﻿Initialize engine version: 5.4.2f2 (b7e030c65c9b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Shader 'Hidden/SuimonoUnderwaterFog': fallback shader 'Diffuse' not found
Shader 'Legacy Shaders/Diffuse': fallback shader 'Legacy Shaders/VertexLit' not found
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
Begin MonoManager ReloadAssembly
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll into Unity Child Domain
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll (this message is harmless)
Loading D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll into Unity Child Domain
- Completed reload, in  0.068 seconds
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Xml.dll (this message is harmless)
Shader 'UI/Default Font': fallback shader 'UI/Default' not found
WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
UnloadTime: 1.148058 ms
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Spiele\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Boo.Lang.dll (this message is harmless)
Steam Initialized
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2d00 -> priority: 1 
  Thread -> id: 2494 -> priority: 1 
Skipping to mainmenu
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.959588 ms

Unloading 2727 unused Assets to reduce memory usage. Loaded Objects now: 3885.
Total: 35.416916 ms (FindLiveObjects: 0.326333 ms CreateObjectMapping: 0.615781 ms MarkObjects: 3.483366 ms  DeleteObjects: 30.988617 ms)

Loading Loca de.xml
 
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Finished loading content info.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Core: 1, DLC: 0, Usermod: 0, 
Loaded 1 packages for Core
- _data, ContentInfo(ContentFolder: , ContentType: Core, CombinedSettingsFileName: , LoadVersion: 2, LoadOrder: 0, AssetBundles: [])
Loaded 0 packages for DLC
Loaded 0 packages for Usermod

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in C:/Users/Wiebke/Documents/StarTrail/save/: *.dsa2save: 68
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.109682 ms
SISteam: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

nothing 'to start with'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 182 unused Assets to reduce memory usage. Loaded Objects now: 150412.
Total: 112.711586 ms (FindLiveObjects: 5.931123 ms CreateObjectMapping: 20.422737 ms MarkObjects: 60.949306 ms  DeleteObjects: 25.407391 ms)

STARTUP MCP VERSION Version 0.71, 161119-1830 Steam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.SkillDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Read 50 Skills and 64 Spells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.DurableEffectLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0)

 
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Read 193 effects
 
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Loading: DSA.Model.NPCDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0)

 
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Read 163 Monsters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.ItemDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0)

 
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Read 537 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.CharacterClassLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: GeneralDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Read 378 Dialog Partners and 3021 Dialog Texts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.QuestDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0)

 
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Read 10 Quests
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.TraderDataLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0)
Skipping node from townNodes because name == null or empty. Most likely the market_all node.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reading 2 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 12
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell paralue (paralue) at Value 14
Loading ClassID 13
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell eisenrost (eisenrost) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 14
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
Loading ClassID 15
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 16
  Loading Spell blitz (blitz) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 12
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Item with id basilisk tongue is unknown, replacing with itemid noid
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

read 8 companions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Read 22 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TownSettings: Loaded 18 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.GlobalSettingsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Num Alchemy Recipes = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Num Companions = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Num Opening Days = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.KeywordDialogLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loaded 215 Keywordsets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.GlobalFightLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0)

 
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Read 189 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.WonderDefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.TravelRouteLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loaded 253 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.DungeondefinitionLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0)

 
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Read 6 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.TravelRouteEventsLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loaded 206 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: DSA.Model.BuildingEventLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0)

 
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Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading LGC savefile C:/Users/Wiebke/Documents/StarTrail/save/finsterkamm.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading File C:/Users/Wiebke/Documents/StarTrail/save/finsterkamm.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loaded Weatherforecast for [DSATime ts 1213,224 = Feuertag, 29. Travia (HERBST) im Jahre 1011 BF Hesindestunde (05:22:10 Uhr) (Long: 104822530)] season 3: WeatherForecast[ Clouds some Wind stiff Rain none, Temp 9 - 16 = uwsValue 6 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 
(Filename:  Line: 1656)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
UnloadTime: 6.610942 ms

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 158397.
Total: 116.008476 ms (FindLiveObjects: 6.986712 ms CreateObjectMapping: 20.348967 ms MarkObjects: 71.347923 ms  DeleteObjects: 17.324617 ms)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

center to junction00725
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Mapload: checking for saved currentevent
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Mapload: Failed to restore ISactive 200 /  / 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route062, distance 6, expected speed 1 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 100,02%, Dir 1, moving True, route Route062], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 104822530
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc 100,0208, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 12/16/1 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 9/11/18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route062, distance 6, expected speed 1 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 100%, Dir -1, moving True, route Route062], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1213,224, ctime 1213,224, next Check atnext Check at 1214
Available Random encounter number: 8
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_etwasbemerkt, 
Random encounter 'reise_kraeuterfund4' at: 1213,884

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 104839816
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 19,97217, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: Route062
Script:startdlg("reise_finkamm_steinbock");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_finkamm_steinbock [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 19,97%, Dir -1, moving True, route Route062], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 104839816 breakstart was 104839816
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 19,97%, Dir -1, moving True, route Route062], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 104839816 breakstart was 104839816
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 104844178
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,222264, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 8/18/20 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route062, distance 6, expected speed 1 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 0%, Dir 1, moving True, route Route062], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1213,474, ctime 1213,474, next Check atnext Check at 1214
Available Random encounter number: 8
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_etwasbemerkt, 
Random encounter 'reise_kraeuterfund3' at: 1213,544

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 104848557
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 20,27315, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: Route062
Script:startdlg("reise_finkamm_steinbock");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_finkamm_steinbock [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 20,27%, Dir 1, moving True, route Route062], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 104848557 breakstart was 104848557
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 20,27%, Dir 1, moving True, route Route062], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 104848557 breakstart was 104848557
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_kraeuterfund3/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 104850250
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 28,11111, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_kraeuterfund3");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_kraeuterfund3 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 28,11%, Dir 1, moving True, route Route062], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 104850250 breakstart was 104850250
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog amwegesrand_hl[1] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 28,11%, Dir 1, moving True, route Route062], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 104850250 breakstart was 104850250
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 104865789
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc 100,0509, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route073, distance 6, expected speed 1 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 100%, Dir -1, moving True, route Route073], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1213,724, ctime 1213,725, next Check atnext Check at 1214
No Random Encounter, Setting nexttime to 1215
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 104866021
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 98,92593, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: Route073
Script:startdlg("reise_gebirgeanseilen");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_gebirgeanseilen [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_gebirgeanseilen [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 98,92%, Dir -1, moving True, route Route073], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 104866021 breakstart was 104866021
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog imgebirge_hl[2] dlgResponse 1 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_gebirgeanseilen [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha add Effect angeseilt (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania add Effect angeseilt (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna add Effect angeseilt (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna add Effect angeseilt (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel add Effect angeseilt (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect angeseilt to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 98,92%, Dir -1, moving True, route Route073], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 104866021 breakstart was 104866021
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1214 season 3 area mountain: WeatherForecast[ Clouds some Wind none Rain none, Temp 14 - 19 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1214, ctime 1214, next Check atnext Check at 1215
No Random Encounter, Setting nexttime to 1216
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 15/20/7 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 104894630
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 19,80792, cspeed 0,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to find rest_nature in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming smoke for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_mountain, Pos 19,8%, Dir -1, moving False, route Route073], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00728, junction00761
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1215,002 season 3 area mountain: WeatherForecast[ Clouds some Wind soft Rain none, Temp 3 - 11 = uwsValue 5 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (17/39) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/0) regen: roll 1 + Effects 4 + BaseMod -5 = sum -4 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (18/40) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 5 + Effects 4 + BaseMod -5 = sum 0 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (8/30) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (12/34) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 5 + Effects 4 + BaseMod -5 = sum 0 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (17/39) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 19,8%, Dir -1, moving True, route Route073], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 104981030 breakstart was 104894630
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 19,8%, Dir -1, moving True, route Route073], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1215, ctime 1215,058, next Check atnext Check at 1216
No Random Encounter, Setting nexttime to 1217
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 104989198
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 0,9005036, cspeed 0,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: Route073
Script:startdlg("reise_gebirgeanseilen");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_gebirgeanseilen [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_gebirgeanseilen [7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha remove effect angeseilt forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania remove effect angeseilt forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna remove effect angeseilt forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna remove effect angeseilt forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel remove effect angeseilt forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 0,9%, Dir -1, moving True, route Route073], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 104989198 breakstart was 104989198
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog imgebirge_hl[7] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 0,9%, Dir -1, moving True, route Route073], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 104989198 breakstart was 104989198
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 104989621
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,07866307, cspeed 0,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route066, distance 16, expected speed 0,6666667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 100%, Dir -1, moving True, route Route066], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1215,158, ctime 1215,158, next Check atnext Check at 1216
Available Random encounter number: 8
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_etwasbemerkt, 
Random encounter 'reise_ssverfolger' at: 1215,4

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_ssverfolger/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105010573
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 56,50471, cspeed 1,333333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_ssverfolger");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_ssverfolger [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 56,5%, Dir -1, moving True, route Route066], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105010573 breakstart was 105010573
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 56,5%, Dir -1, moving True, route Route066], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105010573 breakstart was 105010573
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105034997
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,03233197, cspeed 1,333333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route043, distance 5, expected speed 1,333333 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 0%, Dir 1, moving True, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1215,683, ctime 1215,683, next Check atnext Check at 1216
Available Random encounter number: 8
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_etwasbemerkt, 
Random encounter 'reise_zufallskaempfe' at: 1215,818

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_zufallskaempfe/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105046747
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 78,12962, cspeed 0,6666667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_zufallskaempfe");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_zufallskaempfe [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_zufallskaempfe [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_zufallskaempfe [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_zufallskaempfe [7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 78,12%, Dir 1, moving True, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105046747 breakstart was 105046747
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog duringtravel_hl[7] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadBattleSubscene: Trying to find mountain-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for mountain-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initializing Battle reise_orkpatrouille2e in Scene mountain-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 37/37 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 38/38 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 36/36 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 38/38 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 41/41 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_5): LE 45/45 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Orkschütze (orkarcher_4): LE 36/36 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Orkschütze (orkarcher_4): LE 34/34 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 3 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 3 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id sword
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp Medieval_Sword_Aged
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab Medieval_Sword_Aged loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: Got weapon with id lindwormslayer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: Weapon has prefdisp dwarf_sword_02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Got weapon with id spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Weapon has prefdisp elf_sword_02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Got weapon with id staff
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Weapon has prefdisp Wizards_staff_07
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: Got weapon with id skraja
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Got weapon with id bowofartherion
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Weapon has prefdisp elf_arch_02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Bow Prefab elf_arch_02 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Orkschütze on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Order: Orkschütze(15), Ork(13), Ork(13), Orkschütze(13), Ork(13), Ork(13), Ork(11), Coruna(11), Odania(11), Ork(10), Ragna(10), Vindariel(8), Dorescha(8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.RandomizeArenaTry: Coverage 33%, retries left 83
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(18/22) / Dist10 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(20/22) / Dist10 / Targetid1: BattleCharacter(Odania)
Top 3: Pos(22/22) / Dist10 / Targetid0: BattleCharacter(Dorescha)
Top 4: Pos(22/20) / Dist12 / Targetid2: BattleCharacter(Coruna)
Top 5: Pos(22/18) / Dist14 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single evade-6 (5): 4 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ragna ranged attack CritHit can only be evaded with CritEvade, hit anyways
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ragna receives 18 - 3RS = 15 physical Damage because of Attack from Orkschütze, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,619264s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/22) cost is 19
Calculating cost to destination (22/21) cost is 19
Calculating cost to destination (23/22) cost is 17
Calculating cost to destination (22/23) cost is 17
Calculating cost to destination (19/22) cost is 21
Calculating cost to destination (20/21) cost is 21
Calculating cost to destination (21/22) cost is 19
Calculating cost to destination (20/23) cost is 19
Calculating cost to destination (21/20) cost is 21
Calculating cost to destination (22/19) cost is 21
Calculating cost to destination (23/20) cost is 19
Calculating cost to destination (22/21) cost is 19
Calculating cost to destination (17/22) cost is 23
Calculating cost to destination (18/21) cost is 23
Calculating cost to destination (19/22) cost is 21
Calculating cost to destination (18/23) cost is 21
Calculating cost to destination (21/18) cost is 23
Calculating cost to destination (22/17) cost is 23
Calculating cost to destination (23/18) cost is 21
Calculating cost to destination (22/19) cost is 21
found 20 valid attack positions, closest at (23/22) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 1 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/22) cost is 26
Calculating cost to destination (22/21) cost is 26
Calculating cost to destination (23/22) cost is 24
Calculating cost to destination (22/23) cost is 24
Calculating cost to destination (19/22) cost is 28
Calculating cost to destination (20/21) cost is 28
Calculating cost to destination (21/22) cost is 26
Calculating cost to destination (20/23) cost is 26
Calculating cost to destination (21/20) cost is 28
Calculating cost to destination (22/19) cost is 28
Calculating cost to destination (23/20) cost is 26
Calculating cost to destination (22/21) cost is 26
Calculating cost to destination (17/22) cost is 30
Calculating cost to destination (18/21) cost is 30
Calculating cost to destination (19/22) cost is 28
Calculating cost to destination (18/23) cost is 28
Calculating cost to destination (21/18) cost is 30
Calculating cost to destination (22/17) cost is 30
Calculating cost to destination (23/18) cost is 28
Calculating cost to destination (22/19) cost is 28
found 20 valid attack positions, closest at (23/22) (dist: 24), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 5, current BP 1 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 7, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(22/20) / Dist7 / Targetid2: BattleCharacter(Coruna)
Top 2: Pos(22/22) / Dist7 / Targetid0: BattleCharacter(Dorescha)
Top 3: Pos(22/18) / Dist9 / Targetid4: BattleCharacter(Vindariel)
Top 4: Pos(20/22) / Dist9 / Targetid1: BattleCharacter(Odania)
Found at least one
Target Coruna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 15 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single evade (7): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Coruna ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,342861s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/22) cost is 22
Calculating cost to destination (22/21) cost is 22
Calculating cost to destination (23/22) cost is 20
Calculating cost to destination (22/23) cost is 20
Calculating cost to destination (19/22) cost is 24
Calculating cost to destination (20/21) cost is 24
Calculating cost to destination (21/22) cost is 22
Calculating cost to destination (20/23) cost is 22
Calculating cost to destination (21/20) cost is 24
Calculating cost to destination (22/19) cost is 24
Calculating cost to destination (23/20) cost is 22
Calculating cost to destination (22/21) cost is 22
Calculating cost to destination (17/22) cost is 26
Calculating cost to destination (18/21) cost is 26
Calculating cost to destination (19/22) cost is 24
Calculating cost to destination (18/23) cost is 24
Calculating cost to destination (21/18) cost is 26
Calculating cost to destination (22/17) cost is 26
Calculating cost to destination (23/18) cost is 24
Calculating cost to destination (22/19) cost is 24
found 20 valid attack positions, closest at (23/22) (dist: 20), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 1 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (22/23) cost is 18
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (20/21) cost is 22
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (20/23) cost is 20
Calculating cost to destination (21/20) cost is 22
Calculating cost to destination (22/19) cost is 22
Calculating cost to destination (23/20) cost is 20
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (17/22) cost is 24
Calculating cost to destination (18/21) cost is 24
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (18/23) cost is 22
Calculating cost to destination (21/18) cost is 24
Calculating cost to destination (22/17) cost is 24
Calculating cost to destination (23/18) cost is 22
Calculating cost to destination (22/19) cost is 22
found 20 valid attack positions, closest at (23/22) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 1 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (22/23) cost is 18
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (20/21) cost is 22
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (20/23) cost is 20
Calculating cost to destination (21/20) cost is 22
Calculating cost to destination (22/19) cost is 22
Calculating cost to destination (23/20) cost is 20
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (17/22) cost is 24
Calculating cost to destination (18/21) cost is 24
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (18/23) cost is 22
Calculating cost to destination (21/18) cost is 24
Calculating cost to destination (22/17) cost is 24
Calculating cost to destination (23/18) cost is 22
Calculating cost to destination (22/19) cost is 22
found 20 valid attack positions, closest at (23/22) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (22/23) cost is 18
Calculating cost to destination (26/22) cost is 15
Calculating cost to destination (27/21) cost is 15
Calculating cost to destination (28/22) cost is 13
Calculating cost to destination (27/23) cost is 13
Calculating cost to destination (28/20) cost is 15
Calculating cost to destination (29/19) cost is 17
Calculating cost to destination (30/20) cost is 15
Calculating cost to destination (29/21) cost is 13
Calculating cost to destination (17/22) cost is 24
Calculating cost to destination (18/21) cost is 24
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (18/23) cost is 22
Calculating cost to destination (21/18) cost is 24
Calculating cost to destination (22/17) cost is 24
Calculating cost to destination (23/18) cost is 22
Calculating cost to destination (22/19) cost is 22
found 20 valid attack positions, closest at (28/22) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 1 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 1 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 5
Calculating cost to destination (26/24) cost is 5
Calculating cost to destination (27/25) cost is 3
Calculating cost to destination (26/26) cost is 3
Calculating cost to destination (26/22) cost is 7
Calculating cost to destination (27/21) cost is 7
Calculating cost to destination (28/22) cost is 5
Calculating cost to destination (27/23) cost is 5
Calculating cost to destination (28/20) cost is 7
Calculating cost to destination (29/19) cost is 9
Calculating cost to destination (30/20) cost is 9
Calculating cost to destination (29/21) cost is 7
Calculating cost to destination (23/23) cost is 9
Calculating cost to destination (24/22) cost is 9
Calculating cost to destination (25/23) cost is 7
Calculating cost to destination (24/24) cost is 7
Calculating cost to destination (23/20) cost is 12
Calculating cost to destination (24/19) cost is 12
Calculating cost to destination (25/20) cost is 10
Calculating cost to destination (24/21) cost is 10
found 20 valid attack positions, closest at (27/25) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 5 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 6
Calculating cost to destination (26/24) cost is 6
Calculating cost to destination (27/25) unreachable
Calculating cost to destination (26/26) cost is 4
Calculating cost to destination (26/22) cost is 8
Calculating cost to destination (27/21) cost is 8
Calculating cost to destination (28/22) cost is 6
Calculating cost to destination (27/23) cost is 6
Calculating cost to destination (28/20) cost is 8
Calculating cost to destination (29/19) cost is 10
Calculating cost to destination (30/20) cost is 10
Calculating cost to destination (29/21) cost is 8
Calculating cost to destination (23/23) cost is 10
Calculating cost to destination (24/22) cost is 10
Calculating cost to destination (25/23) cost is 8
Calculating cost to destination (24/24) cost is 8
Calculating cost to destination (23/20) cost is 13
Calculating cost to destination (24/19) cost is 13
Calculating cost to destination (25/20) cost is 11
Calculating cost to destination (24/21) cost is 11
found 19 valid attack positions, closest at (26/26) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 4 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 12
Calculating cost to destination (26/24) cost is 12
Calculating cost to destination (26/26) unreachable
Calculating cost to destination (26/22) cost is 14
Calculating cost to destination (27/21) cost is 14
Calculating cost to destination (28/22) cost is 12
Calculating cost to destination (27/23) cost is 12
Calculating cost to destination (28/20) cost is 14
Calculating cost to destination (29/19) cost is 14
Calculating cost to destination (30/20) cost is 12
Calculating cost to destination (29/21) cost is 12
Calculating cost to destination (23/23) cost is 16
Calculating cost to destination (24/22) cost is 16
Calculating cost to destination (25/23) cost is 14
Calculating cost to destination (24/24) cost is 14
Calculating cost to destination (23/20) cost is 19
Calculating cost to destination (24/19) cost is 19
Calculating cost to destination (25/20) cost is 17
Calculating cost to destination (24/21) cost is 17
found 18 valid attack positions, closest at (27/23) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 13
Calculating cost to destination (26/24) cost is 13
Calculating cost to destination (26/22) cost is 15
Calculating cost to destination (27/21) cost is 15
Calculating cost to destination (28/22) cost is 13
Calculating cost to destination (27/23) cost is 13
Calculating cost to destination (28/20) cost is 15
Calculating cost to destination (29/19) cost is 17
Calculating cost to destination (30/20) cost is 15
Calculating cost to destination (29/21) cost is 15
Calculating cost to destination (23/23) cost is 17
Calculating cost to destination (24/22) cost is 17
Calculating cost to destination (25/23) cost is 15
Calculating cost to destination (24/24) cost is 15
Calculating cost to destination (23/20) cost is 20
Calculating cost to destination (24/19) cost is 20
Calculating cost to destination (25/20) cost is 18
Calculating cost to destination (24/21) cost is 18
found 18 valid attack positions, closest at (27/23) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 8
Calculating cost to destination (26/24) cost is 8
Calculating cost to destination (26/22) cost is 10
Calculating cost to destination (27/21) cost is 10
Calculating cost to destination (28/22) cost is 8
Calculating cost to destination (27/23) cost is 8
Calculating cost to destination (28/20) cost is 10
Calculating cost to destination (29/19) cost is 10
Calculating cost to destination (30/20) cost is 8
Calculating cost to destination (29/21) cost is 8
Calculating cost to destination (23/23) cost is 12
Calculating cost to destination (24/22) cost is 12
Calculating cost to destination (25/23) cost is 10
Calculating cost to destination (24/24) cost is 10
Calculating cost to destination (23/20) cost is 15
Calculating cost to destination (24/19) cost is 15
Calculating cost to destination (25/20) cost is 13
Calculating cost to destination (24/21) cost is 13
found 18 valid attack positions, closest at (27/23) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna TODO: SetPreviousAttack
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Spell fulminictus (Value 12) (KL/GE/KK, 14/9/12, Checkmod , Personalmod ): 3/3/20 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Roll 2W6+4 = 9max, cAE Coruna 28, effective 9Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell fulminictus final cost 9AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Coruna, cAE current 13, original cost 6, final cost 9, delta -3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect blueball(Clone) in 2,039827s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/23) / Dist9 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single evade-4 (5): 4 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ragna ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ragna receives 5 - 3RS = 2 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,338574s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 7, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(26/25) / Dist3 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(24/20) / Dist7 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,922422s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 13
Calculating cost to destination (26/24) cost is 13
Calculating cost to destination (26/22) cost is 15
Calculating cost to destination (27/21) cost is 15
Calculating cost to destination (28/22) cost is 13
Calculating cost to destination (28/20) cost is 15
Calculating cost to destination (29/19) cost is 15
Calculating cost to destination (30/20) cost is 13
Calculating cost to destination (29/21) cost is 13
Calculating cost to destination (23/23) cost is 17
Calculating cost to destination (24/22) cost is 17
Calculating cost to destination (25/23) cost is 15
Calculating cost to destination (24/24) cost is 15
Calculating cost to destination (23/20) cost is 20
Calculating cost to destination (24/19) cost is 20
Calculating cost to destination (25/20) cost is 18
Calculating cost to destination (24/21) cost is 18
found 17 valid attack positions, closest at (28/22) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

getHealthByIndex: Converted val 0 to graphical
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

getHealthByIndex: Converted val 0 to graphical
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

getHealthByIndex: Converted val 0 to graphical
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

getHealthByIndex: Converted val 0 to graphical
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania TODO: SetPreviousAttack
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell fulminictus (Value 8) (KL/GE/KK, 13/14/12, Checkmod , Personalmod ): 6/12/7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Roll 2W6+8 = 13max, cAE Odania 54, effective 13Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell fulminictus final cost 13AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Odania, cAE current 35, original cost 6, final cost 13, delta -7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect blueball(Clone) in 1,846837s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha TODO: SetPreviousAttack
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight_target False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna TODO: SetPreviousAttack
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight_target False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA-5 (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 5 - 3RS = 2 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel TODO: SetPreviousAttack
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ork ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 11 - 3RS = 8 physical Damage because of Attack from Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,963932s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 49 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 1 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 5 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Orkschütze on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
trying to Approach for LOS-Attack, origin (28/32)
Maximum Distance for approach is 5
Checking position (28/33) viable, distance 1, count 0
Checking position (29/33) viable, distance 2, count 0
Checking position (29/32) viable, distance 1, count 0
Checking position (29/31) viable, distance 2, count 1
Checking position (28/31) viable, distance 1, count 0
Checking position (27/31) viable, distance 2, count 1
Checking position (27/32) viable, distance 1, count 1
Checking position (27/33) viable, distance 2, count 2
Checking position (28/34) viable, distance 2, count 0
Checking position (29/34) viable, distance 3, count 0
Checking position (27/34) viable, distance 3, count 2
Checking position (30/34) viable, distance 4, count 0
Checking position (30/33) viable, distance 3, count 1
Checking position (30/32) viable, distance 2, count 1
Checking position (30/31) viable, distance 3, count 1
Checking position (30/30) viable, distance 4, count 2
Checking position (29/30) viable, distance 3, count 1
Checking position (28/30) viable, distance 2, count 1
Checking position (27/30) viable, distance 3, count 1
Checking position (26/30) viable, distance 4, count 1
Checking position (26/31) viable, distance 3, count 2
Checking position (26/32) viable, distance 2, count 2
Checking position (28/35) viable, distance 3, count 0
Checking position (29/35) viable, distance 4, count 0
Checking position (27/35) viable, distance 4, count 2
Checking position (30/35) viable, distance 5, count 0
Checking position (31/35) viable, distance 6, count 2
Checking position (31/34) viable, distance 5, count 2
Checking position (31/33) viable, distance 4, count 2
Checking position (31/32) viable, distance 3, count 2
Checking position (31/31) viable, distance 4, count 2
Checking position (31/30) viable, distance 5, count 2
Checking position (31/29) viable, distance 6, count 2
Checking position (30/29) viable, distance 5, count 2
Checking position (29/29) viable, distance 4, count 1
Checking position (28/29) viable, distance 3, count 2
Checking position (27/29) viable, distance 4, count 1
Checking position (26/29) viable, distance 5, count 1
Checking position (25/29) viable, distance 6, count 1
Checking position (25/30) viable, distance 5, count 1
Checking position (25/31) viable, distance 4, count 1
Checking position (25/32) viable, distance 3, count 1
Checking position (28/36) viable, distance 4, count 0
Checking position (29/36) viable, distance 5, count 0
Checking position (27/36) viable, distance 5, count 2
Checking position (30/36) viable, distance 6, count 0
Checking position (31/36) viable, distance 7, count 1
Checking position (32/36) viable, distance 8, count 2
Checking position (32/35) viable, distance 7, count 2
Checking position (32/34) viable, distance 6, count 2
found 37 viable fields
Top 1: Pos(27/33) / Dist 2 / Targets 2
Top 2: Pos(26/32) / Dist 2 / Targets 2
Top 3: Pos(26/31) / Dist 3 / Targets 2
Top 4: Pos(27/34) / Dist 3 / Targets 2
Top 5: Pos(28/29) / Dist 3 / Targets 2
Top 6: Pos(31/32) / Dist 3 / Targets 2
Top 7: Pos(31/31) / Dist 4 / Targets 2
Top 8: Pos(31/33) / Dist 4 / Targets 2
Top 9: Pos(27/35) / Dist 4 / Targets 2
Top 10: Pos(30/30) / Dist 4 / Targets 2
found at least one field to move to (27/33), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 6 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/20) / Dist13 / Targetid4: BattleCharacter(Vindariel)
Top 2: Pos(29/20) / Dist13 / Targetid2: BattleCharacter(Coruna)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade (5): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,551426s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 6
Calculating cost to destination (26/24) cost is 4
Calculating cost to destination (26/22) cost is 8
Calculating cost to destination (27/21) cost is 6
Calculating cost to destination (28/22) cost is 4
Calculating cost to destination (28/20) cost is 6
Calculating cost to destination (29/19) cost is 8
Calculating cost to destination (30/20) cost is 6
Calculating cost to destination (29/21) cost is 4
Calculating cost to destination (25/23) cost is 6
Calculating cost to destination (26/22) cost is 8
Calculating cost to destination (26/24) cost is 4
Calculating cost to destination (23/20) cost is 11
Calculating cost to destination (24/19) cost is 11
Calculating cost to destination (25/20) cost is 9
Calculating cost to destination (24/21) cost is 9
found 16 valid attack positions, closest at (28/22) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single PA (5): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Schwert (ID sword), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Odania receives 7 - 3RS = 4 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 5, current BP 4 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Odania is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 7, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(26/25) / Dist3 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(26/23) / Dist4 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single evade-4 (4): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Dorescha ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 8 - 5RS = 3 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,922385s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 7
Calculating cost to destination (26/24) cost is 5
Calculating cost to destination (26/22) cost is 9
Calculating cost to destination (27/21) cost is 7
Calculating cost to destination (28/22) unreachable
Calculating cost to destination (28/20) cost is 7
Calculating cost to destination (29/19) cost is 9
Calculating cost to destination (30/20) cost is 7
Calculating cost to destination (29/21) cost is 5
Calculating cost to destination (25/23) cost is 7
Calculating cost to destination (26/22) cost is 9
Calculating cost to destination (26/24) cost is 5
Calculating cost to destination (23/20) cost is 12
Calculating cost to destination (24/19) cost is 12
Calculating cost to destination (25/20) cost is 10
Calculating cost to destination (24/21) cost is 10
found 15 valid attack positions, closest at (29/21) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single PA (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Coruna receives 6 - 0RS = 6 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 3 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 6 - 5RS = 1 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 10, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 8 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(34/29) / Dist9 / Targetid0: BattleCharacter(Ork)
  Checking Ork as a magical Target, distance 11
  Possible Spell bannbaladin only has range of 3
  Possible Spell ignifaxius chosen
  Ignifaxius setting 1 chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(29/21) / Dist1 / Targetid1: BattleCharacter(Ork)
Top 2: Pos(34/29) / Dist9 / Targetid0: BattleCharacter(Ork)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic ignifaxius (Setting 1) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Spell ignifaxius (Value 17) (KL/GE/FF, 14/9/10, Checkmod , Personalmod ): 18/9/9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Roll 1W6 = 1 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 1 - 3RS = 0 fire Damage because of Ignifaxius
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell ignifaxius final cost 1AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Coruna, cAE current 12, original cost 6, final cost 1, delta 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect fireball(Clone) in 1,347213s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 8 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(31/25) / Dist4 / Targetid0: BattleCharacter(Ork)
  Checking Ork as a magical Target, distance 5
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(28/22) / Dist1 / Targetid5: BattleCharacter(Ork)
Top 2: Pos(27/23) / Dist1 / Targetid4: BattleCharacter(Ork)
Top 3: Pos(31/25) / Dist4 / Targetid0: BattleCharacter(Ork)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting -99) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell bandundfessel (Value 6) (KL/CH/KK, 13/9/12, Checkmod , Personalmod ): 7/13/2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect bandundfessel (Duration 999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell bandundfessel final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Odania, cAE current 28, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Executing AttackCast( bandundfessel, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 9 - 3RS = 6 physical Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Odania no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Odania receives 5 - 3RS = 2 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Odania is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 8
Calculating cost to destination (26/24) cost is 6
Calculating cost to destination (26/22) cost is 10
Calculating cost to destination (27/21) cost is 12
Calculating cost to destination (28/20) cost is 10
Calculating cost to destination (29/19) cost is 8
Calculating cost to destination (30/20) cost is 6
Calculating cost to destination (29/21) unreachable
Calculating cost to destination (25/23) cost is 8
Calculating cost to destination (26/22) cost is 10
Calculating cost to destination (26/24) cost is 6
Calculating cost to destination (23/20) cost is 13
Calculating cost to destination (24/19) cost is 13
Calculating cost to destination (25/20) cost is 11
Calculating cost to destination (24/21) cost is 11
found 14 valid attack positions, closest at (30/20) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 3 Enemies with line of sight
Top 1: Pos(27/23) / Dist3 / Targetid4: BattleCharacter(Ork)
Top 2: Pos(29/21) / Dist5 / Targetid1: BattleCharacter(Ork)
Top 3: Pos(27/33) / Dist13 / Targetid6: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 5
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 3 Enemies with line of sight
Top 1: Pos(27/23) / Dist3 / Targetid4: BattleCharacter(Ork)
Top 2: Pos(29/21) / Dist5 / Targetid1: BattleCharacter(Ork)
Top 3: Pos(27/33) / Dist13 / Targetid6: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Spell fulminictus (Value 6) (KL/GE/KK, 13/14/11, Checkmod , Personalmod ): 12/19/13 = failure, final cost 3AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Executing AttackCast( fulminictus, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 2 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 1 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 4 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Coruna on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 1 (Confirm: 12) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA-5 (10): 20 (Confirm: 11) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect fumble_stumble (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: CritFail Rollres 7, Ork stumbling, INI-2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 14 - 3RS = 11 physical Damage because of Attack from Coruna, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 10, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Resorted INI log:
Coruna (Ini 15)
Ork (Ini 13)
Ork (Ini 12)
Ork (Ini 12)
Ork (Ini 12)
Orkschütze (Ini 11)
Ragna (Ini 11)
Orkschütze (Ini 10)
Odania (Ini 9)
Vindariel (Ini 7)
Dorescha (Ini 7)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single PA (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Coruna receives 8 - 0RS = 8 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness wundfieber_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 10 - 5RS = 5 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness wundfieber_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single PA (5): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Odania receives 5 - 3RS = 2 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Odania is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Coruna no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Coruna receives 8 - 0RS = 8 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/20) / Dist13 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade (5): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Vindariel receives 9 - 3RS = 6 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,569836s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 7, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(26/25) / Dist3 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(26/23) / Dist4 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,922333s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 3 Enemies with line of sight
Top 1: Pos(27/23) / Dist3 / Targetid4: BattleCharacter(Ork)
Top 2: Pos(29/21) / Dist5 / Targetid1: BattleCharacter(Ork)
Top 3: Pos(27/33) / Dist13 / Targetid6: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 5
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 3 Enemies with line of sight
Top 1: Pos(27/23) / Dist3 / Targetid4: BattleCharacter(Ork)
Top 2: Pos(29/21) / Dist5 / Targetid1: BattleCharacter(Ork)
Top 3: Pos(27/33) / Dist13 / Targetid6: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Spell fulminictus (Value 6) (KL/GE/KK, 13/14/11, Checkmod , Personalmod ): 13/4/17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Roll 2W6+0 = 9max, cAE Vindariel 31, effective 9Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell fulminictus final cost 9AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Vindariel, cAE current 16, original cost 6, final cost 9, delta -3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Ork: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 hatchet to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Executing AttackCast( fulminictus, hitDie )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect blueball(Clone) in 2,097281s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Dorescha on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + -2 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 6 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 1 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Orkschütze on Position 1Adding Char Orkschütze on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 8 - 5RS = 3 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/20) / Dist13 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade (5): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Vindariel receives 5 - 3RS = 2 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,569961s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 7, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(26/25) / Dist3 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(26/23) / Dist4 / Targetid3: BattleCharacter(Ragna)
Top 3: Pos(27/22) / Dist5 / Targetid1: BattleCharacter(Odania)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Dorescha ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 18 - 5RS = 13 physical Damage because of Attack from Orkschütze, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,922622s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 10, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single PA (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Coruna receives 8 - 0RS = 8 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna add Effect unconscious (Duration 8 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 5 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Vindariel on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 3 Enemies with line of sight
Top 1: Pos(29/21) / Dist5 / Targetid1: BattleCharacter(Ork)
Top 2: Pos(30/20) / Dist6 / Targetid0: BattleCharacter(Ork)
Top 3: Pos(27/33) / Dist13 / Targetid5: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 6
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 3 Enemies with line of sight
Top 1: Pos(29/21) / Dist5 / Targetid1: BattleCharacter(Ork)
Top 2: Pos(30/20) / Dist6 / Targetid0: BattleCharacter(Ork)
Top 3: Pos(27/33) / Dist13 / Targetid5: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Spell fulminictus (Value 6) (KL/GE/KK, 13/14/11, Checkmod , Personalmod ): 9/18/15 = failure, final cost 3AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Executing AttackCast( fulminictus, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 8
Calculating cost to destination (26/24) cost is 6
Calculating cost to destination (26/22) cost is 4
Calculating cost to destination (27/21) cost is 2
Calculating cost to destination (27/23) cost is 4
Calculating cost to destination (25/23) cost is 6
Calculating cost to destination (26/22) cost is 4
Calculating cost to destination (27/23) cost is 4
Calculating cost to destination (26/24) cost is 6
Calculating cost to destination (23/20) cost is 7
Calculating cost to destination (24/19) cost is 7
Calculating cost to destination (25/20) cost is 5
Calculating cost to destination (24/21) cost is 5
found 13 valid attack positions, closest at (27/21) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 6 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Odania is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 10 - 5RS = 5 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness wundfieber_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 3 Enemies with line of sight
Top 1: Pos(27/25) / Dist3 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(30/20) / Dist3 / Targetid0: BattleCharacter(Ork)
Top 3: Pos(29/27) / Dist5 / Targetid6: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 3
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 4 Enemies with line of sight
Top 1: Pos(27/21) / Dist1 / Targetid1: BattleCharacter(Ork)
Top 2: Pos(27/25) / Dist3 / Targetid2: BattleCharacter(Ork)
Top 3: Pos(30/20) / Dist3 / Targetid0: BattleCharacter(Ork)
Top 4: Pos(29/27) / Dist5 / Targetid6: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting -99) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell bandundfessel+3 (Value 6) (KL/CH/KK, 13/9/12, Checkmod +3, Personalmod ): 9/14/19 = failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Executing AttackCast( bandundfessel, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (29/20) cost is 6
Calculating cost to destination (30/19) cost is 8
Calculating cost to destination (31/20) cost is 8
Calculating cost to destination (30/21) cost is 6
Calculating cost to destination (26/21) cost is 2
Calculating cost to destination (27/20) cost is 4
Calculating cost to destination (28/21) cost is 6
Calculating cost to destination (27/24) cost is 2
Calculating cost to destination (28/25) cost is 4
Calculating cost to destination (27/26) cost is 6
Calculating cost to destination (25/26) cost is 4
Calculating cost to destination (27/26) cost is 6
Calculating cost to destination (26/27) cost is 6
Calculating cost to destination (27/32) cost is 12
Calculating cost to destination (28/33) cost is 12
Calculating cost to destination (27/34) cost is 14
Calculating cost to destination (28/27) cost is 6
Calculating cost to destination (29/26) cost is 6
Calculating cost to destination (30/27) cost is 8
Calculating cost to destination (29/28) cost is 8
found 20 valid attack positions, closest at (26/21) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA-5 (10): 6 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 16 - 3RS = 13 physical Damage because of Attack from Ragna, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 9 - 3RS = 6 physical Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExpOrk: Removing battle effect fumble_stumble, started in battleround 4, duration 1, current round 6, so 5 < 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork remove effect fumble_stumble expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Ork: Removing durable effect fumble_stumble
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 3 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 4 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(24/20) / Dist13 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,569882s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) cost is 10
Calculating cost to destination (26/24) cost is 8
Calculating cost to destination (26/22) cost is 8
Calculating cost to destination (27/23) cost is 6
Calculating cost to destination (25/21) cost is 6
Calculating cost to destination (26/20) cost is 4
Calculating cost to destination (26/22) cost is 8
Calculating cost to destination (23/20) cost is 9
Calculating cost to destination (24/19) cost is 7
Calculating cost to destination (25/20) cost is 5
Calculating cost to destination (24/21) cost is 7
found 11 valid attack positions, closest at (26/20) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single PA (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 4 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 7 - 5RS = 2 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 8 - 5RS = 3 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 7, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 3 Enemies with line of sight
Top 1: Pos(26/25) / Dist3 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(27/22) / Dist5 / Targetid1: BattleCharacter(Odania)
Top 3: Pos(24/20) / Dist7 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Dorescha ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 4 - 5RS = 0 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,924648s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(27/25) / Dist3 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(29/27) / Dist5 / Targetid6: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 3
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 3 Enemies with line of sight
Top 1: Pos(27/21) / Dist1 / Targetid1: BattleCharacter(Ork)
Top 2: Pos(27/25) / Dist3 / Targetid2: BattleCharacter(Ork)
Top 3: Pos(29/27) / Dist5 / Targetid6: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting -99) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell bandundfessel+3 (Value 6) (KL/CH/KK, 13/9/12, Checkmod +3, Personalmod ): 2/9/20 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect bandundfessel (Duration 999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell bandundfessel final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Odania, cAE current 17, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Executing AttackCast( bandundfessel, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 1 (Confirm: 16) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Ork False && True, skipping
Removing Ork from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Vindariel on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 4 Enemies with line of sight
Top 1: Pos(26/20) / Dist2 / Targetid0: BattleCharacter(Ork)
Top 2: Pos(27/25) / Dist5 / Targetid2: BattleCharacter(Ork)
Top 3: Pos(29/27) / Dist7 / Targetid6: BattleCharacter(Orkschütze)
Top 4: Pos(27/33) / Dist13 / Targetid5: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 2
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 4 Enemies with line of sight
Top 1: Pos(26/20) / Dist2 / Targetid0: BattleCharacter(Ork)
Top 2: Pos(27/25) / Dist5 / Targetid2: BattleCharacter(Ork)
Top 3: Pos(29/27) / Dist7 / Targetid6: BattleCharacter(Orkschütze)
Top 4: Pos(27/33) / Dist13 / Targetid5: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Spell bandundfessel+3 (Value 4) (KL/CH/KK, 13/9/11, Checkmod +3, Personalmod ): 16/20/10 = failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Executing AttackCast( bandundfessel, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 1 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 1 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 5 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Orkschütze on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 20 (Confirm: 9) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 7, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 3 Enemies with line of sight
Top 1: Pos(26/25) / Dist3 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(27/22) / Dist5 / Targetid1: BattleCharacter(Odania)
Top 3: Pos(24/20) / Dist7 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Dorescha ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 7 - 5RS = 2 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,924251s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 10 - 5RS = 5 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness wundfieber_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(24/20) / Dist13 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade (5): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,570032s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 4 Enemies with line of sight
Top 1: Pos(26/20) / Dist2 / Targetid0: BattleCharacter(Ork)
Top 2: Pos(27/25) / Dist5 / Targetid2: BattleCharacter(Ork)
Top 3: Pos(29/27) / Dist7 / Targetid6: BattleCharacter(Orkschütze)
Top 4: Pos(27/33) / Dist13 / Targetid5: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 2
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 4 Enemies with line of sight
Top 1: Pos(26/20) / Dist2 / Targetid0: BattleCharacter(Ork)
Top 2: Pos(27/25) / Dist5 / Targetid2: BattleCharacter(Ork)
Top 3: Pos(29/27) / Dist7 / Targetid6: BattleCharacter(Orkschütze)
Top 4: Pos(27/33) / Dist13 / Targetid5: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Spell bandundfessel+3 (Value 4) (KL/CH/KK, 13/9/11, Checkmod +3, Personalmod ): 17/1/1 = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect bandundfessel (Duration 999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell bandundfessel final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Vindariel, cAE current 2, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Executing AttackCast( bandundfessel, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(27/25) / Dist3 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(29/27) / Dist5 / Targetid6: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 3
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(27/25) / Dist3 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(29/27) / Dist5 / Targetid6: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting -99) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell bandundfessel+2 (Value 6) (KL/CH/KK, 13/9/12, Checkmod +2, Personalmod ): 2/19/3 = failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Executing AttackCast( bandundfessel, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 1 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 3 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 6 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ragna on Position 1Adding Char Ork on Position 2Adding Char Orkschütze on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(24/20) / Dist13 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,570008s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (27/24) cost is 4
Calculating cost to destination (28/25) cost is 6
Calculating cost to destination (27/26) cost is 8
Calculating cost to destination (25/26) cost is 6
Calculating cost to destination (27/26) cost is 8
Calculating cost to destination (26/27) cost is 8
Calculating cost to destination (27/32) cost is 14
Calculating cost to destination (28/33) cost is 14
Calculating cost to destination (27/34) cost is 16
Calculating cost to destination (28/27) cost is 8
Calculating cost to destination (29/26) cost is 8
Calculating cost to destination (30/27) cost is 10
Calculating cost to destination (29/28) cost is 10
found 13 valid attack positions, closest at (27/24) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 3 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 1 (Confirm: 16) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA-5 (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 5 - 5RS = 0 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 7, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 3 Enemies with line of sight
Top 1: Pos(27/24) / Dist3 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(26/25) / Dist3 / Targetid0: BattleCharacter(Dorescha)
Top 3: Pos(27/22) / Dist5 / Targetid1: BattleCharacter(Odania)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single evade-4 (5): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ragna ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ragna receives 9 - 3RS = 6 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness wundfieber_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,924466s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 7 - 5RS = 2 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(29/27) / Dist5 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 6
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(29/27) / Dist5 / Targetid6: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting -99) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell bandundfessel+1 (Value 6) (KL/CH/KK, 13/9/12, Checkmod +1, Personalmod ): 11/4/7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze add Effect bandundfessel (Duration 999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell bandundfessel final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Odania, cAE current 6, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Executing AttackCast( bandundfessel, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 12 - 3RS = 9 physical Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(27/25) / Dist5 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(27/33) / Dist13 / Targetid5: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,070187s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 48 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 4 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 4 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(24/20) / Dist13 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 15 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade (5): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Vindariel receives 4 - 3RS = 1 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,569923s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (27/24) unreachable
Calculating cost to destination (28/25) cost is 4
Calculating cost to destination (27/26) cost is 6
Calculating cost to destination (25/26) cost is 6
Calculating cost to destination (27/26) cost is 6
Calculating cost to destination (26/27) cost is 8
Calculating cost to destination (27/32) cost is 12
Calculating cost to destination (28/33) cost is 12
Calculating cost to destination (27/34) cost is 14
found 8 valid attack positions, closest at (28/25) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 3 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(27/33) / Dist8 / Targetid5: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 9
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(27/33) / Dist8 / Targetid5: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 9
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 10 - 3RS = 7 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(27/25) / Dist5 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(27/33) / Dist13 / Targetid5: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ork ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 8 - 3RS = 5 physical Damage because of Attack from Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,068378s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 47 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 8 - 3RS = 5 physical Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Ork: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 hatchet to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 2 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 3 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Odania on Position 1Adding Char Vindariel on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Odania on Position 1Adding Char Vindariel on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 3 Enemies with line of sight
Top 1: Pos(28/25) / Dist8 / Targetid1: BattleCharacter(Odania)
Top 2: Pos(27/24) / Dist9 / Targetid3: BattleCharacter(Ragna)
Top 3: Pos(24/20) / Dist13 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Odania is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single evade (5): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Odania ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Odania receives 5 - 3RS = 2 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,218765s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(26/26) / Dist2 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(27/33) / Dist8 / Targetid4: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 3
  Possible Spell bandundfessel has a base cost of 7AE, but cAE only is 6
  Possible Spell fulminictus chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(26/26) / Dist2 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(27/33) / Dist8 / Targetid4: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic fulminictus (Setting -99) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell fulminictus (Value 8) (KL/GE/KK, 13/14/12, Checkmod , Personalmod ): 17/19/3 = failure, final cost 3AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Executing AttackCast( fulminictus, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(27/33) / Dist13 / Targetid4: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,56932s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 46 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/26) cost is 4
Calculating cost to destination (27/26) cost is 2
Calculating cost to destination (26/27) cost is 4
Calculating cost to destination (27/32) cost is 8
Calculating cost to destination (28/33) cost is 10
Calculating cost to destination (27/34) cost is 12
found 6 valid attack positions, closest at (27/26) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 1 (Confirm: 15) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA-5 (10): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 9 - 3RS = 6 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 4 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 6 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ragna on Position 1Adding Char Ork on Position 2Adding Char Vindariel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 3 Enemies with line of sight
Top 1: Pos(27/26) / Dist7 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(28/25) / Dist8 / Targetid1: BattleCharacter(Odania)
Top 3: Pos(24/20) / Dist13 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze add Effect fumble_weaponlost (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: CritFail Rollres 9, Weapon of Orkschütze lost, INI-2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Orkschütze lost weapon, wl True, wb False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,149993s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 7 - 5RS = 2 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(27/33) / Dist13 / Targetid4: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,568147s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 45 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/26) cost is 6
Calculating cost to destination (27/26) unreachable
Calculating cost to destination (26/27) cost is 4
Calculating cost to destination (27/32) cost is 8
Calculating cost to destination (28/33) cost is 8
Calculating cost to destination (27/34) cost is 10
found 5 valid attack positions, closest at (26/27) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 3 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 1 roll + -2 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 5 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Ragna on Position 1Adding Char Odania on Position 2Adding Char Vindariel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 5 - 3RS = 2 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
trying to Approach for LOS-Attack, origin (24/20)
Maximum Distance for approach is 2
Checking position (24/21) viable, distance 1, count 1
Checking position (25/21) viable, distance 2, count 0
Checking position (25/20) viable, distance 1, count 0
Checking position (25/19) viable, distance 2, count 0
Checking position (24/19) viable, distance 1, count 0
Checking position (23/19) viable, distance 2, count 1
Checking position (23/20) viable, distance 1, count 2
Checking position (23/21) viable, distance 2, count 2
Checking position (24/22) viable, distance 2, count 2
Checking position (25/22) viable, distance 3, count 0
Checking position (23/22) viable, distance 3, count 2
Checking position (26/22) viable, distance 4, count 0
Checking position (26/21) viable, distance 3, count 0
Checking position (26/19) viable, distance 3, count 0
Checking position (26/18) viable, distance 4, count 0
Checking position (25/18) viable, distance 3, count 0
Checking position (24/18) viable, distance 2, count 0
Checking position (23/18) viable, distance 3, count 0
Checking position (22/18) viable, distance 4, count 2
Checking position (22/19) viable, distance 3, count 2
Checking position (22/20) viable, distance 2, count 2
Checking position (22/21) viable, distance 3, count 2
Checking position (22/22) viable, distance 4, count 2
Checking position (24/23) viable, distance 3, count 2
Checking position (25/23) viable, distance 4, count 0
Checking position (23/23) viable, distance 4, count 2
Checking position (26/23) viable, distance 5, count 0
Checking position (22/23) viable, distance 5, count 2
Checking position (27/23) viable, distance 6, count 0
Checking position (27/22) viable, distance 5, count 0
Checking position (27/20) viable, distance 5, count 0
Checking position (27/19) viable, distance 4, count 0
Checking position (27/18) viable, distance 5, count 0
Checking position (27/17) viable, distance 6, count 0
Checking position (26/17) viable, distance 5, count 0
Checking position (25/17) viable, distance 4, count 0
Checking position (24/17) viable, distance 3, count 0
Checking position (23/17) viable, distance 4, count 0
Checking position (22/17) viable, distance 5, count 1
Checking position (21/17) viable, distance 6, count 2
Checking position (21/18) viable, distance 5, count 2
Checking position (21/19) viable, distance 4, count 2
Checking position (21/20) viable, distance 3, count 2
Checking position (21/21) viable, distance 4, count 2
Checking position (21/22) viable, distance 5, count 2
Checking position (21/23) viable, distance 6, count 2
Checking position (24/24) viable, distance 4, count 2
Checking position (25/24) viable, distance 5, count 1
Checking position (23/24) viable, distance 5, count 2
Checking position (26/24) viable, distance 6, count 0
found 25 viable fields
Top 1: Pos(23/20) / Dist 1 / Targets 2
Top 2: Pos(24/22) / Dist 2 / Targets 2
Top 3: Pos(22/20) / Dist 2 / Targets 2
Top 4: Pos(23/21) / Dist 2 / Targets 2
Top 5: Pos(24/21) / Dist 1 / Targets 1
Top 6: Pos(23/19) / Dist 2 / Targets 1
Top 7: Pos(21/21) / Dist 4 / Targets 2
Top 8: Pos(21/20) / Dist 3 / Targets 2
Top 9: Pos(21/18) / Dist 5 / Targets 2
Top 10: Pos(21/19) / Dist 4 / Targets 2
found at least one field to move to (23/20), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 4 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(26/26) / Dist6 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(27/33) / Dist13 / Targetid4: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ork ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 11 - 3RS = 8 physical Damage because of Attack from Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,13891s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 44 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 3 Enemies with line of sight
Top 1: Pos(26/27) / Dist6 / Targetid1: BattleCharacter(Odania)
Top 2: Pos(27/26) / Dist7 / Targetid3: BattleCharacter(Ragna)
Top 3: Pos(23/20) / Dist13 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Odania is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,086005s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExpOrkschütze: Removing battle effect fumble_weaponlost, started in battleround 11, duration 1, current round 13, so 12 < 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze remove effect fumble_weaponlost expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Orkschütze: Removing durable effect fumble_weaponlost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 6 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 2 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Odania on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 3 Enemies with line of sight
Top 1: Pos(26/27) / Dist6 / Targetid1: BattleCharacter(Odania)
Top 2: Pos(27/26) / Dist7 / Targetid3: BattleCharacter(Ragna)
Top 3: Pos(23/20) / Dist13 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Odania is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 15 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single evade (5): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Odania ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Odania receives 6 - 3RS = 3 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,086101s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 7 - 5RS = 2 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(26/26) / Dist6 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(27/33) / Dist13 / Targetid4: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,127172s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 43 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 4 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 2 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Odania on Position 1Adding Char Ork on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 3 Enemies with line of sight
Top 1: Pos(26/27) / Dist6 / Targetid1: BattleCharacter(Odania)
Top 2: Pos(27/26) / Dist7 / Targetid3: BattleCharacter(Ragna)
Top 3: Pos(23/20) / Dist13 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Odania is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single evade (5): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Odania ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Odania receives 5 - 3RS = 2 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,08639s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 8 - 5RS = 3 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(26/26) / Dist6 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(27/33) / Dist13 / Targetid4: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single evade (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ork ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 10 - 3RS = 7 physical Damage because of Attack from Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,126775s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 42 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 11 - 3RS = 8 physical Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 4 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ragna on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 3 Enemies with line of sight
Top 1: Pos(26/27) / Dist6 / Targetid1: BattleCharacter(Odania)
Top 2: Pos(27/26) / Dist7 / Targetid3: BattleCharacter(Ragna)
Top 3: Pos(23/20) / Dist13 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Odania is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single evade (5): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Odania ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,086323s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 5 - 3RS = 2 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 10 - 3RS = 7 physical Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Ork: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 hatchet to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Vindariel on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(27/33) / Dist13 / Targetid3: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single evade (8): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,586717s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 41 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 3 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Dorescha on Position 1Adding Char Ragna on Position 2Adding Char Vindariel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 3 Enemies with line of sight
Top 1: Pos(26/27) / Dist6 / Targetid1: BattleCharacter(Odania)
Top 2: Pos(27/26) / Dist7 / Targetid3: BattleCharacter(Ragna)
Top 3: Pos(23/20) / Dist13 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Odania is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single evade-2 (5): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Odania ranged attack CritHit can only be evaded with CritEvade, hit anyways
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Odania receives 14 - 3RS = 11 physical Damage because of Attack from Orkschütze, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,085868s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (27/32) cost is 10
Calculating cost to destination (28/33) cost is 10
Calculating cost to destination (27/34) cost is 12
found 3 valid attack positions, closest at (28/33) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (27/32) cost is 6
Calculating cost to destination (28/33) cost is 8
Calculating cost to destination (27/34) cost is 10
found 3 valid attack positions, closest at (27/32) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
trying to Approach for LOS-Attack, origin (23/20)
Maximum Distance for approach is 2
Checking position (23/21) viable, distance 1, count 0
Checking position (24/21) viable, distance 2, count 0
Checking position (24/20) viable, distance 1, count 0
Checking position (24/19) viable, distance 2, count 0
Checking position (23/19) viable, distance 1, count 0
Checking position (22/19) viable, distance 2, count 0
Checking position (22/20) viable, distance 1, count 0
Checking position (22/21) viable, distance 2, count 0
Checking position (23/22) viable, distance 2, count 0
Checking position (24/22) viable, distance 3, count 0
Checking position (22/22) viable, distance 3, count 0
Checking position (25/22) viable, distance 4, count 0
Checking position (25/21) viable, distance 3, count 0
Checking position (25/20) viable, distance 2, count 0
Checking position (25/19) viable, distance 3, count 0
Checking position (25/18) viable, distance 4, count 0
Checking position (24/18) viable, distance 3, count 0
Checking position (23/18) viable, distance 2, count 0
Checking position (22/18) viable, distance 3, count 0
Checking position (21/18) viable, distance 4, count 0
Checking position (21/19) viable, distance 3, count 0
Checking position (21/20) viable, distance 2, count 0
Checking position (21/21) viable, distance 3, count 1
Checking position (21/22) viable, distance 4, count 1
Checking position (23/23) viable, distance 3, count 0
Checking position (24/23) viable, distance 4, count 0
Checking position (22/23) viable, distance 4, count 1
Checking position (25/23) viable, distance 5, count 0
Checking position (21/23) viable, distance 5, count 1
Checking position (26/23) viable, distance 6, count 0
Checking position (26/22) viable, distance 5, count 0
Checking position (26/21) viable, distance 4, count 0
Checking position (26/19) viable, distance 4, count 0
Checking position (26/18) viable, distance 5, count 0
Checking position (26/17) viable, distance 6, count 0
Checking position (25/17) viable, distance 5, count 0
Checking position (24/17) viable, distance 4, count 0
Checking position (23/17) viable, distance 3, count 0
Checking position (22/17) viable, distance 4, count 0
Checking position (21/17) viable, distance 5, count 0
Checking position (20/17) viable, distance 6, count 0
Checking position (20/18) viable, distance 5, count 0
Checking position (20/19) viable, distance 4, count 1
Checking position (20/20) viable, distance 3, count 1
Checking position (20/21) viable, distance 4, count 1
Checking position (20/22) viable, distance 5, count 1
Checking position (20/23) viable, distance 6, count 1
Checking position (23/24) viable, distance 4, count 0
Checking position (24/24) viable, distance 5, count 0
Checking position (22/24) viable, distance 5, count 1
found 10 viable fields
Top 1: Pos(20/21) / Dist 4 / Targets 1
Top 2: Pos(20/20) / Dist 3 / Targets 1
Top 3: Pos(20/22) / Dist 5 / Targets 1
Top 4: Pos(22/24) / Dist 5 / Targets 1
Top 5: Pos(20/23) / Dist 6 / Targets 1
Top 6: Pos(21/22) / Dist 4 / Targets 1
Top 7: Pos(21/21) / Dist 3 / Targets 1
Top 8: Pos(22/23) / Dist 4 / Targets 1
Top 9: Pos(20/19) / Dist 4 / Targets 1
Top 10: Pos(21/23) / Dist 5 / Targets 1
found at least one field to move to (20/21), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/33) cost is 8
Calculating cost to destination (27/34) cost is 10
found 2 valid attack positions, closest at (28/33) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 1 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 1 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Odania on Position 0Adding Char Orkschütze on Position 1Adding Char Vindariel on Position 2Adding Char Dorescha on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/33) cost is 1
Calculating cost to destination (27/34) cost is 3
found 2 valid attack positions, closest at (28/33) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 6 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(20/21) / Dist12 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade (5): 6 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Vindariel receives 7 - 3RS = 4 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,607102s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(27/33) / Dist12 / Targetid3: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,605613s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 40 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/33) unreachable
Calculating cost to destination (27/34) cost is 7
found 1 valid attack positions, closest at (27/34) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 1 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Vindariel on Position 1Adding Char Odania on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(20/21) / Dist12 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade (5): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Vindariel receives 8 - 3RS = 5 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness wundfieber_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,60709s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(27/33) / Dist12 / Targetid3: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,612294s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 39 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 6 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 6 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ragna on Position 1Adding Char Odania on Position 2Adding Char Vindariel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(20/21) / Dist12 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,607599s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single PA (8): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Orkschütze receives 5 - 2RS = 3 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(27/33) / Dist12 / Targetid3: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,605627s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 38 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Orkschütze no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Orkschütze receives 12 - 2RS = 10 physical Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 6 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 1 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Odania on Position 1Adding Char Vindariel on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(20/21) / Dist12 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade (5): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Vindariel receives 5 - 3RS = 2 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,599877s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single PA (8): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 3 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(27/33) / Dist12 / Targetid3: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Orkschütze receives 8 - 2RS = 6 physical Damage because of Attack from Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,603698s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 37 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Orkschütze no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Orkschütze receives 10 - 2RS = 8 physical Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 6 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ragna on Position 1Adding Char Odania on Position 2Adding Char Dorescha on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Coruna not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(20/21) / Dist12 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade (5): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Vindariel receives 7 - 3RS = 4 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,60365s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single PA (8): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Orkschütze receives 9 - 2RS = 7 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 9, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(27/33) / Dist12 / Targetid3: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Orkschütze receives 10 - 2RS = 8 physical Damage because of Attack from Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Orkschütze: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 shortbow to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 20 arrow to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,605597s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 5 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 36 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 2 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Vindariel on Position 0Adding Char Ragna on Position 1Adding Char Dorescha on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Vindariel on Position 0Adding Char Ragna on Position 1Adding Char Dorescha on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork 0 was only incapacitated, 'killing' for XP
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Ork: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 hatchet to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork 1 was only incapacitated, 'killing' for XP
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Ork: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 hatchet to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork 5 was only incapacitated, 'killing' for XP
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Ork: BaseAP 12 x Mult 1,2 = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 sword to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze 7 was only incapacitated, 'killing' for XP
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Orkschütze: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 shortbow to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 20 arrow to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha erhält 24 AP: Battle reise_orkpatrouille2e won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania erhält 24 AP: Battle reise_orkpatrouille2e won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna erhält 24 AP: Battle reise_orkpatrouille2e won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel erhält 24 AP: Battle reise_orkpatrouille2e won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 5 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Change Partypart money 75932h + 265h = 76197h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 78,12%, Dir 1, moving True, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 78,12%, Dir 1, moving True, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Dorescha: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Dorescha: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Odania: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Odania: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Coruna: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Coruna: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Ragna: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Ragna: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Vindariel: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Vindariel: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, arrival, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105052692
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, arrival, perc 100,1481, cspeed 0,6666667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for hiltorp
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LLC: Loading scene hiltorp
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Scene 'hiltorp' (-1) couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
0x00FF73A8 (schweif) RenderSettings::GetAmbientGroundColor
0x00FF8C10 (schweif) RenderSettings::GetAmbientGroundColor
0x00CA32E4 (schweif) DebugStringToFile
0x00CA20F1 (schweif) printf_console
0x00CA23DA (schweif) DebugStringToFile
0x00AC859E (schweif) RuntimeSceneManager::CollectDontDestroyOnLoadObjects
0x00CDA7B9 (schweif) StreamedBinaryWrite<0>::ConvertEndianess
0x06D093DA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal (string,int,bool,bool)
0x079FA5A9 (Mono JIT Code) UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string,UnityEngine.SceneManagement.LoadSceneMode)
0x079FA583 (Mono JIT Code) UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string)
0x233788D1 (Mono JIT Code) MCP/<LoadLocationCoroutine>c__Iterator3F:MoveNext ()
0x06CE47A7 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x06CE484C (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x100F147E (mono) mono_set_defaults
0x1005D82C (mono) mono_runtime_invoke
0x00B9D27E (schweif) scripting_gchandle_get_target
0x00C216CA (schweif) ScriptingArguments::AddString
0x00B8C557 (schweif) mono_array_length_safe_wrapper
0x00B8C763 (schweif) mono_array_length_safe_wrapper
0x00A86EB7 (schweif) Behaviour::InitializeClass
0x00BFA2D5 (schweif) RectT<int>::Contains
0x00C9182B (schweif) Append
0x00C940AE (schweif) PlayerWinMain
0x0108E478 (schweif) RemapPPtrTransfer::TransferTypeless
0x010BDB88 (schweif) RemapPPtrTransfer::TransferTypeless
0x75A262C4 (KERNEL32) BaseThreadInitThunk
0x77A10719 (ntdll) RtlSubscribeWnfStateChangeNotification
 
(Filename:  Line: 532)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 
(Filename:  Line: 1656)

Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.472393 ms

Unloading 9219 unused Assets to reduce memory usage. Loaded Objects now: 162312.
Total: 164.749466 ms (FindLiveObjects: 6.754897 ms CreateObjectMapping: 19.739077 ms MarkObjects: 81.909958 ms  DeleteObjects: 56.345036 ms)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT playing ambient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

center to hiltorp
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route043, distance 5, expected speed 0,6666667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 0%, Dir -1, moving False, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 12/5/3 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route043, distance 5, expected speed 0,6666667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 100%, Dir -1, moving True, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1215,888, ctime 1215,888, next Check atnext Check at 1216
No Random Encounter, Setting nexttime to 1217
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1216,001 season 3 area mountain: WeatherForecast[ Clouds some Wind stiff Rain none, Temp 3 - 11 = uwsValue 6 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1216, ctime 1216,001, next Check atnext Check at 1217
No Random Encounter, Setting nexttime to 1218
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 1/8/5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105066611
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 48,44823, cspeed 0,6666667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to find rest_nature in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming smoke for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_mountain, Pos 48,44%, Dir -1, moving False, route Route043], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, hiltorp, junction00482
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExpCoruna: Removing nonbattle effect unconscious, started at 1215,819, duration 0,3333333, current time 1216,155, so 1216,152 < 1216,155
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna remove effect unconscious expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna regenerates 3 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna remove effect unconscious forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Coruna: Removing durable effect unconscious
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1217,005 season 3 area mountain: WeatherForecast[ Clouds some Wind soft Rain none, Temp 6 - 13 = uwsValue 5 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha regeneriert 12 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha LE (10/61) regen: roll 4 + Effects 4 + BaseMod -2 = sum 6 x guardmult 1 x sleeptime 2,00 = finalregen 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (18/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania regeneriert 8 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania LE (9/35) regen: roll 2 + Effects 4 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/4) regen: roll 4 + Effects 4 + BaseMod -2 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (19/40) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna regeneriert 16 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna LE (6/33) regen: roll 6 + Effects 4 + BaseMod -2 = sum 8 x guardmult 1 x sleeptime 2,00 = finalregen 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/2) regen: roll 3 + Effects 4 + BaseMod -2 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (13/30) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna regeneriert 8 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna LE (32/55) regen: roll 2 + Effects 4 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (13/34) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel regeneriert 10 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel LE (17/41) regen: roll 3 + Effects 4 + BaseMod -2 = sum 5 x guardmult 1 x sleeptime 2,00 = finalregen 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/6) regen: roll 5 + Effects 4 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (18/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 48,44%, Dir -1, moving True, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105153011 breakstart was 105066611
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 48,44%, Dir -1, moving True, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1217, ctime 1217,049, next Check atnext Check at 1218
Available Random encounter number: 8
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_etwasbemerkt, 
Random encounter 'reise_heldenkleidung' at: 1217,562

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 14/17/8 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105160445
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 20,91489, cspeed 0,6666667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_mountain, Pos 20,91%, Dir -1, moving False, route Route043], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, hiltorp, junction00482
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character F (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character F (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character F (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character F (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character F (CraftyDDCharacter)
returnaction is moveback
No valid container under the mouse -- revert the item's parent inventory24 (UnityEngine.Transform)
Moving item ItemEntry(price: 0, Item: [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character E (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: inventory20 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha regeneriert 1 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha LE (22/61) regen: roll 6 + Effects 4 + BaseMod -2 = sum 8 x guardmult 1 x sleeptime 0,17 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (37/39) regen: base 4 + Effects 4 + BaseMod -2 = sumregen 6 x guard 1 x sleeptime 0,17 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania regeneriert 1 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania LE (17/35) regen: roll 5 + Effects 4 + BaseMod -2 = sum 7 x guardmult 1 x sleeptime 0,17 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/0) regen: roll 3 + Effects 4 + BaseMod -2 = sum 1 x guardmult 1 x sleeptime 0,17 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (38/40) regen: base 4 + Effects 4 + BaseMod -2 = sumregen 6 x guard 1 x sleeptime 0,17 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna regeneriert 1 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna LE (22/33) regen: roll 5 + Effects 4 + BaseMod -2 = sum 7 x guardmult 1 x sleeptime 0,17 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 2 + Effects 4 + BaseMod -2 = sum 0 x guardmult 1 x sleeptime 0,17 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (28/30) regen: base 4 + Effects 4 + BaseMod -2 = sumregen 6 x guard 1 x sleeptime 0,17 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna regeneriert 1 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna LE (40/55) regen: roll 2 + Effects 4 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 0,17 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (32/34) regen: base 4 + Effects 4 + BaseMod -2 = sumregen 6 x guard 1 x sleeptime 0,17 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel regeneriert 1 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel LE (27/41) regen: roll 6 + Effects 4 + BaseMod -2 = sum 8 x guardmult 1 x sleeptime 0,17 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 5 + Effects 4 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 0,17 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (37/39) regen: base 4 + Effects 4 + BaseMod -2 = sumregen 6 x guard 1 x sleeptime 0,17 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 20,91%, Dir -1, moving True, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105167645 breakstart was 105160445
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 20,91%, Dir -1, moving True, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105170499
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,2258531, cspeed 1,333333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 9/3/14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos -0,23%, Dir -1, moving False, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos -0,23%, Dir -1, moving False, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SaveLoad.fillGameList: Files in C:/Users/Wiebke/Documents/StarTrail/save/: *.dsa2save: 68
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loaded Weatherforecast for [DSATime ts 1217,135 = Markttag, 3. Boron (HERBST) im Jahre 1011 BF Traviastunde (03:14:05 Uhr) (Long: 105160445)] season 3: WeatherForecast[ Clouds some Wind soft Rain none, Temp 6 - 13 = uwsValue 5 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 
(Filename:  Line: 1656)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.351230 ms

Unloading 2226 unused Assets to reduce memory usage. Loaded Objects now: 163842.
Total: 122.228790 ms (FindLiveObjects: 6.095827 ms CreateObjectMapping: 20.097427 ms MarkObjects: 81.070045 ms  DeleteObjects: 14.965233 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.highlightRoads (System.String town, Boolean isIn) [0x00000] in <filename unknown>:0 
  at MapLocationView.OnHover (Boolean isIn) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:set_hoveredObject(GameObject)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.highlightRoads (System.String town, Boolean isIn) [0x00000] in <filename unknown>:0 
  at MapLocationView.OnHover (Boolean isIn) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:set_hoveredObject(GameObject)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.highlightRoads (System.String town, Boolean isIn) [0x00000] in <filename unknown>:0 
  at MapLocationView.OnHover (Boolean isIn) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:set_hoveredObject(GameObject)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT playing ambient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

center to hiltorp
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Mapload: checking for saved currentevent
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Mapload: loading inside scene rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, eventload, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route043, distance 5, expected speed 0,6666667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 20,91%, Dir -1, moving False, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

no ISid Set, activating house rest_nature with null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to find rest_nature in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105160445
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, eventload, perc 20,91489, cspeed 0,6666667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming smoke for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_mountain, Pos 20,91%, Dir -1, moving False, route Route043], breakreason is eventload
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, hiltorp, junction00482
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1218,001 season 3 area general: WeatherForecast[ Clouds none Wind soft Rain none, Temp 6 - 13 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha regeneriert 16 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha LE (22/61) regen: roll 6 + Effects 4 + BaseMod -2 = sum 8 x guardmult 1 x sleeptime 2,00 = finalregen 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (37/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania regeneriert 10 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania LE (17/35) regen: roll 3 + Effects 4 + BaseMod -2 = sum 5 x guardmult 1 x sleeptime 2,00 = finalregen 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/6) regen: roll 5 + Effects 4 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (38/40) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna regeneriert 11 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna LE (22/33) regen: roll 4 + Effects 4 + BaseMod -2 = sum 6 x guardmult 1 x sleeptime 2,00 = finalregen 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/8) regen: roll 6 + Effects 4 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (28/30) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna regeneriert 12 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna LE (40/55) regen: roll 4 + Effects 4 + BaseMod -2 = sum 6 x guardmult 1 x sleeptime 2,00 = finalregen 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (32/34) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel regeneriert 6 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel LE (27/41) regen: roll 1 + Effects 4 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/8) regen: roll 6 + Effects 4 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (37/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 20,91%, Dir -1, moving True, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105246845 breakstart was 105160445
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 20,91%, Dir -1, moving True, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1218, ctime 1218,135, next Check atnext Check at 1219
No Random Encounter, Setting nexttime to 1220
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105252531
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,1443681, cspeed 0,6666667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route042, distance 14, expected speed 0,8333333 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 100%, Dir -1, moving True, route Route042], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1218,201, ctime 1218,201, next Check atnext Check at 1219
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kraeuterfund1, reise_strehjagd, reise_waldschratattacke, 
Random encounter 'reise_heldenkleidung' at: 1218,663

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105283131
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,09108873, cspeed 1,666667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 17/16/7 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 13/7/2 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route065, distance 12, expected speed 1,333333 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 0%, Dir 1, moving True, route Route065], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1218,555, ctime 1218,555, next Check atnext Check at 1219
No Random Encounter, Setting nexttime to 1220
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105299386
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 50,16973, cspeed 1,333333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: Route065
Script:if (getSpecialState("map.aventurierkampf") <1) startdlg("reise_aventurierkampf");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_aventurierkampf [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 278
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 50,16%, Dir 1, moving True, route Route065], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105299386 breakstart was 105299386
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog amwegesrand_hl[1] dlgResponse 1 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_aventurierkampf [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_aventurierkampf [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 237
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog amwegesrand_hl[4] dlgResponse 0 = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_aventurierkampf [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadBattleSubscene: Trying to find mountain-03 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for mountain-03
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initializing Battle reise_aventurierkampf in Scene mountain-03
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown openaircamp iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Aventurier (aventurier_5): LE 35/35 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Aventurier (aventurier_5): LE 36/36 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Aventurier (aventurier_5): LE 36/36 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Aventurier (aventurier_5): LE 32/32 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Aventurier (aventurier_5): LE 32/32 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 1 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Got weapon with id sabre
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon has prefdisp Scimitar_Aged
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Got weapon with id sabre
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon has prefdisp Scimitar_Aged
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Got weapon with id sabre
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon has prefdisp Scimitar_Aged
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Got weapon with id sabre
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon has prefdisp Scimitar_Aged
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Got weapon with id sabre
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon has prefdisp Scimitar_Aged
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: Got a noid weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Got a noid weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Got a noid weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: Got a noid weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Got a noid weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Order: Coruna(15), Aventurier(13), Aventurier(13), Aventurier(11), Aventurier(11), Dorescha(11), Aventurier(10), Vindariel(10), Odania(10), Ragna(8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 7, current BP 0 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/23) cost is 8
Calculating cost to destination (27/22) cost is 8
Calculating cost to destination (28/23) cost is 12
Calculating cost to destination (27/24) cost is 10
Calculating cost to destination (25/22) cost is 6
Calculating cost to destination (26/21) cost is 6
Calculating cost to destination (27/22) cost is 8
Calculating cost to destination (26/23) cost is 8
Calculating cost to destination (27/22) cost is 8
Calculating cost to destination (28/21) cost is 8
Calculating cost to destination (29/22) cost is 12
Calculating cost to destination (28/23) cost is 12
Calculating cost to destination (24/21) cost is 4
Calculating cost to destination (25/20) cost is 4
Calculating cost to destination (26/21) cost is 6
Calculating cost to destination (25/22) cost is 6
Calculating cost to destination (28/21) cost is 8
Calculating cost to destination (29/20) cost is 8
Calculating cost to destination (30/21) cost is 10
Calculating cost to destination (29/22) cost is 12
found 20 valid attack positions, closest at (25/20) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 4, current BP 4 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/23) cost is 8
Calculating cost to destination (27/22) cost is 8
Calculating cost to destination (28/23) cost is 10
Calculating cost to destination (27/24) cost is 10
Calculating cost to destination (25/22) cost is 6
Calculating cost to destination (26/21) cost is 6
Calculating cost to destination (27/22) cost is 8
Calculating cost to destination (26/23) cost is 8
Calculating cost to destination (23/19) cost is 3
Calculating cost to destination (24/18) cost is 5
Calculating cost to destination (25/19) cost is 5
Calculating cost to destination (24/20) cost is 3
Calculating cost to destination (24/21) cost is 4
Calculating cost to destination (25/20) cost is 4
Calculating cost to destination (26/21) cost is 6
Calculating cost to destination (25/22) cost is 6
Calculating cost to destination (28/21) cost is 8
Calculating cost to destination (29/20) cost is 8
Calculating cost to destination (30/21) cost is 10
Calculating cost to destination (29/22) cost is 10
found 20 valid attack positions, closest at (24/20) (dist: 3), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 4, current BP 1 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/23) cost is 8
Calculating cost to destination (27/22) cost is 14
Calculating cost to destination (28/23) cost is 12
Calculating cost to destination (27/24) cost is 10
Calculating cost to destination (25/22) cost is 6
Calculating cost to destination (26/21) cost is 12
Calculating cost to destination (27/22) cost is 14
Calculating cost to destination (26/23) cost is 8
Calculating cost to destination (23/19) cost is 5
Calculating cost to destination (24/18) cost is 7
Calculating cost to destination (25/19) cost is 9
Calculating cost to destination (24/20) unreachable
Calculating cost to destination (24/21) cost is 4
Calculating cost to destination (25/20) cost is 10
Calculating cost to destination (26/21) cost is 12
Calculating cost to destination (25/22) cost is 6
Calculating cost to destination (28/21) cost is 14
Calculating cost to destination (29/20) cost is 14
Calculating cost to destination (30/21) cost is 16
Calculating cost to destination (29/22) cost is 14
found 19 valid attack positions, closest at (24/21) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 2, current BP 4 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/23) cost is 12
Calculating cost to destination (27/22) cost is 12
Calculating cost to destination (28/23) cost is 14
Calculating cost to destination (27/24) cost is 14
Calculating cost to destination (25/22) cost is 10
Calculating cost to destination (26/21) cost is 10
Calculating cost to destination (27/22) cost is 12
Calculating cost to destination (26/23) cost is 12
Calculating cost to destination (23/19) cost is 5
Calculating cost to destination (24/18) cost is 5
Calculating cost to destination (25/19) cost is 7
Calculating cost to destination (24/21) unreachable
Calculating cost to destination (25/20) cost is 8
Calculating cost to destination (26/21) cost is 10
Calculating cost to destination (25/22) cost is 10
Calculating cost to destination (28/21) cost is 12
Calculating cost to destination (29/20) cost is 12
Calculating cost to destination (30/21) cost is 14
Calculating cost to destination (29/22) cost is 14
found 18 valid attack positions, closest at (23/19) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single PA (7): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 1, current BP 3 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/23) cost is 12
Calculating cost to destination (27/22) cost is 14
Calculating cost to destination (28/23) cost is 16
Calculating cost to destination (27/24) cost is 14
Calculating cost to destination (25/22) cost is 10
Calculating cost to destination (26/21) cost is 12
Calculating cost to destination (27/22) cost is 14
Calculating cost to destination (26/23) cost is 12
Calculating cost to destination (23/19) unreachable
Calculating cost to destination (24/18) cost is 7
Calculating cost to destination (25/19) cost is 9
Calculating cost to destination (25/20) cost is 10
Calculating cost to destination (26/21) cost is 12
Calculating cost to destination (25/22) cost is 10
Calculating cost to destination (28/21) cost is 14
Calculating cost to destination (29/20) cost is 14
Calculating cost to destination (30/21) cost is 16
Calculating cost to destination (29/22) cost is 16
found 17 valid attack positions, closest at (24/18) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 3, current BP 1 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 5, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (20/18) cost is 12
Calculating cost to destination (21/17) cost is 12
Calculating cost to destination (22/18) cost is 10
Calculating cost to destination (21/19) cost is 10
Calculating cost to destination (22/19) cost is 9
Calculating cost to destination (23/18) cost is 11
Calculating cost to destination (23/20) cost is 7
Calculating cost to destination (23/21) cost is 6
Calculating cost to destination (24/22) cost is 4
Calculating cost to destination (23/18) cost is 11
Calculating cost to destination (24/17) cost is 9
Calculating cost to destination (25/18) cost is 7
Calculating cost to destination (23/20) cost is 7
Calculating cost to destination (25/20) cost is 5
found 14 valid attack positions, closest at (24/22) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 5, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/22) cost is 6
Calculating cost to destination (25/22) cost is 10
Calculating cost to destination (24/23) cost is 8
Calculating cost to destination (25/22) cost is 10
Calculating cost to destination (26/21) cost is 10
Calculating cost to destination (27/22) cost is 12
Calculating cost to destination (26/23) cost is 10
Calculating cost to destination (25/19) cost is 7
Calculating cost to destination (25/20) cost is 8
Calculating cost to destination (26/21) cost is 10
Calculating cost to destination (25/22) cost is 10
Calculating cost to destination (28/21) cost is 12
Calculating cost to destination (29/20) cost is 12
Calculating cost to destination (30/21) cost is 14
Calculating cost to destination (29/22) cost is 14
found 15 valid attack positions, closest at (23/22) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 0, current BP 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 9, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/20) / Dist5 / Targetid4: BattleCharacter(Aventurier)
Top 2: Pos(24/18) / Dist5 / Targetid3: BattleCharacter(Aventurier)
  Checking Aventurier as a magical Target, distance 6
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/20) / Dist5 / Targetid4: BattleCharacter(Aventurier)
Top 2: Pos(24/18) / Dist5 / Targetid3: BattleCharacter(Aventurier)
Found at least one
Target Aventurier is in LOS, attacking magically, got enough BP, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Spell fulminictus (Value 6) (KL/GE/KK, 13/14/11, Checkmod , Personalmod ): 13/13/14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Roll 2W6+3 = 14max, cAE Vindariel 22, effective 14Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell fulminictus final cost 14AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Vindariel, cAE current 2, original cost 6, final cost 14, delta -8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect blueball(Clone) in 2,161012s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/21) / Dist2 / Targetid2: BattleCharacter(Aventurier)
Top 2: Pos(24/18) / Dist4 / Targetid3: BattleCharacter(Aventurier)
  Checking Aventurier as a magical Target, distance 3
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/21) / Dist2 / Targetid2: BattleCharacter(Aventurier)
Top 2: Pos(24/18) / Dist4 / Targetid3: BattleCharacter(Aventurier)
Found at least one
Target Aventurier is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell bandundfessel-2 (Value 6) (KL/CH/KK, 13/9/12, Checkmod -2, Personalmod ): 13/5/13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Aventurier add Effect bandundfessel (Duration 999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell bandundfessel final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Odania, cAE current 6, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Executing AttackCast( bandundfessel, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (22/22) cost is 6
Calculating cost to destination (23/21) cost is 8
Calculating cost to destination (23/23) cost is 4
Calculating cost to destination (22/19) cost is 9
Calculating cost to destination (23/18) cost is 7
Calculating cost to destination (23/20) cost is 9
Calculating cost to destination (23/18) cost is 7
Calculating cost to destination (24/17) cost is 5
Calculating cost to destination (25/18) cost is 3
Calculating cost to destination (23/20) cost is 9
Calculating cost to destination (25/20) cost is 1
found 11 valid attack positions, closest at (25/20) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (7): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 8, current BP 6 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 3 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (8): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single PA (9): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Aventurier receives 3 physicalblunt Damage (othertp) because of Attack from Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 7, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Aventurier not viable, has ignoreTarget
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Aventurier not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single PA (7): 20 (Confirm: 11) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Coruna receives 9 - 0RS = 9 physical Damage because of Attack from Aventurier
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Resorted INI log:
Aventurier (Ini 14)
Aventurier (Ini 13)
Aventurier (Ini 13)
Aventurier (Ini 13)
Dorescha (Ini 12)
Ragna (Ini 10)
Odania (Ini 10)
Vindariel (Ini 8)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Dorescha on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Coruna no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Coruna receives 7 - 0RS = 7 physical Damage because of Attack from Aventurier
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (7): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (8): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 5, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (7): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Aventurier not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(24/20) / Dist2 / Targetid4: BattleCharacter(Aventurier)
  Checking Aventurier as a magical Target, distance 3
  Possible Spell bandundfessel has a base cost of 7AE, but cAE only is 6
  Possible Spell fulminictus chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Aventurier not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(24/20) / Dist2 / Targetid4: BattleCharacter(Aventurier)
Found at least one
Target Aventurier is in LOS, attacking magically, got enough BP, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell fulminictus (Value 8) (KL/GE/KK, 13/14/12, Checkmod , Personalmod ): 6/12/2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Roll 2W6+8 = 13max, cAE Odania 12, effective 6Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell fulminictus final cost 6AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Odania, cAE current 0, original cost 6, final cost 6, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect blueball(Clone) in 1,982811s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 9, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (22/22) cost is 10
Calculating cost to destination (23/21) cost is 12
Calculating cost to destination (23/23) cost is 8
Calculating cost to destination (22/19) cost is 13
Calculating cost to destination (23/18) cost is 11
Calculating cost to destination (23/20) cost is 13
Calculating cost to destination (23/18) cost is 11
Calculating cost to destination (24/17) cost is 9
Calculating cost to destination (25/18) cost is 7
Calculating cost to destination (23/20) cost is 13
Calculating cost to destination (25/20) unreachable
found 10 valid attack positions, closest at (25/18) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 4 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single PA (7): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Coruna receives 4 - 0RS = 4 physical Damage because of Attack from Aventurier
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 20 (Confirm: 15) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Aventurier add Effect fumble_weaponlost (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: CritFail Rollres 10, Weapon of Aventurier lost, INI-2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Aventurier lost weapon, wl True, wb False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Got weapon with id sabre
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon has prefdisp Scimitar_Aged
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Got weapon with id sabre
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon has prefdisp Scimitar_Aged
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (8): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single PA (9): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Aventurier receives 3 physicalblunt Damage (othertp) because of Attack from Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 7, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Aventurier not viable, has ignoreTarget
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Aventurier not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 1 (Confirm: 18) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Coruna no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Coruna receives 8 - 0RS = 8 physical Damage because of Attack from Aventurier
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (7): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single PA (9): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (8): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 5, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 9, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (22/22) cost is 9
Calculating cost to destination (23/21) cost is 11
Calculating cost to destination (23/23) cost is 7
Calculating cost to destination (22/19) cost is 8
Calculating cost to destination (23/18) cost is 6
Calculating cost to destination (23/20) cost is 10
Calculating cost to destination (23/18) cost is 6
Calculating cost to destination (24/17) cost is 4
Calculating cost to destination (25/18) cost is 2
Calculating cost to destination (23/20) cost is 10
found 10 valid attack positions, closest at (25/18) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (8): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single PA (9): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Aventurier receives 4 physicalblunt Damage (othertp) because of Attack from Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 9, current BP 3 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (22/22) cost is 6
Calculating cost to destination (23/21) cost is 8
Calculating cost to destination (23/23) cost is 4
Calculating cost to destination (22/19) cost is 9
Calculating cost to destination (23/18) cost is 9
Calculating cost to destination (23/20) cost is 9
Calculating cost to destination (23/18) cost is 9
Calculating cost to destination (24/17) cost is 7
Calculating cost to destination (25/18) unreachable
Calculating cost to destination (23/20) cost is 9
found 9 valid attack positions, closest at (23/23) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (7): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 6, current BP 3 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 2 roll + -2 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 3 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Coruna on Position 2Adding Char Vindariel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single PA (7): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (8): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 7, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Aventurier not viable, has ignoreTarget
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Aventurier not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (8): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single PA (9): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 9, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (8): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 5, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Coruna no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Coruna receives 7 - 0RS = 7 physical Damage because of Attack from Aventurier
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Durableeffect dying activateInterval diefurther every 0,25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna add Effect dying (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ragna on Position 0Adding Char Aventurier on Position 1Adding Char Odania on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (7): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 8, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Got weapon with id sabre
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon has prefdisp Scimitar_Aged
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Got weapon with id sabre
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon has prefdisp Scimitar_Aged
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (7): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single PA-4 (9): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Aventurier receives 8 physicalblunt Damage (othertp) because of Attack from Odania, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExpAventurier: Removing battle effect fumble_weaponlost, started in battleround 3, duration 1, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Aventurier remove effect fumble_weaponlost expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Aventurier: Removing durable effect fumble_weaponlost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Aventurier: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 2 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single PA (7): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Vindariel is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/22) cost is 7
Calculating cost to destination (24/23) cost is 9
Calculating cost to destination (22/23) cost is 5
Calculating cost to destination (24/23) cost is 9
Calculating cost to destination (23/24) cost is 7
Calculating cost to destination (25/19) cost is 2
Calculating cost to destination (26/20) cost is 4
Calculating cost to destination (25/21) cost is 6
Calculating cost to destination (25/17) cost is 4
Calculating cost to destination (26/18) cost is 4
Calculating cost to destination (25/19) cost is 2
found 11 valid attack positions, closest at (25/19) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 1, current BP 6 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Aventurier canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single AT (13): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Aventurier ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Aventurier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Got weapon with id sabre
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon has prefdisp Scimitar_Aged
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Got weapon with id sabre
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon has prefdisp Scimitar_Aged
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Aventurier from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (7): 1 (Confirm: 14) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Aventurier check Single PA-4 (9): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Aventurier add Effect fumble_stumble (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: CritFail Rollres 8, Aventurier stumbling, INI-2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Aventurier receives 3 physicalblunt Damage (othertp) because of Attack from Odania
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Odania on Position 0Adding Char Vindariel on Position 1Adding Char Aventurier on Position 2Adding Char Dorescha on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in C:/Users/Wiebke/Documents/StarTrail/save/: *.dsa2save: 68
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Resorted INI log:
Odania (Ini 12)
Vindariel (Ini 12)
Aventurier (Ini 10)
Dorescha (Ini 10)
Ragna (Ini 9)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Vindariel on Position 0Adding Char Aventurier on Position 1Adding Char Dorescha on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (8): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 9, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Aventurier is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Finalizing Battle, forced is True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 50,16%, Dir 1, moving True, route Route065], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 50,16%, Dir 1, moving True, route Route065], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loaded Weatherforecast for [DSATime ts 1217,135 = Markttag, 3. Boron (HERBST) im Jahre 1011 BF Traviastunde (03:14:05 Uhr) (Long: 105160445)] season 3: WeatherForecast[ Clouds some Wind soft Rain none, Temp 6 - 13 = uwsValue 5 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 
(Filename:  Line: 1656)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.401165 ms

Unloading 4574 unused Assets to reduce memory usage. Loaded Objects now: 163875.
Total: 140.406128 ms (FindLiveObjects: 6.224926 ms CreateObjectMapping: 19.225498 ms MarkObjects: 88.069313 ms  DeleteObjects: 26.885113 ms)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT playing ambient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

center to hiltorp
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Mapload: checking for saved currentevent
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Mapload: loading inside scene rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, eventload, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route043, distance 5, expected speed 0,6666667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 20,91%, Dir -1, moving False, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

no ISid Set, activating house rest_nature with null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to find rest_nature in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105160445
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, eventload, perc 20,91489, cspeed 0,6666667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming smoke for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_mountain, Pos 20,91%, Dir -1, moving False, route Route043], breakreason is eventload
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, hiltorp, junction00482
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1218 season 3 area general: WeatherForecast[ Clouds none Wind light Rain none, Temp 14 - 21 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha regeneriert 12 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha LE (22/61) regen: roll 4 + Effects 4 + BaseMod -2 = sum 6 x guardmult 1 x sleeptime 2,00 = finalregen 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (37/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania regeneriert 10 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania LE (17/35) regen: roll 3 + Effects 4 + BaseMod -2 = sum 5 x guardmult 1 x sleeptime 2,00 = finalregen 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/4) regen: roll 4 + Effects 4 + BaseMod -2 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (38/40) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna regeneriert 11 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna LE (22/33) regen: roll 6 + Effects 4 + BaseMod -2 = sum 8 x guardmult 1 x sleeptime 2,00 = finalregen 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/6) regen: roll 5 + Effects 4 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (28/30) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna regeneriert 15 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna LE (40/55) regen: roll 6 + Effects 4 + BaseMod -2 = sum 8 x guardmult 1 x sleeptime 2,00 = finalregen 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (32/34) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel regeneriert 8 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel LE (27/41) regen: roll 2 + Effects 4 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 1 + Effects 4 + BaseMod -2 = sum -1 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (37/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 20,91%, Dir -1, moving True, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105246845 breakstart was 105160445
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 20,91%, Dir -1, moving True, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1218, ctime 1218,135, next Check atnext Check at 1219
No Random Encounter, Setting nexttime to 1220
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105252524
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,1184447, cspeed 0,6666667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos -0,12%, Dir -1, moving False, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos -0,12%, Dir -1, moving False, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SaveLoad.fillGameList: Files in C:/Users/Wiebke/Documents/StarTrail/save/: *.dsa2save: 68
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loaded Weatherforecast for [DSATime ts 1217,135 = Markttag, 3. Boron (HERBST) im Jahre 1011 BF Traviastunde (03:14:05 Uhr) (Long: 105160445)] season 3: WeatherForecast[ Clouds some Wind soft Rain none, Temp 6 - 13 = uwsValue 5 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 
(Filename:  Line: 1656)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.545889 ms

Unloading 1484 unused Assets to reduce memory usage. Loaded Objects now: 163860.
Total: 124.616859 ms (FindLiveObjects: 6.228000 ms CreateObjectMapping: 17.937326 ms MarkObjects: 87.190979 ms  DeleteObjects: 13.259793 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.highlightRoads (System.String town, Boolean isIn) [0x00000] in <filename unknown>:0 
  at MapLocationView.OnHover (Boolean isIn) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:set_hoveredObject(GameObject)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT playing ambient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

center to hiltorp
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Mapload: checking for saved currentevent
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Mapload: loading inside scene rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, eventload, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route043, distance 5, expected speed 0,6666667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 20,91%, Dir -1, moving False, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

no ISid Set, activating house rest_nature with null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to find rest_nature in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105160445
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, eventload, perc 20,91489, cspeed 0,6666667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming smoke for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_mountain, Pos 20,91%, Dir -1, moving False, route Route043], breakreason is eventload
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, hiltorp, junction00482
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1218,005 season 3 area general: WeatherForecast[ Clouds some Wind soft Rain none, Temp 6 - 13 = uwsValue 5 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha regeneriert 16 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha LE (22/61) regen: roll 6 + Effects 4 + BaseMod -2 = sum 8 x guardmult 1 x sleeptime 2,00 = finalregen 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (37/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania regeneriert 16 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania LE (17/35) regen: roll 6 + Effects 4 + BaseMod -2 = sum 8 x guardmult 1 x sleeptime 2,00 = finalregen 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/4) regen: roll 4 + Effects 4 + BaseMod -2 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (38/40) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna regeneriert 11 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna LE (22/33) regen: roll 5 + Effects 4 + BaseMod -2 = sum 7 x guardmult 1 x sleeptime 2,00 = finalregen 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/8) regen: roll 6 + Effects 4 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (28/30) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna regeneriert 10 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna LE (40/55) regen: roll 3 + Effects 4 + BaseMod -2 = sum 5 x guardmult 1 x sleeptime 2,00 = finalregen 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (32/34) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel regeneriert 8 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel LE (27/41) regen: roll 2 + Effects 4 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/2) regen: roll 3 + Effects 4 + BaseMod -2 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (37/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 20,91%, Dir -1, moving True, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105246845 breakstart was 105160445
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_mountain, Pos 20,91%, Dir -1, moving True, route Route043], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1218, ctime 1218,135, next Check atnext Check at 1219
No Random Encounter, Setting nexttime to 1220
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105252535
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,1591868, cspeed 0,6666667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route042, distance 14, expected speed 0,8333333 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 100%, Dir -1, moving True, route Route042], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1218,201, ctime 1218,201, next Check atnext Check at 1219
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kraeuterfund1, reise_strehjagd, reise_waldschratattacke, 
Random encounter 'reise_heldenkleidung' at: 1218,514

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 20/3/11 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105260931
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 73,325, cspeed 1,666667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_forest, Pos 73,32%, Dir -1, moving False, route Route042], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00482, junction00476
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1219,003 season 3 area general: WeatherForecast[ Clouds some Wind stiff Rain none, Temp 8 - 13 = uwsValue 6 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha regeneriert 20 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha LE (38/61) regen: roll 6 + Effects 4 + BaseMod 0 = sum 10 x guardmult 1 x sleeptime 2,00 = finalregen 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (36/39) regen: base 48 + Effects 4 + BaseMod 0 = sumregen 52 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania regeneriert 2 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania LE (33/35) regen: roll 6 + Effects 4 + BaseMod 0 = sum 10 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/8) regen: roll 4 + Effects 4 + BaseMod 0 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (37/40) regen: base 48 + Effects 4 + BaseMod 0 = sumregen 52 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/10) regen: roll 5 + Effects 4 + BaseMod 0 = sum 5 x guardmult 1 x sleeptime 2,00 = finalregen 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (27/30) regen: base 48 + Effects 4 + BaseMod 0 = sumregen 52 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna regeneriert 5 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna LE (50/55) regen: roll 6 + Effects 4 + BaseMod 0 = sum 10 x guardmult 1 x sleeptime 2,00 = finalregen 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (31/34) regen: base 48 + Effects 4 + BaseMod 0 = sumregen 52 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel regeneriert 6 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel LE (35/41) regen: roll 1 + Effects 4 + BaseMod 0 = sum 5 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/2) regen: roll 1 + Effects 4 + BaseMod 0 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (36/39) regen: base 48 + Effects 4 + BaseMod 0 = sumregen 52 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 73,32%, Dir -1, moving True, route Route042], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105347331 breakstart was 105260931
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 73,32%, Dir -1, moving True, route Route042], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1219, ctime 1219,298, next Check atnext Check at 1220
No Random Encounter, Setting nexttime to 1221
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 14/16/19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105356214
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 43,94997, cspeed 1,666667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_forest, Pos 43,94%, Dir -1, moving False, route Route042], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00482, junction00476
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1220,001 season 3 area general: WeatherForecast[ Clouds some Wind none Rain none, Temp 8 - 13 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha regeneriert 3 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha LE (58/61) regen: roll 5 + Effects 4 + BaseMod -1 = sum 8 x guardmult 1 x sleeptime 2,00 = finalregen 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (37/39) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/8) regen: roll 5 + Effects 4 + BaseMod -1 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (38/40) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 1 + Effects 4 + BaseMod -1 = sum 0 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (28/30) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (32/34) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/2) regen: roll 2 + Effects 4 + BaseMod -1 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (37/39) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 43,94%, Dir -1, moving True, route Route042], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105442614 breakstart was 105356214
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 43,94%, Dir -1, moving True, route Route042], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1220, ctime 1220,401, next Check atnext Check at 1221
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kraeuterfund1, reise_strehjagd, reise_waldschratattacke, 
Random encounter 'reise_haendlerkiepe' at: 1220,913

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 17/19/8 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105448606
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 24,13516, cspeed 1,666667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_forest, Pos 24,13%, Dir -1, moving False, route Route042], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00482, junction00476
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1221,005 season 3 area general: WeatherForecast[ Clouds some Wind none Rain none, Temp 7 - 15 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (38/39) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/2) regen: roll 5 + Effects 4 + BaseMod -4 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (39/40) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 3 + Effects 4 + BaseMod -4 = sum -1 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (29/30) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (33/34) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 2 + Effects 4 + BaseMod -4 = sum -2 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (38/39) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 24,13%, Dir -1, moving True, route Route042], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105535006 breakstart was 105448606
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 24,13%, Dir -1, moving True, route Route042], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1221, ctime 1221,47, next Check atnext Check at 1222
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kraeuterfund1, reise_strehjagd, reise_waldschratattacke, 
Random encounter 'reise_heldenkleidung' at: 1221,722

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105542313
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,02820734, cspeed 1,666667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route041, distance 45, expected speed 1,833333 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1221,555, ctime 1221,555, next Check atnext Check at 1222
No Random Encounter, Setting nexttime to 1223
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 17/12/6 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105546929
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 94,77609, cspeed 1,833333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 94,77%, Dir -1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1222,002 season 3 area general: WeatherForecast[ Clouds some Wind none Rain none, Temp 8 - 16 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (36/39) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/0) regen: roll 2 + Effects 4 + BaseMod -5 = sum -3 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (37/40) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 1 + Effects 4 + BaseMod -5 = sum -4 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (27/30) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (31/34) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 3 + Effects 4 + BaseMod -5 = sum -2 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (36/39) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 94,77%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105633329 breakstart was 105546929
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 94,77%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1222, ctime 1222,608, next Check atnext Check at 1223
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_kraeuterfund3' at: 1222,737

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 16/8/19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105640821
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 86,29745, cspeed 1,833333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 86,29%, Dir -1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1223,005 season 3 area general: WeatherForecast[ Clouds some Wind strong Rain none, Temp 6 - 14 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (37/39) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/0) regen: roll 4 + Effects 4 + BaseMod -4 = sum 0 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (38/40) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/4) regen: roll 6 + Effects 4 + BaseMod -4 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (28/30) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (32/34) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 2 + Effects 4 + BaseMod -4 = sum -2 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (37/39) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 86,29%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105727221 breakstart was 105640821
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 86,29%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1223, ctime 1223,695, next Check atnext Check at 1224
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_iwain' at: 1223,978

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 18/1/4 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105732860
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 82,14938, cspeed 1,191667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 82,14%, Dir -1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1224,004 season 3 area general: WeatherForecast[ Clouds some Wind none Rain none, Temp 6 - 14 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (38/39) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/2) regen: roll 6 + Effects 4 + BaseMod -5 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (39/40) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 2 + Effects 4 + BaseMod -5 = sum -3 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (29/30) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (33/34) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 1 + Effects 4 + BaseMod -5 = sum -4 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (38/39) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 82,14%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105819260 breakstart was 105732860
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 82,14%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1224, ctime 1224,76, next Check atnext Check at 1225
No Random Encounter, Setting nexttime to 1226
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 1/19/2 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105826979
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 76,23404, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 76,23%, Dir -1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1225,001 season 3 area general: WeatherForecast[ Clouds some Wind strong Rain light, Temp 3 - 11 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (37/39) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/0) regen: roll 3 + Effects 4 + BaseMod -5 = sum -2 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (38/40) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 2 + Effects 4 + BaseMod -5 = sum -3 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (28/30) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (32/34) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 5 + Effects 4 + BaseMod -5 = sum 0 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (37/39) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 76,23%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 105913379 breakstart was 105826979
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 76,23%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1225, ctime 1225,849, next Check atnext Check at 1226
No Random Encounter, Setting nexttime to 1227
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 10/6/1 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 105924004
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 72,32621, cspeed 0,5958333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 72,32%, Dir -1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1226,005 season 3 area general: WeatherForecast[ Clouds some Wind none Rain none, Temp 3 - 11 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (37/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/8) regen: roll 6 + Effects 4 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (38/40) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/6) regen: roll 5 + Effects 4 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (28/30) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (32/34) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 1 + Effects 4 + BaseMod -2 = sum -1 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (37/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 72,32%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 106010404 breakstart was 105924004
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 72,32%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1226, ctime 1226,972, next Check atnext Check at 1227
No Random Encounter, Setting nexttime to 1228
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1227,001 season 3 area general: WeatherForecast[ Clouds some Wind none Rain none, Temp 8 - 17 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1227, ctime 1227,001, next Check atnext Check at 1228
No Random Encounter, Setting nexttime to 1229
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 7/8/4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 106021657
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 65,95875, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 65,95%, Dir -1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1228,002 season 3 area general: WeatherForecast[ Clouds closed Wind none Rain none, Temp 8 - 17 = uwsValue 9 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (36/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/0) regen: roll 1 + Effects 4 + BaseMod -2 = sum -1 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (37/40) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/2) regen: roll 3 + Effects 4 + BaseMod -2 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (27/30) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (31/34) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/8) regen: roll 6 + Effects 4 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (36/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 65,95%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 106108057 breakstart was 106021657
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 65,95%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1228, ctime 1228,103, next Check atnext Check at 1229
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_kraeuterfund2' at: 1228,518

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 3/7/20 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 106110873
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 64,36533, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 64,36%, Dir -1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1229,001 season 3 area general: WeatherForecast[ Clouds many Wind none Rain none, Temp 8 - 14 = uwsValue 11 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/2) regen: roll 6 + Effects 4 + BaseMod -5 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 1 + Effects 4 + BaseMod -5 = sum -4 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 3 + Effects 4 + BaseMod -5 = sum -2 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 64,36%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 106197273 breakstart was 106110873
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 64,36%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1229, ctime 1229,135, next Check atnext Check at 1230
No Random Encounter, Setting nexttime to 1231
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 10/7/11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 106202370
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 62,49068, cspeed 0,5958333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 62,49%, Dir -1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1230,005 season 3 area general: WeatherForecast[ Clouds none Wind none Rain none, Temp 8 - 14 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (38/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/2) regen: roll 3 + Effects 4 + BaseMod -2 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (39/40) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 1 + Effects 4 + BaseMod -2 = sum -1 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (29/30) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (33/34) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/6) regen: roll 5 + Effects 4 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (38/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 62,49%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 106288770 breakstart was 106202370
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 62,49%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1230, ctime 1230,194, next Check atnext Check at 1231
No Random Encounter, Setting nexttime to 1232
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 12/9/5 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 106292736
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 58,67632, cspeed 1,833333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 58,67%, Dir -1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1231,001 season 3 area general: WeatherForecast[ Clouds none Wind none Rain none, Temp 8 - 14 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (38/39) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/2) regen: roll 2 + Effects 4 + BaseMod -1 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (39/40) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/2) regen: roll 2 + Effects 4 + BaseMod -1 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (29/30) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (33/34) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/2) regen: roll 2 + Effects 4 + BaseMod -1 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (38/39) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 58,67%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 106379136 breakstart was 106292736
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 58,67%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1231, ctime 1231,24, next Check atnext Check at 1232
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_kraeuterfund2' at: 1231,828

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 17/14/15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 106386389
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 50,46817, cspeed 1,833333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 50,46%, Dir -1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1232,002 season 3 area general: WeatherForecast[ Clouds some Wind none Rain light, Temp 8 - 14 = uwsValue 1 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (37/39) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/0) regen: roll 3 + Effects 4 + BaseMod -4 = sum -1 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (38/40) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 1 + Effects 4 + BaseMod -4 = sum -3 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (28/30) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (32/34) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/2) regen: roll 5 + Effects 4 + BaseMod -4 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (37/39) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 50,46%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 106472789 breakstart was 106386389
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 50,46%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1232, ctime 1232,324, next Check atnext Check at 1233
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_halmarantilope' at: 1232,981

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 10/17/6 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 106478536
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 45,9155, cspeed 1,283333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 45,91%, Dir -1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1233,001 season 3 area general: WeatherForecast[ Clouds some Wind stiff Rain light, Temp 9 - 14 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (38/39) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/4) regen: roll 3 + Effects 4 + BaseMod -1 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (39/40) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/4) regen: roll 3 + Effects 4 + BaseMod -1 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (29/30) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (33/34) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/8) regen: roll 5 + Effects 4 + BaseMod -1 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (38/39) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 45,91%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 106564936 breakstart was 106478536
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 45,91%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1233, ctime 1233,391, next Check atnext Check at 1234
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_iwain' at: 1233,549

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 16/12/11 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 106570047
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 42,15584, cspeed 1,191667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 42,15%, Dir -1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1234,005 season 3 area general: WeatherForecast[ Clouds some Wind none Rain none, Temp 9 - 14 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (38/39) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (39/40) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/4) regen: roll 6 + Effects 4 + BaseMod -4 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (29/30) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (33/34) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/2) regen: roll 5 + Effects 4 + BaseMod -4 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (38/39) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 42,15%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 106656447 breakstart was 106570047
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 42,15%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1234, ctime 1234,45, next Check atnext Check at 1235
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_stleichewegesrand' at: 1234,672

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 19/20/3 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 106661485
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 36,45438, cspeed 1,833333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 36,45%, Dir -1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1235,001 season 3 area general: WeatherForecast[ Clouds some Wind none Rain normal, Temp 5 - 14 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (38/39) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (39/40) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/4) regen: roll 5 + Effects 4 + BaseMod -3 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (29/30) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (33/34) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/2) regen: roll 4 + Effects 4 + BaseMod -3 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (38/39) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 36,45%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 106747885 breakstart was 106661485
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 36,45%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1235, ctime 1235,508, next Check atnext Check at 1236
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_zufallskaempfe' at: 1235,672

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 9/6/10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 106759696
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 35,29634, cspeed 1,65
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 35,29%, Dir 1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00476
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1236 season 3 area general: WeatherForecast[ Clouds some Wind none Rain normal, Temp 5 - 14 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (36/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (37/40) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/6) regen: roll 5 + Effects 4 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (27/30) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (31/34) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/4) regen: roll 6 + Effects 4 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (36/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 35,29%, Dir 1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 106846096 breakstart was 106759696
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 35,29%, Dir 1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1236, ctime 1236,645, next Check atnext Check at 1237
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_heldenkleidung' at: 1236,869

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 1/2/15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 106851122
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 40,41539, cspeed 1,65
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 40,41%, Dir 1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00476
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1237,001 season 3 area general: WeatherForecast[ Clouds some Wind light Rain normal, Temp 5 - 14 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (38/39) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (39/40) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/4) regen: roll 6 + Effects 4 + BaseMod -4 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (29/30) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (33/34) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (38/39) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 40,41%, Dir 1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 106937522 breakstart was 106851122
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 40,41%, Dir 1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1237, ctime 1237,703, next Check atnext Check at 1238
No Random Encounter, Setting nexttime to 1239
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 10/3/19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 106942785
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 45,77584, cspeed 1,65
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 45,77%, Dir 1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00476
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1238,004 season 3 area general: WeatherForecast[ Clouds some Wind light Rain none, Temp 9 - 15 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (38/39) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (39/40) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 2 + Effects 4 + BaseMod -3 = sum -1 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (29/30) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (33/34) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (38/39) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 45,77%, Dir 1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107029185 breakstart was 106942785
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 45,77%, Dir 1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1238, ctime 1238,764, next Check atnext Check at 1239
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_iwain' at: 1238,866

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 3/17/11 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107036062
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 51,00483, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 51%, Dir 1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00476
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1239,002 season 3 area general: WeatherForecast[ Clouds many Wind strong Rain normal, Temp 7 - 9 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (38/39) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (39/40) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/4) regen: roll 6 + Effects 4 + BaseMod -4 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (29/30) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (33/34) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (38/39) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 51%, Dir 1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107122462 breakstart was 107036062
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 51%, Dir 1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1239, ctime 1239,843, next Check atnext Check at 1240
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_kraeuterfund3' at: 1239,887

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_kraeuterfund3/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107126337
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 52,43005, cspeed 0,5958333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_kraeuterfund3");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_kraeuterfund3 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 52,43%, Dir 1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107126337 breakstart was 107126337
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog amwegesrand_hl[1] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 52,43%, Dir 1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107126337 breakstart was 107126337
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1240,001 season 3 area general: WeatherForecast[ Clouds many Wind strong Rain normal, Temp 7 - 9 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1240, ctime 1240,001, next Check atnext Check at 1241
No Random Encounter, Setting nexttime to 1242
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 7/3/13 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107151281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 61,60436, cspeed 0,5958333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 61,6%, Dir 1, moving False, route Route041], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00476
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1241,005 season 3 area general: WeatherForecast[ Clouds many Wind soft Rain normal, Temp 7 - 8 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (31/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (32/40) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/8) regen: roll 6 + Effects 4 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (22/30) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (26/34) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (31/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 61,6%, Dir 1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107237681 breakstart was 107151281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 61,6%, Dir 1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1241, ctime 1241,177, next Check atnext Check at 1242
No Random Encounter, Setting nexttime to 1243
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 14/8/7 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107250802
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 73,59447, cspeed 1,65
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 73,59%, Dir 1, moving False, route Route041], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00476
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1242,001 season 3 area general: WeatherForecast[ Clouds many Wind stiff Rain normal, Temp 8 - 10 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (36/39) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (37/40) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (27/30) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (31/34) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (36/39) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 73,59%, Dir 1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107337202 breakstart was 107250802
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 73,59%, Dir 1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1242, ctime 1242,329, next Check atnext Check at 1243
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_kraeuterfund3' at: 1242,478

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_kraeuterfund3/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in C:/Users/Wiebke/Documents/StarTrail/save/: *.dsa2save: 68
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/aufgeladen_unterwegs.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in C:/Users/Wiebke/Documents/StarTrail/save/: *.dsa2save: 69
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107373146
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc 100,035, cspeed 1,191667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route041, distance 45, expected speed 1,191667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1242,745, ctime 1242,745, next Check atnext Check at 1243
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_ssverfolger' at: 1242,855

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_ssverfolger/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107382668
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 93,59074, cspeed 1,191667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_ssverfolger");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_ssverfolger [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 93,59%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107382668 breakstart was 107382668
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 93,59%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107382668 breakstart was 107382668
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1243 season 3 area general: WeatherForecast[ Clouds many Wind none Rain normal, Temp 8 - 10 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1243, ctime 1243, next Check atnext Check at 1244
No Random Encounter, Setting nexttime to 1245
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 16/3/19 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107401994
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 77,44042, cspeed 1,65
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 77,44%, Dir -1, moving False, route Route041], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (10/39) regen: base 8 + Effects 4 + BaseMod -5 = sumregen 7 x guard 1 x sleeptime 0,33 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (11/40) regen: base 8 + Effects 4 + BaseMod -5 = sumregen 7 x guard 1 x sleeptime 0,33 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (1/30) regen: base 8 + Effects 4 + BaseMod -5 = sumregen 7 x guard 1 x sleeptime 0,33 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (5/34) regen: base 8 + Effects 4 + BaseMod -5 = sumregen 7 x guard 1 x sleeptime 0,33 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (10/39) regen: base 8 + Effects 4 + BaseMod -5 = sumregen 7 x guard 1 x sleeptime 0,33 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 77,44%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107416394 breakstart was 107401994
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 77,44%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_force, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 1/11/5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107420045
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_force, perc 70,00321, cspeed 3,3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 220
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1244,004 season 3 area general: WeatherForecast[ Clouds closed Wind fresh Rain heavy, Temp 5 - 6 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (9/39) regen: base 46 + Effects 4 + BaseMod -2 = sumregen 48 x guard 1 x sleeptime 1,92 = effective 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (10/40) regen: base 46 + Effects 4 + BaseMod -2 = sumregen 48 x guard 1 x sleeptime 1,92 = effective 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (0/30) regen: base 46 + Effects 4 + BaseMod -2 = sumregen 48 x guard 1 x sleeptime 1,92 = effective 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (4/34) regen: base 46 + Effects 4 + BaseMod -2 = sumregen 48 x guard 1 x sleeptime 1,92 = effective 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (9/39) regen: base 46 + Effects 4 + BaseMod -2 = sumregen 48 x guard 1 x sleeptime 1,92 = effective 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 70%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107502845 breakstart was 107420045
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 70%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1244, ctime 1244,246, next Check atnext Check at 1245
No Random Encounter, Setting nexttime to 1246
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 5/15/7 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107546457
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 36,28544, cspeed 1,191667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 36,28%, Dir -1, moving False, route Route041], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1245,003 season 3 area general: WeatherForecast[ Clouds closed Wind stiff Rain heavy, Temp 8 - 10 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (26/39) regen: base 22 + Effects 4 + BaseMod -5 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (27/40) regen: base 22 + Effects 4 + BaseMod -5 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (17/30) regen: base 22 + Effects 4 + BaseMod -5 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (21/34) regen: base 22 + Effects 4 + BaseMod -5 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (26/39) regen: base 22 + Effects 4 + BaseMod -5 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 36,28%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107586057 breakstart was 107546457
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 36,28%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1245, ctime 1245,209, next Check atnext Check at 1246
No Random Encounter, Setting nexttime to 1247
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 2/11/3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107632814
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 1,891132, cspeed 1,191667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 1,89%, Dir -1, moving False, route Route041], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00476, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1246,003 season 3 area general: WeatherForecast[ Clouds none Wind strong Rain none, Temp 3 - 12 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (27/39) regen: base 22 + Effects 4 + BaseMod -2 = sumregen 24 x guard 1 x sleeptime 0,92 = effective 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (28/40) regen: base 22 + Effects 4 + BaseMod -2 = sumregen 24 x guard 1 x sleeptime 0,92 = effective 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (18/30) regen: base 22 + Effects 4 + BaseMod -2 = sumregen 24 x guard 1 x sleeptime 0,92 = effective 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (22/34) regen: base 22 + Effects 4 + BaseMod -2 = sumregen 24 x guard 1 x sleeptime 0,92 = effective 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (27/39) regen: base 22 + Effects 4 + BaseMod -2 = sumregen 24 x guard 1 x sleeptime 0,92 = effective 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 1,89%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107672414 breakstart was 107632814
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 1,89%, Dir -1, moving True, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1246, ctime 1246,208, next Check atnext Check at 1247
No Random Encounter, Setting nexttime to 1248
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, arrival, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107675005
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, arrival, perc -0,01479929, cspeed 1,191667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LLC: Loading scene neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Scene 'neulowangen' (-1) couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
0x00FF73A8 (schweif) RenderSettings::GetAmbientGroundColor
0x00FF8C10 (schweif) RenderSettings::GetAmbientGroundColor
0x00CA32E4 (schweif) DebugStringToFile
0x00CA20F1 (schweif) printf_console
0x00CA23DA (schweif) DebugStringToFile
0x00AC859E (schweif) RuntimeSceneManager::CollectDontDestroyOnLoadObjects
0x00CDA7B9 (schweif) StreamedBinaryWrite<0>::ConvertEndianess
0x06D093DA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal (string,int,bool,bool)
0x079FA5A9 (Mono JIT Code) UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string,UnityEngine.SceneManagement.LoadSceneMode)
0x079FA583 (Mono JIT Code) UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string)
0x233788D1 (Mono JIT Code) MCP/<LoadLocationCoroutine>c__Iterator3F:MoveNext ()
0x06CE47A7 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x06CE484C (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x100F147E (mono) mono_set_defaults
0x1005D82C (mono) mono_runtime_invoke
0x00B9D27E (schweif) scripting_gchandle_get_target
0x00C216CA (schweif) ScriptingArguments::AddString
0x00B8C557 (schweif) mono_array_length_safe_wrapper
0x00B8C763 (schweif) mono_array_length_safe_wrapper
0x00A86EB7 (schweif) Behaviour::InitializeClass
0x00BFA2D5 (schweif) RectT<int>::Contains
0x00C9182B (schweif) Append
0x00C940AE (schweif) PlayerWinMain
0x0108E478 (schweif) RemapPPtrTransfer::TransferTypeless
0x010BDB88 (schweif) RemapPPtrTransfer::TransferTypeless
0x75A262C4 (KERNEL32) BaseThreadInitThunk
0x77A10719 (ntdll) RtlSubscribeWnfStateChangeNotification
 
(Filename:  Line: 532)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 
(Filename:  Line: 1656)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 15.616362 ms

Unloading 48134 unused Assets to reduce memory usage. Loaded Objects now: 163341.
Total: 228.395264 ms (FindLiveObjects: 8.403214 ms CreateObjectMapping: 24.083101 ms MarkObjects: 84.687378 ms  DeleteObjects: 111.221054 ms)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT playing ambient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

center to neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route041, distance 45, expected speed 1,191667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving False, route Route041], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route030, distance 8, expected speed 1,191667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route030], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1246,239, ctime 1246,239, next Check atnext Check at 1247
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_zufallskaempfe' at: 1246,281

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_zufallskaempfe/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107678726
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 15,3965, cspeed 1,191667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_zufallskaempfe");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_zufallskaempfe [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_zufallskaempfe [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_zufallskaempfe [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_zufallskaempfe [8]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 15,39%, Dir 1, moving True, route Route030], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107678726 breakstart was 107678726
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog duringtravel_hl[8] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadBattleSubscene: Trying to find road-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for road-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initializing Battle reise_orkpatrouille3a in Scene road-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown main iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 38/38 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 38/38 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 39/39 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 36/36 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 38/38 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 40/40 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_5): LE 43/43 AE 0/0 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Orkschütze (orkarcher_4): LE 36/36 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Orkschütze (orkarcher_4): LE 33/33 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Orkschütze (orkarcher_5): LE 40/40 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 3 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 4 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 1 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 5 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id sword
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp Medieval_Sword_Aged
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab Medieval_Sword_Aged loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id longbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: Got weapon with id lindwormslayer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: Weapon has prefdisp dwarf_sword_02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Got weapon with id spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Weapon has prefdisp elf_sword_02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Got weapon with id staff
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Weapon has prefdisp Wizards_staff_07
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.RandomizeArenaTry: Coverage 20%, retries left 84
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: Got weapon with id skraja
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Got weapon with id bowofartherion
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Weapon has prefdisp elf_arch_02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Bow Prefab elf_arch_02 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Order: Ork(16), Orkschütze(15), Ork(14), Ork(13), Orkschütze(13), Ork(12), Ragna(12), Orkschütze(11), Ork(11), Coruna(11), Ork(11), Ork(10), Vindariel(7), Odania(7), Dorescha(7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (22/23) cost is 18
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (20/21) cost is 22
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (20/23) cost is 20
Calculating cost to destination (21/20) cost is 22
Calculating cost to destination (22/19) cost is 22
Calculating cost to destination (23/20) cost is 20
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (17/22) cost is 24
Calculating cost to destination (18/21) cost is 24
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (18/23) cost is 22
Calculating cost to destination (21/18) cost is 24
Calculating cost to destination (22/17) cost is 24
Calculating cost to destination (23/18) cost is 22
Calculating cost to destination (22/19) cost is 22
found 20 valid attack positions, closest at (23/22) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 7, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(18/22) / Dist12 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(20/22) / Dist12 / Targetid1: BattleCharacter(Odania)
Top 3: Pos(22/22) / Dist12 / Targetid0: BattleCharacter(Dorescha)
Top 4: Pos(22/20) / Dist14 / Targetid2: BattleCharacter(Coruna)
Top 5: Pos(22/18) / Dist16 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,814103s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (22/23) cost is 18
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (20/21) cost is 22
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (20/23) cost is 20
Calculating cost to destination (21/20) cost is 22
Calculating cost to destination (22/19) cost is 22
Calculating cost to destination (23/20) cost is 20
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (17/22) cost is 24
Calculating cost to destination (18/21) cost is 24
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (18/23) cost is 22
Calculating cost to destination (21/18) cost is 24
Calculating cost to destination (22/17) cost is 24
Calculating cost to destination (23/18) cost is 22
Calculating cost to destination (22/19) cost is 22
found 20 valid attack positions, closest at (23/22) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (22/23) cost is 18
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (20/21) cost is 22
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (20/23) cost is 20
Calculating cost to destination (21/20) cost is 22
Calculating cost to destination (22/19) cost is 22
Calculating cost to destination (23/20) cost is 20
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (17/22) cost is 24
Calculating cost to destination (18/21) cost is 24
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (18/23) cost is 22
Calculating cost to destination (21/18) cost is 24
Calculating cost to destination (22/17) cost is 24
Calculating cost to destination (23/18) cost is 22
Calculating cost to destination (22/19) cost is 22
found 20 valid attack positions, closest at (23/22) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 1 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(22/20) / Dist13 / Targetid2: BattleCharacter(Coruna)
Top 2: Pos(22/18) / Dist15 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Coruna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 0 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/22) cost is 16
Calculating cost to destination (22/21) cost is 16
Calculating cost to destination (23/22) cost is 14
Calculating cost to destination (22/23) cost is 14
Calculating cost to destination (19/22) cost is 18
Calculating cost to destination (20/21) cost is 18
Calculating cost to destination (21/22) cost is 16
Calculating cost to destination (20/23) cost is 16
Calculating cost to destination (21/20) cost is 18
Calculating cost to destination (22/19) cost is 18
Calculating cost to destination (23/20) cost is 16
Calculating cost to destination (22/21) cost is 16
Calculating cost to destination (17/22) cost is 20
Calculating cost to destination (18/21) cost is 20
Calculating cost to destination (19/22) cost is 18
Calculating cost to destination (18/23) cost is 18
Calculating cost to destination (21/18) cost is 20
Calculating cost to destination (22/17) cost is 20
Calculating cost to destination (23/18) cost is 18
Calculating cost to destination (22/19) cost is 18
found 20 valid attack positions, closest at (23/22) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BattleController.VisualAttackStarted () [0x00000] in <filename unknown>:0 
  at BattleCharBehaviour.OnFire () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

BS.advanceIni log
Removing Ork from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (27/34) cost is 21
Calculating cost to destination (28/33) cost is 21
Calculating cost to destination (29/34) cost is 23
Calculating cost to destination (28/35) cost is 23
Calculating cost to destination (27/27) cost is 14
Calculating cost to destination (28/26) cost is 14
Calculating cost to destination (29/27) cost is 16
Calculating cost to destination (32/31) cost is 23
Calculating cost to destination (33/30) cost is 23
Calculating cost to destination (34/31) cost is 25
Calculating cost to destination (33/32) cost is 25
Calculating cost to destination (30/28) cost is 18
Calculating cost to destination (31/27) cost is 18
Calculating cost to destination (32/28) cost is 20
Calculating cost to destination (31/29) cost is 20
Calculating cost to destination (27/28) cost is 15
Calculating cost to destination (29/28) cost is 17
Calculating cost to destination (28/29) cost is 17
Calculating cost to destination (32/30) cost is 22
Calculating cost to destination (33/29) cost is 22
Calculating cost to destination (34/30) cost is 24
Calculating cost to destination (33/31) cost is 24
Calculating cost to destination (27/28) cost is 15
Calculating cost to destination (29/28) cost is 17
Calculating cost to destination (28/29) cost is 17
Calculating cost to destination (29/34) cost is 23
Calculating cost to destination (30/33) cost is 23
Calculating cost to destination (31/34) cost is 25
Calculating cost to destination (30/35) cost is 25
Calculating cost to destination (34/33) cost is 27
Calculating cost to destination (35/32) cost is 27
Calculating cost to destination (36/33) cost is 29
Calculating cost to destination (35/34) cost is 29
Calculating cost to destination (32/32) cost is 24
Calculating cost to destination (33/31) cost is 24
Calculating cost to destination (34/32) cost is 26
Calculating cost to destination (33/33) cost is 26
found 37 valid attack positions, closest at (28/26) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(22/18) / Dist14 / Targetid4: BattleCharacter(Vindariel)
Top 2: Pos(18/22) / Dist15 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (16): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade-2 (5): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Langbogen (ID longbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Vindariel receives 6 - 3RS = 3 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/22) cost is 19
Calculating cost to destination (22/21) cost is 19
Calculating cost to destination (23/22) cost is 17
Calculating cost to destination (22/23) cost is 17
Calculating cost to destination (19/22) cost is 21
Calculating cost to destination (20/21) cost is 21
Calculating cost to destination (21/22) cost is 19
Calculating cost to destination (20/23) cost is 19
Calculating cost to destination (21/20) cost is 21
Calculating cost to destination (22/19) cost is 21
Calculating cost to destination (23/20) cost is 19
Calculating cost to destination (22/21) cost is 19
Calculating cost to destination (23/22) cost is 17
Calculating cost to destination (24/21) cost is 17
Calculating cost to destination (25/22) cost is 15
Calculating cost to destination (24/23) cost is 15
Calculating cost to destination (21/18) cost is 23
Calculating cost to destination (22/17) cost is 23
Calculating cost to destination (23/18) cost is 21
Calculating cost to destination (22/19) cost is 21
found 20 valid attack positions, closest at (25/22) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualAttackStarted: CurrentAttacker is null!
0x00FF73A8 (schweif) RenderSettings::GetAmbientGroundColor
0x00FF8C10 (schweif) RenderSettings::GetAmbientGroundColor
0x00CA32E4 (schweif) DebugStringToFile
0x00CA20F1 (schweif) printf_console
0x00CA23DA (schweif) DebugStringToFile
0x00CD4012 (schweif) CallbackArrayBase<void (__cdecl*)(std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool),void (__cdecl*)(void const *,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool)>::IsRegistered
0x06CDB425 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x06CDB3C6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x06CDB2EC (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x23399E82 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x2334C337 (Mono JIT Code) BattleController:VisualAttackStarted ()
0x2334BE45 (Mono JIT Code) BattleCharBehaviour:OnFire ()
0x06CCE571 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x100F147E (mono) mono_set_defaults
0x1005D82C (mono) mono_runtime_invoke
0x00B9D27E (schweif) scripting_gchandle_get_target
0x00C216CA (schweif) ScriptingArguments::AddString
0x00E835CA (schweif) AnimationEvent::Transfer<StreamedBinaryRead<1> >
0x00E83682 (schweif) AnimationEvent::Transfer<StreamedBinaryRead<1> >
0x00EA1A7E (schweif) AnimationCurveTpl<Quaternionf>::GetTypeString
0x00EB7BB9 (schweif) AnimationCurveTpl<Quaternionf>::GetTypeString
0x00EBE05F (schweif) AnimationCurveTpl<Quaternionf>::GetTypeString
0x00EBEFE2 (schweif) AnimationCurveTpl<Quaternionf>::GetTypeString
0x00AFB89F (schweif) systeminfo::GetProcessorCount
0x00AFB94D (schweif) systeminfo::GetProcessorCount
0x00C9182B (schweif) Append
0x00C940AE (schweif) PlayerWinMain
0x0108E478 (schweif) RemapPPtrTransfer::TransferTypeless
0x010BDB88 (schweif) RemapPPtrTransfer::TransferTypeless
0x75A262C4 (KERNEL32) BaseThreadInitThunk
0x77A10719 (ntdll) RtlSubscribeWnfStateChangeNotification
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 10 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(30/34) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(28/34) / Dist14 / Targetid0: BattleCharacter(Ork)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bannbaladin only has range of 3
  Possible Spell ignifaxius chosen
  Ignifaxius setting 12 chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 10 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(30/34) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(28/34) / Dist14 / Targetid0: BattleCharacter(Ork)
Found at least one
Target Orkschütze is in LOS, attacking magically, got enough BP, attacking by Magic ignifaxius (Setting 12) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Spell ignifaxius (Value 17) (KL/GE/FF, 14/9/10, Checkmod , Personalmod ): 16/6/20 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Roll 12W6 = 39 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Orkschütze receives 39 - 2RS = 37 fire Damage because of Ignifaxius
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell ignifaxius final cost 39AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Coruna, cAE current 41, original cost 6, final cost 39, delta -33
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Orkschütze: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 shortbow to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 20 arrow to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Executing AttackCast( ignifaxius, hitDie )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Vindariel on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/22) cost is 21
Calculating cost to destination (22/21) cost is 21
Calculating cost to destination (23/22) cost is 19
Calculating cost to destination (22/23) cost is 19
Calculating cost to destination (19/22) cost is 23
Calculating cost to destination (20/21) cost is 23
Calculating cost to destination (21/22) cost is 21
Calculating cost to destination (20/23) cost is 21
Calculating cost to destination (21/20) cost is 23
Calculating cost to destination (22/19) cost is 23
Calculating cost to destination (23/20) cost is 21
Calculating cost to destination (22/21) cost is 21
Calculating cost to destination (23/22) cost is 19
Calculating cost to destination (24/21) cost is 19
Calculating cost to destination (25/22) cost is 17
Calculating cost to destination (24/23) cost is 17
Calculating cost to destination (21/18) cost is 25
Calculating cost to destination (22/17) cost is 25
Calculating cost to destination (23/18) cost is 23
Calculating cost to destination (22/19) cost is 23
found 20 valid attack positions, closest at (25/22) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualAttackStarted: CurrentAttacker is null!
0x00FF73A8 (schweif) RenderSettings::GetAmbientGroundColor
0x00FF8C10 (schweif) RenderSettings::GetAmbientGroundColor
0x00CA32E4 (schweif) DebugStringToFile
0x00CA20F1 (schweif) printf_console
0x00CA23DA (schweif) DebugStringToFile
0x00CD4012 (schweif) CallbackArrayBase<void (__cdecl*)(std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool),void (__cdecl*)(void const *,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool)>::IsRegistered
0x06CDB425 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x06CDB3C6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x06CDB2EC (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x23399E82 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x2334C337 (Mono JIT Code) BattleController:VisualAttackStarted ()
0x2334BE45 (Mono JIT Code) BattleCharBehaviour:OnFire ()
0x06CCE571 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x100F147E (mono) mono_set_defaults
0x1005D82C (mono) mono_runtime_invoke
0x00B9D27E (schweif) scripting_gchandle_get_target
0x00C216CA (schweif) ScriptingArguments::AddString
0x00E835CA (schweif) AnimationEvent::Transfer<StreamedBinaryRead<1> >
0x00E83682 (schweif) AnimationEvent::Transfer<StreamedBinaryRead<1> >
0x00EA1A7E (schweif) AnimationCurveTpl<Quaternionf>::GetTypeString
0x00EB7BB9 (schweif) AnimationCurveTpl<Quaternionf>::GetTypeString
0x00EBE05F (schweif) AnimationCurveTpl<Quaternionf>::GetTypeString
0x00EBEFE2 (schweif) AnimationCurveTpl<Quaternionf>::GetTypeString
0x00AFB89F (schweif) systeminfo::GetProcessorCount
0x00AFB94D (schweif) systeminfo::GetProcessorCount
0x00C9182B (schweif) Append
0x00C940AE (schweif) PlayerWinMain
0x0108E478 (schweif) RemapPPtrTransfer::TransferTypeless
0x010BDB88 (schweif) RemapPPtrTransfer::TransferTypeless
0x75A262C4 (KERNEL32) BaseThreadInitThunk
0x77A10719 (ntdll) RtlSubscribeWnfStateChangeNotification
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 1 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (22/23) cost is 18
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (20/21) cost is 22
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (20/23) cost is 20
Calculating cost to destination (21/20) cost is 22
Calculating cost to destination (22/19) cost is 22
Calculating cost to destination (23/20) cost is 20
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (24/21) cost is 18
Calculating cost to destination (25/22) cost is 16
Calculating cost to destination (24/23) cost is 16
Calculating cost to destination (21/18) cost is 24
Calculating cost to destination (22/17) cost is 24
Calculating cost to destination (23/18) cost is 22
Calculating cost to destination (22/19) cost is 22
found 20 valid attack positions, closest at (25/22) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 9 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(28/27) / Dist9 / Targetid1: BattleCharacter(Ork)
Top 2: Pos(33/30) / Dist12 / Targetid5: BattleCharacter(Ork)
Top 3: Pos(33/31) / Dist13 / Targetid2: BattleCharacter(Ork)
Top 4: Pos(33/32) / Dist14 / Targetid8: BattleCharacter(Orkschütze)
Top 5: Pos(35/33) / Dist15 / Targetid7: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 11
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Ork for this round as viable target
  chooseLOSTarget: got 9 viable Targets
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
Found 4 Enemies with line of sight
Top 1: Pos(33/30) / Dist12 / Targetid5: BattleCharacter(Ork)
Top 2: Pos(33/31) / Dist13 / Targetid2: BattleCharacter(Ork)
Top 3: Pos(33/32) / Dist14 / Targetid8: BattleCharacter(Orkschütze)
Top 4: Pos(35/33) / Dist15 / Targetid7: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Ork for this round as viable target
  chooseLOSTarget: got 9 viable Targets
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
Found 3 Enemies with line of sight
Top 1: Pos(33/31) / Dist13 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(33/32) / Dist14 / Targetid8: BattleCharacter(Orkschütze)
Top 3: Pos(35/33) / Dist15 / Targetid7: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 18
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Ork for this round as viable target
  chooseLOSTarget: got 9 viable Targets
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid8: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 18
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 9 viable Targets
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 20
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 9 viable Targets
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 9 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(28/27) / Dist9 / Targetid1: BattleCharacter(Ork)
Top 2: Pos(33/30) / Dist12 / Targetid5: BattleCharacter(Ork)
Top 3: Pos(33/31) / Dist13 / Targetid2: BattleCharacter(Ork)
Top 4: Pos(33/32) / Dist14 / Targetid8: BattleCharacter(Orkschütze)
Top 5: Pos(35/33) / Dist15 / Targetid7: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 11
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Ork for this round as viable target
  chooseLOSTarget: got 9 viable Targets
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
Found 4 Enemies with line of sight
Top 1: Pos(33/30) / Dist12 / Targetid5: BattleCharacter(Ork)
Top 2: Pos(33/31) / Dist13 / Targetid2: BattleCharacter(Ork)
Top 3: Pos(33/32) / Dist14 / Targetid8: BattleCharacter(Orkschütze)
Top 4: Pos(35/33) / Dist15 / Targetid7: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Ork for this round as viable target
  chooseLOSTarget: got 9 viable Targets
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
Found 3 Enemies with line of sight
Top 1: Pos(33/31) / Dist13 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(33/32) / Dist14 / Targetid8: BattleCharacter(Orkschütze)
Top 3: Pos(35/33) / Dist15 / Targetid7: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 18
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Ork for this round as viable target
  chooseLOSTarget: got 9 viable Targets
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid8: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 18
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 9 viable Targets
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 20
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 9 viable Targets
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 9 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(28/27) / Dist9 / Targetid1: BattleCharacter(Ork)
Top 2: Pos(33/30) / Dist12 / Targetid5: BattleCharacter(Ork)
Top 3: Pos(33/31) / Dist13 / Targetid2: BattleCharacter(Ork)
Top 4: Pos(33/32) / Dist14 / Targetid8: BattleCharacter(Orkschütze)
Top 5: Pos(35/33) / Dist15 / Targetid7: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single evade (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ork ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 8 - 3RS = 5 physical Damage because of Attack from Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,400532s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 9 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(26/25) / Dist6 / Targetid3: BattleCharacter(Ork)
Top 2: Pos(27/27) / Dist7 / Targetid0: BattleCharacter(Ork)
Top 3: Pos(28/27) / Dist8 / Targetid1: BattleCharacter(Ork)
  Checking Ork as a magical Target, distance 7
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 9 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(26/25) / Dist6 / Targetid3: BattleCharacter(Ork)
Top 2: Pos(27/27) / Dist7 / Targetid0: BattleCharacter(Ork)
Top 3: Pos(28/27) / Dist8 / Targetid1: BattleCharacter(Ork)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell fulminictus (Value 8) (KL/GE/KK, 13/14/12, Checkmod , Personalmod ): 12/11/19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Roll 2W6+1 = 6max, cAE Odania 55, effective 6Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell fulminictus final cost 6AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Odania, cAE current 43, original cost 6, final cost 6, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (26/27) cost is 9
Calculating cost to destination (27/26) cost is 9
Calculating cost to destination (27/28) cost is 11
Calculating cost to destination (28/26) cost is 10
Calculating cost to destination (29/27) cost is 16
Calculating cost to destination (29/27) cost is 16
Calculating cost to destination (30/26) cost is 12
Calculating cost to destination (31/27) cost is 14
Calculating cost to destination (30/28) cost is 16
Calculating cost to destination (25/25) cost is 6
Calculating cost to destination (26/24) cost is 6
Calculating cost to destination (27/25) cost is 8
Calculating cost to destination (26/26) cost is 8
Calculating cost to destination (27/28) cost is 11
Calculating cost to destination (29/28) cost is 15
Calculating cost to destination (28/29) cost is 13
Calculating cost to destination (28/26) cost is 10
Calculating cost to destination (29/25) cost is 10
Calculating cost to destination (30/26) cost is 12
Calculating cost to destination (29/27) cost is 16
Calculating cost to destination (27/28) cost is 11
Calculating cost to destination (29/28) cost is 15
Calculating cost to destination (28/29) cost is 13
Calculating cost to destination (34/33) cost is 23
Calculating cost to destination (35/32) cost is 23
Calculating cost to destination (36/33) cost is 25
Calculating cost to destination (35/34) cost is 25
Calculating cost to destination (32/32) cost is 20
Calculating cost to destination (33/31) cost is 20
Calculating cost to destination (34/32) cost is 22
Calculating cost to destination (33/33) cost is 22
found 31 valid attack positions, closest at (25/25) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualAttackStarted: CurrentAttacker is null!
0x00FF73A8 (schweif) RenderSettings::GetAmbientGroundColor
0x00FF8C10 (schweif) RenderSettings::GetAmbientGroundColor
0x00CA32E4 (schweif) DebugStringToFile
0x00CA20F1 (schweif) printf_console
0x00CA23DA (schweif) DebugStringToFile
0x00CD4012 (schweif) CallbackArrayBase<void (__cdecl*)(std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool),void (__cdecl*)(void const *,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool)>::IsRegistered
0x06CDB425 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x06CDB3C6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x06CDB2EC (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x23399E82 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x2334C337 (Mono JIT Code) BattleController:VisualAttackStarted ()
0x2334BE45 (Mono JIT Code) BattleCharBehaviour:OnFire ()
0x06CCE571 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x100F147E (mono) mono_set_defaults
0x1005D82C (mono) mono_runtime_invoke
0x00B9D27E (schweif) scripting_gchandle_get_target
0x00C216CA (schweif) ScriptingArguments::AddString
0x00E835CA (schweif) AnimationEvent::Transfer<StreamedBinaryRead<1> >
0x00E83682 (schweif) AnimationEvent::Transfer<StreamedBinaryRead<1> >
0x00EA1A7E (schweif) AnimationCurveTpl<Quaternionf>::GetTypeString
0x00EB7BB9 (schweif) AnimationCurveTpl<Quaternionf>::GetTypeString
0x00EBE05F (schweif) AnimationCurveTpl<Quaternionf>::GetTypeString
0x00EBEFE2 (schweif) AnimationCurveTpl<Quaternionf>::GetTypeString
0x00AFB89F (schweif) systeminfo::GetProcessorCount
0x00AFB94D (schweif) systeminfo::GetProcessorCount
0x00C9182B (schweif) Append
0x00C940AE (schweif) PlayerWinMain
0x0108E478 (schweif) RemapPPtrTransfer::TransferTypeless
0x010BDB88 (schweif) RemapPPtrTransfer::TransferTypeless
0x75A262C4 (KERNEL32) BaseThreadInitThunk
0x77A10719 (ntdll) RtlSubscribeWnfStateChangeNotification
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 4 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 6 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 1 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 6 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 5 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/22) / Dist10 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(22/18) / Dist14 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (16): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/24) cost is 8
Calculating cost to destination (24/23) cost is 8
Calculating cost to destination (25/24) cost is 6
Calculating cost to destination (24/25) cost is 6
Calculating cost to destination (19/22) cost is 14
Calculating cost to destination (20/21) cost is 14
Calculating cost to destination (21/22) cost is 12
Calculating cost to destination (20/23) cost is 12
Calculating cost to destination (21/20) cost is 14
Calculating cost to destination (22/19) cost is 14
Calculating cost to destination (23/20) cost is 12
Calculating cost to destination (22/21) cost is 12
Calculating cost to destination (23/22) cost is 10
Calculating cost to destination (24/21) cost is 10
Calculating cost to destination (25/22) cost is 8
Calculating cost to destination (24/23) cost is 8
Calculating cost to destination (21/18) cost is 16
Calculating cost to destination (22/17) cost is 16
Calculating cost to destination (23/18) cost is 14
Calculating cost to destination (22/19) cost is 14
found 20 valid attack positions, closest at (25/24) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/24) cost is 8
Calculating cost to destination (24/23) cost is 8
Calculating cost to destination (25/24) cost is 6
Calculating cost to destination (24/25) cost is 6
Calculating cost to destination (19/22) cost is 14
Calculating cost to destination (20/21) cost is 14
Calculating cost to destination (21/22) cost is 12
Calculating cost to destination (20/23) cost is 12
Calculating cost to destination (21/20) cost is 14
Calculating cost to destination (22/19) cost is 14
Calculating cost to destination (23/20) cost is 12
Calculating cost to destination (22/21) cost is 12
Calculating cost to destination (23/22) cost is 10
Calculating cost to destination (24/21) cost is 10
Calculating cost to destination (25/22) cost is 8
Calculating cost to destination (24/23) cost is 8
Calculating cost to destination (21/18) cost is 16
Calculating cost to destination (22/17) cost is 16
Calculating cost to destination (23/18) cost is 14
Calculating cost to destination (22/19) cost is 14
found 20 valid attack positions, closest at (25/24) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 1 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/24) cost is 10
Calculating cost to destination (24/23) cost is 8
Calculating cost to destination (25/24) cost is 6
Calculating cost to destination (24/25) cost is 8
Calculating cost to destination (19/22) cost is 14
Calculating cost to destination (20/21) cost is 14
Calculating cost to destination (21/22) cost is 12
Calculating cost to destination (20/23) cost is 12
Calculating cost to destination (21/20) cost is 14
Calculating cost to destination (22/19) cost is 14
Calculating cost to destination (23/20) cost is 12
Calculating cost to destination (22/21) cost is 12
Calculating cost to destination (23/22) cost is 10
Calculating cost to destination (24/21) cost is 10
Calculating cost to destination (25/22) cost is 8
Calculating cost to destination (24/23) cost is 8
Calculating cost to destination (21/18) cost is 16
Calculating cost to destination (22/17) cost is 16
Calculating cost to destination (23/18) cost is 14
Calculating cost to destination (22/19) cost is 14
found 20 valid attack positions, closest at (25/24) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BattleController.VisualAttackStarted () [0x00000] in <filename unknown>:0 
  at BattleCharBehaviour.OnFire () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 5, current BP 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/24) cost is 10
Calculating cost to destination (24/23) cost is 8
Calculating cost to destination (25/24) cost is 6
Calculating cost to destination (24/25) cost is 8
Calculating cost to destination (19/22) cost is 14
Calculating cost to destination (20/21) cost is 14
Calculating cost to destination (21/22) cost is 12
Calculating cost to destination (20/23) cost is 12
Calculating cost to destination (21/20) cost is 14
Calculating cost to destination (22/19) cost is 14
Calculating cost to destination (23/20) cost is 12
Calculating cost to destination (22/21) cost is 12
Calculating cost to destination (23/22) cost is 10
Calculating cost to destination (24/21) cost is 10
Calculating cost to destination (25/22) cost is 8
Calculating cost to destination (24/23) cost is 8
Calculating cost to destination (21/18) cost is 16
Calculating cost to destination (22/17) cost is 16
Calculating cost to destination (23/18) cost is 14
Calculating cost to destination (22/19) cost is 14
found 20 valid attack positions, closest at (25/24) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/24) cost is 12
Calculating cost to destination (24/23) cost is 10
Calculating cost to destination (25/24) cost is 8
Calculating cost to destination (24/25) cost is 10
Calculating cost to destination (19/22) cost is 16
Calculating cost to destination (20/21) cost is 16
Calculating cost to destination (21/22) cost is 14
Calculating cost to destination (20/23) cost is 14
Calculating cost to destination (21/20) cost is 16
Calculating cost to destination (22/19) cost is 16
Calculating cost to destination (23/20) cost is 14
Calculating cost to destination (22/21) cost is 14
Calculating cost to destination (23/22) cost is 12
Calculating cost to destination (24/21) cost is 12
Calculating cost to destination (25/22) cost is 10
Calculating cost to destination (24/23) cost is 10
Calculating cost to destination (21/18) cost is 18
Calculating cost to destination (22/17) cost is 18
Calculating cost to destination (23/18) cost is 16
Calculating cost to destination (22/19) cost is 16
found 20 valid attack positions, closest at (25/24) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/24) cost is 9
Calculating cost to destination (24/23) cost is 11
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/25) cost is 7
Calculating cost to destination (19/22) cost is 15
Calculating cost to destination (20/21) cost is 15
Calculating cost to destination (21/22) cost is 13
Calculating cost to destination (20/23) cost is 13
Calculating cost to destination (21/20) cost is 15
Calculating cost to destination (22/19) cost is 15
Calculating cost to destination (23/20) cost is 13
Calculating cost to destination (22/21) cost is 13
Calculating cost to destination (23/22) cost is 11
Calculating cost to destination (24/21) cost is 13
Calculating cost to destination (25/22) cost is 11
Calculating cost to destination (24/23) cost is 11
Calculating cost to destination (21/18) cost is 17
Calculating cost to destination (22/17) cost is 17
Calculating cost to destination (23/18) cost is 15
Calculating cost to destination (22/19) cost is 15
found 19 valid attack positions, closest at (24/25) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 1 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/24) cost is 6
Calculating cost to destination (24/23) cost is 4
Calculating cost to destination (24/25) unreachable
Calculating cost to destination (19/22) cost is 10
Calculating cost to destination (20/21) cost is 10
Calculating cost to destination (21/22) cost is 8
Calculating cost to destination (20/23) cost is 8
Calculating cost to destination (21/20) cost is 10
Calculating cost to destination (22/19) cost is 10
Calculating cost to destination (23/20) cost is 8
Calculating cost to destination (22/21) cost is 8
Calculating cost to destination (23/22) cost is 6
Calculating cost to destination (24/21) cost is 6
Calculating cost to destination (25/22) cost is 4
Calculating cost to destination (24/23) cost is 4
Calculating cost to destination (21/18) cost is 12
Calculating cost to destination (22/17) cost is 12
Calculating cost to destination (23/18) cost is 10
Calculating cost to destination (22/19) cost is 10
found 18 valid attack positions, closest at (24/23) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA-5 (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 14 - 5RS = 9 physical Damage because of Attack from Ork, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 3, current BP 4 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/24) cost is 9
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (19/22) cost is 15
Calculating cost to destination (20/21) cost is 15
Calculating cost to destination (21/22) cost is 13
Calculating cost to destination (20/23) cost is 13
Calculating cost to destination (21/20) cost is 15
Calculating cost to destination (22/19) cost is 15
Calculating cost to destination (23/20) cost is 13
Calculating cost to destination (22/21) cost is 13
Calculating cost to destination (23/22) cost is 11
Calculating cost to destination (24/21) cost is 11
Calculating cost to destination (25/22) cost is 9
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (21/18) cost is 17
Calculating cost to destination (22/17) cost is 17
Calculating cost to destination (23/18) cost is 15
Calculating cost to destination (22/19) cost is 15
found 16 valid attack positions, closest at (25/22) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 6, current BP 1 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/24) / Dist11 / Targetid0: BattleCharacter(Dorescha)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,630285s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 9 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/23) / Dist3 / Targetid3: BattleCharacter(Ork)
Top 2: Pos(26/23) / Dist4 / Targetid6: BattleCharacter(Ork)
  Checking Ork as a magical Target, distance 4
  Possible Spell bannbaladin only has range of 3
  Possible Spell ignifaxius chosen
  Ignifaxius setting 2 chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 9 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/23) / Dist3 / Targetid3: BattleCharacter(Ork)
Top 2: Pos(26/23) / Dist4 / Targetid6: BattleCharacter(Ork)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic ignifaxius (Setting 2) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Spell ignifaxius (Value 17) (KL/GE/FF, 14/9/10, Checkmod , Personalmod ): 16/9/20 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Roll 2W6 = 12 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 12 - 3RS = 9 fire Damage because of Ignifaxius
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell ignifaxius final cost 12AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Coruna, cAE current 29, original cost 6, final cost 12, delta -6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Executing AttackCast( ignifaxius, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect fireball(Clone) in 1,541911s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/24) cost is 7
Calculating cost to destination (19/22) cost is 13
Calculating cost to destination (20/21) cost is 13
Calculating cost to destination (21/22) cost is 11
Calculating cost to destination (20/23) cost is 11
Calculating cost to destination (21/20) cost is 13
Calculating cost to destination (22/19) cost is 13
Calculating cost to destination (23/20) cost is 11
Calculating cost to destination (22/21) cost is 11
Calculating cost to destination (23/22) cost is 9
Calculating cost to destination (24/21) cost is 9
Calculating cost to destination (25/22) cost is 7
Calculating cost to destination (21/18) cost is 15
Calculating cost to destination (22/17) cost is 15
Calculating cost to destination (23/18) cost is 13
Calculating cost to destination (22/19) cost is 13
found 16 valid attack positions, closest at (25/22) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 1 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 9 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(25/22) / Dist4 / Targetid0: BattleCharacter(Ork)
  Checking Ork as a magical Target, distance 5
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 9 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(25/22) / Dist4 / Targetid0: BattleCharacter(Ork)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Spell fulminictus (Value 6) (KL/GE/KK, 13/14/11, Checkmod , Personalmod ): 1/8/19 = failure, final cost 3AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Executing AttackCast( fulminictus, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 9 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/25) / Dist4 / Targetid4: BattleCharacter(Ork)
Top 2: Pos(24/23) / Dist4 / Targetid3: BattleCharacter(Ork)
  Checking Ork as a magical Target, distance 5
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 9 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/25) / Dist4 / Targetid4: BattleCharacter(Ork)
Top 2: Pos(24/23) / Dist4 / Targetid3: BattleCharacter(Ork)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell bandundfessel (Value 6) (KL/CH/KK, 13/9/12, Checkmod , Personalmod ): 20/16/5 = failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Executing AttackCast( bandundfessel, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 1 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 2 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 2 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 4 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 4 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 9 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/23) / Dist3 / Targetid3: BattleCharacter(Ork)
Top 2: Pos(25/22) / Dist3 / Targetid0: BattleCharacter(Ork)
  Checking Ork as a magical Target, distance 4
  Possible Spell bannbaladin only has range of 3
  Possible Spell ignifaxius chosen
  Ignifaxius setting 6 chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 9 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/23) / Dist3 / Targetid3: BattleCharacter(Ork)
Top 2: Pos(25/22) / Dist3 / Targetid0: BattleCharacter(Ork)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic ignifaxius (Setting 6) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Spell ignifaxius (Value 17) (KL/GE/FF, 14/9/10, Checkmod , Personalmod ): 14/2/4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Roll 6W6 = 28 Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 28 - 3RS = 25 fire Damage because of Ignifaxius
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell ignifaxius final cost 28AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Coruna, cAE current 1, original cost 6, final cost 28, delta -22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Ork: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 hatchet to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Executing AttackCast( ignifaxius, hitDie )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Castsuccess, Spawning Effect fireball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect fireball(Clone) in 1,541387s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/24) / Dist9 / Targetid0: BattleCharacter(Dorescha)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (16): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,483298s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/24) cost is 4
Calculating cost to destination (24/23) cost is 2
Calculating cost to destination (19/22) cost is 8
Calculating cost to destination (20/21) cost is 8
Calculating cost to destination (21/22) cost is 6
Calculating cost to destination (20/23) cost is 6
Calculating cost to destination (21/20) cost is 8
Calculating cost to destination (22/19) cost is 8
Calculating cost to destination (23/20) cost is 6
Calculating cost to destination (22/21) cost is 6
Calculating cost to destination (23/22) cost is 4
Calculating cost to destination (24/21) cost is 4
Calculating cost to destination (25/22) unreachable
Calculating cost to destination (24/23) cost is 2
Calculating cost to destination (21/18) cost is 10
Calculating cost to destination (22/17) cost is 10
Calculating cost to destination (23/18) cost is 8
Calculating cost to destination (22/19) cost is 8
found 17 valid attack positions, closest at (24/23) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (14): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 6, current BP 6 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/24) cost is 8
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (19/22) cost is 14
Calculating cost to destination (20/21) cost is 12
Calculating cost to destination (21/22) cost is 12
Calculating cost to destination (20/23) cost is 12
Calculating cost to destination (21/20) cost is 12
Calculating cost to destination (22/19) cost is 12
Calculating cost to destination (23/20) cost is 10
Calculating cost to destination (22/21) cost is 10
Calculating cost to destination (23/22) cost is 10
Calculating cost to destination (24/21) cost is 8
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (21/18) cost is 14
Calculating cost to destination (22/17) cost is 14
Calculating cost to destination (23/18) cost is 12
Calculating cost to destination (22/19) cost is 12
found 15 valid attack positions, closest at (24/21) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/21) / Dist3 / Targetid4: BattleCharacter(Ork)
  Checking Ork as a magical Target, distance 4
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/21) / Dist3 / Targetid4: BattleCharacter(Ork)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Spell bandundfessel (Value 4) (KL/CH/KK, 13/9/11, Checkmod , Personalmod ): 14/17/7 = failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Executing AttackCast( bandundfessel, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/24) cost is 7
Calculating cost to destination (19/22) cost is 13
Calculating cost to destination (20/21) cost is 13
Calculating cost to destination (21/22) cost is 11
Calculating cost to destination (20/23) cost is 11
Calculating cost to destination (21/20) cost is 13
Calculating cost to destination (22/19) cost is 13
Calculating cost to destination (23/20) cost is 11
Calculating cost to destination (22/21) cost is 11
Calculating cost to destination (23/22) cost is 9
Calculating cost to destination (24/21) unreachable
Calculating cost to destination (21/18) cost is 15
Calculating cost to destination (22/17) cost is 15
Calculating cost to destination (23/18) cost is 13
Calculating cost to destination (22/19) cost is 13
found 14 valid attack positions, closest at (23/24) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 1 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/22) / Dist11 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(24/24) / Dist11 / Targetid0: BattleCharacter(Dorescha)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,720875s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 5 - 3RS = 2 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 8 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(23/24) / Dist3 / Targetid1: BattleCharacter(Ork)
Top 2: Pos(24/23) / Dist4 / Targetid5: BattleCharacter(Ork)
Top 3: Pos(24/21) / Dist4 / Targetid4: BattleCharacter(Ork)
  Checking Ork as a magical Target, distance 4
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(23/24) / Dist3 / Targetid1: BattleCharacter(Ork)
Top 2: Pos(24/23) / Dist4 / Targetid5: BattleCharacter(Ork)
Top 3: Pos(24/21) / Dist4 / Targetid4: BattleCharacter(Ork)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell bandundfessel+3 (Value 6) (KL/CH/KK, 13/9/12, Checkmod +3, Personalmod ): 6/7/11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect bandundfessel (Duration 999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell bandundfessel final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Odania, cAE current 32, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Executing AttackCast( bandundfessel, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 6 - 5RS = 1 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 8 - 5RS = 3 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 5 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 4 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 1 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 3 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/22) / Dist11 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(24/24) / Dist11 / Targetid0: BattleCharacter(Dorescha)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,720667s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single PA (11): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 6, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/21) cost is 4
Calculating cost to destination (26/22) cost is 6
Calculating cost to destination (25/23) cost is 8
Calculating cost to destination (25/23) cost is 8
Calculating cost to destination (26/24) cost is 8
Calculating cost to destination (25/25) cost is 10
Calculating cost to destination (23/25) cost is 6
Calculating cost to destination (25/25) cost is 10
Calculating cost to destination (24/26) cost is 8
Calculating cost to destination (23/21) cost is 2
Calculating cost to destination (24/20) cost is 2
Calculating cost to destination (25/21) cost is 4
Calculating cost to destination (23/23) cost is 4
Calculating cost to destination (25/23) cost is 8
Calculating cost to destination (34/33) cost is 25
Calculating cost to destination (35/32) cost is 25
Calculating cost to destination (36/33) cost is 27
Calculating cost to destination (35/34) cost is 27
Calculating cost to destination (32/32) cost is 22
Calculating cost to destination (33/31) cost is 22
Calculating cost to destination (34/32) cost is 24
Calculating cost to destination (33/33) cost is 24
found 22 valid attack positions, closest at (23/21) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single PA (11): 20 (Confirm: 4) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Coruna receives 8 - 0RS = 8 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 12 - 3RS = 9 physical Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/24) / Dist9 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(24/22) / Dist10 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (16): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Dorescha ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Langbogen (ID longbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 7 - 5RS = 2 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,484398s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(24/23) / Dist4 / Targetid5: BattleCharacter(Ork)
  Checking Ork as a magical Target, distance 5
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(24/23) / Dist4 / Targetid5: BattleCharacter(Ork)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell bandundfessel+2 (Value 6) (KL/CH/KK, 13/9/12, Checkmod +2, Personalmod ): 12/5/2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect bandundfessel (Duration 999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell bandundfessel final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Odania, cAE current 25, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Executing AttackCast( bandundfessel, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(24/21) / Dist3 / Targetid4: BattleCharacter(Ork)
  Checking Ork as a magical Target, distance 4
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(24/21) / Dist3 / Targetid4: BattleCharacter(Ork)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Spell bandundfessel (Value 4) (KL/CH/KK, 13/9/11, Checkmod , Personalmod ): 11/10/16 = failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Executing AttackCast( bandundfessel, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 6 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 3 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 6 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Orkschütze on Position 2Adding Char Orkschütze on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/24) / Dist9 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(24/22) / Dist10 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (16): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Dorescha ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Langbogen (ID longbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 7 - 5RS = 2 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,485452s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(24/22) / Dist11 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(24/24) / Dist11 / Targetid0: BattleCharacter(Dorescha)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single evade-4 (5): 3 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ragna ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ragna receives 4 - 3RS = 1 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,719823s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/21) cost is 8
Calculating cost to destination (26/22) cost is 10
Calculating cost to destination (25/23) cost is 12
Calculating cost to destination (25/23) cost is 12
Calculating cost to destination (26/24) cost is 12
Calculating cost to destination (25/25) cost is 10
Calculating cost to destination (23/25) cost is 6
Calculating cost to destination (25/25) cost is 10
Calculating cost to destination (24/26) cost is 8
Calculating cost to destination (23/21) unreachable
Calculating cost to destination (24/20) cost is 6
Calculating cost to destination (25/21) cost is 8
Calculating cost to destination (34/33) cost is 25
Calculating cost to destination (35/32) cost is 25
Calculating cost to destination (36/33) cost is 27
Calculating cost to destination (35/34) cost is 27
Calculating cost to destination (32/32) cost is 22
Calculating cost to destination (33/31) cost is 22
Calculating cost to destination (34/32) cost is 24
Calculating cost to destination (33/33) cost is 24
found 19 valid attack positions, closest at (23/25) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single PA (11): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork weapon breakcheck passed, BF increased
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Coruna block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 5, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(24/21) / Dist3 / Targetid4: BattleCharacter(Ork)
  Checking Ork as a magical Target, distance 4
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(24/21) / Dist3 / Targetid4: BattleCharacter(Ork)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Spell bandundfessel (Value 4) (KL/CH/KK, 13/9/11, Checkmod , Personalmod ): 5/7/1 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect bandundfessel (Duration 999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell bandundfessel final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Vindariel, cAE current 30, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Executing AttackCast( bandundfessel, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 1 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 3 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 5 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 1 (Confirm: 6) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single PA-5 (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ragna receives 18 - 3RS = 15 physical Damage because of Attack from Ork, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Ragna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(24/24) / Dist9 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(24/22) / Dist10 / Targetid3: BattleCharacter(Ragna)
Top 3: Pos(23/25) / Dist10 / Targetid1: BattleCharacter(Odania)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (16): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,483884s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 7 - 5RS = 2 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 20 (Confirm: 19) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect fumble_stumble (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: CritFail Rollres 7, Ork stumbling, INI-2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 5 - 3RS = 2 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ragna on Position 0Adding Char Orkschütze on Position 1Adding Char Coruna on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Resorted INI log:
Ragna (Ini 12)
Orkschütze (Ini 11)
Coruna (Ini 11)
Odania (Ini 11)
Vindariel (Ini 11)
Ork (Ini 9)
Dorescha (Ini 8)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Coruna on Position 1Adding Char Odania on Position 2Adding Char Vindariel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(24/22) / Dist11 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(24/24) / Dist11 / Targetid0: BattleCharacter(Dorescha)
Top 3: Pos(23/25) / Dist12 / Targetid1: BattleCharacter(Odania)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,721043s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/21) cost is 4
Calculating cost to destination (26/22) cost is 6
Calculating cost to destination (25/23) cost is 8
Calculating cost to destination (25/23) cost is 8
Calculating cost to destination (26/24) cost is 8
Calculating cost to destination (25/25) cost is 10
Calculating cost to destination (23/25) unreachable
Calculating cost to destination (25/25) cost is 10
Calculating cost to destination (24/26) cost is 8
Calculating cost to destination (34/33) cost is 25
Calculating cost to destination (35/32) cost is 25
Calculating cost to destination (36/33) cost is 27
Calculating cost to destination (35/34) cost is 27
Calculating cost to destination (32/32) cost is 22
Calculating cost to destination (33/31) cost is 22
Calculating cost to destination (34/32) cost is 24
Calculating cost to destination (33/33) cost is 24
found 16 valid attack positions, closest at (25/21) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 5 - 3RS = 2 physical Damage because of Attack from Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 3 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist12 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist12 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 15
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist12 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist12 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 15
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
trying to Approach for LOS-Attack, origin (22/18)
Maximum Distance for approach is 2
Checking position (22/19) viable, distance 1, count 0
Checking position (23/19) viable, distance 2, count 0
Checking position (23/18) viable, distance 1, count 0
Checking position (23/17) viable, distance 2, count 2
Checking position (22/17) viable, distance 1, count 0
Checking position (21/17) viable, distance 2, count 0
Checking position (21/18) viable, distance 1, count 0
Checking position (21/19) viable, distance 2, count 0
Checking position (22/20) viable, distance 2, count 0
Checking position (23/20) viable, distance 3, count 0
Checking position (21/20) viable, distance 3, count 0
Checking position (24/20) viable, distance 4, count 0
Checking position (24/19) viable, distance 3, count 1
Checking position (24/18) viable, distance 2, count 2
Checking position (24/17) viable, distance 3, count 2
Checking position (24/16) viable, distance 4, count 2
Checking position (23/16) viable, distance 3, count 2
Checking position (22/16) viable, distance 2, count 1
Checking position (21/16) viable, distance 3, count 0
Checking position (20/16) viable, distance 4, count 0
Checking position (20/17) viable, distance 3, count 0
Checking position (20/18) viable, distance 2, count 0
Checking position (20/19) viable, distance 3, count 0
Checking position (20/20) viable, distance 4, count 0
Checking position (22/21) viable, distance 3, count 0
Checking position (23/21) viable, distance 4, count 0
Checking position (21/21) viable, distance 4, count 0
Checking position (20/21) viable, distance 5, count 0
Checking position (25/20) viable, distance 5, count 2
Checking position (25/19) viable, distance 4, count 2
Checking position (25/18) viable, distance 3, count 2
Checking position (25/17) viable, distance 4, count 2
Checking position (25/16) viable, distance 5, count 2
Checking position (25/15) viable, distance 6, count 2
Checking position (24/15) viable, distance 5, count 2
Checking position (23/15) viable, distance 4, count 2
Checking position (22/15) viable, distance 3, count 2
Checking position (21/15) viable, distance 4, count 1
Checking position (20/15) viable, distance 5, count 0
Checking position (19/15) viable, distance 6, count 0
Checking position (19/16) viable, distance 5, count 0
Checking position (19/17) viable, distance 4, count 0
Checking position (19/18) viable, distance 3, count 0
Checking position (19/19) viable, distance 4, count 0
Checking position (19/20) viable, distance 5, count 0
Checking position (19/21) viable, distance 6, count 0
Checking position (22/22) viable, distance 4, count 0
Checking position (23/22) viable, distance 5, count 0
Checking position (21/22) viable, distance 5, count 0
Checking position (20/22) viable, distance 6, count 0
found 17 viable fields
Top 1: Pos(24/18) / Dist 2 / Targets 2
Top 2: Pos(23/17) / Dist 2 / Targets 2
Top 3: Pos(22/16) / Dist 2 / Targets 1
Top 4: Pos(25/15) / Dist 6 / Targets 2
Top 5: Pos(25/17) / Dist 4 / Targets 2
Top 6: Pos(25/16) / Dist 5 / Targets 2
Top 7: Pos(22/15) / Dist 3 / Targets 2
Top 8: Pos(21/15) / Dist 4 / Targets 1
Top 9: Pos(24/15) / Dist 5 / Targets 2
Top 10: Pos(23/15) / Dist 4 / Targets 2
found at least one field to move to (24/18), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 3 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 1 (Confirm: 4) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single evade-4 (8): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack CritHit can only be evaded with CritEvade, hit anyways
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Orkschütze receives 24 - 2RS = 22 physical Damage because of Attack from Vindariel, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,807374s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 35 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + -2 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 5 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 2 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 3 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Ork on Position 1Adding Char Orkschütze on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(24/24) / Dist9 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(24/22) / Dist10 / Targetid3: BattleCharacter(Ragna)
Top 3: Pos(23/25) / Dist10 / Targetid1: BattleCharacter(Odania)
Top 4: Pos(25/21) / Dist11 / Targetid2: BattleCharacter(Coruna)
Top 5: Pos(24/18) / Dist14 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (16): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Dorescha ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Langbogen (ID longbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 5 - 5RS = 0 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,484796s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(24/22) / Dist11 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(24/24) / Dist11 / Targetid0: BattleCharacter(Dorescha)
Top 3: Pos(25/21) / Dist12 / Targetid2: BattleCharacter(Coruna)
Top 4: Pos(24/18) / Dist15 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,720922s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 10 - 3RS = 7 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,78864s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 34 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExpOrk: Removing battle effect fumble_stumble, started in battleround 6, duration 1, current round 8, so 7 < 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork remove effect fumble_stumble expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Ork: Removing durable effect fumble_stumble
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 3 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 2 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Orkschütze on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(24/24) / Dist9 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(24/22) / Dist10 / Targetid3: BattleCharacter(Ragna)
Top 3: Pos(23/25) / Dist10 / Targetid1: BattleCharacter(Odania)
Top 4: Pos(25/21) / Dist11 / Targetid2: BattleCharacter(Coruna)
Top 5: Pos(24/18) / Dist14 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (16): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,483957s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(24/22) / Dist11 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(24/24) / Dist11 / Targetid0: BattleCharacter(Dorescha)
Top 3: Pos(25/21) / Dist12 / Targetid2: BattleCharacter(Coruna)
Top 4: Pos(24/18) / Dist15 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,720651s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 6 - 3RS = 3 physical Damage because of Attack from Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,788745s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 33 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 5 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 4 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 1 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Orkschütze on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(24/24) / Dist9 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(24/22) / Dist10 / Targetid3: BattleCharacter(Ragna)
Top 3: Pos(23/25) / Dist10 / Targetid1: BattleCharacter(Odania)
Top 4: Pos(25/21) / Dist11 / Targetid2: BattleCharacter(Coruna)
Top 5: Pos(24/18) / Dist14 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (16): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,484137s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 9 - 5RS = 4 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(24/22) / Dist11 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(24/24) / Dist11 / Targetid0: BattleCharacter(Dorescha)
Top 3: Pos(25/21) / Dist12 / Targetid2: BattleCharacter(Coruna)
Top 4: Pos(24/18) / Dist15 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,720706s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single evade (8): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,788804s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 32 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 4 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 2 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 3 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Ork on Position 1Adding Char Orkschütze on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(24/24) / Dist9 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(24/22) / Dist10 / Targetid3: BattleCharacter(Ragna)
Top 3: Pos(23/25) / Dist10 / Targetid1: BattleCharacter(Odania)
Top 4: Pos(25/21) / Dist11 / Targetid2: BattleCharacter(Coruna)
Top 5: Pos(24/18) / Dist14 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (16): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Dorescha ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Langbogen (ID longbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 5 - 5RS = 0 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,484626s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single PA (11): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(24/22) / Dist11 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(24/24) / Dist11 / Targetid0: BattleCharacter(Dorescha)
Top 3: Pos(25/21) / Dist12 / Targetid2: BattleCharacter(Coruna)
Top 4: Pos(24/18) / Dist15 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single evade-4 (5): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ragna ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ragna receives 5 - 3RS = 2 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,720031s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 9 - 3RS = 6 physical Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single evade (8): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Orkschütze receives 10 - 2RS = 8 physical Damage because of Attack from Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,789309s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 31 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 6 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 6 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(24/24) / Dist9 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(24/22) / Dist10 / Targetid3: BattleCharacter(Ragna)
Top 3: Pos(23/25) / Dist10 / Targetid1: BattleCharacter(Odania)
Top 4: Pos(25/21) / Dist11 / Targetid2: BattleCharacter(Coruna)
Top 5: Pos(24/18) / Dist14 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (16): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single evade-4 (4): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Dorescha ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Langbogen (ID longbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 10 - 5RS = 5 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness wundfieber_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,502613s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 5 - 5RS = 0 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 10 - 5RS = 5 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(24/22) / Dist11 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(24/24) / Dist11 / Targetid0: BattleCharacter(Dorescha)
Top 3: Pos(25/21) / Dist12 / Targetid2: BattleCharacter(Coruna)
Top 4: Pos(24/18) / Dist15 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,720565s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 7 - 3RS = 4 physical Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 7 - 3RS = 4 physical Damage because of Attack from Odania
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single evade (8): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,788758s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 30 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 4 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 1 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 6 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Orkschütze on Position 1Adding Char Ragna on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(24/22) / Dist11 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(24/24) / Dist11 / Targetid0: BattleCharacter(Dorescha)
Top 3: Pos(25/21) / Dist12 / Targetid2: BattleCharacter(Coruna)
Top 4: Pos(24/18) / Dist15 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,720323s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 9 - 3RS = 6 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect fumble_weapondestroyed (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: CritFail Rollres 2, Weapon of Ork destroyed, INI-4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Ork broke weapon, wl False, wb True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 6 - 3RS = 3 physical Damage because of Attack from Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 6 - 5RS = 1 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(24/24) / Dist9 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(24/22) / Dist10 / Targetid3: BattleCharacter(Ragna)
Top 3: Pos(23/25) / Dist10 / Targetid1: BattleCharacter(Odania)
Top 4: Pos(25/21) / Dist11 / Targetid2: BattleCharacter(Coruna)
Top 5: Pos(24/18) / Dist14 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (16): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Dorescha ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Langbogen (ID longbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 8 - 5RS = 3 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,483675s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,789026s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 29 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 12 - 3RS = 9 physical Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA-5 (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 7 - 3RS = 4 physical Damage because of Attack from Odania
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 3 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + -4 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 2 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(24/24) / Dist9 / Targetid0: BattleCharacter(Dorescha)
Top 2: Pos(24/22) / Dist10 / Targetid3: BattleCharacter(Ragna)
Top 3: Pos(23/25) / Dist10 / Targetid1: BattleCharacter(Odania)
Top 4: Pos(25/21) / Dist11 / Targetid2: BattleCharacter(Coruna)
Top 5: Pos(24/18) / Dist14 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Dorescha is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (16): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,484548s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(24/22) / Dist11 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(24/24) / Dist11 / Targetid0: BattleCharacter(Dorescha)
Top 3: Pos(25/21) / Dist12 / Targetid2: BattleCharacter(Coruna)
Top 4: Pos(24/18) / Dist15 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,720561s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single PA (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 6 - 3RS = 3 physical Damage because of Attack from Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 10 - 5RS = 5 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 11 - 3RS = 8 physical Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Dorescha no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Dorescha receives 8 - 5RS = 3 physical Damage because of Attack from Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(33/32) / Dist10 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(33/32) / Dist14 / Targetid7: BattleCharacter(Orkschütze)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single evade (8): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Orkschütze receives 7 - 2RS = 5 physical Damage because of Attack from Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,789113s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 28 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExpOrk: Removing battle effect fumble_weapondestroyed, started in battleround 12, duration 1, current round 14, so 13 < 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork remove effect fumble_weapondestroyed expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Ork: Removing durable effect fumble_weapondestroyed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 5 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 4 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 1 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Orkschütze on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 5 <= 5
Calculating cost to destination (0/0) cost is 65
Calculating cost to destination (0/50) cost is 51
Calculating cost to destination (1/0) cost is 64
Calculating cost to destination (1/50) cost is 50
Calculating cost to destination (2/0) cost is 63
Calculating cost to destination (2/50) cost is 49
Calculating cost to destination (3/0) cost is 62
Calculating cost to destination (3/50) cost is 48
Calculating cost to destination (4/0) cost is 61
Calculating cost to destination (4/50) cost is 47
Calculating cost to destination (5/0) cost is 60
Calculating cost to destination (5/50) cost is 46
Calculating cost to destination (6/0) cost is 59
Calculating cost to destination (6/50) cost is 45
Calculating cost to destination (7/0) cost is 58
Calculating cost to destination (7/50) cost is 44
Calculating cost to destination (8/0) cost is 57
Calculating cost to destination (8/50) cost is 43
Calculating cost to destination (9/0) cost is 56
Calculating cost to destination (9/50) cost is 42
Calculating cost to destination (10/0) cost is 55
Calculating cost to destination (10/50) cost is 41
Calculating cost to destination (11/0) cost is 54
Calculating cost to destination (11/50) cost is 40
Calculating cost to destination (12/0) cost is 53
Calculating cost to destination (12/50) cost is 39
Calculating cost to destination (13/0) cost is 52
Calculating cost to destination (13/50) cost is 38
Calculating cost to destination (14/0) cost is 51
Calculating cost to destination (14/50) cost is 37
Calculating cost to destination (15/0) cost is 50
Calculating cost to destination (15/50) cost is 36
Calculating cost to destination (16/0) cost is 49
Calculating cost to destination (16/50) cost is 35
Calculating cost to destination (17/0) cost is 48
Calculating cost to destination (17/50) cost is 34
Calculating cost to destination (18/0) cost is 47
Calculating cost to destination (18/50) cost is 33
Calculating cost to destination (19/0) cost is 46
Calculating cost to destination (19/50) cost is 32
Calculating cost to destination (20/0) cost is 45
Calculating cost to destination (20/50) cost is 31
Calculating cost to destination (21/0) cost is 44
Calculating cost to destination (21/50) cost is 30
Calculating cost to destination (22/0) cost is 43
Calculating cost to destination (22/50) cost is 29
Calculating cost to destination (23/0) cost is 42
Calculating cost to destination (23/50) cost is 28
Calculating cost to destination (24/0) cost is 41
Calculating cost to destination (24/50) cost is 27
Calculating cost to destination (25/0) cost is 40
Calculating cost to destination (25/50) cost is 26
Calculating cost to destination (26/0) cost is 39
Calculating cost to destination (26/50) cost is 25
Calculating cost to destination (27/0) cost is 38
Calculating cost to destination (27/50) cost is 24
Calculating cost to destination (28/0) cost is 37
Calculating cost to destination (28/50) cost is 23
Calculating cost to destination (29/0) cost is 36
Calculating cost to destination (29/50) cost is 22
Calculating cost to destination (30/0) cost is 37
Calculating cost to destination (30/50) cost is 21
Calculating cost to destination (31/0) cost is 36
Calculating cost to destination (31/50) cost is 20
Calculating cost to destination (32/0) cost is 35
Calculating cost to destination (32/50) cost is 19
Calculating cost to destination (33/0) cost is 34
Calculating cost to destination (33/50) cost is 18
Calculating cost to destination (34/0) cost is 33
Calculating cost to destination (34/50) cost is 19
Calculating cost to destination (35/0) cost is 34
Calculating cost to destination (35/50) cost is 20
Calculating cost to destination (36/0) cost is 35
Calculating cost to destination (36/50) cost is 21
Calculating cost to destination (37/0) cost is 36
Calculating cost to destination (37/50) cost is 22
Calculating cost to destination (38/0) cost is 37
Calculating cost to destination (38/50) cost is 23
Calculating cost to destination (39/0) cost is 38
Calculating cost to destination (39/50) cost is 24
Calculating cost to destination (40/0) cost is 39
Calculating cost to destination (40/50) cost is 25
Calculating cost to destination (41/0) cost is 40
Calculating cost to destination (41/50) cost is 26
Calculating cost to destination (42/0) cost is 41
Calculating cost to destination (42/50) cost is 27
Calculating cost to destination (43/0) cost is 42
Calculating cost to destination (43/50) cost is 28
Calculating cost to destination (44/0) cost is 43
Calculating cost to destination (44/50) cost is 29
Calculating cost to destination (45/0) cost is 44
Calculating cost to destination (45/50) cost is 30
Calculating cost to destination (46/0) cost is 45
Calculating cost to destination (46/50) cost is 31
Calculating cost to destination (47/0) cost is 46
Calculating cost to destination (47/50) cost is 32
Calculating cost to destination (48/0) cost is 47
Calculating cost to destination (48/50) cost is 33
Calculating cost to destination (49/0) cost is 48
Calculating cost to destination (49/50) cost is 34
Calculating cost to destination (50/0) cost is 49
Calculating cost to destination (50/50) cost is 35
Calculating cost to destination (0/1) cost is 64
Calculating cost to destination (50/1) cost is 48
Calculating cost to destination (0/2) cost is 63
Calculating cost to destination (50/2) cost is 47
Calculating cost to destination (0/3) cost is 62
Calculating cost to destination (50/3) cost is 46
Calculating cost to destination (0/4) cost is 61
Calculating cost to destination (50/4) cost is 45
Calculating cost to destination (0/5) cost is 60
Calculating cost to destination (50/5) cost is 44
Calculating cost to destination (0/6) cost is 59
Calculating cost to destination (50/6) cost is 43
Calculating cost to destination (0/7) cost is 58
Calculating cost to destination (50/7) cost is 42
Calculating cost to destination (0/8) cost is 57
Calculating cost to destination (50/8) cost is 41
Calculating cost to destination (0/9) cost is 56
Calculating cost to destination (50/9) cost is 40
Calculating cost to destination (0/10) cost is 55
Calculating cost to destination (50/10) cost is 39
Calculating cost to destination (0/11) cost is 54
Calculating cost to destination (50/11) cost is 38
Calculating cost to destination (0/12) cost is 53
Calculating cost to destination (50/12) cost is 37
Calculating cost to destination (0/13) cost is 52
Calculating cost to destination (50/13) cost is 36
Calculating cost to destination (0/14) cost is 51
Calculating cost to destination (50/14) cost is 35
Calculating cost to destination (0/15) cost is 50
Calculating cost to destination (50/15) cost is 34
Calculating cost to destination (0/16) cost is 49
Calculating cost to destination (50/16) cost is 33
Calculating cost to destination (0/17) cost is 48
Calculating cost to destination (50/17) cost is 32
Calculating cost to destination (0/18) cost is 47
Calculating cost to destination (50/18) cost is 31
Calculating cost to destination (0/19) cost is 46
Calculating cost to destination (50/19) cost is 30
Calculating cost to destination (0/20) cost is 45
Calculating cost to destination (50/20) cost is 29
Calculating cost to destination (0/21) cost is 44
Calculating cost to destination (50/21) cost is 28
Calculating cost to destination (0/22) cost is 43
Calculating cost to destination (50/22) cost is 27
Calculating cost to destination (0/23) cost is 42
Calculating cost to destination (50/23) cost is 26
Calculating cost to destination (0/24) cost is 41
Calculating cost to destination (50/24) cost is 25
Calculating cost to destination (0/25) cost is 40
Calculating cost to destination (50/25) cost is 24
Calculating cost to destination (0/26) cost is 39
Calculating cost to destination (50/26) cost is 23
Calculating cost to destination (0/27) cost is 38
Calculating cost to destination (50/27) cost is 22
Calculating cost to destination (0/28) cost is 39
Calculating cost to destination (50/28) cost is 21
Calculating cost to destination (0/29) cost is 40
Calculating cost to destination (50/29) cost is 20
Calculating cost to destination (0/30) cost is 41
Calculating cost to destination (50/30) cost is 19
Calculating cost to destination (0/31) cost is 40
Calculating cost to destination (50/31) cost is 18
Calculating cost to destination (0/32) cost is 39
Calculating cost to destination (50/32) cost is 17
Calculating cost to destination (0/33) cost is 38
Calculating cost to destination (50/33) cost is 18
Calculating cost to destination (0/34) cost is 37
Calculating cost to destination (50/34) cost is 19
Calculating cost to destination (0/35) cost is 36
Calculating cost to destination (50/35) cost is 20
Calculating cost to destination (0/36) cost is 37
Calculating cost to destination (50/36) cost is 21
Calculating cost to destination (0/37) cost is 38
Calculating cost to destination (50/37) cost is 22
Calculating cost to destination (0/38) cost is 39
Calculating cost to destination (50/38) cost is 23
Calculating cost to destination (0/39) cost is 40
Calculating cost to destination (50/39) cost is 24
Calculating cost to destination (0/40) cost is 41
Calculating cost to destination (50/40) cost is 25
Calculating cost to destination (0/41) cost is 42
Calculating cost to destination (50/41) cost is 26
Calculating cost to destination (0/42) cost is 43
Calculating cost to destination (50/42) cost is 27
Calculating cost to destination (0/43) cost is 44
Calculating cost to destination (50/43) cost is 28
Calculating cost to destination (0/44) cost is 45
Calculating cost to destination (50/44) cost is 29
Calculating cost to destination (0/45) cost is 46
Calculating cost to destination (50/45) cost is 30
Calculating cost to destination (0/46) cost is 47
Calculating cost to destination (50/46) cost is 31
Calculating cost to destination (0/47) cost is 48
Calculating cost to destination (50/47) cost is 32
Calculating cost to destination (0/48) cost is 49
Calculating cost to destination (50/48) cost is 33
Calculating cost to destination (0/49) cost is 50
Calculating cost to destination (50/49) cost is 34
Escaping towards (50/32)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 3 <= 5
Calculating cost to destination (0/0) cost is 51
Calculating cost to destination (0/50) cost is 51
Calculating cost to destination (1/0) cost is 50
Calculating cost to destination (1/50) cost is 50
Calculating cost to destination (2/0) cost is 49
Calculating cost to destination (2/50) cost is 49
Calculating cost to destination (3/0) cost is 48
Calculating cost to destination (3/50) cost is 48
Calculating cost to destination (4/0) cost is 47
Calculating cost to destination (4/50) cost is 47
Calculating cost to destination (5/0) cost is 46
Calculating cost to destination (5/50) cost is 46
Calculating cost to destination (6/0) cost is 45
Calculating cost to destination (6/50) cost is 45
Calculating cost to destination (7/0) cost is 44
Calculating cost to destination (7/50) cost is 44
Calculating cost to destination (8/0) cost is 43
Calculating cost to destination (8/50) cost is 43
Calculating cost to destination (9/0) cost is 42
Calculating cost to destination (9/50) cost is 42
Calculating cost to destination (10/0) cost is 41
Calculating cost to destination (10/50) cost is 41
Calculating cost to destination (11/0) cost is 40
Calculating cost to destination (11/50) cost is 40
Calculating cost to destination (12/0) cost is 39
Calculating cost to destination (12/50) cost is 39
Calculating cost to destination (13/0) cost is 38
Calculating cost to destination (13/50) cost is 38
Calculating cost to destination (14/0) cost is 37
Calculating cost to destination (14/50) cost is 37
Calculating cost to destination (15/0) cost is 36
Calculating cost to destination (15/50) cost is 36
Calculating cost to destination (16/0) cost is 35
Calculating cost to destination (16/50) cost is 35
Calculating cost to destination (17/0) cost is 34
Calculating cost to destination (17/50) cost is 34
Calculating cost to destination (18/0) cost is 33
Calculating cost to destination (18/50) cost is 33
Calculating cost to destination (19/0) cost is 32
Calculating cost to destination (19/50) cost is 32
Calculating cost to destination (20/0) cost is 31
Calculating cost to destination (20/50) cost is 31
Calculating cost to destination (21/0) cost is 30
Calculating cost to destination (21/50) cost is 30
Calculating cost to destination (22/0) cost is 29
Calculating cost to destination (22/50) cost is 29
Calculating cost to destination (23/0) cost is 28
Calculating cost to destination (23/50) cost is 28
Calculating cost to destination (24/0) cost is 27
Calculating cost to destination (24/50) cost is 27
Calculating cost to destination (25/0) cost is 26
Calculating cost to destination (25/50) cost is 26
Calculating cost to destination (26/0) cost is 25
Calculating cost to destination (26/50) cost is 27
Calculating cost to destination (27/0) cost is 26
Calculating cost to destination (27/50) cost is 28
Calculating cost to destination (28/0) cost is 27
Calculating cost to destination (28/50) cost is 29
Calculating cost to destination (29/0) cost is 28
Calculating cost to destination (29/50) cost is 30
Calculating cost to destination (30/0) cost is 29
Calculating cost to destination (30/50) cost is 31
Calculating cost to destination (31/0) cost is 30
Calculating cost to destination (31/50) cost is 32
Calculating cost to destination (32/0) cost is 31
Calculating cost to destination (32/50) cost is 33
Calculating cost to destination (33/0) cost is 32
Calculating cost to destination (33/50) cost is 34
Calculating cost to destination (34/0) cost is 33
Calculating cost to destination (34/50) cost is 35
Calculating cost to destination (35/0) cost is 34
Calculating cost to destination (35/50) cost is 36
Calculating cost to destination (36/0) cost is 35
Calculating cost to destination (36/50) cost is 37
Calculating cost to destination (37/0) cost is 36
Calculating cost to destination (37/50) cost is 38
Calculating cost to destination (38/0) cost is 37
Calculating cost to destination (38/50) cost is 39
Calculating cost to destination (39/0) cost is 38
Calculating cost to destination (39/50) cost is 40
Calculating cost to destination (40/0) cost is 39
Calculating cost to destination (40/50) cost is 41
Calculating cost to destination (41/0) cost is 40
Calculating cost to destination (41/50) cost is 42
Calculating cost to destination (42/0) cost is 41
Calculating cost to destination (42/50) cost is 43
Calculating cost to destination (43/0) cost is 42
Calculating cost to destination (43/50) cost is 44
Calculating cost to destination (44/0) cost is 43
Calculating cost to destination (44/50) cost is 45
Calculating cost to destination (45/0) cost is 44
Calculating cost to destination (45/50) cost is 46
Calculating cost to destination (46/0) cost is 45
Calculating cost to destination (46/50) cost is 47
Calculating cost to destination (47/0) cost is 46
Calculating cost to destination (47/50) cost is 48
Calculating cost to destination (48/0) cost is 47
Calculating cost to destination (48/50) cost is 49
Calculating cost to destination (49/0) cost is 48
Calculating cost to destination (49/50) cost is 50
Calculating cost to destination (50/0) cost is 49
Calculating cost to destination (50/50) cost is 51
Calculating cost to destination (0/1) cost is 50
Calculating cost to destination (50/1) cost is 48
Calculating cost to destination (0/2) cost is 49
Calculating cost to destination (50/2) cost is 47
Calculating cost to destination (0/3) cost is 48
Calculating cost to destination (50/3) cost is 46
Calculating cost to destination (0/4) cost is 47
Calculating cost to destination (50/4) cost is 45
Calculating cost to destination (0/5) cost is 46
Calculating cost to destination (50/5) cost is 44
Calculating cost to destination (0/6) cost is 45
Calculating cost to destination (50/6) cost is 43
Calculating cost to destination (0/7) cost is 44
Calculating cost to destination (50/7) cost is 42
Calculating cost to destination (0/8) cost is 43
Calculating cost to destination (50/8) cost is 41
Calculating cost to destination (0/9) cost is 42
Calculating cost to destination (50/9) cost is 40
Calculating cost to destination (0/10) cost is 41
Calculating cost to destination (50/10) cost is 39
Calculating cost to destination (0/11) cost is 40
Calculating cost to destination (50/11) cost is 38
Calculating cost to destination (0/12) cost is 39
Calculating cost to destination (50/12) cost is 37
Calculating cost to destination (0/13) cost is 38
Calculating cost to destination (50/13) cost is 36
Calculating cost to destination (0/14) cost is 37
Calculating cost to destination (50/14) cost is 35
Calculating cost to destination (0/15) cost is 36
Calculating cost to destination (50/15) cost is 34
Calculating cost to destination (0/16) cost is 35
Calculating cost to destination (50/16) cost is 33
Calculating cost to destination (0/17) cost is 34
Calculating cost to destination (50/17) cost is 32
Calculating cost to destination (0/18) cost is 33
Calculating cost to destination (50/18) cost is 31
Calculating cost to destination (0/19) cost is 32
Calculating cost to destination (50/19) cost is 30
Calculating cost to destination (0/20) cost is 31
Calculating cost to destination (50/20) cost is 29
Calculating cost to destination (0/21) cost is 32
Calculating cost to destination (50/21) cost is 28
Calculating cost to destination (0/22) cost is 31
Calculating cost to destination (50/22) cost is 29
Calculating cost to destination (0/23) cost is 30
Calculating cost to destination (50/23) cost is 30
Calculating cost to destination (0/24) cost is 29
Calculating cost to destination (50/24) cost is 29
Calculating cost to destination (0/25) cost is 28
Calculating cost to destination (50/25) cost is 28
Calculating cost to destination (0/26) cost is 27
Calculating cost to destination (50/26) cost is 29
Calculating cost to destination (0/27) cost is 28
Calculating cost to destination (50/27) cost is 30
Calculating cost to destination (0/28) cost is 29
Calculating cost to destination (50/28) cost is 31
Calculating cost to destination (0/29) cost is 30
Calculating cost to destination (50/29) cost is 32
Calculating cost to destination (0/30) cost is 31
Calculating cost to destination (50/30) cost is 31
Calculating cost to destination (0/31) cost is 32
Calculating cost to destination (50/31) cost is 32
Calculating cost to destination (0/32) cost is 33
Calculating cost to destination (50/32) cost is 33
Calculating cost to destination (0/33) cost is 34
Calculating cost to destination (50/33) cost is 34
Calculating cost to destination (0/34) cost is 35
Calculating cost to destination (50/34) cost is 35
Calculating cost to destination (0/35) cost is 36
Calculating cost to destination (50/35) cost is 36
Calculating cost to destination (0/36) cost is 37
Calculating cost to destination (50/36) cost is 37
Calculating cost to destination (0/37) cost is 38
Calculating cost to destination (50/37) cost is 38
Calculating cost to destination (0/38) cost is 39
Calculating cost to destination (50/38) cost is 39
Calculating cost to destination (0/39) cost is 40
Calculating cost to destination (50/39) cost is 40
Calculating cost to destination (0/40) cost is 41
Calculating cost to destination (50/40) cost is 41
Calculating cost to destination (0/41) cost is 42
Calculating cost to destination (50/41) cost is 42
Calculating cost to destination (0/42) cost is 43
Calculating cost to destination (50/42) cost is 43
Calculating cost to destination (0/43) cost is 44
Calculating cost to destination (50/43) cost is 44
Calculating cost to destination (0/44) cost is 45
Calculating cost to destination (50/44) cost is 45
Calculating cost to destination (0/45) cost is 46
Calculating cost to destination (50/45) cost is 46
Calculating cost to destination (0/46) cost is 47
Calculating cost to destination (50/46) cost is 47
Calculating cost to destination (0/47) cost is 48
Calculating cost to destination (50/47) cost is 48
Calculating cost to destination (0/48) cost is 49
Calculating cost to destination (50/48) cost is 49
Calculating cost to destination (0/49) cost is 50
Calculating cost to destination (50/49) cost is 50
Escaping towards (26/0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(24/22) / Dist11 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(24/24) / Dist11 / Targetid0: BattleCharacter(Dorescha)
Top 3: Pos(25/21) / Dist12 / Targetid2: BattleCharacter(Coruna)
Top 4: Pos(23/25) / Dist12 / Targetid1: BattleCharacter(Odania)
Top 5: Pos(24/18) / Dist15 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,720767s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 3 Enemies with line of sight
Top 1: Pos(26/17) / Dist2 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Top 3: Pos(41/32) / Dist17 / Targetid7: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 3
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 3 Enemies with line of sight
Top 1: Pos(26/17) / Dist2 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Top 3: Pos(41/32) / Dist17 / Targetid7: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Spell bandundfessel+1 (Value 4) (KL/CH/KK, 13/9/11, Checkmod +1, Personalmod ): 5/16/13 = failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Executing AttackCast( bandundfessel, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist12 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 15
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist12 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 15
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 10 - 3RS = 7 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 6 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 6 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 2 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Coruna on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 5 <= 5
Calculating cost to destination (0/0) cost is 73
Calculating cost to destination (0/50) cost is 59
Calculating cost to destination (1/0) cost is 72
Calculating cost to destination (1/50) cost is 58
Calculating cost to destination (2/0) cost is 71
Calculating cost to destination (2/50) cost is 57
Calculating cost to destination (3/0) cost is 70
Calculating cost to destination (3/50) cost is 56
Calculating cost to destination (4/0) cost is 69
Calculating cost to destination (4/50) cost is 55
Calculating cost to destination (5/0) cost is 68
Calculating cost to destination (5/50) cost is 54
Calculating cost to destination (6/0) cost is 67
Calculating cost to destination (6/50) cost is 53
Calculating cost to destination (7/0) cost is 66
Calculating cost to destination (7/50) cost is 52
Calculating cost to destination (8/0) cost is 65
Calculating cost to destination (8/50) cost is 51
Calculating cost to destination (9/0) cost is 64
Calculating cost to destination (9/50) cost is 50
Calculating cost to destination (10/0) cost is 63
Calculating cost to destination (10/50) cost is 49
Calculating cost to destination (11/0) cost is 62
Calculating cost to destination (11/50) cost is 48
Calculating cost to destination (12/0) cost is 61
Calculating cost to destination (12/50) cost is 47
Calculating cost to destination (13/0) cost is 60
Calculating cost to destination (13/50) cost is 46
Calculating cost to destination (14/0) cost is 59
Calculating cost to destination (14/50) cost is 45
Calculating cost to destination (15/0) cost is 58
Calculating cost to destination (15/50) cost is 44
Calculating cost to destination (16/0) cost is 57
Calculating cost to destination (16/50) cost is 43
Calculating cost to destination (17/0) cost is 56
Calculating cost to destination (17/50) cost is 42
Calculating cost to destination (18/0) cost is 55
Calculating cost to destination (18/50) cost is 41
Calculating cost to destination (19/0) cost is 54
Calculating cost to destination (19/50) cost is 40
Calculating cost to destination (20/0) cost is 53
Calculating cost to destination (20/50) cost is 39
Calculating cost to destination (21/0) cost is 52
Calculating cost to destination (21/50) cost is 38
Calculating cost to destination (22/0) cost is 51
Calculating cost to destination (22/50) cost is 37
Calculating cost to destination (23/0) cost is 50
Calculating cost to destination (23/50) cost is 36
Calculating cost to destination (24/0) cost is 49
Calculating cost to destination (24/50) cost is 35
Calculating cost to destination (25/0) cost is 48
Calculating cost to destination (25/50) cost is 34
Calculating cost to destination (26/0) cost is 47
Calculating cost to destination (26/50) cost is 33
Calculating cost to destination (27/0) cost is 46
Calculating cost to destination (27/50) cost is 32
Calculating cost to destination (28/0) cost is 45
Calculating cost to destination (28/50) cost is 31
Calculating cost to destination (29/0) cost is 44
Calculating cost to destination (29/50) cost is 30
Calculating cost to destination (30/0) cost is 43
Calculating cost to destination (30/50) cost is 29
Calculating cost to destination (31/0) cost is 42
Calculating cost to destination (31/50) cost is 28
Calculating cost to destination (32/0) cost is 41
Calculating cost to destination (32/50) cost is 27
Calculating cost to destination (33/0) cost is 40
Calculating cost to destination (33/50) cost is 26
Calculating cost to destination (34/0) cost is 39
Calculating cost to destination (34/50) cost is 25
Calculating cost to destination (35/0) cost is 40
Calculating cost to destination (35/50) cost is 24
Calculating cost to destination (36/0) cost is 39
Calculating cost to destination (36/50) cost is 23
Calculating cost to destination (37/0) cost is 38
Calculating cost to destination (37/50) cost is 22
Calculating cost to destination (38/0) cost is 37
Calculating cost to destination (38/50) cost is 21
Calculating cost to destination (39/0) cost is 36
Calculating cost to destination (39/50) cost is 20
Calculating cost to destination (40/0) cost is 35
Calculating cost to destination (40/50) cost is 19
Calculating cost to destination (41/0) cost is 36
Calculating cost to destination (41/50) cost is 18
Calculating cost to destination (42/0) cost is 37
Calculating cost to destination (42/50) cost is 19
Calculating cost to destination (43/0) cost is 36
Calculating cost to destination (43/50) cost is 20
Calculating cost to destination (44/0) cost is 35
Calculating cost to destination (44/50) cost is 21
Calculating cost to destination (45/0) cost is 36
Calculating cost to destination (45/50) cost is 22
Calculating cost to destination (46/0) cost is 37
Calculating cost to destination (46/50) cost is 23
Calculating cost to destination (47/0) cost is 38
Calculating cost to destination (47/50) cost is 24
Calculating cost to destination (48/0) cost is 39
Calculating cost to destination (48/50) cost is 25
Calculating cost to destination (49/0) cost is 40
Calculating cost to destination (49/50) cost is 26
Calculating cost to destination (50/0) cost is 41
Calculating cost to destination (50/50) cost is 27
Calculating cost to destination (0/1) cost is 72
Calculating cost to destination (50/1) cost is 40
Calculating cost to destination (0/2) cost is 71
Calculating cost to destination (50/2) cost is 39
Calculating cost to destination (0/3) cost is 70
Calculating cost to destination (50/3) cost is 38
Calculating cost to destination (0/4) cost is 69
Calculating cost to destination (50/4) cost is 37
Calculating cost to destination (0/5) cost is 68
Calculating cost to destination (50/5) cost is 36
Calculating cost to destination (0/6) cost is 67
Calculating cost to destination (50/6) cost is 35
Calculating cost to destination (0/7) cost is 66
Calculating cost to destination (50/7) cost is 34
Calculating cost to destination (0/8) cost is 65
Calculating cost to destination (50/8) cost is 33
Calculating cost to destination (0/9) cost is 64
Calculating cost to destination (50/9) cost is 32
Calculating cost to destination (0/10) cost is 63
Calculating cost to destination (50/10) cost is 31
Calculating cost to destination (0/11) cost is 62
Calculating cost to destination (50/11) cost is 30
Calculating cost to destination (0/12) cost is 61
Calculating cost to destination (50/12) cost is 29
Calculating cost to destination (0/13) cost is 60
Calculating cost to destination (50/13) cost is 28
Calculating cost to destination (0/14) cost is 59
Calculating cost to destination (50/14) cost is 27
Calculating cost to destination (0/15) cost is 58
Calculating cost to destination (50/15) cost is 26
Calculating cost to destination (0/16) cost is 57
Calculating cost to destination (50/16) cost is 25
Calculating cost to destination (0/17) cost is 56
Calculating cost to destination (50/17) cost is 24
Calculating cost to destination (0/18) cost is 55
Calculating cost to destination (50/18) cost is 23
Calculating cost to destination (0/19) cost is 54
Calculating cost to destination (50/19) cost is 22
Calculating cost to destination (0/20) cost is 53
Calculating cost to destination (50/20) cost is 21
Calculating cost to destination (0/21) cost is 52
Calculating cost to destination (50/21) cost is 20
Calculating cost to destination (0/22) cost is 51
Calculating cost to destination (50/22) cost is 19
Calculating cost to destination (0/23) cost is 50
Calculating cost to destination (50/23) cost is 18
Calculating cost to destination (0/24) cost is 49
Calculating cost to destination (50/24) cost is 17
Calculating cost to destination (0/25) cost is 48
Calculating cost to destination (50/25) cost is 16
Calculating cost to destination (0/26) cost is 47
Calculating cost to destination (50/26) cost is 15
Calculating cost to destination (0/27) cost is 46
Calculating cost to destination (50/27) cost is 14
Calculating cost to destination (0/28) cost is 47
Calculating cost to destination (50/28) cost is 13
Calculating cost to destination (0/29) cost is 48
Calculating cost to destination (50/29) cost is 12
Calculating cost to destination (0/30) cost is 49
Calculating cost to destination (50/30) cost is 11
Calculating cost to destination (0/31) cost is 48
Calculating cost to destination (50/31) cost is 10
Calculating cost to destination (0/32) cost is 47
Calculating cost to destination (50/32) cost is 9
Calculating cost to destination (0/33) cost is 46
Calculating cost to destination (50/33) cost is 10
Calculating cost to destination (0/34) cost is 45
Calculating cost to destination (50/34) cost is 11
Calculating cost to destination (0/35) cost is 44
Calculating cost to destination (50/35) cost is 12
Calculating cost to destination (0/36) cost is 45
Calculating cost to destination (50/36) cost is 13
Calculating cost to destination (0/37) cost is 46
Calculating cost to destination (50/37) cost is 14
Calculating cost to destination (0/38) cost is 47
Calculating cost to destination (50/38) cost is 15
Calculating cost to destination (0/39) cost is 48
Calculating cost to destination (50/39) cost is 16
Calculating cost to destination (0/40) cost is 49
Calculating cost to destination (50/40) cost is 17
Calculating cost to destination (0/41) cost is 50
Calculating cost to destination (50/41) cost is 18
Calculating cost to destination (0/42) cost is 51
Calculating cost to destination (50/42) cost is 19
Calculating cost to destination (0/43) cost is 52
Calculating cost to destination (50/43) cost is 20
Calculating cost to destination (0/44) cost is 53
Calculating cost to destination (50/44) cost is 21
Calculating cost to destination (0/45) cost is 54
Calculating cost to destination (50/45) cost is 22
Calculating cost to destination (0/46) cost is 55
Calculating cost to destination (50/46) cost is 23
Calculating cost to destination (0/47) cost is 56
Calculating cost to destination (50/47) cost is 24
Calculating cost to destination (0/48) cost is 57
Calculating cost to destination (50/48) cost is 25
Calculating cost to destination (0/49) cost is 58
Calculating cost to destination (50/49) cost is 26
Escaping towards (50/32)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 3 <= 5
Calculating cost to destination (0/0) cost is 43
Calculating cost to destination (0/50) cost is 59
Calculating cost to destination (1/0) cost is 42
Calculating cost to destination (1/50) cost is 58
Calculating cost to destination (2/0) cost is 41
Calculating cost to destination (2/50) cost is 57
Calculating cost to destination (3/0) cost is 40
Calculating cost to destination (3/50) cost is 56
Calculating cost to destination (4/0) cost is 39
Calculating cost to destination (4/50) cost is 55
Calculating cost to destination (5/0) cost is 38
Calculating cost to destination (5/50) cost is 54
Calculating cost to destination (6/0) cost is 37
Calculating cost to destination (6/50) cost is 53
Calculating cost to destination (7/0) cost is 36
Calculating cost to destination (7/50) cost is 52
Calculating cost to destination (8/0) cost is 35
Calculating cost to destination (8/50) cost is 51
Calculating cost to destination (9/0) cost is 34
Calculating cost to destination (9/50) cost is 50
Calculating cost to destination (10/0) cost is 33
Calculating cost to destination (10/50) cost is 49
Calculating cost to destination (11/0) cost is 32
Calculating cost to destination (11/50) cost is 48
Calculating cost to destination (12/0) cost is 31
Calculating cost to destination (12/50) cost is 47
Calculating cost to destination (13/0) cost is 30
Calculating cost to destination (13/50) cost is 46
Calculating cost to destination (14/0) cost is 29
Calculating cost to destination (14/50) cost is 45
Calculating cost to destination (15/0) cost is 28
Calculating cost to destination (15/50) cost is 44
Calculating cost to destination (16/0) cost is 27
Calculating cost to destination (16/50) cost is 43
Calculating cost to destination (17/0) cost is 26
Calculating cost to destination (17/50) cost is 42
Calculating cost to destination (18/0) cost is 25
Calculating cost to destination (18/50) cost is 41
Calculating cost to destination (19/0) cost is 24
Calculating cost to destination (19/50) cost is 40
Calculating cost to destination (20/0) cost is 23
Calculating cost to destination (20/50) cost is 39
Calculating cost to destination (21/0) cost is 22
Calculating cost to destination (21/50) cost is 38
Calculating cost to destination (22/0) cost is 21
Calculating cost to destination (22/50) cost is 37
Calculating cost to destination (23/0) cost is 20
Calculating cost to destination (23/50) cost is 36
Calculating cost to destination (24/0) cost is 19
Calculating cost to destination (24/50) cost is 35
Calculating cost to destination (25/0) cost is 18
Calculating cost to destination (25/50) cost is 34
Calculating cost to destination (26/0) cost is 17
Calculating cost to destination (26/50) cost is 33
Calculating cost to destination (27/0) cost is 18
Calculating cost to destination (27/50) cost is 34
Calculating cost to destination (28/0) cost is 19
Calculating cost to destination (28/50) cost is 35
Calculating cost to destination (29/0) cost is 20
Calculating cost to destination (29/50) cost is 36
Calculating cost to destination (30/0) cost is 21
Calculating cost to destination (30/50) cost is 37
Calculating cost to destination (31/0) cost is 22
Calculating cost to destination (31/50) cost is 38
Calculating cost to destination (32/0) cost is 23
Calculating cost to destination (32/50) cost is 39
Calculating cost to destination (33/0) cost is 24
Calculating cost to destination (33/50) cost is 40
Calculating cost to destination (34/0) cost is 25
Calculating cost to destination (34/50) cost is 41
Calculating cost to destination (35/0) cost is 26
Calculating cost to destination (35/50) cost is 42
Calculating cost to destination (36/0) cost is 27
Calculating cost to destination (36/50) cost is 43
Calculating cost to destination (37/0) cost is 28
Calculating cost to destination (37/50) cost is 44
Calculating cost to destination (38/0) cost is 29
Calculating cost to destination (38/50) cost is 45
Calculating cost to destination (39/0) cost is 30
Calculating cost to destination (39/50) cost is 46
Calculating cost to destination (40/0) cost is 31
Calculating cost to destination (40/50) cost is 47
Calculating cost to destination (41/0) cost is 32
Calculating cost to destination (41/50) cost is 48
Calculating cost to destination (42/0) cost is 33
Calculating cost to destination (42/50) cost is 49
Calculating cost to destination (43/0) cost is 34
Calculating cost to destination (43/50) cost is 50
Calculating cost to destination (44/0) cost is 35
Calculating cost to destination (44/50) cost is 51
Calculating cost to destination (45/0) cost is 36
Calculating cost to destination (45/50) cost is 52
Calculating cost to destination (46/0) cost is 37
Calculating cost to destination (46/50) cost is 53
Calculating cost to destination (47/0) cost is 38
Calculating cost to destination (47/50) cost is 54
Calculating cost to destination (48/0) cost is 39
Calculating cost to destination (48/50) cost is 55
Calculating cost to destination (49/0) cost is 40
Calculating cost to destination (49/50) cost is 56
Calculating cost to destination (50/0) cost is 41
Calculating cost to destination (50/50) cost is 57
Calculating cost to destination (0/1) cost is 42
Calculating cost to destination (50/1) cost is 40
Calculating cost to destination (0/2) cost is 41
Calculating cost to destination (50/2) cost is 39
Calculating cost to destination (0/3) cost is 40
Calculating cost to destination (50/3) cost is 38
Calculating cost to destination (0/4) cost is 39
Calculating cost to destination (50/4) cost is 37
Calculating cost to destination (0/5) cost is 38
Calculating cost to destination (50/5) cost is 36
Calculating cost to destination (0/6) cost is 37
Calculating cost to destination (50/6) cost is 35
Calculating cost to destination (0/7) cost is 36
Calculating cost to destination (50/7) cost is 34
Calculating cost to destination (0/8) cost is 35
Calculating cost to destination (50/8) cost is 33
Calculating cost to destination (0/9) cost is 34
Calculating cost to destination (50/9) cost is 32
Calculating cost to destination (0/10) cost is 33
Calculating cost to destination (50/10) cost is 31
Calculating cost to destination (0/11) cost is 32
Calculating cost to destination (50/11) cost is 30
Calculating cost to destination (0/12) cost is 31
Calculating cost to destination (50/12) cost is 29
Calculating cost to destination (0/13) cost is 30
Calculating cost to destination (50/13) cost is 28
Calculating cost to destination (0/14) cost is 29
Calculating cost to destination (50/14) cost is 29
Calculating cost to destination (0/15) cost is 28
Calculating cost to destination (50/15) cost is 30
Calculating cost to destination (0/16) cost is 27
Calculating cost to destination (50/16) cost is 31
Calculating cost to destination (0/17) cost is 26
Calculating cost to destination (50/17) cost is 32
Calculating cost to destination (0/18) cost is 27
Calculating cost to destination (50/18) cost is 31
Calculating cost to destination (0/19) cost is 28
Calculating cost to destination (50/19) cost is 30
Calculating cost to destination (0/20) cost is 29
Calculating cost to destination (50/20) cost is 29
Calculating cost to destination (0/21) cost is 30
Calculating cost to destination (50/21) cost is 28
Calculating cost to destination (0/22) cost is 31
Calculating cost to destination (50/22) cost is 29
Calculating cost to destination (0/23) cost is 32
Calculating cost to destination (50/23) cost is 30
Calculating cost to destination (0/24) cost is 33
Calculating cost to destination (50/24) cost is 31
Calculating cost to destination (0/25) cost is 34
Calculating cost to destination (50/25) cost is 32
Calculating cost to destination (0/26) cost is 35
Calculating cost to destination (50/26) cost is 33
Calculating cost to destination (0/27) cost is 36
Calculating cost to destination (50/27) cost is 34
Calculating cost to destination (0/28) cost is 37
Calculating cost to destination (50/28) cost is 35
Calculating cost to destination (0/29) cost is 38
Calculating cost to destination (50/29) cost is 36
Calculating cost to destination (0/30) cost is 39
Calculating cost to destination (50/30) cost is 37
Calculating cost to destination (0/31) cost is 40
Calculating cost to destination (50/31) cost is 38
Calculating cost to destination (0/32) cost is 41
Calculating cost to destination (50/32) cost is 39
Calculating cost to destination (0/33) cost is 42
Calculating cost to destination (50/33) cost is 40
Calculating cost to destination (0/34) cost is 43
Calculating cost to destination (50/34) cost is 41
Calculating cost to destination (0/35) cost is 44
Calculating cost to destination (50/35) cost is 42
Calculating cost to destination (0/36) cost is 45
Calculating cost to destination (50/36) cost is 43
Calculating cost to destination (0/37) cost is 46
Calculating cost to destination (50/37) cost is 44
Calculating cost to destination (0/38) cost is 47
Calculating cost to destination (50/38) cost is 45
Calculating cost to destination (0/39) cost is 48
Calculating cost to destination (50/39) cost is 46
Calculating cost to destination (0/40) cost is 49
Calculating cost to destination (50/40) cost is 47
Calculating cost to destination (0/41) cost is 50
Calculating cost to destination (50/41) cost is 48
Calculating cost to destination (0/42) cost is 51
Calculating cost to destination (50/42) cost is 49
Calculating cost to destination (0/43) cost is 52
Calculating cost to destination (50/43) cost is 50
Calculating cost to destination (0/44) cost is 53
Calculating cost to destination (50/44) cost is 51
Calculating cost to destination (0/45) cost is 54
Calculating cost to destination (50/45) cost is 52
Calculating cost to destination (0/46) cost is 55
Calculating cost to destination (50/46) cost is 53
Calculating cost to destination (0/47) cost is 56
Calculating cost to destination (50/47) cost is 54
Calculating cost to destination (0/48) cost is 57
Calculating cost to destination (50/48) cost is 55
Calculating cost to destination (0/49) cost is 58
Calculating cost to destination (50/49) cost is 56
Escaping towards (26/0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 1 (Confirm: 5) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA-5 (10): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 16 - 3RS = 13 physical Damage because of Attack from Odania, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist12 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 15
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist12 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 15
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(24/22) / Dist11 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(24/24) / Dist11 / Targetid0: BattleCharacter(Dorescha)
Top 3: Pos(25/21) / Dist12 / Targetid2: BattleCharacter(Coruna)
Top 4: Pos(23/25) / Dist12 / Targetid1: BattleCharacter(Odania)
Top 5: Pos(24/18) / Dist15 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,719695s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 3 Enemies with line of sight
Top 1: Pos(26/9) / Dist9 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Top 3: Pos(49/32) / Dist25 / Targetid7: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 10
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Ork for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Top 2: Pos(49/32) / Dist25 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(49/32) / Dist25 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 29
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 3 Enemies with line of sight
Top 1: Pos(26/9) / Dist9 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Top 3: Pos(49/32) / Dist25 / Targetid7: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 10
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Ork for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Top 2: Pos(49/32) / Dist25 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
Found 1 Enemies with line of sight
Top 1: Pos(49/32) / Dist25 / Targetid7: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 29
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 3 Enemies with line of sight
Top 1: Pos(26/9) / Dist9 / Targetid2: BattleCharacter(Ork)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Top 3: Pos(49/32) / Dist25 / Targetid7: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single evade (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ork ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,293924s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 27 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 3 <= 5
Calculating cost to destination (0/0) cost is 49
Calculating cost to destination (0/50) cost is 53
Calculating cost to destination (1/0) cost is 48
Calculating cost to destination (1/50) cost is 52
Calculating cost to destination (2/0) cost is 47
Calculating cost to destination (2/50) cost is 51
Calculating cost to destination (3/0) cost is 46
Calculating cost to destination (3/50) cost is 50
Calculating cost to destination (4/0) cost is 45
Calculating cost to destination (4/50) cost is 49
Calculating cost to destination (5/0) cost is 44
Calculating cost to destination (5/50) cost is 48
Calculating cost to destination (6/0) cost is 43
Calculating cost to destination (6/50) cost is 47
Calculating cost to destination (7/0) cost is 42
Calculating cost to destination (7/50) cost is 46
Calculating cost to destination (8/0) cost is 41
Calculating cost to destination (8/50) cost is 45
Calculating cost to destination (9/0) cost is 40
Calculating cost to destination (9/50) cost is 44
Calculating cost to destination (10/0) cost is 39
Calculating cost to destination (10/50) cost is 43
Calculating cost to destination (11/0) cost is 38
Calculating cost to destination (11/50) cost is 42
Calculating cost to destination (12/0) cost is 37
Calculating cost to destination (12/50) cost is 41
Calculating cost to destination (13/0) cost is 36
Calculating cost to destination (13/50) cost is 40
Calculating cost to destination (14/0) cost is 35
Calculating cost to destination (14/50) cost is 39
Calculating cost to destination (15/0) cost is 34
Calculating cost to destination (15/50) cost is 38
Calculating cost to destination (16/0) cost is 33
Calculating cost to destination (16/50) cost is 37
Calculating cost to destination (17/0) cost is 32
Calculating cost to destination (17/50) cost is 36
Calculating cost to destination (18/0) cost is 31
Calculating cost to destination (18/50) cost is 35
Calculating cost to destination (19/0) cost is 30
Calculating cost to destination (19/50) cost is 34
Calculating cost to destination (20/0) cost is 29
Calculating cost to destination (20/50) cost is 33
Calculating cost to destination (21/0) cost is 28
Calculating cost to destination (21/50) cost is 32
Calculating cost to destination (22/0) cost is 27
Calculating cost to destination (22/50) cost is 31
Calculating cost to destination (23/0) cost is 26
Calculating cost to destination (23/50) cost is 30
Calculating cost to destination (24/0) cost is 25
Calculating cost to destination (24/50) cost is 29
Calculating cost to destination (25/0) cost is 24
Calculating cost to destination (25/50) cost is 28
Calculating cost to destination (26/0) cost is 25
Calculating cost to destination (26/50) cost is 29
Calculating cost to destination (27/0) cost is 24
Calculating cost to destination (27/50) cost is 30
Calculating cost to destination (28/0) cost is 25
Calculating cost to destination (28/50) cost is 31
Calculating cost to destination (29/0) cost is 26
Calculating cost to destination (29/50) cost is 32
Calculating cost to destination (30/0) cost is 27
Calculating cost to destination (30/50) cost is 33
Calculating cost to destination (31/0) cost is 28
Calculating cost to destination (31/50) cost is 34
Calculating cost to destination (32/0) cost is 29
Calculating cost to destination (32/50) cost is 35
Calculating cost to destination (33/0) cost is 30
Calculating cost to destination (33/50) cost is 36
Calculating cost to destination (34/0) cost is 31
Calculating cost to destination (34/50) cost is 37
Calculating cost to destination (35/0) cost is 32
Calculating cost to destination (35/50) cost is 38
Calculating cost to destination (36/0) cost is 33
Calculating cost to destination (36/50) cost is 39
Calculating cost to destination (37/0) cost is 34
Calculating cost to destination (37/50) cost is 40
Calculating cost to destination (38/0) cost is 35
Calculating cost to destination (38/50) cost is 41
Calculating cost to destination (39/0) cost is 36
Calculating cost to destination (39/50) cost is 42
Calculating cost to destination (40/0) cost is 37
Calculating cost to destination (40/50) cost is 43
Calculating cost to destination (41/0) cost is 38
Calculating cost to destination (41/50) cost is 44
Calculating cost to destination (42/0) cost is 39
Calculating cost to destination (42/50) cost is 45
Calculating cost to destination (43/0) cost is 40
Calculating cost to destination (43/50) cost is 46
Calculating cost to destination (44/0) cost is 41
Calculating cost to destination (44/50) cost is 47
Calculating cost to destination (45/0) cost is 42
Calculating cost to destination (45/50) cost is 48
Calculating cost to destination (46/0) cost is 43
Calculating cost to destination (46/50) cost is 49
Calculating cost to destination (47/0) cost is 44
Calculating cost to destination (47/50) cost is 50
Calculating cost to destination (48/0) cost is 45
Calculating cost to destination (48/50) cost is 51
Calculating cost to destination (49/0) cost is 46
Calculating cost to destination (49/50) cost is 52
Calculating cost to destination (50/0) cost is 47
Calculating cost to destination (50/50) cost is 53
Calculating cost to destination (0/1) cost is 48
Calculating cost to destination (50/1) cost is 46
Calculating cost to destination (0/2) cost is 47
Calculating cost to destination (50/2) cost is 45
Calculating cost to destination (0/3) cost is 46
Calculating cost to destination (50/3) cost is 44
Calculating cost to destination (0/4) cost is 45
Calculating cost to destination (50/4) cost is 43
Calculating cost to destination (0/5) cost is 44
Calculating cost to destination (50/5) cost is 42
Calculating cost to destination (0/6) cost is 43
Calculating cost to destination (50/6) cost is 41
Calculating cost to destination (0/7) cost is 42
Calculating cost to destination (50/7) cost is 40
Calculating cost to destination (0/8) cost is 41
Calculating cost to destination (50/8) cost is 39
Calculating cost to destination (0/9) cost is 40
Calculating cost to destination (50/9) cost is 38
Calculating cost to destination (0/10) cost is 39
Calculating cost to destination (50/10) cost is 37
Calculating cost to destination (0/11) cost is 38
Calculating cost to destination (50/11) cost is 36
Calculating cost to destination (0/12) cost is 37
Calculating cost to destination (50/12) cost is 35
Calculating cost to destination (0/13) cost is 36
Calculating cost to destination (50/13) cost is 34
Calculating cost to destination (0/14) cost is 35
Calculating cost to destination (50/14) cost is 33
Calculating cost to destination (0/15) cost is 34
Calculating cost to destination (50/15) cost is 32
Calculating cost to destination (0/16) cost is 33
Calculating cost to destination (50/16) cost is 31
Calculating cost to destination (0/17) cost is 32
Calculating cost to destination (50/17) cost is 30
Calculating cost to destination (0/18) cost is 31
Calculating cost to destination (50/18) cost is 29
Calculating cost to destination (0/19) cost is 30
Calculating cost to destination (50/19) cost is 28
Calculating cost to destination (0/20) cost is 29
Calculating cost to destination (50/20) cost is 27
Calculating cost to destination (0/21) cost is 30
Calculating cost to destination (50/21) cost is 26
Calculating cost to destination (0/22) cost is 31
Calculating cost to destination (50/22) cost is 27
Calculating cost to destination (0/23) cost is 32
Calculating cost to destination (50/23) cost is 28
Calculating cost to destination (0/24) cost is 31
Calculating cost to destination (50/24) cost is 29
Calculating cost to destination (0/25) cost is 30
Calculating cost to destination (50/25) cost is 30
Calculating cost to destination (0/26) cost is 29
Calculating cost to destination (50/26) cost is 31
Calculating cost to destination (0/27) cost is 30
Calculating cost to destination (50/27) cost is 32
Calculating cost to destination (0/28) cost is 31
Calculating cost to destination (50/28) cost is 33
Calculating cost to destination (0/29) cost is 32
Calculating cost to destination (50/29) cost is 34
Calculating cost to destination (0/30) cost is 33
Calculating cost to destination (50/30) cost is 33
Calculating cost to destination (0/31) cost is 34
Calculating cost to destination (50/31) cost is 34
Calculating cost to destination (0/32) cost is 35
Calculating cost to destination (50/32) cost is 35
Calculating cost to destination (0/33) cost is 36
Calculating cost to destination (50/33) cost is 36
Calculating cost to destination (0/34) cost is 37
Calculating cost to destination (50/34) cost is 37
Calculating cost to destination (0/35) cost is 38
Calculating cost to destination (50/35) cost is 38
Calculating cost to destination (0/36) cost is 39
Calculating cost to destination (50/36) cost is 39
Calculating cost to destination (0/37) cost is 40
Calculating cost to destination (50/37) cost is 40
Calculating cost to destination (0/38) cost is 41
Calculating cost to destination (50/38) cost is 41
Calculating cost to destination (0/39) cost is 42
Calculating cost to destination (50/39) cost is 42
Calculating cost to destination (0/40) cost is 43
Calculating cost to destination (50/40) cost is 43
Calculating cost to destination (0/41) cost is 44
Calculating cost to destination (50/41) cost is 44
Calculating cost to destination (0/42) cost is 45
Calculating cost to destination (50/42) cost is 45
Calculating cost to destination (0/43) cost is 46
Calculating cost to destination (50/43) cost is 46
Calculating cost to destination (0/44) cost is 47
Calculating cost to destination (50/44) cost is 47
Calculating cost to destination (0/45) cost is 48
Calculating cost to destination (50/45) cost is 48
Calculating cost to destination (0/46) cost is 49
Calculating cost to destination (50/46) cost is 49
Calculating cost to destination (0/47) cost is 50
Calculating cost to destination (50/47) cost is 50
Calculating cost to destination (0/48) cost is 51
Calculating cost to destination (50/48) cost is 51
Calculating cost to destination (0/49) cost is 52
Calculating cost to destination (50/49) cost is 52
Escaping towards (27/0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/15) cost is 10
Calculating cost to destination (26/14) cost is 12
Calculating cost to destination (27/15) cost is 10
Calculating cost to destination (26/16) cost is 8
Calculating cost to destination (25/9) cost is 16
Calculating cost to destination (26/8) cost is 18
Calculating cost to destination (27/9) cost is 16
Calculating cost to destination (26/10) cost is 16
Calculating cost to destination (25/25) cost is 4
Calculating cost to destination (24/26) cost is 6
Calculating cost to destination (34/33) cost is 21
Calculating cost to destination (35/32) cost is 21
Calculating cost to destination (36/33) cost is 23
Calculating cost to destination (35/34) cost is 23
Calculating cost to destination (48/32) cost is 34
Calculating cost to destination (49/31) cost is 34
Calculating cost to destination (50/32) cost is 36
Calculating cost to destination (49/33) cost is 36
found 18 valid attack positions, closest at (25/25) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 3 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 2 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 6 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 5 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Orkschütze on Position 1Adding Char Coruna on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 9, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 5 <= 5
Calculating cost to destination (0/0) cost is 81
Calculating cost to destination (0/50) cost is 67
Calculating cost to destination (1/0) cost is 80
Calculating cost to destination (1/50) cost is 66
Calculating cost to destination (2/0) cost is 79
Calculating cost to destination (2/50) cost is 65
Calculating cost to destination (3/0) cost is 78
Calculating cost to destination (3/50) cost is 64
Calculating cost to destination (4/0) cost is 77
Calculating cost to destination (4/50) cost is 63
Calculating cost to destination (5/0) cost is 76
Calculating cost to destination (5/50) cost is 62
Calculating cost to destination (6/0) cost is 75
Calculating cost to destination (6/50) cost is 61
Calculating cost to destination (7/0) cost is 74
Calculating cost to destination (7/50) cost is 60
Calculating cost to destination (8/0) cost is 73
Calculating cost to destination (8/50) cost is 59
Calculating cost to destination (9/0) cost is 72
Calculating cost to destination (9/50) cost is 58
Calculating cost to destination (10/0) cost is 71
Calculating cost to destination (10/50) cost is 57
Calculating cost to destination (11/0) cost is 70
Calculating cost to destination (11/50) cost is 56
Calculating cost to destination (12/0) cost is 69
Calculating cost to destination (12/50) cost is 55
Calculating cost to destination (13/0) cost is 68
Calculating cost to destination (13/50) cost is 54
Calculating cost to destination (14/0) cost is 67
Calculating cost to destination (14/50) cost is 53
Calculating cost to destination (15/0) cost is 66
Calculating cost to destination (15/50) cost is 52
Calculating cost to destination (16/0) cost is 65
Calculating cost to destination (16/50) cost is 51
Calculating cost to destination (17/0) cost is 64
Calculating cost to destination (17/50) cost is 50
Calculating cost to destination (18/0) cost is 63
Calculating cost to destination (18/50) cost is 49
Calculating cost to destination (19/0) cost is 62
Calculating cost to destination (19/50) cost is 48
Calculating cost to destination (20/0) cost is 61
Calculating cost to destination (20/50) cost is 47
Calculating cost to destination (21/0) cost is 60
Calculating cost to destination (21/50) cost is 46
Calculating cost to destination (22/0) cost is 59
Calculating cost to destination (22/50) cost is 45
Calculating cost to destination (23/0) cost is 58
Calculating cost to destination (23/50) cost is 44
Calculating cost to destination (24/0) cost is 57
Calculating cost to destination (24/50) cost is 43
Calculating cost to destination (25/0) cost is 56
Calculating cost to destination (25/50) cost is 42
Calculating cost to destination (26/0) cost is 55
Calculating cost to destination (26/50) cost is 41
Calculating cost to destination (27/0) cost is 54
Calculating cost to destination (27/50) cost is 40
Calculating cost to destination (28/0) cost is 53
Calculating cost to destination (28/50) cost is 39
Calculating cost to destination (29/0) cost is 52
Calculating cost to destination (29/50) cost is 38
Calculating cost to destination (30/0) cost is 51
Calculating cost to destination (30/50) cost is 37
Calculating cost to destination (31/0) cost is 50
Calculating cost to destination (31/50) cost is 36
Calculating cost to destination (32/0) cost is 49
Calculating cost to destination (32/50) cost is 35
Calculating cost to destination (33/0) cost is 48
Calculating cost to destination (33/50) cost is 34
Calculating cost to destination (34/0) cost is 47
Calculating cost to destination (34/50) cost is 33
Calculating cost to destination (35/0) cost is 46
Calculating cost to destination (35/50) cost is 32
Calculating cost to destination (36/0) cost is 45
Calculating cost to destination (36/50) cost is 31
Calculating cost to destination (37/0) cost is 44
Calculating cost to destination (37/50) cost is 30
Calculating cost to destination (38/0) cost is 43
Calculating cost to destination (38/50) cost is 29
Calculating cost to destination (39/0) cost is 42
Calculating cost to destination (39/50) cost is 28
Calculating cost to destination (40/0) cost is 41
Calculating cost to destination (40/50) cost is 27
Calculating cost to destination (41/0) cost is 40
Calculating cost to destination (41/50) cost is 26
Calculating cost to destination (42/0) cost is 39
Calculating cost to destination (42/50) cost is 25
Calculating cost to destination (43/0) cost is 38
Calculating cost to destination (43/50) cost is 24
Calculating cost to destination (44/0) cost is 37
Calculating cost to destination (44/50) cost is 23
Calculating cost to destination (45/0) cost is 36
Calculating cost to destination (45/50) cost is 22
Calculating cost to destination (46/0) cost is 35
Calculating cost to destination (46/50) cost is 21
Calculating cost to destination (47/0) cost is 34
Calculating cost to destination (47/50) cost is 20
Calculating cost to destination (48/0) cost is 33
Calculating cost to destination (48/50) cost is 19
Calculating cost to destination (49/0) cost is 32
Calculating cost to destination (49/50) cost is 18
Calculating cost to destination (50/0) cost is 33
Calculating cost to destination (50/50) cost is 19
Calculating cost to destination (0/1) cost is 80
Calculating cost to destination (50/1) cost is 32
Calculating cost to destination (0/2) cost is 79
Calculating cost to destination (50/2) cost is 31
Calculating cost to destination (0/3) cost is 78
Calculating cost to destination (50/3) cost is 30
Calculating cost to destination (0/4) cost is 77
Calculating cost to destination (50/4) cost is 29
Calculating cost to destination (0/5) cost is 76
Calculating cost to destination (50/5) cost is 28
Calculating cost to destination (0/6) cost is 75
Calculating cost to destination (50/6) cost is 27
Calculating cost to destination (0/7) cost is 74
Calculating cost to destination (50/7) cost is 26
Calculating cost to destination (0/8) cost is 73
Calculating cost to destination (50/8) cost is 25
Calculating cost to destination (0/9) cost is 72
Calculating cost to destination (50/9) cost is 24
Calculating cost to destination (0/10) cost is 71
Calculating cost to destination (50/10) cost is 23
Calculating cost to destination (0/11) cost is 70
Calculating cost to destination (50/11) cost is 22
Calculating cost to destination (0/12) cost is 69
Calculating cost to destination (50/12) cost is 21
Calculating cost to destination (0/13) cost is 68
Calculating cost to destination (50/13) cost is 20
Calculating cost to destination (0/14) cost is 67
Calculating cost to destination (50/14) cost is 19
Calculating cost to destination (0/15) cost is 66
Calculating cost to destination (50/15) cost is 18
Calculating cost to destination (0/16) cost is 65
Calculating cost to destination (50/16) cost is 17
Calculating cost to destination (0/17) cost is 64
Calculating cost to destination (50/17) cost is 16
Calculating cost to destination (0/18) cost is 63
Calculating cost to destination (50/18) cost is 15
Calculating cost to destination (0/19) cost is 62
Calculating cost to destination (50/19) cost is 14
Calculating cost to destination (0/20) cost is 61
Calculating cost to destination (50/20) cost is 13
Calculating cost to destination (0/21) cost is 60
Calculating cost to destination (50/21) cost is 12
Calculating cost to destination (0/22) cost is 59
Calculating cost to destination (50/22) cost is 11
Calculating cost to destination (0/23) cost is 58
Calculating cost to destination (50/23) cost is 10
Calculating cost to destination (0/24) cost is 57
Calculating cost to destination (50/24) cost is 9
Calculating cost to destination (0/25) cost is 56
Calculating cost to destination (50/25) cost is 8
Calculating cost to destination (0/26) cost is 55
Calculating cost to destination (50/26) cost is 7
Calculating cost to destination (0/27) cost is 54
Calculating cost to destination (50/27) cost is 6
Calculating cost to destination (0/28) cost is 55
Calculating cost to destination (50/28) cost is 5
Calculating cost to destination (0/29) cost is 56
Calculating cost to destination (50/29) cost is 4
Calculating cost to destination (0/30) cost is 57
Calculating cost to destination (50/30) cost is 3
Calculating cost to destination (0/31) cost is 56
Calculating cost to destination (50/31) cost is 2
Calculating cost to destination (0/32) cost is 55
Calculating cost to destination (50/32) cost is 1
Calculating cost to destination (0/33) cost is 54
Calculating cost to destination (50/33) cost is 2
Calculating cost to destination (0/34) cost is 53
Calculating cost to destination (50/34) cost is 3
Calculating cost to destination (0/35) cost is 52
Calculating cost to destination (50/35) cost is 4
Calculating cost to destination (0/36) cost is 53
Calculating cost to destination (50/36) cost is 5
Calculating cost to destination (0/37) cost is 54
Calculating cost to destination (50/37) cost is 6
Calculating cost to destination (0/38) cost is 55
Calculating cost to destination (50/38) cost is 7
Calculating cost to destination (0/39) cost is 56
Calculating cost to destination (50/39) cost is 8
Calculating cost to destination (0/40) cost is 57
Calculating cost to destination (50/40) cost is 9
Calculating cost to destination (0/41) cost is 58
Calculating cost to destination (50/41) cost is 10
Calculating cost to destination (0/42) cost is 59
Calculating cost to destination (50/42) cost is 11
Calculating cost to destination (0/43) cost is 60
Calculating cost to destination (50/43) cost is 12
Calculating cost to destination (0/44) cost is 61
Calculating cost to destination (50/44) cost is 13
Calculating cost to destination (0/45) cost is 62
Calculating cost to destination (50/45) cost is 14
Calculating cost to destination (0/46) cost is 63
Calculating cost to destination (50/46) cost is 15
Calculating cost to destination (0/47) cost is 64
Calculating cost to destination (50/47) cost is 16
Calculating cost to destination (0/48) cost is 65
Calculating cost to destination (50/48) cost is 17
Calculating cost to destination (0/49) cost is 66
Calculating cost to destination (50/49) cost is 18
Escaping right away at (50/32)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Orkschütze: BaseAP 12 x Mult 1,2 = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(25/25) / Dist10 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(25/21) / Dist12 / Targetid2: BattleCharacter(Coruna)
Top 3: Pos(23/25) / Dist12 / Targetid1: BattleCharacter(Odania)
Top 4: Pos(24/18) / Dist15 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,538753s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/15) cost is 6
Calculating cost to destination (26/14) cost is 8
Calculating cost to destination (27/15) cost is 8
Calculating cost to destination (26/16) cost is 6
Calculating cost to destination (25/9) cost is 12
Calculating cost to destination (26/8) cost is 14
Calculating cost to destination (27/9) cost is 14
Calculating cost to destination (26/10) cost is 12
Calculating cost to destination (24/26) cost is 8
Calculating cost to destination (34/33) cost is 21
Calculating cost to destination (35/32) cost is 21
Calculating cost to destination (36/33) cost is 23
Calculating cost to destination (35/34) cost is 23
found 13 valid attack positions, closest at (26/16) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 20 (Confirm: 10) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 3 <= 5
Calculating cost to destination (0/0) cost is 41
Calculating cost to destination (0/50) cost is 61
Calculating cost to destination (1/0) cost is 40
Calculating cost to destination (1/50) cost is 60
Calculating cost to destination (2/0) cost is 39
Calculating cost to destination (2/50) cost is 59
Calculating cost to destination (3/0) cost is 38
Calculating cost to destination (3/50) cost is 58
Calculating cost to destination (4/0) cost is 37
Calculating cost to destination (4/50) cost is 57
Calculating cost to destination (5/0) cost is 36
Calculating cost to destination (5/50) cost is 56
Calculating cost to destination (6/0) cost is 35
Calculating cost to destination (6/50) cost is 55
Calculating cost to destination (7/0) cost is 34
Calculating cost to destination (7/50) cost is 54
Calculating cost to destination (8/0) cost is 33
Calculating cost to destination (8/50) cost is 53
Calculating cost to destination (9/0) cost is 32
Calculating cost to destination (9/50) cost is 52
Calculating cost to destination (10/0) cost is 31
Calculating cost to destination (10/50) cost is 51
Calculating cost to destination (11/0) cost is 30
Calculating cost to destination (11/50) cost is 50
Calculating cost to destination (12/0) cost is 29
Calculating cost to destination (12/50) cost is 49
Calculating cost to destination (13/0) cost is 28
Calculating cost to destination (13/50) cost is 48
Calculating cost to destination (14/0) cost is 27
Calculating cost to destination (14/50) cost is 47
Calculating cost to destination (15/0) cost is 26
Calculating cost to destination (15/50) cost is 48
Calculating cost to destination (16/0) cost is 25
Calculating cost to destination (16/50) cost is 47
Calculating cost to destination (17/0) cost is 24
Calculating cost to destination (17/50) cost is 46
Calculating cost to destination (18/0) cost is 23
Calculating cost to destination (18/50) cost is 45
Calculating cost to destination (19/0) cost is 22
Calculating cost to destination (19/50) cost is 44
Calculating cost to destination (20/0) cost is 21
Calculating cost to destination (20/50) cost is 43
Calculating cost to destination (21/0) cost is 20
Calculating cost to destination (21/50) cost is 42
Calculating cost to destination (22/0) cost is 19
Calculating cost to destination (22/50) cost is 41
Calculating cost to destination (23/0) cost is 18
Calculating cost to destination (23/50) cost is 40
Calculating cost to destination (24/0) cost is 17
Calculating cost to destination (24/50) cost is 39
Calculating cost to destination (25/0) cost is 16
Calculating cost to destination (25/50) cost is 38
Calculating cost to destination (26/0) cost is 17
Calculating cost to destination (26/50) cost is 37
Calculating cost to destination (27/0) cost is 16
Calculating cost to destination (27/50) cost is 36
Calculating cost to destination (28/0) cost is 17
Calculating cost to destination (28/50) cost is 37
Calculating cost to destination (29/0) cost is 18
Calculating cost to destination (29/50) cost is 38
Calculating cost to destination (30/0) cost is 19
Calculating cost to destination (30/50) cost is 39
Calculating cost to destination (31/0) cost is 20
Calculating cost to destination (31/50) cost is 40
Calculating cost to destination (32/0) cost is 21
Calculating cost to destination (32/50) cost is 41
Calculating cost to destination (33/0) cost is 22
Calculating cost to destination (33/50) cost is 42
Calculating cost to destination (34/0) cost is 23
Calculating cost to destination (34/50) cost is 43
Calculating cost to destination (35/0) cost is 24
Calculating cost to destination (35/50) cost is 44
Calculating cost to destination (36/0) cost is 25
Calculating cost to destination (36/50) cost is 45
Calculating cost to destination (37/0) cost is 26
Calculating cost to destination (37/50) cost is 46
Calculating cost to destination (38/0) cost is 27
Calculating cost to destination (38/50) cost is 47
Calculating cost to destination (39/0) cost is 28
Calculating cost to destination (39/50) cost is 48
Calculating cost to destination (40/0) cost is 29
Calculating cost to destination (40/50) cost is 49
Calculating cost to destination (41/0) cost is 30
Calculating cost to destination (41/50) cost is 50
Calculating cost to destination (42/0) cost is 31
Calculating cost to destination (42/50) cost is 51
Calculating cost to destination (43/0) cost is 32
Calculating cost to destination (43/50) cost is 52
Calculating cost to destination (44/0) cost is 33
Calculating cost to destination (44/50) cost is 53
Calculating cost to destination (45/0) cost is 34
Calculating cost to destination (45/50) cost is 54
Calculating cost to destination (46/0) cost is 35
Calculating cost to destination (46/50) cost is 55
Calculating cost to destination (47/0) cost is 36
Calculating cost to destination (47/50) cost is 56
Calculating cost to destination (48/0) cost is 37
Calculating cost to destination (48/50) cost is 57
Calculating cost to destination (49/0) cost is 38
Calculating cost to destination (49/50) cost is 58
Calculating cost to destination (50/0) cost is 39
Calculating cost to destination (50/50) cost is 59
Calculating cost to destination (0/1) cost is 40
Calculating cost to destination (50/1) cost is 38
Calculating cost to destination (0/2) cost is 39
Calculating cost to destination (50/2) cost is 37
Calculating cost to destination (0/3) cost is 38
Calculating cost to destination (50/3) cost is 36
Calculating cost to destination (0/4) cost is 37
Calculating cost to destination (50/4) cost is 35
Calculating cost to destination (0/5) cost is 36
Calculating cost to destination (50/5) cost is 34
Calculating cost to destination (0/6) cost is 35
Calculating cost to destination (50/6) cost is 33
Calculating cost to destination (0/7) cost is 34
Calculating cost to destination (50/7) cost is 32
Calculating cost to destination (0/8) cost is 33
Calculating cost to destination (50/8) cost is 31
Calculating cost to destination (0/9) cost is 32
Calculating cost to destination (50/9) cost is 30
Calculating cost to destination (0/10) cost is 31
Calculating cost to destination (50/10) cost is 29
Calculating cost to destination (0/11) cost is 30
Calculating cost to destination (50/11) cost is 28
Calculating cost to destination (0/12) cost is 29
Calculating cost to destination (50/12) cost is 27
Calculating cost to destination (0/13) cost is 28
Calculating cost to destination (50/13) cost is 26
Calculating cost to destination (0/14) cost is 27
Calculating cost to destination (50/14) cost is 27
Calculating cost to destination (0/15) cost is 26
Calculating cost to destination (50/15) cost is 28
Calculating cost to destination (0/16) cost is 27
Calculating cost to destination (50/16) cost is 29
Calculating cost to destination (0/17) cost is 28
Calculating cost to destination (50/17) cost is 30
Calculating cost to destination (0/18) cost is 29
Calculating cost to destination (50/18) cost is 31
Calculating cost to destination (0/19) cost is 30
Calculating cost to destination (50/19) cost is 30
Calculating cost to destination (0/20) cost is 31
Calculating cost to destination (50/20) cost is 29
Calculating cost to destination (0/21) cost is 32
Calculating cost to destination (50/21) cost is 30
Calculating cost to destination (0/22) cost is 33
Calculating cost to destination (50/22) cost is 31
Calculating cost to destination (0/23) cost is 34
Calculating cost to destination (50/23) cost is 32
Calculating cost to destination (0/24) cost is 35
Calculating cost to destination (50/24) cost is 33
Calculating cost to destination (0/25) cost is 36
Calculating cost to destination (50/25) cost is 34
Calculating cost to destination (0/26) cost is 37
Calculating cost to destination (50/26) cost is 35
Calculating cost to destination (0/27) cost is 38
Calculating cost to destination (50/27) cost is 36
Calculating cost to destination (0/28) cost is 39
Calculating cost to destination (50/28) cost is 37
Calculating cost to destination (0/29) cost is 40
Calculating cost to destination (50/29) cost is 38
Calculating cost to destination (0/30) cost is 41
Calculating cost to destination (50/30) cost is 39
Calculating cost to destination (0/31) cost is 42
Calculating cost to destination (50/31) cost is 40
Calculating cost to destination (0/32) cost is 43
Calculating cost to destination (50/32) cost is 41
Calculating cost to destination (0/33) cost is 44
Calculating cost to destination (50/33) cost is 42
Calculating cost to destination (0/34) cost is 45
Calculating cost to destination (50/34) cost is 43
Calculating cost to destination (0/35) cost is 46
Calculating cost to destination (50/35) cost is 44
Calculating cost to destination (0/36) cost is 47
Calculating cost to destination (50/36) cost is 45
Calculating cost to destination (0/37) cost is 48
Calculating cost to destination (50/37) cost is 46
Calculating cost to destination (0/38) cost is 49
Calculating cost to destination (50/38) cost is 47
Calculating cost to destination (0/39) cost is 50
Calculating cost to destination (50/39) cost is 48
Calculating cost to destination (0/40) cost is 51
Calculating cost to destination (50/40) cost is 49
Calculating cost to destination (0/41) cost is 52
Calculating cost to destination (50/41) cost is 50
Calculating cost to destination (0/42) cost is 53
Calculating cost to destination (50/42) cost is 51
Calculating cost to destination (0/43) cost is 54
Calculating cost to destination (50/43) cost is 52
Calculating cost to destination (0/44) cost is 55
Calculating cost to destination (50/44) cost is 53
Calculating cost to destination (0/45) cost is 56
Calculating cost to destination (50/45) cost is 54
Calculating cost to destination (0/46) cost is 57
Calculating cost to destination (50/46) cost is 55
Calculating cost to destination (0/47) cost is 58
Calculating cost to destination (50/47) cost is 56
Calculating cost to destination (0/48) cost is 59
Calculating cost to destination (50/48) cost is 57
Calculating cost to destination (0/49) cost is 60
Calculating cost to destination (50/49) cost is 58
Escaping towards (25/0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist12 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 15
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist12 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 15
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 3 <= 5
Calculating cost to destination (0/0) cost is 35
Calculating cost to destination (0/50) cost is 67
Calculating cost to destination (1/0) cost is 34
Calculating cost to destination (1/50) cost is 66
Calculating cost to destination (2/0) cost is 33
Calculating cost to destination (2/50) cost is 65
Calculating cost to destination (3/0) cost is 32
Calculating cost to destination (3/50) cost is 64
Calculating cost to destination (4/0) cost is 31
Calculating cost to destination (4/50) cost is 63
Calculating cost to destination (5/0) cost is 30
Calculating cost to destination (5/50) cost is 62
Calculating cost to destination (6/0) cost is 29
Calculating cost to destination (6/50) cost is 61
Calculating cost to destination (7/0) cost is 28
Calculating cost to destination (7/50) cost is 60
Calculating cost to destination (8/0) cost is 27
Calculating cost to destination (8/50) cost is 59
Calculating cost to destination (9/0) cost is 26
Calculating cost to destination (9/50) cost is 58
Calculating cost to destination (10/0) cost is 25
Calculating cost to destination (10/50) cost is 57
Calculating cost to destination (11/0) cost is 24
Calculating cost to destination (11/50) cost is 56
Calculating cost to destination (12/0) cost is 23
Calculating cost to destination (12/50) cost is 55
Calculating cost to destination (13/0) cost is 22
Calculating cost to destination (13/50) cost is 54
Calculating cost to destination (14/0) cost is 21
Calculating cost to destination (14/50) cost is 53
Calculating cost to destination (15/0) cost is 20
Calculating cost to destination (15/50) cost is 54
Calculating cost to destination (16/0) cost is 19
Calculating cost to destination (16/50) cost is 53
Calculating cost to destination (17/0) cost is 18
Calculating cost to destination (17/50) cost is 52
Calculating cost to destination (18/0) cost is 17
Calculating cost to destination (18/50) cost is 51
Calculating cost to destination (19/0) cost is 16
Calculating cost to destination (19/50) cost is 50
Calculating cost to destination (20/0) cost is 15
Calculating cost to destination (20/50) cost is 49
Calculating cost to destination (21/0) cost is 14
Calculating cost to destination (21/50) cost is 48
Calculating cost to destination (22/0) cost is 13
Calculating cost to destination (22/50) cost is 47
Calculating cost to destination (23/0) cost is 12
Calculating cost to destination (23/50) cost is 46
Calculating cost to destination (24/0) cost is 11
Calculating cost to destination (24/50) cost is 45
Calculating cost to destination (25/0) cost is 10
Calculating cost to destination (25/50) cost is 44
Calculating cost to destination (26/0) cost is 9
Calculating cost to destination (26/50) cost is 43
Calculating cost to destination (27/0) cost is 10
Calculating cost to destination (27/50) cost is 42
Calculating cost to destination (28/0) cost is 11
Calculating cost to destination (28/50) cost is 43
Calculating cost to destination (29/0) cost is 12
Calculating cost to destination (29/50) cost is 44
Calculating cost to destination (30/0) cost is 13
Calculating cost to destination (30/50) cost is 45
Calculating cost to destination (31/0) cost is 14
Calculating cost to destination (31/50) cost is 46
Calculating cost to destination (32/0) cost is 15
Calculating cost to destination (32/50) cost is 47
Calculating cost to destination (33/0) cost is 16
Calculating cost to destination (33/50) cost is 48
Calculating cost to destination (34/0) cost is 17
Calculating cost to destination (34/50) cost is 49
Calculating cost to destination (35/0) cost is 18
Calculating cost to destination (35/50) cost is 50
Calculating cost to destination (36/0) cost is 19
Calculating cost to destination (36/50) cost is 51
Calculating cost to destination (37/0) cost is 20
Calculating cost to destination (37/50) cost is 52
Calculating cost to destination (38/0) cost is 21
Calculating cost to destination (38/50) cost is 53
Calculating cost to destination (39/0) cost is 22
Calculating cost to destination (39/50) cost is 54
Calculating cost to destination (40/0) cost is 23
Calculating cost to destination (40/50) cost is 55
Calculating cost to destination (41/0) cost is 24
Calculating cost to destination (41/50) cost is 56
Calculating cost to destination (42/0) cost is 25
Calculating cost to destination (42/50) cost is 57
Calculating cost to destination (43/0) cost is 26
Calculating cost to destination (43/50) cost is 58
Calculating cost to destination (44/0) cost is 27
Calculating cost to destination (44/50) cost is 59
Calculating cost to destination (45/0) cost is 28
Calculating cost to destination (45/50) cost is 60
Calculating cost to destination (46/0) cost is 29
Calculating cost to destination (46/50) cost is 61
Calculating cost to destination (47/0) cost is 30
Calculating cost to destination (47/50) cost is 62
Calculating cost to destination (48/0) cost is 31
Calculating cost to destination (48/50) cost is 63
Calculating cost to destination (49/0) cost is 32
Calculating cost to destination (49/50) cost is 64
Calculating cost to destination (50/0) cost is 33
Calculating cost to destination (50/50) cost is 65
Calculating cost to destination (0/1) cost is 34
Calculating cost to destination (50/1) cost is 32
Calculating cost to destination (0/2) cost is 33
Calculating cost to destination (50/2) cost is 31
Calculating cost to destination (0/3) cost is 32
Calculating cost to destination (50/3) cost is 30
Calculating cost to destination (0/4) cost is 31
Calculating cost to destination (50/4) cost is 29
Calculating cost to destination (0/5) cost is 30
Calculating cost to destination (50/5) cost is 28
Calculating cost to destination (0/6) cost is 29
Calculating cost to destination (50/6) cost is 27
Calculating cost to destination (0/7) cost is 28
Calculating cost to destination (50/7) cost is 26
Calculating cost to destination (0/8) cost is 27
Calculating cost to destination (50/8) cost is 25
Calculating cost to destination (0/9) cost is 26
Calculating cost to destination (50/9) cost is 24
Calculating cost to destination (0/10) cost is 27
Calculating cost to destination (50/10) cost is 25
Calculating cost to destination (0/11) cost is 28
Calculating cost to destination (50/11) cost is 26
Calculating cost to destination (0/12) cost is 29
Calculating cost to destination (50/12) cost is 27
Calculating cost to destination (0/13) cost is 30
Calculating cost to destination (50/13) cost is 28
Calculating cost to destination (0/14) cost is 31
Calculating cost to destination (50/14) cost is 29
Calculating cost to destination (0/15) cost is 32
Calculating cost to destination (50/15) cost is 30
Calculating cost to destination (0/16) cost is 33
Calculating cost to destination (50/16) cost is 31
Calculating cost to destination (0/17) cost is 34
Calculating cost to destination (50/17) cost is 32
Calculating cost to destination (0/18) cost is 35
Calculating cost to destination (50/18) cost is 33
Calculating cost to destination (0/19) cost is 36
Calculating cost to destination (50/19) cost is 34
Calculating cost to destination (0/20) cost is 37
Calculating cost to destination (50/20) cost is 35
Calculating cost to destination (0/21) cost is 38
Calculating cost to destination (50/21) cost is 36
Calculating cost to destination (0/22) cost is 39
Calculating cost to destination (50/22) cost is 37
Calculating cost to destination (0/23) cost is 40
Calculating cost to destination (50/23) cost is 38
Calculating cost to destination (0/24) cost is 41
Calculating cost to destination (50/24) cost is 39
Calculating cost to destination (0/25) cost is 42
Calculating cost to destination (50/25) cost is 40
Calculating cost to destination (0/26) cost is 43
Calculating cost to destination (50/26) cost is 41
Calculating cost to destination (0/27) cost is 44
Calculating cost to destination (50/27) cost is 42
Calculating cost to destination (0/28) cost is 45
Calculating cost to destination (50/28) cost is 43
Calculating cost to destination (0/29) cost is 46
Calculating cost to destination (50/29) cost is 44
Calculating cost to destination (0/30) cost is 47
Calculating cost to destination (50/30) cost is 45
Calculating cost to destination (0/31) cost is 48
Calculating cost to destination (50/31) cost is 46
Calculating cost to destination (0/32) cost is 49
Calculating cost to destination (50/32) cost is 47
Calculating cost to destination (0/33) cost is 50
Calculating cost to destination (50/33) cost is 48
Calculating cost to destination (0/34) cost is 51
Calculating cost to destination (50/34) cost is 49
Calculating cost to destination (0/35) cost is 52
Calculating cost to destination (50/35) cost is 50
Calculating cost to destination (0/36) cost is 53
Calculating cost to destination (50/36) cost is 51
Calculating cost to destination (0/37) cost is 54
Calculating cost to destination (50/37) cost is 52
Calculating cost to destination (0/38) cost is 55
Calculating cost to destination (50/38) cost is 53
Calculating cost to destination (0/39) cost is 56
Calculating cost to destination (50/39) cost is 54
Calculating cost to destination (0/40) cost is 57
Calculating cost to destination (50/40) cost is 55
Calculating cost to destination (0/41) cost is 58
Calculating cost to destination (50/41) cost is 56
Calculating cost to destination (0/42) cost is 59
Calculating cost to destination (50/42) cost is 57
Calculating cost to destination (0/43) cost is 60
Calculating cost to destination (50/43) cost is 58
Calculating cost to destination (0/44) cost is 61
Calculating cost to destination (50/44) cost is 59
Calculating cost to destination (0/45) cost is 62
Calculating cost to destination (50/45) cost is 60
Calculating cost to destination (0/46) cost is 63
Calculating cost to destination (50/46) cost is 61
Calculating cost to destination (0/47) cost is 64
Calculating cost to destination (50/47) cost is 62
Calculating cost to destination (0/48) cost is 65
Calculating cost to destination (50/48) cost is 63
Calculating cost to destination (0/49) cost is 66
Calculating cost to destination (50/49) cost is 64
Escaping towards (26/0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(25/8) / Dist10 / Targetid0: BattleCharacter(Ork)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 11
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Ork for this round as viable target
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(25/8) / Dist10 / Targetid0: BattleCharacter(Ork)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 11
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Ork for this round as viable target
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(25/8) / Dist10 / Targetid0: BattleCharacter(Ork)
Top 2: Pos(35/33) / Dist15 / Targetid6: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single evade (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ork ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,349269s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 26 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Ork no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 10 - 3RS = 7 physical Damage because of Attack from Dorescha
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 8 + 3 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 3 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Coruna on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(25/25) / Dist10 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(23/25) / Dist12 / Targetid1: BattleCharacter(Odania)
Top 3: Pos(24/18) / Dist15 / Targetid4: BattleCharacter(Vindariel)
Top 4: Pos(26/16) / Dist17 / Targetid2: BattleCharacter(Coruna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,536053s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (24/8) cost is 10
Calculating cost to destination (25/7) cost is 10
Calculating cost to destination (26/8) cost is 8
Calculating cost to destination (25/9) cost is 8
Calculating cost to destination (25/1) cost is 16
Calculating cost to destination (26/0) cost is 18
Calculating cost to destination (27/1) cost is 16
Calculating cost to destination (26/2) cost is 14
Calculating cost to destination (24/26) cost is 12
Calculating cost to destination (34/33) cost is 25
Calculating cost to destination (35/32) cost is 25
Calculating cost to destination (36/33) cost is 27
Calculating cost to destination (35/34) cost is 27
found 13 valid attack positions, closest at (26/8) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Ork(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single AT (13): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single PA (10): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 3 <= 5
Calculating cost to destination (0/0) cost is 33
Calculating cost to destination (0/50) cost is 67
Calculating cost to destination (1/0) cost is 32
Calculating cost to destination (1/50) cost is 66
Calculating cost to destination (2/0) cost is 31
Calculating cost to destination (2/50) cost is 65
Calculating cost to destination (3/0) cost is 30
Calculating cost to destination (3/50) cost is 64
Calculating cost to destination (4/0) cost is 29
Calculating cost to destination (4/50) cost is 63
Calculating cost to destination (5/0) cost is 28
Calculating cost to destination (5/50) cost is 62
Calculating cost to destination (6/0) cost is 27
Calculating cost to destination (6/50) cost is 61
Calculating cost to destination (7/0) cost is 26
Calculating cost to destination (7/50) cost is 60
Calculating cost to destination (8/0) cost is 25
Calculating cost to destination (8/50) cost is 59
Calculating cost to destination (9/0) cost is 24
Calculating cost to destination (9/50) cost is 58
Calculating cost to destination (10/0) cost is 23
Calculating cost to destination (10/50) cost is 57
Calculating cost to destination (11/0) cost is 22
Calculating cost to destination (11/50) cost is 56
Calculating cost to destination (12/0) cost is 21
Calculating cost to destination (12/50) cost is 55
Calculating cost to destination (13/0) cost is 20
Calculating cost to destination (13/50) cost is 54
Calculating cost to destination (14/0) cost is 19
Calculating cost to destination (14/50) cost is 53
Calculating cost to destination (15/0) cost is 18
Calculating cost to destination (15/50) cost is 54
Calculating cost to destination (16/0) cost is 17
Calculating cost to destination (16/50) cost is 53
Calculating cost to destination (17/0) cost is 16
Calculating cost to destination (17/50) cost is 52
Calculating cost to destination (18/0) cost is 15
Calculating cost to destination (18/50) cost is 51
Calculating cost to destination (19/0) cost is 14
Calculating cost to destination (19/50) cost is 50
Calculating cost to destination (20/0) cost is 13
Calculating cost to destination (20/50) cost is 49
Calculating cost to destination (21/0) cost is 12
Calculating cost to destination (21/50) cost is 48
Calculating cost to destination (22/0) cost is 11
Calculating cost to destination (22/50) cost is 47
Calculating cost to destination (23/0) cost is 10
Calculating cost to destination (23/50) cost is 46
Calculating cost to destination (24/0) cost is 9
Calculating cost to destination (24/50) cost is 45
Calculating cost to destination (25/0) cost is 8
Calculating cost to destination (25/50) cost is 44
Calculating cost to destination (26/0) cost is 9
Calculating cost to destination (26/50) cost is 43
Calculating cost to destination (27/0) cost is 10
Calculating cost to destination (27/50) cost is 44
Calculating cost to destination (28/0) cost is 11
Calculating cost to destination (28/50) cost is 45
Calculating cost to destination (29/0) cost is 12
Calculating cost to destination (29/50) cost is 46
Calculating cost to destination (30/0) cost is 13
Calculating cost to destination (30/50) cost is 47
Calculating cost to destination (31/0) cost is 14
Calculating cost to destination (31/50) cost is 48
Calculating cost to destination (32/0) cost is 15
Calculating cost to destination (32/50) cost is 49
Calculating cost to destination (33/0) cost is 16
Calculating cost to destination (33/50) cost is 50
Calculating cost to destination (34/0) cost is 17
Calculating cost to destination (34/50) cost is 51
Calculating cost to destination (35/0) cost is 18
Calculating cost to destination (35/50) cost is 52
Calculating cost to destination (36/0) cost is 19
Calculating cost to destination (36/50) cost is 53
Calculating cost to destination (37/0) cost is 20
Calculating cost to destination (37/50) cost is 54
Calculating cost to destination (38/0) cost is 21
Calculating cost to destination (38/50) cost is 55
Calculating cost to destination (39/0) cost is 22
Calculating cost to destination (39/50) cost is 56
Calculating cost to destination (40/0) cost is 23
Calculating cost to destination (40/50) cost is 57
Calculating cost to destination (41/0) cost is 24
Calculating cost to destination (41/50) cost is 58
Calculating cost to destination (42/0) cost is 25
Calculating cost to destination (42/50) cost is 59
Calculating cost to destination (43/0) cost is 26
Calculating cost to destination (43/50) cost is 60
Calculating cost to destination (44/0) cost is 27
Calculating cost to destination (44/50) cost is 61
Calculating cost to destination (45/0) cost is 28
Calculating cost to destination (45/50) cost is 62
Calculating cost to destination (46/0) cost is 29
Calculating cost to destination (46/50) cost is 63
Calculating cost to destination (47/0) cost is 30
Calculating cost to destination (47/50) cost is 64
Calculating cost to destination (48/0) cost is 31
Calculating cost to destination (48/50) cost is 65
Calculating cost to destination (49/0) cost is 32
Calculating cost to destination (49/50) cost is 66
Calculating cost to destination (50/0) cost is 33
Calculating cost to destination (50/50) cost is 67
Calculating cost to destination (0/1) cost is 32
Calculating cost to destination (50/1) cost is 32
Calculating cost to destination (0/2) cost is 31
Calculating cost to destination (50/2) cost is 31
Calculating cost to destination (0/3) cost is 30
Calculating cost to destination (50/3) cost is 30
Calculating cost to destination (0/4) cost is 29
Calculating cost to destination (50/4) cost is 29
Calculating cost to destination (0/5) cost is 30
Calculating cost to destination (50/5) cost is 28
Calculating cost to destination (0/6) cost is 29
Calculating cost to destination (50/6) cost is 27
Calculating cost to destination (0/7) cost is 28
Calculating cost to destination (50/7) cost is 26
Calculating cost to destination (0/8) cost is 27
Calculating cost to destination (50/8) cost is 25
Calculating cost to destination (0/9) cost is 26
Calculating cost to destination (50/9) cost is 26
Calculating cost to destination (0/10) cost is 27
Calculating cost to destination (50/10) cost is 27
Calculating cost to destination (0/11) cost is 28
Calculating cost to destination (50/11) cost is 28
Calculating cost to destination (0/12) cost is 29
Calculating cost to destination (50/12) cost is 29
Calculating cost to destination (0/13) cost is 30
Calculating cost to destination (50/13) cost is 30
Calculating cost to destination (0/14) cost is 31
Calculating cost to destination (50/14) cost is 31
Calculating cost to destination (0/15) cost is 32
Calculating cost to destination (50/15) cost is 32
Calculating cost to destination (0/16) cost is 33
Calculating cost to destination (50/16) cost is 33
Calculating cost to destination (0/17) cost is 34
Calculating cost to destination (50/17) cost is 34
Calculating cost to destination (0/18) cost is 35
Calculating cost to destination (50/18) cost is 35
Calculating cost to destination (0/19) cost is 36
Calculating cost to destination (50/19) cost is 36
Calculating cost to destination (0/20) cost is 37
Calculating cost to destination (50/20) cost is 37
Calculating cost to destination (0/21) cost is 38
Calculating cost to destination (50/21) cost is 38
Calculating cost to destination (0/22) cost is 39
Calculating cost to destination (50/22) cost is 39
Calculating cost to destination (0/23) cost is 40
Calculating cost to destination (50/23) cost is 40
Calculating cost to destination (0/24) cost is 41
Calculating cost to destination (50/24) cost is 41
Calculating cost to destination (0/25) cost is 42
Calculating cost to destination (50/25) cost is 42
Calculating cost to destination (0/26) cost is 43
Calculating cost to destination (50/26) cost is 43
Calculating cost to destination (0/27) cost is 44
Calculating cost to destination (50/27) cost is 44
Calculating cost to destination (0/28) cost is 45
Calculating cost to destination (50/28) cost is 45
Calculating cost to destination (0/29) cost is 46
Calculating cost to destination (50/29) cost is 46
Calculating cost to destination (0/30) cost is 47
Calculating cost to destination (50/30) cost is 47
Calculating cost to destination (0/31) cost is 48
Calculating cost to destination (50/31) cost is 48
Calculating cost to destination (0/32) cost is 49
Calculating cost to destination (50/32) cost is 49
Calculating cost to destination (0/33) cost is 50
Calculating cost to destination (50/33) cost is 50
Calculating cost to destination (0/34) cost is 51
Calculating cost to destination (50/34) cost is 51
Calculating cost to destination (0/35) cost is 52
Calculating cost to destination (50/35) cost is 52
Calculating cost to destination (0/36) cost is 53
Calculating cost to destination (50/36) cost is 53
Calculating cost to destination (0/37) cost is 54
Calculating cost to destination (50/37) cost is 54
Calculating cost to destination (0/38) cost is 55
Calculating cost to destination (50/38) cost is 55
Calculating cost to destination (0/39) cost is 56
Calculating cost to destination (50/39) cost is 56
Calculating cost to destination (0/40) cost is 57
Calculating cost to destination (50/40) cost is 57
Calculating cost to destination (0/41) cost is 58
Calculating cost to destination (50/41) cost is 58
Calculating cost to destination (0/42) cost is 59
Calculating cost to destination (50/42) cost is 59
Calculating cost to destination (0/43) cost is 60
Calculating cost to destination (50/43) cost is 60
Calculating cost to destination (0/44) cost is 61
Calculating cost to destination (50/44) cost is 61
Calculating cost to destination (0/45) cost is 62
Calculating cost to destination (50/45) cost is 62
Calculating cost to destination (0/46) cost is 63
Calculating cost to destination (50/46) cost is 63
Calculating cost to destination (0/47) cost is 64
Calculating cost to destination (50/47) cost is 64
Calculating cost to destination (0/48) cost is 65
Calculating cost to destination (50/48) cost is 65
Calculating cost to destination (0/49) cost is 66
Calculating cost to destination (50/49) cost is 66
Escaping right away at (25/0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Ork: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 3 <= 5
Calculating cost to destination (0/0) cost is 27
Calculating cost to destination (0/50) cost is 75
Calculating cost to destination (1/0) cost is 26
Calculating cost to destination (1/50) cost is 74
Calculating cost to destination (2/0) cost is 25
Calculating cost to destination (2/50) cost is 73
Calculating cost to destination (3/0) cost is 24
Calculating cost to destination (3/50) cost is 72
Calculating cost to destination (4/0) cost is 23
Calculating cost to destination (4/50) cost is 71
Calculating cost to destination (5/0) cost is 22
Calculating cost to destination (5/50) cost is 70
Calculating cost to destination (6/0) cost is 21
Calculating cost to destination (6/50) cost is 69
Calculating cost to destination (7/0) cost is 20
Calculating cost to destination (7/50) cost is 68
Calculating cost to destination (8/0) cost is 19
Calculating cost to destination (8/50) cost is 67
Calculating cost to destination (9/0) cost is 18
Calculating cost to destination (9/50) cost is 66
Calculating cost to destination (10/0) cost is 17
Calculating cost to destination (10/50) cost is 65
Calculating cost to destination (11/0) cost is 16
Calculating cost to destination (11/50) cost is 64
Calculating cost to destination (12/0) cost is 15
Calculating cost to destination (12/50) cost is 63
Calculating cost to destination (13/0) cost is 14
Calculating cost to destination (13/50) cost is 62
Calculating cost to destination (14/0) cost is 13
Calculating cost to destination (14/50) cost is 61
Calculating cost to destination (15/0) cost is 12
Calculating cost to destination (15/50) cost is 62
Calculating cost to destination (16/0) cost is 11
Calculating cost to destination (16/50) cost is 61
Calculating cost to destination (17/0) cost is 10
Calculating cost to destination (17/50) cost is 60
Calculating cost to destination (18/0) cost is 9
Calculating cost to destination (18/50) cost is 59
Calculating cost to destination (19/0) cost is 8
Calculating cost to destination (19/50) cost is 58
Calculating cost to destination (20/0) cost is 7
Calculating cost to destination (20/50) cost is 57
Calculating cost to destination (21/0) cost is 6
Calculating cost to destination (21/50) cost is 56
Calculating cost to destination (22/0) cost is 5
Calculating cost to destination (22/50) cost is 55
Calculating cost to destination (23/0) cost is 4
Calculating cost to destination (23/50) cost is 54
Calculating cost to destination (24/0) cost is 3
Calculating cost to destination (24/50) cost is 53
Calculating cost to destination (25/0) cost is 2
Calculating cost to destination (25/50) cost is 52
Calculating cost to destination (26/0) cost is 1
Calculating cost to destination (26/50) cost is 51
Calculating cost to destination (27/0) cost is 2
Calculating cost to destination (27/50) cost is 50
Calculating cost to destination (28/0) cost is 3
Calculating cost to destination (28/50) cost is 51
Calculating cost to destination (29/0) cost is 4
Calculating cost to destination (29/50) cost is 52
Calculating cost to destination (30/0) cost is 5
Calculating cost to destination (30/50) cost is 53
Calculating cost to destination (31/0) cost is 6
Calculating cost to destination (31/50) cost is 54
Calculating cost to destination (32/0) cost is 7
Calculating cost to destination (32/50) cost is 55
Calculating cost to destination (33/0) cost is 8
Calculating cost to destination (33/50) cost is 56
Calculating cost to destination (34/0) cost is 9
Calculating cost to destination (34/50) cost is 57
Calculating cost to destination (35/0) cost is 10
Calculating cost to destination (35/50) cost is 58
Calculating cost to destination (36/0) cost is 11
Calculating cost to destination (36/50) cost is 59
Calculating cost to destination (37/0) cost is 12
Calculating cost to destination (37/50) cost is 60
Calculating cost to destination (38/0) cost is 13
Calculating cost to destination (38/50) cost is 61
Calculating cost to destination (39/0) cost is 14
Calculating cost to destination (39/50) cost is 62
Calculating cost to destination (40/0) cost is 15
Calculating cost to destination (40/50) cost is 63
Calculating cost to destination (41/0) cost is 16
Calculating cost to destination (41/50) cost is 64
Calculating cost to destination (42/0) cost is 17
Calculating cost to destination (42/50) cost is 65
Calculating cost to destination (43/0) cost is 18
Calculating cost to destination (43/50) cost is 66
Calculating cost to destination (44/0) cost is 19
Calculating cost to destination (44/50) cost is 67
Calculating cost to destination (45/0) cost is 20
Calculating cost to destination (45/50) cost is 68
Calculating cost to destination (46/0) cost is 21
Calculating cost to destination (46/50) cost is 69
Calculating cost to destination (47/0) cost is 22
Calculating cost to destination (47/50) cost is 70
Calculating cost to destination (48/0) cost is 23
Calculating cost to destination (48/50) cost is 71
Calculating cost to destination (49/0) cost is 24
Calculating cost to destination (49/50) cost is 72
Calculating cost to destination (50/0) cost is 25
Calculating cost to destination (50/50) cost is 73
Calculating cost to destination (0/1) cost is 26
Calculating cost to destination (50/1) cost is 24
Calculating cost to destination (0/2) cost is 27
Calculating cost to destination (50/2) cost is 25
Calculating cost to destination (0/3) cost is 28
Calculating cost to destination (50/3) cost is 26
Calculating cost to destination (0/4) cost is 29
Calculating cost to destination (50/4) cost is 27
Calculating cost to destination (0/5) cost is 30
Calculating cost to destination (50/5) cost is 28
Calculating cost to destination (0/6) cost is 31
Calculating cost to destination (50/6) cost is 29
Calculating cost to destination (0/7) cost is 32
Calculating cost to destination (50/7) cost is 30
Calculating cost to destination (0/8) cost is 33
Calculating cost to destination (50/8) cost is 31
Calculating cost to destination (0/9) cost is 34
Calculating cost to destination (50/9) cost is 32
Calculating cost to destination (0/10) cost is 35
Calculating cost to destination (50/10) cost is 33
Calculating cost to destination (0/11) cost is 36
Calculating cost to destination (50/11) cost is 34
Calculating cost to destination (0/12) cost is 37
Calculating cost to destination (50/12) cost is 35
Calculating cost to destination (0/13) cost is 38
Calculating cost to destination (50/13) cost is 36
Calculating cost to destination (0/14) cost is 39
Calculating cost to destination (50/14) cost is 37
Calculating cost to destination (0/15) cost is 40
Calculating cost to destination (50/15) cost is 38
Calculating cost to destination (0/16) cost is 41
Calculating cost to destination (50/16) cost is 39
Calculating cost to destination (0/17) cost is 42
Calculating cost to destination (50/17) cost is 40
Calculating cost to destination (0/18) cost is 43
Calculating cost to destination (50/18) cost is 41
Calculating cost to destination (0/19) cost is 44
Calculating cost to destination (50/19) cost is 42
Calculating cost to destination (0/20) cost is 45
Calculating cost to destination (50/20) cost is 43
Calculating cost to destination (0/21) cost is 46
Calculating cost to destination (50/21) cost is 44
Calculating cost to destination (0/22) cost is 47
Calculating cost to destination (50/22) cost is 45
Calculating cost to destination (0/23) cost is 48
Calculating cost to destination (50/23) cost is 46
Calculating cost to destination (0/24) cost is 49
Calculating cost to destination (50/24) cost is 47
Calculating cost to destination (0/25) cost is 50
Calculating cost to destination (50/25) cost is 48
Calculating cost to destination (0/26) cost is 51
Calculating cost to destination (50/26) cost is 49
Calculating cost to destination (0/27) cost is 52
Calculating cost to destination (50/27) cost is 50
Calculating cost to destination (0/28) cost is 53
Calculating cost to destination (50/28) cost is 51
Calculating cost to destination (0/29) cost is 54
Calculating cost to destination (50/29) cost is 52
Calculating cost to destination (0/30) cost is 55
Calculating cost to destination (50/30) cost is 53
Calculating cost to destination (0/31) cost is 56
Calculating cost to destination (50/31) cost is 54
Calculating cost to destination (0/32) cost is 57
Calculating cost to destination (50/32) cost is 55
Calculating cost to destination (0/33) cost is 58
Calculating cost to destination (50/33) cost is 56
Calculating cost to destination (0/34) cost is 59
Calculating cost to destination (50/34) cost is 57
Calculating cost to destination (0/35) cost is 60
Calculating cost to destination (50/35) cost is 58
Calculating cost to destination (0/36) cost is 61
Calculating cost to destination (50/36) cost is 59
Calculating cost to destination (0/37) cost is 62
Calculating cost to destination (50/37) cost is 60
Calculating cost to destination (0/38) cost is 63
Calculating cost to destination (50/38) cost is 61
Calculating cost to destination (0/39) cost is 64
Calculating cost to destination (50/39) cost is 62
Calculating cost to destination (0/40) cost is 65
Calculating cost to destination (50/40) cost is 63
Calculating cost to destination (0/41) cost is 66
Calculating cost to destination (50/41) cost is 64
Calculating cost to destination (0/42) cost is 67
Calculating cost to destination (50/42) cost is 65
Calculating cost to destination (0/43) cost is 68
Calculating cost to destination (50/43) cost is 66
Calculating cost to destination (0/44) cost is 69
Calculating cost to destination (50/44) cost is 67
Calculating cost to destination (0/45) cost is 70
Calculating cost to destination (50/45) cost is 68
Calculating cost to destination (0/46) cost is 71
Calculating cost to destination (50/46) cost is 69
Calculating cost to destination (0/47) cost is 72
Calculating cost to destination (50/47) cost is 70
Calculating cost to destination (0/48) cost is 73
Calculating cost to destination (50/48) cost is 71
Calculating cost to destination (0/49) cost is 74
Calculating cost to destination (50/49) cost is 72
Escaping right away at (26/0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Ork: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single PA (10): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 11 - 3RS = 8 physical Damage because of Attack from Odania
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist12 / Targetid4: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 15
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist12 / Targetid4: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 15
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Dorescha (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single AT (11): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid4: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid4: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid4: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single evade (8): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,919056s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 25 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 2 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Coruna on Position 1Adding Char Orkschütze on Position 2Adding Char Dorescha on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 4, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 2 <= 5
Calculating cost to destination (0/0) cost is 51
Calculating cost to destination (0/50) cost is 49
Calculating cost to destination (1/0) cost is 50
Calculating cost to destination (1/50) cost is 48
Calculating cost to destination (2/0) cost is 49
Calculating cost to destination (2/50) cost is 47
Calculating cost to destination (3/0) cost is 48
Calculating cost to destination (3/50) cost is 46
Calculating cost to destination (4/0) cost is 47
Calculating cost to destination (4/50) cost is 45
Calculating cost to destination (5/0) cost is 46
Calculating cost to destination (5/50) cost is 44
Calculating cost to destination (6/0) cost is 45
Calculating cost to destination (6/50) cost is 43
Calculating cost to destination (7/0) cost is 44
Calculating cost to destination (7/50) cost is 42
Calculating cost to destination (8/0) cost is 43
Calculating cost to destination (8/50) cost is 41
Calculating cost to destination (9/0) cost is 42
Calculating cost to destination (9/50) cost is 40
Calculating cost to destination (10/0) cost is 41
Calculating cost to destination (10/50) cost is 39
Calculating cost to destination (11/0) cost is 40
Calculating cost to destination (11/50) cost is 38
Calculating cost to destination (12/0) cost is 39
Calculating cost to destination (12/50) cost is 37
Calculating cost to destination (13/0) cost is 38
Calculating cost to destination (13/50) cost is 36
Calculating cost to destination (14/0) cost is 37
Calculating cost to destination (14/50) cost is 35
Calculating cost to destination (15/0) cost is 36
Calculating cost to destination (15/50) cost is 34
Calculating cost to destination (16/0) cost is 35
Calculating cost to destination (16/50) cost is 33
Calculating cost to destination (17/0) cost is 34
Calculating cost to destination (17/50) cost is 32
Calculating cost to destination (18/0) cost is 33
Calculating cost to destination (18/50) cost is 31
Calculating cost to destination (19/0) cost is 32
Calculating cost to destination (19/50) cost is 30
Calculating cost to destination (20/0) cost is 31
Calculating cost to destination (20/50) cost is 29
Calculating cost to destination (21/0) cost is 30
Calculating cost to destination (21/50) cost is 30
Calculating cost to destination (22/0) cost is 29
Calculating cost to destination (22/50) cost is 29
Calculating cost to destination (23/0) cost is 30
Calculating cost to destination (23/50) cost is 28
Calculating cost to destination (24/0) cost is 31
Calculating cost to destination (24/50) cost is 27
Calculating cost to destination (25/0) cost is 30
Calculating cost to destination (25/50) cost is 26
Calculating cost to destination (26/0) cost is 31
Calculating cost to destination (26/50) cost is 27
Calculating cost to destination (27/0) cost is 30
Calculating cost to destination (27/50) cost is 28
Calculating cost to destination (28/0) cost is 31
Calculating cost to destination (28/50) cost is 29
Calculating cost to destination (29/0) cost is 32
Calculating cost to destination (29/50) cost is 30
Calculating cost to destination (30/0) cost is 33
Calculating cost to destination (30/50) cost is 31
Calculating cost to destination (31/0) cost is 34
Calculating cost to destination (31/50) cost is 32
Calculating cost to destination (32/0) cost is 35
Calculating cost to destination (32/50) cost is 33
Calculating cost to destination (33/0) cost is 36
Calculating cost to destination (33/50) cost is 34
Calculating cost to destination (34/0) cost is 37
Calculating cost to destination (34/50) cost is 35
Calculating cost to destination (35/0) cost is 38
Calculating cost to destination (35/50) cost is 36
Calculating cost to destination (36/0) cost is 39
Calculating cost to destination (36/50) cost is 37
Calculating cost to destination (37/0) cost is 40
Calculating cost to destination (37/50) cost is 38
Calculating cost to destination (38/0) cost is 41
Calculating cost to destination (38/50) cost is 39
Calculating cost to destination (39/0) cost is 42
Calculating cost to destination (39/50) cost is 40
Calculating cost to destination (40/0) cost is 43
Calculating cost to destination (40/50) cost is 41
Calculating cost to destination (41/0) cost is 44
Calculating cost to destination (41/50) cost is 42
Calculating cost to destination (42/0) cost is 45
Calculating cost to destination (42/50) cost is 43
Calculating cost to destination (43/0) cost is 46
Calculating cost to destination (43/50) cost is 44
Calculating cost to destination (44/0) cost is 47
Calculating cost to destination (44/50) cost is 45
Calculating cost to destination (45/0) cost is 48
Calculating cost to destination (45/50) cost is 46
Calculating cost to destination (46/0) cost is 49
Calculating cost to destination (46/50) cost is 47
Calculating cost to destination (47/0) cost is 50
Calculating cost to destination (47/50) cost is 48
Calculating cost to destination (48/0) cost is 51
Calculating cost to destination (48/50) cost is 49
Calculating cost to destination (49/0) cost is 52
Calculating cost to destination (49/50) cost is 50
Calculating cost to destination (50/0) cost is 53
Calculating cost to destination (50/50) cost is 51
Calculating cost to destination (0/1) cost is 50
Calculating cost to destination (50/1) cost is 52
Calculating cost to destination (0/2) cost is 49
Calculating cost to destination (50/2) cost is 51
Calculating cost to destination (0/3) cost is 48
Calculating cost to destination (50/3) cost is 50
Calculating cost to destination (0/4) cost is 47
Calculating cost to destination (50/4) cost is 49
Calculating cost to destination (0/5) cost is 46
Calculating cost to destination (50/5) cost is 48
Calculating cost to destination (0/6) cost is 45
Calculating cost to destination (50/6) cost is 47
Calculating cost to destination (0/7) cost is 44
Calculating cost to destination (50/7) cost is 46
Calculating cost to destination (0/8) cost is 43
Calculating cost to destination (50/8) cost is 45
Calculating cost to destination (0/9) cost is 42
Calculating cost to destination (50/9) cost is 44
Calculating cost to destination (0/10) cost is 41
Calculating cost to destination (50/10) cost is 43
Calculating cost to destination (0/11) cost is 40
Calculating cost to destination (50/11) cost is 42
Calculating cost to destination (0/12) cost is 39
Calculating cost to destination (50/12) cost is 41
Calculating cost to destination (0/13) cost is 38
Calculating cost to destination (50/13) cost is 40
Calculating cost to destination (0/14) cost is 37
Calculating cost to destination (50/14) cost is 39
Calculating cost to destination (0/15) cost is 36
Calculating cost to destination (50/15) cost is 38
Calculating cost to destination (0/16) cost is 35
Calculating cost to destination (50/16) cost is 37
Calculating cost to destination (0/17) cost is 34
Calculating cost to destination (50/17) cost is 36
Calculating cost to destination (0/18) cost is 33
Calculating cost to destination (50/18) cost is 35
Calculating cost to destination (0/19) cost is 32
Calculating cost to destination (50/19) cost is 34
Calculating cost to destination (0/20) cost is 31
Calculating cost to destination (50/20) cost is 33
Calculating cost to destination (0/21) cost is 30
Calculating cost to destination (50/21) cost is 32
Calculating cost to destination (0/22) cost is 29
Calculating cost to destination (50/22) cost is 31
Calculating cost to destination (0/23) cost is 28
Calculating cost to destination (50/23) cost is 30
Calculating cost to destination (0/24) cost is 27
Calculating cost to destination (50/24) cost is 29
Calculating cost to destination (0/25) cost is 26
Calculating cost to destination (50/25) cost is 28
Calculating cost to destination (0/26) cost is 25
Calculating cost to destination (50/26) cost is 29
Calculating cost to destination (0/27) cost is 26
Calculating cost to destination (50/27) cost is 30
Calculating cost to destination (0/28) cost is 27
Calculating cost to destination (50/28) cost is 31
Calculating cost to destination (0/29) cost is 28
Calculating cost to destination (50/29) cost is 32
Calculating cost to destination (0/30) cost is 29
Calculating cost to destination (50/30) cost is 31
Calculating cost to destination (0/31) cost is 30
Calculating cost to destination (50/31) cost is 32
Calculating cost to destination (0/32) cost is 31
Calculating cost to destination (50/32) cost is 33
Calculating cost to destination (0/33) cost is 32
Calculating cost to destination (50/33) cost is 34
Calculating cost to destination (0/34) cost is 33
Calculating cost to destination (50/34) cost is 35
Calculating cost to destination (0/35) cost is 34
Calculating cost to destination (50/35) cost is 36
Calculating cost to destination (0/36) cost is 35
Calculating cost to destination (50/36) cost is 37
Calculating cost to destination (0/37) cost is 36
Calculating cost to destination (50/37) cost is 38
Calculating cost to destination (0/38) cost is 37
Calculating cost to destination (50/38) cost is 39
Calculating cost to destination (0/39) cost is 38
Calculating cost to destination (50/39) cost is 40
Calculating cost to destination (0/40) cost is 39
Calculating cost to destination (50/40) cost is 41
Calculating cost to destination (0/41) cost is 40
Calculating cost to destination (50/41) cost is 42
Calculating cost to destination (0/42) cost is 41
Calculating cost to destination (50/42) cost is 43
Calculating cost to destination (0/43) cost is 42
Calculating cost to destination (50/43) cost is 44
Calculating cost to destination (0/44) cost is 43
Calculating cost to destination (50/44) cost is 45
Calculating cost to destination (0/45) cost is 44
Calculating cost to destination (50/45) cost is 46
Calculating cost to destination (0/46) cost is 45
Calculating cost to destination (50/46) cost is 47
Calculating cost to destination (0/47) cost is 46
Calculating cost to destination (50/47) cost is 48
Calculating cost to destination (0/48) cost is 47
Calculating cost to destination (50/48) cost is 49
Calculating cost to destination (0/49) cost is 48
Calculating cost to destination (50/49) cost is 50
Escaping towards (0/26)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (16/26) cost is 27
Calculating cost to destination (17/25) cost is 25
Calculating cost to destination (18/26) cost is 25
Calculating cost to destination (17/27) cost is 27
Calculating cost to destination (34/33) cost is 32
Calculating cost to destination (35/32) cost is 32
Calculating cost to destination (36/33) cost is 34
Calculating cost to destination (35/34) cost is 34
found 8 valid attack positions, closest at (18/26) (dist: 25), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(25/25) / Dist10 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(23/25) / Dist12 / Targetid1: BattleCharacter(Odania)
Top 3: Pos(24/18) / Dist15 / Targetid4: BattleCharacter(Vindariel)
Top 4: Pos(26/16) / Dist17 / Targetid2: BattleCharacter(Coruna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single evade-4 (5): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ragna ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ragna receives 8 - 3RS = 5 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,536639s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (16/26) cost is 12
Calculating cost to destination (17/25) cost is 10
Calculating cost to destination (18/26) cost is 8
Calculating cost to destination (17/27) cost is 10
Calculating cost to destination (34/33) cost is 19
Calculating cost to destination (35/32) cost is 19
Calculating cost to destination (36/33) cost is 21
Calculating cost to destination (35/34) cost is 21
found 8 valid attack positions, closest at (18/26) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (16/26) cost is 12
Calculating cost to destination (17/25) cost is 10
Calculating cost to destination (18/26) cost is 10
Calculating cost to destination (17/27) cost is 10
Calculating cost to destination (34/33) cost is 17
Calculating cost to destination (35/32) cost is 17
Calculating cost to destination (36/33) cost is 19
Calculating cost to destination (35/34) cost is 19
found 8 valid attack positions, closest at (18/26) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist12 / Targetid4: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 15
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist12 / Targetid4: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 15
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (16/26) cost is 10
Calculating cost to destination (17/25) cost is 8
Calculating cost to destination (18/26) cost is 8
Calculating cost to destination (17/27) cost is 8
Calculating cost to destination (34/33) cost is 19
Calculating cost to destination (35/32) cost is 19
Calculating cost to destination (36/33) cost is 21
Calculating cost to destination (35/34) cost is 21
found 8 valid attack positions, closest at (18/26) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(17/26) / Dist8 / Targetid1: BattleCharacter(Ork)
Top 2: Pos(35/33) / Dist15 / Targetid4: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 11
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Ork for this round as viable target
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid4: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(17/26) / Dist8 / Targetid1: BattleCharacter(Ork)
Top 2: Pos(35/33) / Dist15 / Targetid4: BattleCharacter(Orkschütze)
  Checking Ork as a magical Target, distance 11
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Ork for this round as viable target
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid4: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, in excluedRangedTarget list
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 2 Enemies with line of sight
Top 1: Pos(17/26) / Dist8 / Targetid1: BattleCharacter(Ork)
Top 2: Pos(35/33) / Dist15 / Targetid4: BattleCharacter(Orkschütze)
Found at least one
Target Ork is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork check Single evade (10): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ork ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ork receives 7 - 3RS = 4 physical Damage because of Attack from Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Ork: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 hatchet to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Ork(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,389132s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork.DoExecuteAnimation: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 24 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 5 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Ragna on Position 1Adding Char Orkschütze on Position 2Adding Char Dorescha on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Ork
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Ragna on Position 1Adding Char Orkschütze on Position 2Adding Char Dorescha on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/33) cost is 25
Calculating cost to destination (35/32) cost is 25
Calculating cost to destination (36/33) cost is 27
Calculating cost to destination (35/34) cost is 27
found 4 valid attack positions, closest at (35/32) (dist: 25), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/33) cost is 22
Calculating cost to destination (35/32) cost is 22
Calculating cost to destination (36/33) cost is 24
Calculating cost to destination (35/34) cost is 24
found 4 valid attack positions, closest at (35/32) (dist: 22), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(27/25) / Dist8 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(26/23) / Dist10 / Targetid2: BattleCharacter(Coruna)
Top 3: Pos(21/26) / Dist14 / Targetid0: BattleCharacter(Dorescha)
Top 4: Pos(24/18) / Dist15 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,447981s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/33) cost is 20
Calculating cost to destination (35/32) cost is 20
Calculating cost to destination (36/33) cost is 22
Calculating cost to destination (35/34) cost is 22
found 4 valid attack positions, closest at (35/32) (dist: 20), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist16 / Targetid3: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 18
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist16 / Targetid3: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 18
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/33) cost is 23
Calculating cost to destination (35/32) cost is 23
Calculating cost to destination (36/33) cost is 25
Calculating cost to destination (35/34) cost is 25
found 4 valid attack positions, closest at (35/32) (dist: 23), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid3: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid3: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid3: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,919521s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 23 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 1 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Coruna on Position 1Adding Char Vindariel on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(27/25) / Dist8 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(26/26) / Dist9 / Targetid0: BattleCharacter(Dorescha)
Top 3: Pos(26/23) / Dist10 / Targetid2: BattleCharacter(Coruna)
Top 4: Pos(25/26) / Dist10 / Targetid1: BattleCharacter(Odania)
Top 5: Pos(24/18) / Dist15 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,438036s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/33) cost is 18
Calculating cost to destination (35/32) cost is 18
Calculating cost to destination (36/33) cost is 20
Calculating cost to destination (35/34) cost is 20
found 4 valid attack positions, closest at (35/32) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid3: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid3: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist15 / Targetid3: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 1 (Confirm: 16) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single evade-4 (8): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,920083s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 22 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/33) cost is 15
Calculating cost to destination (35/32) cost is 15
Calculating cost to destination (36/33) cost is 17
Calculating cost to destination (35/34) cost is 17
found 4 valid attack positions, closest at (35/32) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist10 / Targetid3: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist10 / Targetid3: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 13
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/33) cost is 16
Calculating cost to destination (35/32) cost is 16
Calculating cost to destination (36/33) cost is 18
Calculating cost to destination (35/34) cost is 18
found 4 valid attack positions, closest at (35/32) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/33) cost is 15
Calculating cost to destination (35/32) cost is 15
Calculating cost to destination (36/33) cost is 17
Calculating cost to destination (35/34) cost is 17
found 4 valid attack positions, closest at (35/32) (dist: 15), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 5 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ragna on Position 1Adding Char Coruna on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(31/28) / Dist5 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(30/28) / Dist5 / Targetid1: BattleCharacter(Odania)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single evade-4 (5): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ragna ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ragna receives 4 - 3RS = 1 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,110041s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/33) cost is 8
Calculating cost to destination (35/32) cost is 8
Calculating cost to destination (36/33) cost is 10
Calculating cost to destination (35/34) cost is 10
found 4 valid attack positions, closest at (35/32) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/33) cost is 12
Calculating cost to destination (35/32) cost is 12
Calculating cost to destination (36/33) cost is 14
Calculating cost to destination (35/34) cost is 14
found 4 valid attack positions, closest at (35/32) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist5 / Targetid3: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 8
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist5 / Targetid3: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 8
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/33) cost is 9
Calculating cost to destination (35/32) cost is 9
Calculating cost to destination (36/33) cost is 11
Calculating cost to destination (35/34) cost is 11
found 4 valid attack positions, closest at (35/32) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/33) cost is 10
Calculating cost to destination (35/32) cost is 10
Calculating cost to destination (36/33) cost is 12
Calculating cost to destination (35/34) cost is 12
found 4 valid attack positions, closest at (35/32) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 10, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
trying to Approach for LOS-Attack, origin (24/18)
Maximum Distance for approach is 2
Checking position (24/19) viable, distance 1, count 0
Checking position (25/19) viable, distance 2, count 0
Checking position (25/18) viable, distance 1, count 0
Checking position (25/17) viable, distance 2, count 0
Checking position (24/17) viable, distance 1, count 0
Checking position (23/17) viable, distance 2, count 0
Checking position (23/18) viable, distance 1, count 0
Checking position (23/19) viable, distance 2, count 0
Checking position (24/20) viable, distance 2, count 0
Checking position (25/20) viable, distance 3, count 0
Checking position (23/20) viable, distance 3, count 0
Checking position (26/20) viable, distance 4, count 0
Checking position (26/19) viable, distance 3, count 0
Checking position (26/18) viable, distance 2, count 0
Checking position (26/17) viable, distance 3, count 0
Checking position (26/16) viable, distance 4, count 0
Checking position (25/16) viable, distance 3, count 0
Checking position (24/16) viable, distance 2, count 0
Checking position (23/16) viable, distance 3, count 0
Checking position (22/16) viable, distance 4, count 0
Checking position (22/17) viable, distance 3, count 0
Checking position (22/18) viable, distance 2, count 0
Checking position (22/19) viable, distance 3, count 0
Checking position (22/20) viable, distance 4, count 0
Checking position (25/21) viable, distance 4, count 0
Checking position (23/21) viable, distance 4, count 0
Checking position (26/21) viable, distance 5, count 0
Checking position (22/21) viable, distance 5, count 0
Checking position (27/21) viable, distance 6, count 0
Checking position (27/20) viable, distance 5, count 0
Checking position (27/19) viable, distance 4, count 0
Checking position (27/18) viable, distance 3, count 0
Checking position (27/17) viable, distance 4, count 0
Checking position (27/16) viable, distance 5, count 0
Checking position (27/15) viable, distance 6, count 0
Checking position (26/15) viable, distance 5, count 0
Checking position (25/15) viable, distance 4, count 0
Checking position (24/15) viable, distance 3, count 0
Checking position (23/15) viable, distance 4, count 0
Checking position (22/15) viable, distance 5, count 0
Checking position (21/15) viable, distance 6, count 0
Checking position (21/16) viable, distance 5, count 0
Checking position (21/17) viable, distance 4, count 0
Checking position (21/18) viable, distance 3, count 0
Checking position (21/19) viable, distance 4, count 0
Checking position (21/20) viable, distance 5, count 0
Checking position (21/21) viable, distance 6, count 0
Checking position (25/22) viable, distance 5, count 0
Checking position (26/22) viable, distance 6, count 0
Checking position (24/22) viable, distance 6, count 0
did NOT find any viable fields to approach to with reserve 3, trying reserveless approach
trying to Approach for LOS-Attack, origin (24/18)
Maximum Distance for approach is 5
Checking position (24/19) viable, distance 1, count 0
Checking position (25/19) viable, distance 2, count 0
Checking position (25/18) viable, distance 1, count 0
Checking position (25/17) viable, distance 2, count 0
Checking position (24/17) viable, distance 1, count 0
Checking position (23/17) viable, distance 2, count 0
Checking position (23/18) viable, distance 1, count 0
Checking position (23/19) viable, distance 2, count 0
Checking position (24/20) viable, distance 2, count 0
Checking position (25/20) viable, distance 3, count 0
Checking position (23/20) viable, distance 3, count 0
Checking position (26/20) viable, distance 4, count 0
Checking position (26/19) viable, distance 3, count 0
Checking position (26/18) viable, distance 2, count 0
Checking position (26/17) viable, distance 3, count 0
Checking position (26/16) viable, distance 4, count 0
Checking position (25/16) viable, distance 3, count 0
Checking position (24/16) viable, distance 2, count 0
Checking position (23/16) viable, distance 3, count 0
Checking position (22/16) viable, distance 4, count 0
Checking position (22/17) viable, distance 3, count 0
Checking position (22/18) viable, distance 2, count 0
Checking position (22/19) viable, distance 3, count 0
Checking position (22/20) viable, distance 4, count 0
Checking position (25/21) viable, distance 4, count 0
Checking position (23/21) viable, distance 4, count 0
Checking position (26/21) viable, distance 5, count 0
Checking position (22/21) viable, distance 5, count 0
Checking position (27/21) viable, distance 6, count 0
Checking position (27/20) viable, distance 5, count 0
Checking position (27/19) viable, distance 4, count 0
Checking position (27/18) viable, distance 3, count 0
Checking position (27/17) viable, distance 4, count 0
Checking position (27/16) viable, distance 5, count 0
Checking position (27/15) viable, distance 6, count 0
Checking position (26/15) viable, distance 5, count 0
Checking position (25/15) viable, distance 4, count 0
Checking position (24/15) viable, distance 3, count 0
Checking position (23/15) viable, distance 4, count 0
Checking position (22/15) viable, distance 5, count 0
Checking position (21/15) viable, distance 6, count 0
Checking position (21/16) viable, distance 5, count 0
Checking position (21/17) viable, distance 4, count 0
Checking position (21/18) viable, distance 3, count 0
Checking position (21/19) viable, distance 4, count 0
Checking position (21/20) viable, distance 5, count 0
Checking position (21/21) viable, distance 6, count 0
Checking position (25/22) viable, distance 5, count 0
Checking position (26/22) viable, distance 6, count 0
Checking position (24/22) viable, distance 6, count 0
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
Trying to choose and approach a melee target
Calculating cost to destination (34/33) cost is 25
Calculating cost to destination (35/32) cost is 25
Calculating cost to destination (36/33) cost is 27
Calculating cost to destination (35/34) cost is 27
found 4 valid attack positions, closest at (35/32) (dist: 25), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 5 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ragna on Position 1Adding Char Coruna on Position 2Adding Char Vindariel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 8, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(34/31) / Dist2 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(33/31) / Dist2 / Targetid1: BattleCharacter(Odania)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single evade-4 (5): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ragna ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ragna receives 7 - 3RS = 4 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,832669s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/33) cost is 2
Calculating cost to destination (35/32) cost is 2
Calculating cost to destination (36/33) cost is 4
Calculating cost to destination (35/34) cost is 4
found 4 valid attack positions, closest at (35/32) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 13, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (34/33) cost is 5
Calculating cost to destination (35/32) unreachable
Calculating cost to destination (36/33) cost is 7
Calculating cost to destination (35/34) cost is 7
found 3 valid attack positions, closest at (34/33) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 12, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
trying to Approach for LOS-Attack, origin (26/21)
Maximum Distance for approach is 2
Checking position (26/22) viable, distance 1, count 0
Checking position (27/22) viable, distance 2, count 0
Checking position (27/21) viable, distance 1, count 0
Checking position (27/20) viable, distance 2, count 1
Checking position (26/20) viable, distance 1, count 0
Checking position (25/20) viable, distance 2, count 0
Checking position (25/21) viable, distance 1, count 0
Checking position (25/22) viable, distance 2, count 0
Checking position (26/23) viable, distance 2, count 0
Checking position (27/23) viable, distance 3, count 0
Checking position (25/23) viable, distance 3, count 0
Checking position (28/23) viable, distance 4, count 0
Checking position (28/22) viable, distance 3, count 0
Checking position (28/21) viable, distance 2, count 1
Checking position (28/20) viable, distance 3, count 1
Checking position (28/19) viable, distance 4, count 1
Checking position (27/19) viable, distance 3, count 1
Checking position (26/19) viable, distance 2, count 0
Checking position (25/19) viable, distance 3, count 0
Checking position (24/19) viable, distance 4, count 0
Checking position (24/20) viable, distance 3, count 0
Checking position (24/22) viable, distance 3, count 0
Checking position (26/24) viable, distance 3, count 0
Checking position (27/24) viable, distance 4, count 0
Checking position (25/24) viable, distance 4, count 0
Checking position (28/24) viable, distance 5, count 0
Checking position (24/24) viable, distance 5, count 0
Checking position (29/24) viable, distance 6, count 0
Checking position (29/23) viable, distance 5, count 1
Checking position (29/22) viable, distance 4, count 1
Checking position (29/21) viable, distance 3, count 1
Checking position (29/20) viable, distance 4, count 0
Checking position (29/19) viable, distance 5, count 0
Checking position (29/18) viable, distance 6, count 0
Checking position (28/18) viable, distance 5, count 0
Checking position (27/18) viable, distance 4, count 1
Checking position (26/18) viable, distance 3, count 1
Checking position (25/18) viable, distance 4, count 0
Checking position (24/18) viable, distance 5, count 0
Checking position (23/18) viable, distance 6, count 0
Checking position (23/19) viable, distance 5, count 0
Checking position (23/20) viable, distance 4, count 0
Checking position (23/21) viable, distance 5, count 0
Checking position (23/22) viable, distance 4, count 0
Checking position (23/23) viable, distance 5, count 0
Checking position (26/25) viable, distance 4, count 0
Checking position (27/25) viable, distance 5, count 0
Checking position (25/25) viable, distance 5, count 0
Checking position (28/25) viable, distance 6, count 0
Checking position (24/25) viable, distance 6, count 1
found 11 viable fields
Top 1: Pos(28/21) / Dist 2 / Targets 1
Top 2: Pos(27/20) / Dist 2 / Targets 1
Top 3: Pos(27/18) / Dist 4 / Targets 1
Top 4: Pos(29/21) / Dist 3 / Targets 1
Top 5: Pos(24/25) / Dist 6 / Targets 1
Top 6: Pos(26/18) / Dist 3 / Targets 1
Top 7: Pos(29/22) / Dist 4 / Targets 1
Top 8: Pos(28/19) / Dist 4 / Targets 1
Top 9: Pos(28/20) / Dist 3 / Targets 1
Top 10: Pos(29/23) / Dist 5 / Targets 1
found at least one field to move to (28/21), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 14, current BP 3 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist12 / Targetid3: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 14
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist12 / Targetid3: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 14
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist12 / Targetid3: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single evade (8): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,620255s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 21 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 11, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist2 / Targetid3: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 3
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(35/33) / Dist2 / Targetid3: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell bandundfessel+2 (Value 6) (KL/CH/KK, 13/9/12, Checkmod +2, Personalmod ): 8/8/6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze add Effect bandundfessel (Duration 999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell bandundfessel final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Odania, cAE current 18, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Executing AttackCast( bandundfessel, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork 1 was only incapacitated, 'killing' for XP
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Ork: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 hatchet to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork 5 was only incapacitated, 'killing' for XP
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Ork: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 hatchet to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork 6 was only incapacitated, 'killing' for XP
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Ork: BaseAP 12 x Mult 1,2 = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 sword to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze 8 was only incapacitated, 'killing' for XP
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Orkschütze: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 shortbow to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 20 arrow to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha erhält 24 AP: Battle reise_orkpatrouille3a won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania erhält 24 AP: Battle reise_orkpatrouille3a won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna erhält 24 AP: Battle reise_orkpatrouille3a won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna erhält 24 AP: Battle reise_orkpatrouille3a won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel erhält 24 AP: Battle reise_orkpatrouille3a won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 5 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Change Partypart money 76197h + 527h = 76724h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 15,39%, Dir 1, moving True, route Route030], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 15,39%, Dir 1, moving True, route Route030], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Dorescha: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Dorescha: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Odania: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Odania: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Coruna: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Coruna: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Ragna: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Ragna: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Vindariel: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Vindariel: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107696795
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 90,16114, cspeed 1,191667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: Route030
Script:startdlg("reise_furtfinster");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 90,16%, Dir 1, moving True, route Route030], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107696795 breakstart was 107696795
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_furtfinster_hl[1] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check GE-1 (11) roll 20 = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_furtfinster_hl[5] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check GE-1 (14) roll 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_furtfinster_hl[4] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check GE (9) roll 20 = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_furtfinster_hl[5] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check GE-1 (10) roll 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_furtfinster_hl[4] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check GE-1 (14) roll 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_furtfinster_hl[4] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_furtfinster_hl[6] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 90,16%, Dir 1, moving True, route Route030], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107696795 breakstart was 107696795
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107699196
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc 100,0958, cspeed 1,191667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 3/13/7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in C:/Users/Wiebke/Documents/StarTrail/save/: *.dsa2save: 69
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/keinlager_wegkreuzung.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in C:/Users/Wiebke/Documents/StarTrail/save/: *.dsa2save: 70
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route048, distance 7, expected speed 1,3 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 0%, Dir 1, moving True, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1246,519, ctime 1246,518, next Check atnext Check at 1247
No Random Encounter, Setting nexttime to 1248
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 16/8/5 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107706700
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 38,71112, cspeed 1,3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to find rest_nature in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming smoke for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_swamp, Pos 38,71%, Dir 1, moving False, route Route048], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00277, dngswampforgotten3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1247,003 season 3 area general: WeatherForecast[ Clouds none Wind fresh Rain none, Temp 7 - 17 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha regeneriert 6 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha LE (16/61) regen: roll 6 + Effects 4 + BaseMod -5 = sum 5 x guardmult 1 x sleeptime 1,25 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (31/39) regen: base 30 + Effects 4 + BaseMod -5 = sumregen 29 x guard 1 x sleeptime 1,25 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/0) regen: roll 5 + Effects 4 + BaseMod -5 = sum 0 x guardmult 1 x sleeptime 1,25 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (32/40) regen: base 30 + Effects 4 + BaseMod -5 = sumregen 29 x guard 1 x sleeptime 1,25 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna LE (25/33) regen: roll 1 + Effects 4 + BaseMod -5 = sum 0 x guardmult 1 x sleeptime 1,25 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 5 + Effects 4 + BaseMod -5 = sum 0 x guardmult 1 x sleeptime 1,25 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (22/30) regen: base 30 + Effects 4 + BaseMod -5 = sumregen 29 x guard 1 x sleeptime 1,25 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna regeneriert 4 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna LE (27/55) regen: roll 4 + Effects 4 + BaseMod -5 = sum 3 x guardmult 1 x sleeptime 1,25 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (26/34) regen: base 30 + Effects 4 + BaseMod -5 = sumregen 29 x guard 1 x sleeptime 1,25 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel regeneriert 2 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel LE (38/41) regen: roll 3 + Effects 4 + BaseMod -5 = sum 2 x guardmult 1 x sleeptime 1,25 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 4 + Effects 4 + BaseMod -5 = sum -1 x guardmult 1 x sleeptime 1,25 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (31/39) regen: base 30 + Effects 4 + BaseMod -5 = sumregen 29 x guard 1 x sleeptime 1,25 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 38,71%, Dir 1, moving True, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107760700 breakstart was 107706700
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 38,71%, Dir 1, moving True, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1247, ctime 1247,23, next Check atnext Check at 1248
No Random Encounter, Setting nexttime to 1249
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character D (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character D (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character D (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character D (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character A (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character B (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character A (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et06_shield

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: et06_shield (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Pfeil (ID arrow), Uses 0, Count 30, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ulmia OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ulmia OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ulmia clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junctionevent, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107768428
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junctionevent, perc 100,0445, cspeed 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: dngswampforgotten3
Script:setSpecialState("map.sumpfeingang3",1); startdlg("dngswampforgotten");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 350
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100,04%, Dir 1, moving True, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107768428 breakstart was 107768428
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107768428
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc 100,0445, cspeed 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog indensumpf_hl[4] dlgResponse 0 = 4a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [4a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog indensumpf_hl[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Error calling phonehome: Object reference not set to an instance of an object
0x00FF73A8 (schweif) RenderSettings::GetAmbientGroundColor
0x00FF8C10 (schweif) RenderSettings::GetAmbientGroundColor
0x00CA32E4 (schweif) DebugStringToFile
0x00CA20F1 (schweif) printf_console
0x00CA23DA (schweif) DebugStringToFile
0x00CD4012 (schweif) CallbackArrayBase<void (__cdecl*)(std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool),void (__cdecl*)(void const *,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool)>::IsRegistered
0x06CDB425 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x06CDB3C6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x06CDB2EC (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x23399E82 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x2339D10B (Mono JIT Code) MCP:LogError (string)
0x2339CEDF (Mono JIT Code) CharChoiceBox:toggleSel (DSA.Model.PlayerCharacter)
0x2339CC82 (Mono JIT Code) CharChoiceBox:toggleSelection (DSA.Model.PlayerCharacter)
0x232F31DE (Mono JIT Code) CharacterView:OnClick ()
0x06CCE571 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x100F147E (mono) mono_set_defaults
0x1005D82C (mono) mono_runtime_invoke
0x00B9D27E (schweif) scripting_gchandle_get_target
0x00C216CA (schweif) ScriptingArguments::AddString
0x00B8F629 (schweif) ReportScriptingObjectsTransfer::ReportScriptingObject
0x00B8F985 (schweif) ReportScriptingObjectsTransfer::ReportScriptingObject
0x00B9C53A (schweif) Scripting::ScriptingWrapperFor
0x00B9C58C (schweif) Scripting::ScriptingWrapperFor
0x00CD6B92 (schweif) CallbackArrayBase<void (__cdecl*)(std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool),void (__cdecl*)(void const *,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool)>::IsRegistered
0x06CF68AA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SendMessage (string,object,UnityEngine.SendMessageOptions)
0x06CF680D (Mono JIT Code) UICamera:Notify (UnityEngine.GameObject,string,object)
0x06D8A537 (Mono JIT Code) UICamera:ProcessRelease (bool,single)
0x06CF6B0F (Mono JIT Code) UICamera:ProcessTouch (bool,bool)
0x06CF4601 (Mono JIT Code) UICamera:ProcessMouse ()
0x06CE6B3B (Mono JIT Code) UICamera:ProcessTouches ()
0x06CE6417 (Mono JIT Code) UICamera:ProcessEvents ()
0x06CE63C8 (Mono JIT Code) UICamera:Update ()
0x06CCE571 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x100F147E (mono) mono_set_defaults
0x1005D82C (mono) mono_runtime_invoke
0x00B9D2A7 (schweif) scripting_gchandle_get_target
0x00C218F2 (schweif) ScriptingArguments::AddString
0x00C218C5 (schweif) ScriptingArguments::AddString
0x00B8E28A (schweif) ReportScriptingObjectsTransfer::ReportScriptingObject
0x00B8FEC8 (schweif) ReportScriptingObjectsTransfer::ReportScriptingObject
0x00BFA2BA (schweif) RectT<int>::Contains
0x00C9182B (schweif) Append
0x00C940AE (schweif) PlayerWinMain
0x0108E478 (schweif) RemapPPtrTransfer::TransferTypeless
0x010BDB88 (schweif) RemapPPtrTransfer::TransferTypeless
0x75A262C4 (KERNEL32) BaseThreadInitThunk
0x77A10719 (ntdll) RtlSubscribeWnfStateChangeNotification
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
at MapController.showDialogue (string,string) <0x0001c>
at MapView.startDialogueAt (string,string) <0x0001c>
at (wrapper dynamic-method) object.binder_for_MapView.startDialogueAt (Jurassic.ScriptEngine,object,object[]) <0x00080>
at Jurassic.Compiler.Binder.Call (Jurassic.ScriptEngine,object,object[]) <0x0002a>
at Jurassic.Library.ClrFunction.CallLateBound (object,object[]) <0x00083>
at (wrapper dynamic-method) object.charselect (Jurassic.ScriptEngine,Jurassic.Compiler.Scope,object,Jurassic.Library.FunctionInstance,object[]) <0x02d80>
at Jurassic.Library.UserDefinedFunction.CallLateBound (object,object[]) <0x0002e>
at Jurassic.ScriptEngine.CallGlobalFunction (string,object[]) <0x00086>
at LocationView.enginecall (string,object[]) <0x000c9>
at LocationView/<chooseSingleCharacter>c__AnonStoreyA6.<>m__7E (DSA.Model.PlayerCharacter) <0x0010a>
at CharChoiceBox.toggleSel (DSA.Model.PlayerCharacter) <0x00209>

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
CharChoiceBox:toggleSel(PlayerCharacter)
CharChoiceBox:toggleSelection(PlayerCharacter)
CharacterView:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100,04%, Dir 1, moving False, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100,04%, Dir 1, moving False, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TimeController.checkTimedTriggers () [0x00000] in <filename unknown>:0 
  at TimeController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SaveLoad.fillGameList: Files in C:/Users/Wiebke/Documents/StarTrail/save/: *.dsa2save: 70
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loaded Weatherforecast for [DSATime ts 1246,605 = Praiostag, 2. Hesinde (HERBST) im Jahre 1011 BF Efferdsstunde (14:31:40 Uhr) (Long: 107706700)] season 3: WeatherForecast[ Clouds none Wind strong Rain none, Temp 3 - 12 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_VISIT_ORIGINAL_DUNGEONS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 
(Filename:  Line: 1656)

Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.286406 ms

Unloading 7969 unused Assets to reduce memory usage. Loaded Objects now: 163940.
Total: 149.814972 ms (FindLiveObjects: 6.432662 ms CreateObjectMapping: 19.473450 ms MarkObjects: 89.827003 ms  DeleteObjects: 34.081097 ms)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.highlightRoads (System.String town, Boolean isIn) [0x00000] in <filename unknown>:0 
  at MapLocationView.OnHover (Boolean isIn) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:set_hoveredObject(GameObject)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.highlightRoads (System.String town, Boolean isIn) [0x00000] in <filename unknown>:0 
  at MapLocationView.OnHover (Boolean isIn) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:set_hoveredObject(GameObject)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at MapView.highlightRoads (System.String town, Boolean isIn) [0x00000] in <filename unknown>:0 
  at MapLocationView.OnHover (Boolean isIn) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:set_hoveredObject(GameObject)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT playing ambient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

center to junction00277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Mapload: checking for saved currentevent
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Mapload: loading inside scene rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, eventload, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route048, distance 7, expected speed 1,3 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 38,71%, Dir 1, moving False, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

no ISid Set, activating house rest_nature with null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to find rest_nature in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107706700
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, eventload, perc 38,71112, cspeed 1,3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming smoke for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_swamp, Pos 38,71%, Dir 1, moving False, route Route048], breakreason is eventload
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00277, dngswampforgotten3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1247,004 season 3 area general: WeatherForecast[ Clouds none Wind storm Rain none, Temp 3 - 12 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha LE (16/61) regen: roll 1 + Effects 4 + BaseMod -5 = sum 0 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (31/39) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/2) regen: roll 6 + Effects 4 + BaseMod -5 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (32/40) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna regeneriert 4 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna LE (25/33) regen: roll 3 + Effects 4 + BaseMod -5 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 1 + Effects 4 + BaseMod -5 = sum -4 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (22/30) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna regeneriert 6 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna LE (27/55) regen: roll 4 + Effects 4 + BaseMod -5 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (26/34) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel regeneriert 3 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel LE (38/41) regen: roll 3 + Effects 4 + BaseMod -5 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 3 + Effects 4 + BaseMod -5 = sum -2 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (31/39) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 38,71%, Dir 1, moving True, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107793100 breakstart was 107706700
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 38,71%, Dir 1, moving True, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1247, ctime 1247,605, next Check atnext Check at 1248
Available Random encounter number: 7
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, 
Random encounter 'reise_haendlerkiepe' at: 1247,972

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junctionevent, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107804981
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junctionevent, perc 100,0018, cspeed 1,3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: dngswampforgotten3
Script:setSpecialState("map.sumpfeingang3",1); startdlg("dngswampforgotten");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 350
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100%, Dir 1, moving True, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107804981 breakstart was 107804981
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107804981
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc 100,0018, cspeed 1,3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog indensumpf_hl[4] dlgResponse 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route048, distance 7, expected speed 1,3 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100%, Dir 1, moving False, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100%, Dir -1, moving True, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100%, Dir -1, moving True, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107804981 breakstart was 107804981
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1247,743, ctime 1247,743, next Check atnext Check at 1248
Available Random encounter number: 7
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, 
Random encounter 'reise_iwain' at: 1247,818

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_iwain/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107811528
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 72,27966, cspeed 0,65
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_iwain");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_iwain [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 72,27%, Dir -1, moving True, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107811528 breakstart was 107811528
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 72,27%, Dir -1, moving True, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107811528 breakstart was 107811528
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1248 season 3 area general: WeatherForecast[ Clouds none Wind strong Rain none, Temp 5 - 15 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1248, ctime 1248, next Check atnext Check at 1249
No Random Encounter, Setting nexttime to 1250
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 7/11/3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107833241
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 16,27406, cspeed 0,65
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_swamp, Pos 16,27%, Dir -1, moving False, route Route048], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, dngswampforgotten3, junction00277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1249,002 season 3 area general: WeatherForecast[ Clouds none Wind soft Rain none, Temp 5 - 15 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha regeneriert 12 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha LE (16/61) regen: roll 4 + Effects 4 + BaseMod -2 = sum 6 x guardmult 1 x sleeptime 2,00 = finalregen 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (29/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/6) regen: roll 5 + Effects 4 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (30/40) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna regeneriert 4 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna LE (29/33) regen: roll 1 + Effects 4 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/6) regen: roll 5 + Effects 4 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (20/30) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna regeneriert 16 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna LE (33/55) regen: roll 6 + Effects 4 + BaseMod -2 = sum 8 x guardmult 1 x sleeptime 2,00 = finalregen 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (24/34) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/6) regen: roll 5 + Effects 4 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (29/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 16,27%, Dir -1, moving True, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107919641 breakstart was 107833241
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 16,27%, Dir -1, moving True, route Route048], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1249, ctime 1249,07, next Check atnext Check at 1250
Available Random encounter number: 7
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, 
Random encounter 'reise_zufallskaempfe' at: 1249,33

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107923784
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,1664194, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route030, distance 8, expected speed 0,9166667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route030], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1249,118, ctime 1249,118, next Check atnext Check at 1250
No Random Encounter, Setting nexttime to 1251
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107926962
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 89,88478, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: Route030
Script:startdlg("reise_furtfinster");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 89,88%, Dir -1, moving True, route Route030], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107926962 breakstart was 107926962
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_furtfinster_hl[1] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check GE-1 (11) roll 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_furtfinster_hl[5] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check GE-1 (14) roll 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_furtfinster_hl[5] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check GE (9) roll 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_furtfinster_hl[4] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check GE-1 (10) roll 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_furtfinster_hl[4] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check GE-1 (14) roll 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_furtfinster_hl[4] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_furtfinster [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_furtfinster_hl[6] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 89,88%, Dir -1, moving True, route Route030], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 107926962 breakstart was 107926962
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, arrival, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107943445
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, arrival, perc -0,3338619, cspeed 1,833333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LLC: Loading scene neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Scene 'neulowangen' (-1) couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
0x00FF73A8 (schweif) RenderSettings::GetAmbientGroundColor
0x00FF8C10 (schweif) RenderSettings::GetAmbientGroundColor
0x00CA32E4 (schweif) DebugStringToFile
0x00CA20F1 (schweif) printf_console
0x00CA23DA (schweif) DebugStringToFile
0x00AC859E (schweif) RuntimeSceneManager::CollectDontDestroyOnLoadObjects
0x00CDA7B9 (schweif) StreamedBinaryWrite<0>::ConvertEndianess
0x06D093DA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal (string,int,bool,bool)
0x079FA5A9 (Mono JIT Code) UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string,UnityEngine.SceneManagement.LoadSceneMode)
0x079FA583 (Mono JIT Code) UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string)
0x233788D1 (Mono JIT Code) MCP/<LoadLocationCoroutine>c__Iterator3F:MoveNext ()
0x06CE47A7 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x06CE484C (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x100F147E (mono) mono_set_defaults
0x1005D82C (mono) mono_runtime_invoke
0x00B9D27E (schweif) scripting_gchandle_get_target
0x00C216CA (schweif) ScriptingArguments::AddString
0x00B8C557 (schweif) mono_array_length_safe_wrapper
0x00B8C763 (schweif) mono_array_length_safe_wrapper
0x00A86EB7 (schweif) Behaviour::InitializeClass
0x00BFA2D5 (schweif) RectT<int>::Contains
0x00C9182B (schweif) Append
0x00C940AE (schweif) PlayerWinMain
0x0108E478 (schweif) RemapPPtrTransfer::TransferTypeless
0x010BDB88 (schweif) RemapPPtrTransfer::TransferTypeless
0x75A262C4 (KERNEL32) BaseThreadInitThunk
0x77A10719 (ntdll) RtlSubscribeWnfStateChangeNotification
 
(Filename:  Line: 532)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 
(Filename:  Line: 1656)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.657836 ms

Unloading 2522 unused Assets to reduce memory usage. Loaded Objects now: 164395.
Total: 141.651520 ms (FindLiveObjects: 9.073043 ms CreateObjectMapping: 24.738842 ms MarkObjects: 91.502724 ms  DeleteObjects: 16.336397 ms)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT playing ambient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

center to neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route030, distance 8, expected speed 1,833333 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving False, route Route030], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route018, distance 41, expected speed 2,166667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1249,345, ctime 1249,345, next Check atnext Check at 1250
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_kraeuterfund2' at: 1249,76

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 1/7/16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 107953180
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 85,70963, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to find rest_nature in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming smoke for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 85,7%, Dir -1, moving False, route Route018], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1250,003 season 3 area general: WeatherForecast[ Clouds none Wind fresh Rain none, Temp 5 - 15 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha regeneriert 16 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha LE (28/61) regen: roll 5 + Effects 4 + BaseMod -1 = sum 8 x guardmult 1 x sleeptime 2,00 = finalregen 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (31/39) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/8) regen: roll 5 + Effects 4 + BaseMod -1 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (32/40) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/6) regen: roll 4 + Effects 4 + BaseMod -1 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (22/30) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna regeneriert 6 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna LE (49/55) regen: roll 6 + Effects 4 + BaseMod -1 = sum 9 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (26/34) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 1 + Effects 4 + BaseMod -1 = sum 0 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (31/39) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 85,7%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 108039580 breakstart was 107953180
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 85,7%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1250, ctime 1250,458, next Check atnext Check at 1251
No Random Encounter, Setting nexttime to 1252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 3/17/15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 108047189
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 74,54012, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 74,54%, Dir -1, moving False, route Route018], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1251,001 season 3 area general: WeatherForecast[ Clouds many Wind fresh Rain heavy, Temp 5 - 15 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha regeneriert 8 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha LE (44/61) regen: roll 1 + Effects 4 + BaseMod -1 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (37/39) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/4) regen: roll 3 + Effects 4 + BaseMod -1 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (38/40) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/6) regen: roll 4 + Effects 4 + BaseMod -1 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (28/30) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (32/34) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/4) regen: roll 3 + Effects 4 + BaseMod -1 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (37/39) regen: base 48 + Effects 4 + BaseMod -1 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 74,54%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 108133589 breakstart was 108047189
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 74,54%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1251, ctime 1251,546, next Check atnext Check at 1252
No Random Encounter, Setting nexttime to 1253
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 8/11/13 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 108138556
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 69,80077, cspeed 1,408333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 69,8%, Dir -1, moving False, route Route018], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1252,004 season 3 area general: WeatherForecast[ Clouds many Wind fresh Rain normal, Temp 11 - 10 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha regeneriert 2 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha LE (52/61) regen: roll 2 + Effects 4 + BaseMod -5 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (38/39) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/0) regen: roll 5 + Effects 4 + BaseMod -5 = sum 0 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (39/40) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 5 + Effects 4 + BaseMod -5 = sum 0 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (29/30) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (33/34) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 5 + Effects 4 + BaseMod -5 = sum 0 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (38/39) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 69,8%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 108224956 breakstart was 108138556
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 69,8%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1252, ctime 1252,604, next Check atnext Check at 1253
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_kraeuterfund2' at: 1252,685

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 17/3/3 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 108230105
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 62,99825, cspeed 1,95
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 62,99%, Dir -1, moving False, route Route018], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1253,002 season 3 area general: WeatherForecast[ Clouds many Wind light Rain normal, Temp 11 - 10 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha regeneriert 6 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha LE (54/61) regen: roll 3 + Effects 4 + BaseMod -4 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (38/39) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/0) regen: roll 2 + Effects 4 + BaseMod -4 = sum -2 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (39/40) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/4) regen: roll 6 + Effects 4 + BaseMod -4 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (29/30) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (33/34) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 2 + Effects 4 + BaseMod -4 = sum -2 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (38/39) regen: base 48 + Effects 4 + BaseMod -4 = sumregen 48 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 62,99%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 108316505 breakstart was 108230105
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 62,99%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1253, ctime 1253,663, next Check atnext Check at 1254
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_haendlerkiepe' at: 1253,723

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1254,003 season 3 area general: WeatherForecast[ Clouds closed Wind light Rain normal, Temp 11 - 10 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha regeneriert 1 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha LE (60/61) regen: roll 5 + Effects 4 + BaseMod -4 = sum 5 x guardmult 1 x sleeptime 2,00 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/0) regen: roll 1 + Effects 4 + BaseMod -4 = sum -3 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 1 + Effects 4 + BaseMod -4 = sum -3 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/2) regen: roll 5 + Effects 4 + BaseMod -4 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT playing ambient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 60,4%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 4/17/13 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 108404869
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 60,36917, cspeed 1,95
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 60,36%, Dir -1, moving False, route Route018], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1255,002 season 3 area general: WeatherForecast[ Clouds closed Wind light Rain light, Temp 11 - 10 = uwsValue 1 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (15/39) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/2) regen: roll 4 + Effects 4 + BaseMod -3 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (16/40) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/6) regen: roll 6 + Effects 4 + BaseMod -3 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (6/30) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (10/34) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 1 + Effects 4 + BaseMod -3 = sum -2 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (15/39) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 60,36%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 108491269 breakstart was 108404869
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 60,36%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1254, ctime 1255,686, next Check atnext Check at 1256
No Random Encounter, Setting nexttime to 1257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 16/1/4 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 108496659
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 54,83071, cspeed 1,516667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 54,83%, Dir -1, moving False, route Route018], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1256,004 season 3 area general: WeatherForecast[ Clouds closed Wind light Rain light, Temp 11 - 10 = uwsValue 1 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (38/39) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/0) regen: roll 1 + Effects 4 + BaseMod -3 = sum -2 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (39/40) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/2) regen: roll 4 + Effects 4 + BaseMod -3 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (29/30) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (33/34) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 3 + Effects 4 + BaseMod -3 = sum 0 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (38/39) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 54,83%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 108583059 breakstart was 108496659
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 54,83%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1256, ctime 1256,748, next Check atnext Check at 1257
No Random Encounter, Setting nexttime to 1258
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 10/13/12 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 108599128
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 44,6647, cspeed 0,7583333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 44,66%, Dir -1, moving False, route Route018], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1257,002 season 3 area general: WeatherForecast[ Clouds closed Wind light Rain normal, Temp 8 - 10 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (35/39) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/0) regen: roll 3 + Effects 4 + BaseMod -3 = sum 0 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (36/40) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/6) regen: roll 6 + Effects 4 + BaseMod -3 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (26/30) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (30/34) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/4) regen: roll 5 + Effects 4 + BaseMod -3 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (35/39) regen: base 48 + Effects 4 + BaseMod -3 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 44,66%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 108685528 breakstart was 108599128
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 44,66%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1257, ctime 1257,934, next Check atnext Check at 1258
No Random Encounter, Setting nexttime to 1259
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1258 season 3 area general: WeatherForecast[ Clouds closed Wind light Rain normal, Temp 8 - 10 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1258, ctime 1258, next Check atnext Check at 1259
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_stleichewegesrand' at: 1258,877

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 19/20/6 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 108691324
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 40,83605, cspeed 0,975
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 40,83%, Dir -1, moving False, route Route018], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1259,001 season 3 area general: WeatherForecast[ Clouds closed Wind none Rain none, Temp 8 - 13 = uwsValue 9 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (38/39) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/2) regen: roll 6 + Effects 4 + BaseMod -5 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (39/40) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/2) regen: roll 6 + Effects 4 + BaseMod -5 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (29/30) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (33/34) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/0) regen: roll 3 + Effects 4 + BaseMod -5 = sum -2 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (38/39) regen: base 48 + Effects 4 + BaseMod -5 = sumregen 47 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 40,83%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 108777724 breakstart was 108691324
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 40,83%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1259, ctime 1259,001, next Check atnext Check at 1260
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_stleichewegesrand' at: 1259,5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 2/20/17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 108782572
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 37,27777, cspeed 1,083333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 37,27%, Dir -1, moving False, route Route018], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1260,002 season 3 area general: WeatherForecast[ Clouds closed Wind none Rain normal, Temp 6 - 12 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (38/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/2) regen: roll 3 + Effects 4 + BaseMod -2 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (39/40) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 1 + Effects 4 + BaseMod -2 = sum -1 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (29/30) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (33/34) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariels AE steigt um 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AE (48/6) regen: roll 6 + Effects 4 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (38/39) regen: base 48 + Effects 4 + BaseMod -2 = sumregen 50 x guard 1 x sleeptime 2,00 = effective 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 37,27%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 108868972 breakstart was 108782572
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 37,27%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1260, ctime 1260,057, next Check atnext Check at 1261
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_haendlerkiepe' at: 1260,123

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_haendlerkiepe/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 108874661
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 33,51979, cspeed 0,975
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_haendlerkiepe");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_haendlerkiepe [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 285
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 33,51%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 108874661 breakstart was 108874661
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog duringtravel_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_haendlerkiepe [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ShowKeywordset: Using DataID reise_kesselflicker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_haendlerkiepe [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_haendlerkiepe [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 108874661
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, , perc 33,51979, cspeed 0,975
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog duringtravel_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_haendlerkiepe [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_haendlerkiepe [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Change Partypart money 76724h - 120h = 76604h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 33,51%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 108874661 breakstart was 108874661
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Error adding to inventory of character Dorescha: maxcarryweight
0x00FF73A8 (schweif) RenderSettings::GetAmbientGroundColor
0x00FF8C10 (schweif) RenderSettings::GetAmbientGroundColor
0x00CA32E4 (schweif) DebugStringToFile
0x00CA20F1 (schweif) printf_console
0x00CA23DA (schweif) DebugStringToFile
0x00CD4012 (schweif) CallbackArrayBase<void (__cdecl*)(std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool),void (__cdecl*)(void const *,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool)>::IsRegistered
0x06CDB425 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x06CDB3C6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x06CDB2EC (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x23399E82 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x2339D10B (Mono JIT Code) MCP:LogError (string)
0x233A2161 (Mono JIT Code) MCP:<Start>m__5F (string)
0x233A214B (Mono JIT Code) MCPIF:LogError (string)
0x232CEB84 (Mono JIT Code) DSA.Model.PartyPart:addToInventory (DSA.Model.Item)
0x232CE995 (Mono JIT Code) ContainerWindow:OnTakeAll ()
0x06D8D5A5 (Mono JIT Code) EventDelegate:Execute ()
0x06D8D16E (Mono JIT Code) EventDelegate:Execute (System.Collections.Generic.List`1<EventDelegate>)
0x06D8D521 (Mono JIT Code) UIButton:OnClick ()
0x06CCE571 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x100F147E (mono) mono_set_defaults
0x1005D82C (mono) mono_runtime_invoke
0x00B9D27E (schweif) scripting_gchandle_get_target
0x00C216CA (schweif) ScriptingArguments::AddString
0x00B8F629 (schweif) ReportScriptingObjectsTransfer::ReportScriptingObject
0x00B8F985 (schweif) ReportScriptingObjectsTransfer::ReportScriptingObject
0x00B9C53A (schweif) Scripting::ScriptingWrapperFor
0x00B9C58C (schweif) Scripting::ScriptingWrapperFor
0x00CD6B92 (schweif) CallbackArrayBase<void (__cdecl*)(std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool),void (__cdecl*)(void const *,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool)>::IsRegistered
0x06CF68AA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SendMessage (string,object,UnityEngine.SendMessageOptions)
0x06CF680D (Mono JIT Code) UICamera:Notify (UnityEngine.GameObject,string,object)
0x06D8A537 (Mono JIT Code) UICamera:ProcessRelease (bool,single)
0x06CF6B0F (Mono JIT Code) UICamera:ProcessTouch (bool,bool)
0x06CF4601 (Mono JIT Code) UICamera:ProcessMouse ()
0x06CE6B3B (Mono JIT Code) UICamera:ProcessTouches ()
0x06CE6417 (Mono JIT Code) UICamera:ProcessEvents ()
0x06CE63C8 (Mono JIT Code) UICamera:Update ()
0x06CCE571 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x100F147E (mono) mono_set_defaults
0x1005D82C (mono) mono_runtime_invoke
0x00B9D2A7 (schweif) scripting_gchandle_get_target
0x00C218F2 (schweif) ScriptingArguments::AddString
0x00C218C5 (schweif) ScriptingArguments::AddString
0x00B8E28A (schweif) ReportScriptingObjectsTransfer::ReportScriptingObject
0x00B8FEC8 (schweif) ReportScriptingObjectsTransfer::ReportScriptingObject
0x00BFA2BA (schweif) RectT<int>::Contains
0x00C9182B (schweif) Append
0x00C940AE (schweif) PlayerWinMain
0x0108E478 (schweif) RemapPPtrTransfer::TransferTypeless
0x010BDB88 (schweif) RemapPPtrTransfer::TransferTypeless
0x75A262C4 (KERNEL32) BaseThreadInitThunk
0x77A10719 (ntdll) RtlSubscribeWnfStateChangeNotification
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 108902971
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 0,9451602, cspeed 1,95
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: Route018
Script:startdlg("reise_faehre");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha erhält 10 AP: Fähre "Finsterer Svellt" entdeckt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania erhält 10 AP: Fähre "Finsterer Svellt" entdeckt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna erhält 10 AP: Fähre "Finsterer Svellt" entdeckt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna erhält 10 AP: Fähre "Finsterer Svellt" entdeckt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel erhält 10 AP: Fähre "Finsterer Svellt" entdeckt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 295
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0,94%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 108902971 breakstart was 108902971
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_faehre_hl[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_faehre_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 285
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_faehre_hl[4] dlgResponse 0 = 4fwd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [4fwd]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Change Partypart money 76604h - 180h = 76424h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_faehre_hl[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ShowKeywordset: Using DataID reise_faehrmann
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0,94%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 108906571 breakstart was 108906571
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [21]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0,94%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 108906571 breakstart was 108906571
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 108907342
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,07343743, cspeed 1,95
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route249, distance 17, expected speed 1,65 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route249], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1260,502, ctime 1260,502, next Check atnext Check at 1261
No Random Encounter, Setting nexttime to 1262
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 5/6/14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 108936202
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 72,62839, cspeed 0,825
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 72,62%, Dir 1, moving False, route Route249], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00166, junction020
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1261,003 season 3 area general: WeatherForecast[ Clouds none Wind stiff Rain none, Temp 6 - 12 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (21/39) regen: base 48 + Effects 5 + BaseMod -1 = sumregen 52 x guard 1 x sleeptime 2,00 = effective 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/5) regen: roll 4 + Effects 5 + BaseMod -1 = sum 3 x guardmult 1 x sleeptime 2,00 = finalregen 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (22/40) regen: base 48 + Effects 5 + BaseMod -1 = sumregen 52 x guard 1 x sleeptime 2,00 = effective 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/2) regen: roll 2 + Effects 5 + BaseMod -1 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (12/30) regen: base 48 + Effects 5 + BaseMod -1 = sumregen 52 x guard 1 x sleeptime 2,00 = effective 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (16/34) regen: base 48 + Effects 5 + BaseMod -1 = sumregen 52 x guard 1 x sleeptime 2,00 = effective 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (21/39) regen: base 48 + Effects 5 + BaseMod -1 = sumregen 52 x guard 1 x sleeptime 2,00 = effective 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 72,62%, Dir 1, moving True, route Route249], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109022602 breakstart was 108936202
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 72,62%, Dir 1, moving True, route Route249], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1261, ctime 1261,836, next Check atnext Check at 1262
Available Random encounter number: 8
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kraeuterfund5, 
Random encounter 'reise_kraeuterfund5' at: 1261,851

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_kraeuterfund5/freshwater
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109023909
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 74,58604, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: freshwater
Script:startdlg("reise_kraeuterfund5");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_kraeuterfund5 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 74,58%, Dir 1, moving True, route Route249], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109023909 breakstart was 109023909
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog amwegesrand_hl[1] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 3 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 74,58%, Dir 1, moving True, route Route249], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109023909 breakstart was 109023909
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1262 season 3 area general: WeatherForecast[ Clouds some Wind light Rain none, Temp 6 - 13 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1262, ctime 1262, next Check atnext Check at 1263
No Random Encounter, Setting nexttime to 1264
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109040885
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc 100,0131, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route249, distance 17, expected speed 0,9166667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route249], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1262,047, ctime 1262,047, next Check atnext Check at 1263
Available Random encounter number: 8
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kraeuterfund5, 
Random encounter 'reise_iwain' at: 1262,786

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109081220
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,05146344, cspeed 1,833333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route018, distance 41, expected speed 2,166667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1262,514, ctime 1262,514, next Check atnext Check at 1263
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_kraeuterfund4' at: 1262,97

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109081934
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 1,048103, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: Route018
Script:startdlg("reise_faehre");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 295
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 1,04%, Dir 1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109081934 breakstart was 109081934
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_faehre_hl[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_faehre_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 285
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_faehre_hl[4] dlgResponse 0 = 4fwd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [4fwd]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Change Partypart money 76424h - 180h = 76244h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_faehre_hl[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ShowKeywordset: Using DataID reise_faehrmann
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 1,04%, Dir 1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109085534 breakstart was 109085534
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 5/7/15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109110063
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 33,44609, cspeed 1,083333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 33,44%, Dir 1, moving False, route Route018], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00166, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1263,004 season 3 area general: WeatherForecast[ Clouds closed Wind fresh Rain heavy, Temp 3 - 6 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (15/39) regen: base 48 + Effects 5 + BaseMod -2 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (16/40) regen: base 48 + Effects 5 + BaseMod -2 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 2 + Effects 5 + BaseMod -2 = sum 0 x guardmult 1 x sleeptime 2,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (6/30) regen: base 48 + Effects 5 + BaseMod -2 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (10/34) regen: base 48 + Effects 5 + BaseMod -2 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (15/39) regen: base 48 + Effects 5 + BaseMod -2 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 33,44%, Dir 1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109196463 breakstart was 109110063
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 33,44%, Dir 1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1263, ctime 1263,848, next Check atnext Check at 1264
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_kraeuterfund2' at: 1263,923

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_kraeuterfund2/road
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109202998
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 36,56384, cspeed 0,7041667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: road
Script:startdlg("reise_kraeuterfund2");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_kraeuterfund2 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_kraeuterfund2 [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 36,56%, Dir 1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109202998 breakstart was 109202998
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog amwegesrand_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 36,56%, Dir 1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109202998 breakstart was 109202998
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1264,001 season 3 area general: WeatherForecast[ Clouds some Wind fresh Rain none, Temp 3 - 6 = uwsValue 5 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1264, ctime 1264,001, next Check atnext Check at 1265
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_kraeuterfund2' at: 1264,768

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 1/2/16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109225309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 51,24571, cspeed 1,083333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 51,24%, Dir 1, moving False, route Route018], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00166, neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1265,005 season 3 area general: WeatherForecast[ Clouds some Wind none Rain heavy, Temp 3 - 6 = uwsValue 12 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (31/39) regen: base 48 + Effects 5 + BaseMod -2 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (32/40) regen: base 48 + Effects 5 + BaseMod -2 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/8) regen: roll 6 + Effects 5 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (22/30) regen: base 48 + Effects 5 + BaseMod -2 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (26/34) regen: base 48 + Effects 5 + BaseMod -2 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (31/39) regen: base 48 + Effects 5 + BaseMod -2 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 51,24%, Dir 1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109311709 breakstart was 109225309
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 51,24%, Dir 1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1265, ctime 1265,182, next Check atnext Check at 1266
No Random Encounter, Setting nexttime to 1267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, arrival, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109346089
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, arrival, perc 100,0456, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LLC: Loading scene neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Scene 'neulowangen' (-1) couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
0x00FF73A8 (schweif) RenderSettings::GetAmbientGroundColor
0x00FF8C10 (schweif) RenderSettings::GetAmbientGroundColor
0x00CA32E4 (schweif) DebugStringToFile
0x00CA20F1 (schweif) printf_console
0x00CA23DA (schweif) DebugStringToFile
0x00AC859E (schweif) RuntimeSceneManager::CollectDontDestroyOnLoadObjects
0x00CDA7B9 (schweif) StreamedBinaryWrite<0>::ConvertEndianess
0x06D093DA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal (string,int,bool,bool)
0x079FA5A9 (Mono JIT Code) UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string,UnityEngine.SceneManagement.LoadSceneMode)
0x079FA583 (Mono JIT Code) UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string)
0x233788D1 (Mono JIT Code) MCP/<LoadLocationCoroutine>c__Iterator3F:MoveNext ()
0x06CE47A7 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x06CE484C (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x100F147E (mono) mono_set_defaults
0x1005D82C (mono) mono_runtime_invoke
0x00B9D27E (schweif) scripting_gchandle_get_target
0x00C216CA (schweif) ScriptingArguments::AddString
0x00B8C557 (schweif) mono_array_length_safe_wrapper
0x00B8C763 (schweif) mono_array_length_safe_wrapper
0x00A86EB7 (schweif) Behaviour::InitializeClass
0x00BFA2D5 (schweif) RectT<int>::Contains
0x00C9182B (schweif) Append
0x00C940AE (schweif) PlayerWinMain
0x0108E478 (schweif) RemapPPtrTransfer::TransferTypeless
0x010BDB88 (schweif) RemapPPtrTransfer::TransferTypeless
0x75A262C4 (KERNEL32) BaseThreadInitThunk
0x77A10719 (ntdll) RtlSubscribeWnfStateChangeNotification
 
(Filename:  Line: 532)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 
(Filename:  Line: 1656)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.579449 ms

Unloading 56472 unused Assets to reduce memory usage. Loaded Objects now: 164780.
Total: 270.632385 ms (FindLiveObjects: 9.149120 ms CreateObjectMapping: 26.622816 ms MarkObjects: 95.153870 ms  DeleteObjects: 139.706070 ms)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT playing ambient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

center to neulowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route018, distance 41, expected speed 2,166667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir -1, moving False, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route018, distance 41, expected speed 2,166667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1265,58, ctime 1265,58, next Check atnext Check at 1266
No Random Encounter, Setting nexttime to 1267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 16/7/2 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109374890
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 65,43387, cspeed 1,083333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to find rest_nature in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming smoke for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 65,43%, Dir -1, moving False, route Route018], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1266,003 season 3 area general: WeatherForecast[ Clouds none Wind light Rain none, Temp 9 - 17 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (22/39) regen: base 16 + Effects 5 + BaseMod -2 = sumregen 19 x guard 1 x sleeptime 0,67 = effective 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (23/40) regen: base 16 + Effects 5 + BaseMod -2 = sumregen 19 x guard 1 x sleeptime 0,67 = effective 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 2 + Effects 5 + BaseMod -2 = sum 0 x guardmult 1 x sleeptime 0,67 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (13/30) regen: base 16 + Effects 5 + BaseMod -2 = sumregen 19 x guard 1 x sleeptime 0,67 = effective 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (17/34) regen: base 16 + Effects 5 + BaseMod -2 = sumregen 19 x guard 1 x sleeptime 0,67 = effective 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (22/39) regen: base 16 + Effects 5 + BaseMod -2 = sumregen 19 x guard 1 x sleeptime 0,67 = effective 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 65,43%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109403690 breakstart was 109374890
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 65,43%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1266, ctime 1266,246, next Check atnext Check at 1267
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_halmarantilope' at: 1266,312

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_halmarantilope/road
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109409386
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 57,0725, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: road
Script:startdlg("reise_halmarantilope");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_halmarantilope [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 374
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 57,07%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109409386 breakstart was 109409386
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_halmarantilope_hl[1] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 57,07%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109409386 breakstart was 109409386
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 5/3/2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109447195
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 1,571512, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 1,57%, Dir -1, moving False, route Route018], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1267 season 3 area general: WeatherForecast[ Clouds none Wind light Rain none, Temp 9 - 17 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (23/39) regen: base 24 + Effects 5 + BaseMod -2 = sumregen 27 x guard 1 x sleeptime 1,00 = effective 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (24/40) regen: base 24 + Effects 5 + BaseMod -2 = sumregen 27 x guard 1 x sleeptime 1,00 = effective 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/0) regen: roll 1 + Effects 5 + BaseMod -2 = sum -1 x guardmult 1 x sleeptime 1,00 = finalregen 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (14/30) regen: base 24 + Effects 5 + BaseMod -2 = sumregen 27 x guard 1 x sleeptime 1,00 = effective 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (18/34) regen: base 24 + Effects 5 + BaseMod -2 = sumregen 27 x guard 1 x sleeptime 1,00 = effective 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (23/39) regen: base 24 + Effects 5 + BaseMod -2 = sumregen 27 x guard 1 x sleeptime 1,00 = effective 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 1,57%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109490395 breakstart was 109447195
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 1,57%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1267, ctime 1267,25, next Check atnext Check at 1268
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_heldenkleidung' at: 1267,9

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109490799
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 0,978468, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: Route018
Script:startdlg("reise_faehre");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 295
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0,97%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109490799 breakstart was 109490799
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_faehre_hl[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_faehre_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 285
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_faehre_hl[4] dlgResponse 0 = 4fwd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [4fwd]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Change Partypart money 76244h - 180h = 76064h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog reise_faehre_hl[5] dlgResponse 1 = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_faehre [21]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0,97%, Dir -1, moving True, route Route018], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109494399 breakstart was 109494399
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109495107
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,06082738, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route249, distance 17, expected speed 1,833333 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route249], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1267,304, ctime 1267,305, next Check atnext Check at 1268
No Random Encounter, Setting nexttime to 1269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109528542
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc 100,1593, cspeed 1,833333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 8/17/4 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 19/19/8 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 16/1/8 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 10/3/18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route251, distance 14, expected speed 1 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 0%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1267,692, ctime 1267,691, next Check atnext Check at 1268
No Random Encounter, Setting nexttime to 1269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1268 season 3 area general: WeatherForecast[ Clouds none Wind soft Rain none, Temp 9 - 17 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1268, ctime 1268, next Check atnext Check at 1269
Available Random encounter number: 7
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, 
Random encounter 'reise_kraeuterfund3' at: 1268,02

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_kraeuterfund3/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109556982
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 36,78277, cspeed 0,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_kraeuterfund3");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_kraeuterfund3 [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 36,78%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109556982 breakstart was 109556982
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog amwegesrand_hl[1] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 36,78%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109556982 breakstart was 109556982
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 6/17/11 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109557400
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 37,19745, cspeed 0,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_swamp, Pos 37,19%, Dir 1, moving False, route Route251], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction020, dngswampforgotten2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (21/39) regen: base 10 + Effects 5 + BaseMod -1 = sumregen 14 x guard 1 x sleeptime 0,42 = effective 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (22/40) regen: base 10 + Effects 5 + BaseMod -1 = sumregen 14 x guard 1 x sleeptime 0,42 = effective 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/2) regen: roll 6 + Effects 5 + BaseMod -1 = sum 5 x guardmult 1 x sleeptime 0,42 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (12/30) regen: base 10 + Effects 5 + BaseMod -1 = sumregen 14 x guard 1 x sleeptime 0,42 = effective 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (16/34) regen: base 10 + Effects 5 + BaseMod -1 = sumregen 14 x guard 1 x sleeptime 0,42 = effective 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (21/39) regen: base 10 + Effects 5 + BaseMod -1 = sumregen 14 x guard 1 x sleeptime 0,42 = effective 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 37,19%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109575400 breakstart was 109557400
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 37,19%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junctionevent, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109607083
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junctionevent, perc 100,0607, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: dngswampforgotten2
Script:setSpecialState("map.sumpfeingang2",1); startdlg("dngswampforgotten");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 350
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100,06%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109607083 breakstart was 109607083
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109607083
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc 100,0607, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog indensumpf_hl[4] dlgResponse 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route251, distance 14, expected speed 1 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100,06%, Dir 1, moving False, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109607083 breakstart was 109607083
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1268,6, ctime 1268,6, next Check atnext Check at 1269
Available Random encounter number: 7
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, 
Random encounter 'reise_zufallskaempfe' at: 1268,93

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 15/20/14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109612774
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 88,70831, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_swamp, Pos 88,7%, Dir -1, moving False, route Route251], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, dngswampforgotten2, junction020
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1269,005 season 3 area general: WeatherForecast[ Clouds closed Wind stiff Rain heavy, Temp 9 - 12 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (18/39) regen: base 48 + Effects 5 + BaseMod -4 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (19/40) regen: base 48 + Effects 5 + BaseMod -4 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/2) regen: roll 5 + Effects 5 + BaseMod -4 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (9/30) regen: base 48 + Effects 5 + BaseMod -4 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (13/34) regen: base 48 + Effects 5 + BaseMod -4 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (18/39) regen: base 48 + Effects 5 + BaseMod -4 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 88,7%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109699174 breakstart was 109612774
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 88,7%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1269, ctime 1269,666, next Check atnext Check at 1270
Available Random encounter number: 7
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, 
Random encounter 'reise_heldenkleidung' at: 1269,741

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_heldenkleidung/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109705598
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 80,42339, cspeed 0,65
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_heldenkleidung");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_heldenkleidung [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_heldenkleidung [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 80,42%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109705598 breakstart was 109705598
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog duringtravel_hl[5] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 80,42%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109705598 breakstart was 109705598
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 14/16/20 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109725031
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 81,00701, cspeed 0,325
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_swamp, Pos 81%, Dir 1, moving False, route Route251], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction020, dngswampforgotten2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1270,005 season 3 area general: WeatherForecast[ Clouds closed Wind none Rain light, Temp 9 - 12 = uwsValue 1 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (32/39) regen: base 48 + Effects 5 + BaseMod -4 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (33/40) regen: base 48 + Effects 5 + BaseMod -4 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/2) regen: roll 5 + Effects 5 + BaseMod -4 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (23/30) regen: base 48 + Effects 5 + BaseMod -4 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (27/34) regen: base 48 + Effects 5 + BaseMod -4 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (32/39) regen: base 48 + Effects 5 + BaseMod -4 = sumregen 49 x guard 1 x sleeptime 2,00 = effective 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 81%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109811431 breakstart was 109725031
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 81%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1270, ctime 1270,966, next Check atnext Check at 1271
Available Random encounter number: 7
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, 
Random encounter 'reise_zufallskaempfe' at: 1270,968

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_zufallskaempfe/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109811655
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 81,16257, cspeed 0,35
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_zufallskaempfe");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_zufallskaempfe [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_zufallskaempfe [11]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 81,16%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109811655 breakstart was 109811655
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog duringtravel_hl[11] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadBattleSubscene: Trying to find swamp-01 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for swamp-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initializing Battle reise_swampfight3 in Scene swamp-01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown main iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Kriegsoger (ogre_war_7): LE 55/55 AE 0/0 MU 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Kriegsoger add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 41/41 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Created new Monster: Orkschütze (orkarcher_4): LE 33/33 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 4 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 6 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 2 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: Got a noid weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Got weapon with id hatchet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Got weapon with id shortbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Weapon has prefdisp elf_arch_01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: Got weapon with id lindwormslayer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: Weapon has prefdisp dwarf_sword_02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: Weapon Prefab dwarf_sword_02 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Got weapon with id spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Weapon has prefdisp elf_sword_02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Weapon Prefab elf_sword_02 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: setting animationtype 3 from dispclass spear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Got weapon with id staff
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Weapon has prefdisp Wizards_staff_07
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: Got weapon with id skraja
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: Weapon has prefdisp dwarf_axe_05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Apply Equipment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Got weapon with id bowofartherion
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Weapon has prefdisp elf_arch_02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: Bow Prefab elf_arch_02 loaded successfully, placing in lefthand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ork on Position 0Adding Char Kriegsoger on Position 1Adding Char Orkschütze on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Order: Ork(16), Kriegsoger(15), Orkschütze(15), Odania(12), Coruna(11), Ragna(9), Vindariel(7), Dorescha(7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/22) cost is 22
Calculating cost to destination (22/21) cost is 22
Calculating cost to destination (23/22) cost is 20
Calculating cost to destination (22/23) cost is 20
Calculating cost to destination (19/22) cost is 24
Calculating cost to destination (20/21) cost is 24
Calculating cost to destination (21/22) cost is 22
Calculating cost to destination (20/23) cost is 22
Calculating cost to destination (21/20) cost is 24
Calculating cost to destination (22/19) cost is 24
Calculating cost to destination (23/20) cost is 22
Calculating cost to destination (22/21) cost is 22
Calculating cost to destination (17/22) cost is 26
Calculating cost to destination (18/21) cost is 26
Calculating cost to destination (19/22) cost is 24
Calculating cost to destination (18/23) cost is 24
Calculating cost to destination (21/18) cost is 26
Calculating cost to destination (22/17) cost is 26
Calculating cost to destination (23/18) cost is 24
Calculating cost to destination (22/19) cost is 24
found 20 valid attack positions, closest at (23/22) (dist: 20), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BAV.RandomizeArenaTry: Coverage 32%, retries left 79
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Kriegsoger canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (21/23) cost is 19
Calculating cost to destination (21/24) cost is 18
Calculating cost to destination (22/22) cost is 19
Calculating cost to destination (22/23) cost is 18
Calculating cost to destination (22/24) cost is 17
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (23/23) cost is 17
Calculating cost to destination (23/24) cost is 16
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (22/22) cost is 19
Calculating cost to destination (22/23) cost is 18
Calculating cost to destination (23/21) cost is 19
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (23/23) cost is 17
Calculating cost to destination (24/21) cost is 18
Calculating cost to destination (24/22) cost is 17
Calculating cost to destination (24/23) cost is 16
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (23/23) cost is 17
Calculating cost to destination (23/24) cost is 16
Calculating cost to destination (24/22) cost is 17
Calculating cost to destination (24/23) cost is 16
Calculating cost to destination (24/24) cost is 15
Calculating cost to destination (25/22) cost is 16
Calculating cost to destination (25/23) cost is 15
Calculating cost to destination (25/24) cost is 14
Calculating cost to destination (22/23) cost is 18
Calculating cost to destination (22/24) cost is 17
Calculating cost to destination (22/25) cost is 16
Calculating cost to destination (23/23) cost is 17
Calculating cost to destination (23/24) cost is 16
Calculating cost to destination (23/25) cost is 15
Calculating cost to destination (24/23) cost is 16
Calculating cost to destination (24/24) cost is 15
Calculating cost to destination (24/25) cost is 14
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (19/23) cost is 21
Calculating cost to destination (19/24) cost is 20
Calculating cost to destination (20/22) cost is 21
Calculating cost to destination (20/23) cost is 20
Calculating cost to destination (20/24) cost is 19
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (21/23) cost is 19
Calculating cost to destination (21/24) cost is 18
Calculating cost to destination (20/21) cost is 22
Calculating cost to destination (20/22) cost is 21
Calculating cost to destination (20/23) cost is 20
Calculating cost to destination (21/21) cost is 21
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (21/23) cost is 19
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (22/22) cost is 19
Calculating cost to destination (22/23) cost is 18
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (21/23) cost is 19
Calculating cost to destination (21/24) cost is 18
Calculating cost to destination (22/22) cost is 19
Calculating cost to destination (22/23) cost is 18
Calculating cost to destination (22/24) cost is 17
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (23/23) cost is 17
Calculating cost to destination (23/24) cost is 16
Calculating cost to destination (20/23) cost is 20
Calculating cost to destination (20/24) cost is 19
Calculating cost to destination (20/25) cost is 18
Calculating cost to destination (21/23) cost is 19
Calculating cost to destination (21/24) cost is 18
Calculating cost to destination (21/25) cost is 17
Calculating cost to destination (22/23) cost is 18
Calculating cost to destination (22/24) cost is 17
Calculating cost to destination (22/25) cost is 16
Calculating cost to destination (21/20) cost is 22
Calculating cost to destination (21/21) cost is 21
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (22/20) cost is 21
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (22/22) cost is 19
Calculating cost to destination (23/20) cost is 20
Calculating cost to destination (23/21) cost is 19
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (22/19) cost is 22
Calculating cost to destination (22/20) cost is 21
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (23/19) cost is 21
Calculating cost to destination (23/20) cost is 20
Calculating cost to destination (23/21) cost is 19
Calculating cost to destination (24/19) cost is 20
Calculating cost to destination (24/20) cost is 19
Calculating cost to destination (24/21) cost is 18
Calculating cost to destination (23/20) cost is 20
Calculating cost to destination (23/21) cost is 19
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (24/20) cost is 19
Calculating cost to destination (24/21) cost is 18
Calculating cost to destination (24/22) cost is 17
Calculating cost to destination (25/20) cost is 18
Calculating cost to destination (25/21) cost is 17
Calculating cost to destination (25/22) cost is 16
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (22/22) cost is 19
Calculating cost to destination (22/23) cost is 18
Calculating cost to destination (23/21) cost is 19
Calculating cost to destination (23/22) cost is 18
Calculating cost to destination (23/23) cost is 17
Calculating cost to destination (24/21) cost is 18
Calculating cost to destination (24/22) cost is 17
Calculating cost to destination (24/23) cost is 16
Calculating cost to destination (17/22) cost is 24
Calculating cost to destination (17/23) cost is 23
Calculating cost to destination (17/24) cost is 22
Calculating cost to destination (18/22) cost is 23
Calculating cost to destination (18/23) cost is 22
Calculating cost to destination (18/24) cost is 21
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (19/23) cost is 21
Calculating cost to destination (19/24) cost is 20
Calculating cost to destination (18/21) cost is 24
Calculating cost to destination (18/22) cost is 23
Calculating cost to destination (18/23) cost is 22
Calculating cost to destination (19/21) cost is 23
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (19/23) cost is 21
Calculating cost to destination (20/21) cost is 22
Calculating cost to destination (20/22) cost is 21
Calculating cost to destination (20/23) cost is 20
Calculating cost to destination (19/22) cost is 22
Calculating cost to destination (19/23) cost is 21
Calculating cost to destination (19/24) cost is 20
Calculating cost to destination (20/22) cost is 21
Calculating cost to destination (20/23) cost is 20
Calculating cost to destination (20/24) cost is 19
Calculating cost to destination (21/22) cost is 20
Calculating cost to destination (21/23) cost is 19
Calculating cost to destination (21/24) cost is 18
Calculating cost to destination (18/23) cost is 22
Calculating cost to destination (18/24) cost is 21
Calculating cost to destination (18/25) cost is 20
Calculating cost to destination (19/23) cost is 21
Calculating cost to destination (19/24) cost is 20
Calculating cost to destination (19/25) cost is 19
Calculating cost to destination (20/23) cost is 20
Calculating cost to destination (20/24) cost is 19
Calculating cost to destination (20/25) cost is 18
Calculating cost to destination (21/18) cost is 24
Calculating cost to destination (21/19) cost is 23
Calculating cost to destination (21/20) cost is 22
Calculating cost to destination (22/18) cost is 23
Calculating cost to destination (22/19) cost is 22
Calculating cost to destination (22/20) cost is 21
Calculating cost to destination (23/18) cost is 22
Calculating cost to destination (23/19) cost is 21
Calculating cost to destination (23/20) cost is 20
Calculating cost to destination (22/17) cost is 24
Calculating cost to destination (22/18) cost is 23
Calculating cost to destination (22/19) cost is 22
Calculating cost to destination (23/17) cost is 23
Calculating cost to destination (23/18) cost is 22
Calculating cost to destination (23/19) cost is 21
Calculating cost to destination (24/17) cost is 22
Calculating cost to destination (24/18) cost is 21
Calculating cost to destination (24/19) cost is 20
Calculating cost to destination (23/18) cost is 22
Calculating cost to destination (23/19) cost is 21
Calculating cost to destination (23/20) cost is 20
Calculating cost to destination (24/18) cost is 21
Calculating cost to destination (24/19) cost is 20
Calculating cost to destination (24/20) cost is 19
Calculating cost to destination (25/18) cost is 20
Calculating cost to destination (25/19) cost is 19
Calculating cost to destination (25/20) cost is 18
Calculating cost to destination (22/19) cost is 22
Calculating cost to destination (22/20) cost is 21
Calculating cost to destination (22/21) cost is 20
Calculating cost to destination (23/19) cost is 21
Calculating cost to destination (23/20) cost is 20
Calculating cost to destination (23/21) cost is 19
Calculating cost to destination (24/19) cost is 20
Calculating cost to destination (24/20) cost is 19
Calculating cost to destination (24/21) cost is 18
found 180 valid attack positions, closest at (25/24) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
trying to Approach for LOS-Attack, origin (34/32)
Maximum Distance for approach is 5
Checking position (34/33) viable, distance 1, count 1
Checking position (35/33) viable, distance 2, count 1
Checking position (35/32) viable, distance 1, count 1
Checking position (35/31) viable, distance 2, count 1
Checking position (34/31) viable, distance 1, count 1
Checking position (33/31) viable, distance 2, count 0
Checking position (33/32) viable, distance 1, count 1
Checking position (33/33) viable, distance 2, count 1
Checking position (34/34) viable, distance 2, count 1
Checking position (35/34) viable, distance 3, count 1
Checking position (33/34) viable, distance 3, count 2
Checking position (36/34) viable, distance 4, count 1
Checking position (36/33) viable, distance 3, count 1
Checking position (36/32) viable, distance 2, count 1
Checking position (36/31) viable, distance 3, count 1
Checking position (36/30) viable, distance 4, count 1
Checking position (35/30) viable, distance 3, count 1
Checking position (34/30) viable, distance 2, count 1
Checking position (33/30) viable, distance 3, count 1
Checking position (32/30) viable, distance 4, count 0
Checking position (32/31) viable, distance 3, count 1
Checking position (32/32) viable, distance 2, count 1
Checking position (32/33) viable, distance 3, count 2
Checking position (32/34) viable, distance 4, count 2
Checking position (34/35) viable, distance 3, count 2
Checking position (35/35) viable, distance 4, count 1
Checking position (33/35) viable, distance 4, count 2
Checking position (36/35) viable, distance 5, count 1
Checking position (32/35) viable, distance 5, count 2
Checking position (37/35) viable, distance 6, count 1
Checking position (37/34) viable, distance 5, count 1
Checking position (37/33) viable, distance 4, count 1
Checking position (37/32) viable, distance 3, count 1
Checking position (37/31) viable, distance 4, count 1
Checking position (37/30) viable, distance 5, count 2
Checking position (37/29) viable, distance 6, count 2
Checking position (36/29) viable, distance 5, count 2
Checking position (35/29) viable, distance 4, count 2
Checking position (34/29) viable, distance 3, count 1
Checking position (33/29) viable, distance 4, count 1
Checking position (32/29) viable, distance 5, count 0
Checking position (31/29) viable, distance 6, count 0
Checking position (31/30) viable, distance 5, count 0
Checking position (31/31) viable, distance 4, count 1
Checking position (31/32) viable, distance 3, count 2
Checking position (31/33) viable, distance 4, count 2
Checking position (31/34) viable, distance 5, count 2
Checking position (31/35) viable, distance 6, count 2
Checking position (34/36) viable, distance 4, count 2
Checking position (35/36) viable, distance 5, count 2
found 45 viable fields
Top 1: Pos(32/33) / Dist 3 / Targets 2
Top 2: Pos(33/34) / Dist 3 / Targets 2
Top 3: Pos(31/32) / Dist 3 / Targets 2
Top 4: Pos(34/35) / Dist 3 / Targets 2
Top 5: Pos(33/35) / Dist 4 / Targets 2
Top 6: Pos(32/34) / Dist 4 / Targets 2
Top 7: Pos(35/29) / Dist 4 / Targets 2
Top 8: Pos(34/36) / Dist 4 / Targets 2
Top 9: Pos(31/33) / Dist 4 / Targets 2
Top 10: Pos(37/30) / Dist 5 / Targets 2
found at least one field to move to (32/33), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 5 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(20/22) / Dist12 / Targetid1: BattleCharacter(Odania)
Top 2: Pos(18/22) / Dist14 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Odania is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 15 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single evade (5): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Odania ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Odania receives 5 - 3RS = 2 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,757364s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 4 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist12 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 3 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist12 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 17
  Possible Spell bandundfessel only has range of 6
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz only has range of 5
  Possible Spell sanftmut only has range of 1
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/26) cost is 12
Calculating cost to destination (27/27) cost is 12
Calculating cost to destination (28/25) cost is 11
Calculating cost to destination (27/23) cost is 8
Calculating cost to destination (28/24) cost is 10
Calculating cost to destination (26/27) cost is 11
Calculating cost to destination (26/23) cost is 7
Calculating cost to destination (24/26) cost is 8
Calculating cost to destination (25/27) cost is 10
Calculating cost to destination (24/25) cost is 7
Calculating cost to destination (24/24) cost is 6
Calculating cost to destination (25/23) cost is 6
Calculating cost to destination (28/28) cost is 14
Calculating cost to destination (29/27) cost is 14
Calculating cost to destination (30/28) cost is 16
Calculating cost to destination (29/29) cost is 16
Calculating cost to destination (31/33) cost is 22
Calculating cost to destination (32/32) cost is 22
Calculating cost to destination (33/33) cost is 24
Calculating cost to destination (32/34) cost is 24
found 20 valid attack positions, closest at (24/24) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_AIBATTLES returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_AIBATTLES
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: got 3 viable Targets
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/26) cost is 12
Calculating cost to destination (27/27) cost is 12
Calculating cost to destination (28/25) cost is 11
Calculating cost to destination (27/23) cost is 8
Calculating cost to destination (28/24) cost is 10
Calculating cost to destination (26/27) cost is 11
Calculating cost to destination (26/23) cost is 7
Calculating cost to destination (24/26) cost is 8
Calculating cost to destination (25/27) cost is 10
Calculating cost to destination (24/25) cost is 7
Calculating cost to destination (24/24) cost is 6
Calculating cost to destination (25/23) cost is 6
Calculating cost to destination (28/28) cost is 14
Calculating cost to destination (29/27) cost is 14
Calculating cost to destination (30/28) cost is 16
Calculating cost to destination (29/29) cost is 16
Calculating cost to destination (31/33) cost is 22
Calculating cost to destination (32/32) cost is 22
Calculating cost to destination (33/33) cost is 24
Calculating cost to destination (32/34) cost is 24
found 20 valid attack positions, closest at (24/24) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/26) cost is 14
Calculating cost to destination (27/27) cost is 14
Calculating cost to destination (28/25) cost is 13
Calculating cost to destination (27/23) cost is 10
Calculating cost to destination (28/24) cost is 12
Calculating cost to destination (26/27) cost is 13
Calculating cost to destination (26/23) cost is 9
Calculating cost to destination (24/26) cost is 10
Calculating cost to destination (25/27) cost is 12
Calculating cost to destination (24/25) cost is 9
Calculating cost to destination (24/24) cost is 8
Calculating cost to destination (25/23) cost is 8
Calculating cost to destination (28/28) cost is 16
Calculating cost to destination (29/27) cost is 16
Calculating cost to destination (30/28) cost is 18
Calculating cost to destination (29/29) cost is 18
Calculating cost to destination (31/33) cost is 24
Calculating cost to destination (32/32) cost is 24
Calculating cost to destination (33/33) cost is 26
Calculating cost to destination (32/34) cost is 26
found 20 valid attack positions, closest at (24/24) (dist: 8), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 7, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: got 3 viable Targets
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
trying to Approach for LOS-Attack, origin (22/18)
Maximum Distance for approach is 2
Checking position (22/19) viable, distance 1, count 0
Checking position (23/19) viable, distance 2, count 0
Checking position (23/18) viable, distance 1, count 0
Checking position (23/17) viable, distance 2, count 0
Checking position (22/17) viable, distance 1, count 0
Checking position (21/17) viable, distance 2, count 0
Checking position (21/18) viable, distance 1, count 0
Checking position (21/19) viable, distance 2, count 0
Checking position (22/20) viable, distance 2, count 0
Checking position (23/20) viable, distance 3, count 0
Checking position (21/20) viable, distance 3, count 0
Checking position (24/20) viable, distance 4, count 0
Checking position (24/19) viable, distance 3, count 0
Checking position (24/18) viable, distance 2, count 0
Checking position (24/17) viable, distance 3, count 0
Checking position (24/16) viable, distance 4, count 1
Checking position (23/16) viable, distance 3, count 0
Checking position (22/16) viable, distance 2, count 0
Checking position (21/16) viable, distance 3, count 0
Checking position (20/16) viable, distance 4, count 0
Checking position (20/17) viable, distance 3, count 0
Checking position (20/18) viable, distance 2, count 0
Checking position (20/19) viable, distance 3, count 0
Checking position (20/20) viable, distance 4, count 0
Checking position (22/21) viable, distance 3, count 0
Checking position (23/21) viable, distance 4, count 0
Checking position (21/21) viable, distance 4, count 0
Checking position (24/21) viable, distance 5, count 0
Checking position (20/21) viable, distance 5, count 0
Checking position (25/21) viable, distance 6, count 0
Checking position (25/20) viable, distance 5, count 0
Checking position (25/19) viable, distance 4, count 0
Checking position (25/18) viable, distance 3, count 1
Checking position (25/17) viable, distance 4, count 2
Checking position (25/16) viable, distance 5, count 2
Checking position (25/15) viable, distance 6, count 2
Checking position (24/15) viable, distance 5, count 1
Checking position (23/15) viable, distance 4, count 0
Checking position (22/15) viable, distance 3, count 0
Checking position (21/15) viable, distance 4, count 0
Checking position (20/15) viable, distance 5, count 0
Checking position (19/15) viable, distance 6, count 0
Checking position (19/16) viable, distance 5, count 0
Checking position (19/17) viable, distance 4, count 0
Checking position (19/18) viable, distance 3, count 0
Checking position (19/19) viable, distance 4, count 0
Checking position (19/20) viable, distance 5, count 0
Checking position (19/21) viable, distance 6, count 1
Checking position (22/22) viable, distance 4, count 0
Checking position (23/22) viable, distance 5, count 0
found 7 viable fields
Top 1: Pos(25/15) / Dist 6 / Targets 2
Top 2: Pos(24/15) / Dist 5 / Targets 1
Top 3: Pos(19/21) / Dist 6 / Targets 1
Top 4: Pos(25/16) / Dist 5 / Targets 2
Top 5: Pos(24/16) / Dist 4 / Targets 1
Top 6: Pos(25/18) / Dist 3 / Targets 1
Top 7: Pos(25/17) / Dist 4 / Targets 2
found at least one field to move to (25/15), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 7, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (28/26) cost is 10
Calculating cost to destination (27/27) cost is 10
Calculating cost to destination (28/25) cost is 9
Calculating cost to destination (27/23) cost is 6
Calculating cost to destination (28/24) cost is 8
Calculating cost to destination (26/27) cost is 9
Calculating cost to destination (26/23) cost is 5
Calculating cost to destination (24/26) cost is 6
Calculating cost to destination (25/27) cost is 8
Calculating cost to destination (24/25) cost is 5
Calculating cost to destination (24/24) cost is 4
Calculating cost to destination (25/23) cost is 4
Calculating cost to destination (28/28) cost is 12
Calculating cost to destination (29/27) cost is 12
Calculating cost to destination (30/28) cost is 14
Calculating cost to destination (29/29) cost is 14
Calculating cost to destination (31/33) cost is 20
Calculating cost to destination (32/32) cost is 20
Calculating cost to destination (33/33) cost is 22
Calculating cost to destination (32/34) cost is 22
found 20 valid attack positions, closest at (24/24) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 5 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ork: 10 + 2 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 2 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 6 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Kriegsoger on Position 0Adding Char Coruna on Position 1Adding Char Ragna on Position 2Adding Char Orkschütze on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (22/25) cost is 6
Calculating cost to destination (23/23) unreachable
Calculating cost to destination (23/24) unreachable
Calculating cost to destination (23/25) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (24/24) unreachable
Calculating cost to destination (24/25) unreachable
Calculating cost to destination (23/22) cost is 8
Calculating cost to destination (23/23) unreachable
Calculating cost to destination (23/24) unreachable
Calculating cost to destination (24/22) cost is 7
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (24/24) unreachable
Calculating cost to destination (25/22) cost is 6
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (24/24) unreachable
Calculating cost to destination (24/25) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (26/23) cost is 4
Calculating cost to destination (26/24) cost is 3
Calculating cost to destination (26/25) cost is 2
Calculating cost to destination (23/24) unreachable
Calculating cost to destination (23/25) unreachable
Calculating cost to destination (23/26) cost is 4
Calculating cost to destination (24/24) unreachable
Calculating cost to destination (24/25) unreachable
Calculating cost to destination (24/26) cost is 3
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (25/26) cost is 2
Calculating cost to destination (19/22) cost is 12
Calculating cost to destination (19/23) cost is 11
Calculating cost to destination (19/24) cost is 10
Calculating cost to destination (20/21) cost is 12
Calculating cost to destination (21/21) cost is 11
Calculating cost to destination (22/21) cost is 10
Calculating cost to destination (23/22) cost is 8
Calculating cost to destination (23/23) unreachable
Calculating cost to destination (23/24) unreachable
Calculating cost to destination (20/25) cost is 8
Calculating cost to destination (21/25) cost is 7
Calculating cost to destination (22/25) cost is 6
Calculating cost to destination (21/20) cost is 12
Calculating cost to destination (21/21) cost is 11
Calculating cost to destination (22/20) cost is 11
Calculating cost to destination (22/21) cost is 10
Calculating cost to destination (23/20) cost is 10
Calculating cost to destination (23/21) cost is 9
Calculating cost to destination (23/22) cost is 8
Calculating cost to destination (22/19) cost is 12
Calculating cost to destination (22/20) cost is 11
Calculating cost to destination (22/21) cost is 10
Calculating cost to destination (23/19) cost is 11
Calculating cost to destination (23/20) cost is 10
Calculating cost to destination (23/21) cost is 9
Calculating cost to destination (24/19) cost is 10
Calculating cost to destination (24/20) cost is 9
Calculating cost to destination (24/21) cost is 8
Calculating cost to destination (23/20) cost is 10
Calculating cost to destination (23/21) cost is 9
Calculating cost to destination (23/22) cost is 8
Calculating cost to destination (24/20) cost is 9
Calculating cost to destination (24/21) cost is 8
Calculating cost to destination (24/22) cost is 7
Calculating cost to destination (25/20) cost is 8
Calculating cost to destination (25/21) cost is 7
Calculating cost to destination (25/22) cost is 6
Calculating cost to destination (22/21) cost is 10
Calculating cost to destination (23/21) cost is 9
Calculating cost to destination (23/22) cost is 8
Calculating cost to destination (23/23) unreachable
Calculating cost to destination (24/21) cost is 8
Calculating cost to destination (24/22) cost is 7
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (17/22) cost is 14
Calculating cost to destination (17/23) cost is 13
Calculating cost to destination (17/24) cost is 12
Calculating cost to destination (18/22) cost is 13
Calculating cost to destination (18/23) cost is 12
Calculating cost to destination (18/24) cost is 11
Calculating cost to destination (19/22) cost is 12
Calculating cost to destination (19/23) cost is 11
Calculating cost to destination (19/24) cost is 10
Calculating cost to destination (18/21) cost is 14
Calculating cost to destination (18/22) cost is 13
Calculating cost to destination (18/23) cost is 12
Calculating cost to destination (19/21) cost is 13
Calculating cost to destination (19/22) cost is 12
Calculating cost to destination (19/23) cost is 11
Calculating cost to destination (20/21) cost is 12
Calculating cost to destination (19/22) cost is 12
Calculating cost to destination (19/23) cost is 11
Calculating cost to destination (19/24) cost is 10
Calculating cost to destination (18/23) cost is 12
Calculating cost to destination (18/24) cost is 11
Calculating cost to destination (18/25) cost is 10
Calculating cost to destination (19/23) cost is 11
Calculating cost to destination (19/24) cost is 10
Calculating cost to destination (19/25) cost is 9
Calculating cost to destination (20/25) cost is 8
Calculating cost to destination (23/16) cost is 14
Calculating cost to destination (23/17) cost is 13
Calculating cost to destination (23/18) cost is 12
Calculating cost to destination (24/15) cost is 16
Calculating cost to destination (25/15) cost is 17
Calculating cost to destination (27/18) cost is 8
Calculating cost to destination (24/19) cost is 10
Calculating cost to destination (25/19) cost is 9
Calculating cost to destination (26/19) cost is 8
found 85 valid attack positions, closest at (26/25) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: got 3 viable Targets
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (27/25) cost is 14
Calculating cost to destination (26/26) cost is 12
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (26/23) unreachable
Calculating cost to destination (27/24) cost is 13
Calculating cost to destination (26/25) unreachable
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (26/22) cost is 10
Calculating cost to destination (27/23) cost is 12
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (24/25) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (26/25) unreachable
Calculating cost to destination (25/26) cost is 11
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (26/24) unreachable
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/22) cost is 9
Calculating cost to destination (26/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (23/25) cost is 8
Calculating cost to destination (25/25) unreachable
Calculating cost to destination (24/26) cost is 10
Calculating cost to destination (23/24) cost is 7
Calculating cost to destination (24/23) unreachable
Calculating cost to destination (25/24) unreachable
Calculating cost to destination (24/25) unreachable
Calculating cost to destination (24/22) cost is 8
Calculating cost to destination (25/23) unreachable
Calculating cost to destination (28/28) cost is 16
Calculating cost to destination (29/27) cost is 16
Calculating cost to destination (30/28) cost is 18
Calculating cost to destination (29/29) cost is 18
Calculating cost to destination (31/33) cost is 24
Calculating cost to destination (32/32) cost is 24
Calculating cost to destination (33/33) cost is 26
Calculating cost to destination (32/34) cost is 26
found 19 valid attack positions, closest at (23/24) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(20/22) / Dist12 / Targetid1: BattleCharacter(Odania)
Top 2: Pos(24/16) / Dist17 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Odania is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,614586s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ork canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (22/23) cost is 12
Calculating cost to destination (23/22) cost is 12
Calculating cost to destination (23/24) unreachable
Calculating cost to destination (19/22) cost is 16
Calculating cost to destination (20/21) cost is 16
Calculating cost to destination (21/22) cost is 14
Calculating cost to destination (20/23) cost is 14
Calculating cost to destination (23/24) unreachable
Calculating cost to destination (22/24) cost is 11
Calculating cost to destination (23/25) cost is 9
Calculating cost to destination (23/16) cost is 18
Calculating cost to destination (24/15) cost is 18
Calculating cost to destination (25/16) cost is 16
Calculating cost to destination (24/17) cost is 16
found 12 valid attack positions, closest at (23/25) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ork)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ork ID 1, current BP 1 Team NPC
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ork from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ork: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 7, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 3 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single evade (8): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Orkschütze receives 8 - 2RS = 6 physical Damage because of Attack from Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,932438s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 20 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/26) / Dist4 / Targetid1: BattleCharacter(Ork)
  Checking Ork as a magical Target, distance 6
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/26) / Dist4 / Targetid1: BattleCharacter(Ork)
Found at least one
Target Ork is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell bandundfessel+2 (Value 6) (KL/CH/KK, 13/9/12, Checkmod +2, Personalmod ): 4/11/18 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ork add Effect bandundfessel (Duration 999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell bandundfessel final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Odania, cAE current 42, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 3 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 2 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Kriegsoger on Position 1Adding Char Coruna on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/16) / Dist17 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 1 (Confirm: 10) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade-2 (5): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack CritHit can only be evaded with CritEvade, hit anyways
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Vindariel receives 16 - 3RS = 13 physical Damage because of Attack from Orkschütze, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,934339s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Kriegsoger canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (27/25) cost is 10
Calculating cost to destination (26/26) cost is 12
Calculating cost to destination (27/24) cost is 9
Calculating cost to destination (26/22) cost is 6
Calculating cost to destination (27/23) cost is 8
Calculating cost to destination (25/26) cost is 11
Calculating cost to destination (25/22) cost is 5
Calculating cost to destination (23/25) cost is 6
Calculating cost to destination (24/26) unreachable
Calculating cost to destination (24/22) cost is 4
Calculating cost to destination (31/33) cost is 22
Calculating cost to destination (32/32) cost is 22
Calculating cost to destination (33/33) cost is 24
Calculating cost to destination (32/34) cost is 24
found 13 valid attack positions, closest at (24/22) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 7, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single evade (8): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Orkschütze receives 12 - 2RS = 10 physical Damage because of Attack from Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 1 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 6 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ragna on Position 1Adding Char Kriegsoger on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/16) / Dist17 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade (5): 8 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Vindariel receives 6 - 3RS = 3 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,733692s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,952453s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 19 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Kriegsoger canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Attacker Kriegsoger is Big, Defender Dorescha can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single evade (4): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 7, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,224027s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 3 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 4 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 4 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Kriegsoger on Position 0Adding Char Orkschütze on Position 1Adding Char Coruna on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Attacker Kriegsoger is Big, Defender Dorescha can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single evade (4): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 18 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/16) / Dist17 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade (5): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Vindariel receives 8 - 3RS = 5 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,93446s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA (8): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 7, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single evade (8): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,932626s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 17 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 7 - 6RS = 1 physical Damage because of Attack from Odania
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 1 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 2 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 1 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Kriegsoger on Position 1Adding Char Orkschütze on Position 2Adding Char Vindariel on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Kriegsoger canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/16) / Dist17 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,934197s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 7, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single evade (8): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Orkschütze receives 8 - 2RS = 6 physical Damage because of Attack from Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,931767s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 16 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA (8): 1 (Confirm: 13) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 5 - 6RS = 0 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 5 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 2 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 3 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Kriegsoger on Position 0Adding Char Orkschütze on Position 1Adding Char Dorescha on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Attacker Kriegsoger is Big, Defender Dorescha can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single evade (4): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/16) / Dist17 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,934574s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA (8): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 3 - 6RS = 0 physical Damage because of Attack from Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 5 - 6RS = 0 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 10 - 6RS = 4 physical Damage because of Attack from Odania
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 7, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,932009s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 15 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 5 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 6 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Kriegsoger on Position 0Adding Char Orkschütze on Position 1Adding Char Ragna on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Attacker Kriegsoger is Big, Defender Dorescha can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single evade (4): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/16) / Dist17 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade (5): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Vindariel receives 8 - 3RS = 5 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,934111s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 7, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 1 (Confirm: 16) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single evade-4 (8): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Orkschütze ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,932325s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 14 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 3 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 2 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 5 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Kriegsoger on Position 1Adding Char Orkschütze on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Kriegsoger canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Attacker Kriegsoger is Big, Defender Dorescha can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single evade (4): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/16) / Dist17 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade (5): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Vindariel receives 4 - 3RS = 1 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,934083s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Vindariel canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Vindariel ID 7, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class iceelf = bandundfessel, fulminictus, axxeleratus, armatrutz, blitz, bannbaladin
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 19
  Possible Spell bandundfessel only has range of 4
  Possible Spell fulminictus only has range of 7
  Possible Spell axxeleratus only has range of 7
  Possible Spell armatrutz only has range of 0
  Possible Spell blitz only has range of 5
  Possible Spell bannbaladin only has range of 3
  Excluding Character Orkschütze for this round as viable target
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: Orkschütze not viable, in excluedRangedTarget list
  Did not find a target
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(32/33) / Dist17 / Targetid2: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Vindariel (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,933066s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Vindariel)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reducing Shield Item Pfeil count 13 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Vindariel from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 20 (Confirm: 7) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 1 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 2 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 3 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 5 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Vindariel: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Kriegsoger on Position 0Adding Char Orkschütze on Position 1Adding Char Coruna on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(24/16) / Dist17 / Targetid4: BattleCharacter(Vindariel)
Found at least one
Target Vindariel is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 1 (Confirm: 9) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel check Single evade-2 (5): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Vindariel ranged attack CritHit can only be evaded with CritEvade, hit anyways
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Vindariel receives 16 - 3RS = 13 physical Damage because of Attack from Orkschütze, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel add Effect unconscious (Duration 8 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness wundfieber_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Vindariel (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,934071s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel.DoExecuteAnimation: action 5 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Vindariel: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Vindariel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Ragna on Position 1Adding Char Dorescha on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 1 (Confirm: 17) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA-4 (8): 6 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 5 - 6RS = 0 physical Damage because of Attack from Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 10 - 6RS = 4 physical Damage because of Attack from Odania
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 1 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 1 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 1 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Kriegsoger on Position 1Adding Char Orkschütze on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Kriegsoger canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
trying to Approach for LOS-Attack, origin (32/33)
Maximum Distance for approach is 5
Checking position (32/34) viable, distance 1, count 0
Checking position (33/34) viable, distance 2, count 0
Checking position (33/33) viable, distance 1, count 0
Checking position (33/32) viable, distance 2, count 0
Checking position (32/32) viable, distance 1, count 0
Checking position (31/32) viable, distance 2, count 0
Checking position (31/33) viable, distance 1, count 0
Checking position (31/34) viable, distance 2, count 0
Checking position (32/35) viable, distance 2, count 0
Checking position (33/35) viable, distance 3, count 0
Checking position (31/35) viable, distance 3, count 0
Checking position (34/35) viable, distance 4, count 0
Checking position (34/34) viable, distance 3, count 0
Checking position (34/33) viable, distance 2, count 0
Checking position (34/32) viable, distance 3, count 0
Checking position (34/31) viable, distance 4, count 0
Checking position (33/31) viable, distance 3, count 0
Checking position (32/31) viable, distance 2, count 0
Checking position (31/31) viable, distance 3, count 0
Checking position (30/31) viable, distance 4, count 0
Checking position (30/32) viable, distance 3, count 0
Checking position (30/33) viable, distance 2, count 0
Checking position (30/34) viable, distance 3, count 0
Checking position (30/35) viable, distance 4, count 0
Checking position (32/36) viable, distance 3, count 0
Checking position (33/36) viable, distance 4, count 0
Checking position (31/36) viable, distance 4, count 0
Checking position (34/36) viable, distance 5, count 0
Checking position (30/36) viable, distance 5, count 0
Checking position (35/36) viable, distance 6, count 0
Checking position (35/35) viable, distance 5, count 0
Checking position (35/34) viable, distance 4, count 0
Checking position (35/33) viable, distance 3, count 0
Checking position (35/32) viable, distance 4, count 0
Checking position (35/31) viable, distance 5, count 0
Checking position (35/30) viable, distance 6, count 0
Checking position (34/30) viable, distance 5, count 0
Checking position (33/30) viable, distance 4, count 0
Checking position (32/30) viable, distance 3, count 0
Checking position (31/30) viable, distance 4, count 0
Checking position (30/30) viable, distance 5, count 0
Checking position (29/30) viable, distance 6, count 0
Checking position (29/31) viable, distance 5, count 0
Checking position (29/32) viable, distance 4, count 0
Checking position (29/33) viable, distance 3, count 0
Checking position (29/34) viable, distance 4, count 0
Checking position (29/35) viable, distance 5, count 0
Checking position (29/36) viable, distance 6, count 0
Checking position (32/37) viable, distance 4, count 0
Checking position (33/37) viable, distance 5, count 0
did NOT find any viable fields to approach to with reserve 3, trying reserveless approach
trying to Approach for LOS-Attack, origin (32/33)
Maximum Distance for approach is 8
Checking position (32/34) viable, distance 1, count 0
Checking position (33/34) viable, distance 2, count 0
Checking position (33/33) viable, distance 1, count 0
Checking position (33/32) viable, distance 2, count 0
Checking position (32/32) viable, distance 1, count 0
Checking position (31/32) viable, distance 2, count 0
Checking position (31/33) viable, distance 1, count 0
Checking position (31/34) viable, distance 2, count 0
Checking position (32/35) viable, distance 2, count 0
Checking position (33/35) viable, distance 3, count 0
Checking position (31/35) viable, distance 3, count 0
Checking position (34/35) viable, distance 4, count 0
Checking position (34/34) viable, distance 3, count 0
Checking position (34/33) viable, distance 2, count 0
Checking position (34/32) viable, distance 3, count 0
Checking position (34/31) viable, distance 4, count 0
Checking position (33/31) viable, distance 3, count 0
Checking position (32/31) viable, distance 2, count 0
Checking position (31/31) viable, distance 3, count 0
Checking position (30/31) viable, distance 4, count 0
Checking position (30/32) viable, distance 3, count 0
Checking position (30/33) viable, distance 2, count 0
Checking position (30/34) viable, distance 3, count 0
Checking position (30/35) viable, distance 4, count 0
Checking position (32/36) viable, distance 3, count 0
Checking position (33/36) viable, distance 4, count 0
Checking position (31/36) viable, distance 4, count 0
Checking position (34/36) viable, distance 5, count 0
Checking position (30/36) viable, distance 5, count 0
Checking position (35/36) viable, distance 6, count 0
Checking position (35/35) viable, distance 5, count 0
Checking position (35/34) viable, distance 4, count 0
Checking position (35/33) viable, distance 3, count 0
Checking position (35/32) viable, distance 4, count 0
Checking position (35/31) viable, distance 5, count 0
Checking position (35/30) viable, distance 6, count 0
Checking position (34/30) viable, distance 5, count 0
Checking position (33/30) viable, distance 4, count 0
Checking position (32/30) viable, distance 3, count 0
Checking position (31/30) viable, distance 4, count 0
Checking position (30/30) viable, distance 5, count 0
Checking position (29/30) viable, distance 6, count 0
Checking position (29/31) viable, distance 5, count 0
Checking position (29/32) viable, distance 4, count 0
Checking position (29/33) viable, distance 3, count 0
Checking position (29/34) viable, distance 4, count 0
Checking position (29/35) viable, distance 5, count 0
Checking position (29/36) viable, distance 6, count 0
Checking position (32/37) viable, distance 4, count 0
Checking position (33/37) viable, distance 5, count 0
did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach
Trying to choose and approach a melee target
Calculating cost to destination (22/23) cost is 20
Calculating cost to destination (23/22) cost is 22
Calculating cost to destination (23/22) cost is 22
Calculating cost to destination (24/21) cost is 20
Calculating cost to destination (25/22) cost is 18
Calculating cost to destination (22/24) cost is 19
Calculating cost to destination (23/25) cost is 17
found 7 valid attack positions, closest at (23/25) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 2 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 6 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 1 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Coruna on Position 1Adding Char Kriegsoger on Position 2Adding Char Dorescha on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
trying to Approach for LOS-Attack, origin (27/30)
Maximum Distance for approach is 5
Checking position (27/31) viable, distance 1, count 0
Checking position (28/31) viable, distance 2, count 0
Checking position (28/30) viable, distance 1, count 0
Checking position (28/29) viable, distance 2, count 0
Checking position (27/29) viable, distance 1, count 0
Checking position (26/29) viable, distance 2, count 0
Checking position (26/30) viable, distance 1, count 0
Checking position (26/31) viable, distance 2, count 0
Checking position (27/32) viable, distance 2, count 0
Checking position (28/32) viable, distance 3, count 0
Checking position (26/32) viable, distance 3, count 0
Checking position (29/32) viable, distance 4, count 0
Checking position (29/31) viable, distance 3, count 0
Checking position (29/30) viable, distance 2, count 0
Checking position (29/29) viable, distance 3, count 0
Checking position (29/28) viable, distance 4, count 0
Checking position (28/28) viable, distance 3, count 0
Checking position (27/28) viable, distance 2, count 0
Checking position (26/28) viable, distance 3, count 0
Checking position (25/28) viable, distance 4, count 0
Checking position (25/29) viable, distance 3, count 0
Checking position (25/30) viable, distance 2, count 0
Checking position (25/31) viable, distance 3, count 0
Checking position (25/32) viable, distance 4, count 0
Checking position (27/33) viable, distance 3, count 0
Checking position (28/33) viable, distance 4, count 0
Checking position (26/33) viable, distance 4, count 0
Checking position (29/33) viable, distance 5, count 0
Checking position (25/33) viable, distance 5, count 1
Checking position (30/33) viable, distance 6, count 0
Checking position (30/32) viable, distance 5, count 0
Checking position (30/31) viable, distance 4, count 0
Checking position (30/30) viable, distance 3, count 0
Checking position (30/29) viable, distance 4, count 0
Checking position (30/28) viable, distance 5, count 0
Checking position (30/27) viable, distance 6, count 0
Checking position (29/27) viable, distance 5, count 0
Checking position (28/27) viable, distance 4, count 0
Checking position (27/27) viable, distance 3, count 0
Checking position (26/27) viable, distance 4, count 0
Checking position (25/27) viable, distance 5, count 0
Checking position (24/27) viable, distance 6, count 0
Checking position (24/28) viable, distance 5, count 0
Checking position (24/29) viable, distance 4, count 1
Checking position (24/30) viable, distance 3, count 1
Checking position (24/31) viable, distance 4, count 1
Checking position (24/32) viable, distance 5, count 1
Checking position (24/33) viable, distance 6, count 1
Checking position (27/34) viable, distance 4, count 0
Checking position (28/34) viable, distance 5, count 0
found 6 viable fields
Top 1: Pos(24/30) / Dist 3 / Targets 1
Top 2: Pos(24/31) / Dist 4 / Targets 1
Top 3: Pos(24/29) / Dist 4 / Targets 1
Top 4: Pos(24/32) / Dist 5 / Targets 1
Top 5: Pos(25/33) / Dist 5 / Targets 1
Top 6: Pos(24/33) / Dist 6 / Targets 1
found at least one field to move to (24/30), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 5 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(23/24) / Dist6 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single evade-4 (5): 4 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ragna ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ragna receives 6 - 3RS = 3 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,104265s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA (8): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 4 - 6RS = 0 physical Damage because of Attack from Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Kriegsoger canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Attacker Kriegsoger is Big, Defender Dorescha can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single evade (4): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 10 - 6RS = 4 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 1 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 2 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 6 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ragna on Position 0Adding Char Kriegsoger on Position 1Adding Char Orkschütze on Position 2Adding Char Dorescha on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Kriegsoger canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Attacker Kriegsoger is Big, Defender Dorescha can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single evade (4): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(23/24) / Dist6 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single evade-4 (5): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ragna ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ragna receives 5 - 3RS = 2 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,086732s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA (8): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 2 - 6RS = 0 physical Damage because of Attack from Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 4 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 2 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 4 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Kriegsoger on Position 0Adding Char Coruna on Position 1Adding Char Orkschütze on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Attacker Kriegsoger is Big, Defender Dorescha can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single evade (4): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA (8): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 4 - 6RS = 0 physical Damage because of Attack from Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(23/24) / Dist6 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single evade-4 (5): 6 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ragna ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ragna receives 5 - 3RS = 2 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,086842s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 7 - 6RS = 1 physical Damage because of Attack from Odania
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 1 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 1 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 5 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Kriegsoger on Position 1Adding Char Ragna on Position 2Adding Char Dorescha on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Kriegsoger canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 20 (Confirm: 1) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 20 (Confirm: 3) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(23/24) / Dist6 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,08676s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 20 (Confirm: 14) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 5 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 6 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 6 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Kriegsoger on Position 0Adding Char Orkschütze on Position 1Adding Char Ragna on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(23/24) / Dist6 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,086493s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 2 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 4 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Coruna on Position 1Adding Char Kriegsoger on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(23/24) / Dist6 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,08611s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA (8): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 3 - 6RS = 0 physical Damage because of Attack from Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Kriegsoger canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 10 - 6RS = 4 physical Damage because of Attack from Odania
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 5 - 6RS = 0 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 5 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 6 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 3 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 5 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Kriegsoger on Position 0Adding Char Orkschütze on Position 1Adding Char Coruna on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(23/24) / Dist6 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single evade-4 (5): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ragna ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ragna receives 8 - 3RS = 5 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,086447s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA (8): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 7 - 6RS = 1 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 8 - 6RS = 2 physical Damage because of Attack from Odania
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 5 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 3 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 1 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Kriegsoger on Position 0Adding Char Coruna on Position 1Adding Char Orkschütze on Position 2Adding Char Odania on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA (8): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(23/24) / Dist6 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single evade-4 (5): 1 (Confirm: 9) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ragna ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,086106s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 10 - 6RS = 4 physical Damage because of Attack from Odania
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 9 - 6RS = 3 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 4 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 1 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 4 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 6 roll + 0 bonus = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Kriegsoger on Position 0Adding Char Coruna on Position 1Adding Char Ragna on Position 2Adding Char Orkschütze on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA (8): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 1 (Confirm: 8) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 18 - 6RS = 12 physical Damage because of Attack from Ragna, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(23/24) / Dist6 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single evade-4 (5): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ragna ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ragna receives 8 - 3RS = 5 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,086193s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 10 - 6RS = 4 physical Damage because of Attack from Odania
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 6 roll + 0 bonus = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 4 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 2 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Kriegsoger on Position 0Adding Char Coruna on Position 1Adding Char Orkschütze on Position 2Adding Char Dorescha on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Attacker Kriegsoger is Big, Defender Dorescha can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single evade (4): 8 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA (8): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(23/24) / Dist6 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,086651s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 8 - 6RS = 2 physical Damage because of Attack from Odania
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 9 - 6RS = 3 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 5 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 2 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 1 roll + 0 bonus = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 4 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Kriegsoger on Position 0Adding Char Coruna on Position 1Adding Char Orkschütze on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Attacker Kriegsoger is Big, Defender Dorescha can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Single evade (4): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA (8): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(23/24) / Dist6 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,08685s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 11 - 6RS = 5 physical Damage because of Attack from Odania
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 0 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 5 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 4 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 2 roll + 0 bonus = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Kriegsoger on Position 0Adding Char Orkschütze on Position 1Adding Char Coruna on Position 2Adding Char Dorescha on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Kriegsoger add Effect fumble_stumble (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: CritFail Rollres 7, Kriegsoger stumbling, INI-2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(23/24) / Dist6 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,086655s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA (8): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 3 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 5 - 6RS = 0 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 2 roll + -2 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 6 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 1 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 5 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Ragna on Position 1Adding Char Odania on Position 2Adding Char Kriegsoger on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(23/24) / Dist6 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,086776s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA (8): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 5 - 6RS = 0 physical Damage because of Attack from Ragna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Single AT (8): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.DoExecuteAnimation: action 1 animationtype 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Kriegsoger canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Kriegsoger is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Defender Kriegsoger no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 6 - 6RS = 0 physical Damage because of Attack from Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 4 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExpKriegsoger: Removing battle effect fumble_stumble, started in battleround 23, duration 1, current round 25, so 24 < 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Kriegsoger remove effect fumble_stumble expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Kriegsoger: Removing durable effect fumble_stumble
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Kriegsoger: 11 + 4 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 5 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 2 roll + 0 bonus = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 5 roll + 0 bonus = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 4 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Kriegsoger on Position 0Adding Char Orkschütze on Position 1Adding Char Coruna on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single AT (14): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Kriegsoger add Effect fumble_falldown (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: CritFail Rollres 5, Kriegsoger falling, INI-6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Kriegsoger ID 0, current BP 10 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Dorescha is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Dorescha (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Kriegsoger)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Kriegsoger from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(23/24) / Dist6 / Targetid3: BattleCharacter(Ragna)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze add Effect fumble_stumble (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: CritFail Rollres 7, Orkschütze stumbling, INI-2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 2,086349s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Kriegsoger check Single PA (-91): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Kriegsoger receives 7 - 6RS = 1 physical Damage because of Attack from Coruna
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Kriegsoger add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Kriegsoger: BaseAP 30 x Mult 1,2 = 36
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 3 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Kriegsoger is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Kriegsoger(battle/OgreWeapon) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 0 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Kriegsoger.DoExecuteAnimation: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Handling Death of Character Kriegsoger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Ragna on Position 0Adding Char Dorescha on Position 1Adding Char Odania on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/30) cost is 6
Calculating cost to destination (24/29) cost is 6
Calculating cost to destination (25/30) cost is 8
Calculating cost to destination (24/31) cost is 8
found 4 valid attack positions, closest at (24/29) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/30) cost is 7
Calculating cost to destination (24/29) unreachable
Calculating cost to destination (25/30) cost is 9
Calculating cost to destination (24/31) cost is 9
found 3 valid attack positions, closest at (23/30) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/30) cost is 11
Calculating cost to destination (25/30) cost is 9
Calculating cost to destination (24/31) cost is 11
found 3 valid attack positions, closest at (25/30) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 2 roll + -2 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 5 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 2 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 4 roll + 0 bonus = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Ragna on Position 1Adding Char Dorescha on Position 2Adding Char Orkschütze on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/30) cost is 9
Calculating cost to destination (25/30) cost is 9
Calculating cost to destination (24/31) cost is 11
found 3 valid attack positions, closest at (25/30) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Ragna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single AT (11): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single PA (8): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Ragna ID 6, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 3 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Ragna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Ragna from queue
Checking Dorescha canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Dorescha ID 3, current BP 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/30) cost is 5
Calculating cost to destination (25/30) cost is 7
Calculating cost to destination (24/31) cost is 7
found 3 valid attack positions, closest at (23/30) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Dorescha)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Dorescha from queue
Checking Orkschütze canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Dorescha: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(26/29) / Dist2 / Targetid2: BattleCharacter(Coruna)
Found at least one
Target Coruna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT (15): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single evade (7): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Coruna ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Coruna receives 9 - 0RS = 9 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,835229s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/30) cost is 6
Calculating cost to destination (25/30) cost is 4
Calculating cost to destination (24/31) cost is 6
found 3 valid attack positions, closest at (25/30) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 1 Team Player
Grounded check passed
Too few BP to do anything useful, waiting for next turn

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExpOrkschütze: Removing battle effect fumble_stumble, started in battleround 25, duration 1, current round 27, so 26 < 27
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze remove effect fumble_stumble expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Orkschütze: Removing durable effect fumble_stumble
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Orkschütze: 10 + 6 roll + 0 bonus = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Dorescha: 6 + 4 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Odania: 6 + 6 roll + 0 bonus = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Coruna: 9 + 6 roll + 0 bonus = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Initiative Ragna: 7 + 3 roll + 0 bonus = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initiative Ini Display
Adding Char Orkschütze on Position 0Adding Char Coruna on Position 1Adding Char Odania on Position 2Adding Char Ragna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 8 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
trying to Approach for LOS-Attack, origin (24/30)
Maximum Distance for approach is 5
Checking position (24/31) viable, distance 1, count 0
Checking position (25/31) viable, distance 2, count 0
Checking position (25/30) NOT viable, distance 9999, already in False
Checking position (25/29) viable, distance 6, count 1
Checking position (23/29) viable, distance 2, count 1
Checking position (23/30) viable, distance 1, count 1
Checking position (23/31) viable, distance 2, count 3
Checking position (24/32) viable, distance 2, count 1
Checking position (25/32) viable, distance 3, count 2
Checking position (23/32) viable, distance 3, count 2
Checking position (26/32) viable, distance 4, count 2
Checking position (26/31) viable, distance 3, count 1
Checking position (26/30) viable, distance 4, count 1
Checking position (26/28) viable, distance 6, count 2
Checking position (25/28) viable, distance 5, count 2
Checking position (24/28) viable, distance 4, count 1
Checking position (23/28) viable, distance 3, count 1
Checking position (22/28) viable, distance 4, count 2
Checking position (22/29) viable, distance 3, count 2
Checking position (22/30) viable, distance 2, count 2
Checking position (22/31) viable, distance 3, count 2
Checking position (22/32) viable, distance 4, count 3
Checking position (24/33) viable, distance 3, count 1
Checking position (25/33) viable, distance 4, count 2
Checking position (23/33) viable, distance 4, count 2
Checking position (26/33) viable, distance 5, count 2
Checking position (22/33) viable, distance 5, count 3
Checking position (27/33) viable, distance 6, count 2
Checking position (27/32) viable, distance 5, count 2
Checking position (27/31) viable, distance 4, count 3
Checking position (27/30) viable, distance 5, count 2
Checking position (27/29) viable, distance 6, count 0
Checking position (27/28) viable, distance 7, count 2
Checking position (27/27) viable, distance 8, count 3
Checking position (26/27) viable, distance 7, count 4
Checking position (25/27) viable, distance 6, count 4
Checking position (24/27) viable, distance 5, count 3
Checking position (22/27) viable, distance 5, count 1
Checking position (21/27) viable, distance 6, count 3
Checking position (21/28) viable, distance 5, count 2
Checking position (21/29) viable, distance 4, count 2
Checking position (21/30) viable, distance 3, count 2
Checking position (21/31) viable, distance 4, count 2
Checking position (21/32) viable, distance 5, count 3
Checking position (21/33) viable, distance 6, count 3
Checking position (24/34) viable, distance 4, count 3
Checking position (25/34) viable, distance 5, count 2
Checking position (23/34) viable, distance 5, count 2
Checking position (26/34) viable, distance 6, count 2
Checking position (22/34) viable, distance 6, count 2
found 46 viable fields
Top 1: Pos(23/31) / Dist 2 / Targets 3
Top 2: Pos(22/32) / Dist 4 / Targets 3
Top 3: Pos(24/34) / Dist 4 / Targets 3
Top 4: Pos(27/31) / Dist 4 / Targets 3
Top 5: Pos(24/27) / Dist 5 / Targets 3
Top 6: Pos(22/33) / Dist 5 / Targets 3
Top 7: Pos(21/32) / Dist 5 / Targets 3
Top 8: Pos(22/30) / Dist 2 / Targets 2
Top 9: Pos(22/31) / Dist 3 / Targets 2
Top 10: Pos(22/29) / Dist 3 / Targets 2
found at least one field to move to (23/31), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Orkschütze ID 2, current BP 6 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
  chooseLOSTarget: Vindariel not viable, grounded
Found 3 Enemies with line of sight
Top 1: Pos(24/29) / Dist2 / Targetid3: BattleCharacter(Ragna)
Top 2: Pos(25/30) / Dist2 / Targetid1: BattleCharacter(Odania)
Top 3: Pos(23/27) / Dist4 / Targetid0: BattleCharacter(Dorescha)
Found at least one
Target Ragna is in LOS, attacking ranged, got enough BP, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single AT-4 (15): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna check Single evade-4 (5): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Target Ragna ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Player Ragna receives 6 - 3RS = 3 physical Damage because of Attack from Orkschütze
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Ragna (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying ProjectileEffect arrow(Clone) in 1,808299s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna.DoExecuteAnimation: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Orkschütze)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Orkschütze from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 7 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (22/31) cost is 8
Calculating cost to destination (23/30) cost is 6
Calculating cost to destination (24/31) cost is 4
Calculating cost to destination (23/32) cost is 6
found 4 valid attack positions, closest at (24/31) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Coruna (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna check Single AT (12): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze check Single PA-4 (8): 1 (Confirm: 7) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze weapon breakcheck passed, BF increased
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Coruna ID 5, current BP 3 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class wizard = bannbaladin, ignifaxius, armatrutz, paralue
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
  Did not find a target
trying to attack adjacent target
Target Orkschütze is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Coruna (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(NPC Orkschütze(battle/orcmale) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.DoExecuteAnimation: action 1 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Communicate Message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Orkschütze.DoExecuteAnimation: action 3 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Coruna from queue
Checking Odania canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Coruna: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AILog: Starting to Think for Odania ID 4, current BP 5 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  Viable AI Spells for class woodelf = bandundfessel, fulminictus, axxeleratus, armatrutz, bannbaladin, blitz, sanftmut
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(23/31) / Dist2 / Targetid1: BattleCharacter(Orkschütze)
  Checking Orkschütze as a magical Target, distance 3
  Possible Spell bandundfessel chosen
  Found a target
choosing Magic as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
  chooseLOSTarget: Ork not viable, has ignoreTarget
Found 1 Enemies with line of sight
Top 1: Pos(23/31) / Dist2 / Targetid1: BattleCharacter(Orkschütze)
Found at least one
Target Orkschütze is in LOS, attacking magically, got enough BP, attacking by Magic bandundfessel (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Set CurrentAttacker to curVisual: P Odania (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Spell bandundfessel (Value 6) (KL/CH/KK, 13/9/12, Checkmod , Personalmod ): 5/12/13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Orkschütze add Effect bandundfessel (Duration 999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Spell bandundfessel final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MagicSkill execute _caster Odania, cAE current 35, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualTurnDone(P Odania (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Executing AttackCast( bandundfessel, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Castsuccess, Spawning Effect webCocoon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Odania.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

VisualMoveDone(BattleCharacter(Odania)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.advanceIni log
Removing Odania from queue
Checking Ragna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Ork 1 was only incapacitated, 'killing' for XP
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Ork: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 hatchet to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: NPC Orkschütze 2 was only incapacitated, 'killing' for XP
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Logging AP total for monster Orkschütze: BaseAP 10 x Mult 1,2 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 1 shortbow to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BS.handleNPCDeath: adding 20 arrow to loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BCB Ragna: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha erhält 15 AP: Battle reise_swampfight3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania erhält 15 AP: Battle reise_swampfight3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna erhält 15 AP: Battle reise_swampfight3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna erhält 15 AP: Battle reise_swampfight3 won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing itemset with 3 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 81,16%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 81,16%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Dorescha: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Dorescha: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Odania: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Odania: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Coruna: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Coruna: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Ragna: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Ragna: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Vindariel: Removing battle effect battlestance_2, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel remove effect battlestance_2 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Vindariel: Removing durable effect battlestance_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1271 season 3 area general: WeatherForecast[ Clouds closed Wind fresh Rain normal, Temp 9 - 12 = uwsValue 2 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT Adding Sickness dumpfsch_infection because difficulty Setting prevents it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Trying to add Effect dumpfsch_infection to dead character Ulmia
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1271, ctime 1271, next Check atnext Check at 1272
Available Random encounter number: 7
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, 
Random encounter 'reise_zufallskaempfe' at: 1271,756

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junctionevent, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109832894
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junctionevent, perc 100,0659, cspeed 0,9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: dngswampforgotten2
Script:setSpecialState("map.sumpfeingang2",1); startdlg("dngswampforgotten");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 350
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100,06%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109832894 breakstart was 109832894
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109832894
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc 100,0659, cspeed 0,9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog indensumpf_hl[4] dlgResponse 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route251, distance 14, expected speed 0,9 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100,06%, Dir 1, moving False, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109832894 breakstart was 109832894
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1271,214, ctime 1271,214, next Check atnext Check at 1272
Available Random encounter number: 7
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, 
Random encounter 'reise_ssverfolger' at: 1271,342

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExpVindariel: Removing nonbattle effect unconscious, started at 1270,968, duration 0,3333333, current time 1271,302, so 1271,302 < 1271,302
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel remove effect unconscious expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel regenerates 5 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel remove effect unconscious forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

runEffExp Vindariel: Removing durable effect unconscious
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_ssverfolger/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109843982
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 80,19993, cspeed 0,9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_ssverfolger");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_ssverfolger [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 80,19%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109843982 breakstart was 109843982
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 80,19%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109843982 breakstart was 109843982
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 10/5/5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109873623
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 27,26951, cspeed 0,9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_swamp, Pos 27,26%, Dir -1, moving False, route Route251], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, dngswampforgotten2, junction020
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1272,002 season 3 area general: WeatherForecast[ Clouds closed Wind fresh Rain light, Temp 9 - 12 = uwsValue 1 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (23/39) regen: base 48 + Effects 5 + BaseMod -2 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania regeneriert 2 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania LE (33/35) regen: roll 4 + Effects 5 + BaseMod -2 = sum 7 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/4) regen: roll 4 + Effects 5 + BaseMod -2 = sum 2 x guardmult 1 x sleeptime 2,00 = finalregen 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (24/40) regen: base 48 + Effects 5 + BaseMod -2 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna regeneriert 9 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna LE (24/33) regen: roll 2 + Effects 5 + BaseMod -2 = sum 5 x guardmult 1 x sleeptime 2,00 = finalregen 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/8) regen: roll 6 + Effects 5 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (14/30) regen: base 48 + Effects 5 + BaseMod -2 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna regeneriert 12 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna LE (35/55) regen: roll 3 + Effects 5 + BaseMod -2 = sum 6 x guardmult 1 x sleeptime 2,00 = finalregen 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (18/34) regen: base 48 + Effects 5 + BaseMod -2 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel regeneriert 18 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel LE (6/41) regen: roll 6 + Effects 5 + BaseMod -2 = sum 9 x guardmult 1 x sleeptime 2,00 = finalregen 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (30/39) regen: base 48 + Effects 5 + BaseMod -2 = sumregen 51 x guard 1 x sleeptime 2,00 = effective 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 27,26%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 109960023 breakstart was 109873623
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 27,26%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1272, ctime 1272,685, next Check atnext Check at 1273
No Random Encounter, Setting nexttime to 1274
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1273 season 3 area general: WeatherForecast[ Clouds closed Wind fresh Rain light, Temp 9 - 12 = uwsValue 1 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1273, ctime 1273, next Check atnext Check at 1274
Available Random encounter number: 7
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, 
Random encounter 'reise_ssverfolger' at: 1273,021

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 16/10/20 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 109988867
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 0,8764647, cspeed 0,35
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_swamp, Pos 0,87%, Dir -1, moving False, route Route251], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, dngswampforgotten2, junction020
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1274,002 season 3 area general: WeatherForecast[ Clouds none Wind fresh Rain none, Temp 6 - 14 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (31/39) regen: base 48 + Effects 5 + BaseMod 0 = sumregen 53 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odanias AE steigt um 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AE (49/10) regen: roll 5 + Effects 5 + BaseMod 0 = sum 5 x guardmult 1 x sleeptime 2,00 = finalregen 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (32/40) regen: base 48 + Effects 5 + BaseMod 0 = sumregen 53 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/2) regen: roll 1 + Effects 5 + BaseMod 0 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (22/30) regen: base 48 + Effects 5 + BaseMod 0 = sumregen 53 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna regeneriert 8 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna LE (47/55) regen: roll 5 + Effects 5 + BaseMod 0 = sum 10 x guardmult 1 x sleeptime 2,00 = finalregen 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (26/34) regen: base 48 + Effects 5 + BaseMod 0 = sumregen 53 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel regeneriert 12 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel LE (24/41) regen: roll 1 + Effects 5 + BaseMod 0 = sum 6 x guardmult 1 x sleeptime 2,00 = finalregen 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (31/39) regen: base 48 + Effects 5 + BaseMod 0 = sumregen 53 x guard 1 x sleeptime 2,00 = effective 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 0,87%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110075267 breakstart was 109988867
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 0,87%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1274, ctime 1274,019, next Check atnext Check at 1275
Available Random encounter number: 7
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, 
Random encounter 'reise_iwain' at: 1274,725

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110076208
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,0570671, cspeed 0,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route251, distance 14, expected speed 0,5 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 0%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1274,03, ctime 1274,03, next Check atnext Check at 1275
No Random Encounter, Setting nexttime to 1276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junctionevent, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110134356
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junctionevent, perc 100,126, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: dngswampforgotten2
Script:setSpecialState("map.sumpfeingang2",1); startdlg("dngswampforgotten");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 350
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100,12%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110134356 breakstart was 110134356
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110134356
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc 100,126, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog indensumpf_hl[4] dlgResponse 0 = 4a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [4a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog indensumpf_hl[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Error calling phonehome: Object reference not set to an instance of an object
0x00FF73A8 (schweif) RenderSettings::GetAmbientGroundColor
0x00FF8C10 (schweif) RenderSettings::GetAmbientGroundColor
0x00CA32E4 (schweif) DebugStringToFile
0x00CA20F1 (schweif) printf_console
0x00CA23DA (schweif) DebugStringToFile
0x00CD4012 (schweif) CallbackArrayBase<void (__cdecl*)(std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool),void (__cdecl*)(void const *,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool)>::IsRegistered
0x06CDB425 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x06CDB3C6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x06CDB2EC (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x23399E82 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x2339D10B (Mono JIT Code) MCP:LogError (string)
0x2339CEDF (Mono JIT Code) CharChoiceBox:toggleSel (DSA.Model.PlayerCharacter)
0x2339CC82 (Mono JIT Code) CharChoiceBox:toggleSelection (DSA.Model.PlayerCharacter)
0x232F31DE (Mono JIT Code) CharacterView:OnClick ()
0x06CCE571 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x100F147E (mono) mono_set_defaults
0x1005D82C (mono) mono_runtime_invoke
0x00B9D27E (schweif) scripting_gchandle_get_target
0x00C216CA (schweif) ScriptingArguments::AddString
0x00B8F629 (schweif) ReportScriptingObjectsTransfer::ReportScriptingObject
0x00B8F985 (schweif) ReportScriptingObjectsTransfer::ReportScriptingObject
0x00B9C53A (schweif) Scripting::ScriptingWrapperFor
0x00B9C58C (schweif) Scripting::ScriptingWrapperFor
0x00CD6B92 (schweif) CallbackArrayBase<void (__cdecl*)(std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool),void (__cdecl*)(void const *,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > const &,int,bool)>::IsRegistered
0x06CF68AA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SendMessage (string,object,UnityEngine.SendMessageOptions)
0x06CF680D (Mono JIT Code) UICamera:Notify (UnityEngine.GameObject,string,object)
0x06D8A537 (Mono JIT Code) UICamera:ProcessRelease (bool,single)
0x06CF6B0F (Mono JIT Code) UICamera:ProcessTouch (bool,bool)
0x06CF4601 (Mono JIT Code) UICamera:ProcessMouse ()
0x06CE6B3B (Mono JIT Code) UICamera:ProcessTouches ()
0x06CE6417 (Mono JIT Code) UICamera:ProcessEvents ()
0x06CE63C8 (Mono JIT Code) UICamera:Update ()
0x06CCE571 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x100F147E (mono) mono_set_defaults
0x1005D82C (mono) mono_runtime_invoke
0x00B9D2A7 (schweif) scripting_gchandle_get_target
0x00C218F2 (schweif) ScriptingArguments::AddString
0x00C218C5 (schweif) ScriptingArguments::AddString
0x00B8E28A (schweif) ReportScriptingObjectsTransfer::ReportScriptingObject
0x00B8FEC8 (schweif) ReportScriptingObjectsTransfer::ReportScriptingObject
0x00BFA2BA (schweif) RectT<int>::Contains
0x00C9182B (schweif) Append
0x00C940AE (schweif) PlayerWinMain
0x0108E478 (schweif) RemapPPtrTransfer::TransferTypeless
0x010BDB88 (schweif) RemapPPtrTransfer::TransferTypeless
0x75A262C4 (KERNEL32) BaseThreadInitThunk
0x77A10719 (ntdll) RtlSubscribeWnfStateChangeNotification
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
at MapController.showDialogue (string,string) <0x0001c>
at MapView.startDialogueAt (string,string) <0x0001c>
at (wrapper dynamic-method) object.binder_for_MapView.startDialogueAt (Jurassic.ScriptEngine,object,object[]) <0x00080>
at Jurassic.Compiler.Binder.Call (Jurassic.ScriptEngine,object,object[]) <0x0002a>
at Jurassic.Library.ClrFunction.CallLateBound (object,object[]) <0x00083>
at (wrapper dynamic-method) object.charselect (Jurassic.ScriptEngine,Jurassic.Compiler.Scope,object,Jurassic.Library.FunctionInstance,object[]) <0x02d80>
at Jurassic.Library.UserDefinedFunction.CallLateBound (object,object[]) <0x0002e>
at Jurassic.ScriptEngine.CallGlobalFunction (string,object[]) <0x00086>
at LocationView.enginecall (string,object[]) <0x000c9>
at LocationView/<chooseSingleCharacter>c__AnonStoreyA6.<>m__7E (DSA.Model.PlayerCharacter) <0x0010a>
at CharChoiceBox.toggleSel (DSA.Model.PlayerCharacter) <0x00209>

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
CharChoiceBox:toggleSel(PlayerCharacter)
CharChoiceBox:toggleSelection(PlayerCharacter)
CharacterView:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route251, distance 14, expected speed 1 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1274,703, ctime 1274,703, next Check atnext Check at 1275
No Random Encounter, Setting nexttime to 1276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1275 season 4 area general: WeatherForecast[ Clouds none Wind fresh Rain none, Temp 6 - 14 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1275, ctime 1275, next Check atnext Check at 1276
Available Random encounter number: 7
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, 
Random encounter 'reise_kraeuterfund3' at: 1276

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 11/13/11, Checkmod -4, Personalmod 0): 5/12/16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110163179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 63,84652, cspeed 0,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_swamp, Pos 63,84%, Dir -1, moving False, route Route251], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, dngswampforgotten2, junction020
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1276,004 season 4 area general: WeatherForecast[ Clouds none Wind fresh Rain none, Temp 6 - 14 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Freeze-Log for camp type nature
Not adding for Temp 6 > -10 at 0 o'clock yesterday
Not adding for Temp 6 > -10 at 1 o'clock yesterday
Not adding for Temp 6 > -10 at 2 o'clock yesterday
Not adding for Temp 7 > -10 at 3 o'clock yesterday
Not adding for Temp 8 > -10 at 4 o'clock yesterday
Not adding for Temp 9 > -10 at 5 o'clock yesterday
Not adding for Temp 10 > -10 at 6 o'clock yesterday
Not adding for Temp 11 > -10 at 7 o'clock yesterday
Not adding for Temp 12 > -10 at 8 o'clock yesterday
Not adding for Temp 13 > -10 at 9 o'clock yesterday
Not adding for Temp 14 > -10 at 10 o'clock yesterday
Not adding for Temp 14 > -10 at 11 o'clock yesterday
Not adding for Temp 14 > -10 at 12 o'clock yesterday
Not adding for Temp 14 > -10 at 13 o'clock yesterday
Not adding for Temp 14 > -10 at 14 o'clock yesterday
Not adding for Temp 13 > -10 at 15 o'clock yesterday
Not adding for Temp 12 > -10 at 16 o'clock yesterday
Not adding for Temp 11 > -10 at 17 o'clock yesterday
Not adding for Temp 10 > -10 at 18 o'clock yesterday
Not adding for Temp 9 > -10 at 19 o'clock yesterday
Not adding for Temp 8 > -10 at 20 o'clock yesterday
Not adding for Temp 7 > -10 at 21 o'clock yesterday
Not adding for Temp 6 > -10 at 22 o'clock yesterday
Not adding for Temp 6 > -10 at 23 o'clock yesterday
Not adding for Temp 6 > -10 at 0 o'clock today
Freezemod Total is 0 for 24 hours of sleep
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (15/39) regen: base 48 + Effects 5 + BaseMod -1 = sumregen 52 x guard 1 x sleeptime 2,00 = effective 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (16/40) regen: base 48 + Effects 5 + BaseMod -1 = sumregen 52 x guard 1 x sleeptime 2,00 = effective 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/2) regen: roll 2 + Effects 5 + BaseMod -1 = sum 1 x guardmult 1 x sleeptime 2,00 = finalregen 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (6/30) regen: base 48 + Effects 5 + BaseMod -1 = sumregen 52 x guard 1 x sleeptime 2,00 = effective 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (10/34) regen: base 48 + Effects 5 + BaseMod -1 = sumregen 52 x guard 1 x sleeptime 2,00 = effective 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel regeneriert 5 LE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel LE (36/41) regen: roll 2 + Effects 5 + BaseMod -1 = sum 6 x guardmult 1 x sleeptime 2,00 = finalregen 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (15/39) regen: base 48 + Effects 5 + BaseMod -1 = sumregen 52 x guard 1 x sleeptime 2,00 = effective 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 63,84%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110249579 breakstart was 110163179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 63,84%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1276, ctime 1276,037, next Check atnext Check at 1277
No Random Encounter, Setting nexttime to 1278
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character A (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character A (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: inventory20 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Pfeil (ID arrow), Uses 0, Count 30, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: Character E (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DDItem dropped container: item_arrow (UnityEngine.BoxCollider) (item_arrow), container 
container is null, itemdrop item: item_arrow (CraftyDDItem)
itemdrop container: et06_shield (item_arrow)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

got a container: et06_shield (CraftyDDContainer)
returnaction is moveback
No valid container under the mouse -- revert the item's parent inventory10 (UnityEngine.Transform)
Moving item ItemEntry(price: 0, Item: [Item Pfeil (ID arrow), Uses 0, Count 6, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Odania clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Dorescha clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Coruna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Ragna clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CharacterView Vindariel clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110289177
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,02944853, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route249, distance 17, expected speed 1,833333 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route249], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1276,495, ctime 1276,496, next Check atnext Check at 1277
Available Random encounter number: 8
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kraeuterfund5, 
Random encounter 'reise_iwain' at: 1276,952

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Skill wildnisleben-4 (Value 16) (IN/FF/GE, 13/10/14, Checkmod -4, Personalmod 0): 8/5/1 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110301695
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, userbreak, perc 62,50053, cspeed 1,833333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 62,5%, Dir -1, moving False, route Route249], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction020, junction00166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1277,001 season 4 area general: WeatherForecast[ Clouds none Wind fresh Rain none, Temp 6 - 14 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Freeze-Log for camp type nature
Not adding for Temp 13 > -10 at 15 o'clock yesterday
Not adding for Temp 12 > -10 at 16 o'clock yesterday
Not adding for Temp 11 > -10 at 17 o'clock yesterday
Not adding for Temp 10 > -10 at 18 o'clock yesterday
Not adding for Temp 9 > -10 at 19 o'clock yesterday
Not adding for Temp 8 > -10 at 20 o'clock yesterday
Not adding for Temp 7 > -10 at 21 o'clock yesterday
Not adding for Temp 6 > -10 at 22 o'clock yesterday
Not adding for Temp 6 > -10 at 23 o'clock yesterday
Not adding for Temp 6 > -10 at 0 o'clock today
Not adding for Temp 6 > -10 at 1 o'clock today
Not adding for Temp 6 > -10 at 2 o'clock today
Not adding for Temp 7 > -10 at 3 o'clock today
Not adding for Temp 8 > -10 at 4 o'clock today
Not adding for Temp 9 > -10 at 5 o'clock today
Freezemod Total is 0 for 14 hours of sleep
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (27/40) regen: base 28 + Effects 5 + BaseMod 9 = sumregen 42 x guard 1 x sleeptime 1,17 = effective 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (26/39) regen: base 28 + Effects 5 + BaseMod 9 = sumregen 42 x guard 1 x sleeptime 1,17 = effective 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/12) regen: roll 1 + Effects 5 + BaseMod 9 = sum 10 x guardmult 1 x sleeptime 1,17 = finalregen 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (17/30) regen: base 28 + Effects 5 + BaseMod 9 = sumregen 42 x guard 1 x sleeptime 1,17 = effective 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (21/34) regen: base 28 + Effects 5 + BaseMod 9 = sumregen 42 x guard 1 x sleeptime 1,17 = effective 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (26/39) regen: base 28 + Effects 5 + BaseMod 9 = sumregen 42 x guard 1 x sleeptime 1,17 = effective 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 62,5%, Dir -1, moving True, route Route249], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110352095 breakstart was 110301695
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 62,5%, Dir -1, moving True, route Route249], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1277, ctime 1277,223, next Check atnext Check at 1278
No Random Encounter, Setting nexttime to 1279
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110387305
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc 100,0539, cspeed 1,833333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route251, distance 14, expected speed 1 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 0%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1277,631, ctime 1277,631, next Check atnext Check at 1278
No Random Encounter, Setting nexttime to 1279
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Skill wildnisleben-4 (Value 16) (IN/FF/GE, 13/10/14, Checkmod -4, Personalmod 0): 11/8/6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110416112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 42,32345, cspeed 0,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_swamp, Pos 42,32%, Dir 1, moving False, route Route251], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction020, dngswampforgotten2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1278,005 season 4 area general: WeatherForecast[ Clouds none Wind fresh Rain none, Temp 6 - 14 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Freeze-Log for camp type nature
Not adding for Temp 6 > -10 at 23 o'clock yesterday
Not adding for Temp 6 > -10 at 0 o'clock today
Not adding for Temp 6 > -10 at 1 o'clock today
Not adding for Temp 6 > -10 at 2 o'clock today
Not adding for Temp 7 > -10 at 3 o'clock today
Not adding for Temp 8 > -10 at 4 o'clock today
Not adding for Temp 9 > -10 at 5 o'clock today
Freezemod Total is 0 for 6 hours of sleep
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (23/40) regen: base 12 + Effects 5 + BaseMod 3 = sumregen 20 x guard 1 x sleeptime 0,50 = effective 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (22/39) regen: base 12 + Effects 5 + BaseMod 3 = sumregen 20 x guard 1 x sleeptime 0,50 = effective 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Corunas AE steigt um 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AE (80/1) regen: roll 6 + Effects 5 + BaseMod 3 = sum 9 x guardmult 1 x sleeptime 0,50 = finalregen 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (13/30) regen: base 12 + Effects 5 + BaseMod 3 = sumregen 20 x guard 1 x sleeptime 0,50 = effective 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (17/34) regen: base 12 + Effects 5 + BaseMod 3 = sumregen 20 x guard 1 x sleeptime 0,50 = effective 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (22/39) regen: base 12 + Effects 5 + BaseMod 3 = sumregen 20 x guard 1 x sleeptime 0,50 = effective 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 42,32%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110437712 breakstart was 110416112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 42,32%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1278, ctime 1278,214, next Check atnext Check at 1279
No Random Encounter, Setting nexttime to 1280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in C:/Users/Wiebke/Documents/StarTrail/save/: *.dsa2save: 70
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/sumpftest.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in C:/Users/Wiebke/Documents/StarTrail/save/: *.dsa2save: 71
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junctionevent, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110466825
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junctionevent, perc 100,0874, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: dngswampforgotten2
Script:setSpecialState("map.sumpfeingang2",1); startdlg("dngswampforgotten");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 350
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100,08%, Dir 1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110466825 breakstart was 110466825
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110466825
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc 100,0874, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog indensumpf_hl[4] dlgResponse 0 = 4a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [4a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog indensumpf_hl[5] dlgResponse 1 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing dngswampforgotten [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at MapController.OnDialogueComplete (System.String act) [0x00000] in <filename unknown>:0 
  at GeneralDialog.closeDialog (System.String act) [0x00000] in <filename unknown>:0 
  at GeneralDialog.execute () [0x00000] in <filename unknown>:0 
  at GeneralDialog.dlgResponse (Int32 which) [0x00000] in <filename unknown>:0 
  at Dialog.closeDialogId (Int32 res) [0x00000] in <filename unknown>:0 
  at Dialog.closeDialog () [0x00000] in <filename unknown>:0 
  at EventDelegate.Execute () [0x00000] in <filename unknown>:0 
  at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventDelegate:Execute(List`1)
UIButton:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

LABFA: No Asset Bundle found for dngswampforgotten
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LLC: Loading scene dngswampforgotten
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Scene 'dngswampforgotten' (-1) couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
0x00FF73A8 (schweif) RenderSettings::GetAmbientGroundColor
0x00FF8C10 (schweif) RenderSettings::GetAmbientGroundColor
0x00CA32E4 (schweif) DebugStringToFile
0x00CA20F1 (schweif) printf_console
0x00CA23DA (schweif) DebugStringToFile
0x00AC859E (schweif) RuntimeSceneManager::CollectDontDestroyOnLoadObjects
0x00CDA7B9 (schweif) StreamedBinaryWrite<0>::ConvertEndianess
0x06D093DA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal (string,int,bool,bool)
0x079FA5A9 (Mono JIT Code) UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string,UnityEngine.SceneManagement.LoadSceneMode)
0x079FA583 (Mono JIT Code) UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string)
0x233788D1 (Mono JIT Code) MCP/<LoadLocationCoroutine>c__Iterator3F:MoveNext ()
0x06CE47A7 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x06CE484C (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x100F147E (mono) mono_set_defaults
0x1005D82C (mono) mono_runtime_invoke
0x00B9D27E (schweif) scripting_gchandle_get_target
0x00C216CA (schweif) ScriptingArguments::AddString
0x00B8C557 (schweif) mono_array_length_safe_wrapper
0x00B8C763 (schweif) mono_array_length_safe_wrapper
0x00A86EB7 (schweif) Behaviour::InitializeClass
0x00BFA2D5 (schweif) RectT<int>::Contains
0x00C9182B (schweif) Append
0x00C940AE (schweif) PlayerWinMain
0x0108E478 (schweif) RemapPPtrTransfer::TransferTypeless
0x010BDB88 (schweif) RemapPPtrTransfer::TransferTypeless
0x75A262C4 (KERNEL32) BaseThreadInitThunk
0x77A10719 (ntdll) RtlSubscribeWnfStateChangeNotification
 
(Filename:  Line: 532)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 
(Filename:  Line: 1656)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.162704 ms

Unloading 44229 unused Assets to reduce memory usage. Loaded Objects now: 164682.
Total: 412.872284 ms (FindLiveObjects: 8.650398 ms CreateObjectMapping: 27.204275 ms MarkObjects: 107.944397 ms  DeleteObjects: 269.072449 ms)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT playing ambient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

center to dngswampforgotten2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route251, distance 14, expected speed 1 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 0%, Dir -1, moving False, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route251, distance 14, expected speed 1 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1278,551, ctime 1278,551, next Check atnext Check at 1279
Available Random encounter number: 7
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, 
Random encounter 'reise_haendlerkiepe' at: 1278,719

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_haendlerkiepe/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110481404
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 71,07333, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_haendlerkiepe");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_haendlerkiepe [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 285
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 71,07%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110481404 breakstart was 110481404
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog duringtravel_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_haendlerkiepe [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ShowKeywordset: Using DataID reise_kesselflicker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_haendlerkiepe [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_haendlerkiepe [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110481404
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, , perc 71,07333, cspeed 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog duringtravel_hl[3] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 71,07%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110481404 breakstart was 110481404
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Skill wildnisleben-4 (Value 16) (IN/FF/GE, 13/10/14, Checkmod -4, Personalmod 0): 15/20/4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110495685
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 50,76876, cspeed 0,5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 50,76%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110495685 breakstart was 110495685
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1279,001 season 4 area general: WeatherForecast[ Clouds many Wind strong Rain none, Temp 6 - 14 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1279, ctime 1279,001, next Check atnext Check at 1280
Available Random encounter number: 7
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, 
Random encounter 'reise_zufallskaempfe' at: 1279,745

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_force, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Skill wildnisleben-4 (Value 16) (IN/FF/GE, 13/10/14, Checkmod -4, Personalmod 0): 6/16/7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110520881
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_force, perc 31,08083, cspeed 0,325
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 220
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to find rest_nature in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prewarming smoke for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, dngswampforgotten2, junction020
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Freeze-Log for camp type nature
Not adding for Temp 8 > -10 at 4 o'clock today
Not adding for Temp 9 > -10 at 5 o'clock today
Not adding for Temp 10 > -10 at 6 o'clock today
Freezemod Total is 0 for 2 hours of sleep
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (10/40) regen: base 4 + Effects 5 + BaseMod 0 = sumregen 9 x guard 1 x sleeptime 0,17 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (9/39) regen: base 4 + Effects 5 + BaseMod 0 = sumregen 9 x guard 1 x sleeptime 0,17 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (0/30) regen: base 4 + Effects 5 + BaseMod 0 = sumregen 9 x guard 1 x sleeptime 0,17 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (4/34) regen: base 4 + Effects 5 + BaseMod 0 = sumregen 9 x guard 1 x sleeptime 0,17 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (9/39) regen: base 4 + Effects 5 + BaseMod 0 = sumregen 9 x guard 1 x sleeptime 0,17 = effective 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 31,08%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110528081 breakstart was 110520881
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 31,08%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_force, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Skill wildnisleben-4 (Value 16) (IN/FF/GE, 13/10/14, Checkmod -4, Personalmod 0): 16/1/7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110535284
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_force, perc 21,79125, cspeed 0,65
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 220
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, dngswampforgotten2, junction020
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/Wiebke/Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1280,005 season 4 area general: WeatherForecast[ Clouds many Wind none Rain none, Temp 6 - 14 = uwsValue 11 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Freeze-Log for camp type nature
Not adding for Temp 12 > -10 at 8 o'clock yesterday
Not adding for Temp 13 > -10 at 9 o'clock yesterday
Not adding for Temp 14 > -10 at 10 o'clock yesterday
Not adding for Temp 14 > -10 at 11 o'clock yesterday
Not adding for Temp 14 > -10 at 12 o'clock yesterday
Not adding for Temp 14 > -10 at 13 o'clock yesterday
Not adding for Temp 14 > -10 at 14 o'clock yesterday
Not adding for Temp 13 > -10 at 15 o'clock yesterday
Not adding for Temp 12 > -10 at 16 o'clock yesterday
Not adding for Temp 11 > -10 at 17 o'clock yesterday
Not adding for Temp 10 > -10 at 18 o'clock yesterday
Not adding for Temp 9 > -10 at 19 o'clock yesterday
Not adding for Temp 8 > -10 at 20 o'clock yesterday
Not adding for Temp 7 > -10 at 21 o'clock yesterday
Not adding for Temp 6 > -10 at 22 o'clock yesterday
Not adding for Temp 6 > -10 at 23 o'clock yesterday
Not adding for Temp 6 > -10 at 0 o'clock today
Not adding for Temp 6 > -10 at 1 o'clock today
Not adding for Temp 6 > -10 at 2 o'clock today
Not adding for Temp 7 > -10 at 3 o'clock today
Not adding for Temp 8 > -10 at 4 o'clock today
Not adding for Temp 9 > -10 at 5 o'clock today
Freezemod Total is 0 for 21 hours of sleep
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (10/40) regen: base 42 + Effects 5 + BaseMod 7 = sumregen 54 x guard 1 x sleeptime 1,75 = effective 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (9/39) regen: base 42 + Effects 5 + BaseMod 7 = sumregen 54 x guard 1 x sleeptime 1,75 = effective 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (0/30) regen: base 42 + Effects 5 + BaseMod 7 = sumregen 54 x guard 1 x sleeptime 1,75 = effective 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (4/34) regen: base 42 + Effects 5 + BaseMod 7 = sumregen 54 x guard 1 x sleeptime 1,75 = effective 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (9/39) regen: base 42 + Effects 5 + BaseMod 7 = sumregen 54 x guard 1 x sleeptime 1,75 = effective 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 21,79%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110610884 breakstart was 110535284
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 21,79%, Dir -1, moving True, route Route251], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1280, ctime 1280,219, next Check atnext Check at 1281
No Random Encounter, Setting nexttime to 1282
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110627796
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,01983756, cspeed 0,65
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route249, distance 17, expected speed 1,191667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route249], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1280,414, ctime 1280,415, next Check atnext Check at 1281
Available Random encounter number: 8
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_kraeuterfund5, 
Random encounter 'reise_kraeuterfund3' at: 1280,866

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Skill wildnisleben-4 (Value 16) (IN/FF/GE, 13/10/14, Checkmod -4, Personalmod 0): 15/5/16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110656821
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 43,48339, cspeed 1,191667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 43,48%, Dir -1, moving False, route Route249], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction020, junction00166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/.../Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1281,003 season 4 area general: WeatherForecast[ Clouds some Wind soft Rain none, Temp 6 - 14 = uwsValue 5 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Freeze-Log for camp type nature
Not adding for Temp 10 > -10 at 18 o'clock yesterday
Not adding for Temp 9 > -10 at 19 o'clock yesterday
Not adding for Temp 8 > -10 at 20 o'clock yesterday
Not adding for Temp 7 > -10 at 21 o'clock yesterday
Not adding for Temp 6 > -10 at 22 o'clock yesterday
Not adding for Temp 6 > -10 at 23 o'clock yesterday
Not adding for Temp 6 > -10 at 0 o'clock today
Not adding for Temp 6 > -10 at 1 o'clock today
Not adding for Temp 6 > -10 at 2 o'clock today
Not adding for Temp 7 > -10 at 3 o'clock today
Not adding for Temp 8 > -10 at 4 o'clock today
Not adding for Temp 9 > -10 at 5 o'clock today
Freezemod Total is 0 for 11 hours of sleep
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (28/40) regen: base 22 + Effects 5 + BaseMod 4 = sumregen 31 x guard 1 x sleeptime 0,92 = effective 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (27/39) regen: base 22 + Effects 5 + BaseMod 4 = sumregen 31 x guard 1 x sleeptime 0,92 = effective 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (18/30) regen: base 22 + Effects 5 + BaseMod 4 = sumregen 31 x guard 1 x sleeptime 0,92 = effective 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (22/34) regen: base 22 + Effects 5 + BaseMod 4 = sumregen 31 x guard 1 x sleeptime 0,92 = effective 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (27/39) regen: base 22 + Effects 5 + BaseMod 4 = sumregen 31 x guard 1 x sleeptime 0,92 = effective 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 43,48%, Dir -1, moving True, route Route249], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110696421 breakstart was 110656821
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 43,48%, Dir -1, moving True, route Route249], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1281, ctime 1281,209, next Check atnext Check at 1282
No Random Encounter, Setting nexttime to 1283
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110710938
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, junction, perc -0,004360327, cspeed 1,833333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Travelling on Route Route017, distance 43, expected speed 2,166667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Unknown Stat Value STAT_LANDJOURNEY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route017], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1281,377, ctime 1281,377, next Check atnext Check at 1282
No Random Encounter, Setting nexttime to 1283
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110714541
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 94,95704, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: Route017
Script:startdlg("gash_buettel_followup");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing gash_buettel_followup [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 94,95%, Dir -1, moving True, route Route017], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110714541 breakstart was 110714541
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 94,95%, Dir -1, moving True, route Route017], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110714541 breakstart was 110714541
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110721696
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 84,9425, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: Route017
Script:
		var js = getJourneyState();
		if (js.dir == true) autoSave();
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 84,94%, Dir -1, moving True, route Route017], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110721696 breakstart was 110721696
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania check Skill wildnisleben-4 (Value 16) (IN/FF/GE, 13/10/14, Checkmod -4, Personalmod 0): 8/13/20 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110743219
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, camp_suggest, perc 54,81762, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey is [Journey: maptext_rt_road, Pos 54,81%, Dir -1, moving False, route Route017], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController.setMenu: Type nature done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00166, gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient rest called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/.../Documents/StarTrail/save/camp.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 1 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 2 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Weatherforecast for 1282,003 season 4 area general: WeatherForecast[ Clouds some Wind soft Rain none, Temp 0 - 4 = uwsValue 5 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleGuardCallbacks( 3 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Freeze-Log for camp type nature
Not adding for Temp 10 > -10 at 18 o'clock yesterday
Not adding for Temp 9 > -10 at 19 o'clock yesterday
Not adding for Temp 8 > -10 at 20 o'clock yesterday
Not adding for Temp 7 > -10 at 21 o'clock yesterday
Not adding for Temp 6 > -10 at 22 o'clock yesterday
Not adding for Temp 6 > -10 at 23 o'clock yesterday
Not adding for Temp 0 > -10 at 0 o'clock today
Not adding for Temp 0 > -10 at 1 o'clock today
Not adding for Temp 0 > -10 at 2 o'clock today
Not adding for Temp 0 > -10 at 3 o'clock today
Not adding for Temp 1 > -10 at 4 o'clock today
Not adding for Temp 2 > -10 at 5 o'clock today
Freezemod Total is 0 for 11 hours of sleep
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Odania AU (28/40) regen: base 22 + Effects 5 + BaseMod -2 = sumregen 25 x guard 1 x sleeptime 0,92 = effective 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Dorescha AU (27/39) regen: base 22 + Effects 5 + BaseMod -2 = sumregen 25 x guard 1 x sleeptime 0,92 = effective 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Coruna AU (18/30) regen: base 22 + Effects 5 + BaseMod -2 = sumregen 25 x guard 1 x sleeptime 0,92 = effective 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Ragna AU (22/34) regen: base 22 + Effects 5 + BaseMod -2 = sumregen 25 x guard 1 x sleeptime 0,92 = effective 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LogDiceroll: Vindariel AU (27/39) regen: base 22 + Effects 5 + BaseMod -2 = sumregen 25 x guard 1 x sleeptime 0,92 = effective 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 54,81%, Dir -1, moving True, route Route017], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110782819 breakstart was 110743219
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 54,81%, Dir -1, moving True, route Route017], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: Doing Random Check, nextcheck was 1282, ctime 1282,208, next Check atnext Check at 1283
Available Random encounter number: 10
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_heldenkleidung' at: 1282,511

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110786277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 49,97762, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: Route017
Script:var js = getJourneyState();
if (js.dir == true) {
if (getSpecialState("map.buettel") < 1) {

startdlg("gash_buettel");
}
}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 49,97%, Dir -1, moving True, route Route017], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110786277 breakstart was 110786277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

JOURNEY: executing Random Encounter reise_heldenkleidung/any
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110808977
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, event, perc 18,20554, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandleEvent Type:event
Hint:
Route: any
Script:startdlg("reise_heldenkleidung");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_heldenkleidung [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_heldenkleidung [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 18,2%, Dir -1, moving True, route Route017], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110808977 breakstart was 110808977
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog duringtravel_hl[5] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 18,2%, Dir -1, moving True, route Route017], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController GO startMoving CT 110808977 breakstart was 110808977
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey: DoBreak called, arrival, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP travel stopped event CT 110821999
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Journey stopped, arrival, perc -0,02077076, cspeed 2,166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LLC: Loading scene gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.075875 ms

Unloading 14482 unused Assets to reduce memory usage. Loaded Objects now: 172120.
Total: 184.146088 ms (FindLiveObjects: 8.089432 ms CreateObjectMapping: 20.700657 ms MarkObjects: 88.209419 ms  DeleteObjects: 67.145805 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 172104.
Total: 110.779709 ms (FindLiveObjects: 6.684713 ms CreateObjectMapping: 18.336660 ms MarkObjects: 85.486816 ms  DeleteObjects: 0.271005 ms)

Updating Event Assignments in gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TCD.InitializeCharacter: getChardef for gash_nachts is not defined, result of getChardef was null, using default humanmalebartender
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Found Entry Signpost at (83,9, 10,0, -1,6)/276,0826
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_OVERLOAD) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_OVERLOAD'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No Camera Setup defined for gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PlayAmbient town-gashok called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing BuildingEvent enterTown / if (getSpecialState("buettel") == 1) {
	setSpecialState("buettel",0);
	enterBuilding(-1512);
	startdlg("gash_lynchmob");
	}
startdlg("reise_gash_banned");
if (getQuestState("gashok") < 1 && getQuestState("gashok2") < 1 && getQuestState("gashok3") < 1) startdlg("gash_bolt");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing reise_gash_banned [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Next Random Encounter Roll at 110822941 with an interval of 1W6+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR19: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 71
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/.../Documents/StarTrail/save/zurückingashok.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in C:/Users/.../Documents/StarTrail/save/: *.dsa2save: 72
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveLoad.fillGameList: Files in D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Checking Housetriggers for wegweiser/gashok/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 
(Filename:  Line: 1656)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

center to gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Checking Housetriggers for wegweiser/gashok/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 
(Filename:  Line: 1656)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NOT playing ambient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

center to gashok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ScheduleCheck TOWNCHAR15: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prefering local events, already got 1 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Starting Random Encounter, roll met, got 1 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prefering local events, already got 1 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing BuildingEvent randomStreet / gash_alte
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing gash_alte [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing gash_alte [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Next Random Encounter Roll at 110823842 with an interval of 1W6+10 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog street_63[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing gash_alte [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Executing gash_alte [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog.UpdateHeight: Updating to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Dialog street_63[6] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Result of call to Dialogue gash_alte: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR15: Arrived at (48,8, 10,0, 27,6), csched [SchedEntry: 16:0 (49,0, 10,0, 28,0) 350° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AgentArrived TOWNCHAR15: Updating rotation to 350
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saving to C:/Users/.../Documents/StarTrail/save/quick.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stopping Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DontDestroy: Destroying UMABaseToolsPrefab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DontDestroy: Destroying CharView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 29.991173 ms
Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading: CraftyLocalizationLoader (D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 3913 unused Assets to reduce memory usage. Loaded Objects now: 145273.
Total: 251.127686 ms (FindLiveObjects: 5.880662 ms CreateObjectMapping: 18.280565 ms MarkObjects: 85.724014 ms  DeleteObjects: 141.241943 ms)

AOLog: Archiving D:/Spiele/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/output_log.txt to C:/Users/.../Documents/StarTrail/log/stlog_161122_0000.txt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

