<?xml version="1.0" encoding="utf-8"?>
<Party xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <partypart>
    <PartyPart>
      <character>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="90" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="90" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="8519" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="9464" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="172" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2880" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="thirst">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="50" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="27" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="23" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="22" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="6" atbonus="4" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="4" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="16" atbonus="8" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="5" atbonus="2" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="1" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="1" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-2" atbonus="-1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-2" atbonus="-1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="14" atbonus="3" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="9" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="10" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="10" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="11" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="10" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="2" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="8" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="4" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="16" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="17" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="14" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="9" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="7" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-2" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="4" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="7" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-2" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="11" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="3" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="5" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-4" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="2" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="1" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="3" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-3" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="7" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="1" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="7" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="9" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="10" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="12" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>923</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>199</itemid>
                <BF>1</BF>
                <itemrep>70</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>218</itemid>
                <BF>4</BF>
                <itemrep>522</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>174</itemid>
                <BF>-1</BF>
                <itemrep>73</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>192</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>236</itemid>
                <BF>-1</BF>
                <itemrep>933</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>144</itemid>
                <BF>-1</BF>
                <itemrep>217</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>5</count>
              </Item>
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>56</itemid>
                <BF>-1</BF>
                <itemrep>810</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>8</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>55</itemid>
                <BF>-1</BF>
                <itemrep>874</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>5</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>142</itemid>
                <BF>-1</BF>
                <itemrep>672</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>182</itemid>
                <BF>-1</BF>
                <itemrep>361</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>241</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>-1</BF>
                <itemrep>91</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>171</itemid>
                <BF>-1</BF>
                <itemrep>542</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>411</itemid>
                <BF>-1</BF>
                <itemrep>898</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>256</itemid>
                <BF>-1</BF>
                <itemrep>70</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>220</itemid>
                <BF>-1</BF>
                <itemrep>985</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>234</itemid>
                <BF>-1</BF>
                <itemrep>27</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>292</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>441</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3117</itemid>
                <BF>-1</BF>
                <itemrep>177</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[thorwal] Immanfans: 5</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe11 won: 15</string>
            <string>Battle dobe09 won: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe07 won: 10</string>
            <string>Battle dobe19 won: 50</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle orkueberfall2 won: 29</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random2 won: 12</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>[map] unlucky Hunter: 5</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 15</string>
            <string>Battle dtho43 won: 7</string>
            <string>Battle dtho48 won: 12</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 15</string>
            <string>Battle dtho55 won: 18</string>
            <string>Battle dtho571 won: 15</string>
            <string>Battle dtho58 won: 23</string>
            <string>Battle dtho61 won: 10</string>
            <string>Battle dtho59 won: 16</string>
            <string>Battle dtho60 won: 15</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle skelette won: 15</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 34</string>
            <string>Battle f12620 won: 22</string>
            <string>Battle f12623 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12627 won: 44</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle f04604 won: 14</string>
            <string>Battle f04606 won: 17</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04612 won: 18</string>
            <string>Battle f04613 won: 29</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 10</string>
            <string>Battle f04622 won: 9</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 27</string>
            <string>Battle f04625 won: 36</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle Daspota_Wachhaus2K2 won: 51</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Wachhaus3 won: 26</string>
            <string>Battle betas_Vendarr won: 5</string>
            <string>Battle Daspota_Bord_Sonya won: 21</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 32</string>
            <string>Battle Daspota_Tav_HakenHugo won: 41</string>
            <string>Battle Daspota_Wachhaus1 won: 33</string>
            <string>Battle Daspota_Schmied won: 10</string>
            <string>Battle Daspota_Spielhaus won: 31</string>
            <string>Battle Daspota_Segelmacher won: 8</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 18</string>
            <string>Battle Daspota_Tischler won: 41</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 72</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 49</string>
            <string>Battle Daspota_Lagerhaus won: 38</string>
            <string>Battle Daspota_LagerhausK2 won: 37</string>
            <string>Battle Daspota_Wachhaus2K1 won: 18</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 17</string>
            <string>Battle orkueberfall won: 27</string>
            <string>Battle camp_road_1 won: 21</string>
            <string>Battle f07610 won: 17</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle f07613 won: 9</string>
            <string>Battle f07607 won: 7</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 26</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle orkueberfall won: 27</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 11</string>
            <string>Battle f13101b won: 10</string>
            <string>Battle f13101a won: 10</string>
            <string>Battle f13104 won: 10</string>
            <string>Battle f13105 won: 10</string>
            <string>Battle f13106 won: 25</string>
            <string>Battle f13107 won: 10</string>
            <string>Battle f13108 won: 5</string>
            <string>Battle f13114a won: 25</string>
            <string>Battle f13116 won: 10</string>
            <string>Battle f13110 won: 25</string>
            <string>Battle f13111.1 won: 8</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff5 won: 53</string>
            <string>Battle camp_road_5 won: 11</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle f09402 won: 38</string>
            <string>Battle f09405 won: 16</string>
            <string>Battle f09410 won: 16</string>
            <string>Battle f09413 won: 16</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle camp_road_1 won: 19</string>
            <string>Battle camp_road_5 won: 13</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_4 won: 30</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle f10001 won: 30</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 29</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_road_4 won: 26</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 30</string>
            <string>[dngf129] Explorer: 5</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle f12923 won: 19</string>
            <string>Battle f12924 won: 10</string>
            <string>Battle f12925 won: 15</string>
            <string>Battle f12927 won: 17</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle f05107 won: 36</string>
            <string>[dngf051] Riddle 1 solved: -1</string>
            <string>Battle f05120.2 won: 5</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05113 won: 44</string>
            <string>Battle f05117 won: 9</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 36</string>
            <string>Battle showdown won: 67</string>
            <string>Battle orkueberfall won: 29</string>
            <string>Battle f0612 won: 3</string>
            <string>Battle f0613 won: 4</string>
            <string>Battle f0615 won: 21</string>
            <string>Battle f0616 won: 16</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 24</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_5 won: 13</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 15</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 15</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle2 won: 35</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 37</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle dfinal_toughbattle9 won: 45</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 21</string>
            <string>Battle orkueberfall won: 18</string>
            <string>Battle camp_road_1 won: 11</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_1 won: 11</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle ship9 won: 8</string>
            <string>Battle ship10 won: 8</string>
            <string>Battle ship3 won: 5</string>
            <string>Battle ship4 won: 3</string>
            <string>Battle ship8 won: 5</string>
            <string>Battle ship6 won: 19</string>
            <string>Battle ship5 won: 3</string>
            <string>Battle ship18 won: 22</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle ship17 won: 8</string>
            <string>Battle ship12 won: 9</string>
            <string>Battle ship19 won: 11</string>
            <string>Battle ship14 won: 19</string>
            <string>Battle ship23a won: 16</string>
            <string>Battle ship24 won: 25</string>
            <string>Battle ship23b won: 12</string>
            <string>Battle daemon won: 17</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 52</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle harpyfight_4 won: 15</string>
            <string>Battle robberscamp_more won: 27</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 21</string>
            <string>Battle road_random5 won: 13</string>
            <string>[map] 12gods Emissaries: 0</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle Seereise_Piratenangriff1 won: 30</string>
            <string>Battle Seereise_Piratenangriff3 won: 41</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_town_1 won: 7</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>[thorwal] Imman Champ: 30</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 0</string>
            <string>Battle dtho14 won: 1</string>
            <string>Battle dtho20.1 won: 0</string>
            <string>Battle dtho25 won: 0</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 0</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 0</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho43 won: 0</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho55 won: 0</string>
            <string>Battle dtho571 won: 0</string>
            <string>Battle dtho58 won: 0</string>
            <string>Battle dtho61 won: 5</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle orkueberfall won: 1</string>
            <string>Battle camp_road_14 won: 0</string>
            <string>[rukian] Smelled Fishy Slaughterhouse: 10</string>
            <string>[rukian] Got the Slaughterhouse hint: 15</string>
            <string>[rukian] Talk with adventurers: 15</string>
            <string>[rukian] Got tavern hint: 15</string>
            <string>Battle rukcanni won: 1</string>
            <string>[rukian] Solved Rukian complete: 15</string>
            <string>Battle baerbandit won: 1</string>
            <string>Battle f_dc2_skel1 won: 1</string>
            <string>Battle f_dc2_skel2 won: 2</string>
            <string>Battle f_dc2_ork2 won: 1</string>
            <string>Battle f_dc2_zomskel won: 2</string>
            <string>Battle f_dc2_zom2 won: 2</string>
            <string>Battle f_dc2_zom1 won: 1</string>
            <string>Battle gerbald_besen won: 1</string>
            <string>[map] Met Asleif: 10</string>
            <string>Battle camp_road_20 won: 0</string>
            <string>Battle hq13_fight3 won: 2</string>
            <string>[bodon] Baerhag Axe Bringer: 50</string>
            <string>[bodon] Baerhag Finish: 100</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>Battle dobe20 won: 0</string>
            <string>Battle dobe09 won: 0</string>
            <string>Battle dobe11 won: 0</string>
            <string>Battle dobe07 won: 0</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Escaped watertrap: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe19 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_11 won: 0</string>
            <string>Battle camp_road_9 won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle camp_road_14 won: 0</string>
            <string>Battle robberscamp_less won: 1</string>
            <string>Battle f07613 won: 0</string>
            <string>Battle f07610 won: 1</string>
            <string>Battle f07611 won: 0</string>
            <string>Battle f07604 won: 0</string>
            <string>Battle f07607 won: 0</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>[map] Met Asleif 2nd time: 10</string>
            <string>Battle orkueberfall won: 1</string>
            <string>[map] came prepared: 5</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle liebespinnen_1 won: 0</string>
            <string>Battle liebeschrat_1 won: 0</string>
            <string>Battle liebewoelfe_1 won: 0</string>
            <string>Battle liebespinnen_2 won: 0</string>
            <string>Battle liebeschrat_2 won: 0</string>
            <string>Battle liebeschrat_3 won: 0</string>
            <string>Battle liebewoelfe_2 won: 0</string>
            <string>[dwoods1] Peacekeeper: 100</string>
            <string>[map] 12gods Emissaries: 25</string>
            <string>Battle camp_road_19 won: 0</string>
            <string>Battle Beilunk_Kampf1 won: 1</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>[map] Reise40_zum_Schatz: 20</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 0</string>
            <string>Battle Daspota_Tav_HakenHugo won: 0</string>
            <string>Battle Daspota_Spielhaus won: 0</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Tischler won: 0</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 0</string>
            <string>Battle Daspota_Bord_Sonya won: 0</string>
            <string>Battle Daspota_Wachhaus3 won: 0</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 1</string>
            <string>Battle Daspota_Wachhaus2K2 won: 0</string>
            <string>Battle Daspota_Wachhaus2K1 won: 0</string>
            <string>Battle Daspota_Lagerhaus won: 0</string>
            <string>Battle Daspota_LagerhausK2 won: 0</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 0</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 1</string>
            <string>Battle Daspota_Taetowierer won: 0</string>
            <string>Battle Daspota_Tav_HakenHugo won: 0</string>
            <string>Battle Daspota_Wachhaus1 won: 0</string>
            <string>Battle Daspota_Schmied won: 0</string>
            <string>Battle Daspota_Segelmacher won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 0</string>
            <string>Battle ship19 won: 0</string>
            <string>Battle ship14 won: 0</string>
            <string>Battle ship17 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship18 won: 0</string>
            <string>Battle ship23a won: 0</string>
            <string>Battle ship24 won: 7</string>
            <string>Battle ship23b won: 0</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship6 won: 0</string>
            <string>Battle daemon won: 7</string>
            <string>Battle camp_road_9 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle f09402 won: 0</string>
            <string>Battle f09405 won: 0</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09410 won: 0</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09417 won: 0</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09422 won: 7</string>
            <string>[dngf094] Key used in Daspota treasure cave: 5</string>
            <string>Battle f09413 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04613 won: 0</string>
            <string>Battle f04622 won: 0</string>
            <string>Battle f04628 won: 0</string>
            <string>Battle f04626 won: 0</string>
            <string>Battle f04625 won: 0</string>
            <string>Battle f04615 won: 0</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle reise38_fight won: 0</string>
            <string>Battle f05109 won: 0</string>
            <string>Battle f05107 won: 0</string>
            <string>Battle f05102 won: 0</string>
            <string>Battle f05105 won: 0</string>
            <string>[dngf051] Riddle 2 solved: 40</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05119 won: 0</string>
            <string>Battle f05118 won: 0</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05115 won: 0</string>
            <string>Battle f05113 won: 1</string>
            <string>[dngf051] Summoned Mactans: 35</string>
            <string>Battle showdown won: 8</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>[dngf051] Riddle 1 solved: 20</string>
            <string>Battle f05103 won: 0</string>
            <string>[dngf051] Key used in Spider cave: 5</string>
            <string>Battle f05104 won: 0</string>
            <string>Battle city_guards7 won: 1</string>
            <string>Battle city_guards6 won: 1</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[thorwal] Beilunk Helper: 75</string>
            <string>Found Map Piece: 30</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>Battle skelette won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle reise33_fight won: 0</string>
            <string>[map] Shipwreck Rescue: 10</string>
            <string>Battle Seereise_Piratenangriff3 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle f12603 won: 0</string>
            <string>Battle f12613 won: 0</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12608 won: 0</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12612 won: 0</string>
            <string>Battle f12611 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12617 won: 0</string>
            <string>Battle f12618 won: 0</string>
            <string>Battle f12620 won: 0</string>
            <string>Battle f12623 won: 0</string>
            <string>Battle f12625 won: 0</string>
            <string>Battle f12627 won: 1</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f126hesh won: 0</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>[dngf126] Key used in Temple of the Nameless: 5</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle camp_road_15 won: 0</string>
            <string>Battle camp_road_17 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle camp_road_20 won: 0</string>
            <string>Battle silverlion2 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_16 won: 0</string>
          </xplog>
          <receivedwonders>
            <int>32</int>
            <int>9</int>
          </receivedwonders>
          <charsetup>
            <maintexid>1</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_female_02</string>
              <string>elf_hair_01</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>thief</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>27</birthday>
          <longname>Zita Rovenia Zandor aus Phexcaer</longname>
          <shortname>Zita</shortname>
          <charpic>streunerin_05.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>0cc22f3d-3a75-4433-a923-c25275e6ea8f</uniqueid>
          <id>4</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="89" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="89" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="85" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="65" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="8479" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="9890" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="187" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2680" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="thirst">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="52" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="29" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="22" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="24" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="2" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="5" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="14" atbonus="7" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="6" atbonus="2" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-1" atbonus="-1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="14" atbonus="6" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-3" atbonus="-2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="16" atbonus="3" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="3" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="8" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="8" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="0" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="8" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="8" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="8" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="6" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="-2" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-6" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="-1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="-2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="7" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="7" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="8" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="5" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="9" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-6" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="1" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="-1" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-5" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="2" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="1" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="9" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="11" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="11" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="3" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-3" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-3" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="11" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="15" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-1" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="10" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="11" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-6" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-2" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="2" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="5" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="12" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-5" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-2" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-3" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="14" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="4" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="6" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="0" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="6" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="7" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-4" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="1" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="10" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="15" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-7" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="11" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="8" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="11" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="7" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-1" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-1" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="8" name="visibili" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="0" name="abvenenum" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-9" name="nekropathia" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>963</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>216</itemid>
                <BF>4</BF>
                <itemrep>388</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>19</itemid>
                <BF>0</BF>
                <itemrep>456</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>161</itemid>
                <BF>5</BF>
                <itemrep>887</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>288</itemid>
                <BF>-1</BF>
                <itemrep>886</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>617568</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>777</itemid>
                <BF>-1</BF>
                <itemrep>94</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>258</itemid>
                <BF>-1</BF>
                <itemrep>552</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>192</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>462</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>312</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>16</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>182</itemid>
                <BF>-1</BF>
                <itemrep>469</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>470</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>-1</BF>
                <itemrep>91</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>171</itemid>
                <BF>-1</BF>
                <itemrep>227</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>411</itemid>
                <BF>-1</BF>
                <itemrep>627</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>220</itemid>
                <BF>-1</BF>
                <itemrep>985</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>467</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>24</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>995</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>428</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>274</itemid>
                <BF>-1</BF>
                <itemrep>18</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[thorwal] Immanfans: 5</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe11 won: 15</string>
            <string>Battle dobe09 won: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe07 won: 10</string>
            <string>Battle dobe19 won: 50</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Doctor: 5</string>
            <string>Doctor: 5</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle orkueberfall2 won: 29</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random2 won: 12</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>[map] unlucky Hunter: 5</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Doctor: 5</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Doctor: 5</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Doctor: 5</string>
            <string>Doctor: 5</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle dtho50 won: 15</string>
            <string>Battle dtho43 won: 7</string>
            <string>Battle dtho48 won: 12</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 15</string>
            <string>Battle dtho55 won: 18</string>
            <string>Battle dtho571 won: 15</string>
            <string>Battle dtho58 won: 23</string>
            <string>Battle dtho61 won: 10</string>
            <string>Battle dtho59 won: 16</string>
            <string>Battle dtho60 won: 15</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle skelette won: 15</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 34</string>
            <string>Battle f12620 won: 22</string>
            <string>Battle f12623 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12627 won: 44</string>
            <string>Battle f04604 won: 14</string>
            <string>Battle f04606 won: 17</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04612 won: 18</string>
            <string>Battle f04613 won: 29</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 10</string>
            <string>Battle f04622 won: 9</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 27</string>
            <string>Battle f04625 won: 36</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle Daspota_Wachhaus2K2 won: 51</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Wachhaus3 won: 26</string>
            <string>Battle betas_Vendarr won: 5</string>
            <string>Battle Daspota_Bord_Sonya won: 21</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 32</string>
            <string>Battle Daspota_Tav_HakenHugo won: 41</string>
            <string>Battle Daspota_Wachhaus1 won: 33</string>
            <string>Battle Daspota_Schmied won: 10</string>
            <string>Battle Daspota_Spielhaus won: 31</string>
            <string>Battle Daspota_Segelmacher won: 8</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 18</string>
            <string>Battle Daspota_Tischler won: 41</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 72</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 49</string>
            <string>Battle Daspota_Lagerhaus won: 38</string>
            <string>Battle Daspota_LagerhausK2 won: 37</string>
            <string>Battle Daspota_Wachhaus2K1 won: 18</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 17</string>
            <string>Battle orkueberfall won: 27</string>
            <string>Battle camp_road_1 won: 21</string>
            <string>Battle f07610 won: 17</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle f07613 won: 9</string>
            <string>Battle f07607 won: 7</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 26</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle orkueberfall won: 27</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 11</string>
            <string>Battle f13101b won: 10</string>
            <string>Battle f13101a won: 10</string>
            <string>Battle f13104 won: 10</string>
            <string>Battle f13105 won: 10</string>
            <string>Battle f13106 won: 25</string>
            <string>Battle f13107 won: 10</string>
            <string>Battle f13108 won: 5</string>
            <string>Battle f13114a won: 25</string>
            <string>Battle f13116 won: 10</string>
            <string>Battle f13110 won: 25</string>
            <string>Battle f13111.1 won: 8</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff5 won: 53</string>
            <string>Battle camp_road_5 won: 11</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle f09402 won: 38</string>
            <string>Battle f09405 won: 16</string>
            <string>Battle f09410 won: 16</string>
            <string>Battle f09413 won: 16</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle camp_road_1 won: 19</string>
            <string>Battle camp_road_5 won: 13</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_4 won: 30</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle f10001 won: 30</string>
            <string>Battle f10005 won: 16</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 29</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_road_4 won: 26</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 30</string>
            <string>[dngf129] Explorer: 5</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle f12923 won: 19</string>
            <string>Battle f12924 won: 10</string>
            <string>Battle f12925 won: 15</string>
            <string>Battle f12927 won: 17</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle f05120.2 won: 5</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05113 won: 44</string>
            <string>Battle f05117 won: 9</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 36</string>
            <string>Battle showdown won: 67</string>
            <string>Battle orkueberfall won: 29</string>
            <string>Battle f0612 won: 3</string>
            <string>Battle f0613 won: 4</string>
            <string>Battle f0615 won: 21</string>
            <string>Battle f0616 won: 16</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 24</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_5 won: 13</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Doctor: 5</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 15</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 15</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle2 won: 35</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 37</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle dfinal_toughbattle9 won: 45</string>
            <string>Doctor: 5</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 21</string>
            <string>Battle orkueberfall won: 18</string>
            <string>Battle camp_road_1 won: 11</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_1 won: 11</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle ship9 won: 8</string>
            <string>Battle ship10 won: 8</string>
            <string>Battle ship3 won: 5</string>
            <string>Battle ship4 won: 3</string>
            <string>Battle ship8 won: 5</string>
            <string>Battle ship6 won: 19</string>
            <string>Battle ship5 won: 3</string>
            <string>Battle ship18 won: 22</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle ship17 won: 8</string>
            <string>Battle ship12 won: 9</string>
            <string>Battle ship19 won: 11</string>
            <string>Battle ship14 won: 19</string>
            <string>Battle ship23a won: 16</string>
            <string>Battle ship24 won: 25</string>
            <string>Battle ship23b won: 12</string>
            <string>Battle daemon won: 17</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 52</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle harpyfight_4 won: 15</string>
            <string>Battle robberscamp_more won: 27</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 21</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle Seereise_Piratenangriff1 won: 30</string>
            <string>Battle Seereise_Piratenangriff3 won: 41</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_town_1 won: 7</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle dtho14 won: 1</string>
            <string>Battle dtho20.1 won: 0</string>
            <string>Battle dtho25 won: 3</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 0</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 4</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho43 won: 0</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho48 won: 3</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho55 won: 0</string>
            <string>Battle dtho571 won: 3</string>
            <string>Battle dtho58 won: 0</string>
            <string>Battle dtho61 won: 6</string>
            <string>Battle dtho59 won: 4</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle orkueberfall won: 2</string>
            <string>Battle camp_road_14 won: 4</string>
            <string>[rukian] Smelled Fishy Slaughterhouse: 10</string>
            <string>[rukian] Got the Slaughterhouse hint: 15</string>
            <string>[rukian] Talk with adventurers: 15</string>
            <string>[rukian] Got tavern hint: 15</string>
            <string>Battle rukcanni won: 1</string>
            <string>[rukian] Solved Rukian complete: 15</string>
            <string>[map] great Hunter: 10</string>
            <string>Battle baerbandit won: 1</string>
            <string>Battle f_dc2_skel1 won: 1</string>
            <string>Battle f_dc2_skel2 won: 2</string>
            <string>Battle f_dc2_ork2 won: 1</string>
            <string>Battle f_dc2_zomskel won: 2</string>
            <string>Battle baerorkshaman won: 4</string>
            <string>[dcrypt2] Baerhag Orkslaughter: 10</string>
            <string>Battle f_dc2_zom1 won: 1</string>
            <string>Battle gerbald_besen won: 1</string>
            <string>[map] Met Asleif: 10</string>
            <string>Battle camp_road_20 won: 0</string>
            <string>Battle hq13_fight3 won: 2</string>
            <string>[bodon] Baerhag Axe Bringer: 50</string>
            <string>[bodon] Baerhag Finish: 100</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>Battle dobe20 won: 0</string>
            <string>Battle dobe09 won: 0</string>
            <string>Battle dobe11 won: 0</string>
            <string>Battle dobe07 won: 0</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Escaped watertrap: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe19 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_11 won: 0</string>
            <string>Battle camp_road_9 won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle camp_road_14 won: 0</string>
            <string>Battle robberscamp_less won: 1</string>
            <string>Battle f07613 won: 0</string>
            <string>Battle f07610 won: 1</string>
            <string>Battle f07611 won: 0</string>
            <string>Battle f07604 won: 0</string>
            <string>Battle f07607 won: 0</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>[map] Met Asleif 2nd time: 10</string>
            <string>Battle orkueberfall won: 1</string>
            <string>[map] came prepared: 5</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle liebespinnen_1 won: 0</string>
            <string>Battle liebeschrat_1 won: 0</string>
            <string>Battle liebewoelfe_1 won: 0</string>
            <string>Battle liebespinnen_2 won: 0</string>
            <string>Battle liebeschrat_2 won: 0</string>
            <string>Battle liebeschrat_3 won: 0</string>
            <string>Battle liebewoelfe_2 won: 0</string>
            <string>[dwoods1] Peacekeeper: 100</string>
            <string>[map] 12gods Emissaries: 25</string>
            <string>Battle camp_road_19 won: 0</string>
            <string>Battle Beilunk_Kampf1 won: 1</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>[map] Reise40_zum_Schatz: 20</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 0</string>
            <string>Battle Daspota_Tav_HakenHugo won: 0</string>
            <string>Battle Daspota_Spielhaus won: 0</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Tischler won: 0</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 0</string>
            <string>Battle Daspota_Bord_Sonya won: 0</string>
            <string>Battle Daspota_Wachhaus3 won: 0</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 1</string>
            <string>Battle Daspota_Wachhaus2K2 won: 0</string>
            <string>Battle Daspota_Wachhaus2K1 won: 0</string>
            <string>Battle Daspota_Lagerhaus won: 0</string>
            <string>Battle Daspota_LagerhausK2 won: 0</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 0</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 1</string>
            <string>Battle Daspota_Taetowierer won: 0</string>
            <string>Battle Daspota_Tav_HakenHugo won: 0</string>
            <string>Battle Daspota_Wachhaus1 won: 0</string>
            <string>Battle Daspota_Schmied won: 0</string>
            <string>Battle Daspota_Segelmacher won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 0</string>
            <string>Battle ship19 won: 0</string>
            <string>Battle ship14 won: 0</string>
            <string>Battle ship17 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship18 won: 0</string>
            <string>Battle ship23a won: 0</string>
            <string>Battle ship24 won: 7</string>
            <string>Battle ship23b won: 0</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship6 won: 0</string>
            <string>Battle daemon won: 7</string>
            <string>Battle camp_road_9 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle f09402 won: 0</string>
            <string>Battle f09405 won: 0</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09410 won: 0</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09417 won: 0</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09422 won: 7</string>
            <string>[dngf094] Key used in Daspota treasure cave: 5</string>
            <string>Battle f09413 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>[map] great Hunter: 10</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04613 won: 0</string>
            <string>Battle f04622 won: 0</string>
            <string>Battle f04628 won: 0</string>
            <string>Battle f04626 won: 0</string>
            <string>Battle f04625 won: 0</string>
            <string>Battle f04615 won: 0</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle reise38_fight won: 0</string>
            <string>Battle f05109 won: 0</string>
            <string>Battle f05107 won: 0</string>
            <string>Battle f05102 won: 0</string>
            <string>Battle f05105 won: 0</string>
            <string>[dngf051] Riddle 2 solved: 40</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05119 won: 0</string>
            <string>Battle f05118 won: 0</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05115 won: 0</string>
            <string>Battle f05113 won: 1</string>
            <string>[dngf051] Summoned Mactans: 35</string>
            <string>Battle showdown won: 8</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>[dngf051] Riddle 1 solved: 20</string>
            <string>Battle f05103 won: 0</string>
            <string>[dngf051] Key used in Spider cave: 5</string>
            <string>Battle f05104 won: 0</string>
            <string>Battle city_guards7 won: 1</string>
            <string>Battle city_guards6 won: 1</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[thorwal] Beilunk Helper: 75</string>
            <string>Found Map Piece: 30</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>Battle skelette won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle reise33_fight won: 0</string>
            <string>Battle Seereise_Piratenangriff3 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle f12603 won: 0</string>
            <string>Battle f12613 won: 0</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12608 won: 0</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12612 won: 0</string>
            <string>Battle f12611 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12617 won: 0</string>
            <string>Battle f12618 won: 0</string>
            <string>Battle f12620 won: 0</string>
            <string>Battle f12623 won: 0</string>
            <string>Battle f12625 won: 0</string>
            <string>Battle f12627 won: 1</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f126hesh won: 0</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>[dngf126] Key used in Temple of the Nameless: 5</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle camp_road_15 won: 0</string>
            <string>Battle camp_road_17 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle camp_road_20 won: 0</string>
            <string>Battle silverlion2 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_16 won: 0</string>
          </xplog>
          <receivedwonders>
            <int>32</int>
            <int>9</int>
          </receivedwonders>
          <charsetup>
            <maintexid>1</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_male_03</string>
              <string>elf_hood</string>
              <string>elf_cloth_02</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>woodelf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>30</birthday>
          <longname>Kimsa Twilli Schattenluchs</longname>
          <shortname>Kimsa</shortname>
          <charpic>elf_01.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>53c16204-26b6-4306-ac5c-dcdd2f70d86b</uniqueid>
          <id>2</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="97" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="97" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="19" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="8663" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="6505" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="145" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2800" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="thirst">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="53" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="30" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="24" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="3" atbonus="2" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="14" atbonus="6" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="0" atbonus="0" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="3" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="16" atbonus="8" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="4" atbonus="3" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="10" atbonus="5" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="14" atbonus="2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="6" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="8" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="9" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-5" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="9" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="9" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="10" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="7" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="5" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-4" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="-3" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="6" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="0" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="13" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="0" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-3" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="10" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="5" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="4" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="-2" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-3" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="1" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="3" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="5" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-1" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="15" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="0" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="14" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="13" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>802</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>214</itemid>
                <BF>1</BF>
                <itemrep>925</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>234</itemid>
                <BF>-1</BF>
                <itemrep>340</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>276</itemid>
                <BF>-1</BF>
                <itemrep>669</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>174</itemid>
                <BF>-1</BF>
                <itemrep>721</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>35</itemid>
                <BF>-1</BF>
                <itemrep>390</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>5</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>13</itemid>
                <BF>-1</BF>
                <itemrep>521</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>20</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>890</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>-1</BF>
                <itemrep>375</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>121</itemid>
                <BF>-1</BF>
                <itemrep>347</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>183</itemid>
                <BF>-1</BF>
                <itemrep>360</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>197</itemid>
                <BF>-1</BF>
                <itemrep>364</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>-1</BF>
                <itemrep>91</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>213</itemid>
                <BF>-1</BF>
                <itemrep>368</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>411</itemid>
                <BF>-1</BF>
                <itemrep>159</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>173</itemid>
                <BF>-1</BF>
                <itemrep>12</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>-1</BF>
                <itemrep>483</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>5</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>68</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>82</itemid>
                <BF>-1</BF>
                <itemrep>693</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>159</itemid>
                <BF>-1</BF>
                <itemrep>846</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[thorwal] Immanfans: 5</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe11 won: 15</string>
            <string>Battle dobe09 won: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe07 won: 10</string>
            <string>Battle dobe19 won: 50</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Brave Holegrabber: 5</string>
            <string>[dngober] great Spotter: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle orkueberfall2 won: 29</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random2 won: 12</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 15</string>
            <string>Battle dtho43 won: 7</string>
            <string>Battle dtho48 won: 12</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 15</string>
            <string>Battle dtho55 won: 18</string>
            <string>Battle dtho571 won: 15</string>
            <string>Battle dtho58 won: 23</string>
            <string>Battle dtho61 won: 10</string>
            <string>Battle dtho59 won: 16</string>
            <string>Battle dtho60 won: 15</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle skelette won: 15</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 34</string>
            <string>Battle f12620 won: 22</string>
            <string>Battle f12623 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12627 won: 44</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle f04604 won: 14</string>
            <string>Battle f04606 won: 17</string>
            <string>Battle f04610 won: 16</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04612 won: 18</string>
            <string>Battle f04613 won: 29</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 10</string>
            <string>Battle f04622 won: 9</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 27</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f04625 won: 36</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle Daspota_Wachhaus2K2 won: 51</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Wachhaus3 won: 26</string>
            <string>Battle betas_Vendarr won: 5</string>
            <string>Battle Daspota_Bord_Sonya won: 21</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 32</string>
            <string>Battle Daspota_Tav_HakenHugo won: 41</string>
            <string>Battle Daspota_Wachhaus1 won: 33</string>
            <string>Battle Daspota_Schmied won: 10</string>
            <string>Battle Daspota_Spielhaus won: 31</string>
            <string>Battle Daspota_Segelmacher won: 8</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 18</string>
            <string>Battle Daspota_Tischler won: 41</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 72</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 49</string>
            <string>Battle Daspota_Lagerhaus won: 38</string>
            <string>Battle Daspota_LagerhausK2 won: 37</string>
            <string>Battle Daspota_Wachhaus2K1 won: 18</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 17</string>
            <string>Battle orkueberfall won: 27</string>
            <string>Battle camp_road_1 won: 21</string>
            <string>Battle f07610 won: 17</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle f07613 won: 9</string>
            <string>Battle f07607 won: 7</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 26</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle orkueberfall won: 27</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 11</string>
            <string>Battle f13101b won: 10</string>
            <string>Battle f13101a won: 10</string>
            <string>Battle f13104 won: 10</string>
            <string>Battle f13105 won: 10</string>
            <string>Battle f13106 won: 25</string>
            <string>Battle f13107 won: 10</string>
            <string>Battle f13108 won: 5</string>
            <string>Battle f13114a won: 25</string>
            <string>Battle f13116 won: 10</string>
            <string>[dngf131] 20: 0</string>
            <string>Battle f13110 won: 25</string>
            <string>Battle f13111.1 won: 8</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff5 won: 53</string>
            <string>Battle camp_road_5 won: 11</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle f09402 won: 38</string>
            <string>Battle f09405 won: 16</string>
            <string>Battle f09410 won: 16</string>
            <string>[dngf094] smart Move: 15</string>
            <string>Battle f09413 won: 16</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle camp_road_1 won: 19</string>
            <string>Battle camp_road_5 won: 13</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_4 won: 30</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle f10001 won: 30</string>
            <string>Battle f10005 won: 16</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 29</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_road_4 won: 26</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 30</string>
            <string>[dngf129] Explorer: 5</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle f12923 won: 19</string>
            <string>Battle f12924 won: 10</string>
            <string>Battle f12925 won: 15</string>
            <string>Battle f12927 won: 17</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle f05120.2 won: 5</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05113 won: 44</string>
            <string>Battle f05117 won: 9</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 36</string>
            <string>Battle showdown won: 67</string>
            <string>Battle orkueberfall won: 29</string>
            <string>Battle f0612 won: 3</string>
            <string>Battle f0613 won: 4</string>
            <string>Battle f0615 won: 21</string>
            <string>Battle f0616 won: 16</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 24</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_5 won: 13</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 15</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 15</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle2 won: 35</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 37</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle dfinal_toughbattle9 won: 45</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 21</string>
            <string>Battle orkueberfall won: 18</string>
            <string>Battle camp_road_1 won: 11</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_1 won: 11</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle ship9 won: 8</string>
            <string>Battle ship10 won: 8</string>
            <string>Battle ship3 won: 5</string>
            <string>Battle ship4 won: 3</string>
            <string>Battle ship8 won: 5</string>
            <string>Battle ship6 won: 19</string>
            <string>Battle ship5 won: 3</string>
            <string>Battle ship18 won: 22</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle ship17 won: 8</string>
            <string>Battle ship12 won: 9</string>
            <string>Battle ship19 won: 11</string>
            <string>Battle ship14 won: 19</string>
            <string>Battle ship23a won: 16</string>
            <string>Battle ship24 won: 25</string>
            <string>Battle ship23b won: 12</string>
            <string>Battle daemon won: 17</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 52</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle harpyfight_4 won: 15</string>
            <string>Battle robberscamp_more won: 27</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 21</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle Seereise_Piratenangriff1 won: 30</string>
            <string>Battle Seereise_Piratenangriff3 won: 41</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_town_1 won: 7</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 0</string>
            <string>Battle dtho14 won: 1</string>
            <string>Battle dtho20.1 won: 0</string>
            <string>Battle dtho25 won: 0</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 0</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 0</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho43 won: 0</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho55 won: 0</string>
            <string>Battle dtho571 won: 0</string>
            <string>Battle dtho58 won: 0</string>
            <string>Battle dtho61 won: 5</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle baerbandit won: 1</string>
            <string>Battle f_dc2_skel1 won: 1</string>
            <string>Battle f_dc2_skel2 won: 2</string>
            <string>Battle f_dc2_ork2 won: 1</string>
            <string>Battle f_dc2_zomskel won: 2</string>
            <string>Battle f_dc2_zom2 won: 2</string>
            <string>Battle baerorkshaman won: 4</string>
            <string>[dcrypt2] Baerhag Orkslaughter: 10</string>
            <string>[map] HQ Elf: 5</string>
            <string>[map] HQ Elf: 5</string>
            <string>Battle f_dc2_zom1 won: 1</string>
            <string>Battle gerbald_besen won: 1</string>
            <string>[map] Met Asleif: 10</string>
            <string>Battle camp_road_20 won: 0</string>
            <string>Battle hq13_fight3 won: 2</string>
            <string>[bodon] Baerhag Axe Bringer: 50</string>
            <string>[bodon] Baerhag Finish: 100</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>Battle dobe20 won: 0</string>
            <string>Battle dobe09 won: 0</string>
            <string>Battle dobe11 won: 0</string>
            <string>Battle dobe07 won: 0</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Escaped watertrap: 10</string>
            <string>[dngober] Brave Holegrabber: 5</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Great jumper: 10</string>
            <string>Battle dobe19 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_11 won: 0</string>
            <string>Battle camp_road_9 won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle camp_road_14 won: 0</string>
            <string>Battle robberscamp_less won: 1</string>
            <string>Battle f07613 won: 0</string>
            <string>Battle f07610 won: 1</string>
            <string>Battle f07611 won: 0</string>
            <string>Battle f07604 won: 0</string>
            <string>Battle f07607 won: 0</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>[map] Met Asleif 2nd time: 10</string>
            <string>Battle orkueberfall won: 1</string>
            <string>[map] came prepared: 5</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle liebespinnen_1 won: 0</string>
            <string>Battle liebeschrat_1 won: 0</string>
            <string>Battle liebewoelfe_1 won: 0</string>
            <string>Battle liebespinnen_2 won: 0</string>
            <string>Battle liebeschrat_2 won: 0</string>
            <string>Battle liebeschrat_3 won: 0</string>
            <string>Battle liebewoelfe_2 won: 0</string>
            <string>[dwoods1] Peacekeeper: 100</string>
            <string>[map] 12gods Emissaries: 25</string>
            <string>Battle camp_road_19 won: 0</string>
            <string>Battle Beilunk_Kampf1 won: 1</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>[map] Reise40_zum_Schatz: 20</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 0</string>
            <string>Battle Daspota_Tav_HakenHugo won: 0</string>
            <string>Battle Daspota_Spielhaus won: 0</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Tischler won: 0</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 0</string>
            <string>Battle Daspota_Bord_Sonya won: 0</string>
            <string>Battle Daspota_Wachhaus3 won: 0</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 1</string>
            <string>Battle Daspota_Wachhaus2K2 won: 0</string>
            <string>Battle Daspota_Wachhaus2K1 won: 0</string>
            <string>Battle Daspota_Lagerhaus won: 0</string>
            <string>Battle Daspota_LagerhausK2 won: 0</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 0</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 1</string>
            <string>Battle Daspota_Taetowierer won: 0</string>
            <string>Battle Daspota_Tav_HakenHugo won: 0</string>
            <string>Battle Daspota_Wachhaus1 won: 0</string>
            <string>Battle Daspota_Schmied won: 0</string>
            <string>Battle Daspota_Segelmacher won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 0</string>
            <string>Battle ship19 won: 0</string>
            <string>Battle ship14 won: 0</string>
            <string>Battle ship17 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship18 won: 0</string>
            <string>Battle ship23a won: 0</string>
            <string>Battle ship24 won: 7</string>
            <string>Battle ship23b won: 0</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship6 won: 0</string>
            <string>Battle daemon won: 7</string>
            <string>Battle camp_road_9 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle f09402 won: 0</string>
            <string>Battle f09405 won: 0</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09410 won: 0</string>
            <string>[dngf094] smart Move: 15</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09417 won: 0</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09422 won: 7</string>
            <string>[dngf094] Key used in Daspota treasure cave: 5</string>
            <string>Battle f09413 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04613 won: 0</string>
            <string>Battle f04622 won: 0</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f04628 won: 0</string>
            <string>Battle f04626 won: 0</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f04625 won: 0</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>Battle f04615 won: 0</string>
            <string>[dngf046] found secret door: 5</string>
            <string>[dngf046] opened secret door: 10</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle reise38_fight won: 0</string>
            <string>Battle f05109 won: 0</string>
            <string>Battle f05107 won: 0</string>
            <string>Battle f05102 won: 0</string>
            <string>Battle f05105 won: 0</string>
            <string>[dngf051] Riddle 2 solved: 40</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05119 won: 0</string>
            <string>Battle f05118 won: 0</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05115 won: 0</string>
            <string>Battle f05113 won: 1</string>
            <string>[dngf051] Summoned Mactans: 35</string>
            <string>Battle showdown won: 8</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>[dngf051] Riddle 1 solved: 20</string>
            <string>Battle f05103 won: 0</string>
            <string>[dngf051] Key used in Spider cave: 5</string>
            <string>Battle f05104 won: 0</string>
            <string>Battle city_guards7 won: 1</string>
            <string>Battle city_guards6 won: 1</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[thorwal] Beilunk Helper: 75</string>
            <string>Found Map Piece: 30</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>Battle skelette won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle reise33_fight won: 0</string>
            <string>Battle Seereise_Piratenangriff3 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle f12603 won: 0</string>
            <string>Battle f12613 won: 0</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12608 won: 0</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12612 won: 0</string>
            <string>Battle f12611 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12617 won: 0</string>
            <string>Battle f12618 won: 0</string>
            <string>Battle f12620 won: 0</string>
            <string>Battle f12623 won: 0</string>
            <string>Battle f12625 won: 0</string>
            <string>Battle f12627 won: 1</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f126hesh won: 0</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>[dngf126] Key used in Temple of the Nameless: 5</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle camp_road_15 won: 0</string>
            <string>Battle camp_road_17 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle camp_road_20 won: 0</string>
            <string>Battle silverlion2 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_16 won: 0</string>
          </xplog>
          <receivedwonders>
            <int>32</int>
          </receivedwonders>
          <charsetup>
            <maintexid>5</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>dwarf_rgl_body</string>
              <string>dwarf_head_beard_02</string>
              <string>dwarf_helmet_03</string>
              <string>dwarf_shoulder pad_02</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>dwarf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>10</birthday>
          <longname>Gynix Amboss, Sohn des Gerambolosch</longname>
          <shortname>Gynix</shortname>
          <charpic>zwerg_04.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>e0b16e13-85df-48ca-a8ec-ff3216e1eb5e</uniqueid>
          <id>1</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="93" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="93" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="8501" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="9773" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="180" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3400" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="thirst">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="50" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="27" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="23" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="4" atbonus="2" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="14" atbonus="7" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="0" atbonus="0" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="2" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="15" atbonus="8" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="13" atbonus="6" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="11" atbonus="6" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="14" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="9" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="8" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="8" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="10" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="10" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="7" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="6" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="2" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="9" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="9" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-4" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="13" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-4" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="15" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="1" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-3" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="1" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-4" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="-1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="1" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="4" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="8" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>551</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3134</itemid>
                <BF>-1</BF>
                <itemrep>213</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>417</itemid>
                <BF>-1</BF>
                <itemrep>902</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>556</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>-1</BF>
                <itemrep>166</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>236</itemid>
                <BF>-1</BF>
                <itemrep>933</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>182</itemid>
                <BF>-1</BF>
                <itemrep>219</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>197</itemid>
                <BF>-1</BF>
                <itemrep>541</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>-1</BF>
                <itemrep>91</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>171</itemid>
                <BF>-1</BF>
                <itemrep>437</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>-1</BF>
                <itemrep>694</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>412</itemid>
                <BF>-1</BF>
                <itemrep>3</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>188</itemid>
                <BF>-1</BF>
                <itemrep>201</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>-1</BF>
                <itemrep>955</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>941</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>769</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>159</itemid>
                <BF>-1</BF>
                <itemrep>700</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[thorwal] Immanfans: 5</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe11 won: 15</string>
            <string>Battle dobe09 won: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe07 won: 10</string>
            <string>Battle dobe19 won: 50</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle orkueberfall2 won: 29</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random2 won: 12</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 15</string>
            <string>Battle dtho43 won: 7</string>
            <string>Battle dtho48 won: 12</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 15</string>
            <string>Battle dtho55 won: 18</string>
            <string>Battle dtho571 won: 15</string>
            <string>Battle dtho58 won: 23</string>
            <string>Battle dtho61 won: 10</string>
            <string>Battle dtho59 won: 16</string>
            <string>Battle dtho60 won: 15</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>[dngprem] Tunneldigger: 0</string>
            <string>[dngprem] TunnelDamaged: 0</string>
            <string>[dngprem] Tunneldigger: 0</string>
            <string>[dngprem] Tunneldigger: 0</string>
            <string>[dngprem] Tunneldigger: 0</string>
            <string>Battle skelette won: 15</string>
            <string>[dngprem] Tunneldigger: 0</string>
            <string>[dngprem] TunnelDamaged: 0</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 34</string>
            <string>Battle f12620 won: 22</string>
            <string>Battle f12623 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12625 won: 14</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle f04604 won: 14</string>
            <string>Battle f04606 won: 17</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04612 won: 18</string>
            <string>Battle f04613 won: 29</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 10</string>
            <string>Battle f04622 won: 9</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 27</string>
            <string>Battle f04625 won: 36</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle Daspota_Wachhaus2K2 won: 51</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Wachhaus3 won: 26</string>
            <string>Battle betas_Vendarr won: 5</string>
            <string>Battle Daspota_Bord_Sonya won: 21</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 32</string>
            <string>Battle Daspota_Tav_HakenHugo won: 41</string>
            <string>Battle Daspota_Wachhaus1 won: 33</string>
            <string>Battle Daspota_Schmied won: 10</string>
            <string>Battle Daspota_Spielhaus won: 31</string>
            <string>Battle Daspota_Segelmacher won: 8</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 18</string>
            <string>Battle Daspota_Tischler won: 41</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 72</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 49</string>
            <string>Battle Daspota_Lagerhaus won: 38</string>
            <string>Battle Daspota_LagerhausK2 won: 37</string>
            <string>Battle Daspota_Wachhaus2K1 won: 18</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 17</string>
            <string>Battle orkueberfall won: 27</string>
            <string>Battle camp_road_1 won: 21</string>
            <string>Battle f07610 won: 17</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle f07613 won: 9</string>
            <string>Battle f07607 won: 7</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 26</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle orkueberfall won: 27</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 11</string>
            <string>Battle f13101b won: 10</string>
            <string>Battle f13101a won: 10</string>
            <string>Battle f13104 won: 10</string>
            <string>Battle f13105 won: 10</string>
            <string>Battle f13106 won: 25</string>
            <string>Battle f13107 won: 10</string>
            <string>Battle f13108 won: 5</string>
            <string>Battle f13114a won: 25</string>
            <string>Battle f13116 won: 10</string>
            <string>Battle f13110 won: 25</string>
            <string>Battle f13111.1 won: 8</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff5 won: 53</string>
            <string>Battle camp_road_5 won: 11</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle f09402 won: 38</string>
            <string>Battle f09405 won: 16</string>
            <string>Battle f09410 won: 16</string>
            <string>Battle f09413 won: 16</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle camp_road_1 won: 19</string>
            <string>Battle camp_road_5 won: 13</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_4 won: 30</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle f10001 won: 30</string>
            <string>Battle f10005 won: 16</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 29</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_road_4 won: 26</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 30</string>
            <string>[dngf129] Explorer: 5</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle f12923 won: 19</string>
            <string>Battle f12924 won: 10</string>
            <string>Battle f12925 won: 15</string>
            <string>Battle f12927 won: 17</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle f05120.2 won: 5</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05113 won: 44</string>
            <string>Battle f05117 won: 9</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 36</string>
            <string>Battle showdown won: 67</string>
            <string>Battle orkueberfall won: 29</string>
            <string>Battle f0612 won: 3</string>
            <string>Battle f0613 won: 4</string>
            <string>Battle f0615 won: 21</string>
            <string>Battle f0616 won: 16</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 24</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_5 won: 13</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 15</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 15</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle2 won: 35</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 37</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle dfinal_toughbattle9 won: 45</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 21</string>
            <string>Battle orkueberfall won: 18</string>
            <string>Battle camp_road_1 won: 11</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_1 won: 11</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle ship9 won: 8</string>
            <string>Battle ship10 won: 8</string>
            <string>Battle ship3 won: 5</string>
            <string>Battle ship4 won: 3</string>
            <string>Battle ship8 won: 5</string>
            <string>Battle ship6 won: 19</string>
            <string>Battle ship5 won: 3</string>
            <string>Battle ship18 won: 22</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle ship17 won: 8</string>
            <string>Battle ship12 won: 9</string>
            <string>Battle ship19 won: 11</string>
            <string>Battle ship14 won: 19</string>
            <string>Battle ship23a won: 16</string>
            <string>Battle ship24 won: 25</string>
            <string>Battle ship23b won: 12</string>
            <string>Battle daemon won: 17</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 52</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle harpyfight_4 won: 15</string>
            <string>Battle robberscamp_more won: 27</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 21</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle Seereise_Piratenangriff1 won: 30</string>
            <string>Battle Seereise_Piratenangriff3 won: 41</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_town_1 won: 7</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>[thorwal] Imman Champ: 30</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 0</string>
            <string>Battle dtho14 won: 1</string>
            <string>Battle dtho20.1 won: 0</string>
            <string>Battle dtho25 won: 0</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 0</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 0</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho43 won: 0</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho55 won: 0</string>
            <string>Battle dtho571 won: 0</string>
            <string>Battle dtho58 won: 0</string>
            <string>Battle dtho61 won: 5</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle orkueberfall won: 1</string>
            <string>Battle camp_road_14 won: 0</string>
            <string>[rukian] Smelled Fishy Slaughterhouse: 10</string>
            <string>[rukian] Got the Slaughterhouse hint: 15</string>
            <string>[rukian] Talk with adventurers: 15</string>
            <string>[rukian] Got tavern hint: 15</string>
            <string>Battle rukcanni won: 1</string>
            <string>[rukian] Solved Rukian complete: 15</string>
            <string>Battle baerbandit won: 1</string>
            <string>Battle f_dc2_skel1 won: 1</string>
            <string>Battle f_dc2_skel2 won: 2</string>
            <string>Battle f_dc2_ork2 won: 1</string>
            <string>Battle f_dc2_zomskel won: 2</string>
            <string>Battle f_dc2_zom2 won: 2</string>
            <string>Battle baerorkshaman won: 4</string>
            <string>[dcrypt2] Baerhag Orkslaughter: 10</string>
            <string>Battle f_dc2_zom1 won: 1</string>
            <string>Battle gerbald_besen won: 1</string>
            <string>[map] Met Asleif: 10</string>
            <string>Battle camp_road_20 won: 0</string>
            <string>Battle hq13_fight3 won: 2</string>
            <string>[bodon] Baerhag Axe Bringer: 50</string>
            <string>[bodon] Baerhag Finish: 100</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>Battle dobe20 won: 0</string>
            <string>Battle dobe09 won: 0</string>
            <string>Battle dobe11 won: 0</string>
            <string>Battle dobe07 won: 0</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Escaped watertrap: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe19 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_9 won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle camp_road_14 won: 0</string>
            <string>Battle robberscamp_less won: 1</string>
            <string>Battle f07613 won: 0</string>
            <string>Battle f07610 won: 1</string>
            <string>Battle f07611 won: 0</string>
            <string>Battle f07604 won: 0</string>
            <string>Battle f07607 won: 0</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>[map] Met Asleif 2nd time: 10</string>
            <string>Battle orkueberfall won: 1</string>
            <string>[map] came prepared: 5</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle liebespinnen_1 won: 0</string>
            <string>Battle liebeschrat_1 won: 0</string>
            <string>Battle liebewoelfe_1 won: 0</string>
            <string>Battle liebespinnen_2 won: 0</string>
            <string>Battle liebeschrat_2 won: 0</string>
            <string>Battle liebeschrat_3 won: 0</string>
            <string>Battle liebewoelfe_2 won: 0</string>
            <string>[dwoods1] Peacekeeper: 100</string>
            <string>[map] 12gods Emissaries: 25</string>
            <string>Battle camp_road_19 won: 0</string>
            <string>Battle Beilunk_Kampf1 won: 1</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>[map] Reise40_zum_Schatz: 20</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>[map] Shipwreck Rescue: 10</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 0</string>
            <string>Battle Daspota_Tav_HakenHugo won: 0</string>
            <string>Battle Daspota_Spielhaus won: 0</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Tischler won: 0</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 0</string>
            <string>Battle Daspota_Bord_Sonya won: 0</string>
            <string>Battle Daspota_Wachhaus3 won: 0</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 1</string>
            <string>Battle Daspota_Wachhaus2K2 won: 0</string>
            <string>Battle Daspota_Wachhaus2K1 won: 0</string>
            <string>Battle Daspota_Lagerhaus won: 0</string>
            <string>Battle Daspota_LagerhausK2 won: 0</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 0</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 1</string>
            <string>Battle Daspota_Taetowierer won: 0</string>
            <string>Battle Daspota_Tav_HakenHugo won: 0</string>
            <string>Battle Daspota_Wachhaus1 won: 0</string>
            <string>Battle Daspota_Schmied won: 0</string>
            <string>Battle Daspota_Segelmacher won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 0</string>
            <string>Battle ship19 won: 0</string>
            <string>Battle ship14 won: 0</string>
            <string>Battle ship17 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship18 won: 0</string>
            <string>Battle ship23a won: 0</string>
            <string>Battle ship24 won: 7</string>
            <string>Battle ship23b won: 0</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship6 won: 0</string>
            <string>Battle daemon won: 7</string>
            <string>Battle camp_road_9 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle f09402 won: 0</string>
            <string>Battle f09405 won: 0</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09410 won: 0</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09417 won: 0</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09422 won: 7</string>
            <string>[dngf094] Key used in Daspota treasure cave: 5</string>
            <string>Battle f09413 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04613 won: 0</string>
            <string>Battle f04622 won: 0</string>
            <string>Battle f04628 won: 0</string>
            <string>Battle f04626 won: 0</string>
            <string>Battle f04625 won: 0</string>
            <string>Battle f04615 won: 0</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle reise38_fight won: 0</string>
            <string>Battle f05109 won: 0</string>
            <string>Battle f05107 won: 0</string>
            <string>Battle f05102 won: 0</string>
            <string>Battle f05105 won: 0</string>
            <string>[dngf051] Riddle 2 solved: 40</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05119 won: 0</string>
            <string>Battle f05118 won: 0</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05115 won: 0</string>
            <string>Battle f05113 won: 1</string>
            <string>[dngf051] Summoned Mactans: 35</string>
            <string>Battle showdown won: 8</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>[dngf051] Riddle 1 solved: 20</string>
            <string>Battle f05103 won: 0</string>
            <string>[dngf051] Key used in Spider cave: 5</string>
            <string>Battle f05104 won: 0</string>
            <string>Battle city_guards7 won: 1</string>
            <string>Battle city_guards6 won: 1</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[thorwal] Beilunk Helper: 75</string>
            <string>Found Map Piece: 30</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>Battle skelette won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle reise33_fight won: 0</string>
            <string>Battle Seereise_Piratenangriff3 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle f12603 won: 0</string>
            <string>Battle f12613 won: 0</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12608 won: 0</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12612 won: 0</string>
            <string>Battle f12611 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12617 won: 0</string>
            <string>Battle f12618 won: 0</string>
            <string>Battle f12620 won: 0</string>
            <string>Battle f12623 won: 0</string>
            <string>Battle f12625 won: 0</string>
            <string>Battle f12627 won: 1</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f126hesh won: 0</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>[dngf126] Key used in Temple of the Nameless: 5</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle camp_road_15 won: 0</string>
            <string>Battle camp_road_17 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle camp_road_20 won: 0</string>
            <string>Battle silverlion2 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_16 won: 0</string>
          </xplog>
          <receivedwonders>
            <int>32</int>
            <int>9</int>
          </receivedwonders>
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>1</weaptexid>
            <id />
            <acc>
              <string>villager_female_A_body</string>
              <string>villager_female_hat_B</string>
              <string>barbarian_arm plate_02_L001</string>
              <string>barbarian_arm plate_02_L</string>
              <string>elf_quiver</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>viking</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>28</birthday>
          <longname>Jandara Hjoresdottir</longname>
          <shortname>Jandara</shortname>
          <charpic>thorwalerin_01.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>29723732-2bd5-44b6-b556-cd2f6e6bd0e9</uniqueid>
          <id>6</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="92" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="92" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="19" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="19" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="8529" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="9791" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="193" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3720" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="thirst">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="53" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="30" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="24" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="5" atbonus="3" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="5" atbonus="3" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="1" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="17" atbonus="8" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="12" atbonus="5" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="4" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="17" atbonus="8" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="3" atbonus="2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="8" atbonus="2" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="3" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="11" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="9" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="10" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="11" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="11" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="11" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="11" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="6" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-1" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="-2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="11" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="4" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="3" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="17" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="2" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="6" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="-1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="0" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-1" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="6" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="6" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>354</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>178</itemid>
                <BF>-1</BF>
                <itemrep>475</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>265</itemid>
                <BF>-1</BF>
                <itemrep>493</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>146</itemid>
                <BF>-1</BF>
                <itemrep>894</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>-1</BF>
                <itemrep>166</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>222</itemid>
                <BF>-1</BF>
                <itemrep>646</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>253</itemid>
                <BF>-1</BF>
                <itemrep>920</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>183</itemid>
                <BF>-1</BF>
                <itemrep>360</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>197</itemid>
                <BF>-1</BF>
                <itemrep>364</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>-1</BF>
                <itemrep>91</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>213</itemid>
                <BF>-1</BF>
                <itemrep>368</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>165</itemid>
                <BF>-1</BF>
                <itemrep>782</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>5</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>411</itemid>
                <BF>-1</BF>
                <itemrep>492</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>177</itemid>
                <BF>-1</BF>
                <itemrep>531</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>220</itemid>
                <BF>-1</BF>
                <itemrep>518</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>387</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>208</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>181</itemid>
                <BF>-1</BF>
                <itemrep>432</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[thorwal] Immanfans: 5</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe11 won: 15</string>
            <string>Battle dobe09 won: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe07 won: 10</string>
            <string>Battle dobe19 won: 50</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle orkueberfall2 won: 29</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random2 won: 12</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle dtho50 won: 15</string>
            <string>Battle dtho43 won: 7</string>
            <string>Battle dtho48 won: 12</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 15</string>
            <string>Battle dtho55 won: 18</string>
            <string>Battle dtho571 won: 15</string>
            <string>Battle dtho58 won: 23</string>
            <string>Battle dtho61 won: 10</string>
            <string>Battle dtho59 won: 16</string>
            <string>Battle dtho60 won: 15</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle skelette won: 15</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 34</string>
            <string>Battle f12620 won: 22</string>
            <string>Battle f12623 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12627 won: 44</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle f04604 won: 14</string>
            <string>Battle f04606 won: 17</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04612 won: 18</string>
            <string>Battle f04613 won: 29</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 10</string>
            <string>Battle f04622 won: 9</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 27</string>
            <string>Battle f04625 won: 36</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle Daspota_Wachhaus2K2 won: 51</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Wachhaus3 won: 26</string>
            <string>Battle betas_Vendarr won: 5</string>
            <string>Battle Daspota_Bord_Sonya won: 21</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 32</string>
            <string>Battle Daspota_Tav_HakenHugo won: 41</string>
            <string>Battle Daspota_Wachhaus1 won: 33</string>
            <string>Battle Daspota_Schmied won: 10</string>
            <string>Battle Daspota_Spielhaus won: 31</string>
            <string>Battle Daspota_Segelmacher won: 8</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 18</string>
            <string>Battle Daspota_Tischler won: 41</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 72</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 49</string>
            <string>Battle Daspota_Lagerhaus won: 38</string>
            <string>Battle Daspota_LagerhausK2 won: 37</string>
            <string>Battle Daspota_Wachhaus2K1 won: 18</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 17</string>
            <string>Battle orkueberfall won: 27</string>
            <string>Battle camp_road_1 won: 21</string>
            <string>Battle f07610 won: 17</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle f07613 won: 9</string>
            <string>Battle f07607 won: 7</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 26</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle orkueberfall won: 27</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 11</string>
            <string>Battle f13101b won: 10</string>
            <string>Battle f13101a won: 10</string>
            <string>Battle f13104 won: 10</string>
            <string>Battle f13105 won: 10</string>
            <string>Battle f13106 won: 25</string>
            <string>Battle f13107 won: 10</string>
            <string>Battle f13108 won: 5</string>
            <string>Battle f13114a won: 25</string>
            <string>Battle f13116 won: 10</string>
            <string>Battle f13110 won: 25</string>
            <string>Battle f13111.1 won: 8</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff5 won: 53</string>
            <string>Battle camp_road_5 won: 11</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle f09402 won: 38</string>
            <string>Battle f09405 won: 16</string>
            <string>Battle f09410 won: 16</string>
            <string>Battle f09413 won: 16</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle camp_road_1 won: 19</string>
            <string>Battle camp_road_5 won: 13</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_4 won: 30</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle orkueberfall won: 19</string>
            <string>[map] unlucky Hunter: 5</string>
            <string>Battle f10001 won: 30</string>
            <string>Battle f10005 won: 16</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 29</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_road_4 won: 26</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 30</string>
            <string>[dngf129] Explorer: 5</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle f12923 won: 19</string>
            <string>Battle f12924 won: 10</string>
            <string>Battle f12925 won: 15</string>
            <string>Battle f12927 won: 17</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle f05120.2 won: 5</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05113 won: 44</string>
            <string>Battle f05117 won: 9</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 36</string>
            <string>Battle showdown won: 67</string>
            <string>Battle orkueberfall won: 29</string>
            <string>Battle f0612 won: 3</string>
            <string>Battle f0613 won: 4</string>
            <string>Battle f0615 won: 21</string>
            <string>Battle f0616 won: 16</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 24</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_5 won: 13</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 15</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 15</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle2 won: 35</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 37</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle dfinal_toughbattle9 won: 45</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 21</string>
            <string>Battle orkueberfall won: 18</string>
            <string>Battle camp_road_1 won: 11</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_1 won: 11</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle ship9 won: 8</string>
            <string>Battle ship10 won: 8</string>
            <string>Battle ship3 won: 5</string>
            <string>Battle ship4 won: 3</string>
            <string>Battle ship8 won: 5</string>
            <string>Battle ship6 won: 19</string>
            <string>Battle ship5 won: 3</string>
            <string>Battle ship18 won: 22</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle ship17 won: 8</string>
            <string>Battle ship12 won: 9</string>
            <string>Battle ship19 won: 11</string>
            <string>Battle ship14 won: 19</string>
            <string>Battle ship23a won: 16</string>
            <string>Battle ship24 won: 25</string>
            <string>Battle ship23b won: 12</string>
            <string>Battle daemon won: 17</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 52</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle harpyfight_4 won: 15</string>
            <string>Battle robberscamp_more won: 27</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 21</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle Seereise_Piratenangriff1 won: 30</string>
            <string>Battle Seereise_Piratenangriff3 won: 41</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_town_1 won: 7</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>[thorwal] Imman Champ: 30</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 0</string>
            <string>Battle dtho14 won: 1</string>
            <string>Battle dtho20.1 won: 0</string>
            <string>Battle dtho25 won: 0</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 0</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 0</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho43 won: 0</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho55 won: 0</string>
            <string>Battle dtho571 won: 0</string>
            <string>Battle dtho58 won: 0</string>
            <string>Battle dtho61 won: 5</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 0</string>
            <string>Battle orkueberfall won: 1</string>
            <string>Battle camp_road_14 won: 0</string>
            <string>[rukian] Smelled Fishy Slaughterhouse: 10</string>
            <string>[rukian] Got the Slaughterhouse hint: 15</string>
            <string>[rukian] Talk with adventurers: 15</string>
            <string>[rukian] Got tavern hint: 15</string>
            <string>[rukian] Solved Rukian complete: 15</string>
            <string>Battle baerbandit won: 1</string>
            <string>Battle f_dc2_skel1 won: 1</string>
            <string>Battle f_dc2_skel2 won: 2</string>
            <string>Battle f_dc2_ork2 won: 1</string>
            <string>Battle f_dc2_zomskel won: 2</string>
            <string>Battle f_dc2_zom2 won: 2</string>
            <string>Battle baerorkshaman won: 4</string>
            <string>[dcrypt2] Baerhag Orkslaughter: 10</string>
            <string>Battle f_dc2_zom1 won: 1</string>
            <string>Battle gerbald_besen won: 1</string>
            <string>[map] Met Asleif: 10</string>
            <string>Battle camp_road_20 won: 0</string>
            <string>Battle hq13_fight3 won: 2</string>
            <string>[bodon] Baerhag Axe Bringer: 50</string>
            <string>[bodon] Baerhag Finish: 100</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>Battle dobe20 won: 0</string>
            <string>Battle dobe09 won: 0</string>
            <string>Battle dobe11 won: 0</string>
            <string>Battle dobe07 won: 0</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Escaped watertrap: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe19 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_11 won: 0</string>
            <string>Battle camp_road_9 won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle camp_road_14 won: 0</string>
            <string>Battle robberscamp_less won: 1</string>
            <string>Battle f07613 won: 0</string>
            <string>Battle f07610 won: 1</string>
            <string>Battle f07611 won: 0</string>
            <string>Battle f07604 won: 0</string>
            <string>Battle f07607 won: 0</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>[map] Met Asleif 2nd time: 10</string>
            <string>Battle orkueberfall won: 1</string>
            <string>[map] came prepared: 5</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle liebespinnen_1 won: 0</string>
            <string>Battle liebeschrat_1 won: 0</string>
            <string>Battle liebewoelfe_1 won: 0</string>
            <string>Battle liebespinnen_2 won: 0</string>
            <string>Battle liebeschrat_2 won: 0</string>
            <string>Battle liebeschrat_3 won: 0</string>
            <string>Battle liebewoelfe_2 won: 0</string>
            <string>[dwoods1] Peacekeeper: 100</string>
            <string>[map] 12gods Emissaries: 25</string>
            <string>Battle camp_road_19 won: 0</string>
            <string>Battle Beilunk_Kampf1 won: 1</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>[map] Reise40_zum_Schatz: 20</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 0</string>
            <string>Battle Daspota_Tav_HakenHugo won: 0</string>
            <string>Battle Daspota_Spielhaus won: 0</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Tischler won: 0</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 0</string>
            <string>Battle Daspota_Bord_Sonya won: 0</string>
            <string>Battle Daspota_Wachhaus3 won: 0</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 1</string>
            <string>Battle Daspota_Wachhaus2K2 won: 0</string>
            <string>Battle Daspota_Wachhaus2K1 won: 0</string>
            <string>Battle Daspota_Lagerhaus won: 0</string>
            <string>Battle Daspota_LagerhausK2 won: 0</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 0</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 1</string>
            <string>Battle Daspota_Taetowierer won: 0</string>
            <string>Battle Daspota_Tav_HakenHugo won: 0</string>
            <string>Battle Daspota_Wachhaus1 won: 0</string>
            <string>Battle Daspota_Schmied won: 0</string>
            <string>Battle Daspota_Segelmacher won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 0</string>
            <string>Battle ship19 won: 0</string>
            <string>Battle ship14 won: 0</string>
            <string>Battle ship17 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship18 won: 0</string>
            <string>Battle ship23a won: 0</string>
            <string>Battle ship24 won: 7</string>
            <string>Battle ship23b won: 0</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship6 won: 0</string>
            <string>Battle daemon won: 7</string>
            <string>Battle camp_road_9 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle f09402 won: 0</string>
            <string>Battle f09405 won: 0</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09410 won: 0</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09417 won: 0</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09422 won: 7</string>
            <string>[dngf094] Key used in Daspota treasure cave: 5</string>
            <string>Battle f09413 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04613 won: 0</string>
            <string>Battle f04622 won: 0</string>
            <string>Battle f04628 won: 0</string>
            <string>Battle f04626 won: 0</string>
            <string>Battle f04625 won: 0</string>
            <string>Battle f04615 won: 0</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle reise38_fight won: 0</string>
            <string>Battle f05109 won: 0</string>
            <string>Battle f05107 won: 0</string>
            <string>Battle f05102 won: 0</string>
            <string>Battle f05105 won: 0</string>
            <string>[dngf051] Riddle 2 solved: 40</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05119 won: 0</string>
            <string>Battle f05118 won: 0</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05115 won: 0</string>
            <string>Battle f05113 won: 1</string>
            <string>[dngf051] Summoned Mactans: 35</string>
            <string>Battle showdown won: 8</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>[dngf051] Riddle 1 solved: 20</string>
            <string>Battle f05103 won: 0</string>
            <string>[dngf051] Key used in Spider cave: 5</string>
            <string>Battle f05104 won: 0</string>
            <string>Battle city_guards7 won: 1</string>
            <string>Battle city_guards6 won: 1</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[thorwal] Beilunk Helper: 75</string>
            <string>Found Map Piece: 30</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>Battle skelette won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle reise33_fight won: 0</string>
            <string>Battle Seereise_Piratenangriff3 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle f12603 won: 0</string>
            <string>Battle f12613 won: 0</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12608 won: 0</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12612 won: 0</string>
            <string>Battle f12611 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12617 won: 0</string>
            <string>Battle f12618 won: 0</string>
            <string>Battle f12620 won: 0</string>
            <string>Battle f12623 won: 0</string>
            <string>Battle f12625 won: 0</string>
            <string>Battle f12627 won: 1</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f126hesh won: 0</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>[dngf126] Key used in Temple of the Nameless: 5</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle camp_road_15 won: 0</string>
            <string>Battle camp_road_17 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle camp_road_20 won: 0</string>
            <string>Battle silverlion2 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_16 won: 0</string>
          </xplog>
          <receivedwonders>
            <int>32</int>
          </receivedwonders>
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>barbarian_hair_01</string>
              <string>barbarian_arm plate_02_L</string>
              <string>barbarian_arm plate_02_R</string>
              <string>barbarian_leg plate_R</string>
              <string>barbarian_leg plate_R</string>
              <string>barbarian_cloth_02</string>
              <string>elf_quiver</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>warrior</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>30</birthday>
          <longname>Ritter Alrik Talor, Alregh bren Allerich</longname>
          <shortname>Alrik </shortname>
          <charpic>krieger_06.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>c917601d-3662-4ea3-b308-712fed5aacd7</uniqueid>
          <id>5</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="82" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="82" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="107" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="90" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="8445" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="9796" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="181" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3240" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="thirst">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="40" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="19" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="2" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="14" atbonus="6" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-1" atbonus="-1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-5" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="15" atbonus="7" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-5" atbonus="-3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="0" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-3" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="7" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="8" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="4" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="6" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="8" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="7" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-1" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="4" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="3" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="2" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="-2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="9" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="8" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="9" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="0" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="11" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="9" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-3" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="7" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="15" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="8" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="8" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="9" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="5" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="3" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="5" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="1" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="5" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-5" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-5" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="7" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-1" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-2" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="15" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-3" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="0" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="7" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="12" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="2" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-6" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="13" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="13" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-10" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="15" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="0" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="4" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="0" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="7" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="6" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="16" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="16" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="8" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-3" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-2" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="10" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="0" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-5" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-3" name="visibili" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-2" name="abvenenum" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-6" name="nekropathia" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-4" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-5" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>693</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype>schlaf</varusestype>
                <itemid>260</itemid>
                <BF>-1</BF>
                <itemrep>452</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>2</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>214</itemid>
                <BF>1</BF>
                <itemrep>474</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>true</recognized>
                <level>5</level>
                <varusestype />
                <itemid>70</itemid>
                <BF>-1</BF>
                <itemrep>473</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>268</itemid>
                <BF>-1</BF>
                <itemrep>788</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>236</itemid>
                <BF>-1</BF>
                <itemrep>933</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>145</itemid>
                <BF>-1</BF>
                <itemrep>239</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>154</itemid>
                <BF>-1</BF>
                <itemrep>29</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>155</itemid>
                <BF>-1</BF>
                <itemrep>23</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>12</count>
              </Item>
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>180</itemid>
                <BF>-1</BF>
                <itemrep>307</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>148</itemid>
                <BF>-1</BF>
                <itemrep>187</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>4</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>149</itemid>
                <BF>-1</BF>
                <itemrep>277</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>5</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>153</itemid>
                <BF>-1</BF>
                <itemrep>424</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>182</itemid>
                <BF>-1</BF>
                <itemrep>683</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>277</itemid>
                <BF>-1</BF>
                <itemrep>408</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>419</itemid>
                <BF>-1</BF>
                <itemrep>185</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>213</itemid>
                <BF>-1</BF>
                <itemrep>737</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>37</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>162</itemid>
                <BF>-1</BF>
                <itemrep>712</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>220</itemid>
                <BF>-1</BF>
                <itemrep>518</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>768</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>4</level>
                <varusestype />
                <itemid>133</itemid>
                <BF>-1</BF>
                <itemrep>66</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[thorwal] Immanfans: 5</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 2</string>
            <string>Battle camp_random10 won: 12</string>
            <string>Battle dtho14 won: 6</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle dtho20.1 won: 10</string>
            <string>Battle dtho25 won: 7</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho27 won: 7</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle fight_sheep_wolf won: 6</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random11 won: 9</string>
            <string>Battle camp_random5 won: 16</string>
            <string>[dngober] Tunneldigger: 0</string>
            <string>[dngober] Tunneldigger: 0</string>
            <string>[dngober] Tunneldigger: 0</string>
            <string>Battle dobe20 won: 30</string>
            <string>Battle dobe11 won: 15</string>
            <string>Battle dobe09 won: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe07 won: 10</string>
            <string>Battle dobe19 won: 50</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle orkueberfall2 won: 29</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle camp_random2 won: 12</string>
            <string>Battle camp_random15 won: 29</string>
            <string>Battle camp_random5 won: 16</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_random8 won: 6</string>
            <string>Battle camp_random16 won: 8</string>
            <string>Battle camp_random1 won: 11</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle dtho50 won: 15</string>
            <string>Battle dtho43 won: 7</string>
            <string>Battle dtho48 won: 12</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 15</string>
            <string>Battle dtho55 won: 18</string>
            <string>Battle dtho571 won: 15</string>
            <string>Battle dtho58 won: 23</string>
            <string>Battle dtho61 won: 10</string>
            <string>Battle dtho59 won: 16</string>
            <string>Battle dtho60 won: 15</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle skelette won: 15</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle f12603 won: 35</string>
            <string>Battle f12607 won: 16</string>
            <string>Battle f12608 won: 42</string>
            <string>Battle f12609 won: 19</string>
            <string>Battle f12611 won: 19</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12613 won: 35</string>
            <string>Battle f12612 won: 35</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle f12617 won: 14</string>
            <string>Battle f12618 won: 34</string>
            <string>Battle f12620 won: 22</string>
            <string>Battle f12623 won: 16</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>Battle f12625 won: 14</string>
            <string>Battle f12627 won: 44</string>
            <string>[dngf126] explorer: 10</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>Battle f12628 won: 44</string>
            <string>Battle f04604 won: 14</string>
            <string>Battle f04606 won: 17</string>
            <string>Battle f04610 won: 16</string>
            <string>Battle f04607 won: 7</string>
            <string>Battle f04612 won: 18</string>
            <string>Battle f04613 won: 29</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04615 won: 10</string>
            <string>Battle f04622 won: 9</string>
            <string>Battle f04628 won: 25</string>
            <string>Battle f04626 won: 27</string>
            <string>Battle f04625 won: 36</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>Battle Daspota_Wachhaus2K2 won: 51</string>
            <string>Battle Daspota_Taetowierer won: 23</string>
            <string>Battle Daspota_Wachhaus3 won: 26</string>
            <string>Battle betas_Vendarr won: 5</string>
            <string>Battle Daspota_Bord_Sonya won: 21</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 32</string>
            <string>Battle Daspota_Tav_HakenHugo won: 41</string>
            <string>Battle Daspota_Wachhaus1 won: 33</string>
            <string>Battle Daspota_Schmied won: 10</string>
            <string>Battle Daspota_Spielhaus won: 31</string>
            <string>Battle Daspota_Segelmacher won: 8</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 18</string>
            <string>Battle Daspota_Tischler won: 41</string>
            <string>Battle Daspota_Tav_HakenHugo won: 33</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 49</string>
            <string>Battle Daspota_Lagerhaus won: 38</string>
            <string>Battle Daspota_LagerhausK2 won: 37</string>
            <string>Battle Daspota_Wachhaus2K1 won: 18</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>[map] unlucky Hunter: 5</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_2 won: 17</string>
            <string>Battle orkueberfall won: 27</string>
            <string>Battle camp_road_1 won: 21</string>
            <string>Battle f07610 won: 17</string>
            <string>Battle f07604 won: 5</string>
            <string>Battle f07611 won: 5</string>
            <string>Battle f07613 won: 9</string>
            <string>Battle f07607 won: 7</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 26</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle orkueberfall won: 27</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 11</string>
            <string>Battle f13101b won: 10</string>
            <string>Battle f13101a won: 10</string>
            <string>Battle f13104 won: 10</string>
            <string>Battle f13105 won: 10</string>
            <string>Battle f13106 won: 25</string>
            <string>Battle f13107 won: 10</string>
            <string>Battle f13108 won: 5</string>
            <string>Battle f13114a won: 25</string>
            <string>Battle f13116 won: 10</string>
            <string>Battle f13110 won: 25</string>
            <string>Battle f13111.1 won: 8</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle fight_gorah won: 42</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle orkueberfall2 won: 26</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff5 won: 53</string>
            <string>Battle camp_road_5 won: 11</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle f09402 won: 38</string>
            <string>Battle f09405 won: 16</string>
            <string>Battle f09410 won: 16</string>
            <string>Battle f09413 won: 16</string>
            <string>[dngf094] found the keys use: 10</string>
            <string>Battle f09417 won: 16</string>
            <string>Battle f09422 won: 32</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle camp_road_1 won: 19</string>
            <string>Battle camp_road_5 won: 13</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_4 won: 30</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle f10001 won: 30</string>
            <string>Battle f10005 won: 16</string>
            <string>Battle f10012 won: 13</string>
            <string>Battle f10013 won: 29</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer: 5</string>
            <string>[dngf100] Explorer bonus: 15</string>
            <string>Battle camp_road_4 won: 26</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff3 won: 47</string>
            <string>[dngf129] Brave Grabber: 5</string>
            <string>Battle f12905 won: 19</string>
            <string>[dngf129] Explorer: 5</string>
            <string>Battle f12908 won: 19</string>
            <string>Battle fheshthot won: 20</string>
            <string>Battle f12918 won: 30</string>
            <string>[dngf129] Explorer: 5</string>
            <string>[dngf129] explorer: 10</string>
            <string>Battle f12923 won: 19</string>
            <string>Battle f12924 won: 10</string>
            <string>Battle f12925 won: 15</string>
            <string>Battle f12927 won: 17</string>
            <string>Battle f12928 won: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle fpirateband won: 38</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>[dngf129] Explorer: 10</string>
            <string>Battle f05109 won: 7</string>
            <string>Battle f05107 won: 36</string>
            <string>Battle f05120.2 won: 5</string>
            <string>Battle f05115 won: 19</string>
            <string>Battle f05113 won: 44</string>
            <string>Battle f05117 won: 9</string>
            <string>Battle f05118.3 won: 11</string>
            <string>Battle f05118.4 won: 8</string>
            <string>Battle f05118 won: 14</string>
            <string>Battle f05119 won: 10</string>
            <string>Battle f05105 won: 15</string>
            <string>Battle f05104 won: 8</string>
            <string>Battle f05105.4 won: 3</string>
            <string>Battle f05103 won: 14</string>
            <string>Battle f05102 won: 36</string>
            <string>[dngf051] Summoned Mactans: -2</string>
            <string>Battle showdown won: 67</string>
            <string>Battle orkueberfall won: 29</string>
            <string>Battle f0612 won: 3</string>
            <string>Battle f0613 won: 4</string>
            <string>Battle f0615 won: 21</string>
            <string>Battle f0616 won: 16</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall won: 24</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_5 won: 13</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 28</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle Seereise_Piratenangriff5 won: 43</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle Seereise_Piratenangriff4 won: 47</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_1 won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 15</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle f1081 won: 10</string>
            <string>Battle f1082 won: 15</string>
            <string>[dngf108] WarHelper2: 25</string>
            <string>Battle f1083a won: 15</string>
            <string>[dngf108] WarHelper1: 25</string>
            <string>Battle f1084 won: 10</string>
            <string>Battle f1086 won: 5</string>
            <string>Battle f1087 won: 5</string>
            <string>[dngf108] brave Explorer: 10</string>
            <string>Battle f1089 won: 30</string>
            <string>[dngf108] language Checker: 10</string>
            <string>[dngf108] Ork Knowledge: 20</string>
            <string>Battle camp_road_2 won: 14</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle dfinal_welcome won: 31</string>
            <string>Battle dfinal_toughbattle1 won: 34</string>
            <string>Battle dfinal_toughbattle2 won: 35</string>
            <string>Battle dfinal_toughbattle3 won: 32</string>
            <string>Battle dfinal_toughbattle4 won: 37</string>
            <string>Battle dfinal_toughbattle5 won: 32</string>
            <string>Battle dfinal_toughbattle6 won: 42</string>
            <string>Battle dfinal_toughbattle7 won: 40</string>
            <string>Battle dfinal_toughbattle8 won: 45</string>
            <string>Battle dfinal_endbattle won: 46</string>
            <string>Battle dfinal_toughbattle9 won: 45</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 21</string>
            <string>Battle orkueberfall won: 18</string>
            <string>Battle camp_road_1 won: 11</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_1 won: 11</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle ship9 won: 8</string>
            <string>Battle ship10 won: 8</string>
            <string>Battle ship3 won: 5</string>
            <string>Battle ship4 won: 3</string>
            <string>Battle ship8 won: 5</string>
            <string>Battle ship6 won: 19</string>
            <string>Battle ship5 won: 3</string>
            <string>Battle ship18 won: 22</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle ship17 won: 8</string>
            <string>Battle ship12 won: 9</string>
            <string>Battle ship19 won: 11</string>
            <string>Battle ship14 won: 19</string>
            <string>Battle ship23a won: 16</string>
            <string>Battle ship24 won: 25</string>
            <string>Battle ship23b won: 12</string>
            <string>Battle daemon won: 17</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 52</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle harpyfight_4 won: 15</string>
            <string>Battle robberscamp_more won: 27</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 21</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle Seereise_Piratenangriff1 won: 34</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_3 won: 6</string>
            <string>Battle camp_road_2 won: 12</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle orkueberfall2 won: 23</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_3 won: 2</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle Seereise_Piratenangriff1 won: 30</string>
            <string>Battle Seereise_Piratenangriff3 won: 41</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_town_1 won: 7</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle road_random5 won: 13</string>
            <string>Battle camp_road_2 won: 9</string>
            <string>Battle orkueberfall won: 19</string>
            <string>Battle camp_road_4 won: 23</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_6 won: 10</string>
            <string>Battle camp_road_5 won: 8</string>
            <string>Battle camp_road_1 won: 16</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho05 won: 0</string>
            <string>Battle dtho14 won: 1</string>
            <string>Battle dtho20.1 won: 3</string>
            <string>Battle dtho25 won: 0</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>[dngthorwal] Explorer: 10</string>
            <string>Battle dtho27 won: 3</string>
            <string>[dngthorwal] Climber: 10</string>
            <string>Battle dtho50 won: 0</string>
            <string>[dngthorwal] Slimey: 5</string>
            <string>Battle dtho53 won: 3</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho43 won: 1</string>
            <string>[dngthorwal] explorer: 10</string>
            <string>Battle dtho48 won: 0</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>[dngthorwal] Explorer: 5</string>
            <string>Battle dtho55 won: 5</string>
            <string>Battle dtho571 won: 0</string>
            <string>Battle dtho58 won: 4</string>
            <string>Battle dtho61 won: 5</string>
            <string>Battle dtho59 won: 0</string>
            <string>Battle dtho60 won: 5</string>
            <string>Battle orkueberfall won: 1</string>
            <string>Battle camp_road_14 won: 0</string>
            <string>[rukian] Smelled Fishy Slaughterhouse: 10</string>
            <string>[rukian] Got the Slaughterhouse hint: 15</string>
            <string>[rukian] Talk with adventurers: 15</string>
            <string>[rukian] Got tavern hint: 15</string>
            <string>Battle rukcanni won: 2</string>
            <string>[rukian] Solved Rukian complete: 15</string>
            <string>Battle baerbandit won: 1</string>
            <string>Battle f_dc2_skel1 won: 1</string>
            <string>Battle f_dc2_skel2 won: 2</string>
            <string>Battle f_dc2_ork2 won: 1</string>
            <string>Battle f_dc2_zomskel won: 2</string>
            <string>Battle f_dc2_zom2 won: 2</string>
            <string>Battle baerorkshaman won: 4</string>
            <string>[dcrypt2] Baerhag Orkslaughter: 10</string>
            <string>Battle f_dc2_zom1 won: 1</string>
            <string>Battle gerbald_besen won: 1</string>
            <string>[map] Met Asleif: 10</string>
            <string>Battle camp_road_20 won: 0</string>
            <string>Battle hq13_fight3 won: 2</string>
            <string>[bodon] Baerhag Axe Bringer: 50</string>
            <string>[bodon] Baerhag Finish: 100</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>Battle dobe20 won: 0</string>
            <string>Battle dobe09 won: 0</string>
            <string>Battle dobe11 won: 0</string>
            <string>Battle dobe07 won: 0</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Escaped watertrap: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe19 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_11 won: 0</string>
            <string>Battle camp_road_9 won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle camp_road_14 won: 0</string>
            <string>Battle robberscamp_less won: 1</string>
            <string>Battle f07613 won: 0</string>
            <string>Battle f07610 won: 1</string>
            <string>Battle f07611 won: 0</string>
            <string>Battle f07604 won: 0</string>
            <string>Battle f07607 won: 0</string>
            <string>Battle camp_road_8 won: 0</string>
            <string>[map] Met Asleif 2nd time: 10</string>
            <string>Battle orkueberfall won: 1</string>
            <string>[map] came prepared: 5</string>
            <string>Battle road_random5 won: 0</string>
            <string>Battle camp_road_7 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle liebespinnen_1 won: 0</string>
            <string>Battle liebeschrat_1 won: 0</string>
            <string>Battle liebewoelfe_1 won: 0</string>
            <string>Battle liebespinnen_2 won: 0</string>
            <string>Battle liebeschrat_2 won: 0</string>
            <string>Battle liebeschrat_3 won: 0</string>
            <string>Battle liebewoelfe_2 won: 0</string>
            <string>[dwoods1] Peacekeeper: 100</string>
            <string>[map] 12gods Emissaries: 25</string>
            <string>Battle camp_road_19 won: 4</string>
            <string>Battle Beilunk_Kampf1 won: 1</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle camp_road_3 won: 0</string>
            <string>[map] Reise40_zum_Schatz: 20</string>
            <string>Battle camp_road_18 won: 0</string>
            <string>Battle camp_road_2 won: 0</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 0</string>
            <string>Battle Daspota_Tav_HakenHugo won: 0</string>
            <string>Battle Daspota_Spielhaus won: 0</string>
            <string>Battle betas_Vendarr won: 0</string>
            <string>Battle Daspota_Tischler won: 0</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 0</string>
            <string>Battle Daspota_Bord_Sonya won: 0</string>
            <string>Battle Daspota_Wachhaus3 won: 0</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 1</string>
            <string>Battle Daspota_Wachhaus2K2 won: 0</string>
            <string>Battle Daspota_Wachhaus2K1 won: 0</string>
            <string>Battle Daspota_Lagerhaus won: 0</string>
            <string>Battle Daspota_LagerhausK2 won: 0</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 0</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 1</string>
            <string>Battle Daspota_Taetowierer won: 0</string>
            <string>Battle Daspota_Tav_HakenHugo won: 0</string>
            <string>Battle Daspota_Wachhaus1 won: 0</string>
            <string>Battle Daspota_Schmied won: 0</string>
            <string>Battle Daspota_Segelmacher won: 0</string>
            <string>Battle camp_road_12 won: 0</string>
            <string>Battle ship9 won: 0</string>
            <string>Battle ship10 won: 0</string>
            <string>Battle ship19 won: 0</string>
            <string>Battle ship14 won: 0</string>
            <string>Battle ship17 won: 0</string>
            <string>Battle ship12 won: 0</string>
            <string>Battle ship18 won: 0</string>
            <string>Battle ship23a won: 0</string>
            <string>Battle ship24 won: 7</string>
            <string>Battle ship23b won: 0</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle ship4 won: 0</string>
            <string>Battle ship8 won: 0</string>
            <string>Battle ship5 won: 0</string>
            <string>Battle ship3 won: 0</string>
            <string>Battle ship6 won: 0</string>
            <string>Battle daemon won: 7</string>
            <string>Battle camp_road_9 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle f09402 won: 0</string>
            <string>Battle f09405 won: 0</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09410 won: 0</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09417 won: 0</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09422 won: 7</string>
            <string>[dngf094] Key used in Daspota treasure cave: 5</string>
            <string>Battle f09413 won: 0</string>
            <string>Battle camp_road_6 won: 0</string>
            <string>Battle f04604 won: 0</string>
            <string>Battle f04606 won: 0</string>
            <string>Battle f04610 won: 0</string>
            <string>Battle f04607 won: 0</string>
            <string>Battle f04612 won: 0</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04613 won: 0</string>
            <string>Battle f04622 won: 0</string>
            <string>Battle f04628 won: 0</string>
            <string>Battle f04626 won: 0</string>
            <string>Battle f04625 won: 0</string>
            <string>Battle f04615 won: 0</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle reise38_fight won: 0</string>
            <string>Battle f05109 won: 0</string>
            <string>Battle f05107 won: 0</string>
            <string>Battle f05102 won: 0</string>
            <string>Battle f05105 won: 0</string>
            <string>[dngf051] Riddle 2 solved: 40</string>
            <string>Battle f05120.2 won: 0</string>
            <string>Battle f05119 won: 0</string>
            <string>Battle f05118 won: 0</string>
            <string>Battle f05118.4 won: 0</string>
            <string>Battle f05118.3 won: 0</string>
            <string>Battle f05115 won: 0</string>
            <string>Battle showdown won: 8</string>
            <string>Battle f05117 won: 0</string>
            <string>Battle f05105.4 won: 0</string>
            <string>[dngf051] Riddle 1 solved: 20</string>
            <string>Battle f05103 won: 0</string>
            <string>[dngf051] Key used in Spider cave: 5</string>
            <string>Battle f05104 won: 0</string>
            <string>Battle city_guards7 won: 1</string>
            <string>Battle city_guards6 won: 1</string>
            <string>Battle Seereise_Piratenangriff5 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[thorwal] Beilunk Helper: 75</string>
            <string>Found Map Piece: 30</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>Battle skelette won: 0</string>
            <string>Battle camp_road_4 won: 0</string>
            <string>Battle reise33_fight won: 0</string>
            <string>Battle Seereise_Piratenangriff3 won: 0</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle orkueberfall2 won: 1</string>
            <string>Battle f12603 won: 0</string>
            <string>Battle f12613 won: 0</string>
            <string>Battle f12607 won: 0</string>
            <string>Battle f12608 won: 0</string>
            <string>Battle f12609 won: 0</string>
            <string>Battle f12612 won: 0</string>
            <string>Battle f12611 won: 0</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12617 won: 0</string>
            <string>Battle f12618 won: 0</string>
            <string>Battle f12620 won: 0</string>
            <string>Battle f12623 won: 0</string>
            <string>Battle f12625 won: 0</string>
            <string>Battle f12627 won: 1</string>
            <string>[dngf126] Nameless Crushers: 50</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12628 won: 5</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f126hesh won: 0</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>[dngf126] Key used in Temple of the Nameless: 5</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle camp_road_15 won: 0</string>
            <string>Battle camp_road_17 won: 0</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
            <string>Battle orkueberfall2 won: 3</string>
            <string>Battle camp_road_6 won: 3</string>
            <string>Battle camp_road_20 won: 4</string>
            <string>Battle silverlion2 won: 2</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_16 won: 0</string>
          </xplog>
          <receivedwonders>
            <int>32</int>
            <int>9</int>
          </receivedwonders>
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>Wizards_rgl</string>
              <string>Wizards_head_01</string>
              <string>Wizards_hair_02</string>
              <string>Wizards_rgl_cloth</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>wizard</cclass>
            <school>200</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>1</birthday>
          <longname>Nixus Rodiak, Kampfseminar Andergast</longname>
          <shortname>Nixus</shortname>
          <charpic>magier_05.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>8c23729a-ab4e-4697-af1c-8af56bd3a84f</uniqueid>
          <id>3</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="60" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="60" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2110" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="183" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3320" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="thirst">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="40" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="40" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="11" atbonus="7" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="11" atbonus="7" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="2" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="13" atbonus="8" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="2" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="4" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="11" atbonus="7" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="10" atbonus="9" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="5" atbonus="4" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="6" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="10" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="10" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="6" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="2" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="10" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="3" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="6" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="5" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="0" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="4" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="0" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="1" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="4" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="6" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="4" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="6" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="10" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="4" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="2" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="10" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="0" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="0" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="8" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="6" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="6" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>11</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>505</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>14</itemid>
                <BF>3</BF>
                <itemrep>960</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>121</itemid>
                <BF>-1</BF>
                <itemrep>623</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>22</itemid>
                <BF>-1</BF>
                <itemrep>303</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>22</itemid>
                <BF>-1</BF>
                <itemrep>842</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>85</itemid>
                <BF>-1</BF>
                <itemrep>375</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>80</itemid>
                <BF>-1</BF>
                <itemrep>168</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>-1</BF>
                <itemrep>932</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>924</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>226</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>18</itemid>
                <BF>3</BF>
                <itemrep>233</itemrep>
                <isMagical>false</isMagical>
                <isBroken>true</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog />
          <receivedwonders />
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>villager_female_A_body</string>
              <string>Base HumanTail1</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>warrior</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>true</isCompanion>
          <magicUses>0</magicUses>
          <birthday>13</birthday>
          <longname>Ardora von Greifenfurt</longname>
          <shortname>Ardora</shortname>
          <charpic>kriegerin_04.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>881ff044-8420-41cf-bc82-c8e87a096488</uniqueid>
          <id>7</id>
        </PlayerCharacter>
      </character>
      <loc>
        <dlevel>0</dlevel>
        <coords>
          <x>28.66362</x>
          <y>4.195803</y>
          <z>-79.77424</z>
        </coords>
        <dungeon>thorwal</dungeon>
        <rotation>277.613464</rotation>
      </loc>
      <lastTrigger />
      <guid>161a4655-54fe-4518-b7c3-1f99449bbcaa</guid>
    </PartyPart>
  </partypart>
  <activeParty>0</activeParty>
  <dungeonstate>
    <item key="dngthorwal">
      <DungeonState>
        <specialstate>
          <item key="0sd1">
            <string>1</string>
          </item>
          <item key="0sd2">
            <string>1</string>
          </item>
          <item key="1sd1">
            <string>1</string>
          </item>
          <item key="1sd2">
            <string>1</string>
          </item>
          <item key="2sd1">
            <string>1</string>
          </item>
          <item key="eatstuff">
            <string>1</string>
          </item>
          <item key="extraexit">
            <string>1</string>
          </item>
          <item key="swimspoiler">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="map.dngthorwal_hole">
            <string>1</string>
          </item>
          <item key="welcome3">
            <string>1</string>
          </item>
          <item key="zwing_deaddwarf">
            <string>1</string>
          </item>
          <item key="zwing_deadthorwalian">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>80</X>
          <Y>38</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>279</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>731</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>183</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>275</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>156</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>605</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>85</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>-1</BF>
                    <itemrep>693</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>-1</BF>
                    <itemrep>59</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>601</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>149</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>801</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>498</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>201</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>16</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>11</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>283</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>793</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>620</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>491</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>14</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>41</itemid>
                    <BF>-1</BF>
                    <itemrep>453</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>26</itemid>
                    <BF>-1</BF>
                    <itemrep>646</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>26</itemid>
                    <BF>-1</BF>
                    <itemrep>271</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>26</itemid>
                    <BF>-1</BF>
                    <itemrep>339</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="eatstuff">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>731</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>50</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>23</itemid>
                    <BF>-1</BF>
                    <itemrep>289</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>966</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>289</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>550</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>969</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>819</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>819</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>819</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>819</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>434</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>434</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>58</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>58</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>58</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>58</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>4</BF>
                    <itemrep>813</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>4</BF>
                    <itemrep>813</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>9</itemid>
                    <BF>-1</BF>
                    <itemrep>551</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>9</itemid>
                    <BF>-1</BF>
                    <itemrep>551</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>9</itemid>
                    <BF>-1</BF>
                    <itemrep>551</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>-1</BF>
                    <itemrep>825</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>157</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>4</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>108</itemid>
                    <BF>4</BF>
                    <itemrep>359</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>276</itemid>
                    <BF>-1</BF>
                    <itemrep>369</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>76</itemid>
                    <BF>-1</BF>
                    <itemrep>228</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>416</itemid>
                    <BF>-1</BF>
                    <itemrep>557</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>35</itemid>
                    <BF>-1</BF>
                    <itemrep>448</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>57</itemid>
                    <BF>-1</BF>
                    <itemrep>981</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>58</itemid>
                    <BF>-1</BF>
                    <itemrep>251</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>150</itemid>
                    <BF>-1</BF>
                    <itemrep>14</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>151</itemid>
                    <BF>-1</BF>
                    <itemrep>819</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>125</itemid>
                    <BF>-1</BF>
                    <itemrep>908</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>132</itemid>
                    <BF>-1</BF>
                    <itemrep>753</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>202</itemid>
                    <BF>-1</BF>
                    <itemrep>493</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>415</itemid>
                    <BF>-1</BF>
                    <itemrep>607</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="1store">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>143</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>143</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>143</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>103</itemid>
                    <BF>5</BF>
                    <itemrep>65</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>103</itemid>
                    <BF>5</BF>
                    <itemrep>65</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>103</itemid>
                    <BF>5</BF>
                    <itemrep>65</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>105</itemid>
                    <BF>4</BF>
                    <itemrep>254</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_2_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>4</BF>
                    <itemrep>471</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>4</BF>
                    <itemrep>471</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>4</BF>
                    <itemrep>471</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>507</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>507</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>507</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>155</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>155</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>155</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>-1</BF>
                    <itemrep>666</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>-1</BF>
                    <itemrep>666</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>-1</BF>
                    <itemrep>666</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="spear">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>264</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="torches">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>955</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>4</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="cleaver">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="orknose">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>4</BF>
                    <itemrep>542</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="ring">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="deadguydg1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>405</itemid>
                    <BF>-1</BF>
                    <itemrep>121</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="2_2">
            <LockableState>open</LockableState>
          </item>
          <item key="2_5">
            <LockableState>open</LockableState>
          </item>
          <item key="2_8">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
          <item key="2_6">
            <LockableState>open</LockableState>
          </item>
          <item key="2_4">
            <LockableState>open</LockableState>
          </item>
          <item key="2_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_7">
            <LockableState>open</LockableState>
          </item>
          <item key="3_8">
            <LockableState>open</LockableState>
          </item>
          <item key="3_4">
            <LockableState>open</LockableState>
          </item>
          <item key="3_1">
            <LockableState>open</LockableState>
          </item>
          <item key="3_6">
            <LockableState>open</LockableState>
          </item>
          <item key="3_7">
            <LockableState>open</LockableState>
          </item>
          <item key="3_2">
            <LockableState>open</LockableState>
          </item>
          <item key="3_3">
            <LockableState>open</LockableState>
          </item>
          <item key="3_5">
            <LockableState>open</LockableState>
          </item>
          <item key="4_2">
            <LockableState>open</LockableState>
          </item>
          <item key="4_4">
            <LockableState>open</LockableState>
          </item>
          <item key="4_3">
            <LockableState>open</LockableState>
          </item>
          <item key="4_1">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_2">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dtho05">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dtho14">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_eatstuff">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_equipstuff">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_phex">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_oldpart">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_rabbit">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_bathroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho20.1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho25">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dtho27">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_endpart1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_hole">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_stew">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_store2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_store1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_traproom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_vision">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_collapsed">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_deadguy">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_dtho43">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_hole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_holeto3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_skeleton">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_spear">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_torches">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_storage">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_cleaver">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_collapsed4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_deaddwarf">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho48">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_dtho50">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_dtho53">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_dtho55">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_extraexit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_holefrom2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_ring">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_slimey">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_swim1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_swim2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho571">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_dtho58">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_dtho59">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_dtho60">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_dtho61">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_darkroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="4_orknose">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dcrypt2">
      <DungeonState>
        <specialstate>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="gerbald_baer1">
            <string>1</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="handcrush">
            <string>off</string>
          </item>
          <item key="map.baernecro">
            <string>alive</string>
          </item>
          <item key="baershaman">
            <string>1</string>
          </item>
          <item key="gerbald_fight">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////6YAJv///////////////////////////////////////////////////////////////////////////xkAdP////////////////////////////////////////////////////////////////////////+GmiQAAAAAAABX/////////////////////////////////////////////////////////////////wAAAAAAOwcAAAAAxf//////////////////////////////////////////////////////////////tQAAAAAAX//NAAAA4P///////////////////////////////////////////////////////////////ykAAFkAAP//XgCw//////////////////////////////////////////////////////////////////////8AAPb//////////////////////////////////////////////////////////////////////////74AANf//////////////////////////////////////////////////////////////////////////wAAa///////////////////////////////////////////////////////////////////iAAkSYfN/wAA2f//////////////////////////////////////////////////////////////////AAAAAAAAOgAA8v//////////////////////////////////////////////////////////////////AAAAOwAAAAAAt/+9t/Chjf//////////////////////////////////////////////////////////MgAAAAAAAAAAAAAAAAAAAJf/////////////////////////////////////////////////////////pgAAAAAAAAAAAAAAAAAAAHT/////////////////////////////////////////////////////////YQAAAAAAAAAAAAAAAAA0tf//////////////////////////////////////////////////////////uAAATYytAAAAAABPq////////////////////////////////////////////////////////////////7d9TC//AAAAALX/////////////////////////////////////////////////////////////////VwAAAAAAAAAAACf////////////////////////////////////////////////////////////////EAAAAAAAAAAAAABb////////////////////////////////////////////////////////////////uAAAAAABWYgAAAK7//////////////////////////////////////////////////////////////////x4Acf///wAASf//////////////////////////////////////////////////////////////////////////uwAAXv//////////////////////////////////////////////////////////////////////////LgAAAFX/////////////////////////////////////////////////////////////////////////HwAAABH////////////////////////////////////////////////////////////Vh6L7gQAArP//rgAAft7///////////////////////////////////////////////////////////UAAAAAAAAAAAAADQAAk/////////////////////////////////////////////////////////////gAAFwLABwAAAAAAAAA////////////////////////////////////////////////6v/////////////bdP/gAAAAAACxQQAA0P////////////////////////////////////////////8aAABsEgCHzff//0qEOCYrRjagAACvAAAA1P////////////////////////////////////////////8AAAAAAAAAAADOLgAAAAAAAAAAAAB0AAAAqP///////////////////////////////////////////9UAAAAAAAAAAADTOwAAAAAAAAAAAAA9AAAAg/////////////////////////////////////////////8OAAAOAAAAAHz/vzgAAAAAAAAAAAArUQAAnf/DRQCQ////////////////////////////////////////7R8Ae9P////////fazNGkh95eiW+TQAAAC0AAAAk//////////////////////////////////////+jAAAAwv//////////////////////ZgAAAAAAAABC//////////////////////////////////////8QAEe2//////////////29///////uAAAAALSmAADK//////////////////////////////////////9wAAAA//////9rlW2axgAAN5QbABuOAAAAADkPAADe//////////////////////////////////////+ZKwAO////wQAAAAAASQAAcAYABgAAAAAAAAAAAAAF/////////////////////////////////////18AAAAA9v//PAAAAAAAAAAFAAAAABAAAAAwAAAAAAAA/////////////////////////////////////84qVQAAav//NAAAAABdAAAAAGIAAAAUJAAAAFt1AAAc///////////////////////////////////////2AAA0////4kgAAAAFABYbISkAPgAA/9+d5//1AAAA////////////////////////////////////////o6z///////8AAAAAAAAAAAAAAAAA3v///+EAAACw////////////////////////////////////AAAAIBso1v//9AAAAAkAAAAJAAAAAAAAAAAAAAAAAACb////////////////////////////////////XQAAAAAAAGr/4wAAAAAAAABM/8v/VAAAAAAAAAAAAACN//////////////////////////////////////////+cAADG/88AAAADABTc/////ywAAIQELqUAAAAAfMgDANv/////////////////////////fgAAbP//////AACR////AADs/////////7Ugcf///yoAAAAAAAAAANP/////////////////////////AwAAABNqUAAAAAAAg2AAAAAAn////////////////y8AAAAAAAAAAEX/////////////////////////2QAAAAAAAAAAAAAAAAAAEjgAAACp/////////////xMAAAAAAAAAAABu/////////////////////////8snAAAAAAA0AAAAAAAAAAAAAAAA7v///////////wAAAAAAAAAAAADc////////////////////////////6FRb7f///49/wysAAAAAAAAAxf///////////ysAAAAAAAAAAAD////////////////////////////////////////////SQwAABrD///////////////+2GQAAhwAAABv/////////////////////////////////////////////////////////////////////AAAA0AMAAJH/////////////////////////////////////////////////////////////////////+kMA3q0AAO///////////////////////////////////////////////////////////////////////////6wAANf//////////////////////////////////////////////////////////////////////////7YAAMD//////////////////////////////////////////////////////////////////////////8YAALH//////////////////////////////////////////////////////////////////////////8QAAK3//////////////////////////////////////////////////////////////////////////7wAAM7//////////////////////////////////////////////////////////////////////////7wAAOj//////////////////////////////////////////////////////////////////////////8QAAP///////////////////////////////////////////////////////////////////////////8QAAP///////////////////////////////////////////////////////////////////////////7cAAP///////////////////////////////////////////////////////////////////////////6MAAP///////////////////////////////////////////////////////////////////////////80AAP///////////////////////////////////////////////////////////////////////////9EAAP////////////////////////////////////////////////////////////////////////////cAJ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>59</X>
          <Y>80</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>107</itemid>
                    <BF>4</BF>
                    <itemrep>911</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>10207</itemid>
                    <BF>-1</BF>
                    <itemrep>532</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>2001</itemid>
                    <BF>1</BF>
                    <itemrep>760</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="handcrushtrap">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_12">
            <LockableState>locked</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dungeonexit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_entrytrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f_dc2_ork1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f_dc2_ork2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f_dc2_skel1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f_dc2_skel2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f_dc2_thieves">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f_dc2_zom1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f_dc2_zom2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f_dc2_zomskel">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_handcrush">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_narrowhole_n1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_narrowhole_n2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_narrowhole_o1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_narrowhole_o2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_necromancer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sarkophag">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_orkden">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_roomoffear">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_roomoffear_door">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_thievesden_description">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_thievesden_trap">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_zombiesarko">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_gerbald1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_gerbaldfight">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngober">
      <DungeonState>
        <specialstate>
          <item key="shovelspoiler">
            <string>1</string>
          </item>
          <item key="traps0">
            <string>0</string>
          </item>
          <item key="obermine_ingerimm">
            <string>1</string>
          </item>
          <item key="obermine_watertrap">
            <string>5</string>
          </item>
          <item key="obermine_trapcounter">
            <string>3</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="obermine_watertime">
            <string>166.3170601851852</string>
          </item>
          <item key="ober_hole_xp">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>59</X>
          <Y>52</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_98">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_99">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_97">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dobe07">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dobe09">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dobe11">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_dobe20">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_explorerbonus">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_holegroundtrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_remwall97">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_remwall98">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_remwall99">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_speartrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_statingerim">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_autosave1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trapdoor1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trapdoor2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_dobe19">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_explorerbonus">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_holewall">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_illusionwall">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_illusionwallrunin">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_statingerim">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_fallhere">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_autosave2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_watersouth">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_waterroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_waternorth">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_waterwest">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_rottenbeams1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_rottenbeams2">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf076">
      <DungeonState>
        <specialstate>
          <item key="cavebear">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="batsviewed">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////1GDW8JKGEwBP////////////+v////////8sACEuAAAAAAD//6d6ADL/vAAA2v//8AAdAAAAAAsAAAgAAAB6AAAAAGMAAAA9//+XAAAAAAAAAAAAAAAAAAAAAAAAAAArACX//7EAAAAAAAsAAAAAAAAOJQAAAB0oAAAA5v///wAAAAAAEwAAAAD/AAAAAFoPtuEAAADJ//+tAAAAIVveBgAAAL8AAAAArB4AKwAAAAT//30AAAkAAP+hbgAAlgAAAKUAAAAAAAAAAP//sAAAAAAAAAAAAAAgAAAAAAAAAAAAAABE///CAAAAAAAAAAAAAAApAAAAAAAAAD0AAM3//4oAACwDAAAAdAAAADYAAADNAAAAvAAA9P//jAAAAHs3PZZZAAAAAAAAcf/Lc7YEAABn//+dAAAAAAAAAJEAAAAAAAAAAACJNQAAAIv//7QAAEAANQAAtgAAAAAAAAAAAAAAAAAAlv///wAAAAAAAABtLwAAAAAAGgEAAAAAAAAA////AAAAAABLAAAAcxIAAIUAAAAAAEAAAFv///9XAAAAAAAAAAD///8vAAAAAAAjfwAAjv////oAAJtyaZmMz////1IAAAAYAAA6AACB////mQAArv/////scvD/xRcAAGQAAAAAADD//+8AAACp////MAAATf////90KPlCAAAAIP//lAAAO/+2/98AAACp/////wAAMQAAAABq//+IAAARAAAWXgAAAOL////iAAAAAAAAAOD///8AAAAAAAAAAACV//////IAAAAOAAAA6v///7hQWHsOAAAAAAD//////2AAAN8MEbD///////////GNZ0drrv///////8jd/////////////////////////////////////////////////////////////////////////////w==</fowData>
        <fowSize>
          <X>25</X>
          <Y>28</Y>
        </fowSize>
        <itemset>
          <item key="boar">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>66</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="treasure">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>601</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="junk">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>10022</itemid>
                    <BF>-1</BF>
                    <itemrep>883</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>87</itemid>
                    <BF>-1</BF>
                    <itemrep>645</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>87</itemid>
                    <BF>-1</BF>
                    <itemrep>387</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>88</itemid>
                    <BF>-1</BF>
                    <itemrep>346</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>28</itemid>
                    <BF>-1</BF>
                    <itemrep>333</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door />
        <chest />
        <trigger>
          <item key="0_cavebearescape">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_bats">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_deadboar">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_deadgoblins">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_junk">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_f07604">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07607">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07610">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07611">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f07613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_cavebear">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_holeinthewall">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_halfdeadgoblin">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_treasure">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dwoods1">
      <DungeonState>
        <specialstate>
          <item key="wellHeal">
            <string>1</string>
          </item>
          <item key="tarnDamage">
            <string>1</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="tarnDamageKnown">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Q6v+nyBwAWZ8AKv///////////////////////////////////////////////////////////////////////////////////////2xBn2gAAAkAAAAAAAAAAP/////////////////////////////////////////////////////////////////////////////////////JAAAAAAAAAAAACgAAAAAAAP///////////////////////////////////////////////////////////////////////////////////4gJAAAAAAAAAAAAAAAAACsAAP//////////////////////////////////////////////////////////////////////////////////OAAAAAAAAAAAAAAAAAAAAFEAZf//////////////////////////////////////////////////////////////////////////////////AAAAAAAAAAAAa/+9AAAAAAAA8////////////////////////////////////////////////////////////////////////7aj////////IwAAAAAAAAAAA///ygAAAACP/////////////////////////////////////////////////////////////40AADy5/9NrAAAAbP//9GY1AAAAAAAAAAAAFv//5AAAAHv/////////////////////////////////////////////////////////yB4XAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEj//////////gAACP///////////////////////////////////8BdmP///////////////99aAAAAAAAAXwAAAAAAAAAAAAAAAAAAAAAApP//////////gQAAAAD/////////////////////////////////2gAAAIL///////////+pPgAAAAAUAAAAAAAAAAAAAAAAAAAAAAAAAABm//////////+AAAAAAABp////////////////////////////////jAAAAAAAZtEzizYlBQAAAAAAAAAAAAAAAAAAAAAAAAARAAAIeQAAAP///////////+QAAAAAAACW/////////////////////////////////20AAAAAAAAAAAAAAAAAAAAAAAAAAAAArP9hAABYGjfqYQAAAAAqAMn//////////48AAAAAAFz//////////////////////////////////90AAAAAAAAAAAAAAAAAAAAAADWr8MTL/////////////y4AAAAAAP///////////08AAAAAAP///////////////////////////////////9EAAAAAAAAAAAAAAAAAK3bK//////////////////////////+8/////////////5MAAAAAev////////////////////////////////////+aAAAAAAAAAAAWAIL//////////fP//3SR//////////////////////////////8AAAAA////////////////////////////////////////GAAbYfT/yv//1LT///8bAAAAAAAVIwAACali2f////////////////////////8AAAAAKv//////////////////////////////////////SgAAkf///0EAAADf6QAAAAAAAAAAAAAfAAsAAADt//////////////////////9mAAAAABj/////////////////////////////////////pwAAAOr/PgAAAAAYAAAAAAAAAAAAACVrAAAAAAAAAAAGhP/////////////////kAAAAAABm/////////////////////////////////////wAAAMD/SQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMn/////////////////HgAAAAAA6///////////////////////////////////1AAAAOP/zgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAOL//////////////////x0AAAAAzP//////////////////////////////////ZwAAAPj/hwAAAAAAAAAAAAqyAAAAAAAAAAAAAAAAAAAAAJgAqf///////////////50AAAAAAP//////////////////////////////////tQAAANX/DAAAAAAAAAAMQAAAAAAAAAAAAAAAAAAAAAAAAF0AAP////////////////8ABQAAAJ7//////////////////////////////0MAAAAAAETTAAAAAACIY1r7/zwxLkmRrvL/tEIvbAAxDAAAAAAAALD///////////////8AAAAAABn/////////////////////////////SQAAAAAAADylAAAALvv//////////////////8mDPQAAAAAAAAAAAABz//////////////+2AAAAADP///////////////////////////+HAAAAAAAAAAD/AAAAAP////////D/////////EwAAAAAAAAAAAAAAAAAAL/n/////////////iwAAAAD///////////////////////////8PAFoAAAAAAACLAAAAAP//////mwAA////////TQAAAAAAAAAAAAAAAAAAAAD//////////////98AAAAA8/////////////////////////+dAAAAAAAAAAAAAAAAAP////9MAAAAZf///////wAAAAAAAAAAPgAAAAAAAAD///////////////8AAAAAAvP/////////////////////////4J2PIgAAAAAAAAAAOv//4wkAAAAAAN3//////2oAAAAAAC8AAAAAAAAAAOkHKP///////3c8A9P/0jwAAAC8/////////////////////////////9fxAAAAAAAArf//AQARBAAAAMr////////G3gAAAAAAAAAAAAAA2H0AAED/////GwAAAACd/0cAAAAApv/////////////////////////////GhAAAAAAA66IdAAAAAAAAxv///////////8dgAAAAGAAAAADDLQAAAADK//9MAAAAAAAAAIMAAAAAAND///////////////////////////wAAAAAAAArcwAAAAAAAEX///////////////////////////9iAAAAAABQ//8AAAAAAAAAAAAsfwAAACv///////////////////////8QAAAAAAAAADr/FgCfAACaX1lYXldxW1djZF5iV1ta/////////+4AAAAAAACo//8AAAAAAAAAAAAAAAAAADb///////////////////////8AAAAAAAAAAP2iAAAbABk0AAAAAAAAAAAAAAAAAAAAt////////zoAAAAAAJ////8AAAAFAAAAAAAAAAAAAD3///////////////////////8AAAAAAAAAgBMAAAAAAAAAAAAAAAAAFgAAkYIAAAAA0P//////1QAAAAAA/P////9cAAAAAAAAAAAAAAAAAI7///////////////////////8AAAAAAABuAAAAAAAAAAAAU0ckCwAAAABX//8AAAAAvf//////HQAAAABP//////8AAAgAADAAAAAAAAAAANn////////////////y+v//////8lsACYYAAAAAAFIAAAAp39DM//HOy9HU0f8NAAAA1f/////LAAAAAQD///////8ZAJ0AAA6EAAAAAAAAAHD//////////////wkAAA/b/////////5AAAAAAhQAAAB8AAAAAAAAAAAAAAC8AAAAA8f////8iAAAAACP///////+DAAAAAAD8CAAAAAAAACv//////////////wAAAAAz/////////xQAAAAA/98AAAAAAAAAAAAAAAAAAAAAAAAA/////8gAC5cAACT////////iAAAAAACyswAAAAAAAIH//////////////wAAAAAA/////////wAAAACJ/4AAAAAAAEQAdGUAAAAAAAAAAAAA/////2sABAMOAwBa////////AAAAACv//6cAAAAAAP///////////////wAAAAAA////////jQAAAACd/4EAAAAAAAAAewAAAAAADgAAAAAu////kwAAAAAAAAAAcv//////YQAAAAD/////3ZlN/////////////////xMAAABk////////DwAAAAD//wAAAAAAYgAAAAAAAAAAAAAAACv/////JAAAAAAAAAAAAFr/////YAAAAABX/////////////////////////2sAAAAA////////AAAAAA7/bQAAAAAAAAAaAAAAAAAAAAMADP////90AAAAVwAAAAAAABvB////fAAAAAAA//////////////////////////sAAAAgoP//////AAAAAIgGAAAAAAAAAAAAADIABwAAAAAN8f////8AAAAAAAAAAAAAABoAkP//oQAAAAAA//////////////////////////9WAAAAAL3///9eAAAADAAAAAAdABwAEVUAAAAAAAAAAADt/////3gAAAAAAAAAxQAAAAAAAJH//wAAAAAA4v//////////////////////////AAAAAAD///8AABUAAAAAAAAAIbUAAIEAAABMAAAAANx0A///9AAAAAAAAAB3/7yPAAAAAAD4/wAAAAAU////////////////////////////vgAAAABl/+AAAH4AAAAAAAAAAAAAAAAAAAAAACrfvA4AAGD/aQAAAAAAAG3///cAAAAAAACh/6oAAAAAi////////////////////////////6UAAAAAzeoAAGUAAC8AWgAKAAAAAAAAAAAAAACPAAAAAADnAAAAAAAAAPH//wAAAAAAR03///4AAAAAAFb///////////////////////////9Riw4AZQAAAJEAAAAjHwAAAAAAAAAAAAAAAJCfACIkAAAtAFEAAAAADP//DgAAKQAAkP////+0AAAAAAD//////////////////////////////wAAAAAAAAMAAAAAAAAAAAAAAAAAAAAA////AQAAAAAAAAAAAAAA1f9AABoAAAAAT////////z8AAAAo////////////////////////////lwAAAAAASDkAAAAAAAAAAAAAACMAAADE////vAAAACIAQwAAAAA0/zIAIAAAIwAl/////////z0AAAAA/////////////////////////////wAAAAAAAAAp4/Pv5O/n5fKbAAAAAFb//////yAAAAAAAAAAAAD9kwAAAAAKAFz////////qGQAAAAB9/////////////////////593/////5wAADkAAAAAP////////////713/////////9UAAAAAAAAAAF9kAAAAAAAAAP///////2QAAAAAAAD/////////////////////CgAASf////8ABMIAAAAAAFD//8f/pCi7//////////////8dACwAAAAAAHkAAAAAAAA5+v//////kwAAAAAAAGn/////////////////////AAAAAPf///8AAAAAAAAAACD/lgAALAAA//////////////8YAAAAAAAAfAAAAAAAAADo////////AAAAAAAAAADe////////////////////AAAAALP///84AAAAjgAACP+oAAAAAAAAAAB92P////////9OAAAAAAAAAAAAAAAAANL/////sFAAAAAAAC8AAAC8////////////////////AAAAeP/////ZAAAAAIwy1doAAAAAAAAAAgAAAGD//P////9OAAAAAAAAAAAAAABq///MEAAAAAAAAAAAAAAAAEr/////////////////////RgAAAI//////RgAAAAAAAAAAAAAAAAAAAAAAAAAAACi/0wAAAABhABgAAAAAAAD//6gAAAAAAAg6AAAAAAAAADn//////////////////////1MAAACG//+iAAAAAAAAAAAApQAA3z8AAAAAAAAAAAAAAAAAAAAAABMAPwAAAJ3/eQAAAAAqAAAAAAAAAAAAAAA3//////////////////////8dAAAAAGMAAAAAAAAAAAAaAABl///2XwAAAAAAAAAAAAAAAAAnuQAJaQAAEP+0AAAAAAAAAAAAAAAAAAAAAAQAU3F2nf////////////////+CAAsAAAAAAAAAAAAAAAAAAGz///////+EAAAAAAoAAAAAAArT/wAAAAAAAAsAAAAAAHLK////vAAEbgAAAAAAAAAAABL/////////////////KQAAAAAAAAAAZOn/4ebu/////////////6w7AAAAAAAArP///9UmAAAAAAAAADAJm///////////AAAAAAAAAAEAAACo/////////////////wUABAAAADDb////////////////////////0HwAAAAAyP/////CAAAAAAAAAACI////////////0DpacAAAAAAAAABv//////////////////8AAAAA//////////////////////////////+1AAAA5P//////pwAAAAAAKABn/////////////////6IAAAAAAAA+//////////////////8nAAAAbf////////////////////////////85AAAA/////////5IAAAAAAACa//////////////////+hAAAAAAAAqf////////////////85AAAAAP///////////////////////////8sAAAAA//////////+BAABon6v////////////////////lAAAAAAAAAHv///////////////+sAAAAAP///////////////////////////5cAAAAA////////////bwAA/////////////////////////2IAAAAAACr///////////////9MAAAAAP///////////////////////////2IAXgAv/////////////2eL/////////////////////////xMAAAAAAAD///////////////8kAAAAAP///2c2dNf///9Jrv///////////zQAAABu////////////////////////////////////////jAAAAAAAAAP///////////////8nAAAAAMf/EgAAAAAAg90AKP///////////wAAAACT////////////////////////////////////////AAAAAAAXACb///////////////8mAAAAAAAAAAAAAAAAAAAAK///////////KAAAAADI////////////////////////////////////////AAAAAAAAAKX///////////////+3ABsAAAAAAAAAAAAAEQcAOP////95cJRePiUAAAD/////////////////////////////////////////AAAAAAAAAP////////////////8rAAAAAAAAc9IAAAAAQAAALv///88AAAAAAAAAAIX/////////////////////////////////////////SgoAAAAA0P////////////////8sAAAAAAAAAP8AAAAAAAAAPv///9UAAAEAAAAAI/////////////////////////////////////////////+rSn/6//////////////////9fAAUAAAAAAP8AAAAAAAAAav///88AAF07AAAA/////////////////////////////////////////////////////////////////////////////////////////////////9MAAAAAAACc//////////////////////////////////////////////////////////////////////////////////////////////////+LhIiLi+T/////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>80</X>
          <Y>80</Y>
        </fowSize>
        <itemset>
          <item key="dfinal_51">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>634</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_41">
            <LockableState>open</LockableState>
          </item>
          <item key="0_21">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_13">
            <LockableState>open</LockableState>
          </item>
          <item key="0_14">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_r1E1baum">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_r1E1baumin">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_r1E1baumout">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_r1E4grube">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_r1fspinnen1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_r1fspinnen2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_r1fwaldschrat">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_r1ranken">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_r1riesenspinnennetz">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_r1spinnennetz">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_r2E3kleinequelle">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_r2fwaldschrat">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_r2ranken">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_r3E2blume">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_r3E5tuempel">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_r3fwaldschrat">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_r3fwoelfe">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_r4fwoelfe">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_r4riesenspinnennetz">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_E6lichtung">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_bodenranken">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngship">
      <DungeonState>
        <specialstate>
          <item key="marbospoiler">
            <string>1</string>
          </item>
          <item key="daemonfight">
            <string>1</string>
          </item>
          <item key="daemonvic">
            <string>0</string>
          </item>
          <item key="ardora">
            <string>0</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="marbochest">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/7FI9/////////////ZLZv//////to//VEqW////VKL//////6kAAAAALAASv////4d8AAAAAG3/cAAAAAAAADr/GQAAif8KAP9+AAAAAAAAAA3///EAAAAAAAAi/w8AAAAAAAAA/wAAAAcAAAD/dgAAAAAAAAAA4P//AAAAAAADW/8DAAAAAAAAAP8AAAAAAAAA//+OAAAAAAAAI////wAAAAAAAAC2AAAAAAAAACz/3gAAAAAHd///rwAAAAAAQv////8AAAAAAAAAygAAAAAAAABzYwAAAAAAAB3//88AAAENAAD/////IwAAAAAAAGcJAAAAIAAAO4EAAAAAAAAA////AACQNwAA3///8gAAAAAAAAApngAAAAAAADf/AAAAAAAAAP//0wAAAAAAAOD///8AAAAAAAAAJysAAAAAAAAg/wAAAAAAAAD9/90AAAAAAADj////AAAAAAAAAF4AAAAAAAAAIvQAAAAAAAAA0f//AAAANgAA////9AAAAAAAAAApIgAAAAAAADi0AAAAAAAAAP//rwAAAAAAFf////MAAAAAAAAAKAAAAAAAAABSuwAAAAAAAA7//2MAAAAAADr////2AAAAAAAAACu+AAAAAAAAoEgAAAAAAAAT//+ZAAAAAAAAqf///1cAAAAAAADj/01JIgBPd/9+AAAAAAAAhP//TAAAAAAAAEP////VQVkAAAAc/////7BF+////yYAAABpuP///5MAAAAAAE/+//////+OAB1t0P//////////////VgAAg///////JAAAAADX////////wwBy//////////////////EAAKH//////9lTBgAA6///////////////////////////////AACM/////////wAAfP///////////////////////////////xYAnP////////8mAP/////////////////////////////////gkf////8=</fowData>
        <fowSize>
          <X>36</X>
          <Y>19</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>4</BF>
                    <itemrep>510</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>594</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>987</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>477</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>740</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>4</BF>
                    <itemrep>140</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>24</itemid>
                    <BF>-1</BF>
                    <itemrep>115</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>235</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>109</itemid>
                    <BF>7</BF>
                    <itemrep>648</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>124</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>804</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>41</itemid>
                    <BF>-1</BF>
                    <itemrep>362</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>36</itemid>
                    <BF>-1</BF>
                    <itemrep>781</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>813</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>620</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>110</itemid>
                    <BF>1</BF>
                    <itemrep>248</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>110</itemid>
                    <BF>1</BF>
                    <itemrep>507</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>406</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>81</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>4</BF>
                    <itemrep>36</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>4</BF>
                    <itemrep>643</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>67</itemid>
                    <BF>3</BF>
                    <itemrep>538</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>60</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>601</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>913</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>16</itemid>
                    <BF>4</BF>
                    <itemrep>659</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>102</itemid>
                    <BF>5</BF>
                    <itemrep>693</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="marbochest">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="0_sabre">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>634</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadguy1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>13</itemid>
                    <BF>-1</BF>
                    <itemrep>499</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>15</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>963</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadguy2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>17</itemid>
                    <BF>-1</BF>
                    <itemrep>739</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>50</itemid>
                    <BF>-1</BF>
                    <itemrep>184</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="2_amulett">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="1_crossbow">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>-1</BF>
                    <itemrep>817</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_13">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_15">
            <LockableState>open</LockableState>
          </item>
          <item key="1_12">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_14">
            <LockableState>open</LockableState>
          </item>
          <item key="1_11">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="2_3">
            <LockableState>open</LockableState>
          </item>
          <item key="2_2">
            <LockableState>open</LockableState>
          </item>
          <item key="2_1">
            <LockableState>open</LockableState>
          </item>
          <item key="3_1">
            <LockableState>open</LockableState>
          </item>
          <item key="3_2">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_sabre">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_ship10">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship5">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship6">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship8">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ship9">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_raumangst_ende">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trapdoor1start">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trapdoor2astart">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trapdoor2bstart">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_crossbow">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_deadguy">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_ship12">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_ship14">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_ship17">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_ship18">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_ship19">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_raumangst">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trapdoor1end">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trapdoor2aend">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trapdoor2bend">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trapdoor3start">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_amulett">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_deadguy">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_ship23a">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_ship23b">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_ship24">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="2_trapdoor3end">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_trapdoor4start">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_ardora">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_marbospoiler">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="3_trapdoor4end">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf094">
      <DungeonState>
        <specialstate>
          <item key="tddiscovered">
            <string>1</string>
          </item>
          <item key="tdoperational">
            <string>1</string>
          </item>
          <item key="gotgk">
            <string>1</string>
          </item>
          <item key="clicktrap">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="sleeping_room_looted">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>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</fowData>
        <fowSize>
          <X>63</X>
          <Y>30</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>4</BF>
                    <itemrep>271</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>112</itemid>
                    <BF>4</BF>
                    <itemrep>423</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>6</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>602</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>53</itemid>
                    <BF>-1</BF>
                    <itemrep>818</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>53</itemid>
                    <BF>-1</BF>
                    <itemrep>952</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>78</itemid>
                    <BF>-1</BF>
                    <itemrep>885</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>78</itemid>
                    <BF>-1</BF>
                    <itemrep>496</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>-1</BF>
                    <itemrep>258</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>-1</BF>
                    <itemrep>970</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>623</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>591</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>-1</BF>
                    <itemrep>568</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>-1</BF>
                    <itemrep>63</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="secrethole">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="shithole">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="foodstore">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>911</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>80</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="oldbooks">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="daspotatreasure">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_beer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f09402">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f09405">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f09410">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_goldenkey">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_sleepingroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_strangefloor">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_supplyroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trapdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_acidtrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_daspotatreasure">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_estorik22">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f09413">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f09417">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_thorwalerfig">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trapdoor">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf046">
      <DungeonState>
        <specialstate>
          <item key="enteredAlchemy">
            <string>1</string>
          </item>
          <item key="sphaerenriss">
            <string>1</string>
          </item>
          <item key="sd1">
            <string>1</string>
          </item>
          <item key="sd2">
            <string>1</string>
          </item>
          <item key="sd3">
            <string>1</string>
          </item>
          <item key="sd4">
            <string>1</string>
          </item>
          <item key="sd5">
            <string>1</string>
          </item>
          <item key="sd6">
            <string>1</string>
          </item>
          <item key="paincham">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>11</string>
          </item>
          <item key="map.collect_eitrige">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>9</string>
          </item>
          <item key="map.collect_tarnele">
            <string>9</string>
          </item>
          <item key="map.collect_shurin">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>1</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>6</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>5</string>
          </item>
          <item key="map.collect_thonnys">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>5</string>
          </item>
          <item key="apparatusdead">
            <string>1</string>
          </item>
          <item key="map.sphaerenrisstimer">
            <string>268.7720949074074</string>
          </item>
          <item key="magcancelled">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>9Gpwsv+SdGzWb/+NjHJ2smprwrmJaGeD/////////////////////////////////////1oAAAAtAAAAAAB1AAAAAAAAAAAAAAAAAN7///////////////////////////////////9jAAAAAAAAAAAASQAAAAAAAAAAACdHAADm/////8TQ////////////////////////////WgAAAAAAAAAAAAAAAAAAAAAAAABHAAAd/////3AAALZdDB///////////////////////1sADQAAAAAAAAAAAAAAAAAAAAAAAAAAA/////8AAAAAAAAA///////8/+/////Iqvb////DAAAAAAAAAAAAAAAAAAAAAAAAAAAFAADw////eAAAAAAAAP///7cmACUAwP//AAAA5v//8gAAAAAAADAAk9zh39YAAAAAAAAAAAAA6////wAAAAAAAACv/P9LAAAAADffrAAAAGX//5IAAAAAAAAAAJD/////AAAAAAAAAAsAAN////8AAAAAAAAAABkSMQAAAAAAAAAAAADJ//96AAAAABAAAACQ/////wAAAAAAAAAAAC//////3AAAHwAAAAAAAAAAcwAAAAAAAAABuf//iwAAAACmAAAArv///7QAAAAAAAAAAAA0/////w4AABcAAAAAAAAAAAAAAAAAAAAPAGT///9pAAAzAAAAAI////+0AAAAAAAAAAAAAN////8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAh//iAAAAAAAAAACV////8AAAAAAAAAAAAADi////zgAAHh8AAAAAAAAAAAAAAAAAAAAAALb/pwAAAAAAAACM//////9WAAAAAAAAAAAA+f///1EAAAAAAAAAAAAAAAAAAAAAAAAAAAAU/3AAAAAAAAAAcf////+wAAAAAAAAAAAAAN3///8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP9oAAAAAAAAAACQ////4AAAAA0AAAAAAADd////AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0WwAAAAAAAAAAmWl4tYplAAATAAAAAAAA3f///1IAAAAAAAAAAAAAAAwAAAAAAAAAAAAAY20AAD0tAAAAAAAAAAAAAAAAAAAAAAAAAPb/////KwAAAAAAAAAAAAAAAAAAAAAvAAAAAG5uAAAAAAAAAAAAABcAAAAAAAAAAAIAAAD/////qAAAAAAAEgAAAAB4AAAAACsAAAAAAAB+aQAAAAAAAAAAAAAIEwAAAAAAAAAAAAAA4v///3YAAAAAAABpAACVsEAAAJi1WwAAAAAAZ3QAAAAABwAAAAAAAAAAAAAAAAAAAAAAAOX///+MAAAAAAAAAAAAAAAAAAAAAAAAAAAAG//zZXwAAAAAAAAAAAAAAAAAAABNAAAAAADo////hAAAAAAAAAAAAAAAAAAAAAAAAAAAAOv/WgAAAAAAAAAAAAQAADQAAAAABAAAAAAA6P///wAAAAAAAAAAAAAAAAAAAAAAAAAAAAD//2wAAAAAADUAAAAAAAAAAAAAAAAAAAAAAOD///8AAAAAAAAAAADn0QAAAAAAaY2TmnKs///PAAAAAADuzwAAgDEAAAAAAAAAAAAAAAX/////AAAAAAAAAAAx//8JAAAAAGn//////////////9Pk///h////99XW2NnT0tEAAAAA/////8mPjpGZkLGU9P///pHK/5L//////////w==</fowData>
        <fowSize>
          <X>51</X>
          <Y>24</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>363</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>937</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>4</itemid>
                    <BF>4</BF>
                    <itemrep>59</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>765</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadguy">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>72</itemid>
                    <BF>-1</BF>
                    <itemrep>906</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>30</itemid>
                    <BF>-1</BF>
                    <itemrep>775</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>3</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>222</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_coolerroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadwanderer">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04604">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04606">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04607_valuesroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04610">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f04613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_lever1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lever2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lookatsd3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_pentagram">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_raven">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoorspoiler">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_trap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_alchemytable">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_chainedguy">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_chamberofpain">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_chamberofpain2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04615_4zombies">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04622_skeletons">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04625_magicians">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04626_alchemist">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f04628_painmaster">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sphere">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_stickyliquid">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf051">
      <DungeonState>
        <specialstate>
          <item key="s1">
            <string>1</string>
          </item>
          <item key="s1spoiler">
            <string>1</string>
          </item>
          <item key="s2">
            <string>1</string>
          </item>
          <item key="s2spoiler">
            <string>1</string>
          </item>
          <item key="trapsinactive">
            <string>0</string>
          </item>
          <item key="spidereggsdone">
            <string>1</string>
          </item>
          <item key="altardone">
            <string>1</string>
          </item>
          <item key="cavespiders1">
            <string>1</string>
          </item>
          <item key="cavespiders2">
            <string>1</string>
          </item>
          <item key="cavespiders3">
            <string>1</string>
          </item>
          <item key="cavespiders4">
            <string>1</string>
          </item>
          <item key="cavespiders5">
            <string>1</string>
          </item>
          <item key="cavespiders6">
            <string>1</string>
          </item>
          <item key="cavespiders7">
            <string>1</string>
          </item>
          <item key="cavespiders8">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>12</string>
          </item>
          <item key="map.collect_eitrige">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>9</string>
          </item>
          <item key="map.collect_tarnele">
            <string>6</string>
          </item>
          <item key="map.collect_shurin">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>1</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>6</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>5</string>
          </item>
          <item key="map.collect_thonnys">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>6</string>
          </item>
        </specialstate>
        <fowData>//////////////////////////////////////////////////////////////////////////////////////////3/3dH49PXt/////7/Ax///////////////////pJb//////////////////////7deTBAZqJAAAMcAAAAAAAA6//+0AAAAw///0CkAFQAAJf///1MAAFjlABxu3P//7SEEAHL///8wAAAAAAAACAAAsAAAAAAAAAD+3gAAAAAy//9oAAAAAAAAX/EAAAAAAIoAAAAW//+ZAAAAJP///zUAAAAAADk3ABH/AwAAAAAAmf8rAAAAAJf//x0AAAAAAAAAMAAAADoAAAAAAFj//wcAAAC1////AAAAAAAAFwsAAP8CAAAAAACn/3MAAAAAAP//jAAAAAAAAAAAAAAAAAAAAAAA9f//mAAAAJH///8zAAAAIQAZNwAAAAAAuDAAAAAA0R4AAABx//+tAAAAAAAAAAAAAAAAAAAAAAAAKTgrAAAAdf///xQAAAMiAAAAAAAAAABpAAAAAABcAAAAADT//xwAAAAAAAAZAAAAAAAAAAAAAAAAAAAAAADq////BQAAACkAAAAAAAAAGUIAAAAAVFsAAAAAAP//MAAAAAAAAFBCACo7HgAAAAAAAAAAAAAAQP////8AAAAA3jAtUTERAAWeHAAAAABCdQAAAAAX//8FAAAAAAAAQUoAOgAAcgAAAEQAACsAAABz/////y0AAABAAAAAAAAAAAAqWwAAAAFhAAAAAAD//0oAAAAAAABTAAAAAAAAAAAAAAAAAAAAAE//////awAAAAAAlh0AAAAAACPoAAAA04MAAAAWnv/qAAAAAAAAAAwAAAAAAAAAGAAAAAAAAAAAANX//94AAAAAAAArAAAAAAAAAAAAAAAAAAAAAAC3//81AAAAAAAAmiIAMQAAAAAVxYQAAAB2AAAAo///eQAAAAAAAAAAAAgAAAAAAAAAAAAAAAAAACr//0AAGQAAAADcYgAAAAAAAAAAPZcAAFcAAH3////bIQAAAAAAAAAAIQAAAACGAAAAAAAAAAAAIv/eAAAAAAAAABY7AAAAAAAAAAADsQAALwAAAPP///+eAAAAXAAAAAA4OQAAALunXa+r/wAAAAKX//8AAAAAAAAACAAAAAsXAAAAAABsAAAAAAAA////zQAAAABHAAAAAAAAAAAAvBcAWv+uAAAAABL//wYAAAAAAABNAAAAAAp2bQuLVQAAAAAAALL////uAAAAAIQAAAAAAAAAAAA6AAAADWcAAAAAiP/+AAAAAAAAFtEAAAAAAAAAAAAAAAAAAAAAwv///+4AAAAAggAAAAAAAAAAALkAAAAAAAAAFT6R//+JAAAAAAAAX7gAhwAAAAAAAAAAAAAAAABG////5wAAAAAAAAAASF5pWAAAzv+KFwAAAAAAAADj/0QAAAAAAAAAAOT//GchAAAAAAAAAAB4AAD0////AAAAKA8AQxgAAAAAb64AACkMfpQAABYAQf//AAAAAAAAAAYAF/82AACZAAARlAAAAAYAAP////cAAAA6vTpZFgAAAAAzRgAAAAAAFgAAADuh//8AAAAAAAAAAAAASgAAAAAARqQAAAAAAAAA////5wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD//xcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD0////GQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALf//AAAAAAAAAAAAAAAAAAAAAAAAAAAvAAAAAP////8AAAAAAABeAAAAAABtrSAAAHE6JwAAAACP//8AAAAAAAAAAAAAAAAAAAAUW1QAAFwAAACP////+QAAAAAAAE8AAAAAAE//NwAAANkAAAAAANr/pAAAAAAAAAAAACKwAAAAABT/rgAAPAAAAP//////nAAADQAAmQAXMhoAx//NVxcL/41P6CYC///KAAAAOHCGACYAdP+4nTMUtP//s7MCAAAAt///////////2f/////////////////////////////9vf///////////////////////wEAAAAA////////////////////////////////////////////////////////////////////uAAAABv//////////////////////////////////////////////////////////////////////3w2vf//</fowData>
        <fowSize>
          <X>55</X>
          <Y>29</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>407</itemid>
                    <BF>-1</BF>
                    <itemrep>741</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>407</itemid>
                    <BF>-1</BF>
                    <itemrep>741</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>407</itemid>
                    <BF>-1</BF>
                    <itemrep>741</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>407</itemid>
                    <BF>-1</BF>
                    <itemrep>741</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>407</itemid>
                    <BF>-1</BF>
                    <itemrep>741</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>407</itemid>
                    <BF>-1</BF>
                    <itemrep>741</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>407</itemid>
                    <BF>-1</BF>
                    <itemrep>741</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>993</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>822</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>497</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>604</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>510</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>375</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>299</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>50</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>685</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>375</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>27</itemid>
                    <BF>-1</BF>
                    <itemrep>685</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>73</itemid>
                    <BF>-1</BF>
                    <itemrep>816</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>26</itemid>
                    <BF>-1</BF>
                    <itemrep>55</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>40</itemid>
                    <BF>-1</BF>
                    <itemrep>503</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>651</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>589</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_5">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_6">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_98">
            <LockableState>open</LockableState>
          </item>
          <item key="0_97">
            <LockableState>open</LockableState>
          </item>
          <item key="0_99">
            <LockableState>open</LockableState>
          </item>
          <item key="0_96">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_99">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>brokenclosed</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_spoiler">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_checkill98a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checkill99a">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checkill99b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checksdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_tpmactans">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_runill98">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_checkill98b">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_runill99">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_statue1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_mactans">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_statue2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_falltrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05102">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05103">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05104">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05105">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05105.4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05107">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f05109">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05118.4">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_exit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_altar">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_spidereggs">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_tgttp">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_tgtfalltrap">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_tgtladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_bonestore">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_f05113">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05115">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05117">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05118">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05118.3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05119">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f05120.2">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngprem">
      <DungeonState>
        <specialstate>
          <item key="gotlantern">
            <string>1</string>
          </item>
          <item key="shovelspoiler">
            <string>1</string>
          </item>
          <item key="whichtunnelside">
            <string>0</string>
          </item>
          <item key="collapsedtunnel">
            <string>2</string>
          </item>
          <item key="cleartunnel">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////P/////+cbj/4P6W//////////////////////////////+4ADD//8taAABMAD8ANfP/////////////////rQAPXv////9uAA6hAACBAAAAAAgAAEb/////////////////dwAAADSW/v9WAABqAAAMAAAAAAAAABf///////////////93AAAgAAAAAAAAAAAAAABCAAAAEAAAAAD///////////////8AAAAAAAAAAAAAAAAAAAAAAAAAXTwAAAD///////////////8iAAAPBQAAAAAAAAAiOzgANQAAVgAAAAD/////////////////QlYuJua7ero8AACE/wAAdP+mygAAADv///////////////+iAAAAAB8AAB3WAABK9gAAAOp4xFcAAAD///////////////9DAAAAAAAAAAAAAACg/wAAAEMACQQAAAD///////////////9gAAAAAAAAAAAAAAAHHAAAFhUABQAAAAH///////////////9mAAAAADsaACwAAAAAAAAAAAAAAAAJAG/////////////////rAAAAg4tBMwm6BBMAAAAAQEEAAAAAAJL/////////////////QU5TEAAAAAAtUABd+wAAAP/VkQAAANv///////////////+wAAAAAAAAAAAAAAAkAAAAXWj/rAAAAP////////////////8+AAAAAAAAAAAAAAArAAAAAACZzgAAD////////////////+Y+AAAfeLEAAAAYAAAyAAAAAAB2GAAi7f///////////////3EAAABDAADWP5/UfpT/wQAAID0SAAAAAP////////////////4AAAAAAAAAAAAAAAA5AAAAHAEAAAAAAHH///////////////+lAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIH////////////////OAAAvb3hrdAAAgKtpSBwAAAAAAAAAAFX///////////////////8XAAAAAAAAawAAAAAAEgAAAAAAAJz///////////////////8AAAAAAAAAAAAAAAAAmXwOAAAAAGj///////////////////9OCRwAAHQAAAAAbCoAgP//KgBUAKX/////////////////////////4f///uP////Z////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>35</X>
          <Y>28</Y>
        </fowSize>
        <itemset>
          <item key="deadguy1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="deadguy2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>-1</BF>
                    <itemrep>406</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>85</itemid>
                    <BF>-1</BF>
                    <itemrep>532</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>897</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>304</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>121</itemid>
                    <BF>-1</BF>
                    <itemrep>990</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadguy3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>-1</BF>
                    <itemrep>574</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>-1</BF>
                    <itemrep>701</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>503</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>85</itemid>
                    <BF>-1</BF>
                    <itemrep>7</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="storage">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="lantern">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>594</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="findmoney">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>-1</BF>
                    <itemrep>783</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>125</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_99">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_95">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_97">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="0_15">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_98">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_96">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest />
        <trigger>
          <item key="0_findmoney">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_buried2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_holeintheground">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadguy1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashedTunnel_96">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_crashedTunnel_95">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_deadguy2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadguy3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_storagedoor">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_storage">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_lantern">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_crashedTunnel_97">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_catgold">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_crashedTunnel_99">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_crashedTunnel_98">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_buried1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_skeletons">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_deadend">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_southTunnel96">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_collapseTunnel96">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
    <item key="dngf126">
      <DungeonState>
        <specialstate>
          <item key="0_g1">
            <string>1</string>
          </item>
          <item key="1_g1">
            <string>1</string>
          </item>
          <item key="0_g2">
            <string>1</string>
          </item>
          <item key="1_g2">
            <string>1</string>
          </item>
          <item key="0_g3">
            <string>1</string>
          </item>
          <item key="1_g3">
            <string>1</string>
          </item>
          <item key="0_g4">
            <string>1</string>
          </item>
          <item key="1_g4">
            <string>1</string>
          </item>
          <item key="0_g5">
            <string>1</string>
          </item>
          <item key="1_g5">
            <string>1</string>
          </item>
          <item key="0_g6">
            <string>1</string>
          </item>
          <item key="1_g6">
            <string>1</string>
          </item>
          <item key="0_g7">
            <string>1</string>
          </item>
          <item key="1_g7">
            <string>1</string>
          </item>
          <item key="0_g8">
            <string>1</string>
          </item>
          <item key="1_g8">
            <string>1</string>
          </item>
          <item key="0_g9">
            <string>1</string>
          </item>
          <item key="1_g9">
            <string>1</string>
          </item>
          <item key="0_g10">
            <string>1</string>
          </item>
          <item key="1_g10">
            <string>1</string>
          </item>
          <item key="1_g11">
            <string>1</string>
          </item>
          <item key="1_g12">
            <string>1</string>
          </item>
          <item key="1_g13">
            <string>1</string>
          </item>
          <item key="1_g14">
            <string>1</string>
          </item>
          <item key="1_g15">
            <string>1</string>
          </item>
          <item key="1_g16">
            <string>1</string>
          </item>
          <item key="1_g17">
            <string>0</string>
          </item>
          <item key="0_sd">
            <string>1</string>
          </item>
          <item key="1_sd1">
            <string>1</string>
          </item>
          <item key="1_sd2">
            <string>1</string>
          </item>
          <item key="heshthot">
            <string>1</string>
          </item>
          <item key="0trapsoff">
            <string>1</string>
          </item>
          <item key="1trapsoff">
            <string>1</string>
          </item>
          <item key="altar">
            <string>1</string>
          </item>
          <item key="standingOnLever">
            <string>0</string>
          </item>
          <item key="crystaldone">
            <string>1</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="holdingLever">
            <string>0</string>
          </item>
          <item key="specialchest">
            <string>2</string>
          </item>
          <item key="map.lobpreisungenID">
            <string>5</string>
          </item>
          <item key="map.lobpreisungen">
            <string>3</string>
          </item>
          <item key="rescuedone">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>//9yakv/dUb//9ylsvM3T9uzgVxMNUC8/////4+q+f/o///3////////sIXEnv//8rP/////////AAAAOwAAVf8AAAAAAAAAAAAAAAAAIv///2UAAAAAAAAAAAAAAAcRDwAAAACjxAAAXP///////yAAACwAACh4KwAAAAAAAAAAAAAAAB////+iAAAAAAAAAAAAAAAAAAAAAAAAALgAAADo//////9wAAAAAAAAAAAAAAAAACIAAAAAAAAr////YwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA9P//////TgAAAAAAAAAAAAAAAAAAAAAAAAAADf////+Jks1QAAAAw0MAAAAAAAAAAAAAAAAAALrw/////y4AABkAAAAAAAAAAAAAAAAAAAAAABr///+9AAAAAAAAAJQAAAAAAAAAAAAAAAAAAAAAB/////8OAAAAAAAAADcAAAAAAAAAAAAAAAAA////UAAAAAAAAAB0AAAAAAAAAAAAiQAAAAAAAACT////AAAAAAAAAABDAAAAAAAAAAAAAAAAIv///4UAAAAAAAAAfwAAAAAAAAAAAMYAAAAAAAAA/f///wAAAAIAAAAACgAAdazjKwAAAAAAABj///9QAAAAAAAAAOXC+AAAAAAAAACjAAAAAAAAAN3///8fAAC1AAAAAAcAAAAAAAAAAAAAAAAF////jQAAAAAAAADn//8AAAAAEwAAzQAAAAAAAADY/////87FKgAAAAAIAAAAAAAAAAAAAAAAAP///1IAAAAAAAAAzP//AAAAAAAAAIgAAAAAAAAAs////////wAAAAAAAAAAAAAAAAAAEY4AAH////9lAAAAAAAAABH/////eFsAAACrAAAAAAAAAPT/qp7UkL4AAAAAAAAAAAAAXMmEweyn/////////3FbAAAAAAAAjeDw/f//e1+W/wAAAAAAdev//wAAAAAAAAAAAAB+AAAAAOtYAAAAAABv0///////lgAAAAAAAAAAAABgAAAAAAEAAAAAAAD///8AAAAAAAAAAAAAPgAAOwAzMQAABwAAAACI/////f9lZQAAAAAAAAAAAAAAAAAAWGsAAAAQ////LwADAAAAAAAAAGUAAAAAAAAAAAAAAAAAJP//zwAABsIXAAAAAAAAAAAAAAAAAACtDQAAxf/////mOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAf//1MAAADY/7p0S11h1Zlp1JKLAABcrwAAAPT///88AAAAAF8AAAAAAAAAAAAAAAAAAAAAAABK//96AAAAADfNAACEeXxEkRQDOAAAAKQAAADm////AAAAAABOGwAAAEQAAAAAAAAAAEkAAAAY////bwAAAAAAxAAAAAAAAAAAAAAAAEH/AAAAT////wAAAAAAAAAAAAAoAAAAAAAAAAAAAAAAADX//6wAAAgAAAAAAAAAAAAAAABQAAAAlwAAAH7///+qkwAAAAAAAAAASwAAAAAAAAAAAAAAAAAA///FAAAAAAAAAAAAAAQAAAAAAAAAKqMAAADB////IQAAAAAAAAAAAEIAAAAAAAAAAAAAAAAAGP//wAAAAAAAAAAAAAAAAAAAAAAAAIfjAAAAABMADgAAAAAANwAAAAASAAAAAAAAAAAcAAAAAAD//4oAABMAAB0YGHhfiBs+AFvuNHb/kgAAAAAAAAAAAAAAAAAAAAAAGpsXAAAAAAAAEwAAAAA1//+aAAAAAAL//////////////////6QAAAAAAAAAmnegdoGfZWhfYMT//+jvofJ3lf/r9adj1f//6x03PQiA////////////////////MgwsGTMwOQ==</fowData>
        <fowSize>
          <X>54</X>
          <Y>24</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>151</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>151</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>151</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>12</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>12</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>25</itemid>
                    <BF>-1</BF>
                    <itemrep>12</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>1</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>41</itemid>
                    <BF>-1</BF>
                    <itemrep>460</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>45</itemid>
                    <BF>-1</BF>
                    <itemrep>414</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>8</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>227</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>618</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>616</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>616</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>75</itemid>
                    <BF>-1</BF>
                    <itemrep>616</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>-1</BF>
                    <itemrep>330</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>-1</BF>
                    <itemrep>330</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>48</itemid>
                    <BF>-1</BF>
                    <itemrep>330</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>-1</BF>
                    <itemrep>490</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>-1</BF>
                    <itemrep>490</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>49</itemid>
                    <BF>-1</BF>
                    <itemrep>490</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>-1</BF>
                    <itemrep>878</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>-1</BF>
                    <itemrep>878</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>-1</BF>
                    <itemrep>878</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>-1</BF>
                    <itemrep>24</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>693</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>23</itemid>
                    <BF>-1</BF>
                    <itemrep>27</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>0</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="presentring">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="statue">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>248</itemid>
                    <BF>-1</BF>
                    <itemrep>999</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_13">
            <LockableState>open</LockableState>
          </item>
          <item key="0_6">
            <LockableState>open</LockableState>
          </item>
          <item key="0_17">
            <LockableState>open</LockableState>
          </item>
          <item key="0_9">
            <LockableState>open</LockableState>
          </item>
          <item key="0_18">
            <LockableState>open</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_15">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>open</LockableState>
          </item>
          <item key="0_14">
            <LockableState>open</LockableState>
          </item>
          <item key="0_8">
            <LockableState>open</LockableState>
          </item>
          <item key="0_11">
            <LockableState>open</LockableState>
          </item>
          <item key="0_5">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_16">
            <LockableState>open</LockableState>
          </item>
          <item key="0_12">
            <LockableState>open</LockableState>
          </item>
          <item key="0_10">
            <LockableState>open</LockableState>
          </item>
          <item key="0_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>open</LockableState>
          </item>
          <item key="1_15">
            <LockableState>open</LockableState>
          </item>
          <item key="1_7">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_11">
            <LockableState>open</LockableState>
          </item>
          <item key="1_6">
            <LockableState>open</LockableState>
          </item>
          <item key="1_14">
            <LockableState>open</LockableState>
          </item>
          <item key="1_8">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_5">
            <LockableState>open</LockableState>
          </item>
          <item key="1_13">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>open</LockableState>
          </item>
          <item key="1_9">
            <LockableState>closed</LockableState>
          </item>
          <item key="1_12">
            <LockableState>open</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_4">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_f12603">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12607">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12608">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12609">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12611">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12612">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_f12613">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_fireplace">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_leverrockdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_levertraps">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g10">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_nameless_g9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_sd">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_shithole1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_shithole2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_washingroom">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_altar">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_crying">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12617">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12618">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12620">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12623">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12625">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12627">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_f12628">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_fallpit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_ladder">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_lever">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_levertraps">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g10">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g11">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g12">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g13">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g14">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g15">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g16">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g17">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g5">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g6">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g7">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g8">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_nameless_g9">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sd1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_sd2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_trap1">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap2">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="1_trap3">
            <TriggerState>inactive</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
  </dungeonstate>
  <townstate>
    <item key="thorwal">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="map.beilunk_hint_triggered">
            <string>true</string>
          </item>
          <item key="stover">
            <string>-1</string>
          </item>
          <item key="stoverlastlend">
            <string>115</string>
          </item>
          <item key="stoverlend">
            <string>170</string>
          </item>
          <item key="lunatic">
            <string>1</string>
          </item>
          <item key="map.randomstreettextsdone">
            <string>137,123</string>
          </item>
          <item key="ugdalf">
            <string>ok</string>
          </item>
          <item key="miller">
            <string>1</string>
          </item>
          <item key="thorwal_het">
            <string>3000</string>
          </item>
          <item key="map.borbarads_zeugen">
            <string>1</string>
          </item>
          <item key="map.hq12_praios">
            <string>120</string>
          </item>
          <item key="map.maraskan">
            <string>1</string>
          </item>
          <item key="zeughaus_visited">
            <string>1</string>
          </item>
          <item key="sordul_fluchtturm">
            <string>1</string>
          </item>
          <item key="map.iamaowner_53c16204-26b6-4306-ac5c-dcdd2f70d86b">
            <string>617568</string>
          </item>
          <item key="map.lh_thorwal_tiptime">
            <string>284</string>
          </item>
          <item key="map.lh_thorwal_daystored">
            <string>335</string>
          </item>
          <item key="bevent_triggered">
            <string>true</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>9</string>
          </item>
          <item key="map.collect_gulmond">
            <string>5</string>
          </item>
          <item key="map.collect_eitrige">
            <string>0</string>
          </item>
          <item key="map.collect_tarnele">
            <string>3</string>
          </item>
          <item key="map.collect_shurin">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>0</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>1</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>5</string>
          </item>
          <item key="map.collect_thonnys">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>2</string>
          </item>
          <item key="hellsichtexamined">
            <string>282</string>
          </item>
          <item key="ottag">
            <string>3</string>
          </item>
          <item key="ottaw">
            <string>3</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////fwD/////////////////////////pgB46Uyri5T/////////////AGPWAAAAAAAAAAA5/v//////////AEIAkwAAAAAAAAAAAP////////9cAE8AAAAAAAAAAAAAAP//1A////8AAAAAAAAAAAAAAAAAAAAAAADc/8kAAAAAAAAAAAAAkwAAIgAAAP///wAAAAAAAAAAAAAA/wAAAAA6/////wAAAAAAAJAAADMAAABXawAAfP///0IAAAAAAG0AAAAAAAB7bAAAAP///wAAAAAAAAD/AACPAADbAAAArf///wAAAAAAAAAAAJUAACkAAAAA/////wBhAHcAYwAAAAAA0a0AAAAA/////wBPAAAAAAAAAACgAAAAAADC/////wA8AABZAAAACKgAAAAAAG///////wApAAAAAAAAAAAAAAAAANX//////wAAAAAAAAAAk3kAAAAAAKz//////1EA/wAAAAAAAAAAAIUAMf////////////9gZgBrTBFmAAAA4////////////////////////2G/////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="temple_112-107">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="29">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="30">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="176-136">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="157-141">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="129-140">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="172-118">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="41">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="38">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="241-112">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="33">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="337-93">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="blacksmith_32">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="-6-113">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="-5038">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="-23-94">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="43">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="39">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="temple_gamestart">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="20">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_212-110">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="temple_34-35">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="123141">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="35-78">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="zeughaus">
            <BuildingState val1="-1" val2="3000" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="8030">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="46">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="52-141">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="33-62">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_178-112">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="153-130">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="201-109">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="vierwinde">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <expires>
                <timestamplong>30585600</timestamplong>
              </expires>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ftjoila">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///BgJ7n///////////SJQAAI5j/////////sQAAAAAioen//////+9SAAAAAAAgUJj/////+XoAAAAAAAAGu//////5gS8AAAAAAK7////////UOwAAADr+/////////0oAAABm//////////9hAAAAlf//////////2GxLif///w==</fowData>
        <fowSize>
          <X>12</X>
          <Y>9</Y>
        </fowSize>
        <bldstate>
          <item key="82-67">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="95-70">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="rukian">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="map.hostelCamp">
            <string>2</string>
          </item>
          <item key="rukcanni_delay">
            <string>145</string>
          </item>
          <item key="rukcanni">
            <string>2</string>
          </item>
        </specialstate>
        <fowData>/99qSGyTf3BqbM///94zAAAAAAAAAAA8rv+0AAAAAAAAAAAAABbMogAAAAAAAAAAAAAAtVQAAAAAAAAAAAAAU/SJAAAAAAAAAAAAAKz//7aUm3VkY39yeqr//w==</fowData>
        <fowSize>
          <X>12</X>
          <Y>6</Y>
        </fowSize>
        <bldstate>
          <item key="116-37">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="blacksmith_12">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="66-38">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="60-43">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="88-37">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="106-38">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="112-61">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="97-62">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="79-38">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="109-48">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="temple_17">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="fangbodi">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>93hXdoLy/38AAAAAcf9EAAAAAFv/IgAAADENQI4dAAAAAAD/RAAAAAAA/30AADI1Tf//s7D///8=</fowData>
        <fowSize>
          <X>6</X>
          <Y>7</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="auplog">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="gerbald">
            <string>1</string>
          </item>
          <item key="map.pickedup_gerbald">
            <string>347</string>
          </item>
          <item key="map.hadgerbaldalready">
            <string>1</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>43</string>
          </item>
          <item key="map.collect_eitrige">
            <string>8</string>
          </item>
          <item key="map.collect_gulmond">
            <string>26</string>
          </item>
          <item key="map.collect_tarnele">
            <string>46</string>
          </item>
          <item key="map.collect_shurin">
            <string>2</string>
          </item>
          <item key="map.collect_belmart">
            <string>8</string>
          </item>
          <item key="map.collect_donf">
            <string>2</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>6</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>34</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>9</string>
          </item>
          <item key="map.collect_thonnys">
            <string>2</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>3</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>34</string>
          </item>
        </specialstate>
        <fowData>/5EvSbT//////////+sgAAARof/////////rIQAAAD+Vs////////20AAAAAAACC/////9sOAAAAAAAAC8r////LAQAAAAAAAAB8////wQAAAAAAAAAAAI3///9VAAAAAAAAAAAKx///8aSWlVcAAAAAAKz///////8+AAAAAA2p///////oFwAAAAAANMX/////0wwAAAAAAABe/////80CAAAAAAAAWP////+7AAAAAAAuObf/////4ycAAAAAAKb///////+hNwAAAAnC/////////+s+ACah//8=</fowData>
        <fowSize>
          <X>12</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="85-29">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="43-112">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="temple_19">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="79-21">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vilnheim">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="map.strasse_102">
            <string>1</string>
          </item>
          <item key="map.maraskan">
            <string>3</string>
          </item>
        </specialstate>
        <fowData>/////7J0lf3///////////////96CgAAX///////////////sgAAAAAAd3ek8/////////90AAAAAAAAAAA0eLz/////uT4AABYAAAAAAAAAAESo//9HAAAAAAAAAAAAAAAAAABv8SsAAAAAAAAAAAAAAAAAAAZ6AAAAAAAAAAAAAAAAAAAAAF0AAAAALi0AAAAAAAAAAAAArAAAAAAAAAACOwAAAAAAAAD1TgAAAAAAAAAAAAAAAAAAEv/eZDAAAAAAAAAAAAAAAABd///gQQAAAAAAAAAAAAAAHMD//54AAAAAAAAAAAAAAAVz////XwAAAAAAAAAAAAAAAACq/+ckAAAAAAAAAAAAMgAAAKn/1goAAAAAAAAsa2jNcDFx///bDgAAAABnhM7//////f////c9AAAVfP///////////////8t7kb///////////////w==</fowData>
        <fowSize>
          <X>16</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="11-78">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_8">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="temple_20">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_21">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="bodon">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="baerhag_gotfood">
            <string>1</string>
          </item>
          <item key="map.baerhag_journey">
            <string>0</string>
          </item>
          <item key="map.hq13_triggered">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////6HVRi5ab5f//////////////dQAAAAAATPT//////////89YEgAAAAAAALj4oKD5/////1MAAAAAAAAAF9BhAABg/////DQAAAAAAAAACiMAAAAQ2f///4EAAA4AAAAAAAAAAABK/f///7waAAAAAAAAAAAAAEPX/////18AAAAAAAAAAAAAABvg/////0IAAAAAAAAAAAAAADHu////0CsAACJXAAAAAAAAAET/////mgAAADYiAAAAAAAAAD//////uAkAAHxhAAAAAAAAJqP//////6Nniv/lhGc9UE+d6v//////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>17</X>
          <Y>15</Y>
        </fowSize>
        <bldstate>
          <item key="121-129">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="oberorken">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="map.strasse_99">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////3xcf6////////////////////+mEAAAALu///////////////////hAAAAAAAe///////////////////VAAALgAAAFn/////2P//////////cwAAAAAAACpHSV8tABG0///////5mgAAAAAAAAAAAAAAAABs////9nAYAAAAAAAAAAAAAAAAACrJ/7svAAAAAAAAAAAAAAAAAAAAAHj//2AAAAAAAAAAAAAAAAAAAAAAAI3/xAwAAAAAAAAAAAAAAAAAAAAAAKb/qgAAAAAAAAAABl8AAAAAAAAAKd3//6t6AgAAAAAoSQAAACAAAACE////////OwAAAAAzAAAANAAAAB72////////kQAAAAAAAAAlAAAABYD/////////6zgAAAAAAE0AAABM3v////////////9eAAAAAAAAAA3I////////////////lRUAAAAAAGT//////////////////80YAAAAhv////////////////////+eBgB5////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="10-76">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="mineoberorken">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="blacksmith_14">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="temple_23">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_11">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="temple_24">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="felsteyn">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="mod_viana">
            <string>1</string>
          </item>
          <item key="olgardssonfirsthint">
            <string>8</string>
          </item>
          <item key="olgardssonsecondhint">
            <string>0</string>
          </item>
          <item key="chojin">
            <string>1</string>
          </item>
          <item key="dareal">
            <string>1</string>
          </item>
          <item key="map.hostelCamp">
            <string>3</string>
          </item>
        </specialstate>
        <fowData>///////eiL7///////////////////////ArAACG////////////////+UxPpYoAAAAA2P//////////////mgAACWgAAAAAcv//////////////mgAAAAAAAAAAEf//////////////XwAAAAAAAAAAAK7/////////////GAAAAAAAAAAAAE7/////////////HQAAAAAyAAAAAADs////////////AAASAAAjAAAAAACM////////////AABkJQAAPwAAAABN////djPA/f//AAAAdgAADAAAAABx///3AAAJPf//GQAAQgAAABUAAAChsGKWAAAAAL//iAAAAEQAAAAAAAAAAAAAAAAAAL3//1cAAIEAAAAAAAAAAAAAAAAAQ////+QAAHMyAAAAAAAAAAAAAAAA//////8AABsAAAAAAC6gjHqeAAAA//////8uAAAAAAAAAABY///8AABC//////9wAAAAAAAAAAAAh///IACN///////BAAAAQUcAAAAACf//wo7/////////u45RynYAAAAAAP//////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="felsteyncastle">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="5">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="64-95">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="67-60">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="7-110">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="orkanger">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>//////////+peK3/////////6YQDAAq3////////YgAAAAB2//////+6CwAAAABK//fV5KsyAAAAABGY0D0EGQAAAAAAAIb/hQAAAAAAAAAADbj/nAAAAAAAAAAAtP//XAAAAAAAAAAAxv//SAAAAAAAAAAAyf//qjInAAAAAAAAtf////qvAAAAAAAGwf//////ZwAAAAB3/////////qSJh6f/////</fowData>
        <fowSize>
          <X>11</X>
          <Y>13</Y>
        </fowSize>
        <bldstate>
          <item key="temple_28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="66-71">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="clanegh">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>////////////////////3K7d4/////////////////////++KgAvG2////////////////////9uAAAAAACo//////////////////9yAAAAAABn/////////////////9yEAAAAAAAT////7//vmJWvyp6Eex4AAAAAAAA6/9h0JkxQAAAAAQAAAAAAAAAAAAfC7EYAAAAAAAAAAAAAAAAAAAAAAFb/pAAAAAAAAAAAAAAAAAAAAAA0hd//rgAAAAAAFQAAAAAAAAAAAACQ/////2wPCAAASAAAAAAAAAAAAIj/////3D4AAAAASgAAAAAAAAAARPr/////jQAAAAAATAIAAAAAAAAAvf//////eAAAAAAAKRAAAAAAAC57////////pgAAAAAAAAAAAAAAN9f//////////FcAAAAAAAAAAAAAK/n///////////KrnX83AAAAAAAAOv////////////////9YAAAAAAAAcP////////////////+0HAAABRFW2f//////////////////rSQAZNX/////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="35-84">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="healer_16">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="153-99">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="temple_30">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="tyldon">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="map.hostelCamp">
            <string>5</string>
          </item>
        </specialstate>
        <fowData>////6I4+OlmxiJKqx/n//////4UjAAAAAAAAAAAIL1rR//+8CgAAAAAAAAAAAAAAAC7P/3YAAAAAFgAAAAAAAAAAAICvAAAAB5vAaleHk3kdAAAAAH0AAABOgUBXTBQCEScAAAAAYgAAAEEAAAAAAAAAACQAAACJAAAAAAAAAAAAAAAAEwAAAN4fAAAAAAAAADcAAABrAAAAlAAAAAAAOE8AAAAAAHkAAABiAAAAAEJpPAAAAAAhZQAAAH8AAAAkAAAAAAAAADwAAAAA7WY8BgAAAAAAAAAAAAAAAADEHAAAAAAAAAAAAAAAAAAAWJQAAAAAAAAAAAAAAAAAAAAKwxkAAAAAAAArNy8AAAAAADHbDQAAAAAAeLtYAAAABAAjqv9kAAAAAAAAABMAABG2td7///+rKwAAAAAAAAAAFN7////////nwi0AAAAAAAAY4f//////////2ZKFZUQkGYH/////</fowData>
        <fowSize>
          <X>16</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="temple_52">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_59">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vidsand">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///////////////Xc3LV//////////////////9YAABW//////+DNjc2ODZKsIcAAAA2/////30AAAAAAAAAJCAAAAA9w///5yAAAAAAAAAAAAAAAAAAZ///5hoAAAApCwAAAAAAAAAAAKH/7SoAAAAsZgAAAAAAAAAAAAzCwgAAAAAAAAAAAAAAAAAAAACZ2xsAAAAAAAAAAAAAAAAAAACn/55HKwAAAAAAAAA/AAAAAF39////9l8AAAAAAGwAAAAAZO3///////FcAAAAAHUAAAAU0f/////////nRwAAAAAGAAAAuv//////////21EAAAAAAAA17////////////+tnAAAAADK/////////////////dxUAOrf//////////////////9zD6///////</fowData>
        <fowSize>
          <X>17</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="hostel_60">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="liskor">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>/////////////////9ttOytPq///////////////////3jYAAAAADa7/////////////+Jh1dAAAAAAAADL7//////////+DOwAAAAAAAAAAAAC+/////////3wAAAAAAAAAAAAAAABq////////1xEAAAAAAAAAAAAAAABd4rSqj9P/lgAAAFQUAAAAAAAAAACpNgAAACremAAAAGcAAAAAJwAphK7/AAAAAABHmQEAAAIAAAAASq7r////AAAAAAAAAD0AAAAAAAAAAJb/////EAAAAAAAAAAAAAAAAAAAAACe////SwAAAAAAAAAAAAAAAAAAAAB7////mg0OkqpyIgAAAAAAAAAAAACn/////9DR////mgAAAAAAAAAAABjm//////////99AAAAAAAAAAAAAFL///////////83AAAAABsAAAAAIbj///////////9sAAAAAB0qH3d/yv/////////////3lm4mJ5bs5v/////////////////////r7v//////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>18</Y>
        </fowSize>
        <bldstate>
          <item key="2-58">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="106-36">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="75-67">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="thoss">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>/8wnAAAAAAAgADMAAAv/kQAAAAAAAAAAAAAAAP97AAAACwAAAAAAAABXyCkAAAAAAAAAAAAPZ+pTAAAAAAAAAAAAAAAAgwAAAAAAAAAAAAAAAAB3AAAAAAAAAAAAAAAANdcAAAAAAAAAAAAAAAAn8lgABjUAAAAAAAAAAB3p/8vPhQAAAAAAAAAANf3///92AAAAAAAAAACQ/////4MAAAAAAAAAlv//////7FsbPHYuGWv///8=</fowData>
        <fowSize>
          <X>13</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="79-59">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="rybon">
      <TownState>
        <specialstate>
          <item key="map.saying1">
            <string>true</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>////2eyyLAAgpv//7GEJKl0AAABZ//93AAAAVAAAAGL//2MAAAAEAAAAUv9wDAAAAAAAAAAp5wAAAAAAAAAAABbYAAAAAAAAAAAAEtIAAAAAAAAAAAAb1jsAAAAAAAAAEJX/zksAAAAAAD6r////jQAAAABX6///////gy4tU8j/////////+Pj///////8=</fowData>
        <fowSize>
          <X>10</X>
          <Y>12</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="daspota">
      <TownState>
        <specialstate>
          <item key="map.saying2">
            <string>true</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="fd_daspota2_4">
            <string>1</string>
          </item>
          <item key="fd_daspota2_3">
            <string>1</string>
          </item>
          <item key="fd_daspota1_7">
            <string>1</string>
          </item>
          <item key="fd_Vendarr">
            <string>1</string>
          </item>
          <item key="fd_daspota2_6">
            <string>1</string>
          </item>
          <item key="fd_daspota3_3">
            <string>1</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>9</string>
          </item>
          <item key="map.collect_eitrige">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>6</string>
          </item>
          <item key="map.collect_tarnele">
            <string>4</string>
          </item>
          <item key="map.collect_shurin">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>1</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>2</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>5</string>
          </item>
          <item key="map.collect_thonnys">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>3</string>
          </item>
          <item key="fd_daspota2_1">
            <string>1</string>
          </item>
          <item key="fd_daspota1_6">
            <string>1</string>
          </item>
          <item key="fd_daspota_3_4">
            <string>1</string>
          </item>
          <item key="fd_daspota1_3">
            <string>1</string>
          </item>
          <item key="fd_daspota1_2">
            <string>1</string>
          </item>
          <item key="fd_daspota2_5">
            <string>1</string>
          </item>
          <item key="fd_daspota3_1">
            <string>1</string>
          </item>
          <item key="fd_daspota2_2">
            <string>1</string>
          </item>
          <item key="fd_daspota1_5">
            <string>1</string>
          </item>
          <item key="fd_daspota2_7">
            <string>1</string>
          </item>
          <item key="fd_daspota1_1">
            <string>1</string>
          </item>
          <item key="fd_daspota1_4">
            <string>1</string>
          </item>
          <item key="fd_daspota3_2">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////+60z//co8T/////////////////txEAACgAAACL8P//////////////fAAAAAAAAAAAQ6v/////////////zzoAAAAAAAAAAB3X////////3mouIyoAAAAAAAAAAABg///////rNgAAAAAAAAAIAAAAAAAfrf/////KAgAAAAAAAABXFQAAAAAAZP//////cAAAAAAAAFUOAAAAAAA1xf///////5VaAAAAAAALAAAAAC+v////////nwAAAAAAAAATAAAAAABFcb7/////bwAAAAAAAAAAAAAAAAAAAABh////fgAAAAAAAAAAAAAAAAAAAAAr///qLwAAAAAAAAAAAAAAD6ucS0mw///NCAAAUHwmSgAAAAAAACRAXI3///+jAAAARuL/th0AMgAAAAAAAACG/9J8AAAAAIS2oRwAMX0mAAAAAACYuhUAAAAAIwIAAAAAAAAQTAAAAHH/eQAAAAAAAAAAAAAAAAAAAAAAQ/D/hAAAAAAAAAAAAAAGjBEAAAA10P//+ntLQTcuM1SpapLb/+WPj83/////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="23-109">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="29-115">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="42-110">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="23-76">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="17-82">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="2-56">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="50-41">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="51-26">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="53-35">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="29-41">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="78-49">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="76-80">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="87-92">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="78-98">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="93-102">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="79-111">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="86-121">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="80-131">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="72-139">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="60-148">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="52-137">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="34-136">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="varnheim">
      <TownState>
        <specialstate>
          <item key="map.saying3">
            <string>true</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="map.saying5">
            <string>true</string>
          </item>
          <item key="map.hostelCamp">
            <string>6</string>
          </item>
        </specialstate>
        <fowData>////////0KOusq6yxeTf////////////oBoAAAAAAAceFWbX/////////0AAAAAAAAAAAAAARfz///////83AAAAAAAAAAAAAATU////////WgAAAAAAAAAAAABG/////////85OMjMkAAAAAAAAFeX///////////roJAAAAAAAADX7////////////ywAAAAAAAABPfdf/////////4qMFAAAAAAAAAABP////////5z0AAAAAAAAAAAAAHP///////6cAAAAAAAAAAAAAAEz///////+vAAAAAAAAAAAAAEjL////////rgAAKAAAAAAAAAAIu//////npjUAAAAAAAAAAAAAAJD///+9OwAAAAAAAAAAAAAAAACd///vOAAAAAAAAAAnAAAAAAAAo///vQAAAAAAAAAAAAAAAAAAAKv//9wiAAAAAAAAAAAAAAAAAACm////pE1OQHcAAAAAAAAAAAAAqf/////////5jHyyiHJdPAAARO////////////////////+onej/</fowData>
        <fowSize>
          <X>18</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="18-48">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="9">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="40-151">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="blacksmith_35">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_57">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="vaermhag">
      <TownState>
        <specialstate>
          <item key="map.saying4">
            <string>true</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>////////5Lbg///////kdycALcz//+vBKgAAAACC/7osAwAAAAAAff9kAAAAAAAAAD3/UQAAAAAAAAAA/3QAAAAAAAAAAP+UAAAAAABBRor/6lsAAAAcxv/////cLQAAAEPr/////6QAAAAApv//////fQAAALX/</fowData>
        <fowSize>
          <X>9</X>
          <Y>11</Y>
        </fowSize>
        <bldstate>
          <item key="51-98">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="map">
      <TownState>
        <specialstate />
        <fowData />
        <fowSize>
          <X>0</X>
          <Y>0</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="ottarje">
      <TownState>
        <specialstate>
          <item key="map.collect_wirselkraut">
            <string>12</string>
          </item>
          <item key="map.collect_eitrige">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>9</string>
          </item>
          <item key="map.collect_tarnele">
            <string>6</string>
          </item>
          <item key="map.collect_shurin">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>1</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>6</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>5</string>
          </item>
          <item key="map.collect_thonnys">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>4</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="map.hostelCamp">
            <string>7</string>
          </item>
        </specialstate>
        <fowData>////////////////iBAAK5b//////77L///////eGwAAAACU////ZQAHRHy///+7AAAAAABe/7ZoAAAAAAAXne+MAAAAAABv1CYAAAAAAAAAAFUfAAAAAACtoAAAAAAyAAAAAAAAAAAAAACPwhAAAAAAAAAAAAAAAAAIADLS/6weAAAAAAAAAAAAAAAAHD6k//9LAAAAAAAAAAAAAAAAAAAf///WZQAAAAAAAAAAAAAAAAAA////fwAAAAAAAAAAAAAAAAAi////73hSAAAAAAAAAAAAAACX///////CLAAAABmmUQAAAIH/////////rx0AABvhv0IdX+n//////////4sPEIn////o////</fowData>
        <fowSize>
          <X>17</X>
          <Y>14</Y>
        </fowSize>
        <bldstate>
          <item key="5-7">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_48">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="5444">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="skjal">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>15</string>
          </item>
          <item key="map.collect_eitrige">
            <string>0</string>
          </item>
          <item key="map.collect_gulmond">
            <string>11</string>
          </item>
          <item key="map.collect_tarnele">
            <string>6</string>
          </item>
          <item key="map.collect_shurin">
            <string>0</string>
          </item>
          <item key="map.collect_belmart">
            <string>0</string>
          </item>
          <item key="map.collect_donf">
            <string>0</string>
          </item>
          <item key="map.collect_menchal">
            <string>0</string>
          </item>
          <item key="map.collect_alraune">
            <string>1</string>
          </item>
          <item key="map.collect_atmon">
            <string>0</string>
          </item>
          <item key="map.collect_ilmen">
            <string>6</string>
          </item>
          <item key="map.collect_finage">
            <string>0</string>
          </item>
          <item key="map.collect_joruga">
            <string>5</string>
          </item>
          <item key="map.collect_thonnys">
            <string>0</string>
          </item>
          <item key="map.collect_lotus">
            <string>0</string>
          </item>
          <item key="map.collect_olgin">
            <string>0</string>
          </item>
          <item key="map.collect_kairan">
            <string>0</string>
          </item>
          <item key="map.collect_einbeere">
            <string>8</string>
          </item>
          <item key="map.strasse_101">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////////L0v///////8/Y////////////vmIIFJP/////fAwaZsn////////5PgAAADX4////HwAAADCz3v/////kHAAAAADI////PgAAAAAAKqv///+pFAAAAABfz///wVkJAAAAADPA9KskAAAAAAAAM8b///+VIwAAAABwOgQAAAAGAAAAAFr/////wDkAAAAXAAAAAABmUQcAAB/m///JPgAAABgAAAAAAAAAAAAAADf4//9WAAAAAFoAAAAAAAAAAAAAAJP/7GwQAAAAACtAAAAAAwAAAANIk///iAAAAAAAAAAAAAAAAAAAAAAAVdn/ewAAAAAAAAAAAAAAAAAAAAAAAEfUz0UAAAAAAAAAAAAAAAAAAAAAAABL/+A4AAAAAABIvsOqaCUAAAAAAAAM//+/agAAAABc/////9tGAAAAAAAW/////7EtAACU//////k0AAAAAABl///////Vma////////+AAAAAAEng///////////////////7gT8bWM//</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="35-28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="prem">
      <TownState>
        <specialstate>
          <item key="map.swafnild">
            <string>0</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///////////////////////////////////////////////9fv////////////////////////9TAEj//////////////////9NVnWNDACP/Dh//////aUz//////wAAAAAAAL3SAAD///P8AAAAAEj/iFIAAAAAAAAAAAD/XwAAZAAAAABbAAAAAAAAAAAAAAD/UwAAAAAAAAAAACQgAAAAAAAAADn/NQAAAAAAAAAAAAAAAAAyNgAAG+H/EgAAAAAAAABWAAAAAAAAAAAAAHb/tgAAAAAAAAAAAAAAAAAAAE0pSf//hwAAAABaAAAAAAAAAAAY////////ugA8/////5MAAAAAAGL///////////////////8hAAAAAFn/////////////////////VgAAgv///////////////////////1EAAGvm//////////////////////9vAAAA////////////////////////cQAAgf///////////////////////2UAAML//////////////////////wAAAM7//////////////////////8RP2///////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="19310">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="blacksmith_28">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="temple_4">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="10354">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="mineprem">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="kord">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>/////7uZv9Gnx9jk////x6Pb//////lyAQAADQAABxd2p0cBADTh////lAAAAAAAAAAAAAAAAAAAALH///94AAAAAAAAAAAAAAAAAAAb3v///4IAAAB1ZXh2bAsAAAAAAACp////ewAAAGoAAAAjwWsDAAAAAIT///+JAAAACgAAAABkAAAAAAAAY/+yOB4AAAAAAAAAADsAAAAAAACO/0YAAAAAAAAAAAAAVwAAABQRf///OwAAAAAAAAAAAAAAAAAAndn///+oOAAAAAAAAAAAAAAAAACw//////UoAAAAAAAAAAAAAAAAZv///////z0AAABTWwAAAAAAAGnx////////uktLc+21FQAAADKm//////////////////+4Y0qA2P////////////////////////////////////8=</fowData>
        <fowSize>
          <X>19</X>
          <Y>15</Y>
        </fowSize>
        <bldstate>
          <item key="2">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="treban">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>2XFjuv//////////XwAAM+v/////////SAAAGdz/////////pSsbgv///////////+7l////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>11</X>
          <Y>10</Y>
        </fowSize>
        <bldstate>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="runinsha">
      <TownState>
        <specialstate />
        <fowData>//////////////////////////////////////////////////////////////////////////9zMm37////////qgAAAKD///////+uAAAApf////////+DRX7///////////////////////////////////////////////////////////////////8=</fowData>
        <fowSize>
          <X>10</X>
          <Y>12</Y>
        </fowSize>
        <bldstate>
          <item key="3">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="aryn">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>//////////////+TIQNXtf//////////////+i0AAAALm///////////q4BGQgAAAAAC/////////24AAAAAAAAAAAD///////7RIgAAAAAAAAAAAP/////hTAEAAAAAAAAAAAA0////71YAAAAAAAwAAAAAAJv///dkAAAAAAAAAAAAAAAAtf//bgAAAAAKAAAAAABjO37//+gaAAAAAAAAAAAAGcbKs/r//DsAAAAAAAAAAAAAFw4AWv//xVcAAAAwAAAAAAAAAAAJ/////6mQQAAAAAAAAAAAAD7///////87AAAAAAAAAAAATf///////6s+AAAAAAAAAABa/////////7cEAAAAAA8ALsD//////////6t3nL7C2Mfn/w==</fowData>
        <fowSize>
          <X>16</X>
          <Y>16</Y>
        </fowSize>
        <bldstate>
          <item key="44-16">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="ljasdahl">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>/+2XjWMvLDt/2dZYJhkFPpj7////9VQAAAAAAAAAR2sAAAAAAABg8P//oAAAAAAAAAAAABsAAAAAAAAAKFXCewAAAAAAAAAAKAAAAAAAAAAAAABHfwAAAHEXAAAAAAAAABEAAAAAAAAsuAUAAAQAAAAAAAAIfAAAAAAAAABC/3IAAAAAAAAAACg1CwAAAAAAAAAe/94xAAAAAAAAAAAAAAAAAAAAAAAH//+fBAAAAAAAAAAAAAAAAAAAAAAi////TQAAAAAAEAAAAAAAAAAAAABf////WAAAAAAAGRoAAAAAAAAAAACJ///nGgAAAAAAAAAAAAAAAAAAAAC////2LgAAAAAAAAAAAAAAPwAAAEf/////dwAAAAAAAAAAAAAAAAAACaz/////ywgAAAAAAAAAAAAAAAAAhP///////00AAAAAAAAAAAAAADOT/////////5QAAAAAPgAAAAAABaT///////////9eAAA0GQAAAAA/qv/////////////8mnzFZQAAIJ3u////////////////////7o17z///////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>19</Y>
        </fowSize>
        <bldstate>
          <item key="1">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="hjalland">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>/7SCY2FXWF9y1v+KAAAAAAAAAABV/0QAAAAAAAAAADr/AAAACwsOHAAAPf8AAAAHAAA9AAAa5AAAAAAAAGEAAAbTAAAAAAAACgAAAJoAAAAAAAAAAAAAlhwAAAAAAAAAAABxOgAAAAwJAAAAAGaIAAAAUG4AAAAZtv+DTYLc21guUq//</fowData>
        <fowSize>
          <X>10</X>
          <Y>11</Y>
        </fowSize>
        <bldstate />
      </TownState>
    </item>
    <item key="tjoila">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>/////////+goAAAAAAAA//+3t/v//8IAAAAAAAAA/2YAAEOXj3AAAAAAAAAA6hkAAAAAAAAAAAAAABVA/0EAAAAAAAAAAAAAAACy/4MAAAAAAAAAAAAAAACm//9wFQAAAAAAAAAAAAAA////5c49AAAAAAAAAAAA//////8/AAAAAAAAAAAA//////+eFw2Ji5grAAAY</fowData>
        <fowSize>
          <X>14</X>
          <Y>9</Y>
        </fowSize>
        <bldstate>
          <item key="68-80">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="46-72">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="breida">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>/////////////+bJ2VMSQ4j2////////////j0UlAA4AAAAAbf//////////swAAAAAAAAAAADb///JlMnLssZcAAAAAAAAAAAAJ2f+WAAAAKwAAAAAAAAACKgAASf//lwAAAAAAAAAXFQAAHsyGi+H//74AAAAAAAAo30AAACYNAAGd////SwAAAAAAAI0yAAAAAAAAUf///1oAAAAAAABhAAAAAAAAAHT//8EAAAAAAAAAAAAAAAAgXnfr///OCAAAAAAAAAAAAAAArv///////3wCAAAAAAAAAAAAAKT/////////umoAAAAAAAAAAACI//////////opAAAAAAATAAA40f//////////aQAAAAAAglhs1/////////////yiin+Duv///////////w==</fowData>
        <fowSize>
          <X>18</X>
          <Y>15</Y>
        </fowSize>
        <bldstate>
          <item key="-2-66">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="-23-80">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="-13-77">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="10">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
    <item key="angbodirtal">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>///////////////////////aqZOP3v/////RlFcaAAAAQ+v//7UeAAAAAAAAALb//14AAAAAAAAAJ7r/8SwAAAAAAAAAAG3/2xAAACkAAAAAAIX/xBYAAAAAAAAAAK3/eAAAAAAAAAAAR/z/jwAAAAAAAAAASf///YJDAAAAAAAAh////2gAAAAAAABGw////0sAAAAAAAAAL+T//4kAAAAAAAAAALn///xxAAAAAAAAIdv///+rAAAAAAA8pv/////tRAAAAH3u////////1YJxqv//////</fowData>
        <fowSize>
          <X>11</X>
          <Y>17</Y>
        </fowSize>
        <bldstate>
          <item key="8">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
  </townstate>
  <mapstate>
    <specialstate>
      <item key="isNamelessDay">
        <string>0</string>
      </item>
      <item key="had1stday">
        <string>0</string>
      </item>
      <item key="had2ndday">
        <string>0</string>
      </item>
      <item key="had3rdday">
        <string>0</string>
      </item>
      <item key="had4thday">
        <string>0</string>
      </item>
      <item key="had5thday">
        <string>0</string>
      </item>
      <item key="beilunk_hint_triggered">
        <string>true</string>
      </item>
      <item key="randomstreettextsdone">
        <string>137,123</string>
      </item>
      <item key="raumangstaktiv">
        <string>0</string>
      </item>
      <item key="dngthorwal_hole">
        <string>1</string>
      </item>
      <item key="borbarads_zeugen">
        <string>1</string>
      </item>
      <item key="hq12_praios">
        <string>120</string>
      </item>
      <item key="maraskan">
        <string>3</string>
      </item>
      <item key="map.isNamelessDay">
        <string>0</string>
      </item>
      <item key="map.had1stday">
        <string>0</string>
      </item>
      <item key="map.had2ndday">
        <string>0</string>
      </item>
      <item key="map.had3rdday">
        <string>0</string>
      </item>
      <item key="map.had4thday">
        <string>0</string>
      </item>
      <item key="map.had5thday">
        <string>0</string>
      </item>
      <item key="ottarevenge">
        <string>1</string>
      </item>
      <item key="lagerpalaver">
        <string>~11~~23~~35~~39~~41~</string>
      </item>
      <item key="maptext_11">
        <string>1</string>
      </item>
      <item key="hostelCamp">
        <string>7</string>
      </item>
      <item key="pickedup_gerbald">
        <string>347</string>
      </item>
      <item key="hadgerbaldalready">
        <string>1</string>
      </item>
      <item key="strasse_102">
        <string>1</string>
      </item>
      <item key="baerhag_journey">
        <string>4</string>
      </item>
      <item key="map.baerhag_journey">
        <string>4</string>
      </item>
      <item key="baerhag_ghost">
        <string>1</string>
      </item>
      <item key="baernecro">
        <string>alive</string>
      </item>
      <item key="hq5_elfchar">
        <string>1</string>
      </item>
      <item key="map.hq5_elfchar">
        <string>1</string>
      </item>
      <item key="hq5_nonelfchar">
        <string>0</string>
      </item>
      <item key="map.hq5_nonelfchar">
        <string>0</string>
      </item>
      <item key="hansquest5">
        <string>1</string>
      </item>
      <item key="map.hansquest5">
        <string>1</string>
      </item>
      <item key="natureCamp">
        <string>6</string>
      </item>
      <item key="map.natureCamp">
        <string>6</string>
      </item>
      <item key="asleifderkahle">
        <string>4</string>
      </item>
      <item key="map.asleifderkahle">
        <string>4</string>
      </item>
      <item key="hq13_triggered">
        <string>1</string>
      </item>
      <item key="chbodir">
        <string>1</string>
      </item>
      <item key="strasse_99">
        <string>1</string>
      </item>
      <item key="reise34">
        <string>1</string>
      </item>
      <item key="reise_dungeon_GoblinCave_known">
        <string>true</string>
      </item>
      <item key="reise54">
        <string>1</string>
      </item>
      <item key="maptext_6">
        <string>1</string>
      </item>
      <item key="Reise31">
        <string>1</string>
      </item>
      <item key="reise31">
        <string>1</string>
      </item>
      <item key="gundridssonfirsthint">
        <string>7</string>
      </item>
      <item key="gundridssonsecondhint">
        <string>4</string>
      </item>
      <item key="gundridssonthirdhint">
        <string>3</string>
      </item>
      <item key="gundridsson_hyg">
        <string>1</string>
      </item>
      <item key="gundridsson_het">
        <string>1</string>
      </item>
      <item key="gundridsson_tra">
        <string>1</string>
      </item>
      <item key="maptext_13">
        <string>1</string>
      </item>
      <item key="saying1">
        <string>true</string>
      </item>
      <item key="maptext_7">
        <string>1</string>
      </item>
      <item key="saying2">
        <string>true</string>
      </item>
      <item key="reise1_varnheim-daspota">
        <string>1</string>
      </item>
      <item key="saying3">
        <string>true</string>
      </item>
      <item key="saying4">
        <string>true</string>
      </item>
      <item key="saying5">
        <string>true</string>
      </item>
      <item key="maptext_4">
        <string>1</string>
      </item>
      <item key="iamaowner_53c16204-26b6-4306-ac5c-dcdd2f70d86b">
        <string>617568</string>
      </item>
      <item key="lh_thorwal_tiptime">
        <string>284</string>
      </item>
      <item key="lh_thorwal_daystored">
        <string>335</string>
      </item>
      <item key="collect_wirselkraut">
        <string>43</string>
      </item>
      <item key="collect_gulmond">
        <string>26</string>
      </item>
      <item key="collect_eitrige">
        <string>9</string>
      </item>
      <item key="collect_tarnele">
        <string>47</string>
      </item>
      <item key="collect_shurin">
        <string>2</string>
      </item>
      <item key="collect_belmart">
        <string>8</string>
      </item>
      <item key="collect_donf">
        <string>3</string>
      </item>
      <item key="collect_menchal">
        <string>0</string>
      </item>
      <item key="collect_alraune">
        <string>6</string>
      </item>
      <item key="collect_atmon">
        <string>0</string>
      </item>
      <item key="collect_ilmen">
        <string>34</string>
      </item>
      <item key="collect_finage">
        <string>0</string>
      </item>
      <item key="collect_joruga">
        <string>9</string>
      </item>
      <item key="collect_thonnys">
        <string>2</string>
      </item>
      <item key="collect_lotus">
        <string>0</string>
      </item>
      <item key="collect_olgin">
        <string>3</string>
      </item>
      <item key="collect_kairan">
        <string>0</string>
      </item>
      <item key="collect_einbeere">
        <string>34</string>
      </item>
      <item key="map.collect_wirselkraut">
        <string>43</string>
      </item>
      <item key="map.collect_eitrige">
        <string>9</string>
      </item>
      <item key="map.collect_gulmond">
        <string>26</string>
      </item>
      <item key="map.collect_tarnele">
        <string>47</string>
      </item>
      <item key="map.collect_shurin">
        <string>2</string>
      </item>
      <item key="map.collect_belmart">
        <string>8</string>
      </item>
      <item key="map.collect_donf">
        <string>3</string>
      </item>
      <item key="map.collect_menchal">
        <string>0</string>
      </item>
      <item key="map.collect_alraune">
        <string>6</string>
      </item>
      <item key="map.collect_atmon">
        <string>0</string>
      </item>
      <item key="map.collect_ilmen">
        <string>34</string>
      </item>
      <item key="map.collect_finage">
        <string>0</string>
      </item>
      <item key="map.collect_joruga">
        <string>9</string>
      </item>
      <item key="map.collect_thonnys">
        <string>2</string>
      </item>
      <item key="map.collect_lotus">
        <string>0</string>
      </item>
      <item key="map.collect_olgin">
        <string>3</string>
      </item>
      <item key="map.collect_kairan">
        <string>0</string>
      </item>
      <item key="map.collect_einbeere">
        <string>34</string>
      </item>
      <item key="totenschiff_lastmeet">
        <string>245.00010416666666</string>
      </item>
      <item key="Reise40_Daspota-Schatz">
        <string>1</string>
      </item>
      <item key="map.iamaowner_53c16204-26b6-4306-ac5c-dcdd2f70d86b">
        <string>617568</string>
      </item>
      <item key="reise_dungeon_AbandonedHostel">
        <string>true</string>
      </item>
      <item key="sphaerenrisstimer">
        <string>268.7720949074074</string>
      </item>
      <item key="reise27_bauer">
        <string>1</string>
      </item>
      <item key="reise_dungeon_SpiderCave_known">
        <string>true</string>
      </item>
      <item key="swafnild">
        <string>0</string>
      </item>
      <item key="strasse_101">
        <string>1</string>
      </item>
      <item key="Reise52_Ziegenhirte_Gorahhint">
        <string>1</string>
      </item>
      <item key="strasse_HansQuest6">
        <string>1</string>
      </item>
      <item key="reise_dungeon_TempelDesNamenlosen_known">
        <string>true</string>
      </item>
      <item key="lobpreisungenID">
        <string>5</string>
      </item>
      <item key="lobpreisungen">
        <string>3</string>
      </item>
      <item key="reisender_kraemer">
        <string>1</string>
      </item>
      <item key="maptext_2">
        <string>1</string>
      </item>
      <item key="maptext_12">
        <string>1</string>
      </item>
      <item key="Begegnung_Floss">
        <string>1</string>
      </item>
      <item key="BegegnungFlos5u6u7">
        <string />
      </item>
      <item key="ndwarning">
        <string>1</string>
      </item>
      <item key="map.ndwarning">
        <string>1</string>
      </item>
    </specialstate>
    <fowData />
    <fowSize>
      <X>0</X>
      <Y>0</Y>
    </fowSize>
  </mapstate>
  <queststate>
    <item key="welcome">
      <QuestState step="1" adata="" />
    </item>
    <item key="nd_seereise">
      <QuestState step="0" adata="" />
    </item>
    <item key="nd_traders">
      <QuestState step="0" adata="" />
    </item>
    <item key="nd_temples">
      <QuestState step="0" adata="" />
    </item>
    <item key="nd_specialbld">
      <QuestState step="0" adata="" />
    </item>
    <item key="ugdalf1">
      <QuestState step="5" adata="" />
    </item>
    <item key="schick_call">
      <QuestState step="2" adata="" />
    </item>
    <item key="beilunk_quest_accept">
      <QuestState step="8" adata="" />
    </item>
    <item key="qtotenschiff">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_olgardsson">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_endbattle">
      <QuestState step="2" adata="" />
    </item>
    <item key="ugdalf2">
      <QuestState step="3" adata="" />
    </item>
    <item key="rukelder">
      <QuestState step="8" adata="" />
    </item>
    <item key="ugra_barmaid">
      <QuestState step="1" adata="" />
    </item>
    <item key="rukslaughterfishy">
      <QuestState step="2" adata="" />
    </item>
    <item key="rukinn">
      <QuestState step="2" adata="" />
    </item>
    <item key="ruktavern">
      <QuestState step="2" adata="" />
    </item>
    <item key="simplehouse">
      <QuestState step="0" adata="" />
    </item>
    <item key="quest_erika">
      <QuestState step="3" adata="" />
    </item>
    <item key="goldbaerhag">
      <QuestState step="6" adata="" />
    </item>
    <item key="throwing_contest">
      <QuestState step="1" adata="" />
    </item>
    <item key="goldliebe">
      <QuestState step="2" adata="" />
    </item>
    <item key="gerbald_baer">
      <QuestState step="2" adata="" />
    </item>
    <item key="goldbaerhagaxe">
      <QuestState step="2" adata="" />
    </item>
    <item key="schick_egilsdotter">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_torfinsson">
      <QuestState step="4" adata="" />
    </item>
    <item key="mappieces">
      <QuestState step="5" adata="" />
    </item>
    <item key="goldliebeblumen">
      <QuestState step="4" adata="" />
    </item>
    <item key="goldliebebarde">
      <QuestState step="2" adata="" />
    </item>
    <item key="goldliebemaybe">
      <QuestState step="0" adata="" />
    </item>
    <item key="met_gundridsson">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_windenbek">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_firunjasdotter">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_siebenstein">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_daspota">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_thurboldsson">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_thinmarsdotter_clanegh">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_derondan">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_tempelnamenlos">
      <QuestState step="3" adata="" />
    </item>
    <item key="zandor">
      <QuestState step="1" adata="" />
    </item>
    <item key="ottag">
      <QuestState step="1" adata="" />
    </item>
    <item key="ottaw">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_hjallasson">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_swafnildsson">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_trondesdotter">
      <QuestState step="1" adata="" />
    </item>
    <item key="orkcave">
      <QuestState step="4" adata="" />
    </item>
    <item key="schick_ahrensson">
      <QuestState step="1" adata="" />
    </item>
  </queststate>
  <tips>
    <item key="thorwal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>63</tipid>
            <area>thorwal</area>
            <locastring>thorwal_63</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>58</tipid>
            <area>thorwal</area>
            <locastring>thorwal_58</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>85</tipid>
            <area>thorwal</area>
            <locastring>thorwal_85</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>60</tipid>
            <area>thorwal</area>
            <locastring>thorwal_60</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>81</tipid>
            <area>thorwal</area>
            <locastring>thorwal_81</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>75</tipid>
            <area>thorwal</area>
            <locastring>thorwal_75</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>76</tipid>
            <area>thorwal</area>
            <locastring>thorwal_76</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>97</tipid>
            <area>thorwal</area>
            <locastring>thorwal_97</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>69</tipid>
            <area>thorwal</area>
            <locastring>thorwal_69</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>89</tipid>
            <area>thorwal</area>
            <locastring>thorwal_89</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>79</tipid>
            <area>thorwal</area>
            <locastring>thorwal_79</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>95</tipid>
            <area>thorwal</area>
            <locastring>thorwal_95</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>70</tipid>
            <area>thorwal</area>
            <locastring>thorwal_70</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>72</tipid>
            <area>thorwal</area>
            <locastring>thorwal_72</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>68</tipid>
            <area>thorwal</area>
            <locastring>thorwal_68</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>65</tipid>
            <area>thorwal</area>
            <locastring>thorwal_65</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>66</tipid>
            <area>thorwal</area>
            <locastring>thorwal_66</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>101</tipid>
            <area>thorwal</area>
            <locastring>thorwal_101</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>74</tipid>
            <area>thorwal</area>
            <locastring>thorwal_74</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>73</tipid>
            <area>thorwal</area>
            <locastring>thorwal_73</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>64</tipid>
            <area>thorwal</area>
            <locastring>thorwal_64</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>93</tipid>
            <area>thorwal</area>
            <locastring>thorwal_93</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>96</tipid>
            <area>thorwal</area>
            <locastring>thorwal_96</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>90</tipid>
            <area>thorwal</area>
            <locastring>thorwal_90</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>67</tipid>
            <area>thorwal</area>
            <locastring>thorwal_67</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>99</tipid>
            <area>thorwal</area>
            <locastring>thorwal_99</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>80</tipid>
            <area>thorwal</area>
            <locastring>thorwal_80</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>88</tipid>
            <area>thorwal</area>
            <locastring>thorwal_88</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>82</tipid>
            <area>thorwal</area>
            <locastring>thorwal_82</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>91</tipid>
            <area>thorwal</area>
            <locastring>thorwal_91</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>87</tipid>
            <area>thorwal</area>
            <locastring>thorwal_87</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>77</tipid>
            <area>thorwal</area>
            <locastring>thorwal_77</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>78</tipid>
            <area>thorwal</area>
            <locastring>thorwal_78</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="rukian">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>12</tipid>
            <area>rukian</area>
            <locastring>rukian_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>11</tipid>
            <area>rukian</area>
            <locastring>rukian_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>6</tipid>
            <area>rukian</area>
            <locastring>rukian_6</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>9</tipid>
            <area>rukian</area>
            <locastring>rukian_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>13</tipid>
            <area>rukian</area>
            <locastring>rukian_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>10</tipid>
            <area>rukian</area>
            <locastring>rukian_10</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="vilnheim">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>31</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_31</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>23</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_23</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>21</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_21</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>15</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>26</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_26</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>14</tipid>
            <area>vilnheim</area>
            <locastring>vilnheim_14</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="bodon">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>18</tipid>
            <area>bodon</area>
            <locastring>bodon_18</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>17</tipid>
            <area>bodon</area>
            <locastring>bodon_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>20</tipid>
            <area>bodon</area>
            <locastring>bodon_20</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="oberorken">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>26</tipid>
            <area>oberorken</area>
            <locastring>oberorken_26</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>27</tipid>
            <area>oberorken</area>
            <locastring>oberorken_27</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>22</tipid>
            <area>oberorken</area>
            <locastring>oberorken_22</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>21</tipid>
            <area>oberorken</area>
            <locastring>oberorken_21</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>20</tipid>
            <area>oberorken</area>
            <locastring>oberorken_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>23</tipid>
            <area>oberorken</area>
            <locastring>oberorken_23</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>29</tipid>
            <area>oberorken</area>
            <locastring>oberorken_29</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>32</tipid>
            <area>oberorken</area>
            <locastring>oberorken_32</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>33</tipid>
            <area>oberorken</area>
            <locastring>oberorken_33</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>34</tipid>
            <area>oberorken</area>
            <locastring>oberorken_34</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="felsteyn">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>14</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>8</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_8</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>20</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>16</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>21</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_21</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>10</tipid>
            <area>felsteyn</area>
            <locastring>felsteyn_10</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="orkanger">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>13</tipid>
            <area>orkanger</area>
            <locastring>orkanger_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>10</tipid>
            <area>orkanger</area>
            <locastring>orkanger_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>14</tipid>
            <area>orkanger</area>
            <locastring>orkanger_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>15</tipid>
            <area>orkanger</area>
            <locastring>orkanger_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>12</tipid>
            <area>orkanger</area>
            <locastring>orkanger_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>16</tipid>
            <area>orkanger</area>
            <locastring>orkanger_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>11</tipid>
            <area>orkanger</area>
            <locastring>orkanger_11</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="clanegh">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>21</tipid>
            <area>clanegh</area>
            <locastring>clanegh_21</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>23</tipid>
            <area>clanegh</area>
            <locastring>clanegh_23</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>15</tipid>
            <area>clanegh</area>
            <locastring>clanegh_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>16</tipid>
            <area>clanegh</area>
            <locastring>clanegh_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>14</tipid>
            <area>clanegh</area>
            <locastring>clanegh_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>19</tipid>
            <area>clanegh</area>
            <locastring>clanegh_19</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>22</tipid>
            <area>clanegh</area>
            <locastring>clanegh_22</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="vidsand">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>20</tipid>
            <area>vidsand</area>
            <locastring>vidsand_20</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>14</tipid>
            <area>vidsand</area>
            <locastring>vidsand_14</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="liskor">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>10</tipid>
            <area>liskor</area>
            <locastring>liskor_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>18</tipid>
            <area>liskor</area>
            <locastring>liskor_18</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="thoss">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>9</tipid>
            <area>thoss</area>
            <locastring>thoss_9</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>8</tipid>
            <area>thoss</area>
            <locastring>thoss_8</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="varnheim">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>28</tipid>
            <area>varnheim</area>
            <locastring>varnheim_28</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>24</tipid>
            <area>varnheim</area>
            <locastring>varnheim_24</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>14</tipid>
            <area>varnheim</area>
            <locastring>varnheim_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>13</tipid>
            <area>varnheim</area>
            <locastring>varnheim_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>26</tipid>
            <area>varnheim</area>
            <locastring>varnheim_26</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="rybon">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>6</tipid>
            <area>rybon</area>
            <locastring>rybon_6</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="ottarje">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>10</tipid>
            <area>ottarje</area>
            <locastring>ottarje_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>28</tipid>
            <area>ottarje</area>
            <locastring>ottarje_28</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>16</tipid>
            <area>ottarje</area>
            <locastring>ottarje_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>13</tipid>
            <area>ottarje</area>
            <locastring>ottarje_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>25</tipid>
            <area>ottarje</area>
            <locastring>ottarje_25</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>27</tipid>
            <area>ottarje</area>
            <locastring>ottarje_27</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="skjal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>19</tipid>
            <area>skjal</area>
            <locastring>skjal_19</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipsgemischt">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>27</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_27</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>13</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_13</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="ljasdahl">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>17</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_17</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>16</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>14</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>15</tipid>
            <area>ljasdahl</area>
            <locastring>ljasdahl_15</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tjoila">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>12</tipid>
            <area>tjoila</area>
            <locastring>tjoila_12</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>11</tipid>
            <area>tjoila</area>
            <locastring>tjoila_11</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>14</tipid>
            <area>tjoila</area>
            <locastring>tjoila_14</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>13</tipid>
            <area>tjoila</area>
            <locastring>tjoila_13</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>15</tipid>
            <area>tjoila</area>
            <locastring>tjoila_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>9</tipid>
            <area>tjoila</area>
            <locastring>tjoila_9</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="breida">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>15</tipid>
            <area>breida</area>
            <locastring>breida_15</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>12</tipid>
            <area>breida</area>
            <locastring>breida_12</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="angbodirtal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>16</tipid>
            <area>angbodirtal</area>
            <locastring>angbodirtal_16</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>8</tipid>
            <area>angbodirtal</area>
            <locastring>angbodirtal_8</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>10</tipid>
            <area>angbodirtal</area>
            <locastring>angbodirtal_10</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>13</tipid>
            <area>angbodirtal</area>
            <locastring>angbodirtal_13</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
  </tips>
  <genstate>
    <item key="godstate_Travia">
      <GeneralState>
        <val>120</val>
        <fval>0</fval>
        <sval>25</sval>
      </GeneralState>
    </item>
    <item key="godstate_Efferd">
      <GeneralState>
        <val>105</val>
        <fval>0</fval>
        <sval>24</sval>
      </GeneralState>
    </item>
    <item key="godstate_Praios">
      <GeneralState>
        <val>95</val>
        <fval>0</fval>
        <sval>22</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rondra">
      <GeneralState>
        <val>30</val>
        <fval>0</fval>
        <sval>23</sval>
      </GeneralState>
    </item>
    <item key="godstate_Boron">
      <GeneralState>
        <val>185</val>
        <fval>0</fval>
        <sval>26</sval>
      </GeneralState>
    </item>
    <item key="godstate_Hesinde">
      <GeneralState>
        <val>115</val>
        <fval>0</fval>
        <sval>27</sval>
      </GeneralState>
    </item>
    <item key="godstate_Firun">
      <GeneralState>
        <val>95</val>
        <fval>0</fval>
        <sval>28</sval>
      </GeneralState>
    </item>
    <item key="godstate_Tsa">
      <GeneralState>
        <val>95</val>
        <fval>0</fval>
        <sval>29</sval>
      </GeneralState>
    </item>
    <item key="godstate_Phex">
      <GeneralState>
        <val>95</val>
        <fval>0</fval>
        <sval>30</sval>
      </GeneralState>
    </item>
    <item key="godstate_Peraine">
      <GeneralState>
        <val>95</val>
        <fval>0</fval>
        <sval>31</sval>
      </GeneralState>
    </item>
    <item key="godstate_Ingerimm">
      <GeneralState>
        <val>119</val>
        <fval>0</fval>
        <sval>32</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rahja">
      <GeneralState>
        <val>95</val>
        <fval>0</fval>
        <sval>33</sval>
      </GeneralState>
    </item>
    <item key="firstlevelupdone">
      <GeneralState>
        <val>0</val>
        <fval>0</fval>
      </GeneralState>
    </item>
    <item key="Lagerhaus_Thorwal">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <items>
          <entry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>158</itemid>
                <BF>1</BF>
                <itemrep>161</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>159</itemid>
                <BF>-1</BF>
                <itemrep>24</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>160</itemid>
                <BF>-1</BF>
                <itemrep>645</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>160</itemid>
                <BF>-1</BF>
                <itemrep>68</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>271</itemid>
                <BF>-1</BF>
                <itemrep>37</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>140</itemid>
                <BF>-1</BF>
                <itemrep>99</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>2066</itemid>
                <BF>-1</BF>
                <itemrep>551</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3117</itemid>
                <BF>-1</BF>
                <itemrep>132</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>275</itemid>
                <BF>-1</BF>
                <itemrep>303</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype>kukris</varusestype>
                <itemid>200</itemid>
                <BF>7</BF>
                <itemrep>290</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>10</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>270</itemid>
                <BF>-1</BF>
                <itemrep>892</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3011</itemid>
                <BF>-1</BF>
                <itemrep>319</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype>arachnae</varusestype>
                <itemid>216</itemid>
                <BF>4</BF>
                <itemrep>998</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>10000</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>403</itemid>
                <BF>1</BF>
                <itemrep>13</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>196</itemid>
                <BF>-1</BF>
                <itemrep>222</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>196</itemid>
                <BF>-1</BF>
                <itemrep>745</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>196</itemid>
                <BF>-1</BF>
                <itemrep>781</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>256</itemid>
                <BF>-1</BF>
                <itemrep>149</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>256</itemid>
                <BF>-1</BF>
                <itemrep>795</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>175</itemid>
                <BF>-1</BF>
                <itemrep>241</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>215</itemid>
                <BF>-1</BF>
                <itemrep>223</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>215</itemid>
                <BF>-1</BF>
                <itemrep>857</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>245</itemid>
                <BF>-1</BF>
                <itemrep>594</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>245</itemid>
                <BF>-1</BF>
                <itemrep>192</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>5</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>245</itemid>
                <BF>-1</BF>
                <itemrep>271</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>5</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>173</itemid>
                <BF>-1</BF>
                <itemrep>526</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>94</itemid>
                <BF>-1</BF>
                <itemrep>602</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>94</itemid>
                <BF>-1</BF>
                <itemrep>822</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>207</itemid>
                <BF>-1</BF>
                <itemrep>384</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>207</itemid>
                <BF>-1</BF>
                <itemrep>205</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype>hylailerfeuer</varusestype>
                <itemid>239</itemid>
                <BF>13</BF>
                <itemrep>730</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>3</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype>hylailerfeuer</varusestype>
                <itemid>239</itemid>
                <BF>13</BF>
                <itemrep>907</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>99</uses>
                <count>3</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>59</itemid>
                <BF>-1</BF>
                <itemrep>200</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>143</itemid>
                <BF>-1</BF>
                <itemrep>109</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>56</itemid>
                <BF>-1</BF>
                <itemrep>810</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>12</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype>kukris</varusestype>
                <itemid>193</itemid>
                <BF>-1</BF>
                <itemrep>333</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>5</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>190</itemid>
                <BF>-1</BF>
                <itemrep>895</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>187</itemid>
                <BF>-1</BF>
                <itemrep>197</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>252</itemid>
                <BF>-1</BF>
                <itemrep>517</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>251</itemid>
                <BF>-1</BF>
                <itemrep>7</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>179</itemid>
                <BF>-1</BF>
                <itemrep>393</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>189</itemid>
                <BF>-1</BF>
                <itemrep>412</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>253</itemid>
                <BF>-1</BF>
                <itemrep>849</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>220</itemid>
                <BF>-1</BF>
                <itemrep>534</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>217</itemid>
                <BF>-1</BF>
                <itemrep>989</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>161</itemid>
                <BF>5</BF>
                <itemrep>306</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
          </entry>
        </items>
      </GeneralState>
    </item>
  </genstate>
  <compstate>
    <item key="ardora">
      <CompanionState>
        <nextEvent>
          <timestamplong>30552153</timestamplong>
        </nextEvent>
        <active>false</active>
        <name>ardora</name>
      </CompanionState>
    </item>
    <item key="gerbald">
      <CompanionState>
        <nextEvent>
          <timestamplong>30551831</timestamplong>
        </nextEvent>
        <active>true</active>
        <pc>
          <attribs>
            <item key="Level">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="65" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="65" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="40" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="40" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="18" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="3240" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="978" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="189" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3560" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="thirst">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AG">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="42" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="19" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="17" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="10" atbonus="4" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="11" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="5" atbonus="3" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="10" atbonus="7" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-5" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-5" atbonus="-3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="0" atbonus="1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="10" atbonus="2" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="10" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="5" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="1" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="11" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="5" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="7" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="14" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="2" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="1" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="5" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="-1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="11" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="5" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="5" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="14" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="12" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="7" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="14" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="5" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="12" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-6" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="6" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="11" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="3" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="4" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="3" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="1" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-3" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="10" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="11" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-4" name="beherrschung" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-10" name="destructibo" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-9" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-7" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="3" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-7" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-6" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-10" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-6" name="boeserblick" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-5" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-8" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-8" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-2" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="13" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-15" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-6" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="5" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-15" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-6" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-12" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="4" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="5" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="4" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-6" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-6" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-6" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-10" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-8" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="12" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-8" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-10" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="3" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="4" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-10" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="8" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="10" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-8" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="7" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-8" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-5" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="0" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-8" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-10" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="5" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-2" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-10" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="14" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-15" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-8" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-18" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-7" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-3" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="0" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-8" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="7" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="10" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="10" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-15" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-10" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-10" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>944</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3001</itemid>
                <BF>1</BF>
                <itemrep>455</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>287</itemid>
                <BF>-1</BF>
                <itemrep>649</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>47</itemid>
                <BF>-1</BF>
                <itemrep>634</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>31</itemid>
                <BF>-1</BF>
                <itemrep>356</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>18</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>42</itemid>
                <BF>-1</BF>
                <itemrep>362</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>3</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>407</itemid>
                <BF>-1</BF>
                <itemrep>452</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>966</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>-1</BF>
                <itemrep>526</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>-1</BF>
                <itemrep>131</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>413</itemid>
                <BF>-1</BF>
                <itemrep>711</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>162</itemid>
                <BF>-1</BF>
                <itemrep>270</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>498</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>377</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>141</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>3001</itemid>
                <BF>1</BF>
                <itemrep>584</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle baerbandit won: 2</string>
            <string>Battle f_dc2_skel1 won: 5</string>
            <string>Battle f_dc2_skel2 won: 3</string>
            <string>Battle f_dc2_ork2 won: 4</string>
            <string>Battle f_dc2_zomskel won: 4</string>
            <string>Battle f_dc2_zom2 won: 6</string>
            <string>Battle f_dc2_zom1 won: 5</string>
            <string>Battle gerbald_besen won: 1</string>
            <string>[map] Met Asleif: 10</string>
            <string>Battle camp_road_20 won: 4</string>
            <string>Battle hq13_fight3 won: 4</string>
            <string>[bodon] Baerhag Axe Bringer: 50</string>
            <string>[bodon] Baerhag Finish: 100</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>[dngober] Tunneldigger: 5</string>
            <string>Battle dobe20 won: 4</string>
            <string>Battle dobe09 won: 1</string>
            <string>Battle dobe11 won: 2</string>
            <string>Battle dobe07 won: 1</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>[dngober] Escaped watertrap: 10</string>
            <string>[dngober] Explorer Bonus: 10</string>
            <string>Battle dobe19 won: 4</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_11 won: 1</string>
            <string>Battle camp_road_9 won: 4</string>
            <string>Battle camp_road_12 won: 3</string>
            <string>Battle camp_road_14 won: 4</string>
            <string>Battle robberscamp_less won: 3</string>
            <string>Battle f07613 won: 3</string>
            <string>Battle f07610 won: 4</string>
            <string>Battle f07611 won: 4</string>
            <string>Battle f07604 won: 4</string>
            <string>Battle f07607 won: 4</string>
            <string>Battle camp_road_8 won: 2</string>
            <string>[map] Met Asleif 2nd time: 10</string>
            <string>Battle orkueberfall won: 1</string>
            <string>[map] came prepared: 5</string>
            <string>Battle road_random5 won: 5</string>
            <string>Battle camp_road_7 won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>Battle camp_road_16 won: 3</string>
          </xplog>
          <receivedwonders>
            <int>32</int>
          </receivedwonders>
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>barbarian</string>
              <string>dwarf_head_beard_01</string>
              <string>barbarian_hair_01</string>
              <string>barbarian_cloth_01</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>gerbald</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>true</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>28</birthday>
          <longname>Gerbald aus Riva</longname>
          <shortname>Gerbald</shortname>
          <charpic>nsc_gerbald</charpic>
          <charpicid>0</charpicid>
          <uniqueid>d4be5a25-8a25-4fd9-becc-0a59190ab522</uniqueid>
          <id>7</id>
        </pc>
        <name>gerbald</name>
      </CompanionState>
    </item>
    <item key="nariell">
      <CompanionState>
        <nextEvent>
          <timestamplong>22309715</timestamplong>
        </nextEvent>
        <active>true</active>
        <pc>
          <attribs>
            <item key="Level">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="50" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="50" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1657" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="158" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="1920" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="thirst">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="44" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="19" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="8" atbonus="5" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="4" atbonus="3" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="2" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="2" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="2" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="10" atbonus="7" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-4" atbonus="-2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="11" atbonus="8" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="4" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="6" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="6" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="2" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="10" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="4" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="6" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-1" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="10" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="3" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-3" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="0" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-3" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="0" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="10" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="6" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="10" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="9" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="10" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="10" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-3" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="4" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="-4" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-4" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-3" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="1" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="8" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="1" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="4" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-1" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-1" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="10" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="10" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>462</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>5</itemid>
                <BF>5</BF>
                <itemrep>384</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>830</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>96</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>407</itemid>
                <BF>-1</BF>
                <itemrep>506</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>53</itemid>
                <BF>-1</BF>
                <itemrep>816</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>76</itemid>
                <BF>-1</BF>
                <itemrep>640</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>-1</BF>
                <itemrep>609</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>411</itemid>
                <BF>-1</BF>
                <itemrep>251</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>162</itemid>
                <BF>-1</BF>
                <itemrep>712</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>261</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>612</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>623</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>19</itemid>
                <BF>0</BF>
                <itemrep>251</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle camp_road_6 won: 3</string>
            <string>Battle liebespinnen_1 won: 6</string>
            <string>Battle liebeschrat_1 won: 2</string>
            <string>Battle liebewoelfe_1 won: 6</string>
            <string>Battle liebespinnen_2 won: 6</string>
            <string>Battle liebeschrat_2 won: 3</string>
            <string>Battle liebeschrat_3 won: 5</string>
            <string>Battle liebewoelfe_2 won: 6</string>
            <string>[dwoods1] Peacekeeper: 100</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>1</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_female_02</string>
              <string>elf_hair_01</string>
              <string>elf_quiver</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>hunter</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>true</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>23</birthday>
          <longname>Nariell</longname>
          <shortname>Nariell</shortname>
          <charpic>jaegerin_01.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>07d6059e-936c-4d63-b4bc-1f9aca0a305e</uniqueid>
          <id>7</id>
        </pc>
        <name>nariell</name>
      </CompanionState>
    </item>
    <item key="wanadis">
      <CompanionState>
        <nextEvent>
          <timestamplong>25825389</timestamplong>
        </nextEvent>
        <active>true</active>
        <pc>
          <attribs>
            <item key="Level">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="55" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="55" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="3988" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="4604" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="176" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2920" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="thirst">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="33" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="15" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="5" atbonus="4" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="3" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="6" atbonus="4" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="0" atbonus="0" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="2" atbonus="2" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="-2" atbonus="-1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-3" atbonus="-2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="7" atbonus="7" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="0" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="6" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="7" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="12" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="18" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="7" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="10" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="12" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="6" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="8" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="5" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="7" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="8" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="9" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="10" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="4" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="10" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="13" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="6" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="5" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="11" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="5" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="11" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="6" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="6" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="2" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="13" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-2" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="8" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="1" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="-1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-1" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="8" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="10" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>142</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>19</itemid>
                <BF>-1</BF>
                <itemrep>141</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>177</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>50</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>407</itemid>
                <BF>-1</BF>
                <itemrep>118</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>186</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>-1</BF>
                <itemrep>91</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>-1</BF>
                <itemrep>300</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>411</itemid>
                <BF>-1</BF>
                <itemrep>778</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>7</itemid>
                <BF>-1</BF>
                <itemrep>546</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>248</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>263</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>117</itemid>
                <BF>2</BF>
                <itemrep>565</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Battle Beilunk_Kampf1 won: 3</string>
            <string>Battle camp_road_18 won: 4</string>
            <string>Battle camp_road_12 won: 3</string>
            <string>Battle camp_road_3 won: 5</string>
            <string>[map] Reise40_zum_Schatz: 20</string>
            <string>Battle camp_road_18 won: 4</string>
            <string>Battle camp_road_2 won: 5</string>
            <string>Battle Daspota_Tav_LetzteRuhe won: 2</string>
            <string>Battle Daspota_Tav_HakenHugo won: 5</string>
            <string>Battle Daspota_Spielhaus won: 5</string>
            <string>Battle betas_Vendarr won: 1</string>
            <string>Battle Daspota_Tischler won: 4</string>
            <string>Battle Daspota_Bord_Liebesgefluester won: 6</string>
            <string>Battle Daspota_Bord_Sonya won: 3</string>
            <string>Battle Daspota_Wachhaus3 won: 4</string>
            <string>Battle Daspota_HausKapitaeneK1 won: 2</string>
            <string>Battle Daspota_Wachhaus2K2 won: 4</string>
            <string>Battle Daspota_Wachhaus2K1 won: 4</string>
            <string>Battle Daspota_Lagerhaus won: 4</string>
            <string>Battle Daspota_LagerhausK2 won: 5</string>
            <string>Battle Daspota_Tav_ZumHolzbein won: 6</string>
            <string>Battle Daspota_Tav_Piratenkoenig won: 6</string>
            <string>Battle Daspota_Taetowierer won: 2</string>
            <string>Battle Daspota_Tav_HakenHugo won: 5</string>
            <string>Battle Daspota_Wachhaus1 won: 4</string>
            <string>Battle Daspota_Schmied won: 1</string>
            <string>Battle Daspota_Segelmacher won: 1</string>
            <string>Battle camp_road_12 won: 3</string>
            <string>Battle ship9 won: 1</string>
            <string>Battle ship10 won: 2</string>
            <string>Battle ship19 won: 3</string>
            <string>Battle ship14 won: 5</string>
            <string>Battle ship17 won: 2</string>
            <string>Battle ship12 won: 2</string>
            <string>Battle ship18 won: 6</string>
            <string>Battle ship23a won: 4</string>
            <string>Battle ship24 won: 13</string>
            <string>Battle ship23b won: 3</string>
            <string>[dngship] Marbochest Riddle: 10</string>
            <string>Battle ship4 won: 1</string>
            <string>Battle ship8 won: 2</string>
            <string>Battle ship5 won: 1</string>
            <string>Battle ship3 won: 1</string>
            <string>Battle ship6 won: 5</string>
            <string>Battle daemon won: 9</string>
            <string>Battle camp_road_9 won: 4</string>
            <string>Battle orkueberfall2 won: 2</string>
            <string>Battle f09402 won: 5</string>
            <string>Battle f09405 won: 2</string>
            <string>[dngf094] discovered Trapdoor: 5</string>
            <string>[dngf094] made Trapdoor operational: 10</string>
            <string>Battle f09410 won: 2</string>
            <string>[dngf094] stupid but brave: 5</string>
            <string>Battle f09417 won: 2</string>
            <string>[dngf094] brave Explorer: 15</string>
            <string>Battle f09422 won: 12</string>
            <string>[dngf094] Key used in Daspota treasure cave: 5</string>
            <string>Battle f09413 won: 2</string>
            <string>Battle camp_road_6 won: 3</string>
            <string>Battle f04604 won: 4</string>
            <string>Battle f04606 won: 3</string>
            <string>Battle f04610 won: 3</string>
            <string>Battle f04607 won: 1</string>
            <string>Battle f04612 won: 4</string>
            <string>[dngf046] stand up and fright: 15</string>
            <string>[dngf046] smart decision: 15</string>
            <string>Battle f04613 won: 5</string>
            <string>Battle f04622 won: 3</string>
            <string>Battle f04628 won: 5</string>
            <string>Battle f04626 won: 6</string>
            <string>Battle f04625 won: 6</string>
            <string>Battle f04615 won: 4</string>
            <string>[dngf046] brave Explorer: 15</string>
            <string>Battle reise38_fight won: 5</string>
            <string>Battle f05109 won: 1</string>
            <string>Battle f05107 won: 5</string>
            <string>Battle f05102 won: 4</string>
            <string>Battle f05105 won: 3</string>
            <string>[dngf051] Riddle 2 solved: 40</string>
            <string>Battle f05120.2 won: 1</string>
            <string>Battle f05119 won: 2</string>
            <string>Battle f05118 won: 4</string>
            <string>Battle f05118.4 won: 2</string>
            <string>Battle f05118.3 won: 3</string>
            <string>Battle f05115 won: 5</string>
            <string>Battle f05113 won: 1</string>
            <string>[dngf051] Summoned Mactans: 35</string>
            <string>Battle showdown won: 12</string>
            <string>Battle f05117 won: 2</string>
            <string>Battle f05105.4 won: 1</string>
            <string>[dngf051] Riddle 1 solved: 20</string>
            <string>Battle f05103 won: 2</string>
            <string>[dngf051] Key used in Spider cave: 5</string>
            <string>Battle f05104 won: 1</string>
            <string>Battle city_guards7 won: 1</string>
            <string>Battle city_guards6 won: 2</string>
            <string>Battle Seereise_Piratenangriff5 won: 5</string>
            <string>Found Map Piece: 30</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>1</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_female_02</string>
              <string>elf_hair_01</string>
              <string>elf_arm_fur</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>breiter</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>true</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>5</birthday>
          <longname>Wanadis Foradsdottir</longname>
          <shortname>Wanadis</shortname>
          <charpic>streunerin_05.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>770c5c06-c815-4d26-b0e2-4d9be640e5e3</uniqueid>
          <id>7</id>
        </pc>
        <name>wanadis</name>
      </CompanionState>
    </item>
    <item key="garsvik">
      <CompanionState>
        <nextEvent>
          <timestamplong>31824288</timestamplong>
        </nextEvent>
        <active>true</active>
        <pc>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1319" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="182" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3280" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="thirst">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="40" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="9" atbonus="6" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="8" atbonus="6" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="2" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="4" atbonus="3" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="9" atbonus="7" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="2" atbonus="1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="7" atbonus="5" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="8" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="9" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="2" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="10" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="9" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="0" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="10" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="-2" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="6" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="8" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-4" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-4" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="4" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="0" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="2" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-3" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="1" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-4" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="6" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="-1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="5" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="1" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="1" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="6" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>255</itemid>
                <BF>-1</BF>
                <itemrep>672</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>135</itemid>
                <BF>-1</BF>
                <itemrep>431</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory04">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>407</itemid>
                <BF>-1</BF>
                <itemrep>643</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>561</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>-1</BF>
                <itemrep>281</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>43</itemid>
                <BF>-1</BF>
                <itemrep>399</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>413</itemid>
                <BF>-1</BF>
                <itemrep>136</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <recognized>true</recognized>
                <level>0</level>
                <varusestype />
                <itemid>162</itemid>
                <BF>-1</BF>
                <itemrep>167</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>417</itemid>
                <BF>-1</BF>
                <itemrep>305</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>51</itemid>
                <BF>-1</BF>
                <itemrep>794</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>377</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>136</itemid>
                <BF>2</BF>
                <itemrep>406</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>Found Map Piece: 30</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] Tunneldigger: 5</string>
            <string>[dngprem] TunnelDamaged: 5</string>
            <string>Battle skelette won: 5</string>
            <string>Battle camp_road_4 won: 5</string>
            <string>Battle reise33_fight won: 5</string>
            <string>Battle Seereise_Piratenangriff3 won: 5</string>
            <string>Battle orkueberfall2 won: 2</string>
            <string>Battle orkueberfall2 won: 2</string>
            <string>Battle f12603 won: 5</string>
            <string>Battle f12613 won: 5</string>
            <string>Battle f12607 won: 2</string>
            <string>Battle f12608 won: 6</string>
            <string>Battle f12609 won: 3</string>
            <string>Battle f12612 won: 5</string>
            <string>Battle f12611 won: 3</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f12617 won: 2</string>
            <string>Battle f12618 won: 4</string>
            <string>Battle f12620 won: 2</string>
            <string>Battle f12623 won: 2</string>
            <string>Battle f12625 won: 2</string>
            <string>[dngf126] explorer: 10</string>
            <string>Battle f126hesh won: 1</string>
            <string>[dngf126] Crystal Crusher: 25</string>
            <string>[dngf126] Key used in Temple of the Nameless: 5</string>
            <string>[dngf126] rescuers: 25</string>
            <string>Battle camp_road_15 won: 3</string>
            <string>Battle camp_road_17 won: 5</string>
            <string>Found Map Piece: 30</string>
            <string>[varnheim] Brought Nameless statue: 25</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>1</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>barbarian_fat</string>
              <string>dwarf_head_beard_01</string>
              <string>barbarian_helmet_04</string>
              <string>barbarian_cloth_02</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>viking</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>true</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>15</birthday>
          <longname>Garsvik Thorfinsson</longname>
          <shortname>Garsvik</shortname>
          <charpic>thorwaler_01.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>d9371f7b-a97f-48d4-89c0-824221f19e5f</uniqueid>
          <id>7</id>
        </pc>
        <name>garsvik</name>
      </CompanionState>
    </item>
  </compstate>
  <knownPlaces>
    <int>59</int>
    <int>19</int>
    <int>27</int>
    <int>36</int>
    <int>35</int>
    <int>49</int>
    <int>50</int>
    <int>52</int>
    <int>51</int>
    <int>4</int>
    <int>17</int>
  </knownPlaces>
  <knownEvents>
    <string>ALLrandomStreetstrasse_Haendler3</string>
    <string>thorwalrandomStreetstartdlg("strasse_HansQuest2");</string>
    <string>ALLrandomStreetstrasse_Kutsche</string>
    <string>ALLrandomStreetstreet_novadis</string>
    <string>thorwalrandomStreetstrasse_hetmannauftrag</string>
    <string>ALLrandomStreetstrasse_Haendler1</string>
    <string>ALLrandomStreetstrasse_Haendler4</string>
    <string>ALLrandomStreetstrasse_Kind1</string>
    <string>ALLrandomStreet</string>
    <string>ALLrandomStreetstrasse_schnuppe</string>
    <string>rukianenterTown</string>
    <string>ALLrandomStreetstrasse_stinkt2</string>
    <string>ALLrandomStreetstreet_topf</string>
    <string>ALLrandomStreetaxegroin</string>
    <string>ALLrandomStreetstrasse_Haendler2</string>
    <string>varnheimrandomStreetstartdlg("strasse_HansQuest2");</string>
    <string>ljasdahlrandomStreetstartdlg("strasse_HansQuest2");</string>
  </knownEvents>
  <knownRecipes>
    <string>expurgicum</string>
    <string>vomicum</string>
    <string>heiltrank</string>
    <string>zaubertrank_big</string>
    <string>hylailerfeuer</string>
    <string>mu_elixier</string>
    <string>kk_elixier</string>
  </knownRecipes>
  <mappieces>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
  </mappieces>
  <guardlist>
    <int>7</int>
    <int>3</int>
    <int>6</int>
  </guardlist>
  <savedJourney>
    <percOnRoute>1.0001601</percOnRoute>
    <lastUpdateL>21320159</lastUpdateL>
    <travelDir>1</travelDir>
    <lastBreakL>21120792</lastBreakL>
    <lastCheckL>21124392</lastCheckL>
    <forcedmarch>false</forcedmarch>
    <startloc>thorwal</startloc>
    <shipPassageSpeed>2.49840021</shipPassageSpeed>
    <nextAUupdateL>21124392</nextAUupdateL>
    <nextRandomCheckL>21340800</nextRandomCheckL>
    <nextRandomTimeL>21255122</nextRandomTimeL>
    <moving>false</moving>
    <routeName>thorwal-varnheim</routeName>
    <CurrentEventID>-1</CurrentEventID>
    <breakReason>arrival</breakReason>
  </savedJourney>
  <weather>
    <tempNight>4</tempNight>
    <tempDay>5</tempDay>
    <wind>none</wind>
    <cloud>many</cloud>
    <rain>none</rain>
  </weather>
  <diff>
    <CommonSickness>false</CommonSickness>
    <UncommonSickness>false</UncommonSickness>
    <Fumble>true</Fumble>
    <WeaponDestruction>false</WeaponDestruction>
    <RestBattle>true</RestBattle>
    <NecroChecks>true</NecroChecks>
    <Hunger>false</Hunger>
    <Thirst>false</Thirst>
  </diff>
  <dungeonhint>true</dungeonhint>
  <ignoreTimeout>false</ignoreTimeout>
  <lastTimedTrigger>
    <timestamplong>30551344</timestamplong>
  </lastTimedTrigger>
  <cCompanion>ardora</cCompanion>
  <schickmap>
    <hasMappart>
      <boolean>true</boolean>
      <boolean>false</boolean>
      <boolean>true</boolean>
      <boolean>false</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>false</boolean>
      <boolean>false</boolean>
    </hasMappart>
    <hasFalsePiece>false</hasFalsePiece>
  </schickmap>
  <ISactive />
  <ISid />
  <savedVersion>137</savedVersion>
  <ctime>
    <timestamplong>30552420</timestamplong>
  </ctime>
</Party>