<?xml version="1.0" encoding="utf-8"?>
<Party xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <partypart>
    <PartyPart>
      <character>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="27" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="27" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="28" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="28" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1035" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="174" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2960" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="10" fraction="0.78843534" />
            </item>
            <item key="thirst">
              <Attribute val="25" fraction="0.8194211" />
            </item>
            <item key="AG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="40" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="12" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="0" atbonus="0" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="3" atbonus="2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-5" atbonus="-3" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-5" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-6" atbonus="-3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="3" atbonus="2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="4" atbonus="3" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="1" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="3" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="3" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="1" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="5" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="4" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="8" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="4" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="4" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="3" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="5" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="5" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="4" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="0" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="0" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="1" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-6" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="3" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="3" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="4" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="3" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="1" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="3" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="4" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-2" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-3" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-7" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-4" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="4" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-6" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="4" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-4" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="0" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-4" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-6" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-8" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="6" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="3" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="5" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-8" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-1" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-5" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="0" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="0" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-10" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="4" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-3" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="2" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="2" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="4" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-10" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>191</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>827</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>-1</BF>
                <itemrep>740</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>140</itemid>
                <BF>-1</BF>
                <itemrep>59</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>140</itemid>
                <BF>-1</BF>
                <itemrep>241</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>120</itemid>
                <BF>-1</BF>
                <itemrep>258</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>117</itemid>
                <BF>2</BF>
                <itemrep>790</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>53</itemid>
                <BF>-1</BF>
                <itemrep>47</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>-1</BF>
                <itemrep>630</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>191</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>-1</BF>
                <itemrep>188</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>114</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>68</itemid>
                <BF>4</BF>
                <itemrep>767</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>2</weaptexid>
            <id />
            <acc>
              <string>Wizards_hair_02</string>
              <string>elf_quiver</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>witch</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>27</birthday>
          <longname>Saphira die Hexe</longname>
          <shortname>Saphira</shortname>
          <charpic>hexe_01.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>939e9657-c56e-4986-abd2-f2a0aeec0fb8</uniqueid>
          <id>3</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="23" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="23" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="25" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="25" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="725" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="191" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2840" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="10" fraction="0.78843534" />
            </item>
            <item key="thirst">
              <Attribute val="25" fraction="0.8194211" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="12" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="2" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="3" atbonus="2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="3" atbonus="2" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-1" atbonus="-1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="1" atbonus="1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="4" atbonus="2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="3" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="2" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="2" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="3" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="2" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="2" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="-1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="3" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="2" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-3" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="-2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="3" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="1" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="2" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="1" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-5" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="3" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="2" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="1" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="1" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="4" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="4" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-1" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="1" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="4" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="0" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-4" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="4" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-6" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-4" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-1" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="1" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="5" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-2" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-6" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="0" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-8" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="4" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-3" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="2" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="2" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="1" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-9" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="3" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-2" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="2" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="4" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="4" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-7" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-2" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-6" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="4" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-2" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-1" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="2" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="2" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>630</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>348</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>-1</BF>
                <itemrep>166</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>19</itemid>
                <BF>-1</BF>
                <itemrep>789</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>289</itemid>
                <BF>-1</BF>
                <itemrep>545</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>284</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>-1</BF>
                <itemrep>148</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>864</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>55</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>20</count>
              </Item>
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>-1</BF>
                <itemrep>130</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>383</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>5</itemid>
                <BF>5</BF>
                <itemrep>181</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_female_03</string>
              <string>elf_helmet_03</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>shireelf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>16</birthday>
          <longname>Feyaria die  Auelfe</longname>
          <shortname>Feyaria</shortname>
          <charpic>elfe_03.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>9b4ed106-8443-4078-a646-87c4de62b980</uniqueid>
          <id>5</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="33" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="33" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1035" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="185" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3600" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="10" fraction="0.78843534" />
            </item>
            <item key="thirst">
              <Attribute val="25" fraction="0.8194211" />
            </item>
            <item key="AG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="13" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="2" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="2" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="0" atbonus="0" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="0" atbonus="0" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="4" atbonus="2" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-3" atbonus="-2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-4" atbonus="-2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="1" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="3" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="3" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="0" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="-1" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="5" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="2" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="-2" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="7" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="3" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="0" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="3" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-4" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="3" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="4" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-1" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-1" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-1" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-4" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="5" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="5" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="4" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="1" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="5" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="3" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-3" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="3" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="-1" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="0" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="3" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="4" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="6" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-1" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="-3" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="3" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>87</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>297</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>-1</BF>
                <itemrep>595</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>81</itemid>
                <BF>-1</BF>
                <itemrep>199</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>43</itemid>
                <BF>-1</BF>
                <itemrep>295</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>412</itemid>
                <BF>-1</BF>
                <itemrep>410</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>-1</BF>
                <itemrep>996</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>82</itemid>
                <BF>-1</BF>
                <itemrep>130</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>134</itemid>
                <BF>4</BF>
                <itemrep>475</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>barbarian_fat</string>
              <string>dwarf_head_beard_02</string>
              <string>barbarian_helmet_04</string>
              <string>barbarian_cloth_03</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>skalde</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>15</birthday>
          <longname>Hasgar der Skalde</longname>
          <shortname>Hasgar</shortname>
          <charpic>skalde_01</charpic>
          <charpicid>0</charpicid>
          <uniqueid>1581216a-1386-4510-b4df-585d52064a38</uniqueid>
          <id>6</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="25" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="25" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="29" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="721" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="170" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2800" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="10" fraction="0.78843534" />
            </item>
            <item key="thirst">
              <Attribute val="25" fraction="0.8194211" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="12" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="staffmagicretry">
              <effectStart>114.021461</effectStart>
              <effectDuration>1</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="0" atbonus="0" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="2" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-4" atbonus="-2" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-5" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-5" atbonus="-3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="0" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-3" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="1" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="0" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="0" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="0" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="2" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-1" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="0" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="2" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="-2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-4" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="6" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="4" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="0" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="3" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="3" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-3" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="6" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="7" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="6" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-1" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="2" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="1" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="3" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-2" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-1" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-5" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-7" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="3" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="2" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="0" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-6" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-1" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="0" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="3" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-2" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="0" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-2" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-6" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="2" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-2" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-10" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-2" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-6" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-3" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="0" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="0" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="2" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-2" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="0" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-3" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-1" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-3" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-2" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="0" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="0" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-5" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-4" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-6" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-2" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>880</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>838</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>-1</BF>
                <itemrep>342</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>64</itemid>
                <BF>-1</BF>
                <itemrep>944</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>35</itemid>
                <BF>-1</BF>
                <itemrep>639</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item xsi:nil="true" />
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>-1</BF>
                <itemrep>980</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>924</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>-1</BF>
                <itemrep>259</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <recognized>true</recognized>
                <level>2</level>
                <varusestype />
                <itemid>133</itemid>
                <BF>-1</BF>
                <itemrep>103</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>1</maintexid>
            <weaptexid>1</weaptexid>
            <id />
            <acc>
              <string>Wizards_hat_02</string>
              <string>elf_quiver</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>wizard</cclass>
            <school>193</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>16</birthday>
          <longname>Caya die Zauberin</longname>
          <shortname>Caya</shortname>
          <charpic>magierin_03.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>18ecbc7e-c369-4c8d-ba32-90a0ae682ee8</uniqueid>
          <id>1</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="23" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="23" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="29" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1021" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="172" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2880" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="10" fraction="0.78843534" />
            </item>
            <item key="thirst">
              <Attribute val="25" fraction="0.8194211" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="12" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="staffmagicretry">
              <effectStart>114.105438</effectStart>
              <effectDuration>1</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="0" atbonus="0" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="2" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-4" atbonus="-2" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-5" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="3" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-5" atbonus="-3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="0" atbonus="0" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-3" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="1" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="0" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="0" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="0" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="2" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-1" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="0" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="0" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="2" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="-2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-4" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="6" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="4" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="0" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="3" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="3" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-3" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="6" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="9" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="6" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-1" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="1" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="3" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-2" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-1" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-5" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-7" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="3" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="2" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="0" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-6" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-1" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="0" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="3" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-2" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="0" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-2" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-6" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="2" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-2" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-10" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-2" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-6" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-3" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="0" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="0" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="2" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-2" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="0" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-3" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-1" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-3" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-2" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="0" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="0" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-5" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-4" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-6" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-2" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>681</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>584</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>-1</BF>
                <itemrep>530</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>64</itemid>
                <BF>-1</BF>
                <itemrep>944</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item xsi:nil="true" />
            </item>
            <item key="coat">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>75</itemid>
                <BF>-1</BF>
                <itemrep>962</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>120</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>-1</BF>
                <itemrep>770</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <recognized>true</recognized>
                <level>2</level>
                <varusestype />
                <itemid>133</itemid>
                <BF>-1</BF>
                <itemrep>694</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>1</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>6</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>Wizards_rgl</string>
              <string>Wizards_head_03</string>
              <string>Wizards_hat_01</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>wizard</cclass>
            <school>193</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>22</birthday>
          <longname>Gerion der Zauberer</longname>
          <shortname>Gerion</shortname>
          <charpic>magier_03.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>bbdf8a48-f8c7-453e-82ec-ca0b2c0fda2f</uniqueid>
          <id>2</id>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="27" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="27" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="25" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1121" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="176" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3040" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="10" fraction="0.78843534" />
            </item>
            <item key="thirst">
              <Attribute val="25" fraction="0.8194211" />
            </item>
            <item key="AG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="12" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="staffmagicretry">
              <effectStart>114.189651</effectStart>
              <effectDuration>1</effectDuration>
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="1" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="-3" atbonus="-2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="4" atbonus="2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="-7" atbonus="-4" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-6" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-7" atbonus="-4" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="1" atbonus="1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="1" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="2" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="1" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="3" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="1" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="4" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-2" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="0" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-3" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="0" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="2" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="5" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="4" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="3" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-4" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="1" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-4" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="6" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="-1" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="4" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-2" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-4" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="2" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="3" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="2" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-3" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="3" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-2" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="2" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="2" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-4" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-4" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-8" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="1" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-4" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="0" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-6" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-8" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-10" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-4" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-6" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-3" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-8" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="1" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-3" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-7" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-8" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-5" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-10" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-10" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>624</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>234</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>-1</BF>
                <itemrep>145</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>61</itemid>
                <BF>-1</BF>
                <itemrep>495</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>130</itemid>
                <BF>-1</BF>
                <itemrep>221</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>64</itemid>
                <BF>-1</BF>
                <itemrep>944</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>60</itemid>
                <BF>-1</BF>
                <itemrep>406</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item>
                <recognized>true</recognized>
                <level>1</level>
                <varusestype />
                <itemid>21</itemid>
                <BF>6</BF>
                <itemrep>153</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory12">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>10</itemid>
                <BF>-1</BF>
                <itemrep>322</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>14</count>
              </Item>
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>778</itemid>
                <BF>-1</BF>
                <itemrep>266</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>99</itemid>
                <BF>6</BF>
                <itemrep>714</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>53</itemid>
                <BF>-1</BF>
                <itemrep>93</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>78</itemid>
                <BF>-1</BF>
                <itemrep>243</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>340</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>-1</BF>
                <itemrep>178</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>84</itemid>
                <BF>-1</BF>
                <itemrep>508</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>104</itemid>
                <BF>6</BF>
                <itemrep>725</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[dngthorwal] explorer: 10</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>0</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>Wizards_skn</string>
              <string>Wizards_head_01</string>
              <string>Wizards_hair_02</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>druid</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>16</birthday>
          <longname>Orik der Druide</longname>
          <shortname>Orik</shortname>
          <charpic>druide_01.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>f84bac5f-fbb0-4f1a-aee3-c003653ba5cb</uniqueid>
          <id>4</id>
        </PlayerCharacter>
      </character>
      <loc>
        <dlevel>0</dlevel>
        <coords>
          <x>24.3080788</x>
          <y>4.111806</y>
          <z>-69.0268555</z>
        </coords>
        <dungeon>thorwal</dungeon>
        <rotation>330</rotation>
      </loc>
      <lastTrigger />
      <guid>4f6dedb1-d7a9-439f-833b-606cfe3ed32a</guid>
    </PartyPart>
  </partypart>
  <activeParty>0</activeParty>
  <dungeonstate>
    <item key="dngthorwal">
      <DungeonState>
        <specialstate>
          <item key="0sd1">
            <string>1</string>
          </item>
          <item key="0sd2">
            <string>0</string>
          </item>
          <item key="1sd1">
            <string>0</string>
          </item>
          <item key="1sd2">
            <string>0</string>
          </item>
          <item key="2sd1">
            <string>0</string>
          </item>
          <item key="eatstuff">
            <string>1</string>
          </item>
          <item key="extraexit">
            <string>0</string>
          </item>
          <item key="swimspoiler">
            <string>0</string>
          </item>
          <item key="map.raumangstaktiv">
            <string>0</string>
          </item>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////KP/////////////////////////////////////////////////////////////////////////////////////////////////////////SAJD/2Dr2////////////////////////////////////////////////////////////////////////////////////////////////////ABsAAACm////////////////////////////////////////////////////////////////////////////////////////////////////AAAAAABJ////////////////////////////////////////////////////////////////////////////////////////////////////AH69AAA2///////////////////////////////////////////////////////////////////////////////////////////////////vAGL/iQCP//////////////////////////////////////////////////////////////////////////////////////////////////++AIr////////////////////////////////////////////////////////////////////////////////////////////////////////YAMb/AP+sc8P///////////////////////////////////////////////////////////////////////////////////////////////8AAP/0AAAAACX//////////////////////////////////////////////////////////////////////////////////////////////8oAAIyhAAAFUgD//////////////////////////////////////////////////////////////////////////////////////////////zkAAAAAANP/AAD//////////////////////////////////////////////////////////////////////////////////////////////58AAAAAAP//AIj/////////////////////////////////////////////////////////////////////////////////////////////////+f//AP//AP//////////////////////////////////////////////////////////////////////////////////////////////////////APPMAHr/////////////////////////////////////////////////////////////////////////////////////////////////////ANYAAGn/////////////////////////////////////////////////////////////////////////////////////////////////////AJUAzP//////////////////////////////////////////////////////////////////////////////////////////////////////AAAA////////////////////////////////////////////////////////////////////////////////////////////////////////VgAA//////////////////////////////////////////////////////////////////////////////////////////////////////////Hi////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>80</X>
          <Y>38</Y>
        </fowSize>
        <itemset>
          <item key="chest_0_1">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_0_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>23</itemid>
                    <BF>-1</BF>
                    <itemrep>424</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>10</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>155</itemid>
                    <BF>-1</BF>
                    <itemrep>172</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>154</itemid>
                    <BF>-1</BF>
                    <itemrep>430</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>145</itemid>
                    <BF>-1</BF>
                    <itemrep>238</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="eatstuff">
            <ItemSet>
              <entry />
            </ItemSet>
          </item>
          <item key="chest_1_4">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>91</itemid>
                    <BF>-1</BF>
                    <itemrep>242</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>5</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>92</itemid>
                    <BF>-1</BF>
                    <itemrep>946</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>145</itemid>
                    <BF>-1</BF>
                    <itemrep>332</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_3">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>409</itemid>
                    <BF>-1</BF>
                    <itemrep>969</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>39</itemid>
                    <BF>-1</BF>
                    <itemrep>650</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>408</itemid>
                    <BF>-1</BF>
                    <itemrep>630</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>410</itemid>
                    <BF>-1</BF>
                    <itemrep>732</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>74</itemid>
                    <BF>-1</BF>
                    <itemrep>481</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>415</itemid>
                    <BF>-1</BF>
                    <itemrep>419</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>34</itemid>
                    <BF>-1</BF>
                    <itemrep>364</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>254</itemid>
                    <BF>-1</BF>
                    <itemrep>624</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>4000</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>3</itemid>
                    <BF>2</BF>
                    <itemrep>75</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>4</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>1</itemid>
                    <BF>3</BF>
                    <itemrep>111</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>14</itemid>
                    <BF>3</BF>
                    <itemrep>713</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>4</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>8</itemid>
                    <BF>4</BF>
                    <itemrep>140</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>2</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>9</itemid>
                    <BF>-1</BF>
                    <itemrep>915</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>12</itemid>
                    <BF>-1</BF>
                    <itemrep>997</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>98</itemid>
                    <BF>4</BF>
                    <itemrep>929</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>4</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>13</itemid>
                    <BF>-1</BF>
                    <itemrep>104</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>20</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>10</itemid>
                    <BF>-1</BF>
                    <itemrep>420</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>50</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>145</itemid>
                    <BF>-1</BF>
                    <itemrep>439</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_1_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>108</itemid>
                    <BF>4</BF>
                    <itemrep>674</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>276</itemid>
                    <BF>-1</BF>
                    <itemrep>838</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>76</itemid>
                    <BF>-1</BF>
                    <itemrep>801</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>416</itemid>
                    <BF>-1</BF>
                    <itemrep>40</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>35</itemid>
                    <BF>-1</BF>
                    <itemrep>218</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>57</itemid>
                    <BF>-1</BF>
                    <itemrep>294</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>58</itemid>
                    <BF>-1</BF>
                    <itemrep>556</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>150</itemid>
                    <BF>-1</BF>
                    <itemrep>823</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>151</itemid>
                    <BF>-1</BF>
                    <itemrep>745</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>125</itemid>
                    <BF>-1</BF>
                    <itemrep>249</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>132</itemid>
                    <BF>-1</BF>
                    <itemrep>573</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>202</itemid>
                    <BF>-1</BF>
                    <itemrep>771</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>415</itemid>
                    <BF>-1</BF>
                    <itemrep>193</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="1store">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>32</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>103</itemid>
                    <BF>5</BF>
                    <itemrep>94</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>105</itemid>
                    <BF>4</BF>
                    <itemrep>289</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype>hylailerfeuer</varusestype>
                    <itemid>239</itemid>
                    <BF>13</BF>
                    <itemrep>504</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>99</uses>
                    <count>6</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="chest_2_2">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>4</BF>
                    <itemrep>115</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>134</itemid>
                    <BF>4</BF>
                    <itemrep>260</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>480</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>7</itemid>
                    <BF>-1</BF>
                    <itemrep>906</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>3</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="spear">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>5</itemid>
                    <BF>5</BF>
                    <itemrep>839</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="torches">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>22</itemid>
                    <BF>-1</BF>
                    <itemrep>813</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>4</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="cleaver">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>93</itemid>
                    <BF>-1</BF>
                    <itemrep>190</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="orknose">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>136</itemid>
                    <BF>4</BF>
                    <itemrep>605</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="ring">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>10207</itemid>
                    <BF>-1</BF>
                    <itemrep>350</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
          <item key="deadguydg1">
            <ItemSet>
              <entry>
                <ItemEntry>
                  <price>0</price>
                  <originpc>0</originpc>
                  <originslot />
                  <item>
                    <recognized>false</recognized>
                    <level>0</level>
                    <varusestype />
                    <itemid>405</itemid>
                    <BF>-1</BF>
                    <itemrep>493</itemrep>
                    <isMagical>false</isMagical>
                    <isBroken>false</isBroken>
                    <uses>0</uses>
                    <count>1</count>
                  </item>
                  <chance>100</chance>
                </ItemEntry>
              </entry>
            </ItemSet>
          </item>
        </itemset>
        <door>
          <item key="0_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_3">
            <LockableState>open</LockableState>
          </item>
          <item key="0_2">
            <LockableState>open</LockableState>
          </item>
          <item key="0_4">
            <LockableState>closed</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_5">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_6">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2">
            <LockableState>open</LockableState>
          </item>
          <item key="1_10">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_7">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_4">
            <LockableState>closed</LockableState>
          </item>
          <item key="1_1">
            <LockableState>closed</LockableState>
          </item>
          <item key="2_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_5">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_6">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_7">
            <LockableState>closed</LockableState>
          </item>
          <item key="3_8">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_6">
            <LockableState>open</LockableState>
          </item>
          <item key="3_7">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="3_5">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="4_1">
            <LockableState>locked</LockableState>
          </item>
        </door>
        <chest>
          <item key="0_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="0_1">
            <LockableState>open</LockableState>
          </item>
          <item key="1_3">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_4">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="1_1">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_2">
            <LockableState>locked</LockableState>
          </item>
          <item key="2_1">
            <LockableState>locked</LockableState>
          </item>
        </chest>
        <trigger>
          <item key="0_dtho05">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_dtho14">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_eatstuff">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_equipstuff">
            <TriggerState>inactive</TriggerState>
          </item>
          <item key="0_phex">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_oldpart">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_rabbit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="0_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_bathroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_dtho20.1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_dtho25">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_dtho27">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_endpart1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_hole">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_secretdoor2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_stew">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_store2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_store1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="1_traproom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_vision">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_collapsed">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_deadguy">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_dtho43">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_hole">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_holeto3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_secretdoor">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_skeleton">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_spear">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_torches">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_storage">
            <TriggerState>active</TriggerState>
          </item>
          <item key="2_trap">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_cleaver">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed3">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_collapsed4">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_deaddwarf">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho48">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho50">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho53">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_dtho55">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_extraexit">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_holefrom2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_ring">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_slimey">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_swim1">
            <TriggerState>active</TriggerState>
          </item>
          <item key="3_swim2">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho571">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho58">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho59">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho60">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_dtho61">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_darkroom">
            <TriggerState>active</TriggerState>
          </item>
          <item key="4_orknose">
            <TriggerState>active</TriggerState>
          </item>
        </trigger>
      </DungeonState>
    </item>
  </dungeonstate>
  <townstate>
    <item key="thorwal">
      <TownState>
        <specialstate>
          <item key="map.isNamelessDay">
            <string>0</string>
          </item>
          <item key="map.had1stday">
            <string>0</string>
          </item>
          <item key="map.had2ndday">
            <string>0</string>
          </item>
          <item key="map.had3rdday">
            <string>0</string>
          </item>
          <item key="map.had4thday">
            <string>0</string>
          </item>
          <item key="map.had5thday">
            <string>0</string>
          </item>
          <item key="bevent_triggered">
            <string>true</string>
          </item>
          <item key="map.collect_wirselkraut">
            <string>6</string>
          </item>
          <item key="map.collect_gulmond">
            <string>4</string>
          </item>
          <item key="stover">
            <string>-200</string>
          </item>
          <item key="stoverlastlend">
            <string>113</string>
          </item>
          <item key="stoverlend">
            <string>200</string>
          </item>
          <item key="ugdalf">
            <string>ok</string>
          </item>
          <item key="thorwal_het">
            <string>3000</string>
          </item>
          <item key="sandorcleg">
            <string>1</string>
          </item>
          <item key="map.lh_thorwal_daystored">
            <string>114</string>
          </item>
          <item key="zeughaus_visited">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>////////////////////////////////////////////////////////////////q////1rRfP//////////////////AAB/AAAAAP////////////////8tugAAAFmE4v/////////////HnF0AAFoAAAAAAP////////////9GAAAAAAAAAAAAZ///////////////AAAAAAAAAAAA////////////////AAAAzdv7YAKl//////////////+zAAAA////////////////////////AABB////////////////////////AAAWAP//////////////////////+gAAAAD//////////////////////+KhSXT/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>20</X>
          <Y>20</Y>
        </fowSize>
        <bldstate>
          <item key="52-141">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="41">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="-23-94">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="20">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="33-62">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="35-78">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="zeughaus">
            <BuildingState val1="6" val2="0" val3="114.502571">
              <time>
                <timestamplong>9893022</timestamplong>
              </time>
              <expires>
                <timestamplong>9936000</timestamplong>
              </expires>
              <items>
                <entry>
                  <ItemEntry>
                    <price>450</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>8</itemid>
                      <BF>4</BF>
                      <itemrep>625</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>500</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>134</itemid>
                      <BF>4</BF>
                      <itemrep>581</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>600</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>136</itemid>
                      <BF>4</BF>
                      <itemrep>768</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>1100</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>11</itemid>
                      <BF>3</BF>
                      <itemrep>604</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>50</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>2</itemid>
                      <BF>6</BF>
                      <itemrep>563</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>150</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>104</itemid>
                      <BF>6</BF>
                      <itemrep>389</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>250</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>99</itemid>
                      <BF>6</BF>
                      <itemrep>517</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>350</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>100</itemid>
                      <BF>7</BF>
                      <itemrep>160</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>450</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>112</itemid>
                      <BF>4</BF>
                      <itemrep>546</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>500</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>66</itemid>
                      <BF>3</BF>
                      <itemrep>811</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>600</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>3</itemid>
                      <BF>2</BF>
                      <itemrep>81</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>150</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>120</itemid>
                      <BF>-1</BF>
                      <itemrep>345</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>450</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>9</itemid>
                      <BF>-1</BF>
                      <itemrep>903</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>500</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>19</itemid>
                      <BF>-1</BF>
                      <itemrep>98</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>1230</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>12</itemid>
                      <BF>-1</BF>
                      <itemrep>114</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>450</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>6</itemid>
                      <BF>3</BF>
                      <itemrep>730</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>850</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>1</itemid>
                      <BF>3</BF>
                      <itemrep>933</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>150</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>69</itemid>
                      <BF>5</BF>
                      <itemrep>897</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>300</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>5</itemid>
                      <BF>5</BF>
                      <itemrep>125</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>500</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>44</itemid>
                      <BF>6</BF>
                      <itemrep>613</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>750</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>103</itemid>
                      <BF>5</BF>
                      <itemrep>943</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>50</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>4</itemid>
                      <BF>4</BF>
                      <itemrep>730</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>200</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>14</itemid>
                      <BF>3</BF>
                      <itemrep>642</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>300</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>110</itemid>
                      <BF>1</BF>
                      <itemrep>896</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>500</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>68</itemid>
                      <BF>4</BF>
                      <itemrep>506</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>550</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>67</itemid>
                      <BF>3</BF>
                      <itemrep>784</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>600</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>117</itemid>
                      <BF>2</BF>
                      <itemrep>318</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>950</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>108</itemid>
                      <BF>4</BF>
                      <itemrep>651</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>100</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>98</itemid>
                      <BF>4</BF>
                      <itemrep>242</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>200</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>292</itemid>
                      <BF>4</BF>
                      <itemrep>601</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>250</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>17</itemid>
                      <BF>-1</BF>
                      <itemrep>91</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>350</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>33</itemid>
                      <BF>4</BF>
                      <itemrep>889</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>350</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>16</itemid>
                      <BF>4</BF>
                      <itemrep>672</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>500</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>137</itemid>
                      <BF>-1</BF>
                      <itemrep>294</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>1100</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>113</itemid>
                      <BF>2</BF>
                      <itemrep>0</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>1350</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>18</itemid>
                      <BF>2</BF>
                      <itemrep>136</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>5</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>10</itemid>
                      <BF>-1</BF>
                      <itemrep>480</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>8</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>13</itemid>
                      <BF>-1</BF>
                      <itemrep>195</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>250</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>7</itemid>
                      <BF>-1</BF>
                      <itemrep>748</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>450</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>15</itemid>
                      <BF>-1</BF>
                      <itemrep>371</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>20</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>49</itemid>
                      <BF>-1</BF>
                      <itemrep>10</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>30</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>413</itemid>
                      <BF>-1</BF>
                      <itemrep>19</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>30</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>411</itemid>
                      <BF>-1</BF>
                      <itemrep>869</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>30</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>412</itemid>
                      <BF>-1</BF>
                      <itemrep>760</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>10</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>50</itemid>
                      <BF>-1</BF>
                      <itemrep>473</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>90</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>51</itemid>
                      <BF>-1</BF>
                      <itemrep>333</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>400</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>84</itemid>
                      <BF>-1</BF>
                      <itemrep>766</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>500</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>83</itemid>
                      <BF>-1</BF>
                      <itemrep>494</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>600</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>82</itemid>
                      <BF>-1</BF>
                      <itemrep>976</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>20</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>48</itemid>
                      <BF>-1</BF>
                      <itemrep>103</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>30</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>414</itemid>
                      <BF>-1</BF>
                      <itemrep>647</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>30</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>418</itemid>
                      <BF>-1</BF>
                      <itemrep>924</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>500</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>79</itemid>
                      <BF>-1</BF>
                      <itemrep>560</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>600</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>81</itemid>
                      <BF>-1</BF>
                      <itemrep>703</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>800</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>53</itemid>
                      <BF>-1</BF>
                      <itemrep>573</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>2000</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>80</itemid>
                      <BF>-1</BF>
                      <itemrep>410</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>10000</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>54</itemid>
                      <BF>-1</BF>
                      <itemrep>789</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>10</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>407</itemid>
                      <BF>-1</BF>
                      <itemrep>734</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>50</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>75</itemid>
                      <BF>-1</BF>
                      <itemrep>696</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>500</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>96</itemid>
                      <BF>-1</BF>
                      <itemrep>925</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>2000</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>76</itemid>
                      <BF>-1</BF>
                      <itemrep>170</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>400</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>78</itemid>
                      <BF>-1</BF>
                      <itemrep>336</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>500</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>43</itemid>
                      <BF>-1</BF>
                      <itemrep>87</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>800</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>77</itemid>
                      <BF>-1</BF>
                      <itemrep>637</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                </entry>
              </items>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="4925">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="hostel_4925">
            <BuildingState val1="2" val2="0" val3="0">
              <time>
                <timestamplong>9975600</timestamplong>
              </time>
              <expires>
                <timestamplong>9975600</timestamplong>
              </expires>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="93-99">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamplong>9883363</timestamplong>
              </time>
              <expires>
                <timestamplong>9936000</timestamplong>
              </expires>
              <items>
                <entry>
                  <ItemEntry>
                    <price>1</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>23</itemid>
                      <BF>-1</BF>
                      <itemrep>217</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>85</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>70</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>39</itemid>
                      <BF>-1</BF>
                      <itemrep>548</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>2</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>28</itemid>
                      <BF>-1</BF>
                      <itemrep>208</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>7</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>22</itemid>
                      <BF>-1</BF>
                      <itemrep>821</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>10</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>38</itemid>
                      <BF>-1</BF>
                      <itemrep>206</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>2</uses>
                      <count>1</count>
                    </item>
                    <chance>25</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>140</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>26</itemid>
                      <BF>-1</BF>
                      <itemrep>76</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>25</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>20</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>30</itemid>
                      <BF>-1</BF>
                      <itemrep>981</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>3</uses>
                      <count>1</count>
                    </item>
                    <chance>35</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>40</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>25</itemid>
                      <BF>-1</BF>
                      <itemrep>114</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>1</uses>
                      <count>1</count>
                    </item>
                    <chance>25</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>160</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>34</itemid>
                      <BF>-1</BF>
                      <itemrep>824</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>20</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>700</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>255</itemid>
                      <BF>-1</BF>
                      <itemrep>561</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>70</chance>
                  </ItemEntry>
                </entry>
              </items>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="marketplace_93-99">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <expires>
                <timestamplong>9936000</timestamplong>
              </expires>
              <items>
                <entry>
                  <ItemEntry>
                    <price>151</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>26</itemid>
                      <BF>-1</BF>
                      <itemrep>662</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>25</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>89</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>25</itemid>
                      <BF>-1</BF>
                      <itemrep>299</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>1</uses>
                      <count>1</count>
                    </item>
                    <chance>25</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>1027</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>255</itemid>
                      <BF>-1</BF>
                      <itemrep>324</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>70</chance>
                  </ItemEntry>
                </entry>
              </items>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="95-108">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamplong>9883363</timestamplong>
              </time>
              <expires>
                <timestamplong>9936000</timestamplong>
              </expires>
              <items>
                <entry>
                  <ItemEntry>
                    <price>450</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>6</itemid>
                      <BF>3</BF>
                      <itemrep>156</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>20</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>50</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>4</itemid>
                      <BF>4</BF>
                      <itemrep>583</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>75</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>450</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>112</itemid>
                      <BF>4</BF>
                      <itemrep>492</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>850</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>1</itemid>
                      <BF>3</BF>
                      <itemrep>601</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>10</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>450</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>8</itemid>
                      <BF>4</BF>
                      <itemrep>236</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>35</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>450</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>9</itemid>
                      <BF>-1</BF>
                      <itemrep>334</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>20</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>1100</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>113</itemid>
                      <BF>2</BF>
                      <itemrep>249</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>10</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>20</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>48</itemid>
                      <BF>-1</BF>
                      <itemrep>834</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>30</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>49</itemid>
                      <BF>-1</BF>
                      <itemrep>152</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>500</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>137</itemid>
                      <BF>-1</BF>
                      <itemrep>436</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>10</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>500</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>96</itemid>
                      <BF>-1</BF>
                      <itemrep>30</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                </entry>
              </items>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="marketplace_95-108">
            <BuildingState val1="4" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <expires>
                <timestamplong>9936000</timestamplong>
              </expires>
              <items>
                <entry>
                  <ItemEntry>
                    <price>1147</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>6</itemid>
                      <BF>3</BF>
                      <itemrep>160</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>20</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>62</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>4</itemid>
                      <BF>4</BF>
                      <itemrep>961</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>75</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>1075</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>112</itemid>
                      <BF>4</BF>
                      <itemrep>922</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>28</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>48</itemid>
                      <BF>-1</BF>
                      <itemrep>259</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>36</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>49</itemid>
                      <BF>-1</BF>
                      <itemrep>893</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>50</chance>
                  </ItemEntry>
                </entry>
              </items>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="trader_139-144">
            <BuildingState val1="4" val2="0" val3="114.340523">
              <time>
                <timestamplong>9883363</timestamplong>
              </time>
              <expires>
                <timestamplong>9936000</timestamplong>
              </expires>
              <items>
                <entry>
                  <ItemEntry>
                    <price>1</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>23</itemid>
                      <BF>-1</BF>
                      <itemrep>474</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>70</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>39</itemid>
                      <BF>-1</BF>
                      <itemrep>102</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>280</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>93</itemid>
                      <BF>-1</BF>
                      <itemrep>623</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>2</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>28</itemid>
                      <BF>-1</BF>
                      <itemrep>23</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>80</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>27</itemid>
                      <BF>-1</BF>
                      <itemrep>608</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>560</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>29</itemid>
                      <BF>-1</BF>
                      <itemrep>1</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>4</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>89</itemid>
                      <BF>-1</BF>
                      <itemrep>98</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>90</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>121</itemid>
                      <BF>-1</BF>
                      <itemrep>175</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>840</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>88</itemid>
                      <BF>-1</BF>
                      <itemrep>629</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>7</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>91</itemid>
                      <BF>-1</BF>
                      <itemrep>605</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>110</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>85</itemid>
                      <BF>-1</BF>
                      <itemrep>472</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>1400</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>37</itemid>
                      <BF>-1</BF>
                      <itemrep>817</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>7</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>22</itemid>
                      <BF>-1</BF>
                      <itemrep>359</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>110</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>42</itemid>
                      <BF>-1</BF>
                      <itemrep>788</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>1680</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>35</itemid>
                      <BF>-1</BF>
                      <itemrep>788</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>7</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>40</itemid>
                      <BF>-1</BF>
                      <itemrep>213</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>120</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>86</itemid>
                      <BF>-1</BF>
                      <itemrep>440</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>10</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>2100</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>95</itemid>
                      <BF>-1</BF>
                      <itemrep>898</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>10</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>92</itemid>
                      <BF>-1</BF>
                      <itemrep>973</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>140</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>73</itemid>
                      <BF>-1</BF>
                      <itemrep>566</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>2800</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>74</itemid>
                      <BF>-1</BF>
                      <itemrep>570</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>10</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>90</itemid>
                      <BF>-1</BF>
                      <itemrep>547</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>140</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>97</itemid>
                      <BF>-1</BF>
                      <itemrep>671</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>2800</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>47</itemid>
                      <BF>-1</BF>
                      <itemrep>267</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>10</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>38</itemid>
                      <BF>-1</BF>
                      <itemrep>897</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>2</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>140</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>41</itemid>
                      <BF>-1</BF>
                      <itemrep>461</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>2800</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>70</itemid>
                      <BF>-1</BF>
                      <itemrep>701</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>20</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>46</itemid>
                      <BF>-1</BF>
                      <itemrep>471</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>140</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>24</itemid>
                      <BF>-1</BF>
                      <itemrep>636</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>20</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>72</itemid>
                      <BF>-1</BF>
                      <itemrep>409</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>140</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>26</itemid>
                      <BF>-1</BF>
                      <itemrep>325</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>20</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>30</itemid>
                      <BF>-1</BF>
                      <itemrep>343</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>3</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>160</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>31</itemid>
                      <BF>-1</BF>
                      <itemrep>977</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>40</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>25</itemid>
                      <BF>-1</BF>
                      <itemrep>806</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>1</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>160</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>32</itemid>
                      <BF>-1</BF>
                      <itemrep>194</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>40</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>45</itemid>
                      <BF>-1</BF>
                      <itemrep>158</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>160</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>34</itemid>
                      <BF>-1</BF>
                      <itemrep>474</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>70</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>87</itemid>
                      <BF>-1</BF>
                      <itemrep>676</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>210</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>36</itemid>
                      <BF>-1</BF>
                      <itemrep>784</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>500</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>255</itemid>
                      <BF>-1</BF>
                      <itemrep>124</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>50</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>409</itemid>
                      <BF>-1</BF>
                      <itemrep>942</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>2000</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>410</itemid>
                      <BF>-1</BF>
                      <itemrep>321</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>70</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>408</itemid>
                      <BF>-1</BF>
                      <itemrep>456</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                  <ItemEntry>
                    <price>2800</price>
                    <originpc>0</originpc>
                    <originslot />
                    <item>
                      <recognized>false</recognized>
                      <level>0</level>
                      <varusestype />
                      <itemid>415</itemid>
                      <BF>-1</BF>
                      <itemrep>566</itemrep>
                      <isMagical>false</isMagical>
                      <isBroken>false</isBroken>
                      <uses>0</uses>
                      <count>1</count>
                    </item>
                    <chance>100</chance>
                  </ItemEntry>
                </entry>
              </items>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
          <item key="176-136">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <BanTimeEnd>0</BanTimeEnd>
            </BuildingState>
          </item>
        </bldstate>
      </TownState>
    </item>
  </townstate>
  <mapstate>
    <specialstate>
      <item key="isNamelessDay">
        <string>0</string>
      </item>
      <item key="had1stday">
        <string>0</string>
      </item>
      <item key="had2ndday">
        <string>0</string>
      </item>
      <item key="had3rdday">
        <string>0</string>
      </item>
      <item key="had4thday">
        <string>0</string>
      </item>
      <item key="had5thday">
        <string>0</string>
      </item>
      <item key="collect_wirselkraut">
        <string>6</string>
      </item>
      <item key="collect_gulmond">
        <string>4</string>
      </item>
      <item key="lh_thorwal_daystored">
        <string>114</string>
      </item>
      <item key="raumangstaktiv">
        <string>0</string>
      </item>
    </specialstate>
    <fowData />
    <fowSize>
      <X>0</X>
      <Y>0</Y>
    </fowSize>
  </mapstate>
  <queststate>
    <item key="welcome">
      <QuestState step="1" adata="" />
    </item>
    <item key="nd_seereise">
      <QuestState step="0" adata="" />
    </item>
    <item key="nd_traders">
      <QuestState step="0" adata="" />
    </item>
    <item key="nd_temples">
      <QuestState step="0" adata="" />
    </item>
    <item key="nd_specialbld">
      <QuestState step="0" adata="" />
    </item>
    <item key="zandor">
      <QuestState step="1" adata="" />
    </item>
    <item key="ugdalf1">
      <QuestState step="3" adata="" />
    </item>
    <item key="schick_call">
      <QuestState step="2" adata="" />
    </item>
    <item key="qtotenschiff">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_olgardsson">
      <QuestState step="1" adata="" />
    </item>
    <item key="schick_endbattle">
      <QuestState step="1" adata="" />
    </item>
  </queststate>
  <tips>
    <item key="tipskraeuter">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>36</tipid>
            <area>tipskraeuter</area>
            <locastring>tipskraeuter_36</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="thorwal">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>63</tipid>
            <area>thorwal</area>
            <locastring>thorwal_63</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>61</tipid>
            <area>thorwal</area>
            <locastring>thorwal_61</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>74</tipid>
            <area>thorwal</area>
            <locastring>thorwal_74</locastring>
          </QBTipEntry>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>60</tipid>
            <area>thorwal</area>
            <locastring>thorwal_60</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipsgemischt">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>29</tipid>
            <area>tipsgemischt</area>
            <locastring>tipsgemischt_29</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
    <item key="tipswaffen">
      <QBTipArea>
        <tiplist>
          <QBTipEntry>
            <received>
              <timestamplong>0</timestamplong>
            </received>
            <tipid>7</tipid>
            <area>tipswaffen</area>
            <locastring>tipswaffen_7</locastring>
          </QBTipEntry>
        </tiplist>
      </QBTipArea>
    </item>
  </tips>
  <genstate>
    <item key="godstate_Travia">
      <GeneralState>
        <val>0</val>
        <fval>0</fval>
        <sval>25</sval>
      </GeneralState>
    </item>
    <item key="firstlevelupdone">
      <GeneralState>
        <val>0</val>
        <fval>0</fval>
      </GeneralState>
    </item>
    <item key="Lagerhaus_Thorwal">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <items>
          <entry>
            <ItemEntry>
              <price>0</price>
              <originpc>0</originpc>
              <originslot />
              <item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>95</itemid>
                <BF>-1</BF>
                <itemrep>540</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </item>
              <chance>0</chance>
            </ItemEntry>
          </entry>
        </items>
      </GeneralState>
    </item>
  </genstate>
  <compstate>
    <item key="ardora">
      <CompanionState>
        <nextEvent>
          <timestamplong>0</timestamplong>
        </nextEvent>
        <active>false</active>
        <name>ardora</name>
      </CompanionState>
    </item>
  </compstate>
  <knownPlaces />
  <knownEvents>
    <string>thorwalrandomStreetstrasse_hetmannauftrag</string>
  </knownEvents>
  <knownRecipes />
  <mappieces>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
    <boolean>false</boolean>
  </mappieces>
  <guardlist>
    <int>-1</int>
    <int>-1</int>
    <int>-1</int>
  </guardlist>
  <weather>
    <tempNight>-19</tempNight>
    <tempDay>-7</tempDay>
    <wind>storm</wind>
    <cloud>many</cloud>
    <rain>none</rain>
  </weather>
  <diff>
    <CommonSickness>true</CommonSickness>
    <UncommonSickness>true</UncommonSickness>
    <Fumble>true</Fumble>
    <WeaponDestruction>true</WeaponDestruction>
    <RestBattle>true</RestBattle>
    <NecroChecks>true</NecroChecks>
    <Hunger>true</Hunger>
    <Thirst>true</Thirst>
  </diff>
  <dungeonhint>true</dungeonhint>
  <ignoreTimeout>false</ignoreTimeout>
  <lastTimedTrigger>
    <timestamplong>9893022</timestamplong>
  </lastTimedTrigger>
  <cCompanion />
  <schickmap>
    <hasMappart>
      <boolean>false</boolean>
      <boolean>false</boolean>
      <boolean>false</boolean>
      <boolean>false</boolean>
      <boolean>false</boolean>
      <boolean>false</boolean>
      <boolean>false</boolean>
      <boolean>false</boolean>
      <boolean>false</boolean>
    </hasMappart>
    <hasFalsePiece>false</hasFalsePiece>
  </schickmap>
  <ISactive>trader_weap</ISactive>
  <ISid>zeughaus</ISid>
  <savedVersion>137</savedVersion>
  <ctime>
    <timestamplong>9893227</timestamplong>
  </ctime>
</Party>