Initialize engine version: 4.6.7p2 (7b25b1e9dbbf)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
    Vendor:   Intel
    VRAM:     2062 MB
Begin MonoManager ReloadAssembly
Platform assembly: %path%\schick_Data\Managed\UnityEngine.dll (this message is harmless)
Loading %path%\schick_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\I18N.dll (this message is harmless)
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Loading %path%\schick_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
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Loading %path%\schick_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
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Loading %path%\schick_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading %path%\schick_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\UnityEngine.UI.dll (this message is harmless)
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Loading %path%\schick_Data\Managed\I18N.MidEast.dll into Unity Child Domain
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Loading %path%\schick_Data\Managed\I18N.Rare.dll into Unity Child Domain
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Loading %path%\schick_Data\Managed\Ionic.Zip.dll into Unity Child Domain
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Loading %path%\schick_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading %path%\schick_Data\Managed\SteamworksManaged.dll into Unity Child Domain
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Loading %path%\schick_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
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desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: %path%\schick_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: %path%\schick_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: %path%\schick_Data\Managed\System.dll (this message is harmless)
LocaSetup: Making Pre-Choice from Usersettings: de
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Fallback handler could not load library %path%/schick_Data/Mono/.\%path%/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library %path%/schick_Data/Mono/.\%path%/schick_Data/Plugins/SteamworksNative
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Fallback handler could not load library %path%/schick_Data/Mono/.\lib%path%/schick_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library %path%/schick_Data/Mono/lib%path%/schick_Data/Plugins/SteamworksNative.dll
Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

%path%/schick_Data/Plugins/SteamworksNative.dll
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Steamworks Init failed: Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Did not find Root node for Module defined in %path%/Documents/BladeofDestiny/usermods/00/contentinfo.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Did not find Root node for Module defined in %path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.3/contentinfo.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Did not find Root node for Module defined in %path%/Documents/BladeofDestiny/usermods/tavern2.1/contentinfo.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Did not find Root node for Module defined in %path%/Documents/BladeofDestiny/usermods/ZMuM v2.6/contentinfo.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Finished loading content info.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DLC: 3, Usermod: 19, 
Loaded 3 packages for DLC

- expansion, ContentInfo(ContentFolder: expansion, ContentType: DLC, CombinedSettingsFileName: expansion.xml, LoadVersion: 0, LoadOrder: 2, AssetBundles: [AssetBundleInfo(BundleFileName: torkil.unity3d, BundleVersion: 0, Assets: [AssetBundleItem(AssetName: dng_swafnir, AssetType: Scene), ]), ])

- golddlc, ContentInfo(ContentFolder: golddlc, ContentType: DLC, CombinedSettingsFileName: gold.xml, LoadVersion: 0, LoadOrder: 2, AssetBundles: [AssetBundleInfo(BundleFileName: mood.unity3d, BundleVersion: 0, Assets: [AssetBundleItem(AssetName: mood_krypta, AssetType: Scene), ]), AssetBundleInfo(BundleFileName: dwoods.unity3d, BundleVersion: 0, Assets: [AssetBundleItem(AssetName: dwoods1, AssetType: Scene), ]), AssetBundleInfo(BundleFileName: dcrypt.unity3d, BundleVersion: 0, Assets: [AssetBundleItem(AssetName: dcrypt2, AssetType: Scene), ]), AssetBundleInfo(BundleFileName: arena.unity3d, BundleVersion: 0, Assets: [AssetBundleItem(AssetName: spezial_orklager, AssetType: Scene), AssetBundleItem(AssetName: spezial_rondrageweihter, AssetType: Scene), AssetBundleItem(AssetName: wald_1, AssetType: Scene), AssetBundleItem(AssetName: wald_3, AssetType: Scene), AssetBundleItem(AssetName: spezial_nekromant, AssetType: Scene), AssetBundleItem(AssetName: spezial_waldnymphe, AssetType: Scene), AssetBundleItem(AssetName: wald_2, AssetType: Scene), ]), ])

- wbab, ContentInfo(ContentFolder: wbab, ContentType: DLC, CombinedSettingsFileName: modul135.xml, LoadVersion: 0, LoadOrder: 3, AssetBundles: [])

Loaded 19 packages for Usermod

- anleitung_v1.1, ContentInfo(ContentFolder: anleitung_v1.1, ContentType: Usermod, CombinedSettingsFileName: anleitung.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- charmanage_v1.2, ContentInfo(ContentFolder: charmanage_v1.2, ContentType: Usermod, CombinedSettingsFileName: charmanage.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])

- Entscheidungsvielfalt_v0.0_1.36, ContentInfo(ContentFolder: Entscheidungsvielfalt_v0.0_1.36, ContentType: Usermod, CombinedSettingsFileName: Entscheidungsvielfalt.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- Event_EinWegimWald, ContentInfo(ContentFolder: Event_EinWegimWald, ContentType: Usermod, CombinedSettingsFileName: EinWegimWald.xml, LoadVersion: 0, LoadOrder: 99, AssetBundles: [])

- hexenkessel v2.0, ContentInfo(ContentFolder: hexenkessel v2.0, ContentType: Usermod, CombinedSettingsFileName: hexenkessel.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])

- Im Schatten der Nacht 1.35, ContentInfo(ContentFolder: Im Schatten der Nacht 1.35, ContentType: Usermod, CombinedSettingsFileName: ISdN.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])

- klassenanzeige_v1.0, ContentInfo(ContentFolder: klassenanzeige_v1.0, ContentType: Usermod, CombinedSettingsFileName: klassenanzeige.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- Kraeuterpreise_v0.0_1.36, ContentInfo(ContentFolder: Kraeuterpreise_v0.0_1.36, ContentType: Usermod, CombinedSettingsFileName: Kraeuterpreise.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- MactansDSA3, ContentInfo(ContentFolder: MactansDSA3, ContentType: Usermod, CombinedSettingsFileName: MactansDSA3.xml, LoadVersion: 0, LoadOrder: 2, AssetBundles: [])

- magic_pouch_Yuan_v1.1_1.36, ContentInfo(ContentFolder: magic_pouch_Yuan_v1.1_1.36, ContentType: Usermod, CombinedSettingsFileName: magic_pouch.xml, LoadVersion: 0, LoadOrder: 6, AssetBundles: [])

- Oeffnungszeiten_v1.3_1.36, ContentInfo(ContentFolder: Oeffnungszeiten_v1.3_1.36, ContentType: Usermod, CombinedSettingsFileName: Oeffnungszeiten.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- Stabzauber_v1.1_1.36, ContentInfo(ContentFolder: Stabzauber_v1.1_1.36, ContentType: Usermod, CombinedSettingsFileName: Stabzauber.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- stadtleben_v1.1, ContentInfo(ContentFolder: stadtleben_v1.1, ContentType: Usermod, CombinedSettingsFileName: stadtleben.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- Steigerung4.1_v0.6_1.36, ContentInfo(ContentFolder: Steigerung4.1_v0.6_1.36, ContentType: Usermod, CombinedSettingsFileName: Steigerung.xml, LoadVersion: 0, LoadOrder: 6, AssetBundles: [])

- Streitogerlager_v0.2_1.36, ContentInfo(ContentFolder: Streitogerlager_v0.2_1.36, ContentType: Usermod, CombinedSettingsFileName: Streitogerlager.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- ThorwalerRunen_v0.0_1.36, ContentInfo(ContentFolder: ThorwalerRunen_v0.0_1.36, ContentType: Usermod, CombinedSettingsFileName: ThorwalerRunen.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- Vertrautentiere_v0.6_1.36, ContentInfo(ContentFolder: Vertrautentiere_v0.6_1.36, ContentType: Usermod, CombinedSettingsFileName: Vertrautentiere.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- Waffenpatch_v1.2_1.36, ContentInfo(ContentFolder: Waffenpatch_v1.2_1.36, ContentType: Usermod, CombinedSettingsFileName: Waffenpatch.xml, LoadVersion: 0, LoadOrder: 6, AssetBundles: [])

- zwingfeste_v1.1, ContentInfo(ContentFolder: zwingfeste_v1.1, ContentType: Usermod, CombinedSettingsFileName: zwingfeste.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: CraftyLocalizationLoader (%path%/schick_Data/Data/de.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/schick_Data/Data/dlc/expansion/expansion.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/schick_Data/Data/dlc/golddlc/gold.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/schick_Data/Data/dlc/wbab/modul135.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/charmanage_v1.2/charmanage.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/charmanage_v1.2/charmanage.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/anleitung_v1.1/anleitung.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.1/anleitung.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Entscheidungsvielfalt_v0.0_1.36/Entscheidungsvielfalt.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Entscheidungsvielfalt_v0.0_1.36/Entscheidungsvielfalt.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Oeffnungszeiten_v1.3_1.36/Oeffnungszeiten.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Oeffnungszeiten_v1.3_1.36/Oeffnungszeiten.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Stabzauber_v1.1_1.36/Stabzauber.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v1.1_1.36/Stabzauber.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.1/stadtleben.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.1/stadtleben.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Streitogerlager_v0.2_1.36/Streitogerlager.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Streitogerlager_v0.2_1.36/Streitogerlager.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/ThorwalerRunen_v0.0_1.36/ThorwalerRunen.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/ThorwalerRunen_v0.0_1.36/ThorwalerRunen.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.6_1.36/Vertrautentiere.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.6_1.36/Vertrautentiere.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/magic_pouch_Yuan_v1.1_1.36/magic_pouch.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/magic_pouch_Yuan_v1.1_1.36/magic_pouch.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Steigerung4.1_v0.6_1.36/Steigerung.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Steigerung4.1_v0.6_1.36/Steigerung.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v1.2_1.36/Waffenpatch.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v1.2_1.36/Waffenpatch.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Localizing Logo, using de
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.446021 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 2661.
Total: 56.272293 ms (FindLiveObjects: 0.085099 ms CreateObjectMapping: 0.046612 ms MarkObjects: 47.637520 ms  DeleteObjects: 8.008292 ms)

Platform assembly: %path%\schick_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: %path%\schick_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Updating Scrollsize of areaScrolllist: Center: (110,0, -157,5, -0,5), Extents: (110,0, 157,5, 0,5) compared to (115,0, -175,0, 230,0, 350,0)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 2.446491 ms
Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

%path%/schick_Data/Plugins/SteamworksNative.dll
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Steamworks Init failed: Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.Initialize()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nothing 'to start with'
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 9347.
Total: 48.652721 ms (FindLiveObjects: 0.446877 ms CreateObjectMapping: 0.089803 ms MarkObjects: 45.135860 ms  DeleteObjects: 2.529452 ms)

STARTUP MCP VERSION Version 1.36, 151009-2315 CE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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Selected proper node from combined settings file '%path%/schick_Data/Data/dlc/expansion/expansion.xml'. attributeValue = de

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Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/charmanage_v1.2/charmanage.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/charmanage_v1.2/charmanage.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/anleitung_v1.1/anleitung.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.1/anleitung.xml, loadversion = 0)

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Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Entscheidungsvielfalt_v0.0_1.36/Entscheidungsvielfalt.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Oeffnungszeiten_v1.3_1.36/Oeffnungszeiten.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Oeffnungszeiten_v1.3_1.36/Oeffnungszeiten.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Stabzauber_v1.1_1.36/Stabzauber.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v1.1_1.36/Stabzauber.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.1/stadtleben.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.1/stadtleben.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Streitogerlager_v0.2_1.36/Streitogerlager.xml'. attributeValue = de

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Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/ThorwalerRunen_v0.0_1.36/ThorwalerRunen.xml'. attributeValue = de

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Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.6_1.36/Vertrautentiere.xml'. attributeValue = de

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Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/magic_pouch_Yuan_v1.1_1.36/magic_pouch.xml'. attributeValue = de

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Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Steigerung4.1_v0.6_1.36/Steigerung.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v1.2_1.36/Waffenpatch.xml'. attributeValue = de

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Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml'. attributeValue = de

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Localizing Material, using de
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.SkillDefinitionLoader (%path%/schick_Data/Data/skills.xml, loadversion = 0)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 50 Skills and 87 Spells
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.DurableEffectLoader (%path%/schick_Data/Data/effects.xml, loadversion = 0)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 290 effects
 
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Loading: DSA.Model.NPCDefinitionLoader (%path%/schick_Data/Data/monster.xml, loadversion = 0)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 182 Monsters
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.ItemDefinitionLoader (%path%/schick_Data/Data/items2b.xml, loadversion = 0)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 501 items
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.CharacterClassLoader (%path%/schick_Data/Data/classdefinition.xml, loadversion = 0)

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/schick_Data/Data/de_dlgpartner.xml, loadversion = 0)

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Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/magic_pouch_Yuan_v1.1_1.36/magic_pouch.xml, loadversion = 0)

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Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v1.2_1.36/Waffenpatch.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: GeneralDialogLoader (%path%/schick_Data/Data/de_dlgtext.xml, loadversion = 0)

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Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.1/anleitung.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/Entscheidungsvielfalt_v0.0_1.36/Entscheidungsvielfalt.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v1.1_1.36/Stabzauber.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.1/stadtleben.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/Streitogerlager_v0.2_1.36/Streitogerlager.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/ThorwalerRunen_v0.0_1.36/ThorwalerRunen.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.6_1.36/Vertrautentiere.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/magic_pouch_Yuan_v1.1_1.36/magic_pouch.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/Steigerung4.1_v0.6_1.36/Steigerung.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v1.2_1.36/Waffenpatch.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 479 Dialog Partners and 4908 Dialog Texts
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.QuestDefinitionLoader (%path%/schick_Data/Data/quests.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/charmanage_v1.2/charmanage.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.1/anleitung.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.1/stadtleben.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v1.2_1.36/Waffenpatch.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 89 Quests
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.TraderDataLoader (%path%/schick_Data/Data/sortiments.xml, loadversion = 0)

Skipping node from townNodes because name == null or empty. Most likely the market_all node.

Loading: DSA.Model.TraderDataLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.TraderDataLoader (%path%/Documents/BladeofDestiny/usermods/charmanage_v1.2/charmanage.xml, loadversion = 0)

Skipping node from townNodes because name == null or empty. Most likely the market_all node.

Loading: DSA.Model.TraderDataLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v1.1_1.36/Stabzauber.xml, loadversion = 0)

Skipping node from townNodes because name == null or empty. Most likely the market_all node.

Loading: DSA.Model.TraderDataLoader (%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.6_1.36/Vertrautentiere.xml, loadversion = 0)

Skipping node from townNodes because name == null or empty. Most likely the market_all node.

Loading: DSA.Model.TraderDataLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v1.2_1.36/Waffenpatch.xml, loadversion = 0)

Skipping node from townNodes because name == null or empty. Most likely the market_all node.


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: RandomDialogLoader (%path%/schick_Data/Data/de_dlgrandom.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 5 random areas, 25 random requests and 45 random responses
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reading 0 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

read 7 companions
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 20 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TownSettings: Loaded 52 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading NPC Magic
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading Spell settings

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

read 1 companions
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TownSettings: Loaded 52 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading NPC Magic
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading Spell settings

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading NPC Magic
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell grverwirrung (grverwirrung) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading Spell settings
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

read 2 companions
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TownSettings: Loaded 52 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TownSettings: Loaded 52 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reading 0 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 20 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading NPC Magic
Loading Spell settings
Successfully loaded flameswordspell3_monsterset
Successfully loaded flameswordspell4_monsterset
Successfully loaded flameswordspell5_monsterset
Successfully loaded flameswordspell6_monsterset
Successfully loaded flameswordspell7_monsterset
Successfully loaded flameswordspell8_monsterset
Successfully loaded flameswordspell9_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TownSettings: Loaded 52 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key rabenruf not found in Magicskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading NPC Magic
Loading ClassID 21
  Loading Spell fulminictus (fulminictus) at Value 9
Loading ClassID 23
  Loading Spell fulminictus (fulminictus) at Value 12
Loading ClassID 24
  Loading Spell fulminictus (fulminictus) at Value 15
Loading ClassID 25
  Loading Spell fulminictus (fulminictus) at Value 18
Loading ClassID 31
  Loading Spell  (rabenruf) failed
Loading Spell settings
Successfully loaded vertrauterkatze1_monsterset
Successfully loaded vertrauterkatze3_monsterset
Successfully loaded vertrauterkatze4_monsterset
Successfully loaded vertrauterkatze5_monsterset
Successfully loaded vertrauterkroete1_monsterset
Successfully loaded vertrauterkroete3_monsterset
Successfully loaded vertrauterkroete4_monsterset
Successfully loaded vertrauterkroete5_monsterset
Successfully loaded vertrauterrabe1_monsterset
Successfully loaded vertrauterrabe3_monsterset
Successfully loaded vertrauterrabe4_monsterset
Successfully loaded vertrauterrabe5_monsterset
Successfully loaded vertrauterschlange1_monsterset
Successfully loaded vertrauterschlange3_monsterset
Successfully loaded vertrauterschlange4_monsterset
Successfully loaded vertrauterschlange5_monsterset
Successfully loaded vertrauterbluthund1_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

read 2 companions
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading NPC Magic
Loading ClassID 666
  Loading Spell kraehenruf (kraehenruf) at Value 12
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 667
  Loading Spell fulminictus (fulminictus) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell zwingtanz (zwingtanz) at Value 15
Loading ClassID 668
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell ignifaxius (ignifaxius) at Value 15
Loading Spell settings
Successfully loaded elementar_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TownSettings: Loaded 52 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.GlobalSettingsLoader (%path%/schick_Data/Data/globalsettings.xml, loadversion = 0)

Loading: DSA.Model.GlobalSettingsLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Updating entry with id 'magic' from DLC

Updating entry with id 'companion' from DLC

Updating entry with id 'townsettings' from DLC

Loading: DSA.Model.GlobalSettingsLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Updating entry with id 'magic' from DLC

Loading: DSA.Model.GlobalSettingsLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Updating entry with id 'character' from DLC

Updating entry with id 'help' from DLC

Updating entry with id 'magic' from DLC

Updating entry with id 'companion' from DLC

Updating entry with id 'townsettings' from DLC

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/charmanage_v1.2/charmanage.xml, loadversion = 0)

Updating entry with id 'character' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Updating entry with id 'character' from Usermod

Updating entry with id 'help' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Updating entry with id 'townsettings' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.1/anleitung.xml, loadversion = 0)

Updating entry with id 'help' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Oeffnungszeiten_v1.3_1.36/Oeffnungszeiten.xml, loadversion = 0)

Updating entry with id 'trader' from Usermod

Updating entry with id 'blacksmith' from Usermod

Updating entry with id 'healer' from Usermod

Updating entry with id 'tavern' from Usermod

Updating entry with id 'travel' from Usermod

Updating entry with id 'openingHours' from Usermod

Updating entry with id 'openingDays' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v1.1_1.36/Stabzauber.xml, loadversion = 0)

Updating entry with id 'character' from Usermod

Updating entry with id 'magic' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Streitogerlager_v0.2_1.36/Streitogerlager.xml, loadversion = 0)

Updating entry with id 'townsettings' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.6_1.36/Vertrautentiere.xml, loadversion = 0)

Updating entry with id 'character' from Usermod

Updating entry with id 'magic' from Usermod

Updating entry with id 'companion' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/magic_pouch_Yuan_v1.1_1.36/magic_pouch.xml, loadversion = 0)

Updating entry with id 'character' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Steigerung4.1_v0.6_1.36/Steigerung.xml, loadversion = 0)

Updating entry with id 'character' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v1.2_1.36/Waffenpatch.xml, loadversion = 0)

Updating entry with id 'character' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)

Updating entry with id 'character' from Usermod

Updating entry with id 'magic' from Usermod

Updating entry with id 'townsettings' from Usermod


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Num Alchemy Recipes = 13
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Num Companions = 11
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Num Opening Days = 20
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.GlobalFightLoader (%path%/schick_Data/Data/globalfights.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/MactansDSA3/MactansDSA3.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/charmanage_v1.2/charmanage.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.1/anleitung.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.1/stadtleben.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/Streitogerlager_v0.2_1.36/Streitogerlager.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 254 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.WonderDefinitionLoader (%path%/schick_Data/Data/wonder.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.TravelRouteLoader (%path%/schick_Data/Data/travelroutes.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loaded 105 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.DungeondefinitionLoader (%path%/schick_Data/Data/dungeon.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/charmanage_v1.2/charmanage.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.1/anleitung.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.1/stadtleben.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v1.2_1.36/Waffenpatch.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 18 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/schick_Data/Data/routeevents.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/charmanage_v1.2/charmanage.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.1/anleitung.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.1/stadtleben.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/Streitogerlager_v0.2_1.36/Streitogerlager.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loaded 257 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.BuildingEventLoader (%path%/schick_Data/Data/buildingevents.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/charmanage_v1.2/charmanage.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.1/anleitung.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.1/stadtleben.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading LGC savefile %path%/Documents/BladeofDestiny/save/quick.dsa1save
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading File %path%/Documents/BladeofDestiny/save/quick.dsa1save
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Item with id 423 is unknown, replacing with itemid 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Item with id 422 is unknown, replacing with itemid 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Item with id 779 is unknown, replacing with itemid 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Item with id 428 is unknown, replacing with itemid 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion raskir
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion alvida
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion jandrim
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion nira
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion sanaya
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion xaviera
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion mirya
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Liasanya:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Coruna:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Elwene:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Grasam:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Zodan:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Edorian:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loaded Weatherforecast for [DSATime ts 1060,371 = Wassertag, 1. Rahja (FRÜHLING) im Jahre 1010 BF Phexensstunde (08:53:44 Uhr) (Long: 91616024)] season 1: WeatherForecast[ Clouds none Wind strong Rain none, Temp -16 - 12 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

character Character G is unset, deactivating
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.SetStatInt()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.StoreStats()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Reflective/VertexLit' - Pass 'BASE' shader state not supported
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Pass '' shader state not supported
UnloadTime: 0.632469 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 12434.
Total: 24.672314 ms (FindLiveObjects: 0.567042 ms CreateObjectMapping: 0.108618 ms MarkObjects: 23.446289 ms  DeleteObjects: 0.071414 ms)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0,28, Duration 134,06
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Mapload: checking for saved currentevent
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Mapload: Failed to restore ISactive 137 /  / 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Travelling on Route oberorken-einsiedl-pampa, distance 105, expected speed 0,975 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.GetStatInt()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.SetStatInt()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.StoreStats()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 84,78%, Dir -1, moving True, route oberorken-einsiedl-pampa], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 84,68%, Dir -1, moving True, route oberorken-einsiedl-pampa], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 91616422 breakstart was 91616422
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 83,76%, Dir -1, moving True, route oberorken-einsiedl-pampa], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 91620025 breakstart was 91620025
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 82,84%, Dir -1, moving True, route oberorken-einsiedl-pampa], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 91623601 breakstart was 91623601
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 91626904
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, event, perc 81,99797, cspeed 0,975
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleEvent Type:event
Hint:
Route: oberorken-einsiedl-pampa
Script:if( getSpecialState("Kriegsogerlager") < 2 ) {
  startdlg("Kriegsogerlager_dlg");
} else {
startDialogueAt("Kriegsogerlager_dlg", "254");
}
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing Kriegsogerlager_dlg [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog Kriegsogerlager_dlg_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing Kriegsogerlager_dlg [2]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog Kriegsogerlager_dlg_hl[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing Kriegsogerlager_dlg [3]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown reaction undefined for partner Kriegsogerlager_dlg_hl
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for dorfkampf_3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-AddPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-AddPass' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' shader state not supported
Shader 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass': fallback shader 'Diffuse' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Setting to default shader.
Initializing Battle Kriegsogerlager_battle in Scene dorfkampf_3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown main iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Current Board contains: 
(0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (12/0) (12/1) (12/2) (12/3) (12/4) (12/5) (12/6) (12/7) (12/8) (12/9) (12/10) (12/11) (13/0) (13/1) (13/2) (13/3) (13/4) (13/5) (13/6) (13/7) (13/8) (13/9) (13/10) (13/11) (14/0) (14/1) (14/2) (14/3) (14/4) (14/5) (14/6) (14/7) (14/8) (14/9) (14/10) (14/11) (15/0) (15/1) (15/2) (15/3) (15/4) (15/5) (15/6) (15/7) (15/8) (15/9) (15/10) (15/11) (16/0) (16/1) (16/2) (16/3) (16/4) (16/5) (16/6) (16/7) (16/8) (16/9) (16/10) (16/11) (17/0) (17/1) (17/2) (17/3) (17/4) (17/5) (17/6) (17/7) (17/8) (17/9) (17/10) (17/11) 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Liasanya: [BCAData: MT0 / WT-1
 / elf_female_03, elf_hair_01, elf_boot, elf_quiver, elf_arm_fur]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for P Liasanya: 
found dispclass schilde
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Coruna: [BCAData: MT2 / WT0
 / Wizards_hood, Wizards_rgl_cloth]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for P Coruna: 
found dispclass schilde
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Elwene: [BCAData: MT0 / WT1
 / Wizards_hair_02]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for P Elwene: 
found dispclass schilde
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Grasam: [BCAData: MT4 / WT-1
 / dwarf_rgl_body, dwarf_head_beard_02, dwarf_head_hair]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Edorian: [BCAData: MT1 / WT-1
 / Wizards_rgl, Wizards_head_03, Wizards_hair_02]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Ork-Veteran(battle/orc_avg_accessory): 
wurfwaffen count is zero, falling back to schusswaffen
found dispclass schusswaffen
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Ork-Veteran(battle/orc_avg_accessory): 
wurfwaffen count is zero, falling back to schusswaffen
found dispclass schusswaffen
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Ork-Veteran on Position 1Adding Char Elwene on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Mercury Rising (With Choir) from List battle, target volume 0,28, Duration 112,039
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
trying to Approach for LOS-Attack, origin (2/9)
Maximum Distance for approach is 5
Checking position (2/10) viable, distance 1, count 0
Checking position (3/10) viable, distance 2, count 0
Checking position (3/9) viable, distance 1, count 0
Checking position (3/8) viable, distance 2, count 0
Checking position (2/8) viable, distance 1, count 0
Checking position (1/8) viable, distance 2, count 0
Checking position (1/9) viable, distance 1, count 0
Checking position (4/10) viable, distance 3, count 0
Checking position (4/9) viable, distance 2, count 0
Checking position (4/8) viable, distance 3, count 0
Checking position (4/7) viable, distance 4, count 0
Checking position (3/7) viable, distance 3, count 0
Checking position (2/7) viable, distance 2, count 0
Checking position (1/7) viable, distance 3, count 0
Checking position (0/7) viable, distance 4, count 0
Checking position (0/8) viable, distance 3, count 0
Checking position (0/9) viable, distance 2, count 0
Checking position (5/10) viable, distance 4, count 0
Checking position (5/9) viable, distance 3, count 0
Checking position (5/8) viable, distance 4, count 0
Checking position (5/7) viable, distance 5, count 0
Checking position (5/6) viable, distance 6, count 0
Checking position (4/6) viable, distance 5, count 0
Checking position (3/6) viable, distance 4, count 0
Checking position (2/6) viable, distance 3, count 0
Checking position (0/6) viable, distance 5, count 0
Checking position (6/10) viable, distance 5, count 0
Checking position (6/9) viable, distance 4, count 0
Checking position (6/8) viable, distance 5, count 0
Checking position (6/7) viable, distance 6, count 0
Checking position (6/6) viable, distance 7, count 0
Checking position (6/5) viable, distance 8, count 0
Checking position (5/5) viable, distance 7, count 0
Checking position (4/5) viable, distance 6, count 0
Checking position (3/5) viable, distance 5, count 0
Checking position (2/5) viable, distance 4, count 0
Checking position (1/5) viable, distance 5, count 0
Checking position (0/5) viable, distance 6, count 0
Checking position (7/10) viable, distance 6, count 0
Checking position (7/9) viable, distance 5, count 0
Checking position (7/8) viable, distance 6, count 0
Checking position (7/7) viable, distance 7, count 0
Checking position (7/6) viable, distance 8, count 0
Checking position (7/5) viable, distance 9, count 0
Checking position (6/4) viable, distance 9, count 2
Checking position (5/4) viable, distance 8, count 1
Checking position (4/4) viable, distance 7, count 1
Checking position (3/4) viable, distance 6, count 0
Checking position (2/4) viable, distance 5, count 0
Checking position (1/4) viable, distance 6, count 0
found 3 viable fields
Top 1: Pos(4/4) / Dist 7 / Targets 1
Top 2: Pos(5/4) / Dist 8 / Targets 1
Top 3: Pos(6/4) / Dist 9 / Targets 2
found at least one field to move to (4/4), do it

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Ork-Veteran canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
trying to Approach for LOS-Attack, origin (1/6)
Maximum Distance for approach is 5
Checking position (1/7) viable, distance 1, count 0
Checking position (2/7) viable, distance 2, count 0
Checking position (2/6) viable, distance 1, count 0
Checking position (2/5) viable, distance 2, count 0
Checking position (1/5) viable, distance 1, count 0
Checking position (0/5) viable, distance 2, count 0
Checking position (0/6) viable, distance 1, count 0
Checking position (0/7) viable, distance 2, count 0
Checking position (1/8) viable, distance 2, count 0
Checking position (2/8) viable, distance 3, count 0
Checking position (0/8) viable, distance 3, count 0
Checking position (3/8) viable, distance 4, count 0
Checking position (3/7) viable, distance 3, count 0
Checking position (3/6) viable, distance 2, count 0
Checking position (3/5) viable, distance 3, count 0
Checking position (3/4) viable, distance 4, count 0
Checking position (2/4) viable, distance 3, count 0
Checking position (1/4) viable, distance 2, count 0
Checking position (0/4) viable, distance 3, count 0
Checking position (1/9) viable, distance 3, count 0
Checking position (2/9) viable, distance 4, count 0
Checking position (0/9) viable, distance 4, count 0
Checking position (3/9) viable, distance 5, count 0
Checking position (4/9) viable, distance 6, count 0
Checking position (4/8) viable, distance 5, count 0
Checking position (4/7) viable, distance 4, count 0
Checking position (4/6) viable, distance 3, count 0
Checking position (4/5) viable, distance 4, count 0
Checking position (4/3) viable, distance 6, count 2
Checking position (3/3) viable, distance 5, count 1
Checking position (2/3) viable, distance 4, count 0
Checking position (1/3) viable, distance 3, count 0
Checking position (0/3) viable, distance 4, count 0
Checking position (2/10) viable, distance 5, count 0
Checking position (3/10) viable, distance 6, count 0
Checking position (4/10) viable, distance 7, count 0
Checking position (5/10) viable, distance 8, count 0
Checking position (5/9) viable, distance 7, count 0
Checking position (5/8) viable, distance 6, count 0
Checking position (5/7) viable, distance 5, count 0
Checking position (5/6) viable, distance 4, count 0
Checking position (5/5) viable, distance 5, count 0
Checking position (5/4) viable, distance 6, count 1
Checking position (5/3) viable, distance 7, count 2
Checking position (5/2) viable, distance 8, count 3
Checking position (4/2) viable, distance 7, count 2
Checking position (3/2) viable, distance 6, count 2
Checking position (2/2) viable, distance 5, count 2
Checking position (1/2) viable, distance 4, count 1
Checking position (0/2) viable, distance 5, count 1
found 10 viable fields
Top 1: Pos(2/2) / Dist 5 / Targets 2
Top 2: Pos(1/2) / Dist 4 / Targets 1
Top 3: Pos(0/2) / Dist 5 / Targets 1
Top 4: Pos(3/3) / Dist 5 / Targets 1
Top 5: Pos(3/2) / Dist 6 / Targets 2
Top 6: Pos(4/2) / Dist 7 / Targets 2
Top 7: Pos(5/4) / Dist 6 / Targets 1
Top 8: Pos(4/3) / Dist 6 / Targets 2
Top 9: Pos(5/2) / Dist 8 / Targets 3
Top 10: Pos(5/3) / Dist 7 / Targets 2
found at least one field to move to (2/2), do it

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde registerGlobal wundLE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde activateInterval healing every 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 6, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(14/7) / Dist12 / Targetid1: BattleCharacter(Coruna)
Top 2: Pos(14/8) / Dist12 / Targetid0: BattleCharacter(Liasanya)
Found at least one
Target Coruna is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 17
Calculating cost to destination (2/1) cost is 17
Calculating cost to destination (3/2) cost is 15
Calculating cost to destination (2/3) cost is 15
Calculating cost to destination (3/4) cost is 13
Calculating cost to destination (4/3) cost is 13
Calculating cost to destination (5/4) cost is 11
Calculating cost to destination (4/5) cost is 11
found 8 valid attack positions, closest at (5/4) (dist: 11), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.GetStatInt()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.SetStatInt()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.StoreStats()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 1, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 18
Calculating cost to destination (2/1) cost is 18
Calculating cost to destination (3/2) cost is 16
Calculating cost to destination (2/3) cost is 16
Calculating cost to destination (3/4) cost is 16
Calculating cost to destination (4/3) cost is 14
Calculating cost to destination (5/4) cost is 12
Calculating cost to destination (4/5) cost is 14
found 8 valid attack positions, closest at (5/4) (dist: 12), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
trying to Approach for LOS-Attack, origin (15/8)
Maximum Distance for approach is 4
Checking position (15/9) viable, distance 1, count 0
Checking position (16/9) viable, distance 2, count 0
Checking position (16/8) viable, distance 1, count 0
Checking position (16/7) viable, distance 2, count 0
Checking position (15/7) viable, distance 1, count 0
Checking position (14/7) viable, distance 2, count 0
Checking position (14/9) viable, distance 2, count 0
Checking position (15/10) viable, distance 2, count 0
Checking position (16/10) viable, distance 3, count 0
Checking position (14/10) viable, distance 3, count 0
Checking position (17/10) viable, distance 4, count 0
Checking position (17/9) viable, distance 3, count 0
Checking position (17/8) viable, distance 2, count 0
Checking position (17/7) viable, distance 3, count 1
Checking position (17/6) viable, distance 4, count 1
Checking position (16/6) viable, distance 3, count 1
Checking position (15/6) viable, distance 2, count 1
Checking position (14/6) viable, distance 3, count 1
Checking position (13/6) viable, distance 4, count 0
Checking position (13/7) viable, distance 3, count 0
Checking position (13/8) viable, distance 4, count 0
Checking position (13/10) viable, distance 4, count 0
Checking position (17/5) viable, distance 5, count 2
Checking position (16/5) viable, distance 4, count 2
Checking position (15/5) viable, distance 3, count 2
Checking position (14/5) viable, distance 4, count 1
Checking position (13/5) viable, distance 5, count 1
Checking position (12/5) viable, distance 6, count 1
Checking position (12/6) viable, distance 5, count 0
Checking position (12/7) viable, distance 4, count 0
Checking position (12/8) viable, distance 5, count 0
Checking position (12/10) viable, distance 5, count 0
Checking position (17/4) viable, distance 6, count 2
Checking position (16/4) viable, distance 5, count 2
Checking position (15/4) viable, distance 4, count 2
Checking position (14/4) viable, distance 5, count 2
Checking position (13/4) viable, distance 6, count 2
Checking position (12/4) viable, distance 7, count 2
Checking position (11/4) viable, distance 8, count 2
Checking position (11/5) viable, distance 7, count 1
Checking position (11/6) viable, distance 6, count 0
Checking position (11/7) viable, distance 5, count 0
Checking position (11/8) viable, distance 6, count 0
Checking position (11/9) viable, distance 7, count 0
Checking position (11/10) viable, distance 6, count 0
Checking position (17/3) viable, distance 7, count 2
Checking position (16/3) viable, distance 6, count 2
Checking position (15/3) viable, distance 5, count 2
Checking position (14/3) viable, distance 6, count 2
Checking position (13/3) viable, distance 7, count 2
found 24 viable fields
Top 1: Pos(15/5) / Dist 3 / Targets 2
Top 2: Pos(16/5) / Dist 4 / Targets 2
Top 3: Pos(15/4) / Dist 4 / Targets 2
Top 4: Pos(15/6) / Dist 2 / Targets 1
Top 5: Pos(17/7) / Dist 3 / Targets 1
Top 6: Pos(16/6) / Dist 3 / Targets 1
Top 7: Pos(14/6) / Dist 3 / Targets 1
Top 8: Pos(14/5) / Dist 4 / Targets 1
Top 9: Pos(17/6) / Dist 4 / Targets 1
Top 10: Pos(17/3) / Dist 7 / Targets 2
found at least one field to move to (15/5), do it

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 4
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(4/4) / Dist11 / Targetid1: BattleCharacter(Ork-Veteran)
Top 2: Pos(2/2) / Dist13 / Targetid0: BattleCharacter(Ork-Veteran)
Found at least one
Target Ork-Veteran is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 27 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 19
Calculating cost to destination (2/1) cost is 19
Calculating cost to destination (3/2) cost is 17
Calculating cost to destination (2/3) cost is 17
Calculating cost to destination (3/4) cost is 17
Calculating cost to destination (4/3) cost is 15
Calculating cost to destination (5/4) cost is 13
Calculating cost to destination (4/5) cost is 15
found 8 valid attack positions, closest at (5/4) (dist: 13), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 4, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 19
Calculating cost to destination (2/1) cost is 19
Calculating cost to destination (3/2) cost is 17
Calculating cost to destination (2/3) cost is 17
Calculating cost to destination (3/4) cost is 17
Calculating cost to destination (4/3) cost is 15
Calculating cost to destination (5/4) cost is 13
Calculating cost to destination (4/5) cost is 15
found 8 valid attack positions, closest at (5/4) (dist: 13), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 18
Calculating cost to destination (2/1) cost is 18
Calculating cost to destination (3/2) cost is 16
Calculating cost to destination (2/3) cost is 16
Calculating cost to destination (3/4) cost is 16
Calculating cost to destination (4/3) cost is 14
Calculating cost to destination (5/4) cost is 14
Calculating cost to destination (4/5) cost is 16
found 8 valid attack positions, closest at (4/3) (dist: 14), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpCoruna: Removing battle effect poison_WundeOrk, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Coruna: Removing durable effect poison_WundeOrk
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Ork-Veteran on Position 1Adding Char Liasanya on Position 2Adding Char Elwene on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde registerGlobal wundLE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde activateInterval healing every 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(8/5) / Dist4 / Targetid2: BattleCharacter(Elwene)
Top 2: Pos(10/4) / Dist6 / Targetid4: BattleCharacter(Zodan)
Found at least one
Target Elwene is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Ork-Veteran canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(8/5) / Dist6 / Targetid2: BattleCharacter(Elwene)
Top 2: Pos(10/4) / Dist8 / Targetid4: BattleCharacter(Zodan)
Found at least one
Target Elwene is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnBattleIdleAnimEnd() - IsAttacker - bc.VisualTurnDone(this)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 16
Calculating cost to destination (2/1) cost is 16
Calculating cost to destination (3/2) cost is 14
Calculating cost to destination (2/3) cost is 14
Calculating cost to destination (3/4) cost is 14
Calculating cost to destination (4/3) cost is 12
Calculating cost to destination (5/4) cost is 12
Calculating cost to destination (4/5) cost is 14
found 8 valid attack positions, closest at (4/3) (dist: 12), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 10
Calculating cost to destination (2/1) cost is 10
Calculating cost to destination (3/2) cost is 8
Calculating cost to destination (2/3) cost is 8
Calculating cost to destination (3/4) cost is 6
Calculating cost to destination (4/3) cost is 6
Calculating cost to destination (5/4) cost is 4
Calculating cost to destination (4/5) cost is 4
found 8 valid attack positions, closest at (5/4) (dist: 4), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 2, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 1, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 11
Calculating cost to destination (2/1) cost is 11
Calculating cost to destination (3/2) cost is 9
Calculating cost to destination (2/3) cost is 9
Calculating cost to destination (3/4) cost is 7
Calculating cost to destination (4/3) cost is 7
Calculating cost to destination (4/5) cost is 5
found 7 valid attack positions, closest at (4/5) (dist: 5), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 1, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
trying to Approach for LOS-Attack, origin (15/5)
Maximum Distance for approach is 4
Checking position (15/6) viable, distance 1, count 0
Checking position (16/6) viable, distance 2, count 0
Checking position (16/5) viable, distance 1, count 0
Checking position (16/4) viable, distance 2, count 0
Checking position (15/4) viable, distance 1, count 0
Checking position (14/4) viable, distance 2, count 0
Checking position (14/5) viable, distance 1, count 0
Checking position (14/6) viable, distance 2, count 1
Checking position (15/7) viable, distance 2, count 1
Checking position (16/7) viable, distance 3, count 1
Checking position (14/7) viable, distance 3, count 1
Checking position (17/7) viable, distance 4, count 1
Checking position (17/6) viable, distance 3, count 0
Checking position (17/5) viable, distance 2, count 0
Checking position (17/4) viable, distance 3, count 0
Checking position (17/3) viable, distance 4, count 1
Checking position (16/3) viable, distance 3, count 0
Checking position (15/3) viable, distance 2, count 0
Checking position (14/3) viable, distance 3, count 0
Checking position (13/3) viable, distance 4, count 0
Checking position (13/4) viable, distance 3, count 0
Checking position (13/5) viable, distance 2, count 0
Checking position (13/6) viable, distance 3, count 1
Checking position (13/7) viable, distance 4, count 1
Checking position (15/8) viable, distance 3, count 1
Checking position (16/8) viable, distance 4, count 1
Checking position (14/8) viable, distance 4, count 0
Checking position (17/8) viable, distance 5, count 1
Checking position (13/8) viable, distance 5, count 0
Checking position (17/2) viable, distance 5, count 1
Checking position (16/2) viable, distance 4, count 1
Checking position (15/2) viable, distance 3, count 1
Checking position (14/2) viable, distance 4, count 1
Checking position (13/2) viable, distance 5, count 1
Checking position (12/2) viable, distance 6, count 1
Checking position (12/3) viable, distance 5, count 0
Checking position (12/4) viable, distance 4, count 0
Checking position (12/5) viable, distance 3, count 0
Checking position (12/6) viable, distance 4, count 1
Checking position (12/7) viable, distance 5, count 0
Checking position (12/8) viable, distance 6, count 0
Checking position (15/9) viable, distance 4, count 0
Checking position (16/9) viable, distance 5, count 0
Checking position (14/9) viable, distance 5, count 0
Checking position (17/9) viable, distance 6, count 1
Checking position (13/9) viable, distance 6, count 0
Checking position (12/9) viable, distance 7, count 0
Checking position (17/1) viable, distance 6, count 1
Checking position (16/1) viable, distance 5, count 1
Checking position (15/1) viable, distance 4, count 1
found 22 viable fields
Top 1: Pos(15/7) / Dist 2 / Targets 1
Top 2: Pos(14/6) / Dist 2 / Targets 1
Top 3: Pos(13/6) / Dist 3 / Targets 1
Top 4: Pos(15/8) / Dist 3 / Targets 1
Top 5: Pos(15/2) / Dist 3 / Targets 1
Top 6: Pos(14/7) / Dist 3 / Targets 1
Top 7: Pos(16/7) / Dist 3 / Targets 1
Top 8: Pos(12/6) / Dist 4 / Targets 1
Top 9: Pos(14/2) / Dist 4 / Targets 1
Top 10: Pos(16/2) / Dist 4 / Targets 1
found at least one field to move to (15/7), do it

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(2/2) / Dist13 / Targetid0: BattleCharacter(Ork-Veteran)
Found at least one
Target Ork-Veteran is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 26 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 14
Calculating cost to destination (2/1) cost is 12
Calculating cost to destination (3/2) cost is 10
Calculating cost to destination (2/3) cost is 12
Calculating cost to destination (3/4) cost is 12
Calculating cost to destination (4/3) cost is 10
found 6 valid attack positions, closest at (3/2) (dist: 10), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 4, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 11
Calculating cost to destination (2/1) cost is 11
Calculating cost to destination (3/2) cost is 9
Calculating cost to destination (2/3) cost is 9
Calculating cost to destination (3/4) cost is 9
Calculating cost to destination (4/3) cost is 7
found 6 valid attack positions, closest at (4/3) (dist: 7), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 4, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpElwene: Removing battle effect poison_WundeOrk, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Elwene: Removing durable effect poison_WundeOrk
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Ork-Veteran on Position 1Adding Char Liasanya on Position 2Adding Char Elwene on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde registerGlobal wundLE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde activateInterval healing every 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(4/3) / Dist2 / Targetid4: BattleCharacter(Zodan)
Top 2: Pos(4/5) / Dist3 / Targetid1: BattleCharacter(Coruna)
Top 3: Pos(6/2) / Dist4 / Targetid3: BattleCharacter(Grasam)
Top 4: Pos(9/3) / Dist7 / Targetid0: BattleCharacter(Liasanya)
Found at least one
Target Zodan is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Ork-Veteran canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(6/2) / Dist2 / Targetid3: BattleCharacter(Grasam)
Found at least one
Target Grasam is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 11
Calculating cost to destination (2/1) cost is 9
Calculating cost to destination (3/2) cost is 7
Calculating cost to destination (2/3) cost is 9
Calculating cost to destination (3/4) cost is 9
found 5 valid attack positions, closest at (3/2) (dist: 7), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 2, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
trying to Approach for LOS-Attack, origin (15/7)
Maximum Distance for approach is 4
Checking position (15/8) viable, distance 1, count 0
Checking position (16/8) viable, distance 2, count 0
Checking position (16/7) viable, distance 1, count 0
Checking position (16/6) viable, distance 2, count 0
Checking position (15/6) viable, distance 1, count 0
Checking position (14/6) viable, distance 2, count 0
Checking position (14/7) viable, distance 1, count 0
Checking position (14/8) viable, distance 2, count 0
Checking position (15/9) viable, distance 2, count 0
Checking position (16/9) viable, distance 3, count 0
Checking position (14/9) viable, distance 3, count 0
Checking position (17/9) viable, distance 4, count 0
Checking position (17/8) viable, distance 3, count 0
Checking position (17/7) viable, distance 2, count 0
Checking position (17/6) viable, distance 3, count 0
Checking position (17/5) viable, distance 4, count 0
Checking position (16/5) viable, distance 3, count 0
Checking position (15/5) viable, distance 2, count 0
Checking position (14/5) viable, distance 3, count 0
Checking position (13/5) viable, distance 4, count 0
Checking position (13/6) viable, distance 3, count 0
Checking position (13/7) viable, distance 2, count 0
Checking position (13/8) viable, distance 3, count 0
Checking position (13/9) viable, distance 4, count 0
Checking position (15/10) viable, distance 3, count 0
Checking position (16/10) viable, distance 4, count 0
Checking position (14/10) viable, distance 4, count 0
Checking position (17/10) viable, distance 5, count 0
Checking position (13/10) viable, distance 5, count 0
Checking position (17/4) viable, distance 5, count 0
Checking position (16/4) viable, distance 4, count 0
Checking position (15/4) viable, distance 3, count 0
Checking position (14/4) viable, distance 4, count 0
Checking position (13/4) viable, distance 5, count 0
Checking position (12/4) viable, distance 6, count 0
Checking position (12/5) viable, distance 5, count 0
Checking position (12/6) viable, distance 4, count 0
Checking position (12/7) viable, distance 3, count 0
Checking position (12/8) viable, distance 4, count 0
Checking position (12/9) viable, distance 5, count 0
Checking position (12/10) viable, distance 6, count 0
Checking position (17/3) viable, distance 6, count 0
Checking position (16/3) viable, distance 5, count 0
Checking position (15/3) viable, distance 4, count 0
Checking position (14/3) viable, distance 5, count 0
Checking position (13/3) viable, distance 6, count 0
Checking position (12/3) viable, distance 7, count 0
Checking position (11/3) viable, distance 8, count 0
Checking position (11/4) viable, distance 7, count 0
Checking position (11/5) viable, distance 6, count 0
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 21
Calculating cost to destination (2/1) cost is 19
Calculating cost to destination (2/3) cost is 19
Calculating cost to destination (3/4) cost is 17
found 4 valid attack positions, closest at (3/4) (dist: 17), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 4, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 1, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 7
Calculating cost to destination (2/1) cost is 5
Calculating cost to destination (2/3) cost is 9
Calculating cost to destination (3/4) cost is 9
found 4 valid attack positions, closest at (2/1) (dist: 5), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpGrasam: Removing battle effect poison_WundeOrk, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Grasam: Removing durable effect poison_WundeOrk
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpZodan: Removing battle effect poison_WundeOrk, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Zodan: Removing durable effect poison_WundeOrk
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 2
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Ork-Veteran on Position 1Adding Char Edorian on Position 2Adding Char Liasanya on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
trying to Approach for LOS-Attack, origin (4/4)
Maximum Distance for approach is 5
Checking position (3/3) viable, distance 2, count 1
Checking position (3/4) viable, distance 1, count 1
Checking position (3/5) viable, distance 2, count 2
Checking position (2/3) viable, distance 3, count 2
Checking position (2/4) viable, distance 2, count 3
Checking position (2/5) viable, distance 3, count 3
Checking position (3/6) viable, distance 3, count 1
Checking position (4/6) viable, distance 4, count 0
Checking position (2/6) viable, distance 4, count 3
Checking position (1/2) viable, distance 5, count 1
Checking position (1/3) viable, distance 4, count 4
Checking position (1/4) viable, distance 3, count 3
Checking position (1/5) viable, distance 4, count 3
Checking position (1/6) viable, distance 5, count 3
Checking position (3/7) viable, distance 4, count 2
Checking position (4/7) viable, distance 5, count 2
Checking position (2/7) viable, distance 5, count 3
Checking position (5/7) viable, distance 6, count 2
Checking position (5/6) viable, distance 5, count 1
Checking position (5/5) viable, distance 6, count 0
Checking position (1/7) viable, distance 6, count 3
Checking position (1/1) viable, distance 6, count 0
Checking position (0/1) viable, distance 7, count 2
Checking position (0/2) viable, distance 6, count 2
Checking position (0/3) viable, distance 5, count 3
Checking position (0/4) viable, distance 4, count 4
Checking position (0/5) viable, distance 5, count 4
Checking position (0/6) viable, distance 6, count 3
Checking position (0/7) viable, distance 7, count 3
Checking position (3/8) viable, distance 5, count 2
Checking position (4/8) viable, distance 6, count 2
Checking position (2/8) viable, distance 6, count 2
Checking position (5/8) viable, distance 7, count 2
Checking position (1/8) viable, distance 7, count 3
Checking position (6/8) viable, distance 8, count 2
Checking position (6/7) viable, distance 7, count 2
Checking position (6/6) viable, distance 6, count 2
Checking position (6/5) viable, distance 7, count 1
Checking position (6/4) viable, distance 8, count 1
Checking position (0/8) viable, distance 8, count 3
Checking position (2/0) viable, distance 8, count 1
Checking position (1/0) viable, distance 7, count 0
Checking position (0/0) viable, distance 8, count 1
Checking position (3/9) viable, distance 6, count 3
Checking position (4/9) viable, distance 7, count 3
Checking position (2/9) viable, distance 7, count 2
Checking position (5/9) viable, distance 8, count 2
Checking position (1/9) viable, distance 8, count 3
Checking position (6/9) viable, distance 9, count 2
Checking position (0/9) viable, distance 9, count 3
found 46 viable fields
Top 1: Pos(1/3) / Dist 4 / Targets 4
Top 2: Pos(0/4) / Dist 4 / Targets 4
Top 3: Pos(0/5) / Dist 5 / Targets 4
Top 4: Pos(2/4) / Dist 2 / Targets 3
Top 5: Pos(1/4) / Dist 3 / Targets 3
Top 6: Pos(2/5) / Dist 3 / Targets 3
Top 7: Pos(2/6) / Dist 4 / Targets 3
Top 8: Pos(1/5) / Dist 4 / Targets 3
Top 9: Pos(1/6) / Dist 5 / Targets 3
Top 10: Pos(0/3) / Dist 5 / Targets 3
found at least one field to move to (1/3), do it

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 4
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(2/1) / Dist2 / Targetid3: BattleCharacter(Grasam)
Top 2: Pos(3/2) / Dist2 / Targetid0: BattleCharacter(Liasanya)
Top 3: Pos(4/3) / Dist3 / Targetid4: BattleCharacter(Zodan)
Top 4: Pos(4/5) / Dist3 / Targetid1: BattleCharacter(Coruna)
Top 5: Pos(5/4) / Dist4 / Targetid2: BattleCharacter(Elwene)
Found at least one
Target Grasam is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Ork-Veteran canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(4/5) / Dist3 / Targetid1: BattleCharacter(Coruna)
Found at least one
Target Coruna is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
trying to Approach for LOS-Attack, origin (10/6)
Maximum Distance for approach is 4
Checking position (10/7) viable, distance 1, count 0
Checking position (11/7) viable, distance 2, count 0
Checking position (11/6) viable, distance 1, count 0
Checking position (11/5) viable, distance 2, count 0
Checking position (10/5) viable, distance 1, count 0
Checking position (9/5) viable, distance 2, count 0
Checking position (10/8) viable, distance 2, count 0
Checking position (11/8) viable, distance 3, count 0
Checking position (12/8) viable, distance 4, count 0
Checking position (12/7) viable, distance 3, count 0
Checking position (12/6) viable, distance 2, count 0
Checking position (12/5) viable, distance 3, count 0
Checking position (12/4) viable, distance 4, count 0
Checking position (11/4) viable, distance 3, count 0
Checking position (10/4) viable, distance 2, count 0
Checking position (9/4) viable, distance 3, count 0
Checking position (8/4) viable, distance 4, count 0
Checking position (8/5) viable, distance 3, count 0
Checking position (8/6) viable, distance 4, count 1
Checking position (10/9) viable, distance 3, count 0
Checking position (11/9) viable, distance 4, count 0
Checking position (12/9) viable, distance 5, count 0
Checking position (13/9) viable, distance 6, count 0
Checking position (13/8) viable, distance 5, count 0
Checking position (13/7) viable, distance 4, count 0
Checking position (13/6) viable, distance 3, count 0
Checking position (13/5) viable, distance 4, count 0
Checking position (13/4) viable, distance 5, count 0
Checking position (13/3) viable, distance 6, count 0
Checking position (12/3) viable, distance 5, count 0
Checking position (11/3) viable, distance 4, count 0
Checking position (10/3) viable, distance 3, count 0
Checking position (9/3) viable, distance 4, count 0
Checking position (8/3) viable, distance 5, count 0
Checking position (7/3) viable, distance 6, count 0
Checking position (7/4) viable, distance 5, count 0
Checking position (7/5) viable, distance 4, count 0
Checking position (7/6) viable, distance 5, count 0
Checking position (8/7) viable, distance 5, count 1
Checking position (7/7) viable, distance 6, count 1
Checking position (10/10) viable, distance 4, count 0
Checking position (11/10) viable, distance 5, count 0
Checking position (12/10) viable, distance 6, count 0
Checking position (13/10) viable, distance 7, count 0
Checking position (14/10) viable, distance 8, count 0
Checking position (14/9) viable, distance 7, count 0
Checking position (14/8) viable, distance 6, count 0
Checking position (14/7) viable, distance 5, count 0
Checking position (14/6) viable, distance 4, count 0
Checking position (14/5) viable, distance 5, count 0
found 3 viable fields
Top 1: Pos(8/6) / Dist 4 / Targets 1
Top 2: Pos(7/7) / Dist 6 / Targets 1
Top 3: Pos(8/7) / Dist 5 / Targets 1
found at least one field to move to (8/6), do it

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(1/3) / Dist7 / Targetid1: BattleCharacter(Ork-Veteran)
Found at least one
Target Ork-Veteran is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 25 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 2, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 8
Calculating cost to destination (2/3) cost is 4
Calculating cost to destination (0/3) cost is 6
Calculating cost to destination (1/2) cost is 8
Calculating cost to destination (2/3) cost is 4
Calculating cost to destination (1/4) cost is 4
found 6 valid attack positions, closest at (2/3) (dist: 4), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 2, current BP 2
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 1, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 8
Calculating cost to destination (0/3) cost is 6
Calculating cost to destination (1/2) cost is 8
Calculating cost to destination (1/4) cost is 4
found 4 valid attack positions, closest at (1/4) (dist: 4), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 1, current BP 2
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 4, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 8
Calculating cost to destination (0/3) cost is 8
Calculating cost to destination (1/2) cost is 8
found 3 valid attack positions, closest at (1/2) (dist: 8), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpCoruna: Removing battle effect poison_WundeOrk, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Coruna: Removing durable effect poison_WundeOrk
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Ork-Veteran on Position 1Adding Char Elwene on Position 2Adding Char Liasanya on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde registerGlobal wundLE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde activateInterval healing every 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(1/1) / Dist2 / Targetid4: BattleCharacter(Zodan)
Top 2: Pos(2/1) / Dist2 / Targetid3: BattleCharacter(Grasam)
Found at least one
Target Zodan is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Ork-Veteran canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(8/6) / Dist6 / Targetid5: BattleCharacter(Edorian)
Found at least one
Target Edorian is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 2, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(2/2) / Dist6 / Targetid0: BattleCharacter(Ork-Veteran)
Found at least one
Target Ork-Veteran is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 24 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 1, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 4, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/2) cost is 1
Calculating cost to destination (0/3) cost is 3
Calculating cost to destination (1/2) cost is 1
found 3 valid attack positions, closest at (1/2) (dist: 1), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 4, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpZodan: Removing battle effect poison_WundeOrk, started in battleround 5, duration 0, current round 6, so 5 < 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Zodan: Removing durable effect poison_WundeOrk
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Ork-Veteran on Position 1Adding Char Liasanya on Position 2Adding Char Elwene on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
trying to Approach for LOS-Attack, origin (1/3)
Maximum Distance for approach is 5
Checking position (0/2) viable, distance 2, count 1
Checking position (0/3) viable, distance 1, count 0
Checking position (0/4) viable, distance 2, count 1
Checking position (1/1) viable, distance 4, count 0
Checking position (0/1) viable, distance 3, count 1
Checking position (0/5) viable, distance 3, count 1
Checking position (1/5) viable, distance 4, count 1
Checking position (2/0) viable, distance 6, count 1
Checking position (1/0) viable, distance 5, count 1
Checking position (0/0) viable, distance 4, count 2
Checking position (0/6) viable, distance 4, count 2
Checking position (1/6) viable, distance 5, count 3
Checking position (2/6) viable, distance 6, count 4
Checking position (2/5) viable, distance 5, count 3
Checking position (2/4) viable, distance 6, count 1
Checking position (3/1) viable, distance 8, count 1
Checking position (3/0) viable, distance 7, count 2
Checking position (0/7) viable, distance 5, count 2
Checking position (1/7) viable, distance 6, count 4
Checking position (2/7) viable, distance 7, count 4
Checking position (3/7) viable, distance 8, count 4
Checking position (3/6) viable, distance 7, count 4
Checking position (3/5) viable, distance 6, count 4
Checking position (3/4) viable, distance 7, count 3
Checking position (3/3) viable, distance 8, count 1
Checking position (4/1) viable, distance 9, count 2
Checking position (4/0) viable, distance 8, count 3
Checking position (0/8) viable, distance 6, count 3
Checking position (1/8) viable, distance 7, count 4
Checking position (2/8) viable, distance 8, count 4
Checking position (3/8) viable, distance 9, count 4
Checking position (4/7) viable, distance 9, count 4
Checking position (4/6) viable, distance 8, count 4
Checking position (4/5) viable, distance 7, count 4
Checking position (4/4) viable, distance 8, count 4
Checking position (4/3) viable, distance 9, count 3
Checking position (0/9) viable, distance 7, count 4
Checking position (1/9) viable, distance 8, count 4
Checking position (2/9) viable, distance 9, count 4
Checking position (5/6) viable, distance 9, count 4
Checking position (5/5) viable, distance 8, count 4
Checking position (5/4) viable, distance 9, count 4
found 40 viable fields
Top 1: Pos(1/6) / Dist 5 / Targets 3
Top 2: Pos(2/5) / Dist 5 / Targets 3
Top 3: Pos(0/0) / Dist 4 / Targets 2
Top 4: Pos(0/6) / Dist 4 / Targets 2
Top 5: Pos(0/7) / Dist 5 / Targets 2
Top 6: Pos(0/4) / Dist 2 / Targets 1
Top 7: Pos(0/2) / Dist 2 / Targets 1
Top 8: Pos(0/1) / Dist 3 / Targets 1
Top 9: Pos(0/5) / Dist 3 / Targets 1
Top 10: Pos(1/5) / Dist 4 / Targets 1
found at least one field to move to (1/6), do it

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(1/4) / Dist2 / Targetid1: BattleCharacter(Coruna)
Top 2: Pos(2/3) / Dist3 / Targetid2: BattleCharacter(Elwene)
Top 3: Pos(8/6) / Dist7 / Targetid5: BattleCharacter(Edorian)
Found at least one
Target Coruna is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Ork-Veteran canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde registerGlobal wundLE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde activateInterval healing every 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(8/6) / Dist6 / Targetid5: BattleCharacter(Edorian)
Found at least one
Target Edorian is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 2, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(2/2) / Dist6 / Targetid0: BattleCharacter(Ork-Veteran)
Top 2: Pos(1/6) / Dist7 / Targetid1: BattleCharacter(Ork-Veteran)
Found at least one
Target Ork-Veteran is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 23 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 1, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (0/6) cost is 3
Calculating cost to destination (1/5) cost is 1
Calculating cost to destination (2/6) cost is 3
Calculating cost to destination (1/7) cost is 5
found 4 valid attack positions, closest at (1/5) (dist: 1), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 1, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 4, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpEdorian: Removing battle effect poison_WundeOrk, started in battleround 6, duration 0, current round 7, so 6 < 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Edorian: Removing durable effect poison_WundeOrk
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Ork-Veteran on Position 1Adding Char Liasanya on Position 2Adding Char Elwene on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde registerGlobal wundLE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde activateInterval healing every 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(8/6) / Dist6 / Targetid5: BattleCharacter(Edorian)
Found at least one
Target Edorian is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Ork-Veteran canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Edorian
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Liasanya on Position 1Adding Char Elwene on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Edorian not viable, grounded
trying to Approach for LOS-Attack, origin (1/6)
Maximum Distance for approach is 5
Checking position (1/7) viable, distance 1, count 0
Checking position (2/7) viable, distance 2, count 4
Checking position (2/6) viable, distance 1, count 3
Checking position (2/5) viable, distance 2, count 3
Checking position (0/5) viable, distance 2, count 2
Checking position (0/6) viable, distance 1, count 1
Checking position (0/7) viable, distance 2, count 2
Checking position (1/8) viable, distance 2, count 1
Checking position (2/8) viable, distance 3, count 3
Checking position (0/8) viable, distance 3, count 1
Checking position (3/8) viable, distance 4, count 4
Checking position (3/7) viable, distance 3, count 4
Checking position (3/6) viable, distance 2, count 3
Checking position (3/5) viable, distance 3, count 3
Checking position (3/4) viable, distance 4, count 2
Checking position (2/4) viable, distance 3, count 0
Checking position (1/4) viable, distance 4, count 1
Checking position (0/4) viable, distance 3, count 2
Checking position (1/9) viable, distance 3, count 1
Checking position (2/9) viable, distance 4, count 2
Checking position (0/9) viable, distance 4, count 0
Checking position (3/9) viable, distance 5, count 4
Checking position (4/9) viable, distance 6, count 4
Checking position (4/8) viable, distance 5, count 3
Checking position (4/7) viable, distance 4, count 3
Checking position (4/6) viable, distance 3, count 3
Checking position (4/5) viable, distance 4, count 3
Checking position (4/4) viable, distance 5, count 3
Checking position (4/3) viable, distance 6, count 2
Checking position (3/3) viable, distance 5, count 1
Checking position (1/3) viable, distance 5, count 1
Checking position (0/3) viable, distance 4, count 2
Checking position (2/10) viable, distance 5, count 2
Checking position (3/10) viable, distance 6, count 3
Checking position (4/10) viable, distance 7, count 4
Checking position (5/10) viable, distance 8, count 3
Checking position (5/9) viable, distance 7, count 3
Checking position (5/8) viable, distance 6, count 3
Checking position (5/7) viable, distance 5, count 3
Checking position (5/6) viable, distance 4, count 3
Checking position (5/5) viable, distance 5, count 3
Checking position (5/4) viable, distance 6, count 3
Checking position (5/3) viable, distance 7, count 3
Checking position (5/2) viable, distance 8, count 4
Checking position (4/2) viable, distance 7, count 1
Checking position (0/2) viable, distance 5, count 1
Checking position (6/10) viable, distance 9, count 3
Checking position (6/9) viable, distance 8, count 3
Checking position (6/8) viable, distance 7, count 3
Checking position (6/7) viable, distance 6, count 3
found 47 viable fields
Top 1: Pos(2/7) / Dist 2 / Targets 4
Top 2: Pos(3/7) / Dist 3 / Targets 4
Top 3: Pos(3/8) / Dist 4 / Targets 4
Top 4: Pos(3/9) / Dist 5 / Targets 4
Top 5: Pos(2/6) / Dist 1 / Targets 3
Top 6: Pos(3/6) / Dist 2 / Targets 3
Top 7: Pos(2/5) / Dist 2 / Targets 3
Top 8: Pos(3/5) / Dist 3 / Targets 3
Top 9: Pos(4/6) / Dist 3 / Targets 3
Top 10: Pos(2/8) / Dist 3 / Targets 3
found at least one field to move to (2/7), do it

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde registerGlobal wundLE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde activateInterval healing every 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Edorian not viable, grounded
Found 4 Enemies with line of sight
Top 1: Pos(1/5) / Dist2 / Targetid1: BattleCharacter(Coruna)
Top 2: Pos(2/3) / Dist4 / Targetid2: BattleCharacter(Elwene)
Top 3: Pos(1/2) / Dist5 / Targetid4: BattleCharacter(Zodan)
Top 4: Pos(3/2) / Dist5 / Targetid0: BattleCharacter(Liasanya)
Found at least one
Target Coruna is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Liasanya on Position 0Adding Char Elwene on Position 1Adding Char Coruna on Position 2Adding Char Zodan on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Elwene on Position 0Adding Char Coruna on Position 1Adding Char Zodan on Position 2Adding Char Grasam on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 2, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 1, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/7) cost is 2
Calculating cost to destination (2/6) cost is 2
Calculating cost to destination (3/7) cost is 4
Calculating cost to destination (2/8) cost is 4
found 4 valid attack positions, closest at (2/6) (dist: 2), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 1, current BP 4
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 4, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Ork-Veteran
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Grasam on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/7) cost is 9
Calculating cost to destination (3/7) cost is 9
Calculating cost to destination (2/8) cost is 11
found 3 valid attack positions, closest at (3/7) (dist: 9), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpCoruna: Removing battle effect poison_WundeOrk, started in battleround 7, duration 0, current round 8, so 7 < 8
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Coruna: Removing durable effect poison_WundeOrk
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpEdorian: Removing battle effect poison_WundeOrk, started in battleround 7, duration 0, current round 8, so 7 < 8
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Edorian: Removing durable effect poison_WundeOrk
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Elwene on Position 1Adding Char Liasanya on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Edorian not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(4/6) / Dist2 / Targetid3: BattleCharacter(Grasam)
Found at least one
Target Grasam is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnBattleIdleAnimEnd() - IsAttacker - bc.VisualTurnDone(this)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 2, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/7) cost is 5
Calculating cost to destination (3/7) cost is 5
Calculating cost to destination (2/8) cost is 7
found 3 valid attack positions, closest at (3/7) (dist: 5), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 2, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/7) cost is 7
Calculating cost to destination (2/8) cost is 9
found 2 valid attack positions, closest at (1/7) (dist: 7), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 1, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/8) cost is 4
found 1 valid attack positions, closest at (2/8) (dist: 4), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 4, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpGrasam: Removing battle effect poison_WundeOrk, started in battleround 8, duration 0, current round 9, so 8 < 9
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Grasam: Removing durable effect poison_WundeOrk
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Liasanya on Position 1Adding Char Elwene on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Edorian not viable, grounded
trying to Approach for LOS-Attack, origin (2/7)
Maximum Distance for approach is 5
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (0/7) unreachable
Calculating cost to destination (1/6) unreachable
Calculating cost to destination (1/8) unreachable
Calculating cost to destination (1/6) unreachable
Calculating cost to destination (2/5) unreachable
Calculating cost to destination (3/6) unreachable
Calculating cost to destination (3/6) unreachable
Calculating cost to destination (4/7) unreachable
Calculating cost to destination (3/8) unreachable
Calculating cost to destination (1/8) unreachable
Calculating cost to destination (3/8) unreachable
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (0/2) unreachable
Calculating cost to destination (1/1) unreachable
Calculating cost to destination (2/2) unreachable
Calculating cost to destination (1/3) unreachable
No attack positions, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 2, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 1, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 4, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Liasanya on Position 1Adding Char Grasam on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Edorian not viable, grounded
trying to Approach for LOS-Attack, origin (2/7)
Maximum Distance for approach is 5
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (0/7) unreachable
Calculating cost to destination (1/6) unreachable
Calculating cost to destination (1/8) unreachable
Calculating cost to destination (1/6) unreachable
Calculating cost to destination (2/5) unreachable
Calculating cost to destination (3/6) unreachable
Calculating cost to destination (3/6) unreachable
Calculating cost to destination (4/7) unreachable
Calculating cost to destination (3/8) unreachable
Calculating cost to destination (1/8) unreachable
Calculating cost to destination (3/8) unreachable
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (0/2) unreachable
Calculating cost to destination (1/1) unreachable
Calculating cost to destination (2/2) unreachable
Calculating cost to destination (1/3) unreachable
No attack positions, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 1, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 4, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 2, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpElwene: Removing battle effect fumble_falldown, started in battleround 9, duration 1, current round 11, so 10 < 11
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Elwene: Removing durable effect fumble_falldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Elwene on Position 1Adding Char Liasanya on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 1 <= 4
Calculating cost to destination (0/6) unreachable
Calculating cost to destination (0/7) unreachable
Calculating cost to destination (0/8) unreachable
Calculating cost to destination (17/8) unreachable
Calculating cost to destination (17/6) unreachable
Calculating cost to destination (17/7) unreachable
No route to escape, need to fight
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Edorian not viable, grounded
trying to Approach for LOS-Attack, origin (2/7)
Maximum Distance for approach is 5
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (0/7) unreachable
Calculating cost to destination (1/6) unreachable
Calculating cost to destination (1/8) unreachable
Calculating cost to destination (1/6) unreachable
Calculating cost to destination (2/5) unreachable
Calculating cost to destination (3/6) unreachable
Calculating cost to destination (3/6) unreachable
Calculating cost to destination (4/7) unreachable
Calculating cost to destination (3/8) unreachable
Calculating cost to destination (1/8) unreachable
Calculating cost to destination (3/8) unreachable
Calculating cost to destination (2/9) unreachable
Calculating cost to destination (0/2) unreachable
Calculating cost to destination (1/1) unreachable
Calculating cost to destination (2/2) unreachable
Calculating cost to destination (1/3) unreachable
No attack positions, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 2, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork-Veteran is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Liasanya on Position 1Adding Char Elwene on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde registerGlobal wundLE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde activateInterval healing every 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 1 <= 4
Calculating cost to destination (0/6) unreachable
Calculating cost to destination (0/7) unreachable
Calculating cost to destination (0/8) unreachable
Calculating cost to destination (17/8) unreachable
Calculating cost to destination (17/6) unreachable
Calculating cost to destination (17/7) unreachable
No route to escape, need to fight
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Edorian not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(0/5) / Dist2 / Targetid4: BattleCharacter(Zodan)
Found at least one
Target Zodan is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpZodan: Removing battle effect poison_WundeOrk, started in battleround 12, duration 0, current round 13, so 12 < 13
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Zodan: Removing durable effect poison_WundeOrk
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Liasanya on Position 1Adding Char Elwene on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 1 <= 4
Calculating cost to destination (0/6) unreachable
Calculating cost to destination (0/7) unreachable
Calculating cost to destination (0/8) unreachable
Calculating cost to destination (17/8) unreachable
Calculating cost to destination (17/6) unreachable
Calculating cost to destination (17/7) unreachable
No route to escape, need to fight
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Edorian not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(0/5) / Dist2 / Targetid4: BattleCharacter(Zodan)
Found at least one
Target Zodan is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Clash of Empires (Full Mix) from List battle, target volume 0,28, Duration 189,44
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Elwene on Position 1Adding Char Liasanya on Position 2Adding Char Grasam on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 1 <= 4
Calculating cost to destination (0/6) unreachable
Calculating cost to destination (0/7) unreachable
Calculating cost to destination (0/8) unreachable
Calculating cost to destination (17/8) unreachable
Calculating cost to destination (17/6) unreachable
Calculating cost to destination (17/7) unreachable
No route to escape, need to fight
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Edorian not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(0/5) / Dist2 / Targetid4: BattleCharacter(Zodan)
Found at least one
Target Zodan is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpZodan: Removing battle effect poison_WundeOrk, started in battleround 14, duration 0, current round 15, so 14 < 15
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Zodan: Removing durable effect poison_WundeOrk
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Liasanya on Position 1Adding Char Elwene on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde registerGlobal wundLE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde activateInterval healing every 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 1 <= 4
Calculating cost to destination (0/6) unreachable
Calculating cost to destination (0/7) unreachable
Calculating cost to destination (0/8) unreachable
Calculating cost to destination (17/8) unreachable
Calculating cost to destination (17/6) unreachable
Calculating cost to destination (17/7) unreachable
No route to escape, need to fight
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Edorian not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(0/5) / Dist2 / Targetid4: BattleCharacter(Zodan)
Found at least one
Target Zodan is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpZodan: Removing battle effect poison_WundeOrk, started in battleround 15, duration 0, current round 16, so 15 < 16
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Zodan: Removing durable effect poison_WundeOrk
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Liasanya on Position 1Adding Char Elwene on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde registerGlobal wundLE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde activateInterval healing every 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 1 <= 4
Calculating cost to destination (0/6) unreachable
Calculating cost to destination (0/7) unreachable
Calculating cost to destination (0/8) unreachable
Calculating cost to destination (17/8) unreachable
Calculating cost to destination (17/6) unreachable
Calculating cost to destination (17/7) unreachable
No route to escape, need to fight
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Edorian not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(0/5) / Dist2 / Targetid4: BattleCharacter(Zodan)
Found at least one
Target Zodan is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpZodan: Removing battle effect poison_WundeOrk, started in battleround 16, duration 0, current round 17, so 16 < 17
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Zodan: Removing durable effect poison_WundeOrk
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Elwene on Position 1Adding Char Liasanya on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde registerGlobal wundLE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect Wunde activateInterval healing every 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 1 <= 4
Calculating cost to destination (0/6) unreachable
Calculating cost to destination (0/7) unreachable
Calculating cost to destination (0/8) unreachable
Calculating cost to destination (17/8) unreachable
Calculating cost to destination (17/6) unreachable
Calculating cost to destination (17/7) unreachable
No route to escape, need to fight
choosing throwing as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Edorian not viable, grounded
Found 1 Enemies with line of sight
Top 1: Pos(0/5) / Dist2 / Targetid4: BattleCharacter(Zodan)
Found at least one
Target Zodan is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork-Veteran) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Zodan
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Elwene on Position 0Adding Char Liasanya on Position 1Adding Char Coruna on Position 2Adding Char Grasam on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpZodan: Removing battle effect poison_WundeOrk, started in battleround 17, duration 0, current round 18, so 17 < 18
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Zodan: Removing durable effect poison_WundeOrk
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork-Veteran on Position 0Adding Char Elwene on Position 1Adding Char Liasanya on Position 2Adding Char Grasam on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork-Veteran ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 1 <= 4
Calculating cost to destination (0/6) cost is 5
Calculating cost to destination (0/7) cost is 4
Calculating cost to destination (0/8) cost is 3
Calculating cost to destination (17/8) cost is 22
Calculating cost to destination (17/6) cost is 20
Calculating cost to destination (17/7) cost is 21
Escaping right away at (0/8)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork-Veteran)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork-Veteran from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Can not play a disabled audio source
 
(Filename:  Line: 1447)

Coroutine couldn't be started because the the game object 'NPC Ork-Veteran(battle/orc_avg_accessory)' is inactive!
 
(Filename:  Line: 849)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 81,99%, Dir -1, moving False, route oberorken-einsiedl-pampa], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 81,99%, Dir -1, moving False, route oberorken-einsiedl-pampa], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing PostBattleScript for Kriegsogerlager_battle:
var battleresult = 'victory';
if (battleresult == "victory") startDialogueAt("Kriegsogerlager_dlg", "4");
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing Kriegsogerlager_dlg [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0,28, Duration 134,06
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog Kriegsogerlager_dlg_hl[4] dlgResponse 0 = 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing Kriegsogerlager_dlg [5]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog Kriegsogerlager_dlg_hl[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing Kriegsogerlager_dlg [6]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ForceEvent: Event manual:Kriegsogerlagercamp found, setting as current
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown reaction forcecamp for partner Kriegsogerlager_dlg_hl
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, camp_force, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Fast Optimized' - Pass '' shader state not supported
Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming smoke for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, einsiedl, oberorken
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

		var elfchar = -1;

		var nonelfchar = -1;

		var elffound = 0;

		var nonelffound = 0;

		for (var i=0; i < getPartyCount();i++) {

			if (canAct(i)) {

				var class1 = getCharClass(i);

				if (elffound == 0) {

					if (class1 == "shireelf" || class1 =="iceelf" || class1 == "woodelf") { elfchar = i; elffound = 1; }				}

				if (nonelffound == 0) {

					if (class1 != "shireelf" && class1 !="iceelf" && class1 != "woodelf") { nonelfchar = i; nonelffound = 1; }

				}

			}

		}

if (elfchar > -1) {

        setSpecialState("map.hq5_elfchar",elfchar);

        setSpecialState("map.hq5_nonelfchar",nonelfchar);

	startdlg("strasse_HansQuest5"); 

	return false;

	} else return true;

} else return true;

}

else var chance = rollRandom(1,20);

	if (chance < 2) {

startDialogueAt("campNature",1);

return false;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List rest, target volume 0,28, Duration 117,707
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Updating Scrollsize of areaScrolllist: Center: (110,0, -157,5, -0,5), Extents: (110,0, 157,5, 0,5) compared to (115,0, -175,0, 230,0, 350,0)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Item with id 423 is unknown, replacing with itemid 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Item with id 422 is unknown, replacing with itemid 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Item with id 779 is unknown, replacing with itemid 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Item with id 428 is unknown, replacing with itemid 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion raskir
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion alvida
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion jandrim
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion nira
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion sanaya
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion xaviera
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion mirya
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Liasanya:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Coruna:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Elwene:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Grasam:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Zodan:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Edorian:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loaded Weatherforecast for [DSATime ts 1060,371 = Wassertag, 1. Rahja (FRÜHLING) im Jahre 1010 BF Phexensstunde (08:53:44 Uhr) (Long: 91616024)] season 1: WeatherForecast[ Clouds none Wind strong Rain none, Temp -16 - 12 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

character Character G is unset, deactivating
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.SetStatInt()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.StoreStats()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 2.839058 ms
Unloading 17 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3523 unused Assets to reduce memory usage. Loaded Objects now: 15469.
Total: 60.396389 ms (FindLiveObjects: 1.163590 ms CreateObjectMapping: 0.862964 ms MarkObjects: 42.806969 ms  DeleteObjects: 14.266709 ms)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Mapload: checking for saved currentevent
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Mapload: Failed to restore ISactive 137 /  / 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Travelling on Route oberorken-einsiedl-pampa, distance 105, expected speed 0,975 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.GetStatInt()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.SetStatInt()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.StoreStats()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 84,78%, Dir -1, moving True, route oberorken-einsiedl-pampa], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0,28, Duration 134,06
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 91616413
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, , perc 84,69418, cspeed 0,975
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Updating Scrollsize of areaScrolllist: Center: (110,0, -157,5, -0,5), Extents: (110,0, 157,5, 0,5) compared to (115,0, -175,0, 230,0, 350,0)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Elwene:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Coruna:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Firunja:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Grasam:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Zodan:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Tronde:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loaded Weatherforecast for [DSATime ts 113,6059 = Rohalstag, 24. Travia (HERBST) im Jahre 1008 BF Efferdsstunde (14:32:30 Uhr) (Long: 9815550)] season 3: WeatherForecast[ Clouds none Wind none Rain none, Temp 10 - 25 = uwsValue 13 ]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

character Character G is unset, deactivating
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for thorwal
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-AddPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-AddPass' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' shader state not supported
Shader 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass': fallback shader 'Diffuse' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Setting to default shader.
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' shader state not supported
UnloadTime: 0.773161 ms
Unloading 23 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 501 unused Assets to reduce memory usage. Loaded Objects now: 77470.
Total: 68.478233 ms (FindLiveObjects: 4.478605 ms CreateObjectMapping: 0.790266 ms MarkObjects: 60.454548 ms  DeleteObjects: 1.965403 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 78209.
Total: 70.438080 ms (FindLiveObjects: 7.947996 ms CreateObjectMapping: 1.355170 ms MarkObjects: 60.418201 ms  DeleteObjects: 0.205264 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.SetStatInt()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.StoreStats()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Ancestors Legacy (With Choir and Solo Voice) from List town, target volume 0,28, Duration 117,707
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found handler for temple: TempleCtrl (TempleController)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for temple
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Ambient temple is empty, leaving music untouched
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TempleController: Initializing Temple controller, GodID is 25
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Inhabitant thorwal_gamestart with: fA4890110101000010200
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking Housetriggers for temple/thorwal/gamestart
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_call with props any/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest qtotenschiff with props thorwal/tavern/vierwinde
No match for Quest ugra_barmaid with props any/tavern/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest ruktavern with props rukian/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any
No match for Quest nd_seereise with props any/hafen/any
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
getHouseTrigger: Checking trigger nd_temples 1 100 startdlg("nd_temples");


not at the right step
No match for Quest nd_specialbld with props any/schmied/any
No match for Quest simplehouse with props ala/house/any
No match for Quest simplehouse with props angbodirtal/house/any
No match for Quest simplehouse with props aryn/house/any
No match for Quest simplehouse with props auplog/house/any
No match for Quest simplehouse with props breida/house/any
No match for Quest simplehouse with props brendhil/house/any
No match for Quest simplehouse with props clanegh/house/any
No match for Quest simplehouse with props efferdun/house/any
No match for Quest simplehouse with props fangbodi/house/any
No match for Quest simplehouse with props felsteyn/house/any
No match for Quest simplehouse with props ftjoila/house/any
No match for Quest simplehouse with props groenvel/house/any
No match for Quest simplehouse with props guddasun/house/any
No match for Quest simplehouse with props hjalland/house/any
No match for Quest simplehouse with props hjalsing/house/any
No match for Quest simplehouse with props kord/house/any
No match for Quest simplehouse with props kravik/house/any
No match for Quest simplehouse with props liskor/house/any
No match for Quest simplehouse with props ljasdahl/house/any
No match for Quest simplehouse with props manrin/house/any
No match for Quest simplehouse with props merske/house/any
No match for Quest simplehouse with props nordvest/house/any
No match for Quest simplehouse with props oberorken/house/any
No match for Quest simplehouse with props orkanger/house/any
No match for Quest simplehouse with props orvil/house/any
No match for Quest simplehouse with props ottarje/house/any
No match for Quest simplehouse with props overthorn/house/any
No match for Quest simplehouse with props peilinen/house/any
No match for Quest simplehouse with props prem/house/any
No match for Quest simplehouse with props rovamund/house/any
No match for Quest simplehouse with props rovik/house/any
No match for Quest simplehouse with props rukian/house/any
No match for Quest simplehouse with props runin/house/any
No match for Quest simplehouse with props runinsha/house/any
No match for Quest simplehouse with props rybon/house/any
No match for Quest simplehouse with props serske/house/any
No match for Quest simplehouse with props skelelle/house/any
No match for Quest simplehouse with props skjal/house/any
No match for Quest simplehouse with props thoss/house/any
No match for Quest simplehouse with props tjanset/house/any
No match for Quest simplehouse with props tjoila/house/any
No match for Quest simplehouse with props treban/house/any
No match for Quest simplehouse with props tyldon/house/any
No match for Quest simplehouse with props vaermhag/house/any
No match for Quest simplehouse with props varnheim/house/any
No match for Quest simplehouse with props vidsand/house/any
No match for Quest simplehouse with props vilnheim/house/any

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 9816596 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Updating Scrollsize of areaScrolllist: Center: (110,0, -157,5, -0,5), Extents: (110,0, 157,5, 0,5) compared to (115,0, -175,0, 230,0, 350,0)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Item with id 423 is unknown, replacing with itemid 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Item with id 422 is unknown, replacing with itemid 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Item with id 779 is unknown, replacing with itemid 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Item with id 428 is unknown, replacing with itemid 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion raskir
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion alvida
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion jandrim
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion nira
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion sanaya
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion xaviera
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion mirya
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key nautik not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key fischen not found in Standardskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Liasanya:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Coruna:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Elwene:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Grasam:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Zodan:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Modifying Skill set of Edorian:
Removing standard skill nautik
Removing standard skill fischen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loaded Weatherforecast for [DSATime ts 1060,371 = Wassertag, 1. Rahja (FRÜHLING) im Jahre 1010 BF Phexensstunde (08:53:44 Uhr) (Long: 91616024)] season 1: WeatherForecast[ Clouds none Wind strong Rain none, Temp -16 - 12 = uwsValue 3 ]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

character Character G is unset, deactivating
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.SetStatInt()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.StoreStats()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 149.898361 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2681 unused Assets to reduce memory usage. Loaded Objects now: 16191.
Total: 98.683273 ms (FindLiveObjects: 1.120399 ms CreateObjectMapping: 0.841155 ms MarkObjects: 57.181015 ms  DeleteObjects: 38.812016 ms)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Mapload: checking for saved currentevent
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Mapload: Failed to restore ISactive 137 /  / 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Travelling on Route oberorken-einsiedl-pampa, distance 105, expected speed 0,975 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.GetStatInt()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.SetStatInt()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.StoreStats()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 84,78%, Dir -1, moving True, route oberorken-einsiedl-pampa], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Heart of Atlantis (Full With Choir and Solo Voice) from List map, target volume 0,28, Duration 134,06
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 84,69%, Dir -1, moving True, route oberorken-einsiedl-pampa], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 91616412 breakstart was 91616412
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 83,77%, Dir -1, moving True, route oberorken-einsiedl-pampa], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 91620002 breakstart was 91620002
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 82,85%, Dir -1, moving True, route oberorken-einsiedl-pampa], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 91623614 breakstart was 91623614
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 91626930
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, event, perc 81,99739, cspeed 0,975
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleEvent Type:event
Hint:
Route: oberorken-einsiedl-pampa
Script:if( getSpecialState("Kriegsogerlager") < 2 ) {
  startdlg("Kriegsogerlager_dlg");
} else {
startDialogueAt("Kriegsogerlager_dlg", "254");
}
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing Kriegsogerlager_dlg [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog Kriegsogerlager_dlg_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing Kriegsogerlager_dlg [2]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog Kriegsogerlager_dlg_hl[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing Kriegsogerlager_dlg [3]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown reaction undefined for partner Kriegsogerlager_dlg_hl
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for dorfkampf_3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-AddPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-AddPass' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' shader state not supported
Shader 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass': fallback shader 'Diffuse' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Setting to default shader.
Initializing Battle Kriegsogerlager_battle in Scene dorfkampf_3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at BattleController+<initBattleScreen>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<LoadBattleSubscene>c__Iterator2F:MoveNext()
 
(Filename:  Line: -1)

MusicControl: now playing Destroyer of the Universe (With Choir and Solo Vocal Alt Ending No Brass Sfz) from List battle, target volume 0,28, Duration 110,393
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StatsImplEmpty.IsAchievementUnlocked()
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

