<?xml version="1.0" encoding="utf-8"?>
<Party xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <partypart>
    <PartyPart>
      <character>
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            <item key="XP">
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            <item key="Geld">
              <Attribute val="200" fraction="0" />
            </item>
            <item key="Gottheit">
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            <item key="size">
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            <item key="weight">
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            <item key="hunger">
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            <item key="FK">
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          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="5" atbonus="3" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="5" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="1" atbonus="1" />
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            <item key="schwerter">
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            <item key="aexte">
              <WeaponSkill name="aexte" value="2" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="4" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="5" atbonus="3" />
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            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="3" atbonus="2" />
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            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="2" />
            </item>
          </weaponskills>
          <skills>
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              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
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            </item>
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            <item key="schleichen">
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            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="2" />
            </item>
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            <item key="verstecken">
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            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
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            <item key="ueberreden">
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            <item key="schaetzen">
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            <item key="faehrtens">
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            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
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            <item key="orientierung">
              <StandardSkill name="orientierung" value="1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-1" />
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            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="0" />
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            <item key="alchimie">
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            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
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            <item key="geographie">
              <StandardSkill name="geographie" value="1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="3" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="4" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="2" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
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            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="0" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
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            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
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            <item key="heilengift">
              <StandardSkill name="heilengift" value="1" />
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            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="2" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="2" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="1" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="1" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="1" />
            </item>
            <item key="nautik">
              <StandardSkill name="nautik" value="-19" />
            </item>
            <item key="fischen">
              <StandardSkill name="fischen" value="-19" />
            </item>
            <item key="schiffsgeschuetze">
              <StandardSkill name="schiffsgeschuetze" value="-19" />
            </item>
          </skills>
          <magicskills>
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              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
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            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
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            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
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            <item key="kraehenruf">
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            <item key="respondami">
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            </item>
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            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
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              <MagicSkill value="-19" name="penetrizzel" />
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            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
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              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
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            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
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            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
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            <item key="feuerbann">
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            <item key="paralue">
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            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
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              <Item>
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                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>526</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>406</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
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                <BF>3</BF>
                <itemrep>715</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
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              <Item>
                <recognized>false</recognized>
                <level>0</level>
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                <itemid>72</itemid>
                <BF>-1</BF>
                <itemrep>4</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
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            <item key="inventory21">
              <Item xsi:nil="true" />
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            <item key="belly">
              <Item xsi:nil="true" />
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            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>53</itemid>
                <BF>-1</BF>
                <itemrep>243</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
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            </item>
            <item key="head">
              <Item xsi:nil="true" />
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              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
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            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>871</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
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              <Item xsi:nil="true" />
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            <item key="rightring">
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            <item key="shield">
              <Item xsi:nil="true" />
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            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>-1</BF>
                <itemrep>450</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
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            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
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            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>1</itemid>
                <BF>2</BF>
                <itemrep>214</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[thorwal] -1: 0</string>
            <string>[thorwal] 2100: 0</string>
            <string>[thorwal] 2100: 0</string>
            <string>[thorwal] test: 2100</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>2</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>barbarian_hair_01</string>
              <string>barbarian_leg plate_R</string>
              <string>barbarian_leg plate_R</string>
              <string>barbarian_cloth_01</string>
              <string>elf_quiver</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>warrior</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>18</birthday>
          <longname>Gerbod von Harben</longname>
          <shortname>Gerbod</shortname>
          <charpic>krieger_02.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>6ebd97ee-a164-4533-a5b3-e8031e23f11a</uniqueid>
          <id>1</id>
        </PlayerCharacter>
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            <item key="Gottheit">
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            <item key="size">
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            <item key="weight">
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            <item key="thirst">
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            <item key="JZ">
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            <item key="cAU">
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            <item key="FK">
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          <durableEffect />
          <battleStance>2</battleStance>
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              <WeaponSkill name="waffenlos" value="7" atbonus="6" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="8" atbonus="6" />
            </item>
            <item key="stichwaffen">
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            <item key="schwerter">
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            </item>
            <item key="aexte">
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            <item key="speere">
              <WeaponSkill name="speere" value="4" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="4" atbonus="2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="6" atbonus="5" />
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            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="1" />
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          </weaponskills>
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              <StandardSkill name="akrobatik" value="-2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="4" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="9" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-5" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="3" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="4" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="8" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="5" />
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            <item key="zechen">
              <StandardSkill name="zechen" value="7" />
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            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
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            <item key="ueberreden">
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            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-4" />
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            <item key="menschenk">
              <StandardSkill name="menschenk" value="-3" />
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            <item key="schaetzen">
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            <item key="faehrtens">
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            <item key="fesseln">
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            <item key="orientierung">
              <StandardSkill name="orientierung" value="3" />
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            <item key="pflanzenk">
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            <item key="geographie">
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            <item key="goetterkulte">
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            <item key="kriegskunst">
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            <item key="taschendieb">
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            <item key="schiffsgeschuetze">
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            <item key="visibili">
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                <BF>-1</BF>
                <itemrep>140</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
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                <recognized>false</recognized>
                <level>0</level>
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                <BF>-1</BF>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
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                <recognized>false</recognized>
                <level>0</level>
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                <itemrep>274</itemrep>
                <isMagical>false</isMagical>
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                <uses>0</uses>
                <count>1</count>
              </Item>
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                <recognized>false</recognized>
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                <BF>-1</BF>
                <itemrep>877</itemrep>
                <isMagical>false</isMagical>
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                <uses>0</uses>
                <count>1</count>
              </Item>
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                <recognized>false</recognized>
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                <itemrep>815</itemrep>
                <isMagical>false</isMagical>
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                <uses>0</uses>
                <count>1</count>
              </Item>
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                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
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                <BF>-1</BF>
                <itemrep>268</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
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              <Item xsi:nil="true" />
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            <item key="leftring">
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                <recognized>false</recognized>
                <level>0</level>
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                <BF>-1</BF>
                <itemrep>394</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
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                <itemrep>714</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
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            <item key="upperarm">
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                <BF>2</BF>
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                <isMagical>false</isMagical>
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                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[thorwal] 2100: 0</string>
            <string>[thorwal] 2100: 0</string>
            <string>[thorwal] test: 2100</string>
          </xplog>
          <receivedwonders />
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            <weaptexid>-1</weaptexid>
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              <string>dwarf_skn_body</string>
              <string>dwarf_head_01</string>
              <string>dwarf_helmet_04</string>
              <string>dwarf_shoulder pad_02</string>
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          <geschlecht>m</geschlecht>
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            <cclass>dwarf</cclass>
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          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>3</birthday>
          <longname>Gurbosch, Sohn des Gradobar</longname>
          <shortname>Gurbosch</shortname>
          <charpic>zwerg_03.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>668157ea-314a-49e4-a475-54f2ef68dfb4</uniqueid>
          <id>5</id>
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            <item key="Geld">
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            </item>
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            </item>
            <item key="AG">
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            </item>
            <item key="HA">
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            <item key="GG">
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            <item key="JZ">
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            </item>
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            </item>
            <item key="cAU">
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            <item key="KO">
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            </item>
            <item key="FK">
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            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="5" atbonus="3" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="4" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="1" atbonus="0" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="2" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="5" atbonus="3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="2" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="2" atbonus="1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
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              <StandardSkill name="akrobatik" value="-1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="3" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="3" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="-1" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="8" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="6" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="-2" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="7" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="1" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="4" />
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            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-1" />
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            <item key="menschenk">
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            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="2" />
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            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
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            <item key="fesseln">
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            <item key="orientierung">
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            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-4" />
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            <item key="tierkunde">
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            <item key="bandundfessel">
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            </item>
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            <item key="visibili">
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                <BF>-1</BF>
                <itemrep>914</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
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                <recognized>false</recognized>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
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                <count>1</count>
              </Item>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
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                <recognized>false</recognized>
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                <isMagical>false</isMagical>
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                <count>1</count>
              </Item>
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                <isMagical>false</isMagical>
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                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
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                <level>0</level>
                <varusestype />
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                <BF>-1</BF>
                <itemrep>397</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
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              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
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                <BF>-1</BF>
                <itemrep>325</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
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            <item key="shoe">
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                <BF>-1</BF>
                <itemrep>931</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
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                <BF>2</BF>
                <itemrep>767</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[thorwal] 2100: 0</string>
            <string>[thorwal] 2100: 0</string>
            <string>[thorwal] test: 2100</string>
          </xplog>
          <receivedwonders />
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            <weaptexid>0</weaptexid>
            <id />
            <acc>
              <string>villager_female_B_body</string>
              <string>barbarian_helmet_03</string>
              <string>barbarian_shoulder pad_01_L001</string>
              <string>barbarian_shoulder pad_01_L</string>
              <string>barbarian_knee_pad_L</string>
              <string>barbarian_knee_pad_L001</string>
              <string>elf_quiver</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>viking</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>26</birthday>
          <longname>Swanja Algridsdotter</longname>
          <shortname>Swanja</shortname>
          <charpic>thorwalerin_01.jpg</charpic>
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          <uniqueid>3ce5eda2-a9a7-4512-a5e7-bd2c4bdaddb5</uniqueid>
          <id>6</id>
        </PlayerCharacter>
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            <item key="Geld">
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            <item key="Gottheit">
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              <Attribute val="36" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="36" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="4" atbonus="2" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="2" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="2" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="2" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-2" atbonus="-1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="5" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-5" atbonus="-3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="3" atbonus="1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="5" atbonus="2" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="1" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="4" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-2" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="5" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="1" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="3" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="3" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="2" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="2" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-7" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="-2" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="-2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="3" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="1" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="5" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-2" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="3" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="5" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-6" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-4" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="-2" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="-2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-5" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="1" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="1" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="2" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="0" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="1" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-5" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-4" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="3" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="6" />
            </item>
            <item key="nautik">
              <StandardSkill name="nautik" value="-19" />
            </item>
            <item key="fischen">
              <StandardSkill name="fischen" value="-19" />
            </item>
            <item key="schiffsgeschuetze">
              <StandardSkill name="schiffsgeschuetze" value="-19" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="0" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-2" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="0" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-6" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-4" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="0" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-4" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-4" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-4" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="4" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="3" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="3" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-2" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="3" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-1" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-2" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="1" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="6" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="2" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-7" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="1" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-5" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="3" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="0" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-1" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-4" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="2" name="visibili" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-4" name="abvenenum" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-8" name="nekropathia" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>45</itemid>
                <BF>-1</BF>
                <itemrep>311</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>30</itemid>
                <BF>-1</BF>
                <itemrep>220</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>72</itemid>
                <BF>-1</BF>
                <itemrep>35</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>46</itemid>
                <BF>-1</BF>
                <itemrep>882</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>138</itemid>
                <BF>2</BF>
                <itemrep>590</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>48</itemid>
                <BF>-1</BF>
                <itemrep>588</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftarm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>49</itemid>
                <BF>-1</BF>
                <itemrep>787</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightarm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>50</itemid>
                <BF>-1</BF>
                <itemrep>928</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>5</itemid>
                <BF>5</BF>
                <itemrep>83</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
          </inventory>
          <xplog>
            <string>[thorwal] 2100: 0</string>
            <string>[thorwal] 2100: 0</string>
            <string>[thorwal] test: 2100</string>
          </xplog>
          <receivedwonders />
          <charsetup>
            <maintexid>1</maintexid>
            <weaptexid>-1</weaptexid>
            <id />
            <acc>
              <string>elf_female_03</string>
              <string>elf_hood</string>
              <string>elf_boot</string>
              <string>elf_quiver</string>
              <string>elf_arm_fur</string>
            </acc>
          </charsetup>
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>iceelf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <magicUses>0</magicUses>
          <birthday>13</birthday>
          <longname>Erinnila Morgenroete</longname>
          <shortname>Erinnila</shortname>
          <charpic>elfe_05.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>01036d41-5578-40a2-ae31-7173feedc121</uniqueid>
          <id>2</id>
        </PlayerCharacter>
        <PlayerCharacter>
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              <Attribute val="1" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="33" fraction="0" />
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            <item key="cLE">
              <Attribute val="33" fraction="0" />
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            <item key="AE">
              <Attribute val="41" fraction="0" />
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            <item key="cAE">
              <Attribute val="41" fraction="0" />
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            <item key="MR">
              <Attribute val="5" fraction="0" />
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            <item key="RS">
              <Attribute val="0" fraction="0" />
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            <item key="BP">
              <Attribute val="8" fraction="0" />
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            <item key="BE">
              <Attribute val="0" fraction="0" />
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            <item key="AT">
              <Attribute val="9" fraction="0" />
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            <item key="PA">
              <Attribute val="9" fraction="0" />
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            <item key="ini">
              <Attribute val="0" fraction="0" />
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            <item key="MU">
              <Attribute val="13" fraction="0" />
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            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="2100" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="600" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="188" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3520" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="0" fraction="0.236110955" />
            </item>
            <item key="thirst">
              <Attribute val="0" fraction="0.708337367" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
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            <item key="RA">
              <Attribute val="7" fraction="0" />
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            <item key="GG">
              <Attribute val="6" fraction="0" />
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            <item key="TA">
              <Attribute val="4" fraction="0" />
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            <item key="NG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
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            <item key="AU">
              <Attribute val="34" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="34" fraction="0" />
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            <item key="KO">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="0" fraction="0" />
            </item>
          </attribs>
          <durableEffect />
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="2" atbonus="1" />
            </item>
            <item key="hiebwaffen">
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            </item>
            <item key="stichwaffen">
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            </item>
            <item key="schwerter">
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            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-6" atbonus="-3" />
            </item>
            <item key="speere">
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            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-7" atbonus="-4" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="2" atbonus="1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="1" />
            </item>
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            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="2" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="1" />
            </item>
            <item key="reiten">
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            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="3" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="1" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="4" />
            </item>
            <item key="tanzen">
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            </item>
            <item key="verstecken">
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            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-3" />
            </item>
            <item key="ueberreden">
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            </item>
            <item key="gassenwissen">
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            </item>
            <item key="menschenk">
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            </item>
            <item key="schaetzen">
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            <item key="faehrtens">
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            <item key="fesseln">
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            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="7" />
            </item>
            <item key="tierkunde">
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            </item>
            <item key="wildnisleben">
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            <item key="alchimie">
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            <item key="altespr">
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            </item>
            <item key="geographie">
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            </item>
            <item key="geschichte">
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            <item key="goetterkulte">
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            <item key="abrichten">
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            <item key="furorblut">
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
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                <isMagical>false</isMagical>
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                <uses>3</uses>
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              </Item>
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                <isMagical>false</isMagical>
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                <count>1</count>
              </Item>
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                <count>1</count>
              </Item>
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                <isMagical>false</isMagical>
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                <count>1</count>
              </Item>
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                <BF>-1</BF>
                <itemrep>53</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
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                <BF>-1</BF>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
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                <count>1</count>
              </Item>
            </item>
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                <itemrep>178</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
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            <item key="upperarm">
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                <BF>6</BF>
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                <isMagical>true</isMagical>
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                <count>1</count>
              </Item>
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          </inventory>
          <xplog>
            <string>[thorwal] 2100: 0</string>
            <string>[thorwal] 2100: 0</string>
            <string>[thorwal] test: 2100</string>
          </xplog>
          <receivedwonders />
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            <weaptexid>2</weaptexid>
            <id />
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              <string>Wizards_hair_ponnytail</string>
              <string>Wizards_belt</string>
            </acc>
          </charsetup>
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          <geschlecht>w</geschlecht>
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          <birthday>29</birthday>
          <longname>Rhenaya Tulop</longname>
          <shortname>Rhenaya</shortname>
          <charpic>druidin_01.jpg</charpic>
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          <uniqueid>c9411f0e-5190-478e-9fb4-5453d8451d0b</uniqueid>
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              </Item>
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                <isMagical>false</isMagical>
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              </Item>
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                <count>1</count>
              </Item>
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          </inventory>
          <xplog>
            <string>[thorwal] 2100: 0</string>
            <string>[thorwal] 2100: 0</string>
            <string>[thorwal] test: 2100</string>
          </xplog>
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              <string>Wizards_skn</string>
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              <string>Wizards_skn_cloth</string>
            </acc>
          </charsetup>
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          <geschlecht>m</geschlecht>
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          </klasse>
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          <longname>Delo Oldenport</longname>
          <shortname>Delo</shortname>
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    <CommonSickness>true</CommonSickness>
    <UncommonSickness>true</UncommonSickness>
    <Fumble>true</Fumble>
    <WeaponDestruction>true</WeaponDestruction>
    <RestBattle>true</RestBattle>
    <NecroChecks>true</NecroChecks>
    <Hunger>true</Hunger>
    <Thirst>true</Thirst>
  </diff>
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</Party>