Initialize engine version: 4.1.5f1 (ed5ea3281df6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0 TODO.dll]
    Renderer: NVIDIA GeForce GTX 570 
    Vendor:   NVIDIA
    VRAM:     1233 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-Boo.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-Boo.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\xmldiffpatch.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\xmldiffpatch.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\XmlDiffPatch.View.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\XmlDiffPatch.View.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Other.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.West.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Ionic.Zip.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Ionic.Zip.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DSA_Model.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DSA_Model.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Jurassic.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Jurassic.dll into Unity Child Domain
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
Loading D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
- Completed reload, in  0.378 seconds
desktop: 1680x1050 120Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.dll (this message is harmless)
Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
The AnimationClip 'idle' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'idle break' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'talk' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'salute' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'crouch' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'die1' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'die2' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'fight idle' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'fight idle break' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'hit' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'attack1' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'special' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'block' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'jump' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'idle to working' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'working ' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'working to idle' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'sit' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'sit cheers' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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The AnimationClip 'spear' used by the Animation component 'barbarian_14' must be marked as Legacy.
 
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Default clip could not be found in attached animations list.
 
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The AnimationClip 'idle' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'idle break' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'talk' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'salute' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'crouch' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'die1' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'die2' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'fight idle' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'fight idle break' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'hit' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'punch' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'attack3' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'special' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'block' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'jump' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'idle to working' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'working ' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'working to idle' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'sit' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'sit cheers' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'spear' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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The AnimationClip 'attack left' used by the Animation component 'barbarian_10' must be marked as Legacy.
 
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Default clip could not be found in attached animations list.
 
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The AnimationClip 'idle' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'idle break' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'talk' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'salute' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'crouch' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'die1' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'die2' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'idle to fight idle' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'fight idle' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'fight idle break' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'hit' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'punch' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'attack1' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'attack2' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'attack3' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'special' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'block' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'jump' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'idle to working' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'working ' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'working to idle' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'sit' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'sit cheers' used by the Animation component 'dwarf_12' must be marked as Legacy.
 
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The AnimationClip 'idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'idle break' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'talk' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'salute' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'crouch' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'die1' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'die2' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'hit' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'attack1' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'attack2' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'attack3' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'special' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'block' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'sit cheers' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'spear' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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The AnimationClip 'attack left' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
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Default clip could not be found in attached animations list.
 
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The AnimationClip 'idle' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'idle break' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'crouch' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'die1' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'fight idle' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'hit' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'punch' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'attack1' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'attack3' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'special' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'working ' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'working to idle' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'sit' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'sit cheers' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'spear' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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The AnimationClip 'attack left' used by the Animation component 'barbarian_07' must be marked as Legacy.
 
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Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
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The AnimationClip 'idle break' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
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The AnimationClip 'talk' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
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The AnimationClip 'salute' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
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The AnimationClip 'crouch' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
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The AnimationClip 'die1' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
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The AnimationClip 'die2' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
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The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
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The AnimationClip 'block' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
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The AnimationClip 'jump' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
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The AnimationClip 'idle to working' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
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The AnimationClip 'working ' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
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The AnimationClip 'working to idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
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The AnimationClip 'sit' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
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The AnimationClip 'sit cheers' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'shot' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle to shot' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'shot loop' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'shot to fight idle' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'run fast' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'run' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'walk' used by the Animation component 'dwarf_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_03' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_09' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_01' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_12' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_06' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_05' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_15' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_13' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

The AnimationClip 'idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle break' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'talk' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'salute' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'crouch' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die1' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'die2' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'fight idle break' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'hit' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'punch' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack1' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack2' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack3' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'special' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'block' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'jump' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'idle to working' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working ' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'working to idle' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'sit cheers' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'spear' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

The AnimationClip 'attack left' used by the Animation component 'barbarian_02' must be marked as Legacy.
 
(Filename:  Line: 2124)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 408)

Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info.
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Plugins/SteamworksNative.dll
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loca: current Language from startingLanguage de
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Loca D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/de.xml
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Localizing Logo, using de
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\Boo.Lang.dll (this message is harmless)
Skipping to mainmenu
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 940 unused Assets to reduce memory usage. Loaded Objects now: 1467.
Total: 25.172539 ms (FindLiveObjects: 0.252295 ms CreateObjectMapping: 0.145796 ms MarkObjects: 1.232395 ms  DeleteObjects: 22.995020 ms)

Loading Loca D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/data/de.xml
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\System.Core.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 6068.
Total: 10.429381 ms (FindLiveObjects: 0.495158 ms CreateObjectMapping: 0.195705 ms MarkObjects: 5.253006 ms  DeleteObjects: 3.989172 ms)

STARTUP MCP VERSION Version 1.18, 130817-0010 CE
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Loca D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/data/de.xml
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MinimapResizer: Using for calculation: 1600 / 900
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\Das Schwarze Auge - Schicksalsklinge\schick_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Read 50 Skills and 59 Spells
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to parse Damagetype *poison* for durableeffect poison_expurgicumResult poison
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to parse Damagetype *poison* for durableeffect poison_vomicumResult poison
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to parse Damagetype *poison* for durableeffect kukris_applyResult poison
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 59 effects
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 81 Monsters
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 256 items
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Item Load Failures with: 

dukaten
geldsack

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read Magic Ritual magic_staffmagic with blockeffect staffmagicretry and 3 levels
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 223 Dialog Partners and 2219 Dialog Texts
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 24 Quests
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 25 random requests and 45 random responses
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read Landspeeds: 
LandSpeed(road): 1: 1.666667 2: 1.416667 3: 1.25 4: 0.9166667 5: 0.6666667
LandSpeed(forest): 1: 1.25
LandSpeed(mountain): 1: 0.4166667 2: 0.3333333 3: 0.25
LandSpeed(swamp): 1: 0.8333333

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
Loading ClassID 3
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell ignifaxius (ignifaxius) at Value 10

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Global Settings loaded
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 94 GlobalFights
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Read 36 Wonders with the following effects:
none
resurrect
modifyattribute
addeffect
removecurse
modifyskill
magicweapon
feed
modifyle
addanalys
heal
healsickness
repairweapon
modifyskillrahja
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loaded 104 Travel Routes with 110 events
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CharImgRepo True, maxframes 1000, Log:
OK: Loaded file jaeger_01.jpg from internals
OK: Loaded file jaegerin_01.jpg from internals
OK: Loaded file krieger_01.jpg from internals
OK: Loaded file krieger_02.jpg from internals
OK: Loaded file krieger_03.jpg from internals
OK: Loaded file krieger_04.jpg from internals
OK: Loaded file krieger_05.jpg from internals
OK: Loaded file krieger_06.jpg from internals
OK: Loaded file krieger_07.jpg from internals
OK: Loaded file kriegerin_01.jpg from internals
OK: Loaded file kriegerin_02.jpg from internals
OK: Loaded file kriegerin_03.jpg from internals
OK: Loaded file kriegerin_04.jpg from internals
OK: Loaded file streuner_01.jpg from internals
OK: Loaded file streuner_02.jpg from internals
OK: Loaded file streuner_03.jpg from internals
OK: Loaded file streuner_04.jpg from internals
OK: Loaded file streunerin_01.jpg from internals
OK: Loaded file streunerin_02.jpg from internals
OK: Loaded file streunerin_03.jpg from internals
OK: Loaded file streunerin_04.jpg from internals
OK: Loaded file streunerin_05.jpg from internals
OK: Loaded file thorwaler_01.jpg from internals
OK: Loaded file thorwaler_02.jpg from internals
OK: Loaded file thorwaler_03.jpg from internals
OK: Loaded file thorwalerin_01.jpg from internals
OK: Loaded file zwerg_01.jpg from internals
OK: Loaded file zwerg_02.jpg from internals
OK: Loaded file zwerg_03.jpg from internals
OK: Loaded file zwerg_04.jpg from internals
OK: Loaded file zwergin_01.jpg from internals
OK: Loaded file hexer_01.jpg from internals
OK: Loaded file hexe_01.jpg from internals
OK: Loaded file hexe_02.jpg from internals
OK: Loaded file hexe_04.jpg from internals
OK: Loaded file druide_01.jpg from internals
OK: Loaded file druidin_01.jpg from internals
OK: Loaded file magier_01.jpg from internals
OK: Loaded file magier_02.jpg from internals
OK: Loaded file magier_03.jpg from internals
OK: Loaded file magier_04.jpg from internals
OK: Loaded file magier_05.jpg from internals
OK: Loaded file magierin_01.jpg from internals
OK: Loaded file magierin_02.jpg from internals
OK: Loaded file magierin_03.jpg from internals
OK: Loaded file magierin_04.jpg from internals
OK: Loaded file magierin_05.jpg from internals
OK: Loaded file elf_01.jpg from internals
OK: Loaded file elf_02.jpg from internals
OK: Loaded file elfe_01.jpg from internals
OK: Loaded file elfe_02.jpg from internals
OK: Loaded file elfe_03.jpg from internals
OK: Loaded file elfe_04.jpg from internals
OK: Loaded file elfe_05.jpg from internals

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading LGC savefile D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/start.dsa1save
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading File D:/Das Schwarze Auge - Schicksalsklinge/schick_Data/Data/start.dsa1save
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unsupported: Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
Unloading 33 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 324 unused Assets to reduce memory usage. Loaded Objects now: 91055.
Total: 54.911541 ms (FindLiveObjects: 10.900961 ms CreateObjectMapping: 1.101531 ms MarkObjects: 40.889900 ms  DeleteObjects: 1.123538 ms)

Building zeughaus/33/thorwal_zeughaus/haus is missing an Icon component!
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick standard_dorf_rm from List town, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene temple
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading inside Scene temple
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

getHouseTrigger: Checking trigger welcome 0 100 startdlg("welcome_tothorwal")
correct step, checking chance
Chance met or atchance == 100
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting Quest State welcome to 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Building zeughaus/33/thorwal_zeughaus/haus is missing an Icon component!
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Executing Willkommen in Thorwal! [1]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with Weltenbummler, Glücksritter und Abenteurer aus ganz Aventurien versammeln sich in der nördlichen Hauptstadt, um abseits der strengen Gesetze des Mittelreiches ihre ersten Heldentaten zu vollbringen und die eine oder andere Goldmünze zu verdienen. Als zwölfgöttergläubige (oder zumindest götterfürchtige) Bewohner Deres steuern sie nicht nur Tavernen, sondern auch die Tempel an, um die Gunst der Götter zu erbitten.
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick intro_begleitung_rm from List temple, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Dialog Willkommen in Thorwal![1] dlgResponse 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Executing Willkommen in Thorwal! [2]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with Hier im Tempel kannst Du Helden aus deiner Gruppe entfernen, hinzufügen oder neue Charaktere erstellen. Dabei hast du die Wahl zwischen schlagkräftigen Nahkämpfern wie Krieger, Thorwaler und Zwerge, Spezialisten wie dem Jäger und dem Streuner und den magiebegabten Druiden, Hexen und Magiern. Das Volk der Elfen beherrscht den Fernkampf und die intuitive Magie, kann aber notfalls auch im Nahkampf eingreifen. Eine ausgewogene Mischung ist wichtig!
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Dialog Willkommen in Thorwal![2] dlgResponse 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Executing Willkommen in Thorwal! [3]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with Junge Helden werden im Anschluss von Stufe 0 auf Stufe 1 gesteigert. Eigenschaften, Talente und Zauber können von dir verbessert werden. Wenn du mit deiner Heldengruppe zufrieden bist, solltest du zuerst für eine erste Ausrüstung sorgen - die Händler am Marktplatz oder in ihren Geschäften können dir eine erste einfache Kleidung günstig verkaufen. Danach geht es traditionell ab in eine der Tavernen, um den neuesten Klatsch zu erfahren oder einen ersten Auftrag zu erhalten!
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Dialog Willkommen in Thorwal![3] dlgResponse 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Executing Willkommen in Thorwal! [4]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with Und als letzten Tip, bevor es los geht: Bei Unklarheiten einfach F1 drücken!
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Dialog Willkommen in Thorwal![4] dlgResponse 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling OnDialogResult( welcome_tothorwal, ERR: count 0 < which 0 )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CharImgRepo True, maxframes 1000, Log:
OK: Loaded file jaeger_01.jpg from internals
OK: Loaded file jaegerin_01.jpg from internals
OK: Loaded file krieger_01.jpg from internals
OK: Loaded file krieger_02.jpg from internals
OK: Loaded file krieger_03.jpg from internals
OK: Loaded file krieger_04.jpg from internals
OK: Loaded file krieger_05.jpg from internals
OK: Loaded file krieger_06.jpg from internals
OK: Loaded file krieger_07.jpg from internals
OK: Loaded file kriegerin_01.jpg from internals
OK: Loaded file kriegerin_02.jpg from internals
OK: Loaded file kriegerin_03.jpg from internals
OK: Loaded file kriegerin_04.jpg from internals
OK: Loaded file streuner_01.jpg from internals
OK: Loaded file streuner_02.jpg from internals
OK: Loaded file streuner_03.jpg from internals
OK: Loaded file streuner_04.jpg from internals
OK: Loaded file streunerin_01.jpg from internals
OK: Loaded file streunerin_02.jpg from internals
OK: Loaded file streunerin_03.jpg from internals
OK: Loaded file streunerin_04.jpg from internals
OK: Loaded file streunerin_05.jpg from internals
OK: Loaded file thorwaler_01.jpg from internals
OK: Loaded file thorwaler_02.jpg from internals
OK: Loaded file thorwaler_03.jpg from internals
OK: Loaded file thorwalerin_01.jpg from internals
OK: Loaded file zwerg_01.jpg from internals
OK: Loaded file zwerg_02.jpg from internals
OK: Loaded file zwerg_03.jpg from internals
OK: Loaded file zwerg_04.jpg from internals
OK: Loaded file zwergin_01.jpg from internals
OK: Loaded file hexer_01.jpg from internals
OK: Loaded file hexe_01.jpg from internals
OK: Loaded file hexe_02.jpg from internals
OK: Loaded file hexe_04.jpg from internals
OK: Loaded file druide_01.jpg from internals
OK: Loaded file druidin_01.jpg from internals
OK: Loaded file magier_01.jpg from internals
OK: Loaded file magier_02.jpg from internals
OK: Loaded file magier_03.jpg from internals
OK: Loaded file magier_04.jpg from internals
OK: Loaded file magier_05.jpg from internals
OK: Loaded file magierin_01.jpg from internals
OK: Loaded file magierin_02.jpg from internals
OK: Loaded file magierin_03.jpg from internals
OK: Loaded file magierin_04.jpg from internals
OK: Loaded file magierin_05.jpg from internals
OK: Loaded file elf_01.jpg from internals
OK: Loaded file elf_02.jpg from internals
OK: Loaded file elfe_01.jpg from internals
OK: Loaded file elfe_02.jpg from internals
OK: Loaded file elfe_03.jpg from internals
OK: Loaded file elfe_04.jpg from internals
OK: Loaded file elfe_05.jpg from internals

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 659 unused Assets to reduce memory usage. Loaded Objects now: 24834.
Total: 54.219891 ms (FindLiveObjects: 2.855415 ms CreateObjectMapping: 0.642527 ms MarkObjects: 30.077362 ms  DeleteObjects: 19.961580 ms)

MusicControl: now playing Schick standard_dorf_rm from List town, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene marktplatz_kraeuter
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_02_rm from List trade, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_01_rm from List town, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene marktplatz_kraeuter
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_02_rm from List trade, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / True / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_02_rm from List town, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene hostel
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading inside Scene hostel
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Rented Quality -1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Rented Quality 2 -1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_03_rm from List tavern, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with Die Herberge mag einfach sein, aber sie ist sauber. Der Tresen ist staubfrei, die kleinen, grob zusammengehämmerten Tische im Essraum sind frisch gewischt, und sowohl Fell der umherflitzenden Ratten als auch die Panzer der allgegenwärtigen Kakerlaken wirken wie frisch gewaschen. "Werte Reisende! Wollt ihr ein sicheres und günstiges Dach über dem Kopf? Dann seid ihr bei mir richtig!"
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Rented Quality 3 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene rest_room1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading inside Scene rest_room1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick leichte_spannung_rm from List rest, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene hostel
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Rented Quality 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Rented Quality 2 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_03_rm from List tavern, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick standard_dorf_rm from List town, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading Game Coroutine starting
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CharImgRepo True, maxframes 1000, Log:
OK: Loaded file jaeger_01.jpg from internals
OK: Loaded file jaegerin_01.jpg from internals
OK: Loaded file krieger_01.jpg from internals
OK: Loaded file krieger_02.jpg from internals
OK: Loaded file krieger_03.jpg from internals
OK: Loaded file krieger_04.jpg from internals
OK: Loaded file krieger_05.jpg from internals
OK: Loaded file krieger_06.jpg from internals
OK: Loaded file krieger_07.jpg from internals
OK: Loaded file kriegerin_01.jpg from internals
OK: Loaded file kriegerin_02.jpg from internals
OK: Loaded file kriegerin_03.jpg from internals
OK: Loaded file kriegerin_04.jpg from internals
OK: Loaded file streuner_01.jpg from internals
OK: Loaded file streuner_02.jpg from internals
OK: Loaded file streuner_03.jpg from internals
OK: Loaded file streuner_04.jpg from internals
OK: Loaded file streunerin_01.jpg from internals
OK: Loaded file streunerin_02.jpg from internals
OK: Loaded file streunerin_03.jpg from internals
OK: Loaded file streunerin_04.jpg from internals
OK: Loaded file streunerin_05.jpg from internals
OK: Loaded file thorwaler_01.jpg from internals
OK: Loaded file thorwaler_02.jpg from internals
OK: Loaded file thorwaler_03.jpg from internals
OK: Loaded file thorwalerin_01.jpg from internals
OK: Loaded file zwerg_01.jpg from internals
OK: Loaded file zwerg_02.jpg from internals
OK: Loaded file zwerg_03.jpg from internals
OK: Loaded file zwerg_04.jpg from internals
OK: Loaded file zwergin_01.jpg from internals
OK: Loaded file hexer_01.jpg from internals
OK: Loaded file hexe_01.jpg from internals
OK: Loaded file hexe_02.jpg from internals
OK: Loaded file hexe_04.jpg from internals
OK: Loaded file druide_01.jpg from internals
OK: Loaded file druidin_01.jpg from internals
OK: Loaded file magier_01.jpg from internals
OK: Loaded file magier_02.jpg from internals
OK: Loaded file magier_03.jpg from internals
OK: Loaded file magier_04.jpg from internals
OK: Loaded file magier_05.jpg from internals
OK: Loaded file magierin_01.jpg from internals
OK: Loaded file magierin_02.jpg from internals
OK: Loaded file magierin_03.jpg from internals
OK: Loaded file magierin_04.jpg from internals
OK: Loaded file magierin_05.jpg from internals
OK: Loaded file elf_01.jpg from internals
OK: Loaded file elf_02.jpg from internals
OK: Loaded file elfe_01.jpg from internals
OK: Loaded file elfe_02.jpg from internals
OK: Loaded file elfe_03.jpg from internals
OK: Loaded file elfe_04.jpg from internals
OK: Loaded file elfe_05.jpg from internals

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 417 unused Assets to reduce memory usage. Loaded Objects now: 26528.
Total: 39.523106 ms (FindLiveObjects: 3.114784 ms CreateObjectMapping: 0.645278 ms MarkObjects: 32.517395 ms  DeleteObjects: 2.702938 ms)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene marktplatz_gemischt
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_02_rm from List trade, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / True / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick standard_dorf_rm from List town, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick reise_02_rm from List map, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

beginning Journey
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Travelling on Route kravik-skelelle, distance 24, expected speed 1.416667 MpH
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: No Random encounter
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Journey stopped, event, perc 89.91785, cspeed 2.833333
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

HandleEvent:
Type:herb
Hint:kravik_7
Route: kravik-skelelle
Script:
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with Vor euch erstreckt sich eine saftige Wiese. Arbosch meint, dies wäre ein guter Platz, um die Reise zu unterbrechen und ein paar Kräuter zu suchen.  Wollt ihr
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Journey stopped, camp_suggest, perc 50.65401, cspeed 2.833333
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with maptext_rest_suggested
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene rest_nature
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading inside Scene rest_nature
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick leichte_spannung_rm from List rest, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MinimapResizer: Using for calculation: 1600 / 885
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MinimapResizer: Using for calculation: 1600 / 900
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MinimapResizer: Using for calculation: 1680 / 987
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Current Board contains: 
(0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (0/12) (0/13) (0/14) (0/15) (0/16) (0/17) (0/18) (0/19) (0/20) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (1/12) (1/13) (1/14) (1/15) (1/16) (1/17) (1/18) (1/19) (1/20) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (2/12) (2/13) (2/14) (2/15) (2/16) (2/17) (2/18) (2/19) (2/20) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (3/12) (3/13) (3/14) (3/15) (3/16) (3/17) (3/18) (3/19) (3/20) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (4/12) (4/13) (4/14) (4/15) (4/16) (4/17) (4/18) (4/19) (4/20) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (5/12) (5/13) (5/14) (5/15) (5/16) (5/17) (5/18) (5/19) (5/20) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (6/12) (6/13) (6/14) (6/15) (6/16) (6/17) (6/18) (6/19) (6/20) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (7/12) (7/13) (7/14) (7/15) (7/16) (7/17) (7/18) (7/19) (7/20) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (8/12) (8/13) (8/14) (8/15) (8/16) (8/17) (8/18) (8/19) (8/20) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (9/12) (9/13) (9/14) (9/15) (9/16) (9/17) (9/18) (9/19) (9/20) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (10/12) (10/13) (10/14) (10/15) (10/16) (10/17) (10/18) (10/19) (10/20) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (11/12) (11/13) (11/14) (11/15) (11/16) (11/17) (11/18) (11/19) (11/20) (12/0) (12/1) (12/2) (12/3) (12/4) (12/5) (12/6) (12/7) (12/8) (12/9) (12/10) (12/11) (12/12) (12/13) (12/14) (12/15) (12/16) (12/17) (12/18) (12/19) (12/20) (13/0) (13/1) (13/2) (13/3) (13/4) (13/5) (13/6) (13/7) (13/8) (13/9) (13/10) (13/11) (13/12) (13/13) (13/14) (13/15) (13/16) (13/17) (13/18) (13/19) (13/20) (14/0) (14/1) (14/2) (14/3) (14/4) (14/5) (14/6) (14/7) (14/8) (14/9) (14/10) (14/11) (14/12) (14/13) (14/14) (14/15) (14/16) (14/17) (14/18) (14/19) (14/20) (15/0) (15/1) (15/2) (15/3) (15/4) (15/5) (15/6) (15/7) (15/8) (15/9) (15/10) (15/11) (15/12) (15/13) (15/14) (15/15) (15/16) (15/17) (15/18) (15/19) (15/20) (16/0) (16/1) (16/2) (16/3) (16/4) (16/5) (16/6) (16/7) (16/8) (16/9) (16/10) (16/11) (16/12) (16/13) (16/14) (16/15) (16/16) (16/17) (16/18) (16/19) (16/20) (17/0) (17/1) (17/2) (17/3) (17/4) (17/5) (17/6) (17/7) (17/8) (17/9) (17/10) (17/11) (17/12) (17/13) (17/14) (17/15) (17/16) (17/17) (17/18) (17/19) (17/20) (18/0) (18/1) (18/2) (18/3) (18/4) (18/5) (18/6) (18/7) (18/8) (18/9) (18/10) (18/11) (18/12) (18/13) (18/14) (18/15) (18/16) (18/17) (18/18) (18/19) (18/20) (19/0) (19/1) (19/2) (19/3) (19/4) (19/5) (19/6) (19/7) (19/8) (19/9) (19/10) (19/11) (19/12) (19/13) (19/14) (19/15) (19/16) (19/17) (19/18) (19/19) (19/20) (20/0) (20/1) (20/2) (20/3) (20/4) (20/5) (20/6) (20/7) (20/8) (20/9) (20/10) (20/11) (20/12) (20/13) (20/14) (20/15) (20/16) (20/17) (20/18) (20/19) (20/20) (21/0) (21/1) (21/2) (21/3) (21/4) (21/5) (21/6) (21/7) (21/8) (21/9) (21/10) (21/11) (21/12) (21/13) (21/14) (21/15) (21/16) (21/17) (21/18) (21/19) (21/20) (22/0) (22/1) (22/2) (22/3) (22/4) (22/5) (22/6) (22/7) (22/8) (22/9) (22/10) (22/11) (22/12) (22/13) (22/14) (22/15) (22/16) (22/17) (22/18) (22/19) (22/20) (23/0) (23/1) (23/2) (23/3) (23/4) (23/5) (23/6) (23/7) (23/8) (23/9) (23/10) (23/11) (23/12) (23/13) (23/14) (23/15) (23/16) (23/17) (23/18) (23/19) (23/20) (24/0) (24/1) (24/2) (24/3) (24/4) (24/5) (24/6) (24/7) (24/8) (24/9) (24/10) (24/11) (24/12) (24/13) (24/14) (24/15) (24/16) (24/17) (24/18) (24/19) (24/20) (25/0) (25/1) (25/2) (25/3) (25/4) (25/5) (25/6) (25/7) (25/8) (25/9) (25/10) (25/11) (25/12) (25/13) (25/14) (25/15) (25/16) (25/17) (25/18) (25/19) (25/20) (26/0) (26/1) (26/2) (26/3) (26/4) (26/5) (26/6) (26/7) (26/8) (26/9) (26/10) (26/11) (26/12) (26/13) (26/14) (26/15) (26/16) (26/17) (26/18) (26/19) (26/20) (27/0) (27/1) (27/2) (27/3) (27/4) (27/5) (27/6) (27/7) (27/8) (27/9) (27/10) (27/11) (27/12) (27/13) (27/14) (27/15) (27/16) (27/17) (27/18) (27/19) (27/20) (28/0) (28/1) (28/2) (28/3) (28/4) (28/5) (28/6) (28/7) (28/8) (28/9) (28/10) (28/11) (28/12) (28/13) (28/14) (28/15) (28/16) (28/17) (28/18) (28/19) (28/20) (29/0) (29/1) (29/2) (29/3) (29/4) (29/5) (29/6) (29/7) (29/8) (29/9) (29/10) (29/11) (29/12) (29/13) (29/14) (29/15) (29/16) (29/17) (29/18) (29/19) (29/20) 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (25/5)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (25/5)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (25/5)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (25/5)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (25/5)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (25/5)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (25/5)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartposNPC: (25/5)
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Arbosch: [BCAData: MT4 / WT-1
 / dwarf_str_body, dwarf_head_beard_01, dwarf_helmet_03, dwarf_shoulder pad_03]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
dwarf_str_body
dwarf_head_beard_01
dwarf_helmet_03
dwarf_shoulder pad_03
Log: Setting dwarf_fat_body to False
Setting dwarf_rgl_body to False
Setting dwarf_skn_body to False
Setting dwarf_str_body to True
Setting dwarf_head_01 to False
Setting dwarf_head_beard_01 to True
Setting dwarf_head_beard_02 to False
Setting dwarf_head_hair to False
Setting dwarf_helmet_01 to False
Setting dwarf_helmet_02 to False
Setting dwarf_helmet_03 to True
Setting dwarf_helmet_04 to False
Setting dwarf_helmet_05 to False
Setting dwarf_helmet_06 to False
Setting dwarf_shoulder pad_01 to False
Setting dwarf_shoulder pad_02 to False
Setting dwarf_shoulder pad_03 to True
Setting dwarf_arm plate to False
Setting dwarf_discs to False
Setting dwarf_belt to False
Setting elf_quiver to False

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for dwarf_male(Clone): 
found dispclass aexte
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for dwarf_male(Clone): 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Hasgar: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_cloth_02, elf_quiver]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
barbarian_hair_01
barbarian_arm plate_01_L
barbarian_cloth_02
elf_quiver
Log: Setting barbarian_hair_01 to True
Setting barbarian_arm plate_01_L to True
Setting barbarian_arm plate_02_L to False
Setting barbarian_arm plate_01_R to False
Setting barbarian_arm plate_02_R to False
Setting barbarian_knee_pad_L to False
Setting barbarian_leg plate_R to False
Setting barbarian_knee_pad_R to False
Setting barbarian_leg plate_R to False
Setting barbarian_boot_01 to False
Setting barbarian_boot_02 to False
Setting barbarian_cloth_01 to False
Setting barbarian_cloth_02 to True
Setting barbarian_cloth_03 to False
Setting barbarian_belt to False
Setting elf_quiver to True

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for warrior_male(Clone): 
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for warrior_male(Clone): 
found dispclass schilde
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[mecanim]: BindSkeleton: cannot find Transform 'Group001'
 
(Filename:  Line: 1447)

Charsetup Orik: [BCAData: MT2 / WT-1
 / Wizards_rgl, Wizards_head_03, Wizards_hair_ponnytail, Wizards_rgl_cloth]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
Wizards_rgl
Wizards_head_03
Wizards_hair_ponnytail
Wizards_rgl_cloth
Log: Setting Wizards_rgl to True
Setting Wizards_skn to False
Setting Wizards_head_01 to False
Setting Wizards_head_02 to False
Setting Wizards_head_03 to True
Setting Wizards_hair_ponnytail to True
Setting Wizards_hat_01 to False
Setting Wizards_hat_02 to False
Setting Wizards_hat_03 to False
Setting Wizards_hair_01 to False
Setting Wizards_hair_02 to False
Setting Wizards_hood to False
Setting Wizards_rgl_cloth to True
Setting Wizards_skn_cloth to False
Setting elf_quiver to False
Setting Wizards_belt to False

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for wizard_male(Clone): 
found dispclass zauberstaebe
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Charsetup Charine: [BCAData: MT1 / WT1
 / Wizards_hat_03]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
Wizards_hat_03
Log: Setting Wizards_hair_ponnytail to False
Setting Wizards_hat_01 to False
Setting Wizards_hat_02 to False
Setting Wizards_hat_03 to True
Setting Wizards_hair_01 to False
Setting Wizards_hair_02 to False
Setting Wizards_hood to False
Setting elf_quiver to False
Setting Wizards_belt to False
Setting Wizards_rgl_cloth to False

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting weap texture 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for witch_female(Clone): 
stichwaffen count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[mecanim]: BindSkeleton: cannot find Transform 'Group001'
 
(Filename:  Line: 1447)

Charsetup Ardor: [BCAData: MT0 / WT-1
 / elf_male_01, elf_hair_03, elf_boot, elf_cloth_02, elf_quiver]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
elf_male_01
elf_hair_03
elf_boot
elf_cloth_02
elf_quiver
Log: Setting elf_male_01 to True
Setting elf_male_02 to False
Setting elf_male_03 to False
Setting elf_helmet_03 to False
Setting elf_helmet_04 to False
Setting elf_helmet_01 to False
Setting elf_helmet_02 to False
Setting elf_hair_01 to False
Setting elf_hair_02 to False
Setting elf_hair_03 to True
Setting elf_hood to False
Setting elf_ponnytail_01 to False
Setting elf_ponnytail_02 to False
Setting elf_boot to True
Setting elf_cloth_02 to True
Setting elf_quiver to True
Setting elf_arm_fur to False

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for woodelf_male(Clone): 
found dispclass schusswaffen
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[mecanim]: BindSkeleton: cannot find Transform 'Group001'
 
(Filename:  Line: 1447)

Charsetup Laske: [BCAData: MT0 / WT-1
 / elf_male_03, elf_ponnytail_01, elf_boot, elf_cloth_02, elf_quiver, elf_arm_fur]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Activation Actives:
elf_male_03
elf_ponnytail_01
elf_boot
elf_cloth_02
elf_quiver
elf_arm_fur
Log: Setting elf_male_01 to False
Setting elf_male_02 to False
Setting elf_male_03 to True
Setting elf_helmet_03 to False
Setting elf_helmet_04 to False
Setting elf_helmet_01 to False
Setting elf_helmet_02 to False
Setting elf_hair_01 to False
Setting elf_hair_02 to False
Setting elf_hair_03 to False
Setting elf_hood to False
Setting elf_ponnytail_01 to True
Setting elf_ponnytail_02 to False
Setting elf_boot to True
Setting elf_cloth_02 to True
Setting elf_body to False
Setting elf_quiver to True
Setting elf_arm_fur to True

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

setting main texture 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for iceelf_male(Clone): 
found dispclass schusswaffen
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for highwaymen(Clone): 
found dispclass schwerter
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for highwaymen(Clone): 
found dispclass schusswaffen
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for highwaymen(Clone): 

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for highwaymen(Clone): 
found dispclass schusswaffen
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for highwaymen(Clone): 
found dispclass schusswaffen
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

bcb for highwaymen(Clone): 
found dispclass schusswaffen
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Räuber on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 8
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (23/1) to (16/1), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (24/1)
Maximum Distance for approach is 5
Checking position (24/2) viable, distance 1, count 0
Checking position (25/2) viable, distance 2, count 0
Checking position (25/0) viable, distance 2, count 0
Checking position (24/0) viable, distance 1, count 0
Checking position (23/0) viable, distance 2, count 0
Checking position (23/1) viable, distance 1, count 0
Checking position (23/2) viable, distance 2, count 0
Checking position (24/3) viable, distance 2, count 0
Checking position (25/3) viable, distance 3, count 0
Checking position (23/3) viable, distance 3, count 0
Checking position (26/3) viable, distance 4, count 0
Checking position (26/2) viable, distance 3, count 0
Checking position (26/1) viable, distance 4, count 0
Checking position (26/0) viable, distance 3, count 0
Checking position (22/0) viable, distance 3, count 0
Checking position (22/1) viable, distance 2, count 0
Checking position (22/2) viable, distance 3, count 0
Checking position (22/3) viable, distance 4, count 0
Checking position (25/4) viable, distance 4, count 0
Checking position (26/4) viable, distance 5, count 0
Checking position (22/4) viable, distance 5, count 0
Checking position (27/4) viable, distance 6, count 0
Checking position (27/3) viable, distance 5, count 0
Checking position (27/2) viable, distance 4, count 0
Checking position (27/1) viable, distance 5, count 0
Checking position (27/0) viable, distance 4, count 0
Checking position (21/0) viable, distance 4, count 0
Checking position (21/1) viable, distance 3, count 0
Checking position (21/2) viable, distance 4, count 0
Checking position (21/3) viable, distance 5, count 0
Checking position (21/4) viable, distance 6, count 0
Checking position (25/5) viable, distance 5, count 0
Checking position (26/5) viable, distance 6, count 0
Checking position (27/5) viable, distance 7, count 0
Checking position (28/5) viable, distance 8, count 0
Checking position (28/4) viable, distance 7, count 0
Checking position (28/3) viable, distance 6, count 0
Checking position (28/2) viable, distance 5, count 0
Checking position (28/1) viable, distance 6, count 0
Checking position (28/0) viable, distance 5, count 0
Checking position (20/0) viable, distance 5, count 0
Checking position (20/1) viable, distance 4, count 0
Checking position (20/2) viable, distance 5, count 0
Checking position (20/3) viable, distance 6, count 0
Checking position (20/4) viable, distance 7, count 0
Checking position (25/6) viable, distance 6, count 0
Checking position (26/6) viable, distance 7, count 0
Checking position (24/6) viable, distance 7, count 0
Checking position (27/6) viable, distance 8, count 0
Checking position (28/6) viable, distance 9, count 0
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (2/13) cost is 34
Calculating cost to destination (3/12) cost is 32
Calculating cost to destination (4/13) cost is 32
Calculating cost to destination (3/14) cost is 34
Calculating cost to destination (5/11) cost is 29
Calculating cost to destination (6/10) cost is 27
Calculating cost to destination (7/11) cost is 27
Calculating cost to destination (9/17) cost is 33
Calculating cost to destination (10/16) cost is 31
Calculating cost to destination (11/17) cost is 31
Calculating cost to destination (10/18) cost is 33
Calculating cost to destination (8/11) cost is 26
Calculating cost to destination (9/10) cost is 24
Calculating cost to destination (9/12) cost is 28
Calculating cost to destination (4/16) cost is 35
Calculating cost to destination (5/15) cost is 35
Calculating cost to destination (6/16) cost is 35
Calculating cost to destination (5/17) cost is 37
Calculating cost to destination (8/18) cost is 35
Calculating cost to destination (9/17) cost is 33
Calculating cost to destination (10/18) cost is 33
Calculating cost to destination (9/19) cost is 35
found 22 valid attack positions, closest at (9/10) (dist: 24), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 8
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (28/3) to (21/3), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (29/3)
Maximum Distance for approach is 5
Checking position (29/2) viable, distance 1, count 0
Checking position (28/2) viable, distance 2, count 0
Checking position (28/3) viable, distance 1, count 0
Checking position (28/4) viable, distance 2, count 0
Checking position (29/1) viable, distance 2, count 0
Checking position (28/1) viable, distance 3, count 0
Checking position (27/1) viable, distance 4, count 0
Checking position (27/2) viable, distance 3, count 0
Checking position (27/3) viable, distance 2, count 0
Checking position (27/4) viable, distance 3, count 0
Checking position (28/5) viable, distance 3, count 0
Checking position (29/5) viable, distance 4, count 0
Checking position (27/5) viable, distance 4, count 0
Checking position (29/0) viable, distance 3, count 0
Checking position (28/0) viable, distance 4, count 0
Checking position (27/0) viable, distance 5, count 0
Checking position (26/0) viable, distance 6, count 0
Checking position (26/1) viable, distance 5, count 0
Checking position (26/2) viable, distance 4, count 0
Checking position (26/3) viable, distance 3, count 0
Checking position (26/4) viable, distance 4, count 0
Checking position (26/5) viable, distance 5, count 0
Checking position (28/6) viable, distance 4, count 0
Checking position (29/6) viable, distance 5, count 0
Checking position (27/6) viable, distance 5, count 0
Checking position (26/6) viable, distance 6, count 0
Checking position (25/0) viable, distance 7, count 0
Checking position (25/2) viable, distance 5, count 0
Checking position (25/3) viable, distance 4, count 0
Checking position (25/4) viable, distance 5, count 0
Checking position (25/5) viable, distance 6, count 0
Checking position (25/6) viable, distance 7, count 0
Checking position (28/7) viable, distance 5, count 0
Checking position (29/7) viable, distance 6, count 0
Checking position (27/7) viable, distance 6, count 0
Checking position (26/7) viable, distance 7, count 0
Checking position (25/7) viable, distance 8, count 0
Checking position (24/0) viable, distance 8, count 0
Checking position (24/1) viable, distance 7, count 0
Checking position (24/2) viable, distance 6, count 0
Checking position (24/3) viable, distance 5, count 0
Checking position (24/6) viable, distance 8, count 0
Checking position (24/7) viable, distance 9, count 0
Checking position (28/8) viable, distance 6, count 0
Checking position (29/8) viable, distance 7, count 0
Checking position (27/8) viable, distance 7, count 0
Checking position (26/8) viable, distance 8, count 0
Checking position (25/8) viable, distance 9, count 0
Checking position (23/0) viable, distance 9, count 0
Checking position (23/1) viable, distance 8, count 0
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (2/13) cost is 37
Calculating cost to destination (3/12) cost is 35
Calculating cost to destination (4/13) cost is 35
Calculating cost to destination (3/14) cost is 37
Calculating cost to destination (5/11) cost is 32
Calculating cost to destination (6/10) cost is 30
Calculating cost to destination (7/11) cost is 30
Calculating cost to destination (9/17) cost is 34
Calculating cost to destination (10/16) cost is 32
Calculating cost to destination (11/17) cost is 32
Calculating cost to destination (10/18) cost is 34
Calculating cost to destination (8/11) cost is 29
Calculating cost to destination (9/10) cost is 27
Calculating cost to destination (9/12) cost is 31
Calculating cost to destination (4/16) cost is 38
Calculating cost to destination (5/15) cost is 38
Calculating cost to destination (6/16) cost is 36
Calculating cost to destination (5/17) cost is 38
Calculating cost to destination (8/18) cost is 36
Calculating cost to destination (9/17) cost is 34
Calculating cost to destination (10/18) cost is 34
Calculating cost to destination (9/19) cost is 36
found 22 valid attack positions, closest at (9/10) (dist: 27), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 8
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (24/1) to (17/1), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (25/1)
Maximum Distance for approach is 5
Checking position (25/2) viable, distance 1, count 0
Checking position (26/2) viable, distance 2, count 0
Checking position (26/1) viable, distance 1, count 0
Checking position (26/0) viable, distance 2, count 0
Checking position (25/0) viable, distance 1, count 0
Checking position (24/0) viable, distance 2, count 0
Checking position (24/1) viable, distance 1, count 0
Checking position (24/2) viable, distance 2, count 0
Checking position (25/3) viable, distance 2, count 0
Checking position (26/3) viable, distance 3, count 0
Checking position (24/3) viable, distance 3, count 0
Checking position (27/3) viable, distance 4, count 0
Checking position (27/2) viable, distance 3, count 0
Checking position (27/1) viable, distance 2, count 0
Checking position (27/0) viable, distance 3, count 0
Checking position (23/0) viable, distance 3, count 0
Checking position (23/1) viable, distance 2, count 0
Checking position (23/2) viable, distance 3, count 0
Checking position (23/3) viable, distance 4, count 0
Checking position (25/4) viable, distance 3, count 0
Checking position (26/4) viable, distance 4, count 0
Checking position (27/4) viable, distance 5, count 0
Checking position (28/4) viable, distance 6, count 0
Checking position (28/3) viable, distance 5, count 0
Checking position (28/2) viable, distance 4, count 0
Checking position (28/1) viable, distance 3, count 0
Checking position (28/0) viable, distance 4, count 0
Checking position (22/0) viable, distance 4, count 0
Checking position (22/1) viable, distance 3, count 0
Checking position (22/2) viable, distance 4, count 0
Checking position (22/3) viable, distance 5, count 0
Checking position (22/4) viable, distance 6, count 0
Checking position (25/5) viable, distance 4, count 0
Checking position (26/5) viable, distance 5, count 0
Checking position (27/5) viable, distance 6, count 0
Checking position (28/5) viable, distance 7, count 0
Checking position (29/5) viable, distance 8, count 0
Checking position (29/3) viable, distance 6, count 0
Checking position (29/2) viable, distance 5, count 0
Checking position (29/1) viable, distance 4, count 0
Checking position (29/0) viable, distance 5, count 0
Checking position (21/0) viable, distance 5, count 0
Checking position (21/1) viable, distance 4, count 0
Checking position (21/2) viable, distance 5, count 0
Checking position (21/4) viable, distance 7, count 0
Checking position (25/6) viable, distance 5, count 0
Checking position (26/6) viable, distance 6, count 0
Checking position (24/6) viable, distance 6, count 0
Checking position (27/6) viable, distance 7, count 0
Checking position (28/6) viable, distance 8, count 0
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (2/13) cost is 35
Calculating cost to destination (3/12) cost is 33
Calculating cost to destination (4/13) cost is 33
Calculating cost to destination (3/14) cost is 35
Calculating cost to destination (5/11) cost is 30
Calculating cost to destination (6/10) cost is 28
Calculating cost to destination (7/11) cost is 28
Calculating cost to destination (9/17) cost is 32
Calculating cost to destination (10/16) cost is 30
Calculating cost to destination (11/17) cost is 30
Calculating cost to destination (10/18) cost is 32
Calculating cost to destination (8/11) cost is 27
Calculating cost to destination (9/10) cost is 25
Calculating cost to destination (9/12) cost is 29
Calculating cost to destination (4/16) cost is 36
Calculating cost to destination (5/15) cost is 36
Calculating cost to destination (6/16) cost is 34
Calculating cost to destination (5/17) cost is 36
Calculating cost to destination (8/18) cost is 34
Calculating cost to destination (9/17) cost is 32
Calculating cost to destination (10/18) cost is 32
Calculating cost to destination (9/19) cost is 34
found 22 valid attack positions, closest at (9/10) (dist: 25), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (24/11) to (22/15), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/13) cost is 31
Calculating cost to destination (3/12) cost is 31
Calculating cost to destination (4/13) cost is 29
Calculating cost to destination (3/14) cost is 29
Calculating cost to destination (5/11) cost is 32
Calculating cost to destination (6/10) cost is 30
Calculating cost to destination (7/11) cost is 28
Calculating cost to destination (9/17) cost is 22
Calculating cost to destination (10/16) cost is 20
Calculating cost to destination (11/17) cost is 20
Calculating cost to destination (10/18) cost is 22
Calculating cost to destination (8/11) cost is 27
Calculating cost to destination (9/10) cost is 29
Calculating cost to destination (9/12) cost is 25
Calculating cost to destination (4/16) cost is 28
Calculating cost to destination (5/15) cost is 26
Calculating cost to destination (6/16) cost is 24
Calculating cost to destination (5/17) cost is 26
Calculating cost to destination (8/18) cost is 24
Calculating cost to destination (9/17) cost is 22
Calculating cost to destination (10/18) cost is 22
Calculating cost to destination (9/19) cost is 24
found 22 valid attack positions, closest at (11/17) (dist: 20), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Laske in state current following path from (10/19) to (10/19), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Ardor in state none following path from (6/16) to (7/15), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (28/4) to (22/3), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/13) cost is 38
Calculating cost to destination (3/12) cost is 36
Calculating cost to destination (4/13) cost is 36
Calculating cost to destination (3/14) cost is 38
Calculating cost to destination (5/11) cost is 33
Calculating cost to destination (6/10) cost is 31
Calculating cost to destination (7/11) cost is 31
Calculating cost to destination (9/17) cost is 33
Calculating cost to destination (10/16) cost is 31
Calculating cost to destination (11/17) cost is 31
Calculating cost to destination (10/18) cost is 33
Calculating cost to destination (8/11) cost is 30
Calculating cost to destination (9/10) cost is 28
Calculating cost to destination (9/12) cost is 32
Calculating cost to destination (6/15) cost is 36
Calculating cost to destination (8/15) cost is 34
Calculating cost to destination (7/16) cost is 34
Calculating cost to destination (9/19) cost is 35
Calculating cost to destination (10/18) cost is 33
Calculating cost to destination (11/19) cost is 33
Calculating cost to destination (10/20) cost is 35
found 21 valid attack positions, closest at (9/10) (dist: 28), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Orik in state current following path from (9/17) to (8/17), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (21/4) to (15/4), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (22/5)
Maximum Distance for approach is 5
Checking position (22/6) viable, distance 1, count 0
Checking position (23/6) viable, distance 2, count 0
Checking position (22/4) viable, distance 1, count 0
Checking position (21/4) viable, distance 2, count 0
Checking position (22/7) viable, distance 2, count 0
Checking position (23/7) viable, distance 3, count 0
Checking position (24/7) viable, distance 4, count 0
Checking position (24/6) viable, distance 3, count 0
Checking position (20/3) viable, distance 4, count 0
Checking position (20/4) viable, distance 3, count 0
Checking position (22/8) viable, distance 3, count 0
Checking position (23/8) viable, distance 4, count 0
Checking position (24/8) viable, distance 5, count 0
Checking position (25/8) viable, distance 6, count 0
Checking position (25/7) viable, distance 5, count 0
Checking position (25/6) viable, distance 4, count 0
Checking position (25/5) viable, distance 5, count 0
Checking position (21/2) viable, distance 6, count 0
Checking position (20/2) viable, distance 5, count 0
Checking position (19/2) viable, distance 6, count 0
Checking position (19/3) viable, distance 5, count 0
Checking position (19/4) viable, distance 4, count 0
Checking position (22/9) viable, distance 4, count 0
Checking position (23/9) viable, distance 5, count 0
Checking position (24/9) viable, distance 6, count 0
Checking position (25/9) viable, distance 7, count 0
Checking position (26/9) viable, distance 8, count 0
Checking position (26/8) viable, distance 7, count 0
Checking position (26/7) viable, distance 6, count 0
Checking position (26/6) viable, distance 5, count 0
Checking position (26/5) viable, distance 6, count 0
Checking position (26/4) viable, distance 7, count 0
Checking position (25/4) viable, distance 6, count 0
Checking position (22/2) viable, distance 7, count 0
Checking position (22/1) viable, distance 8, count 0
Checking position (21/1) viable, distance 7, count 0
Checking position (20/1) viable, distance 6, count 0
Checking position (19/1) viable, distance 7, count 0
Checking position (18/1) viable, distance 8, count 0
Checking position (18/2) viable, distance 7, count 0
Checking position (18/3) viable, distance 6, count 0
Checking position (18/4) viable, distance 5, count 0
Checking position (22/10) viable, distance 5, count 0
Checking position (23/10) viable, distance 6, count 0
Checking position (24/10) viable, distance 7, count 0
Checking position (25/10) viable, distance 8, count 0
Checking position (26/10) viable, distance 9, count 0
Checking position (27/9) viable, distance 9, count 0
Checking position (27/8) viable, distance 8, count 0
Checking position (27/7) viable, distance 7, count 0
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (2/13) cost is 30
Calculating cost to destination (3/12) cost is 28
Calculating cost to destination (4/13) cost is 28
Calculating cost to destination (3/14) cost is 30
Calculating cost to destination (5/11) cost is 25
Calculating cost to destination (6/10) cost is 23
Calculating cost to destination (7/11) cost is 23
Calculating cost to destination (7/17) cost is 29
Calculating cost to destination (8/16) cost is 27
Calculating cost to destination (9/17) cost is 27
Calculating cost to destination (8/18) cost is 29
Calculating cost to destination (8/11) cost is 22
Calculating cost to destination (9/10) cost is 20
Calculating cost to destination (9/12) cost is 24
Calculating cost to destination (6/15) cost is 30
Calculating cost to destination (8/15) cost is 28
Calculating cost to destination (7/16) cost is 28
Calculating cost to destination (9/19) cost is 29
Calculating cost to destination (10/18) cost is 27
Calculating cost to destination (11/19) cost is 27
Calculating cost to destination (10/20) cost is 29
found 21 valid attack positions, closest at (9/10) (dist: 20), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Hasgar in state current following path from (5/11) to (4/15), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Hasgar in state current following path from (4/16) to (4/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state none following path from (3/14) to (4/15), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state current following path from (9/12) to (9/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Räuber on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 8
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (20/3) to (13/3), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (21/3)
Maximum Distance for approach is 5
Checking position (21/4) viable, distance 1, count 0
Checking position (22/4) viable, distance 2, count 0
Checking position (22/2) viable, distance 2, count 0
Checking position (21/2) viable, distance 1, count 0
Checking position (20/2) viable, distance 2, count 0
Checking position (20/3) viable, distance 1, count 0
Checking position (20/4) viable, distance 2, count 0
Checking position (22/5) viable, distance 3, count 0
Checking position (23/3) viable, distance 4, count 0
Checking position (23/2) viable, distance 3, count 0
Checking position (23/1) viable, distance 4, count 0
Checking position (22/1) viable, distance 3, count 0
Checking position (21/1) viable, distance 2, count 0
Checking position (20/1) viable, distance 3, count 0
Checking position (19/1) viable, distance 4, count 0
Checking position (19/2) viable, distance 3, count 0
Checking position (19/3) viable, distance 2, count 0
Checking position (19/4) viable, distance 3, count 0
Checking position (22/6) viable, distance 4, count 0
Checking position (23/6) viable, distance 5, count 0
Checking position (24/3) viable, distance 5, count 0
Checking position (24/2) viable, distance 4, count 0
Checking position (24/1) viable, distance 5, count 0
Checking position (24/0) viable, distance 6, count 0
Checking position (23/0) viable, distance 5, count 0
Checking position (22/0) viable, distance 4, count 0
Checking position (21/0) viable, distance 3, count 0
Checking position (20/0) viable, distance 4, count 0
Checking position (19/0) viable, distance 5, count 0
Checking position (18/0) viable, distance 6, count 0
Checking position (18/1) viable, distance 5, count 0
Checking position (18/2) viable, distance 4, count 0
Checking position (18/3) viable, distance 3, count 0
Checking position (18/4) viable, distance 4, count 0
Checking position (22/7) viable, distance 5, count 0
Checking position (23/7) viable, distance 6, count 0
Checking position (24/7) viable, distance 7, count 0
Checking position (24/6) viable, distance 6, count 0
Checking position (25/4) viable, distance 7, count 0
Checking position (25/3) viable, distance 6, count 0
Checking position (25/2) viable, distance 5, count 0
Checking position (25/1) viable, distance 6, count 0
Checking position (25/0) viable, distance 7, count 0
Checking position (17/0) viable, distance 7, count 0
Checking position (17/2) viable, distance 5, count 0
Checking position (17/3) viable, distance 4, count 0
Checking position (17/4) viable, distance 5, count 0
Checking position (22/8) viable, distance 6, count 0
Checking position (23/8) viable, distance 7, count 0
Checking position (24/8) viable, distance 8, count 0
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (3/15) cost is 30
Calculating cost to destination (4/14) cost is 28
Calculating cost to destination (5/15) cost is 30
Calculating cost to destination (3/16) cost is 31
Calculating cost to destination (5/16) cost is 29
Calculating cost to destination (4/17) cost is 31
Calculating cost to destination (7/17) cost is 28
Calculating cost to destination (8/16) cost is 26
Calculating cost to destination (9/17) cost is 30
Calculating cost to destination (8/18) cost is 30
Calculating cost to destination (8/16) cost is 26
Calculating cost to destination (9/15) cost is 24
Calculating cost to destination (10/16) cost is 28
Calculating cost to destination (9/17) cost is 30
Calculating cost to destination (6/15) cost is 29
Calculating cost to destination (8/15) cost is 25
Calculating cost to destination (7/16) cost is 27
Calculating cost to destination (9/19) cost is 32
Calculating cost to destination (10/18) cost is 30
Calculating cost to destination (11/19) cost is 30
Calculating cost to destination (10/20) cost is 32
found 21 valid attack positions, closest at (9/15) (dist: 24), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (15/1) to (11/3), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (16/1)
Maximum Distance for approach is 5
Checking position (16/2) viable, distance 1, count 0
Checking position (17/2) viable, distance 2, count 0
Checking position (17/0) viable, distance 2, count 0
Checking position (16/0) viable, distance 1, count 0
Checking position (15/0) viable, distance 2, count 0
Checking position (15/1) viable, distance 1, count 0
Checking position (15/2) viable, distance 2, count 0
Checking position (16/3) viable, distance 2, count 0
Checking position (17/3) viable, distance 3, count 0
Checking position (15/3) viable, distance 3, count 0
Checking position (18/3) viable, distance 4, count 0
Checking position (18/2) viable, distance 3, count 0
Checking position (18/1) viable, distance 4, count 0
Checking position (18/0) viable, distance 3, count 0
Checking position (14/0) viable, distance 3, count 0
Checking position (14/1) viable, distance 2, count 0
Checking position (14/2) viable, distance 3, count 0
Checking position (14/3) viable, distance 4, count 0
Checking position (16/4) viable, distance 3, count 0
Checking position (17/4) viable, distance 4, count 0
Checking position (18/4) viable, distance 5, count 0
Checking position (14/4) viable, distance 5, count 0
Checking position (19/4) viable, distance 6, count 0
Checking position (19/3) viable, distance 5, count 0
Checking position (19/2) viable, distance 4, count 0
Checking position (19/1) viable, distance 5, count 0
Checking position (19/0) viable, distance 4, count 0
Checking position (13/0) viable, distance 4, count 0
Checking position (13/1) viable, distance 3, count 0
Checking position (13/2) viable, distance 4, count 0
Checking position (13/4) viable, distance 6, count 0
Checking position (20/4) viable, distance 7, count 0
Checking position (20/3) viable, distance 6, count 0
Checking position (20/2) viable, distance 5, count 0
Checking position (20/1) viable, distance 6, count 0
Checking position (20/0) viable, distance 5, count 0
Checking position (12/0) viable, distance 5, count 0
Checking position (12/1) viable, distance 4, count 0
Checking position (12/2) viable, distance 5, count 0
Checking position (12/3) viable, distance 6, count 0
Checking position (12/4) viable, distance 7, count 0
Checking position (21/4) viable, distance 8, count 0
Checking position (21/3) viable, distance 7, count 0
Checking position (21/2) viable, distance 6, count 0
Checking position (21/1) viable, distance 7, count 0
Checking position (21/0) viable, distance 6, count 0
Checking position (11/0) viable, distance 6, count 0
Checking position (11/1) viable, distance 5, count 0
Checking position (11/2) viable, distance 6, count 0
Checking position (11/3) viable, distance 7, count 0
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (3/15) cost is 27
Calculating cost to destination (4/14) cost is 25
Calculating cost to destination (5/15) cost is 27
Calculating cost to destination (3/16) cost is 28
Calculating cost to destination (5/16) cost is 26
Calculating cost to destination (4/17) cost is 28
Calculating cost to destination (7/17) cost is 25
Calculating cost to destination (8/16) cost is 23
Calculating cost to destination (9/17) cost is 29
Calculating cost to destination (8/18) cost is 27
Calculating cost to destination (8/16) cost is 23
Calculating cost to destination (9/15) cost is 21
Calculating cost to destination (10/16) cost is 31
Calculating cost to destination (9/17) cost is 29
Calculating cost to destination (6/15) cost is 26
Calculating cost to destination (8/15) cost is 22
Calculating cost to destination (7/16) cost is 24
Calculating cost to destination (9/19) cost is 29
Calculating cost to destination (10/18) cost is 29
Calculating cost to destination (11/19) cost is 31
Calculating cost to destination (10/20) cost is 31
found 21 valid attack positions, closest at (9/15) (dist: 21), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 8
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (21/3) to (14/3), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/15) cost is 31
Calculating cost to destination (4/14) cost is 29
Calculating cost to destination (5/15) cost is 31
Calculating cost to destination (3/16) cost is 32
Calculating cost to destination (5/16) cost is 30
Calculating cost to destination (4/17) cost is 32
Calculating cost to destination (7/17) cost is 29
Calculating cost to destination (8/16) cost is 27
Calculating cost to destination (9/17) cost is 29
Calculating cost to destination (8/18) cost is 31
Calculating cost to destination (8/16) cost is 27
Calculating cost to destination (9/15) cost is 25
Calculating cost to destination (10/16) cost is 27
Calculating cost to destination (9/17) cost is 29
Calculating cost to destination (6/15) cost is 30
Calculating cost to destination (8/15) cost is 26
Calculating cost to destination (7/16) cost is 28
Calculating cost to destination (9/19) cost is 31
Calculating cost to destination (10/18) cost is 29
Calculating cost to destination (11/19) cost is 29
Calculating cost to destination (10/20) cost is 31
found 21 valid attack positions, closest at (9/15) (dist: 25), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (14/4) to (9/6), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (15/4)
Maximum Distance for approach is 5
Checking position (16/4) viable, distance 1, count 0
Checking position (16/3) viable, distance 2, count 0
Checking position (15/3) viable, distance 1, count 0
Checking position (14/4) viable, distance 1, count 0
Checking position (17/4) viable, distance 2, count 0
Checking position (17/3) viable, distance 3, count 0
Checking position (17/2) viable, distance 4, count 0
Checking position (16/2) viable, distance 3, count 0
Checking position (15/2) viable, distance 2, count 0
Checking position (14/2) viable, distance 3, count 0
Checking position (13/4) viable, distance 2, count 0
Checking position (18/4) viable, distance 3, count 0
Checking position (18/3) viable, distance 4, count 0
Checking position (18/2) viable, distance 5, count 0
Checking position (18/1) viable, distance 6, count 0
Checking position (16/1) viable, distance 4, count 0
Checking position (15/1) viable, distance 3, count 0
Checking position (14/1) viable, distance 4, count 0
Checking position (13/1) viable, distance 5, count 0
Checking position (13/2) viable, distance 4, count 0
Checking position (12/3) viable, distance 4, count 0
Checking position (12/4) viable, distance 3, count 0
Checking position (19/4) viable, distance 4, count 0
Checking position (19/3) viable, distance 5, count 0
Checking position (19/2) viable, distance 6, count 0
Checking position (19/1) viable, distance 7, count 0
Checking position (19/0) viable, distance 8, count 0
Checking position (18/0) viable, distance 7, count 0
Checking position (17/0) viable, distance 6, count 0
Checking position (16/0) viable, distance 5, count 0
Checking position (15/0) viable, distance 4, count 0
Checking position (14/0) viable, distance 5, count 0
Checking position (13/0) viable, distance 6, count 0
Checking position (12/0) viable, distance 7, count 0
Checking position (12/1) viable, distance 6, count 0
Checking position (12/2) viable, distance 5, count 0
Checking position (11/2) viable, distance 6, count 0
Checking position (11/4) viable, distance 4, count 0
Checking position (20/4) viable, distance 5, count 0
Checking position (20/3) viable, distance 6, count 0
Checking position (20/2) viable, distance 7, count 0
Checking position (20/1) viable, distance 8, count 0
Checking position (20/0) viable, distance 9, count 0
Checking position (11/0) viable, distance 8, count 0
Checking position (11/1) viable, distance 7, count 0
Checking position (10/1) viable, distance 8, count 0
Checking position (10/2) viable, distance 7, count 0
Checking position (10/3) viable, distance 6, count 0
Checking position (10/4) viable, distance 5, count 0
Checking position (21/4) viable, distance 6, count 0
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (3/15) cost is 23
Calculating cost to destination (4/14) cost is 21
Calculating cost to destination (5/15) cost is 23
Calculating cost to destination (3/16) cost is 24
Calculating cost to destination (5/16) cost is 22
Calculating cost to destination (4/17) cost is 24
Calculating cost to destination (7/17) cost is 21
Calculating cost to destination (8/16) cost is 19
Calculating cost to destination (9/17) cost is 25
Calculating cost to destination (8/18) cost is 23
Calculating cost to destination (8/16) cost is 19
Calculating cost to destination (9/15) cost is 17
Calculating cost to destination (10/16) cost is 27
Calculating cost to destination (9/17) cost is 25
Calculating cost to destination (6/15) cost is 22
Calculating cost to destination (8/15) cost is 18
Calculating cost to destination (7/16) cost is 20
Calculating cost to destination (9/19) cost is 25
Calculating cost to destination (10/18) cost is 25
Calculating cost to destination (11/19) cost is 27
Calculating cost to destination (10/20) cost is 27
found 21 valid attack positions, closest at (9/15) (dist: 17), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (16/1) to (12/3), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (17/1)
Maximum Distance for approach is 5
Checking position (17/2) viable, distance 1, count 0
Checking position (18/2) viable, distance 2, count 0
Checking position (18/1) viable, distance 1, count 0
Checking position (18/0) viable, distance 2, count 0
Checking position (17/0) viable, distance 1, count 0
Checking position (16/0) viable, distance 2, count 0
Checking position (16/1) viable, distance 1, count 0
Checking position (16/2) viable, distance 2, count 0
Checking position (17/3) viable, distance 2, count 0
Checking position (18/3) viable, distance 3, count 0
Checking position (16/3) viable, distance 3, count 0
Checking position (19/3) viable, distance 4, count 0
Checking position (19/2) viable, distance 3, count 0
Checking position (19/1) viable, distance 2, count 0
Checking position (19/0) viable, distance 3, count 0
Checking position (15/0) viable, distance 3, count 0
Checking position (15/1) viable, distance 2, count 0
Checking position (15/2) viable, distance 3, count 0
Checking position (15/3) viable, distance 4, count 0
Checking position (17/4) viable, distance 3, count 0
Checking position (18/4) viable, distance 4, count 0
Checking position (16/4) viable, distance 4, count 0
Checking position (19/4) viable, distance 5, count 0
Checking position (15/4) viable, distance 5, count 0
Checking position (20/4) viable, distance 6, count 0
Checking position (20/3) viable, distance 5, count 0
Checking position (20/2) viable, distance 4, count 0
Checking position (20/1) viable, distance 3, count 0
Checking position (20/0) viable, distance 4, count 0
Checking position (14/0) viable, distance 4, count 0
Checking position (14/1) viable, distance 3, count 0
Checking position (14/2) viable, distance 4, count 0
Checking position (14/4) viable, distance 6, count 0
Checking position (21/4) viable, distance 7, count 0
Checking position (21/3) viable, distance 6, count 0
Checking position (21/2) viable, distance 5, count 0
Checking position (21/1) viable, distance 4, count 0
Checking position (21/0) viable, distance 5, count 0
Checking position (13/0) viable, distance 5, count 0
Checking position (13/1) viable, distance 4, count 0
Checking position (13/2) viable, distance 5, count 0
Checking position (13/4) viable, distance 7, count 0
Checking position (22/5) viable, distance 9, count 0
Checking position (22/4) viable, distance 8, count 0
Checking position (22/3) viable, distance 7, count 0
Checking position (22/2) viable, distance 6, count 0
Checking position (22/1) viable, distance 5, count 0
Checking position (22/0) viable, distance 6, count 0
Checking position (12/0) viable, distance 6, count 0
Checking position (12/1) viable, distance 5, count 0
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (3/15) cost is 28
Calculating cost to destination (4/14) cost is 26
Calculating cost to destination (5/15) cost is 30
Calculating cost to destination (3/16) cost is 29
Calculating cost to destination (5/16) cost is 29
Calculating cost to destination (4/17) cost is 31
Calculating cost to destination (7/17) cost is 28
Calculating cost to destination (8/16) cost is 26
Calculating cost to destination (9/17) cost is 32
Calculating cost to destination (8/18) cost is 30
Calculating cost to destination (8/16) cost is 26
Calculating cost to destination (9/15) cost is 24
Calculating cost to destination (10/16) cost is 34
Calculating cost to destination (9/17) cost is 32
Calculating cost to destination (6/15) cost is 29
Calculating cost to destination (8/15) cost is 25
Calculating cost to destination (7/16) cost is 27
Calculating cost to destination (9/19) cost is 32
Calculating cost to destination (10/18) cost is 32
Calculating cost to destination (11/19) cost is 34
Calculating cost to destination (10/20) cost is 34
found 21 valid attack positions, closest at (9/15) (dist: 24), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (21/16) to (15/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/15) cost is 25
Calculating cost to destination (4/14) cost is 27
Calculating cost to destination (5/15) cost is 23
Calculating cost to destination (3/16) cost is 24
Calculating cost to destination (5/16) cost is 22
Calculating cost to destination (4/17) cost is 22
Calculating cost to destination (7/17) cost is 19
Calculating cost to destination (8/16) cost is 21
Calculating cost to destination (9/17) cost is 15
Calculating cost to destination (8/18) cost is 17
Calculating cost to destination (8/16) cost is 21
Calculating cost to destination (9/15) cost is 23
Calculating cost to destination (10/16) cost is 13
Calculating cost to destination (9/17) cost is 15
Calculating cost to destination (6/15) cost is 22
Calculating cost to destination (8/15) cost is 22
Calculating cost to destination (7/16) cost is 20
Calculating cost to destination (9/19) cost is 17
Calculating cost to destination (10/18) cost is 15
Calculating cost to destination (11/19) cost is 15
Calculating cost to destination (10/20) cost is 17
found 21 valid attack positions, closest at (10/16) (dist: 13), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (5/15) to (7/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state none following path from (8/16) to (8/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Orik in state current following path from (7/16) to (7/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Hasgar in state current following path from (4/15) to (4/15), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state current following path from (8/17) to (8/17), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Laske on Position 2Adding Char Räuber on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (11/3)
Maximum Distance for approach is 5
Checking position (11/4) viable, distance 1, count 0
Checking position (12/4) viable, distance 2, count 0
Checking position (12/2) viable, distance 2, count 0
Checking position (11/2) viable, distance 1, count 0
Checking position (10/2) viable, distance 2, count 0
Checking position (10/3) viable, distance 1, count 0
Checking position (10/4) viable, distance 2, count 0
Checking position (13/4) viable, distance 3, count 0
Checking position (13/2) viable, distance 3, count 0
Checking position (13/1) viable, distance 4, count 0
Checking position (12/1) viable, distance 3, count 0
Checking position (11/1) viable, distance 2, count 0
Checking position (10/1) viable, distance 3, count 0
Checking position (9/1) viable, distance 4, count 0
Checking position (9/2) viable, distance 3, count 0
Checking position (9/3) viable, distance 2, count 0
Checking position (9/4) viable, distance 3, count 0
Checking position (9/5) viable, distance 4, count 0
Checking position (14/4) viable, distance 4, count 0
Checking position (14/2) viable, distance 4, count 0
Checking position (14/1) viable, distance 5, count 0
Checking position (14/0) viable, distance 6, count 0
Checking position (13/0) viable, distance 5, count 0
Checking position (12/0) viable, distance 4, count 0
Checking position (11/0) viable, distance 3, count 0
Checking position (10/0) viable, distance 4, count 0
Checking position (9/0) viable, distance 5, count 0
Checking position (8/0) viable, distance 6, count 0
Checking position (8/1) viable, distance 5, count 0
Checking position (8/2) viable, distance 4, count 0
Checking position (8/3) viable, distance 3, count 1
Checking position (8/4) viable, distance 4, count 1
Checking position (8/5) viable, distance 5, count 1
Checking position (8/6) viable, distance 6, count 1
Checking position (15/4) viable, distance 5, count 0
Checking position (15/3) viable, distance 6, count 0
Checking position (15/2) viable, distance 5, count 0
Checking position (15/1) viable, distance 6, count 0
Checking position (15/0) viable, distance 7, count 0
Checking position (7/0) viable, distance 7, count 1
Checking position (7/1) viable, distance 6, count 1
Checking position (7/2) viable, distance 5, count 1
Checking position (7/3) viable, distance 4, count 1
Checking position (7/4) viable, distance 5, count 1
Checking position (7/5) viable, distance 6, count 1
Checking position (7/6) viable, distance 7, count 0
Checking position (8/7) viable, distance 7, count 1
Checking position (9/7) viable, distance 8, count 0
Checking position (7/7) viable, distance 8, count 0
Checking position (16/4) viable, distance 6, count 0
found 11 viable fields
Top 1: (8/3) / 3 / 1
Top 2: (7/3) / 4 / 1
Top 3: (8/4) / 4 / 1
Top 4: (7/4) / 5 / 1
Top 5: (7/2) / 5 / 1
Top 6: (8/5) / 5 / 1
Top 7: (8/7) / 7 / 1
Top 8: (7/5) / 6 / 1
Top 9: (8/6) / 6 / 1
Top 10: (7/0) / 7 / 1
found at least one field to move to ((8/3)), do it

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (10/3) to (8/3), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (10/19) / 16 / 5: DSA.Model.BattleCharacter
Found at least one
Target Laske is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (12/3)
Maximum Distance for approach is 5
Checking position (12/4) viable, distance 1, count 0
Checking position (13/4) viable, distance 2, count 0
Checking position (13/2) viable, distance 2, count 0
Checking position (12/2) viable, distance 1, count 0
Checking position (11/2) viable, distance 2, count 0
Checking position (11/3) viable, distance 1, count 0
Checking position (11/4) viable, distance 2, count 0
Checking position (14/4) viable, distance 3, count 0
Checking position (14/2) viable, distance 3, count 0
Checking position (14/1) viable, distance 4, count 0
Checking position (13/1) viable, distance 3, count 0
Checking position (12/1) viable, distance 2, count 0
Checking position (11/1) viable, distance 3, count 0
Checking position (10/1) viable, distance 4, count 0
Checking position (10/2) viable, distance 3, count 0
Checking position (10/3) viable, distance 2, count 0
Checking position (10/4) viable, distance 3, count 0
Checking position (15/4) viable, distance 4, count 0
Checking position (15/3) viable, distance 5, count 0
Checking position (15/2) viable, distance 4, count 0
Checking position (15/1) viable, distance 5, count 0
Checking position (15/0) viable, distance 6, count 0
Checking position (14/0) viable, distance 5, count 0
Checking position (13/0) viable, distance 4, count 0
Checking position (12/0) viable, distance 3, count 0
Checking position (11/0) viable, distance 4, count 0
Checking position (10/0) viable, distance 5, count 0
Checking position (9/0) viable, distance 6, count 0
Checking position (9/1) viable, distance 5, count 0
Checking position (9/2) viable, distance 4, count 0
Checking position (9/3) viable, distance 3, count 0
Checking position (9/4) viable, distance 4, count 0
Checking position (9/5) viable, distance 5, count 0
Checking position (16/4) viable, distance 5, count 0
Checking position (16/3) viable, distance 6, count 0
Checking position (16/2) viable, distance 5, count 0
Checking position (16/1) viable, distance 6, count 0
Checking position (16/0) viable, distance 7, count 0
Checking position (8/0) viable, distance 7, count 0
Checking position (8/1) viable, distance 6, count 0
Checking position (8/2) viable, distance 5, count 0
Checking position (8/4) viable, distance 5, count 1
Checking position (8/5) viable, distance 6, count 1
Checking position (8/6) viable, distance 7, count 1
Checking position (17/4) viable, distance 6, count 0
Checking position (17/3) viable, distance 7, count 0
Checking position (17/2) viable, distance 6, count 0
Checking position (17/1) viable, distance 7, count 0
Checking position (17/0) viable, distance 8, count 0
Checking position (7/0) viable, distance 8, count 1
found 4 viable fields
Top 1: (8/4) / 5 / 1
Top 2: (7/0) / 8 / 1
Top 3: (8/6) / 7 / 1
Top 4: (8/5) / 6 / 1
found at least one field to move to ((8/4)), do it

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (11/3) to (8/4), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (10/19) / 15 / 5: DSA.Model.BattleCharacter
Found at least one
Target Laske is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 33 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (12/3) to (8/6), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (13/3)
Maximum Distance for approach is 5
Checking position (13/4) viable, distance 1, count 0
Checking position (14/4) viable, distance 2, count 0
Checking position (14/2) viable, distance 2, count 0
Checking position (13/2) viable, distance 1, count 0
Checking position (12/2) viable, distance 2, count 0
Checking position (12/3) viable, distance 1, count 0
Checking position (12/4) viable, distance 2, count 0
Checking position (15/4) viable, distance 3, count 0
Checking position (15/3) viable, distance 4, count 0
Checking position (15/2) viable, distance 3, count 0
Checking position (15/1) viable, distance 4, count 0
Checking position (14/1) viable, distance 3, count 0
Checking position (13/1) viable, distance 2, count 0
Checking position (12/1) viable, distance 3, count 0
Checking position (11/1) viable, distance 4, count 0
Checking position (11/2) viable, distance 3, count 0
Checking position (11/3) viable, distance 2, count 0
Checking position (11/4) viable, distance 3, count 0
Checking position (16/4) viable, distance 4, count 0
Checking position (16/3) viable, distance 5, count 0
Checking position (16/2) viable, distance 4, count 0
Checking position (16/1) viable, distance 5, count 0
Checking position (16/0) viable, distance 6, count 0
Checking position (15/0) viable, distance 5, count 0
Checking position (14/0) viable, distance 4, count 0
Checking position (13/0) viable, distance 3, count 0
Checking position (12/0) viable, distance 4, count 0
Checking position (11/0) viable, distance 5, count 0
Checking position (10/0) viable, distance 6, count 0
Checking position (10/1) viable, distance 5, count 0
Checking position (10/2) viable, distance 4, count 0
Checking position (10/3) viable, distance 3, count 0
Checking position (10/4) viable, distance 4, count 0
Checking position (17/4) viable, distance 5, count 0
Checking position (17/3) viable, distance 6, count 0
Checking position (17/2) viable, distance 5, count 0
Checking position (17/1) viable, distance 6, count 0
Checking position (17/0) viable, distance 7, count 0
Checking position (9/0) viable, distance 7, count 0
Checking position (9/1) viable, distance 6, count 0
Checking position (9/2) viable, distance 5, count 0
Checking position (9/3) viable, distance 4, count 0
Checking position (9/4) viable, distance 5, count 0
Checking position (9/5) viable, distance 6, count 0
Checking position (18/4) viable, distance 6, count 0
Checking position (18/3) viable, distance 7, count 0
Checking position (18/2) viable, distance 6, count 0
Checking position (18/1) viable, distance 7, count 0
Checking position (18/0) viable, distance 8, count 0
Checking position (8/0) viable, distance 8, count 0
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (8/15) cost is 19
Calculating cost to destination (9/16) cost is 19
Calculating cost to destination (3/15) cost is 22
Calculating cost to destination (4/14) cost is 20
Calculating cost to destination (5/15) cost is 26
Calculating cost to destination (4/16) cost is 24
Calculating cost to destination (6/16) cost is 26
Calculating cost to destination (7/17) cost is 24
Calculating cost to destination (7/17) cost is 24
Calculating cost to destination (9/17) cost is 20
Calculating cost to destination (8/18) cost is 22
Calculating cost to destination (6/15) cost is 27
Calculating cost to destination (8/15) cost is 19
Calculating cost to destination (9/19) cost is 22
Calculating cost to destination (10/18) cost is 22
Calculating cost to destination (11/19) cost is 24
Calculating cost to destination (10/20) cost is 24
found 17 valid attack positions, closest at (8/15) (dist: 19), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state current following path from (8/18) to (8/18), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (9/6)
Maximum Distance for approach is 5
Checking position (9/7) viable, distance 1, count 0
Checking position (9/5) viable, distance 1, count 0
Checking position (8/5) viable, distance 2, count 0
Checking position (8/7) viable, distance 2, count 1
Checking position (9/8) viable, distance 2, count 0
Checking position (8/8) viable, distance 3, count 1
Checking position (10/4) viable, distance 3, count 0
Checking position (9/4) viable, distance 2, count 0
Checking position (7/4) viable, distance 4, count 1
Checking position (7/5) viable, distance 3, count 1
Checking position (7/6) viable, distance 4, count 0
Checking position (7/7) viable, distance 3, count 0
Checking position (9/9) viable, distance 3, count 0
Checking position (8/9) viable, distance 4, count 1
Checking position (11/4) viable, distance 4, count 0
Checking position (11/3) viable, distance 5, count 0
Checking position (10/3) viable, distance 4, count 0
Checking position (9/3) viable, distance 3, count 0
Checking position (7/3) viable, distance 5, count 0
Checking position (9/10) viable, distance 4, count 0
Checking position (8/10) viable, distance 5, count 1
Checking position (7/10) viable, distance 6, count 0
Checking position (12/4) viable, distance 5, count 0
Checking position (12/3) viable, distance 6, count 0
Checking position (12/2) viable, distance 7, count 0
Checking position (11/2) viable, distance 6, count 0
Checking position (10/2) viable, distance 5, count 0
Checking position (9/2) viable, distance 4, count 0
Checking position (8/2) viable, distance 5, count 0
Checking position (7/2) viable, distance 6, count 0
Checking position (9/11) viable, distance 5, count 1
Checking position (8/11) viable, distance 6, count 0
Checking position (7/11) viable, distance 7, count 0
Checking position (6/10) viable, distance 7, count 0
Checking position (6/11) viable, distance 8, count 0
Checking position (13/4) viable, distance 6, count 0
Checking position (13/3) viable, distance 7, count 0
Checking position (13/2) viable, distance 8, count 0
Checking position (13/1) viable, distance 9, count 0
Checking position (12/1) viable, distance 8, count 0
Checking position (11/1) viable, distance 7, count 0
Checking position (10/1) viable, distance 6, count 0
Checking position (9/1) viable, distance 5, count 0
Checking position (8/1) viable, distance 6, count 0
Checking position (7/1) viable, distance 7, count 0
Checking position (6/1) viable, distance 8, count 0
Checking position (9/12) viable, distance 6, count 2
Checking position (8/12) viable, distance 7, count 0
Checking position (7/12) viable, distance 8, count 0
Checking position (5/9) viable, distance 9, count 0
found 8 viable fields
Top 1: (8/7) / 2 / 1
Top 2: (7/5) / 3 / 1
Top 3: (8/8) / 3 / 1
Top 4: (8/9) / 4 / 1
Top 5: (7/4) / 4 / 1
Top 6: (9/11) / 5 / 1
Top 7: (8/10) / 5 / 1
Top 8: (9/12) / 6 / 2
found at least one field to move to ((8/7)), do it

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (8/7) to (8/7), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (10/19) / 12 / 5: DSA.Model.BattleCharacter
Found at least one
Target Laske is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (13/3) to (9/6), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/15) cost is 18
Calculating cost to destination (9/16) cost is 18
Calculating cost to destination (8/17) cost is 20
Calculating cost to destination (3/15) cost is 23
Calculating cost to destination (4/14) cost is 21
Calculating cost to destination (5/15) cost is 25
Calculating cost to destination (4/16) cost is 25
Calculating cost to destination (6/16) cost is 23
Calculating cost to destination (7/17) cost is 21
Calculating cost to destination (7/18) cost is 22
Calculating cost to destination (8/17) cost is 20
Calculating cost to destination (9/18) cost is 20
Calculating cost to destination (8/19) cost is 22
Calculating cost to destination (6/15) cost is 24
Calculating cost to destination (8/15) cost is 18
Calculating cost to destination (9/19) cost is 21
Calculating cost to destination (10/18) cost is 21
Calculating cost to destination (11/19) cost is 23
Calculating cost to destination (10/20) cost is 23
found 19 valid attack positions, closest at (8/15) (dist: 18), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (9/16) to (13/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (14/16) to (14/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/16) cost is 5
Calculating cost to destination (14/16) cost is 1
Calculating cost to destination (13/17) cost is 3
Calculating cost to destination (3/15) cost is 15
Calculating cost to destination (4/14) cost is 17
Calculating cost to destination (5/15) cost is 13
Calculating cost to destination (4/16) cost is 13
Calculating cost to destination (6/16) cost is 11
Calculating cost to destination (8/16) cost is 9
Calculating cost to destination (7/17) cost is 9
Calculating cost to destination (7/18) cost is 10
Calculating cost to destination (8/17) cost is 8
Calculating cost to destination (9/18) cost is 8
Calculating cost to destination (8/19) cost is 10
Calculating cost to destination (6/15) cost is 12
Calculating cost to destination (8/15) cost is 10
Calculating cost to destination (9/19) cost is 9
Calculating cost to destination (10/18) cost is 7
Calculating cost to destination (11/19) cost is 7
Calculating cost to destination (10/20) cost is 9
found 20 valid attack positions, closest at (14/16) (dist: 1), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Ardor in state current following path from (8/16) to (8/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Laske on Position 2Adding Char Räuber on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (8/6)
Maximum Distance for approach is 5
Checking position (9/5) viable, distance 2, count 0
Checking position (8/5) viable, distance 1, count 0
Checking position (7/5) viable, distance 2, count 1
Checking position (7/6) viable, distance 1, count 0
Checking position (7/7) viable, distance 2, count 0
Checking position (10/4) viable, distance 4, count 0
Checking position (9/4) viable, distance 3, count 0
Checking position (7/4) viable, distance 3, count 0
Checking position (11/4) viable, distance 5, count 0
Checking position (11/3) viable, distance 6, count 0
Checking position (10/3) viable, distance 5, count 0
Checking position (9/3) viable, distance 4, count 0
Checking position (7/3) viable, distance 4, count 0
Checking position (12/4) viable, distance 6, count 0
Checking position (12/3) viable, distance 7, count 0
Checking position (12/2) viable, distance 8, count 0
Checking position (11/2) viable, distance 7, count 0
Checking position (10/2) viable, distance 6, count 0
Checking position (9/2) viable, distance 5, count 0
Checking position (8/2) viable, distance 6, count 0
Checking position (7/2) viable, distance 5, count 0
Checking position (13/4) viable, distance 7, count 0
Checking position (13/3) viable, distance 8, count 0
Checking position (13/2) viable, distance 9, count 0
Checking position (12/1) viable, distance 9, count 0
Checking position (11/1) viable, distance 8, count 0
Checking position (10/1) viable, distance 7, count 0
Checking position (9/1) viable, distance 6, count 0
Checking position (8/1) viable, distance 7, count 0
Checking position (7/1) viable, distance 6, count 0
Checking position (6/1) viable, distance 7, count 0
Checking position (14/4) viable, distance 8, count 0
Checking position (14/3) viable, distance 9, count 0
Checking position (11/0) viable, distance 9, count 0
Checking position (10/0) viable, distance 8, count 0
Checking position (9/0) viable, distance 7, count 0
Checking position (8/0) viable, distance 8, count 0
Checking position (7/0) viable, distance 7, count 0
Checking position (6/0) viable, distance 8, count 0
Checking position (5/0) viable, distance 9, count 0
Checking position (5/1) viable, distance 8, count 0
found 1 viable fields
Top 1: (7/5) / 2 / 1
found at least one field to move to ((7/5)), do it

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (7/5) to (7/5), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (10/19) / 14 / 5: DSA.Model.BattleCharacter
Found at least one
Target Laske is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (7/2) to (2/1), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (8/3)
Maximum Distance for approach is 5
Checking position (9/4) viable, distance 2, count 0
Checking position (9/3) viable, distance 1, count 0
Checking position (9/2) viable, distance 2, count 0
Checking position (8/2) viable, distance 1, count 0
Checking position (7/2) viable, distance 2, count 0
Checking position (7/3) viable, distance 1, count 0
Checking position (7/4) viable, distance 2, count 0
Checking position (9/5) viable, distance 3, count 0
Checking position (10/4) viable, distance 3, count 0
Checking position (10/3) viable, distance 2, count 0
Checking position (8/5) viable, distance 4, count 0
Checking position (10/2) viable, distance 3, count 0
Checking position (10/1) viable, distance 4, count 0
Checking position (9/1) viable, distance 3, count 0
Checking position (8/1) viable, distance 2, count 0
Checking position (7/1) viable, distance 3, count 0
Checking position (6/1) viable, distance 4, count 0
Checking position (8/6) viable, distance 5, count 0
Checking position (11/4) viable, distance 4, count 0
Checking position (11/3) viable, distance 3, count 0
Checking position (11/2) viable, distance 4, count 0
Checking position (7/6) viable, distance 6, count 0
Checking position (11/1) viable, distance 5, count 0
Checking position (11/0) viable, distance 6, count 0
Checking position (10/0) viable, distance 5, count 0
Checking position (9/0) viable, distance 4, count 0
Checking position (8/0) viable, distance 3, count 0
Checking position (7/0) viable, distance 4, count 0
Checking position (6/0) viable, distance 5, count 0
Checking position (5/0) viable, distance 6, count 0
Checking position (5/1) viable, distance 5, count 0
Checking position (7/7) viable, distance 7, count 0
Checking position (12/4) viable, distance 5, count 0
Checking position (12/3) viable, distance 4, count 0
Checking position (12/2) viable, distance 5, count 0
Checking position (12/1) viable, distance 6, count 0
Checking position (12/0) viable, distance 7, count 0
Checking position (4/0) viable, distance 7, count 0
Checking position (4/1) viable, distance 6, count 0
Checking position (13/4) viable, distance 6, count 0
Checking position (13/3) viable, distance 5, count 0
Checking position (13/2) viable, distance 6, count 0
Checking position (13/1) viable, distance 7, count 0
Checking position (13/0) viable, distance 8, count 0
Checking position (3/0) viable, distance 8, count 0
Checking position (3/1) viable, distance 7, count 0
Checking position (14/4) viable, distance 7, count 0
Checking position (14/3) viable, distance 6, count 0
Checking position (14/2) viable, distance 7, count 0
Checking position (14/1) viable, distance 8, count 0
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (12/16) cost is 35
Calculating cost to destination (13/17) cost is 37
Calculating cost to destination (3/15) cost is 25
Calculating cost to destination (4/14) cost is 25
Calculating cost to destination (5/15) cost is 29
Calculating cost to destination (4/16) cost is 27
Calculating cost to destination (6/16) cost is 29
Calculating cost to destination (7/15) cost is 31
Calculating cost to destination (7/17) cost is 31
Calculating cost to destination (7/18) cost is 32
Calculating cost to destination (8/17) cost is 32
Calculating cost to destination (9/18) cost is 34
Calculating cost to destination (8/19) cost is 34
Calculating cost to destination (8/15) cost is 32
Calculating cost to destination (9/16) cost is 32
Calculating cost to destination (8/17) cost is 32
Calculating cost to destination (9/19) cost is 35
Calculating cost to destination (10/18) cost is 35
Calculating cost to destination (11/19) cost is 37
Calculating cost to destination (10/20) cost is 37
found 20 valid attack positions, closest at (3/15) (dist: 25), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Laske in state current following path from (9/19) to (7/19), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 8
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (9/7) to (9/14), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/16) cost is 13
Calculating cost to destination (13/17) cost is 15
Calculating cost to destination (3/15) cost is 15
Calculating cost to destination (4/14) cost is 13
Calculating cost to destination (5/15) cost is 13
Calculating cost to destination (4/16) cost is 15
Calculating cost to destination (6/16) cost is 13
Calculating cost to destination (7/15) cost is 11
Calculating cost to destination (7/17) cost is 13
Calculating cost to destination (7/18) cost is 14
Calculating cost to destination (8/17) cost is 12
Calculating cost to destination (9/18) cost is 12
Calculating cost to destination (8/19) cost is 14
Calculating cost to destination (8/15) cost is 10
Calculating cost to destination (9/16) cost is 10
Calculating cost to destination (8/17) cost is 12
Calculating cost to destination (6/19) cost is 16
Calculating cost to destination (7/18) cost is 14
Calculating cost to destination (8/19) cost is 14
Calculating cost to destination (7/20) cost is 16
found 20 valid attack positions, closest at (9/16) (dist: 10), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 36 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (8/7)
Maximum Distance for approach is 5
Checking position (8/8) viable, distance 1, count 0
Checking position (9/8) viable, distance 2, count 0
Checking position (9/7) viable, distance 1, count 0
Checking position (9/6) viable, distance 2, count 0
Checking position (8/6) viable, distance 1, count 0
Checking position (7/6) viable, distance 2, count 0
Checking position (7/7) viable, distance 1, count 0
Checking position (8/9) viable, distance 2, count 0
Checking position (9/9) viable, distance 3, count 0
Checking position (9/5) viable, distance 3, count 0
Checking position (8/5) viable, distance 2, count 0
Checking position (8/10) viable, distance 3, count 0
Checking position (9/10) viable, distance 4, count 0
Checking position (7/10) viable, distance 4, count 0
Checking position (10/4) viable, distance 5, count 0
Checking position (9/4) viable, distance 4, count 0
Checking position (8/11) viable, distance 4, count 0
Checking position (9/11) viable, distance 5, count 0
Checking position (7/11) viable, distance 5, count 0
Checking position (6/10) viable, distance 5, count 0
Checking position (6/11) viable, distance 6, count 0
Checking position (11/4) viable, distance 6, count 0
Checking position (11/3) viable, distance 7, count 0
Checking position (10/3) viable, distance 6, count 0
Checking position (9/3) viable, distance 5, count 0
Checking position (8/3) viable, distance 6, count 0
Checking position (8/12) viable, distance 5, count 0
Checking position (9/12) viable, distance 6, count 0
Checking position (7/12) viable, distance 6, count 0
Checking position (5/9) viable, distance 7, count 0
Checking position (5/10) viable, distance 6, count 0
Checking position (5/11) viable, distance 7, count 0
Checking position (12/4) viable, distance 7, count 0
Checking position (12/3) viable, distance 8, count 0
Checking position (12/2) viable, distance 9, count 0
Checking position (11/2) viable, distance 8, count 0
Checking position (10/2) viable, distance 7, count 0
Checking position (9/2) viable, distance 6, count 0
Checking position (8/2) viable, distance 7, count 0
Checking position (7/2) viable, distance 8, count 0
Checking position (7/3) viable, distance 7, count 0
Checking position (7/4) viable, distance 8, count 0
Checking position (9/13) viable, distance 7, count 0
Checking position (5/8) viable, distance 8, count 1
Checking position (4/8) viable, distance 9, count 1
Checking position (4/9) viable, distance 8, count 1
Checking position (4/10) viable, distance 7, count 1
Checking position (4/11) viable, distance 8, count 1
Checking position (4/12) viable, distance 9, count 1
Checking position (13/4) viable, distance 8, count 0
found 6 viable fields
Top 1: (4/10) / 7 / 1
Top 2: (4/11) / 8 / 1
Top 3: (4/12) / 9 / 1
Top 4: (5/8) / 8 / 1
Top 5: (4/8) / 9 / 1
Top 6: (4/9) / 8 / 1
found at least one field to move to ((4/10)), do it

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (8/8) to (4/10), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (8/5) to (6/10), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (8/4)
Maximum Distance for approach is 5
Checking position (8/5) viable, distance 1, count 0
Checking position (9/5) viable, distance 2, count 0
Checking position (9/4) viable, distance 1, count 0
Checking position (9/3) viable, distance 2, count 0
Checking position (8/3) viable, distance 1, count 0
Checking position (7/3) viable, distance 2, count 0
Checking position (7/4) viable, distance 1, count 0
Checking position (8/6) viable, distance 2, count 0
Checking position (9/6) viable, distance 3, count 0
Checking position (7/6) viable, distance 3, count 0
Checking position (10/4) viable, distance 2, count 0
Checking position (10/3) viable, distance 3, count 0
Checking position (10/2) viable, distance 4, count 0
Checking position (9/2) viable, distance 3, count 0
Checking position (8/2) viable, distance 2, count 0
Checking position (7/2) viable, distance 3, count 0
Checking position (8/7) viable, distance 3, count 0
Checking position (9/7) viable, distance 4, count 0
Checking position (7/7) viable, distance 4, count 0
Checking position (11/4) viable, distance 3, count 0
Checking position (11/3) viable, distance 4, count 0
Checking position (11/2) viable, distance 5, count 0
Checking position (11/1) viable, distance 6, count 0
Checking position (10/1) viable, distance 5, count 0
Checking position (9/1) viable, distance 4, count 0
Checking position (8/1) viable, distance 3, count 0
Checking position (7/1) viable, distance 4, count 0
Checking position (6/1) viable, distance 5, count 0
Checking position (8/8) viable, distance 4, count 0
Checking position (9/8) viable, distance 5, count 0
Checking position (12/4) viable, distance 4, count 0
Checking position (12/3) viable, distance 5, count 0
Checking position (12/2) viable, distance 6, count 0
Checking position (12/1) viable, distance 7, count 0
Checking position (12/0) viable, distance 8, count 0
Checking position (11/0) viable, distance 7, count 0
Checking position (10/0) viable, distance 6, count 0
Checking position (9/0) viable, distance 5, count 0
Checking position (8/0) viable, distance 4, count 0
Checking position (7/0) viable, distance 5, count 0
Checking position (6/0) viable, distance 6, count 0
Checking position (5/0) viable, distance 7, count 0
Checking position (5/1) viable, distance 6, count 0
Checking position (8/9) viable, distance 5, count 0
Checking position (9/9) viable, distance 6, count 0
Checking position (13/4) viable, distance 5, count 0
Checking position (13/3) viable, distance 6, count 0
Checking position (13/2) viable, distance 7, count 0
Checking position (13/1) viable, distance 8, count 0
Checking position (13/0) viable, distance 9, count 0
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (12/16) cost is 28
Calculating cost to destination (13/17) cost is 28
Calculating cost to destination (3/15) cost is 16
Calculating cost to destination (4/14) cost is 14
Calculating cost to destination (5/15) cost is 20
Calculating cost to destination (4/16) cost is 18
Calculating cost to destination (6/16) cost is 20
Calculating cost to destination (7/15) cost is 22
Calculating cost to destination (7/17) cost is 22
Calculating cost to destination (7/18) cost is 23
Calculating cost to destination (8/17) cost is 23
Calculating cost to destination (9/18) cost is 25
Calculating cost to destination (8/19) cost is 27
Calculating cost to destination (8/15) cost is 23
Calculating cost to destination (9/16) cost is 25
Calculating cost to destination (8/17) cost is 23
Calculating cost to destination (6/19) cost is 23
Calculating cost to destination (7/18) cost is 23
Calculating cost to destination (8/19) cost is 27
Calculating cost to destination (7/20) cost is 25
found 20 valid attack positions, closest at (4/14) (dist: 14), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state current following path from (9/18) to (13/18), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MagicSkill execute _caster Orik, cAE current 27, original cost 6, effective cost 13, delta -7
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackCast***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***dead***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Räuber on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Handling Death of Character Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Räuber on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (6/10)
Maximum Distance for approach is 5
Checking position (6/11) viable, distance 1, count 0
Checking position (7/11) viable, distance 2, count 0
Checking position (7/10) viable, distance 1, count 0
Checking position (5/9) viable, distance 2, count 0
Checking position (5/10) viable, distance 1, count 0
Checking position (5/11) viable, distance 2, count 0
Checking position (7/12) viable, distance 3, count 0
Checking position (8/12) viable, distance 4, count 0
Checking position (8/11) viable, distance 3, count 0
Checking position (8/10) viable, distance 2, count 0
Checking position (8/9) viable, distance 3, count 0
Checking position (5/8) viable, distance 3, count 1
Checking position (4/8) viable, distance 4, count 0
Checking position (4/9) viable, distance 3, count 0
Checking position (4/11) viable, distance 3, count 1
Checking position (4/12) viable, distance 4, count 1
Checking position (9/13) viable, distance 6, count 1
Checking position (9/12) viable, distance 5, count 1
Checking position (9/11) viable, distance 4, count 0
Checking position (9/10) viable, distance 3, count 0
Checking position (9/9) viable, distance 4, count 0
Checking position (9/8) viable, distance 5, count 0
Checking position (8/8) viable, distance 4, count 0
Checking position (3/8) viable, distance 5, count 1
Checking position (3/9) viable, distance 4, count 1
Checking position (3/10) viable, distance 5, count 1
Checking position (3/11) viable, distance 4, count 2
Checking position (3/12) viable, distance 5, count 2
Checking position (4/13) viable, distance 5, count 2
Checking position (3/13) viable, distance 6, count 1
Checking position (9/14) viable, distance 7, count 2
Checking position (9/7) viable, distance 6, count 0
Checking position (8/7) viable, distance 5, count 0
Checking position (7/7) viable, distance 6, count 0
Checking position (2/8) viable, distance 6, count 1
Checking position (2/9) viable, distance 5, count 2
Checking position (2/10) viable, distance 6, count 2
Checking position (2/11) viable, distance 5, count 1
Checking position (2/12) viable, distance 6, count 1
Checking position (2/13) viable, distance 7, count 2
Checking position (4/14) viable, distance 6, count 2
Checking position (3/14) viable, distance 7, count 1
Checking position (2/14) viable, distance 8, count 2
Checking position (9/15) viable, distance 8, count 4
Checking position (8/15) viable, distance 9, count 2
Checking position (9/6) viable, distance 7, count 0
Checking position (8/6) viable, distance 6, count 0
Checking position (7/6) viable, distance 7, count 0
Checking position (1/7) viable, distance 8, count 2
Checking position (1/8) viable, distance 7, count 2
found 26 viable fields
Top 1: (3/11) / 4 / 2
Top 2: (3/12) / 5 / 2
Top 3: (2/9) / 5 / 2
Top 4: (4/13) / 5 / 2
Top 5: (4/11) / 3 / 1
Top 6: (5/8) / 3 / 1
Top 7: (4/12) / 4 / 1
Top 8: (3/9) / 4 / 1
Top 9: (2/11) / 5 / 1
Top 10: (9/12) / 5 / 1
found at least one field to move to ((3/11)), do it

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (5/10) to (3/11), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 2 Enemies with line of sight
Top 1: (4/15) / 4 / 1: DSA.Model.BattleCharacter
Top 2: (7/19) / 8 / 5: DSA.Model.BattleCharacter
Found at least one
Target Hasgar is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 7
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (7/6) to (8/12), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (7/5)
Maximum Distance for approach is 5
Checking position (7/6) viable, distance 1, count 0
Checking position (8/6) viable, distance 2, count 0
Checking position (8/5) viable, distance 1, count 0
Checking position (8/4) viable, distance 2, count 0
Checking position (7/4) viable, distance 1, count 0
Checking position (7/7) viable, distance 2, count 0
Checking position (8/7) viable, distance 3, count 0
Checking position (9/7) viable, distance 4, count 0
Checking position (9/6) viable, distance 3, count 0
Checking position (9/5) viable, distance 2, count 0
Checking position (9/4) viable, distance 3, count 0
Checking position (9/3) viable, distance 4, count 0
Checking position (8/3) viable, distance 3, count 0
Checking position (7/3) viable, distance 2, count 0
Checking position (8/8) viable, distance 4, count 0
Checking position (9/8) viable, distance 5, count 0
Checking position (10/4) viable, distance 4, count 0
Checking position (10/3) viable, distance 5, count 0
Checking position (10/2) viable, distance 6, count 0
Checking position (9/2) viable, distance 5, count 0
Checking position (8/2) viable, distance 4, count 0
Checking position (7/2) viable, distance 3, count 0
Checking position (8/9) viable, distance 5, count 0
Checking position (9/9) viable, distance 6, count 0
Checking position (11/4) viable, distance 5, count 0
Checking position (11/3) viable, distance 6, count 0
Checking position (11/2) viable, distance 7, count 0
Checking position (11/1) viable, distance 8, count 0
Checking position (10/1) viable, distance 7, count 0
Checking position (9/1) viable, distance 6, count 0
Checking position (8/1) viable, distance 5, count 0
Checking position (7/1) viable, distance 4, count 0
Checking position (6/1) viable, distance 5, count 0
Checking position (8/10) viable, distance 6, count 0
Checking position (9/10) viable, distance 7, count 0
Checking position (7/10) viable, distance 7, count 0
Checking position (12/4) viable, distance 6, count 0
Checking position (12/3) viable, distance 7, count 0
Checking position (12/2) viable, distance 8, count 0
Checking position (12/1) viable, distance 9, count 0
Checking position (11/0) viable, distance 9, count 0
Checking position (10/0) viable, distance 8, count 0
Checking position (9/0) viable, distance 7, count 0
Checking position (8/0) viable, distance 6, count 0
Checking position (7/0) viable, distance 5, count 0
Checking position (6/0) viable, distance 6, count 0
Checking position (5/0) viable, distance 7, count 0
Checking position (5/1) viable, distance 6, count 0
Checking position (8/11) viable, distance 7, count 0
Checking position (9/11) viable, distance 8, count 0
did NOT find any viable fields to approach to, cancelling LOS-approach
Trying to choose and approach a melee target
Calculating cost to destination (12/16) cost is 16
Calculating cost to destination (13/17) cost is 18
Calculating cost to destination (3/15) cost is 16
Calculating cost to destination (4/14) cost is 14
Calculating cost to destination (5/15) cost is 16
Calculating cost to destination (4/16) cost is 18
Calculating cost to destination (6/16) cost is 16
Calculating cost to destination (7/15) cost is 14
Calculating cost to destination (7/17) cost is 16
Calculating cost to destination (12/18) cost is 18
Calculating cost to destination (13/17) cost is 18
Calculating cost to destination (14/18) cost is 20
Calculating cost to destination (13/19) cost is 20
Calculating cost to destination (8/15) cost is 13
Calculating cost to destination (9/16) cost is 13
Calculating cost to destination (8/17) cost is 15
Calculating cost to destination (6/19) cost is 19
Calculating cost to destination (7/18) cost is 17
Calculating cost to destination (8/19) cost is 17
Calculating cost to destination (7/20) cost is 19
found 20 valid attack positions, closest at (9/16) (dist: 13), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (2/1)
Maximum Distance for approach is 5
Checking position (3/1) viable, distance 1, count 0
Checking position (3/0) viable, distance 2, count 0
Checking position (2/0) viable, distance 1, count 0
Checking position (1/0) viable, distance 2, count 0
Checking position (1/1) viable, distance 1, count 0
Checking position (1/2) viable, distance 2, count 0
Checking position (4/1) viable, distance 2, count 0
Checking position (4/0) viable, distance 3, count 0
Checking position (0/0) viable, distance 3, count 0
Checking position (0/1) viable, distance 2, count 0
Checking position (0/2) viable, distance 3, count 0
Checking position (1/3) viable, distance 3, count 0
Checking position (0/3) viable, distance 4, count 0
Checking position (5/1) viable, distance 3, count 0
Checking position (5/0) viable, distance 4, count 0
Checking position (1/4) viable, distance 4, count 0
Checking position (0/4) viable, distance 5, count 0
Checking position (6/1) viable, distance 4, count 0
Checking position (6/0) viable, distance 5, count 0
Checking position (1/5) viable, distance 5, count 0
Checking position (0/5) viable, distance 6, count 1
Checking position (7/2) viable, distance 6, count 0
Checking position (7/1) viable, distance 5, count 0
Checking position (7/0) viable, distance 6, count 0
Checking position (1/6) viable, distance 6, count 0
Checking position (0/6) viable, distance 7, count 1
Checking position (7/3) viable, distance 7, count 0
Checking position (8/3) viable, distance 8, count 0
Checking position (8/2) viable, distance 7, count 0
Checking position (8/1) viable, distance 6, count 0
Checking position (8/0) viable, distance 7, count 0
Checking position (1/7) viable, distance 7, count 1
Checking position (0/7) viable, distance 8, count 2
Checking position (7/4) viable, distance 8, count 0
Checking position (8/4) viable, distance 9, count 0
Checking position (9/3) viable, distance 9, count 0
Checking position (9/2) viable, distance 8, count 0
Checking position (9/1) viable, distance 7, count 0
Checking position (9/0) viable, distance 8, count 0
Checking position (1/8) viable, distance 8, count 1
Checking position (2/8) viable, distance 9, count 0
Checking position (0/8) viable, distance 9, count 1
Checking position (10/2) viable, distance 9, count 0
Checking position (10/1) viable, distance 8, count 0
Checking position (10/0) viable, distance 9, count 0
found 6 viable fields
Top 1: (0/7) / 8 / 2
Top 2: (1/8) / 8 / 1
Top 3: (0/8) / 9 / 1
Top 4: (0/5) / 6 / 1
Top 5: (0/6) / 7 / 1
Top 6: (1/7) / 7 / 1
found at least one field to move to ((0/7)), do it

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (1/2) to (0/7), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (4/15) / 5 / 1: DSA.Model.BattleCharacter
Found at least one
Target Hasgar is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Laske in state current following path from (6/19) to (3/19), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state current following path from (14/18) to (14/18), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state none following path from (14/17) to (14/17), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Hasgar in state current following path from (4/14) to (4/11), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Räuber on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 2 Enemies with line of sight
Top 1: (4/11) / 4 / 1: DSA.Model.BattleCharacter
Top 2: (3/19) / 12 / 5: DSA.Model.BattleCharacter
Found at least one
Target Hasgar is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (8/12)
Maximum Distance for approach is 5
Checking position (9/13) viable, distance 2, count 1
Checking position (9/12) viable, distance 1, count 1
Checking position (9/11) viable, distance 2, count 1
Checking position (8/11) viable, distance 1, count 1
Checking position (7/11) viable, distance 2, count 1
Checking position (7/12) viable, distance 1, count 0
Checking position (9/14) viable, distance 3, count 2
Checking position (9/10) viable, distance 3, count 1
Checking position (8/10) viable, distance 2, count 1
Checking position (7/10) viable, distance 3, count 1
Checking position (6/10) viable, distance 4, count 1
Checking position (6/11) viable, distance 3, count 1
Checking position (9/15) viable, distance 4, count 1
Checking position (8/15) viable, distance 5, count 1
Checking position (9/9) viable, distance 4, count 1
Checking position (8/9) viable, distance 3, count 0
Checking position (5/9) viable, distance 6, count 2
Checking position (5/10) viable, distance 5, count 0
Checking position (5/11) viable, distance 4, count 0
Checking position (9/16) viable, distance 5, count 2
Checking position (10/16) viable, distance 6, count 4
Checking position (7/15) viable, distance 6, count 2
Checking position (9/8) viable, distance 5, count 0
Checking position (8/8) viable, distance 4, count 0
Checking position (5/8) viable, distance 7, count 0
Checking position (4/8) viable, distance 8, count 0
Checking position (4/9) viable, distance 7, count 0
Checking position (9/17) viable, distance 6, count 4
Checking position (10/17) viable, distance 7, count 4
Checking position (8/17) viable, distance 7, count 3
Checking position (11/17) viable, distance 8, count 4
Checking position (11/16) viable, distance 7, count 4
Checking position (6/15) viable, distance 7, count 4
Checking position (6/16) viable, distance 8, count 1
Checking position (9/7) viable, distance 6, count 0
Checking position (8/7) viable, distance 5, count 0
Checking position (7/7) viable, distance 6, count 0
Checking position (3/8) viable, distance 9, count 0
Checking position (3/9) viable, distance 8, count 1
Checking position (3/10) viable, distance 9, count 0
Checking position (9/18) viable, distance 7, count 5
Checking position (10/18) viable, distance 8, count 5
Checking position (8/18) viable, distance 8, count 5
Checking position (11/18) viable, distance 9, count 5
Checking position (7/17) viable, distance 8, count 3
Checking position (7/18) viable, distance 9, count 5
Checking position (12/17) viable, distance 9, count 3
Checking position (12/16) viable, distance 8, count 2
Checking position (5/15) viable, distance 8, count 3
Checking position (5/16) viable, distance 9, count 2
found 36 viable fields
Top 1: (9/14) / 3 / 2
Top 2: (9/16) / 5 / 2
Top 3: (8/11) / 1 / 1
Top 4: (9/12) / 1 / 1
Top 5: (8/10) / 2 / 1
Top 6: (9/13) / 2 / 1
Top 7: (9/11) / 2 / 1
Top 8: (7/11) / 2 / 1
Top 9: (6/11) / 3 / 1
Top 10: (9/10) / 3 / 1
found at least one field to move to ((9/14)), do it

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (9/13) to (9/14), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 2 Enemies with line of sight
Top 1: (8/16) / 2 / 4: DSA.Model.BattleCharacter
Top 2: (7/16) / 2 / 2: DSA.Model.BattleCharacter
Found at least one
Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
trying to Approach for LOS-Attack, origin (4/10)
Maximum Distance for approach is 5
Checking position (5/11) viable, distance 2, count 0
Checking position (5/10) viable, distance 1, count 0
Checking position (5/9) viable, distance 2, count 2
Checking position (4/9) viable, distance 1, count 0
Checking position (3/9) viable, distance 2, count 1
Checking position (3/10) viable, distance 1, count 0
Checking position (6/11) viable, distance 3, count 1
Checking position (6/10) viable, distance 2, count 1
Checking position (5/8) viable, distance 3, count 0
Checking position (4/8) viable, distance 2, count 0
Checking position (3/8) viable, distance 3, count 0
Checking position (2/8) viable, distance 4, count 2
Checking position (2/9) viable, distance 3, count 2
Checking position (2/10) viable, distance 2, count 2
Checking position (2/11) viable, distance 3, count 1
Checking position (7/12) viable, distance 5, count 0
Checking position (7/11) viable, distance 4, count 1
Checking position (7/10) viable, distance 3, count 1
Checking position (1/7) viable, distance 6, count 2
Checking position (1/8) viable, distance 5, count 2
Checking position (1/9) viable, distance 4, count 2
Checking position (1/10) viable, distance 3, count 1
Checking position (1/11) viable, distance 4, count 1
Checking position (2/12) viable, distance 4, count 2
Checking position (3/12) viable, distance 5, count 1
Checking position (1/12) viable, distance 5, count 2
Checking position (8/12) viable, distance 6, count 0
Checking position (8/11) viable, distance 5, count 1
Checking position (8/10) viable, distance 4, count 1
Checking position (8/9) viable, distance 5, count 0
Checking position (1/6) viable, distance 7, count 1
Checking position (0/6) viable, distance 8, count 1
Checking position (0/8) viable, distance 6, count 2
Checking position (0/9) viable, distance 5, count 2
Checking position (0/10) viable, distance 4, count 1
Checking position (0/11) viable, distance 5, count 2
Checking position (0/12) viable, distance 6, count 2
Checking position (2/13) viable, distance 5, count 3
Checking position (3/13) viable, distance 6, count 2
Checking position (1/13) viable, distance 6, count 3
Checking position (4/13) viable, distance 7, count 2
Checking position (4/12) viable, distance 6, count 1
Checking position (0/13) viable, distance 7, count 3
Checking position (9/13) viable, distance 8, count 0
Checking position (9/12) viable, distance 7, count 1
Checking position (9/11) viable, distance 6, count 1
Checking position (9/10) viable, distance 5, count 1
Checking position (9/9) viable, distance 6, count 1
Checking position (9/8) viable, distance 7, count 0
Checking position (8/8) viable, distance 6, count 0
found 37 viable fields
Top 1: (2/13) / 5 / 3
Top 2: (2/10) / 2 / 2
Top 3: (5/9) / 2 / 2
Top 4: (2/9) / 3 / 2
Top 5: (1/9) / 4 / 2
Top 6: (2/12) / 4 / 2
Top 7: (2/8) / 4 / 2
Top 8: (1/8) / 5 / 2
Top 9: (0/11) / 5 / 2
Top 10: (1/12) / 5 / 2
found at least one field to move to ((2/13)), do it

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (3/10) to (2/13), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 3 Enemies with line of sight
Top 1: (4/11) / 2 / 1: DSA.Model.BattleCharacter
Top 2: (7/16) / 5 / 2: DSA.Model.BattleCharacter
Top 3: (3/19) / 6 / 5: DSA.Model.BattleCharacter
Found at least one
Target Hasgar is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (3/19) / 8 / 5: DSA.Model.BattleCharacter
Found at least one
Target Laske is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 32 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 35 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MagicSkill execute _caster Orik, cAE current 13, original cost 6, effective cost 14, delta -8
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackCast***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Räuber on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 2 Enemies with line of sight
Top 1: (4/11) / 4 / 1: DSA.Model.BattleCharacter
Top 2: (3/19) / 12 / 5: DSA.Model.BattleCharacter
Found at least one
Target Hasgar is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (3/19) / 8 / 5: DSA.Model.BattleCharacter
Found at least one
Target Laske is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 3 Enemies with line of sight
Top 1: (4/11) / 2 / 1: DSA.Model.BattleCharacter
Top 2: (7/16) / 5 / 2: DSA.Model.BattleCharacter
Top 3: (3/19) / 6 / 5: DSA.Model.BattleCharacter
Found at least one
Target Hasgar is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 2 Enemies with line of sight
Top 1: (8/16) / 2 / 4: DSA.Model.BattleCharacter
Top 2: (7/16) / 2 / 2: DSA.Model.BattleCharacter
Found at least one
Target Ardor is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 34 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 31 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Orik in state current following path from (8/15) to (9/15), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Räuber on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 2 Enemies with line of sight
Top 1: (4/11) / 2 / 1: DSA.Model.BattleCharacter
Top 2: (3/19) / 6 / 5: DSA.Model.BattleCharacter
Found at least one
Target Hasgar is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 2 Enemies with line of sight
Top 1: (4/11) / 4 / 1: DSA.Model.BattleCharacter
Top 2: (3/19) / 12 / 5: DSA.Model.BattleCharacter
Found at least one
Target Hasgar is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (3/19) / 8 / 5: DSA.Model.BattleCharacter
Found at least one
Target Laske is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (3/19) / 6 / 5: DSA.Model.BattleCharacter
Found at least one
Target Laske is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell balsam needs settings
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Spell balsam needs settings
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MagicSkill execute _caster Laske, cAE current 31, original cost 5, effective cost 20, delta -15
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackCast***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 33 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Räuber on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (3/19) / 6 / 5: DSA.Model.BattleCharacter
Found at least one
Target Laske is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 2 Enemies with line of sight
Top 1: (4/11) / 2 / 1: DSA.Model.BattleCharacter
Top 2: (3/19) / 6 / 5: DSA.Model.BattleCharacter
Found at least one
Target Hasgar is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (3/19) / 8 / 5: DSA.Model.BattleCharacter
Found at least one
Target Laske is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 2 Enemies with line of sight
Top 1: (4/11) / 4 / 1: DSA.Model.BattleCharacter
Top 2: (3/19) / 12 / 5: DSA.Model.BattleCharacter
Found at least one
Target Hasgar is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 30 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 32 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Räuber on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 2 Enemies with line of sight
Top 1: (4/11) / 4 / 1: DSA.Model.BattleCharacter
Top 2: (3/19) / 12 / 5: DSA.Model.BattleCharacter
Found at least one
Target Hasgar is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Hasgar is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (3/19) / 6 / 5: DSA.Model.BattleCharacter
Found at least one
Target Laske is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 2 Enemies with line of sight
Top 1: (4/11) / 2 / 1: DSA.Model.BattleCharacter
Top 2: (3/19) / 6 / 5: DSA.Model.BattleCharacter
Found at least one
Target Hasgar is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 31 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 29 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***dead***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Ardor on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Handling Death of Character Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Ardor on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 2 Enemies with line of sight
Top 1: (4/11) / 4 / 1: DSA.Model.BattleCharacter
Top 2: (3/19) / 12 / 5: DSA.Model.BattleCharacter
Found at least one
Target Hasgar is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (3/19) / 6 / 5: DSA.Model.BattleCharacter
Found at least one
Target Laske is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Hasgar is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 30 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 2 Enemies with line of sight
Top 1: (4/11) / 2 / 1: DSA.Model.BattleCharacter
Top 2: (3/19) / 6 / 5: DSA.Model.BattleCharacter
Found at least one
Target Hasgar is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***dead***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 28 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Handling Death of Character Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Hasgar on Position 0Adding Char Charine on Position 1Adding Char Arbosch on Position 2Adding Char Orik on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state current following path from (13/17) to (10/18), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (12/16) to (9/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (9/17) to (9/17), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Arbosch on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Räuber in state current following path from (1/7) to (4/10), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/17) cost is 18
Calculating cost to destination (9/16) cost is 28
Calculating cost to destination (10/17) cost is 26
Calculating cost to destination (9/18) cost is 20
Calculating cost to destination (4/10) cost is 7
Calculating cost to destination (5/11) cost is 9
Calculating cost to destination (4/12) cost is 9
Calculating cost to destination (8/15) cost is 16
Calculating cost to destination (9/16) cost is 28
Calculating cost to destination (9/18) cost is 20
Calculating cost to destination (10/17) cost is 26
Calculating cost to destination (11/18) cost is 24
Calculating cost to destination (10/19) cost is 22
Calculating cost to destination (7/16) cost is 16
Calculating cost to destination (8/15) cost is 16
Calculating cost to destination (9/16) cost is 28
Calculating cost to destination (8/17) cost is 18
Calculating cost to destination (2/19) cost is 14
Calculating cost to destination (3/18) cost is 14
Calculating cost to destination (4/19) cost is 16
Calculating cost to destination (3/20) cost is 16
found 21 valid attack positions, closest at (4/10) (dist: 7), moving --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Hasgar is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (3/19) / 6 / 5: DSA.Model.BattleCharacter
Found at least one
Target Laske is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (8/17) to (5/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 29 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state none following path from (9/18) to (7/17), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state none following path from (7/16) to (7/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 27 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Ardor on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (7/16) / 2 / 3: DSA.Model.BattleCharacter
Found at least one
Target Charine is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Hasgar is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Hasgar is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 28 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state current following path from (6/16) to (5/17), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 26 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (4/16) to (2/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (2/15) to (2/14), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Ardor on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Hasgar is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (5/17) / 4 / 3: DSA.Model.BattleCharacter
Found at least one
Target Charine is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Hasgar is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 27 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 25 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state current following path from (4/17) to (1/17), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state current following path from (1/16) to (1/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state current following path from (2/13) to (2/10), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Arbosch in state none following path from (3/10) to (3/10), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Ardor on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
Found 1 Enemies with line of sight
Top 1: (3/19) / 6 / 5: DSA.Model.BattleCharacter
Found at least one
Target Laske is in LOS, attacking rangedgot enough BP, attacking ranged --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 26 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 24 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 5
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state current following path from (1/15) to (1/11), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Räuber on Position 2Adding Char Ardor on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Orik is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***dead***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 25 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Handling Death of Character Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Orik on Position 0Adding Char Arbosch on Position 1Adding Char Hasgar on Position 2Adding Char Laske on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 23 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state current following path from (2/11) to (2/11), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Ardor on Position 1Adding Char Räuber on Position 2Adding Char Laske on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Ardor in state current following path from (7/16) to (5/16), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 24 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 22 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Charine on Position 2Adding Char Laske on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 21 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 23 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Laske on Position 2Adding Char Ardor on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 20 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 22 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Räuber on Position 1Adding Char Laske on Position 2Adding Char Ardor on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Räuber canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 19 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 21 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Ardor on Position 1Adding Char Laske on Position 2Adding Char Räuber on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***dead***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 20 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Handling Death of Character Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Laske on Position 0Adding Char Arbosch on Position 1Adding Char Hasgar on Position 2Adding Char Charine on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 6
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Laske in state current following path from (3/18) to (3/13), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Laske in state current following path from (3/12) to (3/12), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state current following path from (2/10) to (3/9), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Charine in state none following path from (4/9) to (4/9), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Ardor on Position 1Adding Char Laske on Position 2Adding Char Arbosch on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

execMove Following Path of length 4
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Character Ardor in state current following path from (5/15) to (2/12), escaping: False
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***rotateFollow***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***run***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 18 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Orik on Position 1Adding Char Ardor on Position 2Adding Char Laske on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 19 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 17 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Laske on Position 1Adding Char Orik on Position 2Adding Char Arbosch on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 16 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Orik canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Orik from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Arbosch from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 18 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Charine canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Charine from queue
Checking Hasgar canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack: no ammo required
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Hasgar from queue
Queue done, rerolling

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Räuber on Position 0Adding Char Laske on Position 1Adding Char Ardor on Position 2Adding Char Arbosch on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Doing the NPC-thinking
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

calculateAttack isMelee
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AILog: Starting to Think for Räuber
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Arbosch is in rangegot enough BP, attacking --- done

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackGo***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***attackRun***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:NPCs don't need ammo
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Räuber from queue
Checking Laske canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 15 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Laske from queue
Checking Ardor canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Laske
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

dwarf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

warrior_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

wizard_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***current***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

iceelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

witch_female(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***target***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turn***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***turnDone***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackShoot***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***attackEffect***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

highwaymen(Clone) Setting charState ***dead***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

woodelf_male(Clone) Setting charState ***none***
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Reducing Shield Item Pfeil count 17 by 1
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BC weaponPostAttack:not a throwing weapon
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BS.advanceIni log
Removing Ardor from queue
Checking Arbosch canAct + !grounded, turn placed

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Ardor
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Handling Death of Character Räuber
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 1/0/0 for Arbosch
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.67/-25/75 for Orik
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.33/-50/135 for Hasgar
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Setting fixed position: 0.1/-75/170 for Charine
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Initiative Ini Display
Adding Char Arbosch on Position 0Adding Char Orik on Position 1Adding Char Hasgar on Position 2Adding Char Charine on Position 3
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Closing Battle
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Currentcontrol is NOT null, reactivating
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Destroying Battle
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Finalizing Battle
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CurrentControl is NOT null, using executePostBattleScript
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with maptext_ask_continue
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick gemütlich_reise_rm from List map, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TravelRoute: No 'Any' Events found
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TravelRoute: No events for road found
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: Available Random encounter number: 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: Random encounter at: 265.3343
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Journey stopped, event, perc 49.97956, cspeed 2.833333
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

HandleEvent:
Type:event
Hint:
Route: kravik-skelelle
Script:/* if( rollRandom(0,100) < 25 )
  startdlg("Reise_kleiner_See") */


 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: executing Random Encounter ehrlicher_joerg/none
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Journey stopped, event, perc 14.90008, cspeed 2.833333
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

HandleEvent:
Type:event
Hint:
Route: land
Script:startdlg("info6_1")

 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Executing Der ehrliche Jörg [1]
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calling forward(  )
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController GO startMoving
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Journey stopped, arrival, perc -0.05861881, cspeed 2.833333
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 21 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3970 unused Assets to reduce memory usage. Loaded Objects now: 22085.
Total: 65.871841 ms (FindLiveObjects: 3.477115 ms CreateObjectMapping: 1.831694 ms MarkObjects: 32.387318 ms  DeleteObjects: 27.367743 ms)

MusicControl: now playing Schick fröhlich_01_rm from List town, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MissingMethodException: The best match for method OnTooltip has some invalid parameter.
  at System.MonoType.InvokeMember (System.String name, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[] args, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParameters) [0x00000] in <filename unknown>:0 

  at UnityEngine.SetupCoroutine.InvokeMember (System.Object behaviour, System.String name, System.Object variable) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
ForwardEvent:OnTooltip(Boolean)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ShowTooltip(Boolean)
UICamera:Update()
 
(Filename:  Line: -1)

MissingMethodException: The best match for method OnTooltip has some invalid parameter.
  at System.MonoType.InvokeMember (System.String name, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[] args, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParameters) [0x00000] in <filename unknown>:0 

  at UnityEngine.SetupCoroutine.InvokeMember (System.Object behaviour, System.String name, System.Object variable) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
ForwardEvent:OnTooltip(Boolean)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ShowTooltip(Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

Trying to activate inside Scene marktplatz_gemischt
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_02_rm from List trade, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / True / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_01_rm from List town, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene marktplatz_kraeuter
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_02_rm from List trade, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / True / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_01_rm from List town, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene marktplatz_kraeuter
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_01_rm from List town, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene tavern
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading inside Scene tavern
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_03_rm from List tavern, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TavernController handleMenuClick Buttonid 51
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TavernController handleMenuClick Buttonid 51
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TavernController handleMenuClick Buttonid 51
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick fröhlich_01_rm from List town, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MissingMethodException: The best match for method OnTooltip has some invalid parameter.
  at System.MonoType.InvokeMember (System.String name, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[] args, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParameters) [0x00000] in <filename unknown>:0 

  at UnityEngine.SetupCoroutine.InvokeMember (System.Object behaviour, System.String name, System.Object variable) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
ForwardEvent:OnTooltip(Boolean)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ShowTooltip(Boolean)
UICamera:Update()
 
(Filename:  Line: -1)

MissingMethodException: The best match for method OnTooltip has some invalid parameter.
  at System.MonoType.InvokeMember (System.String name, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[] args, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParameters) [0x00000] in <filename unknown>:0 

  at UnityEngine.SetupCoroutine.InvokeMember (System.Object behaviour, System.String name, System.Object variable) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
ForwardEvent:OnTooltip(Boolean)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ShowTooltip(Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Movement locked state: False / False / False / False
canMove is true
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP SetMapView
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MusicControl: now playing Schick reise_02_rm from List map, target volume 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

beginning Journey
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Travelling on Route nordvest-kravik, distance 27, expected speed 1.416667 MpH
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController GO beginJourney
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: Doing Random Check
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TravelRoute: No 'Any' Events found
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TravelRoute: No events for road found
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: Available Random encounter number: 2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JOURNEY: Random encounter at: 265.7695
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TimeController STOP travel stopped event
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Journey stopped, camp_suggest, perc 75.47432, cspeed 1.416667
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing dialog with maptext_rest_suggested
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Trying to activate inside Scene rest_nature
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Object:get_name ()

  at CampController.Open (UnityEngine.GameObject scene) [0x00000] in <filename unknown>:0 

  at MCP+<ActivateInsideScene>c__Iterator1D.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
MCP:ActivateInsideSceneNoco(String, GameObject, loadDone)
MapController:makeNatureCamp()
MapController:handleChoiceCamp(Int32)
Dialog:closeDialog(Int32)
Dialog:closeDialog(GameObject)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.MonoType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[])
UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UIButtonMessage:Send()
UIButtonMessage:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)

MinimapResizer: Using for calculation: 1600 / 900
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 

  at InsideSceneController.LeaveNow () [0x00000] in <filename unknown>:0 

  at CampController.LeaveNow () [0x00000] in <filename unknown>:0 

  at InsideSceneController.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

