Initialize engine version: 4.6.7p2 (7b25b1e9dbbf)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
    Vendor:   Intel
    VRAM:     2062 MB
Begin MonoManager ReloadAssembly
Platform assembly: %path%\schick_Data\Managed\UnityEngine.dll (this message is harmless)
Loading %path%\schick_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: %path%\schick_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: %path%\schick_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading %path%\schick_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading %path%\schick_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading %path%\schick_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading %path%\schick_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading %path%\schick_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\xmldiffpatch.dll (this message is harmless)
Loading %path%\schick_Data\Managed\xmldiffpatch.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\XmlDiffPatch.View.dll (this message is harmless)
Loading %path%\schick_Data\Managed\XmlDiffPatch.View.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading %path%\schick_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\I18N.dll (this message is harmless)
Loading %path%\schick_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading %path%\schick_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\I18N.Other.dll (this message is harmless)
Loading %path%\schick_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading %path%\schick_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\I18N.West.dll (this message is harmless)
Loading %path%\schick_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\Ionic.Zip.dll (this message is harmless)
Loading %path%\schick_Data\Managed\Ionic.Zip.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading %path%\schick_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading %path%\schick_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\DSA_Model.dll (this message is harmless)
Loading %path%\schick_Data\Managed\DSA_Model.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\Jurassic.dll (this message is harmless)
Loading %path%\schick_Data\Managed\Jurassic.dll into Unity Child Domain
Platform assembly: %path%\schick_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
Loading %path%\schick_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
- Completed reload, in  0.092 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: %path%\schick_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: %path%\schick_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: %path%\schick_Data\Managed\System.dll (this message is harmless)
LocaSetup: Making Pre-Choice from Usersettings: de
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Steamworks: Steam Interface available for Language Choice, retrieved lang german
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Finished loading content info.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DLC: 3, Usermod: 19, 
Loaded 3 packages for DLC

- expansion, ContentInfo(ContentFolder: expansion, ContentType: DLC, CombinedSettingsFileName: expansion.xml, LoadVersion: 0, LoadOrder: 2, AssetBundles: [AssetBundleInfo(BundleFileName: torkil.unity3d, BundleVersion: 0, Assets: [AssetBundleItem(AssetName: dng_swafnir, AssetType: Scene), ]), ])

- golddlc, ContentInfo(ContentFolder: golddlc, ContentType: DLC, CombinedSettingsFileName: gold.xml, LoadVersion: 0, LoadOrder: 2, AssetBundles: [AssetBundleInfo(BundleFileName: mood.unity3d, BundleVersion: 0, Assets: [AssetBundleItem(AssetName: mood_krypta, AssetType: Scene), ]), AssetBundleInfo(BundleFileName: dwoods.unity3d, BundleVersion: 0, Assets: [AssetBundleItem(AssetName: dwoods1, AssetType: Scene), ]), AssetBundleInfo(BundleFileName: dcrypt.unity3d, BundleVersion: 0, Assets: [AssetBundleItem(AssetName: dcrypt2, AssetType: Scene), ]), AssetBundleInfo(BundleFileName: arena.unity3d, BundleVersion: 0, Assets: [AssetBundleItem(AssetName: spezial_orklager, AssetType: Scene), AssetBundleItem(AssetName: spezial_rondrageweihter, AssetType: Scene), AssetBundleItem(AssetName: wald_1, AssetType: Scene), AssetBundleItem(AssetName: wald_3, AssetType: Scene), AssetBundleItem(AssetName: spezial_nekromant, AssetType: Scene), AssetBundleItem(AssetName: spezial_waldnymphe, AssetType: Scene), AssetBundleItem(AssetName: wald_2, AssetType: Scene), ]), ])

- wbab, ContentInfo(ContentFolder: wbab, ContentType: DLC, CombinedSettingsFileName: modul135.xml, LoadVersion: 0, LoadOrder: 3, AssetBundles: [])

Loaded 19 packages for Usermod

- anleitung_v1.0, ContentInfo(ContentFolder: anleitung_v1.0, ContentType: Usermod, CombinedSettingsFileName: anleitung.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- erfolgreicheSteigerung_v1.0_1.35, ContentInfo(ContentFolder: erfolgreicheSteigerung_v1.0_1.35, ContentType: Usermod, CombinedSettingsFileName: erfolgreicheSteigerung.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- Event_EinWegimWald, ContentInfo(ContentFolder: Event_EinWegimWald, ContentType: Usermod, CombinedSettingsFileName: EinWegimWald.xml, LoadVersion: 0, LoadOrder: 99, AssetBundles: [])

- godgrace, ContentInfo(ContentFolder: godgrace, ContentType: Usermod, CombinedSettingsFileName: godgrace.xml, LoadVersion: 0, LoadOrder: 0, AssetBundles: [])

- hexenkessel v2.0, ContentInfo(ContentFolder: hexenkessel v2.0, ContentType: Usermod, CombinedSettingsFileName: hexenkessel.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])

- Im Schatten der Nacht 1.35, ContentInfo(ContentFolder: Im Schatten der Nacht 1.35, ContentType: Usermod, CombinedSettingsFileName: ISdN.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])

- Jäger und Gejagte v1.0, ContentInfo(ContentFolder: Jäger und Gejagte v1.0, ContentType: Usermod, CombinedSettingsFileName: jug.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- klassenanzeige_v1.0, ContentInfo(ContentFolder: klassenanzeige_v1.0, ContentType: Usermod, CombinedSettingsFileName: klassenanzeige.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- MactansDSA3, ContentInfo(ContentFolder: MactansDSA3, ContentType: Usermod, CombinedSettingsFileName: MactansDSA3.xml, LoadVersion: 0, LoadOrder: 2, AssetBundles: [])

- magic_pouch_Yuan_1.35, ContentInfo(ContentFolder: magic_pouch_Yuan_1.35, ContentType: Usermod, CombinedSettingsFileName: magic_pouch.xml, LoadVersion: 0, LoadOrder: 2, AssetBundles: [])

- Mit Sack und Pack v1.0, ContentInfo(ContentFolder: Mit Sack und Pack v1.0, ContentType: Usermod, CombinedSettingsFileName: MSuP.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- Stabzauber_v0.7_1.35, ContentInfo(ContentFolder: Stabzauber_v0.7_1.35, ContentType: Usermod, CombinedSettingsFileName: Stabzauber.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- stadtleben_v1.0, ContentInfo(ContentFolder: stadtleben_v1.0, ContentType: Usermod, CombinedSettingsFileName: stadtleben.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- Tagesablauf_v1.0_1.35, ContentInfo(ContentFolder: Tagesablauf_v1.0_1.35, ContentType: Usermod, CombinedSettingsFileName: Tagesablauf.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- tavern2.1, ContentInfo(ContentFolder: tavern2.1, ContentType: Usermod, CombinedSettingsFileName: tavern2.1.xml, LoadVersion: 0, LoadOrder: 2, AssetBundles: [])

- Vertrautentiere_v0.3_1.35, ContentInfo(ContentFolder: Vertrautentiere_v0.3_1.35, ContentType: Usermod, CombinedSettingsFileName: Vertrautentiere.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- Waffenpatch_v0.9_1.35, ContentInfo(ContentFolder: Waffenpatch_v0.9_1.35, ContentType: Usermod, CombinedSettingsFileName: Waffenpatch.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])

- ZMuM v2.2, ContentInfo(ContentFolder: ZMuM v2.2, ContentType: Usermod, CombinedSettingsFileName: ZMuM_v2.2.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])

- zwingfeste_v1.1, ContentInfo(ContentFolder: zwingfeste_v1.1, ContentType: Usermod, CombinedSettingsFileName: zwingfeste.xml, LoadVersion: 0, LoadOrder: 5, AssetBundles: [])


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: CraftyLocalizationLoader (%path%/schick_Data/Data/de.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/godgrace/godgrace.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/godgrace/godgrace.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/schick_Data/Data/dlc/expansion/expansion.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/schick_Data/Data/dlc/golddlc/gold.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/magic_pouch_Yuan_1.35/magic_pouch.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/magic_pouch_Yuan_1.35/magic_pouch.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/tavern2.1/tavern2.1.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/tavern2.1/tavern2.1.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/schick_Data/Data/dlc/wbab/modul135.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/ZMuM v2.2/ZMuM_v2.2.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/ZMuM v2.2/ZMuM_v2.2.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/anleitung_v1.0/anleitung.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.0/anleitung.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Mit Sack und Pack v1.0/MSuP.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Mit Sack und Pack v1.0/MSuP.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Stabzauber_v0.7_1.35/Stabzauber.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v0.7_1.35/Stabzauber.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.0/stadtleben.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.0/stadtleben.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Tagesablauf_v1.0_1.35/Tagesablauf.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Tagesablauf_v1.0_1.35/Tagesablauf.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.3_1.35/Vertrautentiere.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.3_1.35/Vertrautentiere.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v0.9_1.35/Waffenpatch.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v0.9_1.35/Waffenpatch.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Localizing Logo, using de
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.416945 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 2665.
Total: 53.907421 ms (FindLiveObjects: 0.081678 ms CreateObjectMapping: 0.041908 ms MarkObjects: 45.781048 ms  DeleteObjects: 7.592257 ms)

Platform assembly: %path%\schick_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: %path%\schick_Data\Managed\UnityScript.Lang.dll (this message is harmless)
UnloadTime: 1.357318 ms
STATS: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nothing 'to start with'
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 9331.
Total: 52.607834 ms (FindLiveObjects: 0.389576 ms CreateObjectMapping: 0.069704 ms MarkObjects: 49.182037 ms  DeleteObjects: 2.519206 ms)

STARTUP MCP VERSION Version 1.35, 150727-1345 Steam
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: CraftyLocalizationLoader (%path%/schick_Data/Data/de.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/godgrace/godgrace.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/godgrace/godgrace.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/schick_Data/Data/dlc/expansion/expansion.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/schick_Data/Data/dlc/golddlc/gold.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/magic_pouch_Yuan_1.35/magic_pouch.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/magic_pouch_Yuan_1.35/magic_pouch.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/tavern2.1/tavern2.1.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/tavern2.1/tavern2.1.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/schick_Data/Data/dlc/wbab/modul135.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/ZMuM v2.2/ZMuM_v2.2.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/ZMuM v2.2/ZMuM_v2.2.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/anleitung_v1.0/anleitung.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.0/anleitung.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Mit Sack und Pack v1.0/MSuP.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Mit Sack und Pack v1.0/MSuP.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Stabzauber_v0.7_1.35/Stabzauber.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v0.7_1.35/Stabzauber.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.0/stadtleben.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.0/stadtleben.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Tagesablauf_v1.0_1.35/Tagesablauf.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Tagesablauf_v1.0_1.35/Tagesablauf.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.3_1.35/Vertrautentiere.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.3_1.35/Vertrautentiere.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v0.9_1.35/Waffenpatch.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v0.9_1.35/Waffenpatch.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)

Selected proper node from combined settings file '%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml'. attributeValue = de

Loading: CraftyLocalizationLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Localizing Material, using de
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS userstatsreceived: value.GameID: 237550; Steamworks.SteamInterface.AppID: 237550
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS userstatsreceived: value.Result: OK
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Trying to stop Music, but something is amiss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initializing Music Music_Original
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

nothing 'to start with'
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.SkillDefinitionLoader (%path%/schick_Data/Data/skills.xml, loadversion = 0)

Loading: DSA.Model.SkillDefinitionLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.SkillDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/ZMuM v2.2/ZMuM_v2.2.xml, loadversion = 0)

Loading: DSA.Model.SkillDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v0.7_1.35/Stabzauber.xml, loadversion = 0)

Loading: DSA.Model.SkillDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.3_1.35/Vertrautentiere.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 53 Skills and 82 Spells
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Parsing Damagetype *ignores* for durableeffect poison_Widerhaken: The requested value 'ignores' was not found.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Parsing Damagetype *ignores* for durableeffect poison_Wunde5: The requested value 'ignores' was not found.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Parsing Damagetype *ignores* for durableeffect poison_Wunde7: The requested value 'ignores' was not found.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DurableEffectBase: Failed Parsing Displaytype none
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.DurableEffectLoader (%path%/schick_Data/Data/effects.xml, loadversion = 0)

Loading: DSA.Model.DurableEffectLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.DurableEffectLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.DurableEffectLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: DSA.Model.DurableEffectLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: DSA.Model.DurableEffectLoader (%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml, loadversion = 0)

Loading: DSA.Model.DurableEffectLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v0.7_1.35/Stabzauber.xml, loadversion = 0)

Loading: DSA.Model.DurableEffectLoader (%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.3_1.35/Vertrautentiere.xml, loadversion = 0)

Loading: DSA.Model.DurableEffectLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v0.9_1.35/Waffenpatch.xml, loadversion = 0)

Loading: DSA.Model.DurableEffectLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 211 effects
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.NPCDefinitionLoader (%path%/schick_Data/Data/monster.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/godgrace/godgrace.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/MactansDSA3/MactansDSA3.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/tavern2.1/tavern2.1.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/ZMuM v2.2/ZMuM_v2.2.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.0/anleitung.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Mit Sack und Pack v1.0/MSuP.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v0.7_1.35/Stabzauber.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.0/stadtleben.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.3_1.35/Vertrautentiere.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)

Loading: DSA.Model.NPCDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 216 Monsters
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.ItemDefinitionLoader (%path%/schick_Data/Data/items2b.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/godgrace/godgrace.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/tavern2.1/tavern2.1.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/ZMuM v2.2/ZMuM_v2.2.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.0/anleitung.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Mit Sack und Pack v1.0/MSuP.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v0.7_1.35/Stabzauber.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.0/stadtleben.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.3_1.35/Vertrautentiere.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v0.9_1.35/Waffenpatch.xml, loadversion = 0)

Loading: DSA.Model.ItemDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 491 items
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.CharacterClassLoader (%path%/schick_Data/Data/classdefinition.xml, loadversion = 0)

Loading: DSA.Model.CharacterClassLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.CharacterClassLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.CharacterClassLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: DSA.Model.CharacterClassLoader (%path%/Documents/BladeofDestiny/usermods/erfolgreicheSteigerung_v1.0_1.35/erfolgreicheSteigerung.xml, loadversion = 0)

Loading: DSA.Model.CharacterClassLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v0.7_1.35/Stabzauber.xml, loadversion = 0)

Loading: DSA.Model.CharacterClassLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v0.9_1.35/Waffenpatch.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/schick_Data/Data/de_dlgpartner.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/godgrace/godgrace.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/magic_pouch_Yuan_1.35/magic_pouch.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/tavern2.1/tavern2.1.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/ZMuM v2.2/ZMuM_v2.2.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.0/anleitung.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/Mit Sack und Pack v1.0/MSuP.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v0.7_1.35/Stabzauber.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.0/stadtleben.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.3_1.35/Vertrautentiere.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v0.9_1.35/Waffenpatch.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: GeneralDialogLoader (%path%/schick_Data/Data/de_dlgtext.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/godgrace/godgrace.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/magic_pouch_Yuan_1.35/magic_pouch.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/tavern2.1/tavern2.1.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/ZMuM v2.2/ZMuM_v2.2.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.0/anleitung.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/Mit Sack und Pack v1.0/MSuP.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v0.7_1.35/Stabzauber.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.0/stadtleben.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.3_1.35/Vertrautentiere.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v0.9_1.35/Waffenpatch.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)

Loading: GeneralDialogLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 512 Dialog Partners and 5475 Dialog Texts
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.QuestDefinitionLoader (%path%/schick_Data/Data/quests.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/godgrace/godgrace.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/tavern2.1/tavern2.1.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/ZMuM v2.2/ZMuM_v2.2.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.0/anleitung.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Mit Sack und Pack v1.0/MSuP.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.0/stadtleben.xml, loadversion = 0)

Loading: DSA.Model.QuestDefinitionLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 97 Quests
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.TraderDataLoader (%path%/schick_Data/Data/sortiments.xml, loadversion = 0)

Skipping node from townNodes because name == null or empty. Most likely the market_all node.

Loading: DSA.Model.TraderDataLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.TraderDataLoader (%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml, loadversion = 0)

Loading: DSA.Model.TraderDataLoader (%path%/Documents/BladeofDestiny/usermods/Mit Sack und Pack v1.0/MSuP.xml, loadversion = 0)

Skipping node from townNodes because name == null or empty. Most likely the market_all node.

Loading: DSA.Model.TraderDataLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v0.7_1.35/Stabzauber.xml, loadversion = 0)

Skipping node from townNodes because name == null or empty. Most likely the market_all node.

Loading: DSA.Model.TraderDataLoader (%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.3_1.35/Vertrautentiere.xml, loadversion = 0)

Skipping node from townNodes because name == null or empty. Most likely the market_all node.

Loading: DSA.Model.TraderDataLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v0.9_1.35/Waffenpatch.xml, loadversion = 0)

Skipping node from townNodes because name == null or empty. Most likely the market_all node.


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: RandomDialogLoader (%path%/schick_Data/Data/de_dlgrandom.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 5 random areas, 25 random requests and 45 random responses
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reading 0 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error reading comp/minstay: Not a valid number 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error reading comp/maxstay: Not a valid number 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error reading comp/afterleavedelay: Not a valid number 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

read 7 companions
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 20 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TownSettings: Loaded 52 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading NPC Magic
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading Spell settings

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error reading comp/minstay: Not a valid number 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error reading comp/maxstay: Not a valid number 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error reading comp/afterleavedelay: Not a valid number 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

read 1 companions
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TownSettings: Loaded 52 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading NPC Magic
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading Spell settings

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reading 3 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading NPC Magic
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell grverwirrung (grverwirrung) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading Spell settings
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error reading comp/minstay: Not a valid number 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error reading comp/maxstay: Not a valid number 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error reading comp/afterleavedelay: Not a valid number 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error reading comp/minstay: Not a valid number 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error reading comp/maxstay: Not a valid number 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

read 2 companions
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TownSettings: Loaded 52 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TownSettings: Loaded 52 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error reading comp/minstay: Not a valid number 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error reading comp/maxstay: Not a valid number 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error reading comp/afterleavedelay: Not a valid number 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

read 1 companions
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading NPC Magic
Loading ClassID 12
  Loading Spell bandundfessel (bandundfessel) at Value 6
  Loading Spell bannbaladin (bannbaladin) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 6
  Loading Spell somnigravis (somnigravis) at Value 6
Loading ClassID 13
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
  Loading Spell horriphobus (horriphobus) at Value 14
Loading ClassID 14
  Loading Spell ignifaxius (ignifaxius) at Value 16
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 12
Loading ClassID 15
  Loading Spell bannbaladin (bannbaladin) at Value 10
  Loading Spell paralue (paralue) at Value 15
Loading ClassID 16
  Loading Spell bandundfessel (bandundfessel) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 8
Loading Spell settings

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading NPC Magic
Loading Spell settings
Successfully loaded flameswordspell3_monsterset
Successfully loaded flameswordspell4_monsterset
Successfully loaded flameswordspell5_monsterset
Successfully loaded flameswordspell6_monsterset
Successfully loaded flameswordspell7_monsterset
Successfully loaded flameswordspell8_monsterset
Successfully loaded flameswordspell9_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 20 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key rabenruf not found in Magicskills
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading NPC Magic
Loading ClassID 21
  Loading Spell fulminictus (fulminictus) at Value 6
Loading ClassID 23
  Loading Spell fulminictus (fulminictus) at Value 9
Loading ClassID 24
  Loading Spell fulminictus (fulminictus) at Value 12
Loading ClassID 31
  Loading Spell  (rabenruf) failed
Loading Spell settings
Successfully loaded vertrauterkatze1_monsterset
Successfully loaded vertrauterkatze3_monsterset
Successfully loaded vertrauterkatze4_monsterset
Successfully loaded vertrauterkroete1_monsterset
Successfully loaded vertrauterkroete3_monsterset
Successfully loaded vertrauterkroete4_monsterset
Successfully loaded vertrauterrabe1_monsterset
Successfully loaded vertrauterrabe3_monsterset
Successfully loaded vertrauterrabe4_monsterset
Successfully loaded vertrauterschlange1_monsterset
Successfully loaded vertrauterschlange3_monsterset
Successfully loaded vertrauterschlange4_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading NPC Magic
Loading ClassID 666
  Loading Spell kraehenruf (kraehenruf) at Value 12
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 667
  Loading Spell fulminictus (fulminictus) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell zwingtanz (zwingtanz) at Value 15
Loading ClassID 668
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell ignifaxius (ignifaxius) at Value 15
Loading Spell settings

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TownSettings: Loaded 52 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.GlobalSettingsLoader (%path%/schick_Data/Data/globalsettings.xml, loadversion = 0)

Loading: DSA.Model.GlobalSettingsLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Updating entry with id 'magic' from DLC

Updating entry with id 'companion' from DLC

Updating entry with id 'townsettings' from DLC

Loading: DSA.Model.GlobalSettingsLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Updating entry with id 'magic' from DLC

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/tavern2.1/tavern2.1.xml, loadversion = 0)

Updating entry with id 'tavern' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Updating entry with id 'character' from DLC

Updating entry with id 'help' from DLC

Updating entry with id 'magic' from DLC

Updating entry with id 'companion' from DLC

Updating entry with id 'townsettings' from DLC

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Updating entry with id 'character' from Usermod

Updating entry with id 'help' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Updating entry with id 'townsettings' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/ZMuM v2.2/ZMuM_v2.2.xml, loadversion = 0)

Updating entry with id 'companion' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.0/anleitung.xml, loadversion = 0)

Updating entry with id 'help' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/erfolgreicheSteigerung_v1.0_1.35/erfolgreicheSteigerung.xml, loadversion = 0)

Updating entry with id 'character' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml, loadversion = 0)

Updating entry with id 'magic' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Mit Sack und Pack v1.0/MSuP.xml, loadversion = 0)

Updating entry with id 'character' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Stabzauber_v0.7_1.35/Stabzauber.xml, loadversion = 0)

Updating entry with id 'character' from Usermod

Updating entry with id 'magic' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Tagesablauf_v1.0_1.35/Tagesablauf.xml, loadversion = 0)

Updating entry with id 'trader' from Usermod

Updating entry with id 'blacksmith' from Usermod

Updating entry with id 'healer' from Usermod

Updating entry with id 'travel' from Usermod

Updating entry with id 'openingHours' from Usermod

Updating entry with id 'openingDays' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Vertrautentiere_v0.3_1.35/Vertrautentiere.xml, loadversion = 0)

Updating entry with id 'character' from Usermod

Updating entry with id 'magic' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v0.9_1.35/Waffenpatch.xml, loadversion = 0)

Updating entry with id 'character' from Usermod

Loading: DSA.Model.GlobalSettingsLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)

Updating entry with id 'magic' from Usermod

Updating entry with id 'townsettings' from Usermod


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Num Alchemy Recipes = 13
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Num Companions = 9
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Num Opening Days = 20
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.GlobalFightLoader (%path%/schick_Data/Data/globalfights.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/godgrace/godgrace.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/MactansDSA3/MactansDSA3.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/tavern2.1/tavern2.1.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/ZMuM v2.2/ZMuM_v2.2.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.0/anleitung.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/Mit Sack und Pack v1.0/MSuP.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.0/stadtleben.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)

Loading: DSA.Model.GlobalFightLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 272 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.WonderDefinitionLoader (%path%/schick_Data/Data/wonder.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.TravelRouteLoader (%path%/schick_Data/Data/travelroutes.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loaded 105 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.DungeondefinitionLoader (%path%/schick_Data/Data/dungeon.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/godgrace/godgrace.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/tavern2.1/tavern2.1.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/ZMuM v2.2/ZMuM_v2.2.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.0/anleitung.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Mit Sack und Pack v1.0/MSuP.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.0/stadtleben.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/Waffenpatch_v0.9_1.35/Waffenpatch.xml, loadversion = 0)

Loading: DSA.Model.DungeondefinitionLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Read 18 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/schick_Data/Data/routeevents.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/godgrace/godgrace.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/tavern2.1/tavern2.1.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/ZMuM v2.2/ZMuM_v2.2.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.0/anleitung.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/Mit Sack und Pack v1.0/MSuP.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.0/stadtleben.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)

Loading: DSA.Model.TravelRouteEventsLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loaded 296 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading: DSA.Model.BuildingEventLoader (%path%/schick_Data/Data/buildingevents.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/godgrace/godgrace.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/schick_Data/Data/dlc/expansion/expansion.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/schick_Data/Data/dlc/golddlc/gold.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/tavern2.1/tavern2.1.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/schick_Data/Data/dlc/wbab/modul135.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/hexenkessel v2.0/hexenkessel.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/Im Schatten der Nacht 1.35/ISdN.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/ZMuM v2.2/ZMuM_v2.2.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/anleitung_v1.0/anleitung.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/Jäger und Gejagte v1.0/jug.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/klassenanzeige_v1.0/klassenanzeige.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/Mit Sack und Pack v1.0/MSuP.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/stadtleben_v1.0/stadtleben.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/zwingfeste_v1.1/zwingfeste.xml, loadversion = 0)

Loading: DSA.Model.BuildingEventLoader (%path%/Documents/BladeofDestiny/usermods/Event_EinWegimWald/EinWegimWald.xml, loadversion = 0)


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading LGC savefile %path%/Documents/BladeofDestiny/save/quick.dsa1save
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading File %path%/Documents/BladeofDestiny/save/quick.dsa1save
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion raskir
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion alvida
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion jandrim
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion nira
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion sanaya
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion xaviera
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion mirya
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loaded Weatherforecast for [DSATime ts 256,3945 = Windstag, 17. Phex (WINTER) im Jahre 1008 BF Perainestunde (09:28:03 Uhr) (Long: 22152483)] season 4: WeatherForecast[ Clouds many Wind light Rain none, Temp -6 - -5 = uwsValue 11 ]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

character Character G is unset, deactivating
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for thorwal
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Reflective/VertexLit' - Pass 'BASE' shader state not supported
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-AddPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-AddPass' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' shader state not supported
Shader 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass': fallback shader 'Diffuse' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Fast Optimized' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' shader state not supported
UnloadTime: 0.779153 ms
Unloading 25 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 74389.
Total: 54.716938 ms (FindLiveObjects: 5.700821 ms CreateObjectMapping: 0.428919 ms MarkObjects: 45.923450 ms  DeleteObjects: 1.400509 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 75130.
Total: 45.769073 ms (FindLiveObjects: 4.239159 ms CreateObjectMapping: 1.609195 ms MarkObjects: 39.232220 ms  DeleteObjects: 0.147106 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

finalizing
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick fröhlich_01_rm from List town, target volume 0,28, Duration 181,079
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Stats saved to the server successfully.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Sweeping Camera
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Sweep Done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22153784 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22154985 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking Housetriggers for handel_waffen/thorwal/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest godgrace with props any/temple/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest ruktavern with props rukian/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any
No match for Quest nd_seereise with props any/hafen/any
getHouseTrigger: Checking trigger nd_traders 1 100 showMessage("nd_traders");

setQuestState("nd_traders",1);
not at the right step
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any
No match for Quest simplehouse with props ala/house/any
No match for Quest simplehouse with props angbodirtal/house/any
No match for Quest simplehouse with props aryn/house/any
No match for Quest simplehouse with props auplog/house/any
No match for Quest simplehouse with props breida/house/any
No match for Quest simplehouse with props brendhil/house/any
No match for Quest simplehouse with props clanegh/house/any
No match for Quest simplehouse with props efferdun/house/any
No match for Quest simplehouse with props fangbodi/house/any
No match for Quest simplehouse with props felsteyn/house/any
No match for Quest simplehouse with props ftjoila/house/any
No match for Quest simplehouse with props groenvel/house/any
No match for Quest simplehouse with props guddasun/house/any
No match for Quest simplehouse with props hjalland/house/any
No match for Quest simplehouse with props hjalsing/house/any
No match for Quest simplehouse with props kord/house/any
No match for Quest simplehouse with props kravik/house/any
No match for Quest simplehouse with props liskor/house/any
No match for Quest simplehouse with props ljasdahl/house/any
No match for Quest simplehouse with props manrin/house/any
No match for Quest simplehouse with props merske/house/any
No match for Quest simplehouse with props nordvest/house/any
No match for Quest simplehouse with props oberorken/house/any
No match for Quest simplehouse with props orkanger/house/any
No match for Quest simplehouse with props orvil/house/any
No match for Quest simplehouse with props ottarje/house/any
No match for Quest simplehouse with props overthorn/house/any
No match for Quest simplehouse with props peilinen/house/any
No match for Quest simplehouse with props prem/house/any
No match for Quest simplehouse with props rovamund/house/any
No match for Quest simplehouse with props rovik/house/any
No match for Quest simplehouse with props rukian/house/any
No match for Quest simplehouse with props runin/house/any
No match for Quest simplehouse with props runinsha/house/any
No match for Quest simplehouse with props rybon/house/any
No match for Quest simplehouse with props serske/house/any
No match for Quest simplehouse with props skelelle/house/any
No match for Quest simplehouse with props skjal/house/any
No match for Quest simplehouse with props thoss/house/any
No match for Quest simplehouse with props tjanset/house/any
No match for Quest simplehouse with props tjoila/house/any
No match for Quest simplehouse with props treban/house/any
No match for Quest simplehouse with props tyldon/house/any
No match for Quest simplehouse with props vaermhag/house/any
No match for Quest simplehouse with props varnheim/house/any
No match for Quest simplehouse with props vidsand/house/any
No match for Quest simplehouse with props vilnheim/house/any

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found handler for trader_weap: TraderCtrl (Trader)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for trader_weap
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Inhabitant thorwal_134-58 with: m8D860853221012000010
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

initController() - tradermood = 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

(Re)Storing Inhabitant thorwal_134-58 with: m8D860853221012000010
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick fröhlich_02_rm from List trade, target volume 0,28, Duration 212,923
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

RDlg: waffen.1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

failed playing file:///%path%/schick_Data/Data/voiceover/de/waffen/waffen_1_3.ogg: Couldn't open file /%path%/schick_Data/Data/voiceover/de/waffen/waffen_1_3.ogg
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

RDlg: waffen.3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

failed playing file:///%path%/schick_Data/Data/voiceover/de/waffen/waffen_3_1.ogg: Couldn't open file /%path%/schick_Data/Data/voiceover/de/waffen/waffen_3_1.ogg
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

RDlg: waffen.4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

failed playing file:///%path%/schick_Data/Data/voiceover/de/waffen/waffen_4_1.ogg: Couldn't open file /%path%/schick_Data/Data/voiceover/de/waffen/waffen_4_1.ogg
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

RDlg: waffen.5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

failed playing file:///%path%/schick_Data/Data/voiceover/de/waffen/waffen_5_2.ogg: Couldn't open file /%path%/schick_Data/Data/voiceover/de/waffen/waffen_5_2.ogg
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Call to disableMenuButton obsolete
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick fröhlich_02_rm from List town, target volume 0,28, Duration 212,923
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22155946 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving to %path%/Documents/BladeofDestiny/save/quick.dsa1save
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing thorwal_ottag [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing thorwal_ottag [8]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog thorwal_ottag_hl[8] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Result of call to Dialogue thorwal_ottag: 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing thorwal_ottag [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing thorwal_ottag [8]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog thorwal_ottag_hl[8] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Result of call to Dialogue thorwal_ottag: 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22157088 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving to %path%/Documents/BladeofDestiny/save/quick.dsa1save
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing thorwal_ottaw [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing thorwal_ottaw [8]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog thorwal_ottaw_hl[8] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Result of call to Dialogue thorwal_ottaw: 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing thorwal_ottaw [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing thorwal_ottaw [8]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog thorwal_ottaw_hl[8] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Result of call to Dialogue thorwal_ottaw: 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing thorwal_ottas [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing thorwal_ottas [8]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog thorwal_ottas_hl[8] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Result of call to Dialogue thorwal_ottas: 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion raskir
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion alvida
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion jandrim
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion nira
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion sanaya
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion xaviera
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown Companion mirya
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loaded Weatherforecast for [DSATime ts 256,4372 = Windstag, 17. Phex (WINTER) im Jahre 1008 BF Ingerimmsstunde (10:29:32 Uhr) (Long: 22156172)] season 4: WeatherForecast[ Clouds many Wind light Rain none, Temp -6 - -5 = uwsValue 11 ]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

character Character G is unset, deactivating
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for thorwal
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Shader 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass': fallback shader 'Diffuse' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Setting to default shader.
UnloadTime: 140.997284 ms
Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1560 unused Assets to reduce memory usage. Loaded Objects now: 76392.
Total: 63.163185 ms (FindLiveObjects: 4.188271 ms CreateObjectMapping: 0.887345 ms MarkObjects: 48.554268 ms  DeleteObjects: 8.913226 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 224 unused Assets to reduce memory usage. Loaded Objects now: 76468.
Total: 61.791752 ms (FindLiveObjects: 5.179960 ms CreateObjectMapping: 1.282054 ms MarkObjects: 54.090878 ms  DeleteObjects: 0.775304 ms)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

finalizing
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Stats saved to the server successfully.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Sweeping Camera
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Sweep Done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22157464 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22158545 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22159566 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick standard_dorf_rm from List town, target volume 0,28, Duration 222,928
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22160647 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22161848 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing Sound TriggeredSound at Location (57,7, 3,8, -140,4)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Building 44/36/thorwal_turm2/haus/False is missing an Icon component!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22162809 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

getHealthByIndex: Converted val 0 to graphical
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

getHealthByIndex: Converted val 0 to graphical
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22163950 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing BuildingEvent 52-141 / harbormod
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [10]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [10a]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog harbormod_hl[10a] dlgResponse 5 = 70
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [70]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog harbormod_hl[70] dlgResponse 3 = 90
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [90]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

removing 1 Items of id 782
Skipping slot inventory01 because it doesn't contain item 782
Skipping slot inventory02 because it doesn't contain item 782
Skipping slot inventory03 because it doesn't contain item 782
Skipping slot inventory04 because it doesn't contain item 782
Skipping slot inventory05 because it doesn't contain item 782
Skipping slot inventory06 because it doesn't contain item 782
Skipping slot inventory07 because it doesn't contain item 782
Skipping slot inventory08 because it doesn't contain item 782
Skipping slot inventory09 because it doesn't contain item 782
Skipping slot inventory10 because it doesn't contain item 782
Removing 1 items from slot inventory11, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [91]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog harbormod_hl[91] dlgResponse 0 = 70
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [70]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog harbormod_hl[70] dlgResponse 6 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [10]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [10a]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog harbormod_hl[10a] dlgResponse 0 = 30
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [30]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [thorwal]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog harbormod_hl[thorwal] dlgResponse 3 = depart
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [depart]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

removing 3 Items of id 45
Skipping slot inventory01 because it doesn't contain item 45
Skipping slot inventory02 because it doesn't contain item 45
Removing remaining 0 items from slot inventory03, slot now contains 9
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [80]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog harbormod_hl[80] dlgResponse 0 = 81
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [81]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog harbormod_hl[81] dlgResponse 0 = depart
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [depart]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Forcing ship Passage speed to 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 124.723587 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2442 unused Assets to reduce memory usage. Loaded Objects now: 16500.
Total: 74.639236 ms (FindLiveObjects: 0.964747 ms CreateObjectMapping: 0.636750 ms MarkObjects: 41.624420 ms  DeleteObjects: 30.999792 ms)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Travelling on Route thorwal-varnheim, distance 80, expected speed 7 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Stats saved to the server successfully.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

JOURNEY: Doing Random Check, nextcheck was 256,515, ctime 256,515, next Check atnext Check at 257
Available Random encounter number: 13

Seereise Piratenangriff, Seereise Krakenmolch, totenschiff, deadcalm, tulaskerdu, shipwrecked, whalers, storm, fischen, sturm, gegenstandsverlust, passengergossip, btb_attackers, 

Random encounter 'gegenstandsverlust' at: 256,8916


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick gemütlich_reise_rm from List map, target volume 0,28, Duration 220,733
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog harbormod_hl[depart] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22165256 breakstart was 22165256
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22168855 breakstart was 22168855
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22172401 breakstart was 22172401
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22176019 breakstart was 22176019
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22179601 breakstart was 22179601
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22183207 breakstart was 22183207
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22186817 breakstart was 22186817
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22190445 breakstart was 22190445
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22194008 breakstart was 22194008
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

JOURNEY: executing Random Encounter gegenstandsverlust/none
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22195467
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, event, perc 77,96254, cspeed 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleEvent Type:event
Hint:
Route: sea
Script:startdlg("hm_rndevent_gegenstandsverlust");
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing hm_rndevent_gegenstandsverlust [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing hm_rndevent_gegenstandsverlust [2]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing hm_rndevent_gegenstandsverlust [3]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing hm_rndevent_gegenstandsverlust [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog hm_gegenstandsverlust[4] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22195467 breakstart was 22195467
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22197627 breakstart was 22197627
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22201201 breakstart was 22201201
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, arrival, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22204655
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, arrival, perc 100,0199, cspeed 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for varnheim
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-AddPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-AddPass' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' shader state not supported
Shader 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass': fallback shader 'Diffuse' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Setting to default shader.
UnloadTime: 0.703034 ms
Unloading 21 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 661 unused Assets to reduce memory usage. Loaded Objects now: 40710.
Total: 38.261913 ms (FindLiveObjects: 1.849099 ms CreateObjectMapping: 0.453294 ms MarkObjects: 32.897217 ms  DeleteObjects: 2.458909 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 40981.
Total: 36.834465 ms (FindLiveObjects: 1.973969 ms CreateObjectMapping: 0.361780 ms MarkObjects: 34.052261 ms  DeleteObjects: 0.085099 ms)

finalizing
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick fröhlich_02_rm from List town, target volume 0,28, Duration 212,923
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Sweeping Camera
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing Sound TriggeredSound at Location (25,5, 3,7, -95,3)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Sweep Done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbor_arrival [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22205727 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Weatherforecast for 257 season 4 area coast: WeatherForecast[ Clouds many Wind light Rain none, Temp -6 - -5 = uwsValue 11 ]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing BuildingEvent 4 / harbormod
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [10]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [10a]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog harbormod_hl[10a] dlgResponse 0 = 30
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [30]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [varnheim]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog harbormod_hl[varnheim] dlgResponse 2 = depart
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbormod [depart]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

removing 1 Items of id 45
Skipping slot inventory01 because it doesn't contain item 45
Skipping slot inventory02 because it doesn't contain item 45
Removing remaining 0 items from slot inventory03, slot now contains 8
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Forcing ship Passage speed to 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect seajourney activateInterval regenatsea every 18
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' shader state not supported
UnloadTime: 57.978092 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1078 unused Assets to reduce memory usage. Loaded Objects now: 15960.
Total: 96.621460 ms (FindLiveObjects: 0.967313 ms CreateObjectMapping: 0.473821 ms MarkObjects: 48.464462 ms  DeleteObjects: 46.002136 ms)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Travelling on Route varnheim-ljasdahl, distance 30, expected speed 6 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Stats saved to the server successfully.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

JOURNEY: Doing Random Check, nextcheck was 257,0092, ctime 257,0092, next Check atnext Check at 258
No Random Encounter, Setting nexttime to 259
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick reise_02_rm from List map, target volume 0,28, Duration 212,478
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog harbormod_hl[depart] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Result of call to Dialogue harbormod: 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22208403 breakstart was 22208403
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22212048 breakstart was 22212048
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22215648 breakstart was 22215648
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22219209 breakstart was 22219209
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22222852 breakstart was 22222852
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, arrival, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22223841
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, arrival, perc 100,0222, cspeed 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for ljasdahl
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-AddPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-AddPass' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' shader state not supported
Shader 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass': fallback shader 'Diffuse' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Setting to default shader.
UnloadTime: 0.778725 ms
Unloading 26 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 477 unused Assets to reduce memory usage. Loaded Objects now: 30669.
Total: 42.808971 ms (FindLiveObjects: 1.654952 ms CreateObjectMapping: 0.511453 ms MarkObjects: 37.880032 ms  DeleteObjects: 1.983377 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 30883.
Total: 46.099636 ms (FindLiveObjects: 1.650248 ms CreateObjectMapping: 0.425070 ms MarkObjects: 43.502171 ms  DeleteObjects: 0.074836 ms)

finalizing
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick standard_dorf_rm from List town, target volume 0,28, Duration 222,928
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Sweeping Camera
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Sweep Done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbor_arrival [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22224879 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing Sound TriggeredSound at Location (59,5, 3,2, -10,7)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing Sound TriggeredSound at Location (48,0, 3,2, -10,1)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22226080 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22227281 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22228543 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing Sound TriggeredSound at Location (59,5, 3,2, -10,7)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing Sound TriggeredSound at Location (48,0, 3,2, -10,1)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22229690 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22230952 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22231914 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing Sound TriggeredSound at Location (49,5, 1,5, -91,7)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking Housetriggers for handel_waffen/ljasdahl/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest godgrace with props any/temple/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest ruktavern with props rukian/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any
No match for Quest nd_seereise with props any/hafen/any
getHouseTrigger: Checking trigger nd_traders 1 100 showMessage("nd_traders");

setQuestState("nd_traders",1);
not at the right step
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any
No match for Quest simplehouse with props ala/house/any
No match for Quest simplehouse with props angbodirtal/house/any
No match for Quest simplehouse with props aryn/house/any
No match for Quest simplehouse with props auplog/house/any
No match for Quest simplehouse with props breida/house/any
No match for Quest simplehouse with props brendhil/house/any
No match for Quest simplehouse with props clanegh/house/any
No match for Quest simplehouse with props efferdun/house/any
No match for Quest simplehouse with props fangbodi/house/any
No match for Quest simplehouse with props felsteyn/house/any
No match for Quest simplehouse with props ftjoila/house/any
No match for Quest simplehouse with props groenvel/house/any
No match for Quest simplehouse with props guddasun/house/any
No match for Quest simplehouse with props hjalland/house/any
No match for Quest simplehouse with props hjalsing/house/any
No match for Quest simplehouse with props kord/house/any
No match for Quest simplehouse with props kravik/house/any
No match for Quest simplehouse with props liskor/house/any
No match for Quest simplehouse with props ljasdahl/house/any
No match for Quest simplehouse with props manrin/house/any
No match for Quest simplehouse with props merske/house/any
No match for Quest simplehouse with props nordvest/house/any
No match for Quest simplehouse with props oberorken/house/any
No match for Quest simplehouse with props orkanger/house/any
No match for Quest simplehouse with props orvil/house/any
No match for Quest simplehouse with props ottarje/house/any
No match for Quest simplehouse with props overthorn/house/any
No match for Quest simplehouse with props peilinen/house/any
No match for Quest simplehouse with props prem/house/any
No match for Quest simplehouse with props rovamund/house/any
No match for Quest simplehouse with props rovik/house/any
No match for Quest simplehouse with props rukian/house/any
No match for Quest simplehouse with props runin/house/any
No match for Quest simplehouse with props runinsha/house/any
No match for Quest simplehouse with props rybon/house/any
No match for Quest simplehouse with props serske/house/any
No match for Quest simplehouse with props skelelle/house/any
No match for Quest simplehouse with props skjal/house/any
No match for Quest simplehouse with props thoss/house/any
No match for Quest simplehouse with props tjanset/house/any
No match for Quest simplehouse with props tjoila/house/any
No match for Quest simplehouse with props treban/house/any
No match for Quest simplehouse with props tyldon/house/any
No match for Quest simplehouse with props vaermhag/house/any
No match for Quest simplehouse with props varnheim/house/any
No match for Quest simplehouse with props vidsand/house/any
No match for Quest simplehouse with props vilnheim/house/any

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found handler for trader_weap: TraderCtrl (Trader)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for trader_weap
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Inhabitant ljasdahl_71 with: f32530440420201111200
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

initController() - tradermood = 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

(Re)Storing Inhabitant ljasdahl_71 with: f32530440420201111200
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick fröhlich_02_rm from List trade, target volume 0,28, Duration 212,923
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

RDlg: waffen.1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

failed playing file:///%path%/schick_Data/Data/voiceover/de/waffen/waffen_1_1.ogg: Couldn't open file /%path%/schick_Data/Data/voiceover/de/waffen/waffen_1_1.ogg
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

RDlg: waffen.3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

failed playing file:///%path%/schick_Data/Data/voiceover/de/waffen/waffen_3_4.ogg: Couldn't open file /%path%/schick_Data/Data/voiceover/de/waffen/waffen_3_4.ogg
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

RDlg: waffen.4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

failed playing file:///%path%/schick_Data/Data/voiceover/de/waffen/waffen_4_1.ogg: Couldn't open file /%path%/schick_Data/Data/voiceover/de/waffen/waffen_4_1.ogg
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

RDlg: waffen.5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

failed playing file:///%path%/schick_Data/Data/voiceover/de/waffen/waffen_5_2.ogg: Couldn't open file /%path%/schick_Data/Data/voiceover/de/waffen/waffen_5_2.ogg
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Call to disableMenuButton obsolete
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick fröhlich_02_rm from List town, target volume 0,28, Duration 212,923
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22232996 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving to %path%/Documents/BladeofDestiny/save/quick.dsa1save
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22234078 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: Character C (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: Character C (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: Character C (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing Item script:
var itemslot = "inventory03";
var curchar = 0;
startDialogueAt('gespraechalle_dlg',1);
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [2]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[2] dlgResponse 1 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [3]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[3] dlgResponse 2 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [23]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[23] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [21]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[21] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [2]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[2] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [22]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[22] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing Item script:
var itemslot = "inventory03";
var curchar = 0;
startDialogueAt('gespraechalle_dlg',1);
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [2]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[2] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [23]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[23] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [21]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[21] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [2]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[2] dlgResponse 6 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: item_187 (UnityEngine.BoxCollider) (item_187), container 
container is null, itemdrop item: item_187 (CraftyDDItem)
itemdrop container: inventory10 (item_187)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Switching parent of item_187 to inventory13, scale 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: inventory10 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Grüner Stirnreif (ID 10171), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing Sound TriggeredSound at Location (59,5, 3,2, -10,7)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22235219 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick fröhlich_02_rm from List town, target volume 0,28, Duration 212,923
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The loaded level has a different lightmaps mode than the current one. Current: Dual Lightmaps. Loaded: Single Lightmaps. Will use: Dual Lightmaps.
 
(Filename:  Line: 615)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick reise_02_rm from List map, target volume 0,28, Duration 212,478
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Travelling on Route ljasdahl-hjalland, distance 9, expected speed 1,354167 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Stats saved to the server successfully.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

JOURNEY: Doing Random Check, nextcheck was 257,3459, ctime 257,3459, next Check atnext Check at 258
No Random Encounter, Setting nexttime to 259
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 10,44%, Dir 1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22237247 breakstart was 22237247
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 25,11%, Dir 1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22240811 breakstart was 22240811
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 39,97%, Dir 1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22244419 breakstart was 22244419
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 54,91%, Dir 1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22248044 breakstart was 22248044
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 69,76%, Dir 1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22251648 breakstart was 22251648
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22252739
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, camp_suggest, perc 74,3203, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 74,32%, Dir 1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22252739 breakstart was 22252739
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 84,58%, Dir 1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22255251 breakstart was 22255251
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 99,36%, Dir 1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22258844 breakstart was 22258844
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, arrival, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22259008
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, arrival, perc 100,0537, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for hjalland
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Shader 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass': fallback shader 'Diffuse' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Setting to default shader.
UnloadTime: 1.949594 ms
Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1195 unused Assets to reduce memory usage. Loaded Objects now: 17498.
Total: 51.575947 ms (FindLiveObjects: 1.058400 ms CreateObjectMapping: 0.435333 ms MarkObjects: 33.563473 ms  DeleteObjects: 15.810574 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 17486.
Total: 36.606960 ms (FindLiveObjects: 1.947883 ms CreateObjectMapping: 0.340398 ms MarkObjects: 33.759758 ms  DeleteObjects: 0.092369 ms)

finalizing
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick standard_dorf_rm from List town, target volume 0,28, Duration 222,928
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Sweeping Camera
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Sweep Done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing BuildingEvent enterTown / hjalland_feuerfuchs
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing hjalland_feuerfuchs [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Result of call to Dialogue hjalland_feuerfuchs: 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22260331 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing Sound TriggeredSound at Location (39,3, 0,7, -53,9)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 12 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22261352 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 12 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22262374 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking Housetriggers for haus/hjalland/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest godgrace with props any/temple/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest ruktavern with props rukian/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any
No match for Quest nd_seereise with props any/hafen/any
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any
No match for Quest simplehouse with props ala/house/any
No match for Quest simplehouse with props angbodirtal/house/any
No match for Quest simplehouse with props aryn/house/any
No match for Quest simplehouse with props auplog/house/any
No match for Quest simplehouse with props breida/house/any
No match for Quest simplehouse with props brendhil/house/any
No match for Quest simplehouse with props clanegh/house/any
No match for Quest simplehouse with props efferdun/house/any
No match for Quest simplehouse with props fangbodi/house/any
No match for Quest simplehouse with props felsteyn/house/any
No match for Quest simplehouse with props ftjoila/house/any
No match for Quest simplehouse with props groenvel/house/any
No match for Quest simplehouse with props guddasun/house/any
No match for Quest simplehouse with props hjalland/house/any
No match for Quest simplehouse with props hjalsing/house/any
No match for Quest simplehouse with props kord/house/any
No match for Quest simplehouse with props kravik/house/any
No match for Quest simplehouse with props liskor/house/any
No match for Quest simplehouse with props ljasdahl/house/any
No match for Quest simplehouse with props manrin/house/any
No match for Quest simplehouse with props merske/house/any
No match for Quest simplehouse with props nordvest/house/any
No match for Quest simplehouse with props oberorken/house/any
No match for Quest simplehouse with props orkanger/house/any
No match for Quest simplehouse with props orvil/house/any
No match for Quest simplehouse with props ottarje/house/any
No match for Quest simplehouse with props overthorn/house/any
No match for Quest simplehouse with props peilinen/house/any
No match for Quest simplehouse with props prem/house/any
No match for Quest simplehouse with props rovamund/house/any
No match for Quest simplehouse with props rovik/house/any
No match for Quest simplehouse with props rukian/house/any
No match for Quest simplehouse with props runin/house/any
No match for Quest simplehouse with props runinsha/house/any
No match for Quest simplehouse with props rybon/house/any
No match for Quest simplehouse with props serske/house/any
No match for Quest simplehouse with props skelelle/house/any
No match for Quest simplehouse with props skjal/house/any
No match for Quest simplehouse with props thoss/house/any
No match for Quest simplehouse with props tjanset/house/any
No match for Quest simplehouse with props tjoila/house/any
No match for Quest simplehouse with props treban/house/any
No match for Quest simplehouse with props tyldon/house/any
No match for Quest simplehouse with props vaermhag/house/any
No match for Quest simplehouse with props varnheim/house/any
No match for Quest simplehouse with props vidsand/house/any
No match for Quest simplehouse with props vilnheim/house/any

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found handler for simple_house_door: SimpleHouseCtrl (SimpleHouseController)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Inhabitant hjalland_65-48 with: mC3C90971110201021200
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking Housetriggers for house/hjalland/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest godgrace with props any/temple/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest ruktavern with props rukian/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any
No match for Quest nd_seereise with props any/hafen/any
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any
No match for Quest simplehouse with props ala/house/any
No match for Quest simplehouse with props angbodirtal/house/any
No match for Quest simplehouse with props aryn/house/any
No match for Quest simplehouse with props auplog/house/any
No match for Quest simplehouse with props breida/house/any
No match for Quest simplehouse with props brendhil/house/any
No match for Quest simplehouse with props clanegh/house/any
No match for Quest simplehouse with props efferdun/house/any
No match for Quest simplehouse with props fangbodi/house/any
No match for Quest simplehouse with props felsteyn/house/any
No match for Quest simplehouse with props ftjoila/house/any
No match for Quest simplehouse with props groenvel/house/any
No match for Quest simplehouse with props guddasun/house/any
getHouseTrigger: Checking trigger simplehouse 0 100 var bldstate = getBuildingState( getCurrentTriggerData( "ut1" ) );

if( bldstate["val1"] == 1 ) {

  startdlg("house_too_early");

} else {

  bldstate["val1"] = 1;

  bldstate["expires"] = getTime() + 2; // erneuter Einbruch nach 2 Tagen

  setBuildingState( getCurrentTriggerData( "ut1" ), bldstate ); // Buildingstate Speichern

  startdlg("house_d");

}


correct step, checking chance
Chance met or atchance == 100, found one
No match for Quest simplehouse with props hjalsing/house/any
No match for Quest simplehouse with props kord/house/any
No match for Quest simplehouse with props kravik/house/any
No match for Quest simplehouse with props liskor/house/any
No match for Quest simplehouse with props ljasdahl/house/any
No match for Quest simplehouse with props manrin/house/any
No match for Quest simplehouse with props merske/house/any
No match for Quest simplehouse with props nordvest/house/any
No match for Quest simplehouse with props oberorken/house/any
No match for Quest simplehouse with props orkanger/house/any
No match for Quest simplehouse with props orvil/house/any
No match for Quest simplehouse with props ottarje/house/any
No match for Quest simplehouse with props overthorn/house/any
No match for Quest simplehouse with props peilinen/house/any
No match for Quest simplehouse with props prem/house/any
No match for Quest simplehouse with props rovamund/house/any
No match for Quest simplehouse with props rovik/house/any
No match for Quest simplehouse with props rukian/house/any
No match for Quest simplehouse with props runin/house/any
No match for Quest simplehouse with props runinsha/house/any
No match for Quest simplehouse with props rybon/house/any
No match for Quest simplehouse with props serske/house/any
No match for Quest simplehouse with props skelelle/house/any
No match for Quest simplehouse with props skjal/house/any
No match for Quest simplehouse with props thoss/house/any
No match for Quest simplehouse with props tjanset/house/any
No match for Quest simplehouse with props tjoila/house/any
No match for Quest simplehouse with props treban/house/any
No match for Quest simplehouse with props tyldon/house/any
No match for Quest simplehouse with props vaermhag/house/any
No match for Quest simplehouse with props varnheim/house/any
No match for Quest simplehouse with props vidsand/house/any
No match for Quest simplehouse with props vilnheim/house/any

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State simplehouse to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing house_d [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing house_d [1a]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing house_d [13]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Calling AnimDone, entering is True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog [13] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State simplehouse to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Calling AnimDone, entering is False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking Housetriggers for haus/hjalland/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest godgrace with props any/temple/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest ruktavern with props rukian/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any
No match for Quest nd_seereise with props any/hafen/any
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any
No match for Quest simplehouse with props ala/house/any
No match for Quest simplehouse with props angbodirtal/house/any
No match for Quest simplehouse with props aryn/house/any
No match for Quest simplehouse with props auplog/house/any
No match for Quest simplehouse with props breida/house/any
No match for Quest simplehouse with props brendhil/house/any
No match for Quest simplehouse with props clanegh/house/any
No match for Quest simplehouse with props efferdun/house/any
No match for Quest simplehouse with props fangbodi/house/any
No match for Quest simplehouse with props felsteyn/house/any
No match for Quest simplehouse with props ftjoila/house/any
No match for Quest simplehouse with props groenvel/house/any
No match for Quest simplehouse with props guddasun/house/any
No match for Quest simplehouse with props hjalland/house/any
No match for Quest simplehouse with props hjalsing/house/any
No match for Quest simplehouse with props kord/house/any
No match for Quest simplehouse with props kravik/house/any
No match for Quest simplehouse with props liskor/house/any
No match for Quest simplehouse with props ljasdahl/house/any
No match for Quest simplehouse with props manrin/house/any
No match for Quest simplehouse with props merske/house/any
No match for Quest simplehouse with props nordvest/house/any
No match for Quest simplehouse with props oberorken/house/any
No match for Quest simplehouse with props orkanger/house/any
No match for Quest simplehouse with props orvil/house/any
No match for Quest simplehouse with props ottarje/house/any
No match for Quest simplehouse with props overthorn/house/any
No match for Quest simplehouse with props peilinen/house/any
No match for Quest simplehouse with props prem/house/any
No match for Quest simplehouse with props rovamund/house/any
No match for Quest simplehouse with props rovik/house/any
No match for Quest simplehouse with props rukian/house/any
No match for Quest simplehouse with props runin/house/any
No match for Quest simplehouse with props runinsha/house/any
No match for Quest simplehouse with props rybon/house/any
No match for Quest simplehouse with props serske/house/any
No match for Quest simplehouse with props skelelle/house/any
No match for Quest simplehouse with props skjal/house/any
No match for Quest simplehouse with props thoss/house/any
No match for Quest simplehouse with props tjanset/house/any
No match for Quest simplehouse with props tjoila/house/any
No match for Quest simplehouse with props treban/house/any
No match for Quest simplehouse with props tyldon/house/any
No match for Quest simplehouse with props vaermhag/house/any
No match for Quest simplehouse with props varnheim/house/any
No match for Quest simplehouse with props vidsand/house/any
No match for Quest simplehouse with props vilnheim/house/any

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found handler for simple_house_door: SimpleHouseCtrl (SimpleHouseController)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Inhabitant hjalland_65-39 with: m98700503211312021010
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking Housetriggers for house/hjalland/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest godgrace with props any/temple/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest ruktavern with props rukian/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any
No match for Quest nd_seereise with props any/hafen/any
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any
No match for Quest simplehouse with props ala/house/any
No match for Quest simplehouse with props angbodirtal/house/any
No match for Quest simplehouse with props aryn/house/any
No match for Quest simplehouse with props auplog/house/any
No match for Quest simplehouse with props breida/house/any
No match for Quest simplehouse with props brendhil/house/any
No match for Quest simplehouse with props clanegh/house/any
No match for Quest simplehouse with props efferdun/house/any
No match for Quest simplehouse with props fangbodi/house/any
No match for Quest simplehouse with props felsteyn/house/any
No match for Quest simplehouse with props ftjoila/house/any
No match for Quest simplehouse with props groenvel/house/any
No match for Quest simplehouse with props guddasun/house/any
getHouseTrigger: Checking trigger simplehouse 0 100 var bldstate = getBuildingState( getCurrentTriggerData( "ut1" ) );

if( bldstate["val1"] == 1 ) {

  startdlg("house_too_early");

} else {

  bldstate["val1"] = 1;

  bldstate["expires"] = getTime() + 2; // erneuter Einbruch nach 2 Tagen

  setBuildingState( getCurrentTriggerData( "ut1" ), bldstate ); // Buildingstate Speichern

  startdlg("house_d");

}


correct step, checking chance
Chance met or atchance == 100, found one
No match for Quest simplehouse with props hjalsing/house/any
No match for Quest simplehouse with props kord/house/any
No match for Quest simplehouse with props kravik/house/any
No match for Quest simplehouse with props liskor/house/any
No match for Quest simplehouse with props ljasdahl/house/any
No match for Quest simplehouse with props manrin/house/any
No match for Quest simplehouse with props merske/house/any
No match for Quest simplehouse with props nordvest/house/any
No match for Quest simplehouse with props oberorken/house/any
No match for Quest simplehouse with props orkanger/house/any
No match for Quest simplehouse with props orvil/house/any
No match for Quest simplehouse with props ottarje/house/any
No match for Quest simplehouse with props overthorn/house/any
No match for Quest simplehouse with props peilinen/house/any
No match for Quest simplehouse with props prem/house/any
No match for Quest simplehouse with props rovamund/house/any
No match for Quest simplehouse with props rovik/house/any
No match for Quest simplehouse with props rukian/house/any
No match for Quest simplehouse with props runin/house/any
No match for Quest simplehouse with props runinsha/house/any
No match for Quest simplehouse with props rybon/house/any
No match for Quest simplehouse with props serske/house/any
No match for Quest simplehouse with props skelelle/house/any
No match for Quest simplehouse with props skjal/house/any
No match for Quest simplehouse with props thoss/house/any
No match for Quest simplehouse with props tjanset/house/any
No match for Quest simplehouse with props tjoila/house/any
No match for Quest simplehouse with props treban/house/any
No match for Quest simplehouse with props tyldon/house/any
No match for Quest simplehouse with props vaermhag/house/any
No match for Quest simplehouse with props varnheim/house/any
No match for Quest simplehouse with props vidsand/house/any
No match for Quest simplehouse with props vilnheim/house/any

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State simplehouse to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing house_d [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing house_d [1a]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing house_d [13]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Calling AnimDone, entering is True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog [13] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State simplehouse to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Calling AnimDone, entering is False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing Sound TriggeredSound at Location (62,4, 0,9, -32,5)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Random Encounter roll missed, got 12 events available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22263636 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking Housetriggers for haus/hjalland/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest godgrace with props any/temple/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest ruktavern with props rukian/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any
No match for Quest nd_seereise with props any/hafen/any
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any
No match for Quest simplehouse with props ala/house/any
No match for Quest simplehouse with props angbodirtal/house/any
No match for Quest simplehouse with props aryn/house/any
No match for Quest simplehouse with props auplog/house/any
No match for Quest simplehouse with props breida/house/any
No match for Quest simplehouse with props brendhil/house/any
No match for Quest simplehouse with props clanegh/house/any
No match for Quest simplehouse with props efferdun/house/any
No match for Quest simplehouse with props fangbodi/house/any
No match for Quest simplehouse with props felsteyn/house/any
No match for Quest simplehouse with props ftjoila/house/any
No match for Quest simplehouse with props groenvel/house/any
No match for Quest simplehouse with props guddasun/house/any
No match for Quest simplehouse with props hjalland/house/any
No match for Quest simplehouse with props hjalsing/house/any
No match for Quest simplehouse with props kord/house/any
No match for Quest simplehouse with props kravik/house/any
No match for Quest simplehouse with props liskor/house/any
No match for Quest simplehouse with props ljasdahl/house/any
No match for Quest simplehouse with props manrin/house/any
No match for Quest simplehouse with props merske/house/any
No match for Quest simplehouse with props nordvest/house/any
No match for Quest simplehouse with props oberorken/house/any
No match for Quest simplehouse with props orkanger/house/any
No match for Quest simplehouse with props orvil/house/any
No match for Quest simplehouse with props ottarje/house/any
No match for Quest simplehouse with props overthorn/house/any
No match for Quest simplehouse with props peilinen/house/any
No match for Quest simplehouse with props prem/house/any
No match for Quest simplehouse with props rovamund/house/any
No match for Quest simplehouse with props rovik/house/any
No match for Quest simplehouse with props rukian/house/any
No match for Quest simplehouse with props runin/house/any
No match for Quest simplehouse with props runinsha/house/any
No match for Quest simplehouse with props rybon/house/any
No match for Quest simplehouse with props serske/house/any
No match for Quest simplehouse with props skelelle/house/any
No match for Quest simplehouse with props skjal/house/any
No match for Quest simplehouse with props thoss/house/any
No match for Quest simplehouse with props tjanset/house/any
No match for Quest simplehouse with props tjoila/house/any
No match for Quest simplehouse with props treban/house/any
No match for Quest simplehouse with props tyldon/house/any
No match for Quest simplehouse with props vaermhag/house/any
No match for Quest simplehouse with props varnheim/house/any
No match for Quest simplehouse with props vidsand/house/any
No match for Quest simplehouse with props vilnheim/house/any

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found handler for simple_house_door: SimpleHouseCtrl (SimpleHouseController)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Storing Inhabitant hjalland_54-28 with: f21D50840120500000201
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking Housetriggers for house/hjalland/
No match for Quest schick_derondan with props phexcaer/tavern/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest schick_egilsdotter with props any/hafen/any
No match for Quest phexcaer_phextemple with props phexcaer/temple/3
No match for Quest zandor with props thorwal/hafen/any
No match for Quest godgrace with props any/temple/any
No match for Quest throwing_contest with props any/tavern/any
No match for Quest goldliebe with props liskor/tavern/52
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest goldliebebarde with props vidsand/tavern/84
No match for Quest rukinn with props rukian/hostel/any
No match for Quest ruktavern with props rukian/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest baernecrofollowup with props any/tavern/any
No match for Quest orkanger_help with props orkanger/tavern/any
No match for Quest nd_seereise with props any/hafen/any
No match for Quest nd_traders with props any/handel_waffen/any
No match for Quest nd_traders with props any/handel_gemischt/any
No match for Quest nd_traders with props any/handel_kraeuter/any
No match for Quest nd_traders with props any/marktplatz_waffen/any
No match for Quest nd_traders with props any/marktplatz_gemischt/any
No match for Quest nd_traders with props any/marktplatz_kraeuter/any
No match for Quest nd_temples with props any/temple/any
No match for Quest nd_specialbld with props any/schmied/any
No match for Quest simplehouse with props ala/house/any
No match for Quest simplehouse with props angbodirtal/house/any
No match for Quest simplehouse with props aryn/house/any
No match for Quest simplehouse with props auplog/house/any
No match for Quest simplehouse with props breida/house/any
No match for Quest simplehouse with props brendhil/house/any
No match for Quest simplehouse with props clanegh/house/any
No match for Quest simplehouse with props efferdun/house/any
No match for Quest simplehouse with props fangbodi/house/any
No match for Quest simplehouse with props felsteyn/house/any
No match for Quest simplehouse with props ftjoila/house/any
No match for Quest simplehouse with props groenvel/house/any
No match for Quest simplehouse with props guddasun/house/any
getHouseTrigger: Checking trigger simplehouse 0 100 var bldstate = getBuildingState( getCurrentTriggerData( "ut1" ) );

if( bldstate["val1"] == 1 ) {

  startdlg("house_too_early");

} else {

  bldstate["val1"] = 1;

  bldstate["expires"] = getTime() + 2; // erneuter Einbruch nach 2 Tagen

  setBuildingState( getCurrentTriggerData( "ut1" ), bldstate ); // Buildingstate Speichern

  startdlg("house_d");

}


correct step, checking chance
Chance met or atchance == 100, found one
No match for Quest simplehouse with props hjalsing/house/any
No match for Quest simplehouse with props kord/house/any
No match for Quest simplehouse with props kravik/house/any
No match for Quest simplehouse with props liskor/house/any
No match for Quest simplehouse with props ljasdahl/house/any
No match for Quest simplehouse with props manrin/house/any
No match for Quest simplehouse with props merske/house/any
No match for Quest simplehouse with props nordvest/house/any
No match for Quest simplehouse with props oberorken/house/any
No match for Quest simplehouse with props orkanger/house/any
No match for Quest simplehouse with props orvil/house/any
No match for Quest simplehouse with props ottarje/house/any
No match for Quest simplehouse with props overthorn/house/any
No match for Quest simplehouse with props peilinen/house/any
No match for Quest simplehouse with props prem/house/any
No match for Quest simplehouse with props rovamund/house/any
No match for Quest simplehouse with props rovik/house/any
No match for Quest simplehouse with props rukian/house/any
No match for Quest simplehouse with props runin/house/any
No match for Quest simplehouse with props runinsha/house/any
No match for Quest simplehouse with props rybon/house/any
No match for Quest simplehouse with props serske/house/any
No match for Quest simplehouse with props skelelle/house/any
No match for Quest simplehouse with props skjal/house/any
No match for Quest simplehouse with props thoss/house/any
No match for Quest simplehouse with props tjanset/house/any
No match for Quest simplehouse with props tjoila/house/any
No match for Quest simplehouse with props treban/house/any
No match for Quest simplehouse with props tyldon/house/any
No match for Quest simplehouse with props vaermhag/house/any
No match for Quest simplehouse with props varnheim/house/any
No match for Quest simplehouse with props vidsand/house/any
No match for Quest simplehouse with props vilnheim/house/any

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State simplehouse to 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing house_d [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing house_d [1a]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing house_d [33]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Calling AnimDone, entering is True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Calling AnimDone, entering is True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog [33] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State simplehouse to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Calling AnimDone, entering is False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving to %path%/Documents/BladeofDestiny/save/quick.dsa1save
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' shader state not supported
The loaded level has a different lightmaps mode than the current one. Current: Dual Lightmaps. Loaded: Single Lightmaps. Will use: Dual Lightmaps.
 
(Filename:  Line: 615)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick gemütlich_reise_rm from List map, target volume 0,28, Duration 220,733
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Travelling on Route ljasdahl-hjalland, distance 9, expected speed 1,354167 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Stats saved to the server successfully.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

JOURNEY: Doing Random Check, nextcheck was 257,6701, ctime 257,6701, next Check atnext Check at 258
Available Random encounter number: 23

Der Info-Barde, reise21_orkueberfall, reise23_orkueberfall2, ehrlicher_joerg, goldliebe_einstieg, reise60_huette, einealte, wegelagerer, HansQuest6, random_danger, reise12_nashorn, reise13_faehrte, reise38_orklager, HansQuest9, erika_revenge, asleif, btb_attackers, Reise_kleiner_See, reise29_baum, reise2_auerochse_road, reise7_karene_road, reise11_auerochse, random_road, 

Random encounter 'Der Info-Barde' at: 257,7946


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 86,28%, Dir -1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22266034 breakstart was 22266034
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 71,38%, Dir -1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22269647 breakstart was 22269647
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22269920
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, camp_suggest, perc 70,2418, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Shader 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass': fallback shader 'Diffuse' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Setting to default shader.
Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming smoke for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, hjalland, ljasdahl
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey is [Journey: maptext_rt_road, Pos 70,24%, Dir -1, moving False, route ljasdahl-hjalland], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

		var elfchar = -1;

		var nonelfchar = -1;

		var elffound = 0;

		var nonelffound = 0;

		for (var i=0; i < getPartyCount();i++) {

			if (canAct(i)) {

				var class1 = getCharClass(i);

				if (elffound == 0) {

					if (class1 == "shireelf" || class1 =="iceelf" || class1 == "woodelf") { elfchar = i; elffound = 1; }				}

				if (nonelffound == 0) {

					if (class1 != "shireelf" && class1 !="iceelf" && class1 != "woodelf") { nonelfchar = i; nonelffound = 1; }

				}

			}

		}

if (elfchar > -1) {

        setSpecialState("map.hq5_elfchar",elfchar);

        setSpecialState("map.hq5_nonelfchar",nonelfchar);

	startdlg("strasse_HansQuest5"); 

	return false;

	} else return true;

} else return true;

}

else var chance = rollRandom(1,20);

	if (chance < 2) {

startDialogueAt("campNature",1);

return false;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick leichte_spannung_rm from List rest, target volume 0,28, Duration 171,597
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

		var elfchar = -1;

		var nonelfchar = -1;

		var elffound = 0;

		var nonelffound = 0;

		for (var i=0; i < getPartyCount();i++) {

			if (canAct(i)) {

				var class1 = getCharClass(i);

				if (elffound == 0) {

					if (class1 == "shireelf" || class1 =="iceelf" || class1 == "woodelf") { elfchar = i; elffound = 1; }				}

				if (nonelffound == 0) {

					if (class1 != "shireelf" && class1 !="iceelf" && class1 != "woodelf") { nonelfchar = i; nonelffound = 1; }

				}

			}

		}

if (elfchar > -1) {

        setSpecialState("map.hq5_elfchar",elfchar);

        setSpecialState("map.hq5_nonelfchar",nonelfchar);

	startdlg("strasse_HansQuest5"); 

	return false;

	} else return true;

} else return true;

}

else var chance = rollRandom(1,20);

	if (chance < 2) {

startDialogueAt("campNature",1);

return false;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: item_160 (UnityEngine.BoxCollider) (item_160), container 
container is null, itemdrop item: item_160 (CraftyDDItem)
itemdrop container: et_weapon (item_160)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Switching parent of item_160 to inventory07, scale 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: et_weapon (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Schleuder (ID 120), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Successfully found food, restskill is 3
Current total party hunger 180
Ration Hungermod is -20
Total Hunger 180 > 120, sating partly
Sating [PlayerChar 'Liasanya'] CHunger 30, HungerLeft 120 Modification -20
Sating [PlayerChar 'Elwene'] CHunger 30, HungerLeft 100 Modification -20
Sating [PlayerChar 'Zodan'] CHunger 30, HungerLeft 80 Modification -20
Sating [PlayerChar 'Grasam'] CHunger 30, HungerLeft 60 Modification -20
Sating [PlayerChar 'Coruna'] CHunger 30, HungerLeft 40 Modification -20
Sating [PlayerChar 'Edorian'] CHunger 30, HungerLeft 20 Modification -20
Remaining Ration value 0 not enough to make a full ration with 20
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

LandRouteType road found herbs!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Herblist:
Herb Vierblättrige Einbeere (ID 60), Weight 3
Herb Wirselkraut (ID 61), Weight 6
Herb Gulmondblatt (ID 63), Weight 4
Herb Tarnele (ID 64), Weight 12
Herb Shurinknolle (ID 122), Weight 3
Herb Ilmenblatt (ID 128), Weight 4
Herb Thonnysblüte (ID 131), Weight 2
Herb Jorugawurzel (ID 130), Weight 1
Weight Sum: 35
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving to %path%/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Weatherforecast for 258,0041 season 4 area general: WeatherForecast[ Clouds closed Wind light Rain none, Temp -9 - -8 = uwsValue 9 ]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Freeze-Log for camp type nature
Not adding for Temp -6 > -10 at 22 o'clock yesterday
Not adding for Temp -6 > -10 at 23 o'clock yesterday
Not adding for Temp -9 > -10 at 0 o'clock today
Not adding for Temp -9 > -10 at 1 o'clock today
Not adding for Temp -9 > -10 at 2 o'clock today
Not adding for Temp -9 > -10 at 3 o'clock today
Not adding for Temp -9 > -10 at 4 o'clock today
Not adding for Temp -9 > -10 at 5 o'clock today
Freezemod Total is 0 for 7 hours of sleep
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 70,24%, Dir -1, moving False, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick gemütlich_reise_rm from List map, target volume 0,28, Duration 220,733
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 70,24%, Dir -1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22309520 breakstart was 22269920
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

JOURNEY: Doing Random Check, nextcheck was 258, ctime 258,212, next Check atnext Check at 259
Available Random encounter number: 23

Der Info-Barde, reise21_orkueberfall, reise23_orkueberfall2, ehrlicher_joerg, goldliebe_einstieg, reise60_huette, einealte, wegelagerer, HansQuest6, random_danger, reise12_nashorn, reise13_faehrte, reise38_orklager, HansQuest9, erika_revenge, asleif, btb_attackers, Reise_kleiner_See, reise29_baum, reise2_auerochse_road, reise7_karene_road, reise11_auerochse, random_road, 

Random encounter 'asleif' at: 258,3304


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 69,92%, Dir -1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22309621 breakstart was 22309621
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 49,51%, Dir -1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22312846 breakstart was 22312846
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 26,67%, Dir -1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22316457 breakstart was 22316457
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

JOURNEY: executing Random Encounter asleif/none
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22319803
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, event, perc 5,156935, cspeed 2,083333
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleEvent Type:event
Hint:
Route: land
Script:startdlg("asleif");
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [50]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[50] dlgResponse 0 = 51
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [51]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[51] dlgResponse 0 = 52
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [52]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[52] dlgResponse 0 = 53
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [53]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[53] dlgResponse 0 = 54
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [54]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[54] dlgResponse 0 = 55
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [55]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[55] dlgResponse 0 = 56
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [56]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[56] dlgResponse 0 = 57
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [57]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[57] dlgResponse 0 = 58
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [58]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[58] dlgResponse 0 = 59
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [59]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[59] dlgResponse 0 = 60
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [60]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[60] dlgResponse 0 = 61
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [61]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[61] dlgResponse 0 = 62
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [62]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[62] dlgResponse 0 = 63
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [63]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[63] dlgResponse 0 = 64
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [64]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[64] dlgResponse 0 = 65
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [65]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick gemütlich_reise_rm from List map, target volume 0,28, Duration 220,733
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[65] dlgResponse 0 = 66
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [66]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[66] dlgResponse 0 = 67
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing asleif [67]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog asleif_hl[67] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 5,15%, Dir -1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22334203 breakstart was 22334203
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 5,15%, Dir -1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22334257 breakstart was 22334257
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22334393
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, camp_suggest, perc 4,28245, cspeed 2,083333
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 4,28%, Dir -1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22334393 breakstart was 22334393
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 4,28%, Dir -1, moving True, route ljasdahl-hjalland], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22334448 breakstart was 22334448
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, arrival, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22335149
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, arrival, perc -0,2250091, cspeed 2,083333
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for ljasdahl
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 2.363118 ms
Unloading 25 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 657 unused Assets to reduce memory usage. Loaded Objects now: 31312.
Total: 49.736683 ms (FindLiveObjects: 1.536497 ms CreateObjectMapping: 0.466123 ms MarkObjects: 35.278294 ms  DeleteObjects: 11.653521 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 31504.
Total: 41.018032 ms (FindLiveObjects: 1.667782 ms CreateObjectMapping: 0.433623 ms MarkObjects: 38.347870 ms  DeleteObjects: 0.118027 ms)

finalizing
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Camera Setup defined for town
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick fröhlich_01_rm from List town, target volume 0,28, Duration 181,079
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Sweeping Camera
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Sweep Done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing BuildingEvent enterTown / harbor_arrival
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing harbor_arrival [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Result of call to Dialogue harbor_arrival: 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Next Random Encounter Roll at 22336464 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The loaded level has a different lightmaps mode than the current one. Current: Dual Lightmaps. Loaded: Single Lightmaps. Will use: Dual Lightmaps.
 
(Filename:  Line: 615)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick reise_02_rm from List map, target volume 0,28, Duration 212,478
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Travelling on Route ljasdahl-ljasdahl, distance 62, expected speed 2,083333 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Stats saved to the server successfully.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

JOURNEY: Doing Random Check, nextcheck was 258,5135, ctime 258,5135, next Check atnext Check at 259
Available Random encounter number: 20

Der Info-Barde, reise21_orkueberfall, reise23_orkueberfall2, ehrlicher_joerg, goldliebe_einstieg, reise60_huette, einealte, wegelagerer, HansQuest6, random_danger, reise12_nashorn, reise13_faehrte, reise38_orklager, HansQuest9, erika_revenge, asleif, btb_attackers, reise2_auerochse_sw, random_seawater, otta_revenge, 

Random encounter 'btb_attackers' at: 258,7677


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 2,25%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22338034 breakstart was 22338034
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 5,56%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22341636 breakstart was 22341636
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22342825
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, camp_suggest, perc 6,678429, cspeed 2,083333
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 6,67%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22342825 breakstart was 22342825
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 8,85%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22345206 breakstart was 22345206
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 12,16%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22348809 breakstart was 22348809
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22350046
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, camp_suggest, perc 13,32232, cspeed 2,083333
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 13,32%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22350046 breakstart was 22350046
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 15,48%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22352413 breakstart was 22352413
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 18,78%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22356006 breakstart was 22356006
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22357298
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, camp_suggest, perc 19,9886, cspeed 2,083333
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for rest_nature
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Shader 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass': fallback shader 'Diffuse' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Pass 'FORWARD' shader state not supported
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass' - Setting to default shader.
Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming OuterCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming smoke for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, ljasdahl, ljasdahl
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey is [Journey: maptext_rt_road, Pos 19,98%, Dir 1, moving False, route ljasdahl-ljasdahl], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

		var elfchar = -1;

		var nonelfchar = -1;

		var elffound = 0;

		var nonelffound = 0;

		for (var i=0; i < getPartyCount();i++) {

			if (canAct(i)) {

				var class1 = getCharClass(i);

				if (elffound == 0) {

					if (class1 == "shireelf" || class1 =="iceelf" || class1 == "woodelf") { elfchar = i; elffound = 1; }				}

				if (nonelffound == 0) {

					if (class1 != "shireelf" && class1 !="iceelf" && class1 != "woodelf") { nonelfchar = i; nonelffound = 1; }

				}

			}

		}

if (elfchar > -1) {

        setSpecialState("map.hq5_elfchar",elfchar);

        setSpecialState("map.hq5_nonelfchar",nonelfchar);

	startdlg("strasse_HansQuest5"); 

	return false;

	} else return true;

} else return true;

}

else var chance = rollRandom(1,20);

	if (chance < 2) {

startDialogueAt("campNature",1);

return false;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick leichte_spannung_rm from List rest, target volume 0,28, Duration 171,597
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

		var elfchar = -1;

		var nonelfchar = -1;

		var elffound = 0;

		var nonelffound = 0;

		for (var i=0; i < getPartyCount();i++) {

			if (canAct(i)) {

				var class1 = getCharClass(i);

				if (elffound == 0) {

					if (class1 == "shireelf" || class1 =="iceelf" || class1 == "woodelf") { elfchar = i; elffound = 1; }				}

				if (nonelffound == 0) {

					if (class1 != "shireelf" && class1 !="iceelf" && class1 != "woodelf") { nonelfchar = i; nonelffound = 1; }

				}

			}

		}

if (elfchar > -1) {

        setSpecialState("map.hq5_elfchar",elfchar);

        setSpecialState("map.hq5_nonelfchar",nonelfchar);

	startdlg("strasse_HansQuest5"); 

	return false;

	} else return true;

} else return true;

}

else var chance = rollRandom(1,20);

	if (chance < 2) {

startDialogueAt("campNature",1);

return false;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Successfully found food, restskill is 0
Current total party hunger 132
Ration Hungermod is -20
Total Hunger 132 > 20, sating partly
Sating [PlayerChar 'Liasanya'] CHunger 22, HungerLeft 20 Modification -4
Sating [PlayerChar 'Elwene'] CHunger 22, HungerLeft 16 Modification -4
Sating [PlayerChar 'Zodan'] CHunger 22, HungerLeft 12 Modification -4
Sating [PlayerChar 'Grasam'] CHunger 22, HungerLeft 8 Modification -4
Sating [PlayerChar 'Coruna'] CHunger 22, HungerLeft 4 Modification -4
Sating [PlayerChar 'Edorian'] CHunger 22, HungerLeft 0 Modification 0
Remaining Ration value 0 not enough to make a full ration with 20
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

LandRouteType seawater found herbs!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Herblist:
Herb Vierblättrige Einbeere (ID 60), Weight 4
Herb Wirselkraut (ID 61), Weight 4
Herb Gulmondblatt (ID 63), Weight 1
Herb Tarnele (ID 64), Weight 2
Weight Sum: 11
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving to %path%/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Weatherforecast for 259,0038 season 4 area coast: WeatherForecast[ Clouds many Wind light Rain none, Temp -13 - -5 = uwsValue 11 ]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Choosing random fight with prefix camp_road and avgLevel: 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for wegkampf_rast1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initializing Battle camp_road_18 in Scene wegkampf_rast1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown main iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Current Board contains: 
(0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (0/12) (0/13) (0/14) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (1/12) (1/13) (1/14) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (2/12) (2/13) (2/14) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (3/12) (3/13) (3/14) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (4/12) (4/13) (4/14) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (5/12) (5/13) (5/14) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (6/12) (6/13) (6/14) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (7/12) (7/13) (7/14) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (8/12) (8/13) (8/14) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (9/12) (9/13) (9/14) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (10/12) (10/13) (10/14) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (11/12) (11/13) (11/14) (12/0) (12/1) (12/2) (12/3) (12/4) (12/5) (12/6) (12/7) (12/8) (12/9) (12/10) (12/11) (12/12) (12/13) (12/14) (13/0) (13/1) (13/2) (13/3) (13/4) (13/5) (13/6) (13/7) (13/8) (13/9) (13/10) (13/11) (13/12) (13/13) (13/14) (14/0) (14/1) (14/2) (14/3) (14/4) (14/5) (14/6) (14/7) (14/8) (14/9) (14/10) (14/11) (14/12) (14/13) (14/14) 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding monster (id: 301) to delayed spawn queue. spawnRound: 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Liasanya: [BCAData: MT0 / WT-1
 / elf_female_03, elf_hair_01, elf_boot, elf_quiver, elf_arm_fur]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for P Liasanya: 
found dispclass schilde
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Elwene: [BCAData: MT0 / WT1
 / Wizards_hair_02]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for P Elwene: 
found dispclass schilde
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Grasam: [BCAData: MT4 / WT-1
 / dwarf_rgl_body, dwarf_head_beard_02, dwarf_head_hair]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Coruna: [BCAData: MT2 / WT0
 / Wizards_hood, Wizards_rgl_cloth]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for P Coruna: 
found dispclass schilde
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Edorian: [BCAData: MT1 / WT-1
 / Wizards_rgl, Wizards_head_03, Wizards_hair_02]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Ork Späher(battle/orc_avg_accessory): 
found dispclass schusswaffen
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Ork Späher(battle/orc_avg_accessory): 
found dispclass schusswaffen
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Ork Späher(battle/orc_avg_accessory): 
found dispclass schusswaffen
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork Späher on Position 0Adding Char Elwene on Position 1Adding Char Liasanya on Position 2Adding Char Ork Späher on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0,28, Duration 173,06
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork Späher ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(8/3) / Dist7 / Targetid3: BattleCharacter(Grasam)
Top 2: Pos(9/2) / Dist8 / Targetid5: BattleCharacter(Edorian)
Top 3: Pos(6/1) / Dist9 / Targetid2: BattleCharacter(Zodan)
Top 4: Pos(8/0) / Dist10 / Targetid4: BattleCharacter(Coruna)
Found at least one
Target Grasam is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying ProjectileEffect arrow(Clone) in 4,974531s
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork Späher)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork Späher from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: item_120 (UnityEngine.BoxCollider) (item_120), container 
container is null, itemdrop item: item_120 (CraftyDDItem)
itemdrop container: et_weapon (item_120)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Switching parent of item_120 to inventory07, scale 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Liasanya: [BCAData: MT0 / WT-1
 / elf_female_03, elf_hair_01, elf_boot, elf_quiver, elf_arm_fur]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for P Liasanya: 
found dispclass schilde
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: et_weapon (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Sila-Thara (ID 160), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Ork Späher canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork Späher ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(8/3) / Dist9 / Targetid3: BattleCharacter(Grasam)
Top 2: Pos(9/2) / Dist10 / Targetid5: BattleCharacter(Edorian)
Top 3: Pos(6/1) / Dist11 / Targetid2: BattleCharacter(Zodan)
Found at least one
Target Grasam is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying ProjectileEffect arrow(Clone) in 6,412763s
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork Späher)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork Späher from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying ProjectileEffect arrow(Clone) in 4,52195s
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 50 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Ork Späher canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork Späher ID 8, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(10/5) / Dist5 / Targetid0: BattleCharacter(Liasanya)
Top 2: Pos(9/4) / Dist6 / Targetid5: BattleCharacter(Edorian)
Top 3: Pos(8/3) / Dist7 / Targetid3: BattleCharacter(Grasam)
Top 4: Pos(6/1) / Dist9 / Targetid2: BattleCharacter(Zodan)
Top 5: Pos(8/0) / Dist10 / Targetid4: BattleCharacter(Coruna)
Found at least one
Target Liasanya is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying ProjectileEffect arrow(Clone) in 4,452467s
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork Späher)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork Späher from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork Späher on Position 0Adding Char Elwene on Position 1Adding Char Edorian on Position 2Adding Char Liasanya on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork Späher ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(8/10) / Dist2 / Targetid3: BattleCharacter(Grasam)
Top 2: Pos(6/8) / Dist2 / Targetid2: BattleCharacter(Zodan)
Top 3: Pos(10/5) / Dist5 / Targetid0: BattleCharacter(Liasanya)
Top 4: Pos(9/4) / Dist6 / Targetid5: BattleCharacter(Edorian)
Found at least one
Target Grasam is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying ProjectileEffect arrow(Clone) in 1,926358s
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork Späher)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork Späher from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnBattleIdleAnimEnd() - IsTarget - bc.VisualTurnDone(this)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying ProjectileEffect arrow(Clone) in 4,560095s
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 49 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Ork Späher canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork Späher ID 8, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(6/8) / Dist2 / Targetid2: BattleCharacter(Zodan)
Found at least one
Target Zodan is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying ProjectileEffect arrow(Clone) in 1,912776s
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork Späher)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork Späher from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Ork Späher canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Ork Späher
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork Späher on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork Späher ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(7/10) / Dist2 / Targetid0: BattleCharacter(Liasanya)
Top 2: Pos(5/11) / Dist3 / Targetid3: BattleCharacter(Grasam)
Top 3: Pos(9/4) / Dist8 / Targetid5: BattleCharacter(Edorian)
Found at least one
Target Liasanya is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying ProjectileEffect arrow(Clone) in 2,103842s
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork Späher)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpOrk Späher: Removing battle effect fumble_falldown, started in battleround 1, duration 1, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Ork Späher: Removing durable effect fumble_falldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork Späher from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Ork Späher(battle/orc_avg_accessory): 
found dispclass schusswaffen
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork Späher on Position 0Adding Char Ork Späher on Position 1Adding Char Edorian on Position 2Adding Char Ork Späher on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork Späher ID 9, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(9/4) / Dist5 / Targetid5: BattleCharacter(Edorian)
Top 2: Pos(7/9) / Dist7 / Targetid4: BattleCharacter(Coruna)
Found at least one
Target Edorian is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying ProjectileEffect arrow(Clone) in 3,784094s
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork Späher)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork Späher from queue
Checking Ork Späher canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork Späher ID 6, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(4/10) / Dist2 / Targetid1: BattleCharacter(Elwene)
Top 2: Pos(9/4) / Dist6 / Targetid5: BattleCharacter(Edorian)
Found at least one
Target Elwene is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying ProjectileEffect arrow(Clone) in 1,915402s
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork Späher)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork Späher from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 3 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(14/7) / Dist5 / Targetid2: BattleCharacter(Ork Späher)
Top 2: Pos(8/12) / Dist8 / Targetid1: BattleCharacter(Ork Späher)
Found at least one
Target Ork Späher is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying ProjectileEffect arrow(Clone) in 3,673544s
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 48 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Ork Späher canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Stats saved to the server successfully.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork Späher ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(7/10) / Dist2 / Targetid0: BattleCharacter(Liasanya)
Top 2: Pos(5/11) / Dist3 / Targetid3: BattleCharacter(Grasam)
Top 3: Pos(9/4) / Dist8 / Targetid5: BattleCharacter(Edorian)
Found at least one
Target Liasanya is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork Späher)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork Späher from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (5/10) unreachable
Calculating cost to destination (6/9) cost is 1
Calculating cost to destination (6/11) cost is 5
Calculating cost to destination (7/12) cost is 5
Calculating cost to destination (8/11) cost is 3
Calculating cost to destination (9/12) cost is 5
Calculating cost to destination (8/13) cost is 7
Calculating cost to destination (13/7) cost is 8
Calculating cost to destination (14/6) cost is 10
Calculating cost to destination (14/8) cost is 8
found 9 valid attack positions, closest at (6/9) (dist: 1), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 4
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork Späher is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork Späher is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 1, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (5/10) cost is 1
Calculating cost to destination (6/11) cost is 5
Calculating cost to destination (7/12) cost is 5
Calculating cost to destination (8/11) cost is 7
Calculating cost to destination (9/12) cost is 9
Calculating cost to destination (8/13) cost is 7
Calculating cost to destination (13/7) cost is 12
Calculating cost to destination (14/6) cost is 14
Calculating cost to destination (14/8) cost is 12
found 9 valid attack positions, closest at (5/10) (dist: 1), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 1, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork Späher is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (6/11) cost is 7
Calculating cost to destination (7/12) cost is 7
Calculating cost to destination (8/11) cost is 7
Calculating cost to destination (9/12) cost is 9
Calculating cost to destination (8/13) cost is 9
Calculating cost to destination (13/7) cost is 10
Calculating cost to destination (14/6) cost is 12
Calculating cost to destination (14/8) cost is 10
found 8 valid attack positions, closest at (8/11) (dist: 7), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (6/11) cost is 1
Calculating cost to destination (7/12) cost is 3
Calculating cost to destination (9/12) cost is 7
Calculating cost to destination (8/13) cost is 5
Calculating cost to destination (13/7) cost is 14
Calculating cost to destination (14/6) cost is 16
Calculating cost to destination (14/8) cost is 14
found 7 valid attack positions, closest at (6/11) (dist: 1), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork Späher is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork Späher on Position 0Adding Char Liasanya on Position 1Adding Char Edorian on Position 2Adding Char Elwene on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Ork Späher
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork Späher on Position 0Adding Char Liasanya on Position 1Adding Char Edorian on Position 2Adding Char Elwene on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork Späher ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(6/11) / Dist2 / Targetid3: BattleCharacter(Grasam)
Found at least one
Target Grasam is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork Späher)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork Späher from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/12) cost is 2
Calculating cost to destination (9/12) cost is 4
Calculating cost to destination (8/13) cost is 4
Calculating cost to destination (13/7) cost is 9
Calculating cost to destination (14/6) cost is 11
Calculating cost to destination (14/8) cost is 9
found 6 valid attack positions, closest at (7/12) (dist: 2), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork Späher is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(14/7) / Dist5 / Targetid1: BattleCharacter(Ork Späher)
Found at least one
Target Ork Späher is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 47 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 1, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/12) cost is 6
Calculating cost to destination (8/13) cost is 6
Calculating cost to destination (13/7) cost is 11
Calculating cost to destination (14/6) cost is 13
Calculating cost to destination (14/8) cost is 11
found 5 valid attack positions, closest at (8/13) (dist: 6), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 1, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/12) cost is 6
Calculating cost to destination (13/7) cost is 9
Calculating cost to destination (14/6) cost is 11
Calculating cost to destination (14/8) cost is 9
found 4 valid attack positions, closest at (9/12) (dist: 6), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Ork Späher canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork Späher ID 9, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(9/11) / Dist5 / Targetid4: BattleCharacter(Coruna)
Top 2: Pos(9/4) / Dist5 / Targetid5: BattleCharacter(Edorian)
Top 3: Pos(8/13) / Dist6 / Targetid1: BattleCharacter(Elwene)
Top 4: Pos(8/11) / Dist6 / Targetid2: BattleCharacter(Zodan)
Found at least one
Target Coruna is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork Späher)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork Späher from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork Späher is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/12) cost is 8
Calculating cost to destination (13/7) cost is 11
Calculating cost to destination (14/6) cost is 13
Calculating cost to destination (14/8) cost is 11
found 4 valid attack positions, closest at (9/12) (dist: 8), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Ork Späher on Position 0Adding Char Elwene on Position 1Adding Char Ork Späher on Position 2Adding Char Liasanya on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork Späher ID 9, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(10/11) / Dist4 / Targetid3: BattleCharacter(Grasam)
Top 2: Pos(9/4) / Dist5 / Targetid5: BattleCharacter(Edorian)
Top 3: Pos(9/11) / Dist5 / Targetid4: BattleCharacter(Coruna)
Top 4: Pos(8/11) / Dist6 / Targetid2: BattleCharacter(Zodan)
Found at least one
Target Grasam is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork Späher)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork Späher from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 1, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork Späher is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Ork Späher canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Ork Späher lost weapon, wl True, wb False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork Späher ID 7, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(10/11) / Dist2 / Targetid3: BattleCharacter(Grasam)
Found at least one
Target Grasam is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork Späher)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Ork Späher(battle/orc_avg_accessory): 
found dispclass aexte
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Ork Späher(battle/orc_avg_accessory): 
stichwaffen count is zero, falling back to schwerter
found dispclass schwerter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork Späher from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork Späher is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/12) cost is 1
Calculating cost to destination (13/7) cost is 8
Calculating cost to destination (14/6) cost is 10
Calculating cost to destination (14/8) cost is 8
found 4 valid attack positions, closest at (9/12) (dist: 1), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 4
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork Späher is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 2 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(14/7) / Dist5 / Targetid1: BattleCharacter(Ork Späher)
Found at least one
Target Ork Späher is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 46 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/7) cost is 7
Calculating cost to destination (14/6) cost is 9
Calculating cost to destination (14/8) cost is 7
found 3 valid attack positions, closest at (14/8) (dist: 7), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork Späher is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Edorian on Position 0Adding Char Liasanya on Position 1Adding Char Ork Späher on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Ork Späher
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Edorian on Position 0Adding Char Liasanya on Position 1Adding Char Ork Späher on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(14/7) / Dist5 / Targetid0: BattleCharacter(Ork Späher)
Found at least one
Target Ork Späher is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 45 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/7) cost is 11
Calculating cost to destination (14/6) cost is 13
found 2 valid attack positions, closest at (13/7) (dist: 11), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Ork Späher canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork Späher ID 9, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(12/8) / Dist2 / Targetid0: BattleCharacter(Liasanya)
Top 2: Pos(9/4) / Dist5 / Targetid5: BattleCharacter(Edorian)
Top 3: Pos(9/12) / Dist5 / Targetid4: BattleCharacter(Coruna)
Found at least one
Target Liasanya is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork Späher)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork Späher from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/7) cost is 9
Calculating cost to destination (14/6) cost is 11
found 2 valid attack positions, closest at (13/7) (dist: 9), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 1, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/7) cost is 11
Calculating cost to destination (14/6) cost is 13
found 2 valid attack positions, closest at (13/7) (dist: 11), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 1, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork Späher is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/7) cost is 9
Calculating cost to destination (14/6) cost is 11
found 2 valid attack positions, closest at (13/7) (dist: 9), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 2, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Liasanya on Position 0Adding Char Ork Späher on Position 1Adding Char Edorian on Position 2Adding Char Grasam on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/7) cost is 2
Calculating cost to destination (14/6) cost is 4
found 2 valid attack positions, closest at (13/7) (dist: 2), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork Späher is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Ork Späher canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Ork Späher ID 9, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
Found 2 Enemies with line of sight
Top 1: Pos(12/9) / Dist2 / Targetid2: BattleCharacter(Zodan)
Top 2: Pos(9/4) / Dist5 / Targetid5: BattleCharacter(Edorian)
Found at least one
Target Zodan is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Ork Späher)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Ork Späher from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(14/7) / Dist5 / Targetid0: BattleCharacter(Ork Späher)
Found at least one
Target Ork Späher is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 44 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Ork Späher) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Ork Späher is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Ork Späher
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Elwene on Position 0Adding Char Coruna on Position 1Adding Char Zodan on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Currentcontrol is NOT null, reactivating
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 19,98%, Dir 1, moving False, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CurrentControl is CampController, using recoverAfterBattle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey is [Journey: maptext_rt_road, Pos 19,98%, Dir 1, moving False, route ljasdahl-ljasdahl], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Recover after battle, script is 
var battleresult = 'victory';
if (battleresult == "victory") startdlg("post_camp_fight");
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Camptype is NOT battle, regenerating
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Freeze-Log for camp type nature
Not adding for Temp -9 > -10 at 21 o'clock yesterday
Not adding for Temp -9 > -10 at 22 o'clock yesterday
Not adding for Temp -9 > -10 at 23 o'clock yesterday
Adding +1 for Temp -13 <= -10 at 0 o'clock today
Adding +1 for Temp -13 <= -10 at 1 o'clock today
Adding +1 for Temp -13 <= -10 at 2 o'clock today
Adding +1 for Temp -12 <= -10 at 3 o'clock today
Adding +1 for Temp -11 <= -10 at 4 o'clock today
Adding +1 for Temp -10 <= -10 at 5 o'clock today
Freezemod Total is 6 for 8 hours of sleep
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing post_camp_fight [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 19,98%, Dir 1, moving False, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

winFocusStack already contains DialogueCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick gemütlich_reise_rm from List map, target volume 0,28, Duration 220,733
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog post_camp_battle_hl[1] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing post_camp_fight [3]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown reaction forceJourney for partner post_camp_battle_hl
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 19,98%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22396898 breakstart was 22396898
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

JOURNEY: Doing Random Check, nextcheck was 259, ctime 259,2234, next Check atnext Check at 260
No Random Encounter, Setting nexttime to 261
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Liasanya: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Liasanya: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 19,98%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22396948 breakstart was 22396948
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Elwene: Removing battle effect battlestance_3, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Elwene: Removing durable effect battlestance_3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22397155
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, event, perc 20,11419, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleEvent Type:event
Hint:
Route: ljasdahl-ljasdahl
Script:if( getSpecialState("maptext_2") == 0 ) {

  setSpecialState("maptext_2",1);

  startDialogueAt("maptext_area_info", "2");

}
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing maptext_area_info [2]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog maptext_area_info_hl[2] dlgResponse 0 = 2a
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing maptext_area_info [2a]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog maptext_area_info_hl[2a] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 20,11%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22397155 breakstart was 22397155
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Zodan: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Zodan: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Grasam: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Grasam: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Coruna: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Coruna: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Edorian: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Edorian: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 21,33%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22399223 breakstart was 22399223
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 23,49%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22402820 breakstart was 22402820
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22404099
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, camp_suggest, perc 24,26649, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 24,26%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22404099 breakstart was 22404099
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 25,64%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22406418 breakstart was 22406418
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 27,79%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22410025 breakstart was 22410025
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22411322
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, camp_suggest, perc 28,5844, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 28,58%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22411322 breakstart was 22411322
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 29,96%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22413651 breakstart was 22413651
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 32,11%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22417256 breakstart was 22417256
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22418543
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, camp_suggest, perc 32,89442, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 32,89%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22418543 breakstart was 22418543
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 34,24%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22420808 breakstart was 22420808
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 36,41%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22424452 breakstart was 22424452
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22425762
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, camp_suggest, perc 37,21114, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 37,21%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22425762 breakstart was 22425762
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 38,54%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22428012 breakstart was 22428012
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 40,72%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22431648 breakstart was 22431648
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22432984
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, camp_suggest, perc 41,53511, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 41,53%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22432984 breakstart was 22432984
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 42,84%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22435207 breakstart was 22435207
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, camp_force, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22436502
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, camp_force, perc 43,63433, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, ljasdahl, ljasdahl
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

		var elfchar = -1;

		var nonelfchar = -1;

		var elffound = 0;

		var nonelffound = 0;

		for (var i=0; i < getPartyCount();i++) {

			if (canAct(i)) {

				var class1 = getCharClass(i);

				if (elffound == 0) {

					if (class1 == "shireelf" || class1 =="iceelf" || class1 == "woodelf") { elfchar = i; elffound = 1; }				}

				if (nonelffound == 0) {

					if (class1 != "shireelf" && class1 !="iceelf" && class1 != "woodelf") { nonelfchar = i; nonelffound = 1; }

				}

			}

		}

if (elfchar > -1) {

        setSpecialState("map.hq5_elfchar",elfchar);

        setSpecialState("map.hq5_nonelfchar",nonelfchar);

	startdlg("strasse_HansQuest5"); 

	return false;

	} else return true;

} else return true;

}

else var chance = rollRandom(1,20);

	if (chance < 2) {

startDialogueAt("campNature",1);

return false;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick leichte_spannung_rm from List rest, target volume 0,28, Duration 171,597
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: item_10 (UnityEngine.BoxCollider) (item_10), container 
container is null, itemdrop item: item_10 (CraftyDDItem)
itemdrop container: et_shield (item_10)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: et_shield (CraftyDDContainer)
returnaction is moveback
No valid container under the mouse -- revert the item's parent inventory16 (UnityEngine.Transform)
Moving item ItemEntry(price: 0, Item: [Item Pfeil (ID 10), Uses 0, Count 8, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: Character D (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: Character C (CraftyDDCharacter)
returnaction is delete
Destroying item
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: inventory17 (UnityEngine.BoxCollider) (inventory17), container inventory17 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: inventory17 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Vollmacht des Hetmanns (ID 253), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing Item script:
var itemslot = "inventory03";
var curchar = 1;
startDialogueAt('gespraechalle_dlg',1);
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [2]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[2] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [22]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[22] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing Item script:
var itemslot = "inventory03";
var curchar = 1;
startDialogueAt('gespraechalle_dlg',1);
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [2]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[2] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [23]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[23] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [23]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[23] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [23]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[23] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [23]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[23] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechkroete_dlg [11]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechkroete_dlg_hl[11] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechkroete_dlg [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [2]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[2] dlgResponse 5 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing gespraechalle_dlg [7]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog gespraechalle_dlg_hl[7] dlgResponse 2 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: item_160 (UnityEngine.BoxCollider) (item_160), container 
container is null, itemdrop item: item_160 (CraftyDDItem)
itemdrop container: et_weapon (item_160)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Switching parent of item_160 to inventory07, scale 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: et_weapon (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Schleuder (ID 120), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Successfully found food, restskill is 1
Current total party hunger 178
Ration Hungermod is -20
Total Hunger 178 > 60, sating partly
Sating [PlayerChar 'Liasanya'] CHunger 29, HungerLeft 60 Modification -10
Sating [PlayerChar 'Elwene'] CHunger 29, HungerLeft 50 Modification -10
Sating [PlayerChar 'Zodan'] CHunger 29, HungerLeft 40 Modification -10
Sating [PlayerChar 'Grasam'] CHunger 29, HungerLeft 30 Modification -10
Sating [PlayerChar 'Coruna'] CHunger 29, HungerLeft 20 Modification -10
Sating [PlayerChar 'Edorian'] CHunger 33, HungerLeft 10 Modification -10
Remaining Ration value 0 not enough to make a full ration with 20
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

LandRouteType seawater found herbs!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Herblist:
Herb Vierblättrige Einbeere (ID 60), Weight 4
Herb Wirselkraut (ID 61), Weight 4
Herb Gulmondblatt (ID 63), Weight 1
Herb Tarnele (ID 64), Weight 2
Weight Sum: 11
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving to %path%/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Weatherforecast for 260,0002 season 4 area coast: WeatherForecast[ Clouds many Wind light Rain none, Temp -13 - -5 = uwsValue 11 ]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Freeze-Log for camp type nature
Adding +1 for Temp -10 <= -10 at 19 o'clock yesterday
Adding +1 for Temp -11 <= -10 at 20 o'clock yesterday
Adding +1 for Temp -12 <= -10 at 21 o'clock yesterday
Adding +1 for Temp -13 <= -10 at 22 o'clock yesterday
Adding +1 for Temp -13 <= -10 at 23 o'clock yesterday
Adding +1 for Temp -13 <= -10 at 0 o'clock today
Adding +1 for Temp -13 <= -10 at 1 o'clock today
Adding +1 for Temp -13 <= -10 at 2 o'clock today
Adding +1 for Temp -12 <= -10 at 3 o'clock today
Adding +1 for Temp -11 <= -10 at 4 o'clock today
Adding +1 for Temp -10 <= -10 at 5 o'clock today
Freezemod Total is 11 for 10 hours of sleep
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect erfrierungen registerGlobal diddamagecount
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect erfrierungen activateInterval dodamage every 24
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 43,63%, Dir 1, moving False, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick reise_02_rm from List map, target volume 0,28, Duration 212,478
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 43,63%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22484202 breakstart was 22437402
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

JOURNEY: Doing Random Check, nextcheck was 260, ctime 260,2338, next Check atnext Check at 261
Available Random encounter number: 20

Der Info-Barde, reise21_orkueberfall, reise23_orkueberfall2, ehrlicher_joerg, goldliebe_einstieg, reise60_huette, einealte, wegelagerer, HansQuest6, random_danger, reise12_nashorn, reise13_faehrte, reise38_orklager, HansQuest9, erika_revenge, asleif, btb_attackers, reise2_auerochse_sw, random_seawater, otta_revenge, 

Random encounter 'reise12_nashorn' at: 260,716


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 43,63%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22484255 breakstart was 22484255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 44,44%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22485640 breakstart was 22485640
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22487646
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, userbreak, perc 45,65829, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, ljasdahl, ljasdahl
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey is [Journey: maptext_rt_road, Pos 45,65%, Dir 1, moving False, route ljasdahl-ljasdahl], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

		var elfchar = -1;

		var nonelfchar = -1;

		var elffound = 0;

		var nonelffound = 0;

		for (var i=0; i < getPartyCount();i++) {

			if (canAct(i)) {

				var class1 = getCharClass(i);

				if (elffound == 0) {

					if (class1 == "shireelf" || class1 =="iceelf" || class1 == "woodelf") { elfchar = i; elffound = 1; }				}

				if (nonelffound == 0) {

					if (class1 != "shireelf" && class1 !="iceelf" && class1 != "woodelf") { nonelfchar = i; nonelffound = 1; }

				}

			}

		}

if (elfchar > -1) {

        setSpecialState("map.hq5_elfchar",elfchar);

        setSpecialState("map.hq5_nonelfchar",nonelfchar);

	startdlg("strasse_HansQuest5"); 

	return false;

	} else return true;

} else return true;

}

else var chance = rollRandom(1,20);

	if (chance < 2) {

startDialogueAt("campNature",1);

return false;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick leichte_spannung_rm from List rest, target volume 0,28, Duration 171,597
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: Character F (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

removing 1 Items of id 61
Skipping slot inventory01 because it doesn't contain item 61
Skipping slot inventory02 because it doesn't contain item 61
Skipping slot inventory03 because it doesn't contain item 61
Skipping slot inventory04 because it doesn't contain item 61
Skipping slot inventory05 because it doesn't contain item 61
Skipping slot inventory06 because it doesn't contain item 61
Skipping slot inventory07 because it doesn't contain item 61
Skipping slot inventory08 because it doesn't contain item 61
Skipping slot inventory09 because it doesn't contain item 61
Skipping slot inventory10 because it doesn't contain item 61
Skipping slot inventory11 because it doesn't contain item 61
Skipping slot inventory12 because it doesn't contain item 61
Skipping slot inventory13 because it doesn't contain item 61
Removing remaining 0 items from slot inventory14, slot now contains 14
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: Character E (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: Character E (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing Item script:
var itemslot = "inventory21";
var curchar = 5;
startdlg('beutel_verstauen');
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing beutel_verstauen [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing beutel_verstauen [111]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

removing 3 Items of id 128
Skipping slot inventory01 because it doesn't contain item 128
Skipping slot inventory02 because it doesn't contain item 128
Skipping slot inventory03 because it doesn't contain item 128
Skipping slot inventory04 because it doesn't contain item 128
Skipping slot inventory05 because it doesn't contain item 128
Skipping slot inventory06 because it doesn't contain item 128
Skipping slot inventory07 because it doesn't contain item 128
Skipping slot inventory08 because it doesn't contain item 128
Skipping slot inventory09 because it is empty
Removing 3 items from slot inventory10, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

removing 1 Items of id 130
Skipping slot inventory01 because it doesn't contain item 130
Skipping slot inventory02 because it doesn't contain item 130
Skipping slot inventory03 because it doesn't contain item 130
Skipping slot inventory04 because it doesn't contain item 130
Skipping slot inventory05 because it doesn't contain item 130
Skipping slot inventory06 because it doesn't contain item 130
Skipping slot inventory07 because it doesn't contain item 130
Skipping slot inventory08 because it doesn't contain item 130
Skipping slot inventory09 because it is empty
Skipping slot inventory10 because it is empty
Removing 1 items from slot inventory11, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

removing 1 Items of id 122
Skipping slot inventory01 because it doesn't contain item 122
Skipping slot inventory02 because it doesn't contain item 122
Skipping slot inventory03 because it doesn't contain item 122
Skipping slot inventory04 because it doesn't contain item 122
Skipping slot inventory05 because it doesn't contain item 122
Skipping slot inventory06 because it doesn't contain item 122
Skipping slot inventory07 because it doesn't contain item 122
Skipping slot inventory08 because it doesn't contain item 122
Skipping slot inventory09 because it is empty
Skipping slot inventory10 because it is empty
Skipping slot inventory11 because it is empty
Removing 1 items from slot inventory12, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

removing 2 Items of id 131
Skipping slot inventory01 because it doesn't contain item 131
Skipping slot inventory02 because it doesn't contain item 131
Skipping slot inventory03 because it doesn't contain item 131
Skipping slot inventory04 because it doesn't contain item 131
Skipping slot inventory05 because it doesn't contain item 131
Skipping slot inventory06 because it doesn't contain item 131
Skipping slot inventory07 because it doesn't contain item 131
Skipping slot inventory08 because it doesn't contain item 131
Skipping slot inventory09 because it is empty
Skipping slot inventory10 because it is empty
Skipping slot inventory11 because it is empty
Skipping slot inventory12 because it is empty
Removing 2 items from slot inventory13, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

removing 3 Items of id 63
Skipping slot inventory01 because it doesn't contain item 63
Skipping slot inventory02 because it doesn't contain item 63
Skipping slot inventory03 because it doesn't contain item 63
Skipping slot inventory04 because it doesn't contain item 63
Skipping slot inventory05 because it doesn't contain item 63
Skipping slot inventory06 because it doesn't contain item 63
Skipping slot inventory07 because it doesn't contain item 63
Skipping slot inventory08 because it doesn't contain item 63
Skipping slot inventory09 because it is empty
Skipping slot inventory10 because it is empty
Skipping slot inventory11 because it is empty
Skipping slot inventory12 because it is empty
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Removing 3 items from slot inventory15, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

removing 1 Items of id 64
Skipping slot inventory01 because it doesn't contain item 64
Skipping slot inventory02 because it doesn't contain item 64
Skipping slot inventory03 because it doesn't contain item 64
Skipping slot inventory04 because it doesn't contain item 64
Skipping slot inventory05 because it doesn't contain item 64
Skipping slot inventory06 because it doesn't contain item 64
Skipping slot inventory07 because it doesn't contain item 64
Skipping slot inventory08 because it doesn't contain item 64
Skipping slot inventory09 because it is empty
Skipping slot inventory10 because it is empty
Skipping slot inventory11 because it is empty
Skipping slot inventory12 because it is empty
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Skipping slot inventory15 because it is empty
Skipping slot inventory16 because it doesn't contain item 64
Removing 1 items from slot inventory17, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: inventory09 (UnityEngine.BoxCollider) (inventory09), container inventory09 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: inventory09 (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Pfeil (ID 10), Uses 0, Count 8, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 45,65%, Dir 1, moving False, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick gemütlich_reise_rm from List map, target volume 0,28, Duration 220,733
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 45,65%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22495746 breakstart was 22495746
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 45,65%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22495794 breakstart was 22495794
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 46,01%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22496429 breakstart was 22496429
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 48,16%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22500023 breakstart was 22500023
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22503109
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, event, perc 50,03386, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleEvent Type:event
Hint:
Route: ljasdahl-ljasdahl
Script:if( getSpecialState("reisender_kraemer") == 0 ) {

  setSpecialState("reisender_kraemer",1);

  startdlg("reisender_kraemer");

}


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing reisender_kraemer [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog reisender_kraemer_hl[1] dlgResponse 1 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing reisender_kraemer [3]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog reisender_kraemer_hl[3] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 50,03%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22503109 breakstart was 22503109
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 50,29%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22503602 breakstart was 22503602
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 52,46%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22507210 breakstart was 22507210
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 54,63%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22510837 breakstart was 22510837
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 56,78%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22514431 breakstart was 22514431
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 58,94%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22518042 breakstart was 22518042
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 61,09%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22521631 breakstart was 22521631
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpLiasanya: Removing nonbattle effect healattempt_sick, started at 260,2841, duration 0,4166667, current time 260,7012, so 260,7007 < 260,7012
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Liasanya: Removing durable effect healattempt_sick
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 63,25%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22525237 breakstart was 22525237
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

JOURNEY: executing Random Encounter reise12_nashorn/none
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22525911
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, event, perc 63,66589, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleEvent Type:event
Hint:
Route: land
Script:if( "mountain" == getCurrentRouteType() )

startdlg("random_mountain");

else if("swamp" == getCurrentRouteType() )

startdlg("random_danger");

else if("seawater" == getCurrentRouteType() )

startdlg("random_seawater");

else startdlg("reise12_nashorn");
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing random_seawater [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing random_seawater [2]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog random_seawater_hl[2] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 63,66%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22525911 breakstart was 22525911
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 65,41%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22528852 breakstart was 22528852
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, camp_suggest, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22531006
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, camp_suggest, perc 66,71945, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, ljasdahl, ljasdahl
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey is [Journey: maptext_rt_road, Pos 66,71%, Dir 1, moving False, route ljasdahl-ljasdahl], breakreason is camp_suggest
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

		var elfchar = -1;

		var nonelfchar = -1;

		var elffound = 0;

		var nonelffound = 0;

		for (var i=0; i < getPartyCount();i++) {

			if (canAct(i)) {

				var class1 = getCharClass(i);

				if (elffound == 0) {

					if (class1 == "shireelf" || class1 =="iceelf" || class1 == "woodelf") { elfchar = i; elffound = 1; }				}

				if (nonelffound == 0) {

					if (class1 != "shireelf" && class1 !="iceelf" && class1 != "woodelf") { nonelfchar = i; nonelffound = 1; }

				}

			}

		}

if (elfchar > -1) {

        setSpecialState("map.hq5_elfchar",elfchar);

        setSpecialState("map.hq5_nonelfchar",nonelfchar);

	startdlg("strasse_HansQuest5"); 

	return false;

	} else return true;

} else return true;

}

else var chance = rollRandom(1,20);

	if (chance < 2) {

startDialogueAt("campNature",1);

return false;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick leichte_spannung_rm from List rest, target volume 0,28, Duration 171,597
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: Character F (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

removing 1 Items of id 61
Skipping slot inventory01 because it doesn't contain item 61
Skipping slot inventory02 because it doesn't contain item 61
Skipping slot inventory03 because it doesn't contain item 61
Skipping slot inventory04 because it doesn't contain item 61
Skipping slot inventory05 because it doesn't contain item 61
Skipping slot inventory06 because it doesn't contain item 61
Skipping slot inventory07 because it doesn't contain item 61
Skipping slot inventory08 because it doesn't contain item 61
Skipping slot inventory09 because it doesn't contain item 61
Removing remaining 0 items from slot inventory10, slot now contains 13
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Successfully found food, restskill is 6
Current total party hunger 202
Ration Hungermod is -20
Total Hunger 202 > 200, sating partly
Sating [PlayerChar 'Liasanya'] CHunger 33, HungerLeft 200 Modification -33
Sating [PlayerChar 'Elwene'] CHunger 33, HungerLeft 167 Modification -33
Sating [PlayerChar 'Zodan'] CHunger 33, HungerLeft 134 Modification -33
Sating [PlayerChar 'Grasam'] CHunger 33, HungerLeft 101 Modification -33
Sating [PlayerChar 'Coruna'] CHunger 33, HungerLeft 68 Modification -33
Sating [PlayerChar 'Edorian'] CHunger 37, HungerLeft 35 Modification -35
Remaining Ration value 0 not enough to make a full ration with 20
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving to %path%/Documents/BladeofDestiny/save/camp.dsa1save
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Weatherforecast for 261,0023 season 4 area coast: WeatherForecast[ Clouds many Wind fresh Rain none, Temp -13 - -5 = uwsValue 11 ]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpLiasanya: Removing nonbattle effect healattempt_sick, started at 260,7755, duration 0,4166667, current time 261,193, so 261,1922 < 261,193
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Liasanya: Removing durable effect healattempt_sick
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Freeze-Log for camp type nature
Adding +1 for Temp -13 <= -10 at 22 o'clock yesterday
Adding +1 for Temp -13 <= -10 at 23 o'clock yesterday
Adding +1 for Temp -13 <= -10 at 0 o'clock today
Adding +1 for Temp -13 <= -10 at 1 o'clock today
Adding +1 for Temp -13 <= -10 at 2 o'clock today
Adding +1 for Temp -12 <= -10 at 3 o'clock today
Adding +1 for Temp -11 <= -10 at 4 o'clock today
Adding +1 for Temp -10 <= -10 at 5 o'clock today
Freezemod Total is 8 for 7 hours of sleep
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect erfrierungen registerGlobal diddamagecount
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Durableeffect erfrierungen activateInterval dodamage every 24
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 66,71%, Dir 1, moving False, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick gemütlich_reise_rm from List map, target volume 0,28, Duration 220,733
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 66,71%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22570606 breakstart was 22531006
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

JOURNEY: Doing Random Check, nextcheck was 261, ctime 261,2339, next Check atnext Check at 262
Available Random encounter number: 20

Der Info-Barde, reise21_orkueberfall, reise23_orkueberfall2, ehrlicher_joerg, goldliebe_einstieg, reise60_huette, einealte, wegelagerer, HansQuest6, random_danger, reise12_nashorn, reise13_faehrte, reise38_orklager, HansQuest9, erika_revenge, asleif, btb_attackers, reise2_auerochse_sw, random_seawater, otta_revenge, 

Random encounter 'reise38_orklager' at: 261,929


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 66,71%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22570651 breakstart was 22570651
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 67,52%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22572043 breakstart was 22572043
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, userbreak, camp: True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22575237
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, userbreak, perc 69,46358, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found handler for rest_nature: CampCtrl (CampController)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, ljasdahl, ljasdahl
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey is [Journey: maptext_rt_road, Pos 69,46%, Dir 1, moving False, route ljasdahl-ljasdahl], breakreason is userbreak
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Entering Camp with onenterscript function OnSleep() {



if (getSpecialState("map.hansquest5") != 1) {

var chance = rollRandom(1,20);

	if (chance < 3) {

		var elfchar = -1;

		var nonelfchar = -1;

		var elffound = 0;

		var nonelffound = 0;

		for (var i=0; i < getPartyCount();i++) {

			if (canAct(i)) {

				var class1 = getCharClass(i);

				if (elffound == 0) {

					if (class1 == "shireelf" || class1 =="iceelf" || class1 == "woodelf") { elfchar = i; elffound = 1; }				}

				if (nonelffound == 0) {

					if (class1 != "shireelf" && class1 !="iceelf" && class1 != "woodelf") { nonelfchar = i; nonelffound = 1; }

				}

			}

		}

if (elfchar > -1) {

        setSpecialState("map.hq5_elfchar",elfchar);

        setSpecialState("map.hq5_nonelfchar",nonelfchar);

	startdlg("strasse_HansQuest5"); 

	return false;

	} else return true;

} else return true;

}

else var chance = rollRandom(1,20);

	if (chance < 2) {

startDialogueAt("campNature",1);

return false;

} else return true;

}
function OnGuard(){}

function OnLeave(){}

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick leichte_spannung_rm from List rest, target volume 0,28, Duration 171,597
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: Character C (CraftyDDCharacter)
returnaction is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

removing 1 Items of id 61
Skipping slot inventory01 because it doesn't contain item 61
Skipping slot inventory02 because it doesn't contain item 61
Skipping slot inventory03 because it doesn't contain item 61
Skipping slot inventory04 because it doesn't contain item 61
Skipping slot inventory05 because it doesn't contain item 61
Skipping slot inventory06 because it doesn't contain item 61
Skipping slot inventory07 because it doesn't contain item 61
Skipping slot inventory08 because it doesn't contain item 61
Skipping slot inventory09 because it doesn't contain item 61
Skipping slot inventory10 because it doesn't contain item 61
Skipping slot inventory11 because it doesn't contain item 61
Skipping slot inventory12 because it doesn't contain item 61
Skipping slot inventory13 because it doesn't contain item 61
Skipping slot inventory14 because it doesn't contain item 61
Removing remaining 0 items from slot inventory15, slot now contains 12
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 69,46%, Dir 1, moving False, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick reise_02_rm from List map, target volume 0,28, Duration 212,478
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 69,46%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22583337 breakstart was 22575237
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 69,46%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22583386 breakstart was 22583386
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22583512
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, event, perc 69,54002, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleEvent Type:event
Hint:
Route: afterrest
Script:startdlg("afterrest");
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing afterrest [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing reise59_hundenachrast [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown reaction undefined for partner afterrest_hl
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 69,54%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22583512 breakstart was 22583512
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog reise59_spuren_hl[1] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing reise59_hundenachrast [2]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog reise59_spuren_hl[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing reise59_hundenachrast [3]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing reise59_hundenachrast [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog reise59_spuren_hl[4] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing reise59_hundenachrast [6]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for wegkampf_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initializing Battle reise59_hundenachrast in Scene wegkampf_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown main iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Current Board contains: 
(0/0) (0/1) (0/2) (0/3) (0/4) (0/5) (0/6) (0/7) (0/8) (0/9) (0/10) (0/11) (1/0) (1/1) (1/2) (1/3) (1/4) (1/5) (1/6) (1/7) (1/8) (1/9) (1/10) (1/11) (2/0) (2/1) (2/2) (2/3) (2/4) (2/5) (2/6) (2/7) (2/8) (2/9) (2/10) (2/11) (3/0) (3/1) (3/2) (3/3) (3/4) (3/5) (3/6) (3/7) (3/8) (3/9) (3/10) (3/11) (4/0) (4/1) (4/2) (4/3) (4/4) (4/5) (4/6) (4/7) (4/8) (4/9) (4/10) (4/11) (5/0) (5/1) (5/2) (5/3) (5/4) (5/5) (5/6) (5/7) (5/8) (5/9) (5/10) (5/11) (6/0) (6/1) (6/2) (6/3) (6/4) (6/5) (6/6) (6/7) (6/8) (6/9) (6/10) (6/11) (7/0) (7/1) (7/2) (7/3) (7/4) (7/5) (7/6) (7/7) (7/8) (7/9) (7/10) (7/11) (8/0) (8/1) (8/2) (8/3) (8/4) (8/5) (8/6) (8/7) (8/8) (8/9) (8/10) (8/11) (9/0) (9/1) (9/2) (9/3) (9/4) (9/5) (9/6) (9/7) (9/8) (9/9) (9/10) (9/11) (10/0) (10/1) (10/2) (10/3) (10/4) (10/5) (10/6) (10/7) (10/8) (10/9) (10/10) (10/11) (11/0) (11/1) (11/2) (11/3) (11/4) (11/5) (11/6) (11/7) (11/8) (11/9) (11/10) (11/11) (12/0) (12/1) (12/2) (12/3) (12/4) (12/5) (12/6) (12/7) (12/8) (12/9) (12/10) (12/11) (13/0) (13/1) (13/2) (13/3) (13/4) (13/5) (13/6) (13/7) (13/8) (13/9) (13/10) (13/11) (14/0) (14/1) (14/2) (14/3) (14/4) (14/5) (14/6) (14/7) (14/8) (14/9) (14/10) (14/11) (15/0) (15/1) (15/2) (15/3) (15/4) (15/5) (15/6) (15/7) (15/8) (15/9) (15/10) (15/11) (16/0) (16/1) (16/2) (16/3) (16/4) (16/5) (16/6) (16/7) (16/8) (16/9) (16/10) (16/11) (17/0) (17/1) (17/2) (17/3) (17/4) (17/5) (17/6) (17/7) (17/8) (17/9) (17/10) (17/11) 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding monster (id: 71) to delayed spawn queue. spawnRound: 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding monster (id: 71) to delayed spawn queue. spawnRound: 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding monster (id: 71) to delayed spawn queue. spawnRound: 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding monster (id: 71) to delayed spawn queue. spawnRound: 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding monster (id: 71) to delayed spawn queue. spawnRound: 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding monster (id: 71) to delayed spawn queue. spawnRound: 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding monster (id: 71) to delayed spawn queue. spawnRound: 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding monster (id: 71) to delayed spawn queue. spawnRound: 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding monster (id: 71) to delayed spawn queue. spawnRound: 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding monster (id: 71) to delayed spawn queue. spawnRound: 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Liasanya: [BCAData: MT0 / WT-1
 / elf_female_03, elf_hair_01, elf_boot, elf_quiver, elf_arm_fur]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for P Liasanya: 
found dispclass schilde
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Elwene: [BCAData: MT0 / WT1
 / Wizards_hair_02]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for P Elwene: 
found dispclass schilde
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Grasam: [BCAData: MT4 / WT-1
 / dwarf_rgl_body, dwarf_head_beard_02, dwarf_head_hair]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Coruna: [BCAData: MT2 / WT0
 / Wizards_hood, Wizards_rgl_cloth]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for P Coruna: 
found dispclass schilde
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Edorian: [BCAData: MT1 / WT-1
 / Wizards_rgl, Wizards_head_03, Wizards_hair_02]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Steppenhund(battle/wolf): 
zweihaender count is zero, falling back to schwerter
schwerter count is zero, falling back to hiebwaffen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Steppenhund(battle/wolf): 
schwerter count is zero, falling back to hiebwaffen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Steppenhund(battle/wolf): 
zweihaender count is zero, falling back to schwerter
schwerter count is zero, falling back to hiebwaffen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Steppenhund(battle/wolf): 
aexte count is zero, falling back to hiebwaffen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Steppenhund(battle/wolf): 
aexte count is zero, falling back to hiebwaffen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Edorian on Position 0Adding Char Steppenhund on Position 1Adding Char Elwene on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0,28, Duration 173,06
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 8, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (5/8) cost is 10
Calculating cost to destination (6/7) cost is 12
Calculating cost to destination (6/9) cost is 8
Calculating cost to destination (7/7) cost is 13
Calculating cost to destination (8/6) cost is 9
Calculating cost to destination (9/7) cost is 7
Calculating cost to destination (9/8) cost is 6
Calculating cost to destination (8/9) cost is 6
Calculating cost to destination (7/7) cost is 13
Calculating cost to destination (7/9) cost is 7
Calculating cost to destination (6/6) cost is 13
Calculating cost to destination (7/5) cost is 11
Calculating cost to destination (8/6) cost is 9
Calculating cost to destination (7/7) cost is 13
Calculating cost to destination (3/4) cost is 16
Calculating cost to destination (4/3) cost is 16
Calculating cost to destination (5/4) cost is 14
Calculating cost to destination (4/5) cost is 14
found 18 valid attack positions, closest at (9/8) (dist: 6), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ResetCharacterPosition(delayTime: 20, targetTile: Tile(9, 8)) - Character seems to hang. Emergency Reset!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 8, current BP 4
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 10, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (5/8) cost is 11
Calculating cost to destination (6/7) cost is 11
Calculating cost to destination (6/9) cost is 9
Calculating cost to destination (5/4) cost is 15
Calculating cost to destination (6/3) cost is 15
Calculating cost to destination (7/4) cost is 13
Calculating cost to destination (6/5) cost is 13
Calculating cost to destination (8/7) cost is 9
Calculating cost to destination (8/9) cost is 7
Calculating cost to destination (7/7) cost is 10
Calculating cost to destination (7/9) cost is 8
Calculating cost to destination (6/6) cost is 12
Calculating cost to destination (7/5) cost is 12
Calculating cost to destination (8/6) cost is 10
Calculating cost to destination (7/7) cost is 10
Calculating cost to destination (3/4) cost is 17
Calculating cost to destination (4/3) cost is 17
Calculating cost to destination (5/4) cost is 15
Calculating cost to destination (4/5) cost is 15
found 19 valid attack positions, closest at (8/9) (dist: 7), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ResetCharacterPosition(delayTime: 20, targetTile: Tile(8, 9)) - Character seems to hang. Emergency Reset!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 10, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 7, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/5) cost is 18
Calculating cost to destination (2/4) cost is 18
Calculating cost to destination (3/5) cost is 16
Calculating cost to destination (2/6) cost is 16
Calculating cost to destination (5/4) cost is 15
Calculating cost to destination (6/3) cost is 15
Calculating cost to destination (7/4) cost is 13
Calculating cost to destination (6/5) cost is 13
Calculating cost to destination (8/7) cost is 9
Calculating cost to destination (6/8) cost is 10
Calculating cost to destination (7/7) cost is 10
Calculating cost to destination (7/9) cost is 8
Calculating cost to destination (6/6) cost is 12
Calculating cost to destination (7/5) cost is 12
Calculating cost to destination (8/6) cost is 10
Calculating cost to destination (7/7) cost is 10
Calculating cost to destination (3/4) cost is 17
Calculating cost to destination (4/3) cost is 17
Calculating cost to destination (5/4) cost is 15
Calculating cost to destination (4/5) cost is 15
found 20 valid attack positions, closest at (7/9) (dist: 8), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ResetCharacterPosition(delayTime: 20, targetTile: Tile(7, 9)) - Character seems to hang. Emergency Reset!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 7, current BP 2
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Grasam is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 9, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/5) cost is 18
Calculating cost to destination (2/4) cost is 18
Calculating cost to destination (3/5) cost is 16
Calculating cost to destination (2/6) cost is 16
Calculating cost to destination (5/4) cost is 15
Calculating cost to destination (6/3) cost is 15
Calculating cost to destination (7/4) cost is 13
Calculating cost to destination (6/5) cost is 13
Calculating cost to destination (8/7) cost is 9
Calculating cost to destination (6/8) cost is 12
Calculating cost to destination (7/7) cost is 10
Calculating cost to destination (6/6) cost is 12
Calculating cost to destination (7/5) cost is 12
Calculating cost to destination (8/6) cost is 10
Calculating cost to destination (7/7) cost is 10
Calculating cost to destination (3/4) cost is 17
Calculating cost to destination (4/3) cost is 17
Calculating cost to destination (5/4) cost is 15
Calculating cost to destination (4/5) cost is 15
found 19 valid attack positions, closest at (8/7) (dist: 9), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0,28, Duration 173,06
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

getHealthByIndex: Converted val 0 to graphical
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

getHealthByIndex: Converted val 0 to graphical
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ResetCharacterPosition(delayTime: 20, targetTile: Tile(8, 7)) - Character seems to hang. Emergency Reset!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 9, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 6, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/5) cost is 20
Calculating cost to destination (2/4) cost is 20
Calculating cost to destination (3/5) cost is 18
Calculating cost to destination (2/6) cost is 18
Calculating cost to destination (5/4) cost is 17
Calculating cost to destination (6/3) cost is 17
Calculating cost to destination (7/4) cost is 15
Calculating cost to destination (6/5) cost is 15
Calculating cost to destination (6/8) cost is 12
Calculating cost to destination (7/7) cost is 14
Calculating cost to destination (6/6) cost is 14
Calculating cost to destination (7/5) cost is 14
Calculating cost to destination (8/6) cost is 12
Calculating cost to destination (7/7) cost is 14
Calculating cost to destination (3/4) cost is 19
Calculating cost to destination (4/3) cost is 19
Calculating cost to destination (5/4) cost is 17
Calculating cost to destination (4/5) cost is 17
found 18 valid attack positions, closest at (6/8) (dist: 12), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ResetCharacterPosition(delayTime: 20, targetTile: Tile(7, 10)) - Character seems to hang. Emergency Reset!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 6, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Elwene on Position 0Adding Char Edorian on Position 1Adding Char Steppenhund on Position 2Adding Char Liasanya on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 8, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/5) cost is 11
Calculating cost to destination (2/4) cost is 11
Calculating cost to destination (3/5) cost is 9
Calculating cost to destination (3/1) cost is 13
Calculating cost to destination (4/0) cost is 13
Calculating cost to destination (5/1) cost is 11
Calculating cost to destination (3/5) cost is 9
Calculating cost to destination (4/4) cost is 9
Calculating cost to destination (5/5) cost is 7
Calculating cost to destination (4/6) cost is 7
Calculating cost to destination (1/6) cost is 10
Calculating cost to destination (3/6) cost is 8
Calculating cost to destination (2/7) cost is 8
Calculating cost to destination (3/2) cost is 12
Calculating cost to destination (5/2) cost is 10
Calculating cost to destination (4/3) cost is 10
Calculating cost to destination (1/1) cost is 15
Calculating cost to destination (2/0) cost is 15
Calculating cost to destination (3/1) cost is 13
Calculating cost to destination (2/2) cost is 13
found 20 valid attack positions, closest at (5/5) (dist: 7), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 8, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: item_120 (UnityEngine.BoxCollider) (item_120), container 
container is null, itemdrop item: item_120 (CraftyDDItem)
itemdrop container: et_weapon (item_120)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Switching parent of item_120 to inventory07, scale 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Liasanya: [BCAData: MT0 / WT-1
 / elf_female_03, elf_hair_01, elf_boot, elf_quiver, elf_arm_fur]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for P Liasanya: 
found dispclass schilde
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: et_weapon (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Sila-Thara (ID 160), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 9, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/0) cost is 12
Calculating cost to destination (3/2) cost is 10
Calculating cost to destination (4/0) cost is 11
Calculating cost to destination (5/1) cost is 9
Calculating cost to destination (3/5) cost is 7
Calculating cost to destination (4/4) cost is 7
Calculating cost to destination (4/6) cost is 5
Calculating cost to destination (1/6) cost is 8
Calculating cost to destination (2/5) cost is 8
Calculating cost to destination (3/6) cost is 6
Calculating cost to destination (2/7) cost is 6
Calculating cost to destination (3/2) cost is 10
Calculating cost to destination (5/2) cost is 8
Calculating cost to destination (4/3) cost is 8
Calculating cost to destination (1/1) cost is 13
Calculating cost to destination (2/0) cost is 13
Calculating cost to destination (2/2) cost is 11
found 17 valid attack positions, closest at (4/6) (dist: 5), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Zodan lost weapon, wl True, wb False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 9, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Grasam on Position 0Adding Char Coruna on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 7, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/0) cost is 13
Calculating cost to destination (3/2) cost is 11
Calculating cost to destination (4/0) cost is 12
Calculating cost to destination (5/1) cost is 10
Calculating cost to destination (4/2) cost is 10
Calculating cost to destination (3/5) cost is 8
Calculating cost to destination (4/4) cost is 8
Calculating cost to destination (0/3) cost is 15
Calculating cost to destination (1/4) cost is 11
Calculating cost to destination (0/5) cost is 11
Calculating cost to destination (0/3) cost is 15
Calculating cost to destination (1/2) cost is 13
Calculating cost to destination (2/3) cost is 11
Calculating cost to destination (1/4) cost is 11
Calculating cost to destination (1/1) cost is 14
Calculating cost to destination (2/0) cost is 14
Calculating cost to destination (2/2) cost is 12
found 17 valid attack positions, closest at (3/5) (dist: 8), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 7, current BP 2
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 6, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/0) cost is 14
Calculating cost to destination (3/2) cost is 12
Calculating cost to destination (4/0) cost is 13
Calculating cost to destination (5/1) cost is 11
Calculating cost to destination (4/2) cost is 11
Calculating cost to destination (4/4) cost is 9
Calculating cost to destination (0/3) cost is 16
Calculating cost to destination (1/4) cost is 12
Calculating cost to destination (0/5) cost is 12
Calculating cost to destination (0/3) cost is 16
Calculating cost to destination (1/2) cost is 14
Calculating cost to destination (2/3) cost is 12
Calculating cost to destination (1/4) cost is 12
Calculating cost to destination (1/1) cost is 15
Calculating cost to destination (2/0) cost is 15
Calculating cost to destination (2/2) cost is 13
found 16 valid attack positions, closest at (4/4) (dist: 9), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 6, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 10, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/0) cost is 14
Calculating cost to destination (3/2) cost is 12
Calculating cost to destination (4/0) cost is 13
Calculating cost to destination (5/1) cost is 11
Calculating cost to destination (4/2) cost is 11
Calculating cost to destination (0/3) cost is 16
Calculating cost to destination (1/4) cost is 12
Calculating cost to destination (0/5) cost is 12
Calculating cost to destination (0/3) cost is 16
Calculating cost to destination (1/2) cost is 14
Calculating cost to destination (2/3) cost is 12
Calculating cost to destination (1/4) cost is 12
Calculating cost to destination (1/1) cost is 15
Calculating cost to destination (2/0) cost is 15
Calculating cost to destination (2/2) cost is 13
found 15 valid attack positions, closest at (5/1) (dist: 11), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 10, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0,28, Duration 173,06
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for gethit of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpSteppenhund: Removing battle effect fumble_selfhurt, started in battleround 1, duration 1, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Steppenhund: Removing durable effect fumble_selfhurt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Steppenhund(battle/wolf): 
zweihaender count is zero, falling back to schwerter
schwerter count is zero, falling back to hiebwaffen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Steppenhund(battle/wolf): 

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Steppenhund(battle/wolf): 
zweihaender count is zero, falling back to schwerter
schwerter count is zero, falling back to hiebwaffen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Steppenhund(battle/wolf): 

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Steppenhund(battle/wolf): 
aexte count is zero, falling back to hiebwaffen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Stats saved to the server successfully.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Elwene on Position 0Adding Char Edorian on Position 1Adding Char Liasanya on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 1, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/4) cost is 4
Calculating cost to destination (4/3) cost is 2
Calculating cost to destination (5/4) cost is 4
Calculating cost to destination (2/5) cost is 6
Calculating cost to destination (3/4) cost is 4
Calculating cost to destination (3/6) cost is 8
Calculating cost to destination (5/4) cost is 4
Calculating cost to destination (6/5) cost is 6
Calculating cost to destination (5/6) cost is 8
Calculating cost to destination (3/6) cost is 8
Calculating cost to destination (5/6) cost is 8
Calculating cost to destination (4/7) cost is 10
Calculating cost to destination (5/2) cost is 2
Calculating cost to destination (6/1) cost is 2
Calculating cost to destination (7/2) cost is 4
Calculating cost to destination (6/3) cost is 4
Calculating cost to destination (16/10) cost is 21
Calculating cost to destination (16/11) cost is 22
Calculating cost to destination (0/0) cost is 7
Calculating cost to destination (1/1) cost is 5
Calculating cost to destination (3/0) cost is 2
Calculating cost to destination (16/9) cost is 20
Calculating cost to destination (17/8) cost is 20
found 23 valid attack positions, closest at (5/2) (dist: 2), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 1, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 10 viable Targets
Found 5 Enemies with line of sight
Top 1: Pos(4/4) / Dist3 / Targetid0: BattleCharacter(Steppenhund)
Top 2: Pos(3/5) / Dist4 / Targetid1: BattleCharacter(Steppenhund)
Top 3: Pos(17/9) / Dist15 / Targetid9: BattleCharacter(Steppenhund)
Top 4: Pos(17/11) / Dist15 / Targetid6: BattleCharacter(Steppenhund)
Top 5: Pos(17/10) / Dist15 / Targetid5: BattleCharacter(Steppenhund)
Found at least one
Target Steppenhund is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 50 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/4) cost is 3
Calculating cost to destination (4/3) cost is 3
Calculating cost to destination (5/4) cost is 5
Calculating cost to destination (2/5) cost is 5
Calculating cost to destination (3/4) cost is 3
Calculating cost to destination (3/6) cost is 7
Calculating cost to destination (5/4) cost is 5
Calculating cost to destination (6/5) cost is 7
Calculating cost to destination (5/6) cost is 9
Calculating cost to destination (3/6) cost is 7
Calculating cost to destination (5/6) cost is 9
Calculating cost to destination (4/7) cost is 9
Calculating cost to destination (6/1) cost is 3
Calculating cost to destination (7/2) cost is 5
Calculating cost to destination (6/3) cost is 5
Calculating cost to destination (16/10) cost is 22
Calculating cost to destination (16/11) cost is 23
Calculating cost to destination (0/0) cost is 6
Calculating cost to destination (1/1) cost is 4
Calculating cost to destination (3/0) cost is 1
Calculating cost to destination (16/9) cost is 21
Calculating cost to destination (17/8) cost is 21
found 22 valid attack positions, closest at (3/0) (dist: 1), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for gethit of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Liasanya on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 8, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 10, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Elwene is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 7, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 13, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/0) cost is 7
Calculating cost to destination (3/1) cost is 5
Calculating cost to destination (4/2) cost is 5
Calculating cost to destination (5/1) cost is 7
Calculating cost to destination (5/3) cost is 7
Calculating cost to destination (0/3) cost is 4
Calculating cost to destination (1/4) cost is 6
Calculating cost to destination (0/5) cost is 8
Calculating cost to destination (0/3) cost is 4
Calculating cost to destination (1/2) cost is 2
Calculating cost to destination (2/3) cost is 4
Calculating cost to destination (1/4) cost is 6
Calculating cost to destination (1/1) cost is 1
Calculating cost to destination (3/1) cost is 5
Calculating cost to destination (2/2) cost is 3
found 15 valid attack positions, closest at (1/1) (dist: 1), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 13, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Edorian is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 12, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/0) cost is 24
Calculating cost to destination (3/1) cost is 24
Calculating cost to destination (4/2) cost is 22
Calculating cost to destination (5/1) cost is 22
Calculating cost to destination (5/3) cost is 20
Calculating cost to destination (0/3) cost is 27
Calculating cost to destination (1/4) cost is 23
Calculating cost to destination (0/5) cost is 23
Calculating cost to destination (0/3) cost is 27
Calculating cost to destination (1/2) cost is 25
Calculating cost to destination (2/3) cost is 23
Calculating cost to destination (1/4) cost is 23
Calculating cost to destination (3/1) cost is 24
Calculating cost to destination (2/2) cost is 24
found 14 valid attack positions, closest at (5/3) (dist: 20), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 11, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/0) cost is 23
Calculating cost to destination (3/1) cost is 23
Calculating cost to destination (4/2) cost is 21
Calculating cost to destination (5/1) cost is 21
Calculating cost to destination (5/3) cost is 19
Calculating cost to destination (0/3) cost is 26
Calculating cost to destination (1/4) cost is 22
Calculating cost to destination (0/5) cost is 22
Calculating cost to destination (0/3) cost is 26
Calculating cost to destination (1/2) cost is 24
Calculating cost to destination (2/3) cost is 22
Calculating cost to destination (1/4) cost is 22
Calculating cost to destination (3/1) cost is 23
Calculating cost to destination (2/2) cost is 23
found 14 valid attack positions, closest at (5/3) (dist: 19), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 9, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/4) cost is 3
Calculating cost to destination (4/3) cost is 3
Calculating cost to destination (5/4) cost is 5
Calculating cost to destination (2/5) cost is 3
Calculating cost to destination (3/4) cost is 3
Calculating cost to destination (3/6) cost is 5
Calculating cost to destination (5/4) cost is 5
Calculating cost to destination (6/5) cost is 7
Calculating cost to destination (5/6) cost is 9
Calculating cost to destination (3/6) cost is 5
Calculating cost to destination (5/6) cost is 9
Calculating cost to destination (4/7) cost is 7
Calculating cost to destination (6/1) cost is 7
Calculating cost to destination (7/2) cost is 7
Calculating cost to destination (6/3) cost is 5
Calculating cost to destination (9/7) cost is 12
Calculating cost to destination (10/6) cost is 12
Calculating cost to destination (11/7) cost is 14
Calculating cost to destination (9/8) cost is 13
Calculating cost to destination (11/8) cost is 15
Calculating cost to destination (10/9) cost is 15
Calculating cost to destination (0/1) cost is 3
Calculating cost to destination (1/0) cost is 5
Calculating cost to destination (1/2) cost is 1
Calculating cost to destination (1/0) cost is 5
Calculating cost to destination (16/9) cost is 21
Calculating cost to destination (17/8) cost is 21
Calculating cost to destination (17/10) cost is 23
found 28 valid attack positions, closest at (1/2) (dist: 1), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 15, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (4/0) cost is 22
Calculating cost to destination (3/1) cost is 22
Calculating cost to destination (4/2) cost is 20
Calculating cost to destination (5/1) cost is 20
Calculating cost to destination (5/3) cost is 18
Calculating cost to destination (0/3) cost is 23
Calculating cost to destination (1/4) cost is 21
Calculating cost to destination (0/5) cost is 21
Calculating cost to destination (0/2) cost is 24
Calculating cost to destination (2/2) cost is 22
Calculating cost to destination (1/3) cost is 22
Calculating cost to destination (3/1) cost is 22
Calculating cost to destination (2/2) cost is 22
found 13 valid attack positions, closest at (5/3) (dist: 18), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 6, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/4) cost is 3
Calculating cost to destination (4/3) cost is 5
Calculating cost to destination (5/4) cost is 7
Calculating cost to destination (2/5) cost is 3
Calculating cost to destination (3/4) cost is 3
Calculating cost to destination (3/6) cost is 5
Calculating cost to destination (5/4) cost is 7
Calculating cost to destination (6/5) cost is 9
Calculating cost to destination (5/6) cost is 9
Calculating cost to destination (3/6) cost is 5
Calculating cost to destination (5/6) cost is 9
Calculating cost to destination (4/7) cost is 7
Calculating cost to destination (6/1) cost is 9
Calculating cost to destination (7/2) cost is 9
Calculating cost to destination (6/3) cost is 7
Calculating cost to destination (10/6) cost is 14
Calculating cost to destination (11/7) cost is 16
Calculating cost to destination (9/8) cost is 13
Calculating cost to destination (11/8) cost is 17
Calculating cost to destination (10/9) cost is 15
Calculating cost to destination (0/1) cost is 3
Calculating cost to destination (1/0) cost is 5
Calculating cost to destination (1/0) cost is 5
Calculating cost to destination (8/7) cost is 11
Calculating cost to destination (9/6) cost is 13
Calculating cost to destination (9/8) cost is 13
found 26 valid attack positions, closest at (2/5) (dist: 3), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 4
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Steppenhund
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Zodan on Position 0Adding Char Steppenhund on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 14, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Liasanya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpZodan: Removing battle effect fumble_weaponlost, started in battleround 2, duration 1, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Zodan: Removing durable effect fumble_weaponlost
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpSteppenhund: Removing battle effect poison_Widerhaken, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Steppenhund: Removing durable effect poison_Widerhaken
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Elwene on Position 0Adding Char Steppenhund on Position 1Adding Char Liasanya on Position 2Adding Char Coruna on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 1, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 13, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Steppenhund
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Edorian on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for gethit of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 11, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/0) cost is 19
Calculating cost to destination (4/0) cost is 13
Calculating cost to destination (3/1) cost is 13
Calculating cost to destination (4/2) cost is 11
Calculating cost to destination (5/1) cost is 11
Calculating cost to destination (5/3) cost is 9
Calculating cost to destination (3/5) cost is 11
Calculating cost to destination (1/5) cost is 13
Calculating cost to destination (2/4) cost is 13
Calculating cost to destination (3/5) cost is 11
Calculating cost to destination (2/6) cost is 11
Calculating cost to destination (0/2) cost is 15
Calculating cost to destination (2/2) cost is 13
Calculating cost to destination (1/3) cost is 13
Calculating cost to destination (2/0) cost is 19
Calculating cost to destination (3/1) cost is 13
Calculating cost to destination (2/2) cost is 13
found 17 valid attack positions, closest at (5/3) (dist: 9), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 11, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 15, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/0) cost is 18
Calculating cost to destination (4/0) cost is 12
Calculating cost to destination (3/1) cost is 12
Calculating cost to destination (4/2) cost is 12
Calculating cost to destination (5/1) cost is 10
Calculating cost to destination (3/5) cost is 8
Calculating cost to destination (1/5) cost is 10
Calculating cost to destination (2/4) cost is 10
Calculating cost to destination (3/5) cost is 8
Calculating cost to destination (2/6) cost is 8
Calculating cost to destination (0/2) cost is 14
Calculating cost to destination (2/2) cost is 12
Calculating cost to destination (1/3) cost is 12
Calculating cost to destination (2/0) cost is 18
Calculating cost to destination (3/1) cost is 12
Calculating cost to destination (2/2) cost is 12
found 16 valid attack positions, closest at (3/5) (dist: 8), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 15, current BP 2
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 8 viable Targets
Found 4 Enemies with line of sight
Top 1: Pos(5/3) / Dist3 / Targetid4: BattleCharacter(Steppenhund)
Top 2: Pos(4/4) / Dist3 / Targetid0: BattleCharacter(Steppenhund)
Top 3: Pos(3/5) / Dist4 / Targetid7: BattleCharacter(Steppenhund)
Top 4: Pos(10/8) / Dist8 / Targetid5: BattleCharacter(Steppenhund)
Found at least one
Target Steppenhund is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 49 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 12, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/0) cost is 20
Calculating cost to destination (4/0) cost is 14
Calculating cost to destination (3/1) cost is 14
Calculating cost to destination (4/2) cost is 14
Calculating cost to destination (5/1) cost is 12
Calculating cost to destination (1/5) cost is 12
Calculating cost to destination (2/4) cost is 14
Calculating cost to destination (2/6) cost is 10
Calculating cost to destination (0/2) cost is 16
Calculating cost to destination (2/2) cost is 16
Calculating cost to destination (1/3) cost is 14
Calculating cost to destination (2/0) cost is 20
Calculating cost to destination (3/1) cost is 14
Calculating cost to destination (2/2) cost is 16
found 14 valid attack positions, closest at (2/6) (dist: 10), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 9, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 6, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 8, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 10, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Elwene is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpSteppenhund: Removing battle effect poison_Widerhaken, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Steppenhund: Removing durable effect poison_Widerhaken
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Liasanya on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 11, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Elwene is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 10, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Elwene is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 15, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/4) cost is 4
Calculating cost to destination (4/3) cost is 4
Calculating cost to destination (5/4) cost is 10
Calculating cost to destination (5/4) cost is 10
Calculating cost to destination (6/5) cost is 10
Calculating cost to destination (5/6) cost is 12
Calculating cost to destination (3/6) cost is 12
Calculating cost to destination (5/6) cost is 12
Calculating cost to destination (4/7) cost is 12
Calculating cost to destination (6/1) cost is 4
Calculating cost to destination (7/2) cost is 6
Calculating cost to destination (6/3) cost is 8
Calculating cost to destination (4/3) cost is 4
Calculating cost to destination (6/3) cost is 8
Calculating cost to destination (5/4) cost is 10
Calculating cost to destination (1/6) cost is 8
Calculating cost to destination (3/6) cost is 12
Calculating cost to destination (2/7) cost is 10
Calculating cost to destination (0/1) cost is 4
Calculating cost to destination (1/0) cost is 2
Calculating cost to destination (3/4) cost is 4
Calculating cost to destination (3/6) cost is 12
found 22 valid attack positions, closest at (1/0) (dist: 2), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Steppenhund
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Elwene on Position 0Adding Char Steppenhund on Position 1Adding Char Zodan on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 1, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 9, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 8, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
Found 3 Enemies with line of sight
Top 1: Pos(5/3) / Dist3 / Targetid4: BattleCharacter(Steppenhund)
Top 2: Pos(4/4) / Dist3 / Targetid0: BattleCharacter(Steppenhund)
Top 3: Pos(3/5) / Dist4 / Targetid6: BattleCharacter(Steppenhund)
Found at least one
Target Steppenhund is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 48 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for gethit of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/4) cost is 4
Calculating cost to destination (4/3) cost is 4
Calculating cost to destination (5/4) cost is 12
Calculating cost to destination (5/4) cost is 12
Calculating cost to destination (6/5) cost is 12
Calculating cost to destination (5/6) cost is 10
Calculating cost to destination (3/6) cost is 8
Calculating cost to destination (5/6) cost is 10
Calculating cost to destination (4/7) cost is 8
Calculating cost to destination (6/1) cost is 6
Calculating cost to destination (7/2) cost is 8
Calculating cost to destination (6/3) cost is 10
Calculating cost to destination (4/3) cost is 4
Calculating cost to destination (6/3) cost is 10
Calculating cost to destination (5/4) cost is 12
Calculating cost to destination (1/6) cost is 4
Calculating cost to destination (3/6) cost is 8
Calculating cost to destination (2/7) cost is 6
Calculating cost to destination (3/4) cost is 4
Calculating cost to destination (3/6) cost is 8
found 20 valid attack positions, closest at (1/6) (dist: 4), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 6, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 3 <= 3
Calculating cost to destination (0/0) cost is 8
Calculating cost to destination (1/0) unreachable
Calculating cost to destination (2/0) cost is 6
Calculating cost to destination (17/9) cost is 18
Calculating cost to destination (17/10) cost is 19
Calculating cost to destination (17/11) cost is 20
Escaping right away at (2/0)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Coroutine couldn't be started because the the game object 'NPC Steppenhund(battle/wolf)' is inactive!
 
(Filename:  Line: 849)

AILog: Starting to Think for Steppenhund ID 12, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 1 <= 3
Calculating cost to destination (0/0) cost is 10
Calculating cost to destination (1/0) unreachable
Calculating cost to destination (2/0) cost is 14
Calculating cost to destination (17/9) cost is 18
Calculating cost to destination (17/10) cost is 19
Calculating cost to destination (17/11) cost is 20
Escaping right away at (0/0)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Steppenhund(battle/wolf): 
speere count is zero, falling back to zauberstaebe
zauberstaebe count is zero, falling back to schwerter
schwerter count is zero, falling back to hiebwaffen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Steppenhund(battle/wolf): 
aexte count is zero, falling back to hiebwaffen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Steppenhund(battle/wolf): 
speere count is zero, falling back to zauberstaebe
zauberstaebe count is zero, falling back to schwerter
schwerter count is zero, falling back to hiebwaffen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Steppenhund(battle/wolf): 
aexte count is zero, falling back to hiebwaffen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

bcb for NPC Steppenhund(battle/wolf): 
schwerter count is zero, falling back to hiebwaffen

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Failed to set Object of Class hiebwaffen on NPC Steppenhund(battle/wolf), objectrep list empty
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Liasanya on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Coroutine couldn't be started because the the game object 'NPC Steppenhund(battle/wolf)' is inactive!
 
(Filename:  Line: 849)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 19, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/1) cost is 25
Calculating cost to destination (4/2) cost is 21
Calculating cost to destination (5/1) cost is 21
Calculating cost to destination (4/4) cost is 19
Calculating cost to destination (1/5) cost is 23
Calculating cost to destination (2/4) cost is 21
Calculating cost to destination (2/6) cost is 19
Calculating cost to destination (0/6) cost is 21
Calculating cost to destination (1/5) cost is 23
Calculating cost to destination (2/6) cost is 19
Calculating cost to destination (1/7) cost is 19
Calculating cost to destination (1/1) cost is 25
Calculating cost to destination (3/1) cost is 23
Calculating cost to destination (2/2) cost is 23
found 14 valid attack positions, closest at (2/6) (dist: 19), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 10, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Elwene is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 18, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/1) cost is 26
Calculating cost to destination (4/2) cost is 22
Calculating cost to destination (5/1) cost is 22
Calculating cost to destination (4/4) cost is 20
Calculating cost to destination (1/5) cost is 24
Calculating cost to destination (2/4) cost is 22
Calculating cost to destination (2/6) cost is 20
Calculating cost to destination (0/6) cost is 22
Calculating cost to destination (1/5) cost is 24
Calculating cost to destination (2/6) cost is 20
Calculating cost to destination (1/7) cost is 20
Calculating cost to destination (1/1) cost is 26
Calculating cost to destination (3/1) cost is 24
Calculating cost to destination (2/2) cost is 24
found 14 valid attack positions, closest at (2/6) (dist: 20), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 8, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 17, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Liasanya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 9, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et_weapon

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: et_weapon (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Verfluchtes Bastardschwert (ID 403), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 15, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 11, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/1) cost is 6
Calculating cost to destination (4/0) cost is 4
Calculating cost to destination (3/1) cost is 4
Calculating cost to destination (4/4) cost is 2
Calculating cost to destination (1/5) cost is 6
Calculating cost to destination (2/4) cost is 4
Calculating cost to destination (2/6) cost is 10
Calculating cost to destination (0/6) cost is 8
Calculating cost to destination (1/5) cost is 6
Calculating cost to destination (2/6) cost is 10
Calculating cost to destination (1/7) cost is 10
Calculating cost to destination (1/1) cost is 6
Calculating cost to destination (3/1) cost is 4
Calculating cost to destination (2/2) cost is 4
found 14 valid attack positions, closest at (4/4) (dist: 2), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 11, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying ProjectileEffect arrow(Clone) in 2,986232s
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 47 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for gethit of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 20, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Liasanya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Steppenhund on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 16, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/1) cost is 24
Calculating cost to destination (4/0) cost is 22
Calculating cost to destination (3/1) cost is 22
Calculating cost to destination (1/5) cost is 20
Calculating cost to destination (2/4) cost is 22
Calculating cost to destination (2/6) cost is 18
Calculating cost to destination (2/6) cost is 18
Calculating cost to destination (3/7) cost is 16
Calculating cost to destination (1/1) cost is 24
Calculating cost to destination (3/1) cost is 22
Calculating cost to destination (2/2) cost is 22
found 11 valid attack positions, closest at (3/7) (dist: 16), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ResetCharacterPosition(delayTime: 20, targetTile: Tile(7, 9)) - Character seems to hang. Emergency Reset!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Liasanya on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 10, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/1) cost is 6
Calculating cost to destination (4/0) cost is 4
Calculating cost to destination (3/1) cost is 4
Calculating cost to destination (1/5) cost is 8
Calculating cost to destination (2/4) cost is 6
Calculating cost to destination (2/6) cost is 10
Calculating cost to destination (2/6) cost is 10
Calculating cost to destination (3/7) cost is 8
Calculating cost to destination (1/1) cost is 6
Calculating cost to destination (3/1) cost is 4
Calculating cost to destination (2/2) cost is 4
found 11 valid attack positions, closest at (3/1) (dist: 4), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 10, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Elwene is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 8, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 15, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 20, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Liasanya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 16, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/1) cost is 14
Calculating cost to destination (4/0) cost is 12
Calculating cost to destination (1/5) cost is 10
Calculating cost to destination (2/4) cost is 12
Calculating cost to destination (2/6) cost is 8
Calculating cost to destination (2/6) cost is 8
Calculating cost to destination (3/7) cost is 6
Calculating cost to destination (1/1) cost is 14
Calculating cost to destination (2/2) cost is 12
found 9 valid attack positions, closest at (3/7) (dist: 6), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 16, current BP 4
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 19, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/1) cost is 15
Calculating cost to destination (4/0) cost is 13
Calculating cost to destination (1/5) cost is 11
Calculating cost to destination (2/4) cost is 13
Calculating cost to destination (2/6) cost is 9
Calculating cost to destination (2/6) cost is 9
Calculating cost to destination (1/1) cost is 15
Calculating cost to destination (2/2) cost is 13
found 8 valid attack positions, closest at (2/6) (dist: 9), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 19, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 18, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/1) cost is 16
Calculating cost to destination (4/0) cost is 14
Calculating cost to destination (1/5) cost is 12
Calculating cost to destination (2/4) cost is 14
Calculating cost to destination (1/1) cost is 16
Calculating cost to destination (2/2) cost is 14
found 6 valid attack positions, closest at (1/5) (dist: 12), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 18, current BP 1
Grounded check passed
Too few BP to do anything useful, waiting for next turn --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 17, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Liasanya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 9, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 11, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying ProjectileEffect arrow(Clone) in 2,998282s
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 46 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for gethit of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Steppenhund
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Zodan on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExpLiasanya: Removing battle effect fumble_selfhurt, started in battleround 6, duration 1, current round 8, so 7 < 8
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Liasanya: Removing durable effect fumble_selfhurt
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Liasanya on Position 0Adding Char Elwene on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for gethit of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 9, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 19, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for gethit of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 17, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Liasanya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 16, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 18, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/1) cost is 9
Calculating cost to destination (4/0) cost is 13
Calculating cost to destination (0/6) cost is 3
Calculating cost to destination (1/5) cost is 5
Calculating cost to destination (1/7) cost is 1
Calculating cost to destination (1/5) cost is 5
Calculating cost to destination (2/4) cost is 7
Calculating cost to destination (3/5) cost is 9
Calculating cost to destination (3/5) cost is 9
Calculating cost to destination (1/1) cost is 9
Calculating cost to destination (2/2) cost is 9
found 11 valid attack positions, closest at (1/7) (dist: 1), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 18, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying ProjectileEffect arrow(Clone) in 2,048503s
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 45 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 20, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Liasanya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 10, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Elwene is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 11, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/1) cost is 6
Calculating cost to destination (4/0) cost is 4
Calculating cost to destination (0/6) cost is 6
Calculating cost to destination (1/5) cost is 4
Calculating cost to destination (1/5) cost is 4
Calculating cost to destination (2/4) cost is 2
Calculating cost to destination (3/5) cost is 2
Calculating cost to destination (3/5) cost is 2
Calculating cost to destination (1/2) cost is 5
Calculating cost to destination (2/1) cost is 7
Calculating cost to destination (3/2) cost is 3
Calculating cost to destination (2/3) cost is 3
found 12 valid attack positions, closest at (2/4) (dist: 2), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 11, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Grasam is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnBattleIdleAnimEnd() - IsAttacker - bc.VisualTurnDone(this)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Steppenhund
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Steppenhund on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 8, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/1) cost is 8
Calculating cost to destination (4/0) cost is 6
Calculating cost to destination (0/6) cost is 10
Calculating cost to destination (1/5) cost is 8
Calculating cost to destination (2/6) cost is 8
Calculating cost to destination (1/5) cost is 8
Calculating cost to destination (3/5) cost is 2
Calculating cost to destination (2/6) cost is 8
Calculating cost to destination (2/6) cost is 8
Calculating cost to destination (3/5) cost is 2
Calculating cost to destination (1/2) cost is 7
Calculating cost to destination (2/1) cost is 9
Calculating cost to destination (3/2) cost is 5
Calculating cost to destination (2/3) cost is 5
found 14 valid attack positions, closest at (3/5) (dist: 2), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 8, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Grasam is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Liasanya on Position 0Adding Char Steppenhund on Position 1Adding Char Edorian on Position 2Adding Char Elwene on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for gethit of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 8, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Grasam is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying ProjectileEffect arrow(Clone) in 1,915832s
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 44 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Steppenhund
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Elwene on Position 0Adding Char Coruna on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick hochspannung_kampf_rm from List battle, target volume 0,28, Duration 173,06
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for gethit of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 20, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Liasanya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 16, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/0) cost is 12
Calculating cost to destination (1/1) cost is 12
Calculating cost to destination (4/0) cost is 10
Calculating cost to destination (5/1) cost is 8
Calculating cost to destination (4/2) cost is 8
Calculating cost to destination (0/6) cost is 14
Calculating cost to destination (1/5) cost is 12
Calculating cost to destination (2/6) cost is 2
Calculating cost to destination (1/5) cost is 12
Calculating cost to destination (2/6) cost is 2
Calculating cost to destination (0/8) cost is 16
Calculating cost to destination (2/8) cost is 2
Calculating cost to destination (1/2) cost is 11
Calculating cost to destination (2/1) cost is 13
Calculating cost to destination (3/2) cost is 9
Calculating cost to destination (2/3) cost is 9
found 16 valid attack positions, closest at (2/6) (dist: 2), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 16, current BP 8
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 9, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/0) cost is 10
Calculating cost to destination (1/1) cost is 8
Calculating cost to destination (4/0) cost is 8
Calculating cost to destination (5/1) cost is 6
Calculating cost to destination (4/2) cost is 4
Calculating cost to destination (0/6) cost is 10
Calculating cost to destination (1/5) cost is 8
Calculating cost to destination (1/5) cost is 8
Calculating cost to destination (0/8) cost is 12
Calculating cost to destination (2/8) cost is 4
Calculating cost to destination (1/2) cost is 7
Calculating cost to destination (2/1) cost is 9
Calculating cost to destination (3/2) cost is 5
Calculating cost to destination (2/3) cost is 5
found 14 valid attack positions, closest at (2/8) (dist: 4), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 9, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 10, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 2 <= 3
Calculating cost to destination (0/0) unreachable
Calculating cost to destination (1/0) unreachable
Calculating cost to destination (2/0) cost is 2
Calculating cost to destination (17/9) cost is 22
Calculating cost to destination (17/10) cost is 23
Calculating cost to destination (17/11) cost is 24
Escaping right away at (2/0)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Coroutine couldn't be started because the the game object 'NPC Steppenhund(battle/wolf)' is inactive!
 
(Filename:  Line: 849)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 18, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 11, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Grasam is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Coruna on Position 0Adding Char Steppenhund on Position 1Adding Char Liasanya on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Steppenhund
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Steppenhund on Position 0Adding Char Liasanya on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 20, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Liasanya is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 11, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/0) cost is 6
Calculating cost to destination (1/1) cost is 4
Calculating cost to destination (3/1) cost is 4
Calculating cost to destination (4/0) cost is 6
Calculating cost to destination (5/1) cost is 6
Calculating cost to destination (4/2) cost is 4
Calculating cost to destination (0/6) cost is 4
Calculating cost to destination (1/5) cost is 2
Calculating cost to destination (1/7) cost is 8
Calculating cost to destination (0/6) cost is 4
Calculating cost to destination (1/7) cost is 8
Calculating cost to destination (0/8) unreachable
Calculating cost to destination (0/8) unreachable
Calculating cost to destination (1/7) cost is 8
Calculating cost to destination (1/2) cost is 3
Calculating cost to destination (2/1) cost is 5
Calculating cost to destination (3/2) cost is 3
Calculating cost to destination (2/3) cost is 1
found 16 valid attack positions, closest at (2/3) (dist: 1), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 11, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Edorian is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 16, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 5 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(0/0) / Dist2 / Targetid4: BattleCharacter(Steppenhund)
Found at least one
Target Steppenhund is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 43 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Elwene canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 1, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/5) cost is 6
Calculating cost to destination (3/4) cost is 4
Calculating cost to destination (4/5) cost is 4
Calculating cost to destination (3/6) cost is 6
Calculating cost to destination (2/7) cost is 8
Calculating cost to destination (3/8) cost is 8
Calculating cost to destination (1/3) cost is 5
Calculating cost to destination (3/3) cost is 3
Calculating cost to destination (2/4) cost is 5
Calculating cost to destination (2/5) cost is 6
Calculating cost to destination (3/6) cost is 6
Calculating cost to destination (2/7) cost is 8
Calculating cost to destination (0/1) cost is 4
found 13 valid attack positions, closest at (3/3) (dist: 3), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 1, current BP 2
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, not enough BP, waiting --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 8, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/0) cost is 8
Calculating cost to destination (1/1) cost is 6
Calculating cost to destination (3/2) cost is 5
Calculating cost to destination (4/3) cost is 3
Calculating cost to destination (3/4) cost is 1
Calculating cost to destination (0/6) cost is 4
Calculating cost to destination (1/5) cost is 2
Calculating cost to destination (1/7) cost is 4
Calculating cost to destination (0/6) cost is 4
Calculating cost to destination (1/7) cost is 4
Calculating cost to destination (0/8) unreachable
Calculating cost to destination (0/8) unreachable
Calculating cost to destination (1/7) cost is 4
Calculating cost to destination (1/2) cost is 5
Calculating cost to destination (2/1) cost is 7
Calculating cost to destination (3/2) cost is 5
found 14 valid attack positions, closest at (3/4) (dist: 1), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 8, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Elwene is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 9, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Coruna is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/4) cost is 5
Calculating cost to destination (4/4) cost is 7
Calculating cost to destination (3/5) cost is 5
Calculating cost to destination (2/7) cost is 2
Calculating cost to destination (3/8) cost is 4
Calculating cost to destination (1/3) cost is 5
Calculating cost to destination (2/4) cost is 5
Calculating cost to destination (2/5) cost is 4
Calculating cost to destination (3/6) cost is 4
Calculating cost to destination (2/7) cost is 2
Calculating cost to destination (0/1) cost is 6
found 11 valid attack positions, closest at (2/7) (dist: 2), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Steppenhund
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Zodan on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for gethit of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Elwene on Position 0Adding Char Steppenhund on Position 1Adding Char Coruna on Position 2Adding Char Steppenhund on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Elwene ID 1, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Elwene)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Elwene from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 8, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Elwene is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/4) cost is 7
Calculating cost to destination (4/4) cost is 7
Calculating cost to destination (3/5) cost is 5
Calculating cost to destination (1/3) cost is 7
Calculating cost to destination (2/4) cost is 7
Calculating cost to destination (2/5) cost is 6
Calculating cost to destination (3/6) cost is 4
Calculating cost to destination (0/1) cost is 8
found 8 valid attack positions, closest at (3/6) (dist: 4), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 16, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Zodan is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 4 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(0/0) / Dist2 / Targetid3: BattleCharacter(Steppenhund)
Found at least one
Target Steppenhund is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 42 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Liasanya canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit hit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for gethit of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 20, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 3 <= 3
Calculating cost to destination (0/0) cost is 0, standing on top of it
Calculating cost to destination (1/0) unreachable
Calculating cost to destination (2/0) cost is 4
Calculating cost to destination (17/9) cost is 26
Calculating cost to destination (17/10) cost is 27
Calculating cost to destination (17/11) cost is 28
Escaping right away at (0/0)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Already at exit position, just escaping
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Coroutine couldn't be started because the the game object 'NPC Steppenhund(battle/wolf)' is inactive!
 
(Filename:  Line: 849)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Zodan) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Zodan ID 2, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Zodan)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charsetup Zodan: [BCAData: MT1 / WT-1
 / barbarian_hair_01, barbarian_arm plate_01_L, barbarian_arm plate_01_R, barbarian_leg plate_R, barbarian_leg plate_R, barbarian_boot_01, barbarian_belt]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Zodan from queue
Checking Steppenhund canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Steppenhund
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Steppenhund on Position 0Adding Char Grasam on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Elwene) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Steppenhund ID 11, current BP 10
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0
trying to attack adjacent target
Target Elwene is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Steppenhund)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Steppenhund on Position 0Adding Char Grasam on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Steppenhund from queue
Checking Grasam canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Grasam on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/4) cost is 3
Calculating cost to destination (4/4) cost is 5
Calculating cost to destination (3/5) cost is 3
Calculating cost to destination (1/3) cost is 5
Calculating cost to destination (2/4) cost is 3
found 5 valid attack positions, closest at (3/5) (dist: 3), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Grasam) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Grasam ID 3, current BP 4
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Grasam)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Grasam from queue
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Liasanya on Position 0Adding Char Coruna on Position 1Adding Char Edorian on Position 2Adding Char Zodan on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Steppenhund
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Liasanya on Position 0Adding Char Coruna on Position 1Adding Char Edorian on Position 2Adding Char Zodan on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 9
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (1/3) cost is 3
Calculating cost to destination (2/4) cost is 5
found 2 valid attack positions, closest at (1/3) (dist: 3), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Liasanya) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Liasanya ID 0, current BP 6
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for gethit of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Liasanya)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Liasanya from queue
Checking Coruna canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 7
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (2/4) cost is 3
found 1 valid attack positions, closest at (2/4) (dist: 3), moving --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Coruna) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Coruna ID 4, current BP 4
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Steppenhund is in range, got enough BP, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BC.VisualGetHit miss
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Coruna)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Coruna from queue
Checking Edorian canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 5
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
trying to Approach for LOS-Attack, origin (2/2)
Maximum Distance for approach is 2
Checking position (3/2) viable, distance 1, count 0
Checking position (3/1) viable, distance 2, count 1
Checking position (2/1) viable, distance 1, count 0
Checking position (1/1) viable, distance 2, count 1
Checking position (1/2) viable, distance 1, count 0
Checking position (4/3) viable, distance 3, count 0
Checking position (4/2) viable, distance 2, count 1
Checking position (4/1) viable, distance 3, count 1
Checking position (4/0) viable, distance 4, count 1
Checking position (3/0) viable, distance 3, count 0
Checking position (2/0) viable, distance 2, count 0
Checking position (1/0) viable, distance 3, count 0
Checking position (0/0) viable, distance 4, count 1
Checking position (0/1) viable, distance 3, count 1
Checking position (0/2) viable, distance 2, count 1
Checking position (0/3) viable, distance 3, count 0
Checking position (4/4) viable, distance 4, count 1
Checking position (5/4) viable, distance 5, count 0
Checking position (5/3) viable, distance 4, count 0
Checking position (5/2) viable, distance 3, count 0
Checking position (3/4) viable, distance 5, count 0
Checking position (5/1) viable, distance 4, count 1
Checking position (5/0) viable, distance 5, count 1
Checking position (0/4) viable, distance 4, count 1
Checking position (1/4) viable, distance 5, count 0
Checking position (4/5) viable, distance 5, count 1
Checking position (5/5) viable, distance 6, count 1
Checking position (6/4) viable, distance 6, count 0
Checking position (6/3) viable, distance 5, count 0
Checking position (6/2) viable, distance 4, count 0
Checking position (6/1) viable, distance 5, count 1
Checking position (6/0) viable, distance 6, count 1
Checking position (0/5) viable, distance 5, count 1
Checking position (1/5) viable, distance 6, count 1
Checking position (7/3) viable, distance 6, count 0
Checking position (7/2) viable, distance 5, count 0
Checking position (7/1) viable, distance 6, count 0
found 18 viable fields
Top 1: Pos(4/2) / Dist 2 / Targets 1
Top 2: Pos(0/2) / Dist 2 / Targets 1
Top 3: Pos(3/1) / Dist 2 / Targets 1
Top 4: Pos(1/1) / Dist 2 / Targets 1
Top 5: Pos(5/5) / Dist 6 / Targets 1
Top 6: Pos(0/4) / Dist 4 / Targets 1
Top 7: Pos(4/5) / Dist 5 / Targets 1
Top 8: Pos(0/5) / Dist 5 / Targets 1
Top 9: Pos(1/5) / Dist 6 / Targets 1
Top 10: Pos(6/1) / Dist 5 / Targets 1
found at least one field to move to (4/2), do it

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnActionFinished Setting Position to End
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Steppenhund) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

AILog: Starting to Think for Edorian ID 5, current BP 3
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
Found 1 Enemies with line of sight
Top 1: Pos(2/3) / Dist2 / Targetid0: BattleCharacter(Steppenhund)
Found at least one
Target Steppenhund is in LOS, attacking ranged, got enough BP, attacking ranged --- done

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualTurnDone(BattleCharBehaviour, cname: Edorian) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

VisualMoveDone(BattleCharacter(Edorian)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reducing Shield Item Pfeil count 41 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BS.advanceIni log
Removing Edorian from queue
Checking Zodan canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Sound for dead of NPC Steppenhund(battle/wolf) defined, and no default available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Handling Death of Character Steppenhund
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initiative Ini Display
Adding Char Zodan on Position 0Adding Char Grasam on Position 1Adding Char Elwene on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 69,54%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No UICamera found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 69,54%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing PostBattleScript for reise59_hundenachrast:
var battleresult = 'victory';
if (battleresult == "victory") startdlg("post_camp_fight");
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing post_camp_fight [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22587112
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, , perc 69,54002, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick gemütlich_reise_rm from List map, target volume 0,28, Duration 220,733
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog post_camp_battle_hl[1] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing post_camp_fight [3]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown reaction forceJourney for partner post_camp_battle_hl
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 69,54%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22587112 breakstart was 22587112
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Liasanya: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Liasanya: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing namelessdays [99]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_seereise to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_traders to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_temples to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State nd_specialbld to 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 69,54%, Dir 1, moving True, route ljasdahl-ljasdahl], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController GO startMoving CT 22587157 breakstart was 22587157
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Elwene: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Elwene: Removing battle effect fumble_falldown, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Elwene: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Elwene: Removing durable effect fumble_falldown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Zodan: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Zodan: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Grasam: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Grasam: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Coruna: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Coruna: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Edorian: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

runEffExp Edorian: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController STOP travel stopped event CT 22587946
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Journey stopped, event, perc 70,0187, cspeed 1,354167
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

HandleEvent Type:event
Hint:
Route: ljasdahl-ljasdahl
Script:startDialogue("reise_dungeon_TempelDesNamenlosen");
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing reise_dungeon_TempelDesNamenlosen [1]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing reise_dungeon_TempelDesNamenlosen [2]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog reise_dungeon_TempelDesNamenlosen_hl[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing reise_dungeon_TempelDesNamenlosen [3]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dialog reise_dungeon_TempelDesNamenlosen_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing reise_dungeon_TempelDesNamenlosen [4]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

unknown reaction stopjourney for partner reise_dungeon_TempelDesNamenlosen_hl
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No Asset Bundle found for dngf126
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.239290 ms
CamSetup: Applying Camera Settings from GO dngf126 to Camera TownCam
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 26 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5027 unused Assets to reduce memory usage. Loaded Objects now: 24612.
Total: 90.058952 ms (FindLiveObjects: 1.502714 ms CreateObjectMapping: 0.992116 ms MarkObjects: 35.696098 ms  DeleteObjects: 50.716396 ms)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Glow for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming CH_Sparks for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Prewarming InnerCore for 1 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 24581.
Total: 45.357685 ms (FindLiveObjects: 1.445838 ms CreateObjectMapping: 0.376747 ms MarkObjects: 42.499363 ms  DeleteObjects: 0.515301 ms)

INITDUNGEON: Initializing New Dungeon State
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DoorID 0_15 already in state, double ID in Scene!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting Quest State schick_tempelnamenlos to 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Executing raumangst [start]
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

finalizing
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reapplying camera setup of dngf126
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Reapplying camera setup of dngf126
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

STATS: Stats saved to the server successfully.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MusicControl: now playing Schick suspense_dungeon_rm from List dungeon, target volume 0,28, Duration 233,768
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Sweeping Camera
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Sweep Done
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: item_403 (UnityEngine.BoxCollider) (item_403), container 
container is null, itemdrop item: item_403 (CraftyDDItem)
itemdrop container: et_weapon (item_403)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Switching parent of item_403 to inventory03, scale 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: et_weapon (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Meisterlicher Doppelkhunchomer (ID 3119), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DDItem dropped container: item_108 (UnityEngine.BoxCollider) (item_108), container 
container is null, itemdrop item: item_108 (CraftyDDItem)
itemdrop container: et_weapon (item_108)

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Switching parent of item_108 to inventory06, scale 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

got a container: et_weapon (CraftyDDContainer)
returnaction is movenormal
Container found, parent this object to the container
Moving item ItemEntry(price: 0, Item: [Item Zauberstab (halbes Maß) (ID 1130), Uses 0, Count 1, broken False, BF -1, level 7, varusestype ])
Updating screen in 0.5

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Updating Scrollsize of areaScrolllist: Center: (110,0, -979,0, -0,5), Extents: (110,0, 979,0, 0,5) compared to (115,0, -175,0, 230,0, 350,0)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Updating Scrollsize of areaScrolllist: Center: (110,0, -979,0, -0,5), Extents: (110,0, 979,0, 0,5) compared to (115,0, -175,0, 230,0, 350,0)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving to %path%/Documents/BladeofDestiny/save/Kultstätte.dsa1save
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Window SaveLoadCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Updating Scrollsize of areaScrolllist: Center: (110,0, -1005,5, -0,5), Extents: (110,0, 1005,5, 0,5) compared to (115,0, -175,0, 230,0, 350,0)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

winFocusStack already contains MessageboxCtrl, removing and adding as uppermost
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TimeController.paused set to True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

