Features
Battle- The battle system has been changed to "Actions", at the moment everything costs 1 Action, but therefore allows for double the movement distance
- All weapons now have a specific damage type (cut, thrust, blunt)
- Some monsters no have resistance (half damage), immunity (no damage) or vulnerability (double damage) on specific damage types
- Monsters can also cause specific damage types
- Implemented the melee maneuver "relentless attack"
- Implemented the ranged maneuver "targeted shot"
- Melee and ranged attacks now display a chance of success as a tooltip
- Added some buttons to make control of the battles easier
- Improved lighting in some battle arenas
- Added new simple weapons: club and wooden spear
- The battle arena camera can now be tilted in a wider range and can also be tilted now via right mouse button dragging
- Saving and loading is now also possible while in battle
- Items can now modify the damage caused by weapons (e.g. fine arrows or magic items)
- The battle order display (top left corner) was improved and also allows highlighting the next characters when hovering over the respective portrait
- Weapon wear and tear has been reactivated
- Ranged weapons are also subject to wear and tear
- Encumbrance is now also correctly used in ranged battle
- Ranged weapons are now twohanded because of the new bolt and arrow slots
- We can now set specific starting positions for heroes and monsters, e.g. to create battles in narrow passageways
- The witch can now enchant her witch kettle, similar to druids and magicians
- there is an introductory text when entering the starting temple on game start
- Help has been extended for current topics on battle actions, maneuvers and the like
- The initial values for spells are more in line with the pen and paper rules
- The avatar in the character screen is not cut off on top any more, should it be too big
- The gameover text has been adapted
- UI scaling can now be modified with the console (F9) command "uibasescane 100" (where 100 is the percentage of the base scaling). Moving this to the settings is on our todo
- "Take all items" now uses the currently selected hero instead of the party leader as "first to try"
- The spell categories have been reorganized and extended
- All 8 possible companions have a unique avatar now
- Some scripting commands have been added or extended
- Save games can now be saved with only one letter filename length (before: 3)
- The whetstone has been renamed to weapon care kit
- Only useful spells can be selected as "free spells"
- Captions of the keyword dialog window have been improved
- In a new game, the main road through the svellt valley and its main cities are already known
- The ferryman now has a more suitable goodbye
- Santa Claus rode across the svellt valley and placed some trees, one per town and city. Who can find them all?
- The market assortments have been reworked
- The keyword dialog for the market in Kvirasim has been improved
- The way up into the settlement in Kvirasim has been improved
- The keyword dialog for the market in Gashok has been improved
- Gashok was a little optimized
- Removed some quest spoilers in Gashok
- Tiefhusen has been completely reworked (e.g. curbs, ground texture) and optimized
- Tiefhusen's water has been improved
- Tiefhusen will now load a lot faster
- The map of Finsterkoppen has been resized
- The gate guards in Finsterkoppen now also react to Elfs, Druids and Witches on the way out
- In the Cellar vault there are now some "very cramped" battles
- The socket riddle in the cellar vault has been made easier and more comfortable
- A climbing riddle in the cellar vault received some more hints
- The Ingerimm-Picture in the Finsterkoppenbinge is now better staged
- A battl ein the Finsterkoppenbinge was improved so all monsters can actually reach the heroes
- Some checks in the Finsterkoppenbinge have been adapted
Bugfixes
Battles- The characters don't move way too far any more
- The arena mountain-01 was repaired (e.g. Harpy battle)
- Characters are now "correctly killed" from effect damage
- A problem with the line of sight calculation has been fixed
- Beneficial spells do not "kill" the receiving heroes any more
- Characters should be visually killed correctly when they are supposed to
- A problem with heroes not attacking in autobattle was fixed
- Autobattle shouldn't cause characters to try to occupy the same fields any more
- Harpys don't have money on them any more
- When selling, Items past position 21 now appear correctly in the sell list
- The intro music now correctly respects music volume
- The hero portrait can be changed correctly again
- The avatar in the character generator is correctly and always changeable now
- A remark to Blade of Destiny has been removed
- Temple cannot be left with empty party any more
- The Wanderer-Set in the Character editor was fixed
- Arrows and bolts are now correctly placed in their respective equipment slots
- The Buy-dialog can now be left without buying anything
- The minimap is now in the correct location regardless of resolution
- All items can now be correctly thrown away
- All items can now be correctly equipped via button
- The gameover-scene now has the correct music
- An overlapping error in the diary has been fixed
- The damage display can now be correctly set
- The take note-Button in the keyword dialogue window now has its correct size
- The gameover screens isn't overlayed by travel routes any more
- The gameover screen will not display the "continue journey" dialogue any more
- Junctions on the map change their colors correctly
- Events on travels now respect the 35 inventory slots
- Jittery NPCs on the roads are fixed
- A stray candle flame in Kvirasim was fixed
- NPCs know their way around Kvirasim again
- More graphical glitches in Kvirasim have been corrected
- Entering the "cellar" of a building when leaving it in Kvirasim was fixed
- The mountainside of Finsterkoppen lost its acoustic birds
- Missing doors in Finsterkoppen retrofitted
- A flying tower in Finsterkoppen has been brought back down to earth
- Barrels in Finsterkoppen are now correctly recognized as obstacles by the NPCs
- "Flights" above Finsterkoppen shouldn't happen any more
- A rooftop in Finsterkoppen was closed off
- Several flying objects in Finsterkoppen were brought back down to earth
- Two carts in Finsterkoppen are now correctly blocking
- Female dwarfs don't have the occasional bald head any more
- Houses in Finsterkoppen are now actually obstacles
- Lighting in Tiefhusen has been improved
- A flying tower in Tiefhusen was brought back down to earth
- The optimizations in Gashok should prevent further crashes
- A dead end on a Gashok Quest was removed
- Small graphical glitches in Taverns were fixed
- Lighting of the Rahja temple has been reworked
- Events in Dungeons only trigger once on exit any more
- The party marker in dungeons now always has the correct size
- Wrong colors on the color box riddle in the Cellar vault were fixed
- A secret door in the Cellar vault is now easier to find
- An XP-Exploit at the socket riddle in the Cellar vault was fixed
- Deactivated bolt traps in the Finsterkoppenbinge are now only reported once
- Many jumpy elements in the Finsterkoppenbinge were fixed
- Texture glitches in the Finsterkoppenbinge were fixed
- Some inaccessable areas in the Finsterkoppenbinge were better fenced off
- Some collision bugs in the Finsterkoppenbinge were fixed
- Some graphical glitches in the Finsterkoppenbinge were fixed
- A chest in the Finsterkoppenbinge was turned around
- A dialog in the Finsterkoppenbinge was fixed
The whole team wishes you happy holidays and a happy new year! The next major Patch will be coming up around the 20th of January.